Flesh and Meat
Mods that revolve around meat/flesh/bones in some capacity, and some prerequisites for said mods, and nothing else, if anyone other than me reads this, please feel free to suggest more mods I missed with a similar theme. Note: this pack hasn't been tested, and I will not be providing any tech support.
Load order
86 mods- management
肉枝桠 / Meat Bough
Core building "Meat Bough"Turns pyromaniacs from one-use consumables into sustainable development!
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Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
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Auto Dissector
Language: Simplified Chinese, English(from DeepSeek) An automated surgical device has been added, which can help you precisely remove diseased organs or detach any bionic implants you deem unnecessary.
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Blood Power
Wouldn't it be nice if your non-vampire colonists could benefit from the countless hemogen packs your intern extracts from your prisoners?
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Blood to Hemogen
Requires Biotech, Blood (Continued) Allows conversion of 12 blood to 1 hemogen pack (and vice versa) at butcher spot/table.
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Brain In a Jar
UPDATED FOR 1.5! Sacrifice people to boost research speed! This mod was created for people with huge mod lists. No longer will researching that mountain of tech be such a monumental feat! Safe to add or remove from existing saves! This mod adds in the ability to harvest brains of
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Brain In a Jar Patch (Continued)
Original mod by Neceros If the original author requests it, I will remove this update.
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Butcher Rotten Corpse
---NEWS--- I'm not very interested in RimWorld anymore so from 2025/05/17 I'm no longer "officially" maintaining my mods.
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Corpse Gear
Adds in the weapons and armors from the Corpse line from Dead Frontier, they can be researched.
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DIY Humans (Continued)
Original mod by Carnagion If the original author requests it, I will remove this update.
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Dlc collaboration - Void universe
Content Update #2025/1/4 We've expanded the rewards for assisting the Mechanoid Hive Mind!
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Effigys - Terror Spikes
Add a terrifying tree-shaped effigy adorned with five human skulls to your colony!
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EvolvedOrgansRedux 1.6
"Adds a large amount of enhanced organs to add new functionality to your colonists, turning them from either the most efficient organism on the Rim, or the living equivalence of main battle tank column" DO NOT ADD OR REMOVE MID-SAVE, IT WILL BREAK YOUR SAVE, I REPEAT DO NOT DO IT
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Fleshbeast Colony
Immerse yourself in an organic nightmare that settles right inside your colony.
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HarbingerKin - Phytokin
HarbingerKin - An Add-on for VRE: Phytokin This adds a new Phytokin, the HarbingerKin, to the the VE Races - Phytokin mod.
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Ghouls Prefer Twisted Meat
Github link is Ghouls prefer Twisted Meat, then human meat, then insect meat, then humanlike corpses, then insect corpses, then animal meat, then animal corpses.
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Harvest Organs Post Mortem Continued
Harvest Organs Post Mortem (HOPM) is now available in 1.
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Integrated Implants
Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.
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MeatCore 血肉重铸 Bio-Anomaly Flesh Reforged
An mod based on the Anomaly DLC that may contain elements of biopunk, meatcore, body modification, SCP, and other group weirdness creations.
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MeatCore to Anomaly Category
Moving all the MeatCore stuff to the Anomaly Category to reduce Category bloat.
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Organ Harvest Post Mortem No Debuff
Simply removes the debuff from harvesting organs from those already dead, does NOT grant a buff instead.
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Robotic Servitude
Are you tired of your captured pawns trying to escape or there was an “unforeseen” incident that has caused them to flatline?
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Slaughtering Meme
Adds a slaughtering meme, which allows you freely sacrifice prisoners and/or animals in your rituals, without a need to use vanilla cannibal meme.
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Save Our Ship 2
Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.
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The Dead Man's Switch-Flesh and Blood Army
An early model of the Generation ship sent us a communication request, but a query of the ship's identification number showed it had been out of contact with the fleet for several millennia.
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Vanilla Quests Expanded - Deadlife
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
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Vanilla Races Expanded - Phytokin
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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VPE - Deadlife
Github and license here, click on the green code button and download zip: Control the deadlife dust to create your army of rotting corpses.
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VPE - Fleshshaper
Github and license here, click on the green code button and download zip: Manipulate the flesh to form a hive and enhance yourself.
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VPE - Veincaster
Github and license here, click on the green code button and download zip: Psycasts: T1 Blood-Link Links the caster to another creature capable of bleeding.
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[TCO] Homunculus
Homunculus Homunculus adds a new psychic ritual to create pawns to be used for general labor or combat.
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[TCO] Corpsebloom: Harbinger Tree Overhaul
Corpsebloom Corpsebloom completely changes the way players interact with harbinger trees.
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[TP]Blood (Continued)
Update of TrahsPanda, Geckobolds mod - To convert blood to hemogen, try Blood to Hemogen by Zaljerem - Mechs should no longer have blood DESCRIPTION Geckobold showed me a mod called Rim of Madness - Bones and that made me love butchering things even more, and as I was butchering
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[VKz]-厄兆母树-CujoSourcePlant
The giant creature summoned by a mysterious ritual will devour the body like an omen devouring a tree, but she seems to be even more greedy than them.
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Skilled Slaughtering
Tired of your colonist slaughtering animals always at same speed, regardless of colonist's skill lvl?
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Offworlders - The Aberrite
This is the third in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.
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One with Death
Short description: This is a necromancy mod that allows for raising the dead into various tier of undead, becoming a "lich", crafting various undead themed buildings and implants, controlling shamblers etc.
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BioReactor — Hemogen Mode
BioReactor – Hemogen Extraction Mode A functional expansion for the amazing BioReactor (Continued) that adds **Hemogen extraction**, **functional blood harvesting**, and **moral regret**.
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BioReactor (Continued)
Update of NukaFrogs mod - Added support for Vanilla Nutrient Paste Expanded, based on the patch by KahirDragoon - Added mod-settings for selecting what is dropped when a pawn enters a reactor Add Living Battery - BioReactor Feature - Produces electricity from Living Thing.
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Anomaly Fleshbeasts or Sarg Fleshbeasts?
What does this do? Renames Sarg's various fleshbeasts in Alpha Animals and Vanilla Genetics Expanded to "genetic horrors" In the original version of these mods, the genetic failures are named "fleshbeasts" which is the direct term used by the void horror "fleshbeasts" in anomaly.
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Anomalies Expected
If you want more anomalies to explore and experiment with, then you might like this mod.
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Anomalies Expected Addon
An addon for MrHydralisk's Anomalies Expected mod, which adds more anomalies.
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Ambiguous Anomaly
What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any refer
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A Mod About Meat Patch
A couple tweaks to 'A Mod About Meat': Meat floors are now removeable.
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Living Building Framework
A framework for adding multi-structure living buildings to RimWorld.
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Blood Pact Ritual (Continued)
Update of Oopahs mod - Removed dependency to HugsLib Adds the ability to make blood pacts, a powerfull double-edged bond for your colonists.
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Buildable Blood torches
Allows the player to build blood torches They are build with 20 wood and 1 hemogen pack.
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Blood Crystal Technology
Blood Crystal Technology "Mortals once consumed the flesh of gods—thus, within their blood flows the unnoticed power of divinity.
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ATH's style Gothic and Bloody Gothic
The mod consists of two variants of most of following: - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Small altar - Medium altar - Large altar - Grand altar - Ideogram x4 - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Slab Medium and
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Medieval Overhaul x Rim of Madness Bones Patch
Replaces all the recipes that use bones from MO to use bones from Rim of Madness - Bones Unofficial Fix
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Corpse Ghoulification Serum
Adds a serum that resurrects human corpses and turns them into allied ghouls.
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The Dead Man's Switch
Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.
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Warehouse Storage
This mod fully implements bulk storage solutions for all of your uorganized needs.
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Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
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Fleshbeast Colony - Neolithic Research Patch
Patch to make the research projects of Fleshbeast Colony to be neolithic instead of Industrial, to make the mod work better in a forced medieval game.
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VPE - Sentinel Framework
Github and license here, click on the green code button and download zip: What does this do?
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BoneReapers ReMarrowed
The 1.6 port/rebalance of the beloved bonereapers mod, alot of changes have been made so be sure to read the changelog in the discussions page the original creator of this mod has asked not to be credited but we DO have permission from him and have been given full ownership of Bo