Rimworld: Lootbox (1.2 - Not Supported)
This is a 1.2 mod pack and is no longer supported. Load orders and save games have been removed to avoid confusion and complaints from people loading into the wrong game version. I would only recommend using this pack if you're experienced and capable of changing outdated mods and content.
Amid a growing trend in the gaming industry, I have set out to correct the biggest flaw in Rimworld; Consistent and well-balanced game design with no option of ruining it with random, luck based, gameplay alterations. My "hard" work and efforts have culminated in this, Rimworld: Lootbox - a mod pack designed to take all of those aforementioned good things and throw them out. This is 2021 baby! All we need these days is a random dopamine hit from a sparkly chest, and a system designed to feed you just enough to keep you handing over your hard earned dollars, or in this case, Rimworld treasures. Random is the mod packs modus operandi, or modus disoperandi, modus don'tworkatalli, whatever you want to call it. === Load Order: https://drive.google.com/file/d/1NuaJqutoHZdkPc3F94oUdZAiRsvY9H7S/view?usp=sharing Starting Save: https://drive.google.com/file/d/1BhVu7i6_OJHbwICRilHwPDz2R4Vo8arv/view?usp=sharing Recommended Settings: Storyteller: Oskar Obnoxious - Rough Scenario: https://steamcommunity.com/sharedfiles/filedetails/?id=2464654375 Random Planet Random World Tile Random Colonist All that's left now is to complain when things all go horribly awry in a small span of time - who knows, maybe if you fork over some more of that silver you might do better! === Recommended Mod Settings: EVERYTHING is set to DEFAULT unless OTHERWISE stated. Configurable Maps - Terrain Settings: - All sliders set to RANDOM (furthest right side) EXCEPT "Water Level" Configurable Maps - "Things" Settings - All sliders set to RANDOM (furthest right side) Highly recommended for lower end PCs to not change animal and plant density, or even turn them down below default. Oskar Obnoxious: - Ticks Between Patch Notes: 250000 - Defs: 6 - Fields: 3 - Patch Notes Stored: 1 (personal preference for extra difficulty) Powerful Psycast AI: - Allow AI to aggressively push heat above safe levels: Yes - Neolithic faction NPC have 80% chance to gain Psycast Quarry: I'll be honest, I threw in a bunch of random stuff at 1% chance because I thought it would be funny to dig up fertilised giant wasp eggs. === Installation Guide: Imgur Picture guide for Steps 6 onward as this can be a bit more confusing for first time users: https://imgur.com/gallery/0ktDs6N 1. Subscribe to the collection, and allow the download time to complete, might take a while to copy over! 2. Download the load order file from here: https://drive.google.com/file/d/1NuaJqutoHZdkPc3F94oUdZAiRsvY9H7S/view?usp=sharing 3. Open Rimworld and enable Harmony and Mod Manager ONLY, making sure harmony is at the top, while Mod Manager is at the bottom, like so: - Harmony - Core - Royalty DLC (Optional) - Mod Manager 4. Restart Rimworld and go back into mods, if it looks different and has new options, mod manager is working correctly. 5. Close Rimworld 6. Type "%appdata%" (without quotes) into Windows. This WILL NOT take you to the correct folder, but is a shortcut to get to a folder near it. 7. Go BACK to the AppData folder from the new folder windows has just opened from the previous step. 8. Open the "LocalLow" folder. 9. Open the "Ludeon Studios" folder. Then "Rimworld by Ludeon Studios" folder, then ModLists (this folder WILL NOT appear until you have enabled Mod Manager and Harmony in Rimworld, go back to step 3 and restart Rimworld.) 10. Paste the file from Google Drive into this folder (LocalLow/Ludeon Studios/Rimworld by Ludeon Studios/ModLists) 11. Restart Rimworld ONCE the file has been copied 12. Go back into "Mods" 13. Click on the button called "Create, apply and manage mod lists" on the further right of the other button in the BOTTOM CENTRE of the screen. 14. Click "Load mod list" 15. Click "Lootbox" if this does not appear then either restart Rimworld OR you haven't placed the file in the correct place. Redo steps 6 onward. 16. Restart Rimworld and you're done! === FAQ: -Q: Why not use Rimpy? -A: Yes Rimpy is easier, but some people have difficulties with this written guide, with pictures, and that's only using steam workshop. Adding in an external download, installation, and usage, is an absolute nightmare.Load order
191 mods- management
Recipe icons
1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bionic icons. 1.0 ABOUT Ad
- medical
Medical System Expansion - Revived
Credit for the creation of this mod goes to Oreno, I just didn't want to see it die.
- combat
MSE - Prosthetic Combat - Revived
Credit for the creation of this mod goes to Oreno, I just didn't want to see it die.
- management
Sparkling Worlds Addon - More Events - Standalone Addon
This is intended as an optional add-on for the Sparkling Worlds Core Mod but also works on it's own as a stand-alone.
- management
Go Explore!
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa
- management
Un-Limited (Discontinued)
I don't really have the time or interest to continue developing this for now, as of right now I would suggest this continuation to replace this.
- management
De-generalize Work
Because tailoring and smithing are totally different skills Description: 1.
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- management
Careful Raids
Careful Raids makes raiders a little less eager to walk straight into obvious death.
- management
Better Transhumanists
Increases the number of body modder & transhumanist trait levels from 6 to 14.
- management
Forgotten Realms
Instead of updating this mod I've re-released it as a Biotech based mod not making use of Humanoid Alien Races.
- management
Hardworking animals 1.6
As you may have noticed, animals trained to haul things are quite lazy and doing they work from time to time.
- management
DocWorld
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government.
- management
Biomes! Core
This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.
- management
Biomes! Islands
This mod adds several types of islands for your enjoyment, from tropical to arctic!
- management
Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
- management
Area Unlocker
Removes the (arbitrary) limit to the number of areas you can create, change area colours.
- management
Pharmacist
Not all injuries are equal; pharmacist prescribes the right medicine for the job.
- storage
[FSF] No Default Shelf Storage
Description By default the settings on the storage shelf is set to priority Important and to accept weapons.
- management
[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- management
Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
- management
CleaningArea
In vanilla, the whole homearea will get cleaned up except if you restrict your pawn to a specific area.
- management
Yayo's EndGame
* Add a new ending * About I was always dissatisfied with experiencing only one biome at Rimworld.
- management
ItemListSelector
Simple UI mod. Allows you to select things in storage by clicking item list in the upper left. Can be added to existing saves. Requires HugsLib for Harmony. New Update You can now select which resources will visible in item list via right-clicking category icon in right bottom ui
- storage
[KV] RimFridge
1.5: Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labor from feeding prisoners, or keeping food on hand for cooks. Floor based RimFridges come in 1x1, 2x1 and 2x2 versions Wall based RimFridges come in 1x1 and 2x1 vers
- weapons
WeaponsTab
## Weapons Tab - Adds a 'Weapons' tab to the bottom bar that lets you view what weapons each colonist has equipped - Lets you create weapon loadouts and assign each colonist a loadout - Colonists will automatically pick up weapons that are allowed in their current loadout (and dr
- management
[KV] More Trait Slots
1.4: "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to configure the minimum and maximum number of traits that pawns will start with. It also adjusts the character display tab so that up
- management
[KV] Consolidated Traits
1.4 - When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of them had all the traits I wanted; they
- management
[KV] Configurable Maps
"Configurable Maps" provides you with a number of configuration options that you can use to tailor the way your maps generate.
- management
Green(screen) Floor
This mod adds a new, green floor with the intention of creating an editable background for everyone who want´s to do some unusual stuff by using video/photo editing software.
- management
FSharp.Core
FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub
- management
Better ModMismatch Window
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style.
- weapons
Vanilla Weapons Expanded - Coilguns
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- management
Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
- management
Various Space Ship Chunk (Continued)
Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!
- management
Expanded Roofing (Continued)
Update of Why_is_thats mod Uploaded to Steam by CrunchyDuck from the GitHub-repository Later updated to 1.
- management
[1.4] Vanilla Storytellers Expanded - Oskar Obnoxious
1.0 (04/01/2021): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Oskar Obnoxious holds no regard for ongoing stories. Things will turn on their heads countless times before a colony g
- management
Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
- management
Single Plant Texture Patch (Continued)
Update of Lanilors mod based on the update by okradonkeys A small patch that changes the textures of rice and haygrass to single plants.
- management
Mo'Events (Continued)
Update of ilawz mod - Almost all of the update-work done by Taranchuk - Strings opened for translation - Added settings where you can change the trigger-chance of the events - Chinese translation added, thanks gast!
- management
Recon And Discovery (Continued)
Update of SeveralPuffins mod - Almost all of the update-work done by Taranchuk - The deflector was thrown out of mod due to performance issues RT Solar Flare Shield can do the same thing - Mote for the negotiator has been replaced by a permanent question mark - Workgivers have be
- management
[Legacy] Realistic Human Sounds (Continued)
Update of LimitedS mod The release of RimWorld 1.
- management
[1.4] Vanilla Factions Expanded - Vikings
1.3.2 (25/11/2020): fixed mead not applying correct buffs 1.3.1 (28/10/2020): Lothurr now drop lothurr antler when butchered, removed training dummy sound. 1.3 (15/10/2020): Fixed the issue with hordes of pillagers. This mod won't be updated to 1.5. We are re-releasing this mod,
- management
Wall Light
As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh
- management
Bulk Smelting
Adds a recipe to your smelter which allows you to smelt 3 slag chunks at once in order to save you time.
- management
Vanilla Expanded - Royalty Patches
See Change Notes. Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This patch collection will be constantly updated as time goes on with new Vanilla Expanded mod
- management
Metal Don't Burn
Metals don't burn. So, stop it! Bad Rimworld. Steel, plasteel, and power conduits don't burn. Silver, gold, and power switches can only burn a little bit. Also, steel is more durable because... it's steel. Github: Get help, Ask questions, Give suggestions: My mods: Like these mod
- management
Dice of Destiny
Overview This Mod add some special dices which can cause a random event by rolling, and some events.
- management
Dynamic Diplomacy
This mod allows NPC faction to interact with each other without any player input.
- management
Powerful Psycast AI
Empire has attained interplanetary power through their access of advanced technology and psycast, but ironically only players are capable of casting psycasts in the vanilla game.
- management
Vanilla Cooking Expanded - Sushi
Vanilla Cooking Expanded - Sushi is another sub-module to the new Vanilla Cuisine Expanded mod series.
- management
Inspiration
Inspiration aims to make colonists skills level up a bit faster by giving the moments of inspiration.
- management
Vanilla Animals Expanded — Endangered
1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big
- weapons
Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- management
Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- management
Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
- management
Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
- management
Smarter Deconstruction and Mining
Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
- management
[1.3] Vanilla Animals Expanded — Tropical Rainforest
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded After having my first Spaceship launch in the tropical rainforest biome, I have noticed it actually didn’t feel as tropical as I would like it to feel. Monkeys, tortoises, an elephant he
- management
[1.3] Vanilla Animals Expanded — Cats and Dogs
1.0.1 (09/10/2019): Adjusted German Shepherd to be omnivorous - can now eat kibble. Hunger rate doubled. 1.0.0 (03/08/2019): Release This mod has been rolled into Vanilla Animals Expanded. Vanilla Animals Expanded: It always baffled me, and probably most of you, that some domesti
- management
[1.3] Vanilla Animals Expanded — Boreal Forest
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Boreal forest is a biome drastically needing some new, unique animals. With this module, you can see famous american black bears - smaller cousins of the grizzly bears, as well as arctic
- management
Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
- management
[Obsolete] Simple Recycling
IMPORTANT Kind Arvkus, created Simple Recycling corresponding to the 1.
- management
Mad Skills
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.
- management
What's Missing? [1.1 - 1.4]
Please use Neanderthal's updated version: ------------------------ Highlighted requirements and tooltips for recipe descriptions.
- management
[Ry]Draw a bead
Scales aiming time with shooting skill, consciousness, sight, and manipulation.
- management
Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- management
Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
- management
Realistic Planets - Fan Update
This is a fan update for the original mod, Realistic Planets by Rainbeau Flambe, that supports RimWorld version 1.
- management
Pawn Badge Fan Fork
The fan fork of the mod "Pawn Badge" by Rangel Real which allows adding up to 2 informative badges to the colonist bar.
- management
SF Grim Reality
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh
- medical
Xenobionic Patcher
About This patcher mod looks through most of the surgery operations, and matches your modded surgeries (like new bionics) with your modded races and animals.
- management
Faction Blender
About Are you annoyed that you downloaded all of these different races and animal mods, but they come with some boring homogeneous faction to show them off?
- management
Megafauna
New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni
- medical
KEP:Toolbox Bionics
Version 1.2: Massive bug fixes, hopefully there is no "nocategory" problems happening, not uploaded to steam yet, find it here. Due to some problems, some bionics have been removed. . Version 1.1: Bug fixes, thumbnail changed. A couple of balanced bionics for Rimworld, this mod a
- combat
Sealed Power Armour
Makes the game's assorted suits of powered armour provide increasing degrees of protection from toxins.
- management
Build From Inventory
Construction will use things in your colonist or pack animal's inventory.
- management
Everybody Gets One
Set a bill to craft things until there's one for each member of the colony.
- management
Smart Medicine
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi
- management
Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
Random Research
A scenario option for random research, with optional blind research: You don't even know what is being researched (until a certain amount of progress is made) Note that you do need to Turn it on as a scenario option.
- management
Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
- management
RenameColony
Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub:
- management
Yayo's Meteor 1.2
1.3 version Update: In the options you can adjust the delay time before the Meteor drops. Giant Meteor drops within 7-10 seconds after the alarm goes off. Escape to the shelter or cave. Sometimes Meteor leaves a generator. May occur at least 45 days after the game starts After th
- combat
Yayo's Combat 3 (1.1-1.2)
* 1.3 * Completely changes the combat animation and system * Gorgeous melee combat Animation Slash, sting, head attack, down attack * And ranged combat Animation Aiming, reloading, rotating reloading * Powerful armor algorithm Penetration becomes very important. High-tech armor i
- management
RimQuest (Continued)
Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.
- management
VGP Garden Resources
Garden Resources (Does not require Vegetable Garden) Research Resource Plants: -Steel Shrooms -Plasteel Bulb Chunks -Gold Fern Leaves -Silver Flower Petals -Uranium Root Bulbs -Adds new recipes added to the Electric Smelter to smelt plants.
- management
Rim of Madness - Vampires
1.22.0.0 (09-25-2020) This is a rehost of Jecrells orginal Vampires mod. I have not touched much outside of updating this to 1.2 and fixing the most obvious bugs. In keeping in spirit with the original, I have added this as a new version, however. Because of the way package IDs w
- management
EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
- management
Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
- management
Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
- management
Immortals
Just as a heads up, I have two kid who I am taking care of full time, modding time and energy is very low They are immortal, they have inside them blood of kings.
- management
Begone, Message!
You know those messages on food rotting and relations decaying and so forth that annoyingly block some of the colonist bar at the top?
- management
More Archotech Garbage [Discontinued, maybe still functional, wouldn't bet on that tho]
This mod is not being worked on anymore, but feel free to share any feedback as it might be useful in the sequel/remake/whatever.
- storage
LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
- medical
Prosthetic No Missing Body Parts
This mod allow your pawns with bionic arms and legs continue wearing any gear for feet and hands.
- management
Rimsenal - Security Pack
Rimsenal: Security Pack is designed to offer players a wider range of tactical defense options.
- management
Rimsenal Faction Pack - Feral
Rimsenal: Feral Faction Pack You have to give up a lot when you're pushed to the limit.
- management
Rimsenal Faction Pack - Federation
Rimsenal: Federation Faction Pack Adds a new hostile faction: the Federation Peacekeeper Corps.
- management
Rimsenal: Murder diversified
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!
- management
Random Cooldowns
Adds a random value to ranged attack cooldowns, so pawns shoot at an uneven pace.
- management
Search and Destroy
Tired of pawns lounging about during the heat of the battle after their first kill?
- management
Zoological Orbital Traders
This mod adds a new orbital trader to the game, who will buy your animals, no matter how unusual they are.
- management
Optimization: Meats (1.2)
- furniture
More Furniture [1.1 + 1.2]
More Furniture is a small mod that adds about a dozen new items into Rimworld.
- management
Pawn Name Variety
Did you know that a large portion of the pawns in your game have predefined names and backstories?
- management
Predators Hunt Boom Critters
Requested mod. Predators will hunt boom critters. This can and will cause random explosions/fires. Enjoy! For an additional layer of Boom Fun try Boom Mod Expanded Mi Ko-fi page if you feel like contributing: