// Steam Workshop · by Azkiy

Supported by Combat Extended

Mods that are supported by Combat Extended.

Load order

558 mods
  1. Zombieland
    ↑ Updated
    management

    Zombieland

    Zombieland turns RimWorld into a zombie apocalypse.

  2. [Aya]Xenoorca Race
    management

    [Aya]Xenoorca Race

    このMODは新しい種族と専用装備を追加するMODです。 【===============================更新===============================】 2021/7/20 1.

  3. Xenohumans Expanded
    No 1.6
    management

    Xenohumans Expanded

    Adds 5 new xenohumans integrated into vanilla factions Glitterworlder Description: A Xenohuman hailing from a luxurious Glitterworld, genetically modified to enhance charisma, intellect, and to satisfy an odd, bygone fashion trend.

  4. Xenn Race
    Stale
    management

    Xenn Race

    1.0 version of the Xenn, a canid alien race using the Alien Framework V2.0 by Erdelf and co. Support your modders! Become a patron!

  5. WWII Soviet Faction
    Stale
    management

    WWII Soviet Faction

    This Mod adds the Soviet apaprel, Several Weapons and a Faction.

  6. WWII German Uniforms - V's Edit
    Stale
    management

    WWII German Uniforms - V's Edit

    > Updated for v1.2. (reportedly 1.3 compatible) - Belt-layer items are now of a new Webbing* layer, fixing the pink bug. *as per Combat Extended's layers - Removed GraphicsApparelDetour.dll > Tweaks - Everything is now craftable. - SS content has been disabled. > Credits Texts an

  7. Windows
    No 1.6
    management

    Windows

    This is a fork and continuation of jptrrs's Open the Windows.

  8. Weapons+
    No 1.6
    weapons

    Weapons+

    This has been updated for RimWorld 1.

  9. Waster Tox Breather
    Stale
    management

    Waster Tox Breather

    Adds a breather that works by pumping tox gas into your pawn's lungs, so wasters aren't useless on mixed xenotype colonies!

  10. Warhammer 40.000 - Imperium Weaponry
    No 1.6
    weapons

    Warhammer 40.000 - Imperium Weaponry

    Warhammer 40.000 - is a collaborative project between many artists and coders to bring vanilla taste into the blood of Warhammer world. The motto of this project is: "Vanilla art, vanilla balance, fuck the VOID". We welcome your feedback and support with donations. Whole mod and

  11. Warhammer 40.000 - Imperium Materials
    No 1.6
    management

    Warhammer 40.000 - Imperium Materials

    GrimForge 40.000 - is a collaborative project between many artists and coders to bring vanilla taste into the blood of Warhammer world. The motto of this project is: "Vanilla art, vanilla balance, fuck the VOID". We welcome your feedback and support with donations. Whole mod and

  12. Warhammer"ish":Dryad
    No 1.6
    management

    Warhammer"ish":Dryad

    For Rimworld 1.3 1.2, 1.1 and 1.0 Adds dryads of the ancients with spite-revenants (fantasy x sigmar) This mod require Alien Framework. Load Humanoid Alien Races before this mod. 1.1 -added another dryad pawn -seed implants now spawn revenants or dryads upon death -implanted trib

  13. Warcaskets: Adeptus Astartes
    No 1.6
    management

    Warcaskets: Adeptus Astartes

    ~~Not updated to 1.5, likely delayed for a while~~ This mod adds a variety of Warhammer 40,000 Space Marine armors via the Vanilla Factions Expanded - Pirates functionality as well as a number of weapons. Warhammer 40k mod! Incompatibilities, Patches, and Known Issues: No issues

  14. WarCasket Expanded
    Stale
    management

    WarCasket Expanded

    Add 3 additional WarCasket variant for Vanilla Factions Expanded - Pirates Sentinel(cheap recon) The 5th generation warcasket of Interstellar Industries Complex of Nara, designed and mass-produced as a technical verification platform and a cheap backup solution for the humanoid a

  15. Wall Mounted Turrets (Continued)
    Stale
    combat

    Wall Mounted Turrets (Continued)

    Update of Honey Badgers mod - The mod is now CE-compatible CE-patches now included in the main CE-mod instead - Added a non-lethal riot control turret, graphics by the original author - Check out the retexture mod by 3HST有限公司 here This mod has been replaced by Wall Mounted Turret

  16. Vulpine Race Pack (Continued)
    No 1.6
    management

    Vulpine Race Pack (Continued)

    Update of Xens mod - Should no longer get mood-debuf of insect meat - Verified CE-support Updated version here by Zaljerem The Fenii and Frijjid are Vulpine races based on Fennec (Vulpes/Fennecus Zerpa) and arctic (Vulpes Lagopus) foxes respectively.

  17. Vulpine Race Pack
    Stale
    management

    Vulpine Race Pack

    The Fenii and Frijjid are Vulpine races nased on Fennec (Vulpes/Fennecus Zerpa) and arctic (Vulpes Lagopus) foxes respectively.

  18. VRE Android Factions
    Stale
    management

    VRE Android Factions

    This mod do expands Vanilla Races Expanded - Androids a bit, adds two factions of androids, one is nice and one is mean.

  19. VFE - Mechanoids : Drones
    No 1.6
    management

    VFE - Mechanoids : Drones

    VFE - Mechanoids : Drones adds several new drones that add on to the Vanilla Factions Expanded - Mechanoids At the moment adds the following: - Grower - Foodmaker The original mod Vanilla Factions Expanded - Mechanoids adds the following drones: - Autoclener - Autohauler - Automi

  20. [XND] Vanilla-Friendly Animal Surgery (Continued)
    Stale
    medical

    [XND] Vanilla-Friendly Animal Surgery (Continued)

    Update of XeoNovaDan mod - Replaced the patches with assemblies instead, should now work on all animals similar to Animal Armor (Continued) - Added the possibility to craft all animal body-parts - Added ear implants Compatibility For Modders: To make a patch for this mod, simply

  21. Vanilla XCOM Laser Weapons
    Stale
    weapons

    Vanilla XCOM Laser Weapons

    Adds vanilla-style laser weapons from XCOM: Enemy Unknown (Enemy Within), featuring custom gunshot sounds and laser beams.

  22. Vanilla XCOM Plasma Weapons
    Stale
    weapons

    Vanilla XCOM Plasma Weapons

    Adds vanilla-style plasma weapons from XCOM 2 and War of the Chosen, featuring custom gunshot sounds, aiming sounds and lots of beams.

  23. Vanilla XCOM Magnetic Weapons
    Stale
    weapons

    Vanilla XCOM Magnetic Weapons

    Adds vanilla-style magnetic weapons from XCOM 2 and War of the Chosen, featuring custom gunshot sounds.

  24. Vanilla XCOM Weapons
    Stale
    weapons

    Vanilla XCOM Weapons

    Adds various vanilla-style weapons from XCOM 2, featuring custom gunshot sounds.

  25. Vanilla XCOM Patches
    No 1.6
    management

    Vanilla XCOM Patches

    Makes my Vanilla XCOM weapon mods compatible with other mods.

  26. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  27. Vanilla Storytellers Expanded - Perry Persistent
    Stale
    management

    Vanilla Storytellers Expanded - Perry Persistent

    1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta

  28. Vanilla Races Expanded - Waster
    Stale
    management

    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  29. Vanilla Races Expanded - Saurid
    Stale
    management

    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  30. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  31. Vanilla Races Expanded - Phytokin
    ↑ Updated
    management

    Vanilla Races Expanded - Phytokin

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  32. Vanilla Races Expanded - Hussar
    Stale
    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  33. Vanilla Races Expanded - Highmate
    Stale
    management

    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  34. Vanilla Races Expanded - Fungoid
    Stale
    management

    Vanilla Races Expanded - Fungoid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  35. Vanilla Races Expanded - Archon
    management

    Vanilla Races Expanded - Archon

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  36. Vanilla Races Expanded - Android
    Stale
    management

    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  37. Vanilla Psycasts Expanded - Hemosage
    Stale
    management

    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  38. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  39. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  40. Vanilla Ideology Expanded - Hats and Rags
    Stale
    management

    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  41. Vanilla Ideology Expanded - Dryads
    Stale
    management

    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  42. Vanilla Genetics Expanded
    management

    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  43. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  44. [1.4] Vanilla Factions Expanded - Vikings
    No 1.6
    management

    [1.4] Vanilla Factions Expanded - Vikings

    1.3.2 (25/11/2020): fixed mead not applying correct buffs 1.3.1 (28/10/2020): Lothurr now drop lothurr antler when butchered, removed training dummy sound. 1.3 (15/10/2020): Fixed the issue with hordes of pillagers. This mod won't be updated to 1.5. We are re-releasing this mod,

  45. Vanilla Factions Expanded - Tribals
    Stale
    management

    Vanilla Factions Expanded - Tribals

    See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial

  46. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  47. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  48. Vanilla Factions Expanded - Deserters
    ↑ Updated
    management

    Vanilla Factions Expanded - Deserters

    See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact

  49. Vanilla Factions Expanded - Ancients
    No 1.6
    management

    Vanilla Factions Expanded - Ancients

    The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s

  50. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  51. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  52. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  53. Vanilla Animals Expanded — Endangered
    Stale
    management

    Vanilla Animals Expanded — Endangered

    1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big

  54. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  55. Useless clothes
    No 1.6
    management

    Useless clothes

    School uniform Two types (skirt and pants) suit Two types (skirt and pants) apron ribbon and necktie All body types can wear it.

  56. Urbworld Weaponry SDS
    Stale
    weapons

    Urbworld Weaponry SDS

    Vanilla-only, "Homing" capabilities are available with Vanilla Expanded Framework!

  57. Twi'lek Race (Continued)
    No 1.6
    management

    Twi'lek Race (Continued)

    Update of Xens mod - Added Royalty faction-patch Twi'lek race by Xen See if the the error persists if you just have this mod and its requirements active.

  58. Tsar Armory
    No 1.6
    management

    Tsar Armory

    Description: This mod is adding to your game Russian Empire weapons used during WW1, all with custom sounds and tech tree.

  59. [TH]TouhouStyle - 红魔郷造型包
    management

    [TH]TouhouStyle - 红魔郷造型包

    Adding touhou Hair and clothing styles,from 東方紅魔郷 the Embodiment of Scarlet Devil 添加了东方红魔乡角色的服饰与发型 Added costumes and hairstyles for the role of TouhouProject - ScarletDevil - 蕾米莉亚·斯卡雷特(レミリア·スカーレット,Remilia Scarlet) - 芙兰朵露·斯卡雷特(フランドール・スカーレット,Flandre Scarlet) - 十六夜咲夜(いざよい さくや,Izayo

  60. Toolmetrics Redux (Continued)
    management

    Toolmetrics Redux (Continued)

    Update of Chronometrics,Porter: BrokenValkyries mod Excellent guide made by Psyra: - Added CE support based on Toolmetric CE Patch by Shadowpaw CE-patches now included in the main CE-mod instead Work Tools for Pawns This mod adds 41 weapon-slot hand tools aimed at non-combat usag

  61. Thog's Armor
    No 1.6
    combat

    Thog's Armor

    1.4.1 UPDATE! Rebalanced armor again, made it slightly more effective across the board, and tweaked the coverage of some armors; I.E, Simple Pauldrons no longer cover arms, and Simple Chausses are now Simple Greaves, which occupy the middle leg layer but can now be paired with th

  62. The Wild Fields - apparel and weapons
    Stale
    weapons

    The Wild Fields - apparel and weapons

    Hello guys. Welcome to my first mod ever. One of my favourite ways of playing Rimworld is turning it into completely medieval experience using lots of overhaul mods. There are many amazing ones on the workshop, but there is something you can never get enough of - mods that add mo

  63. The Tuffalo
    Stale
    management

    The Tuffalo

    Details A natural genetic mutation in the Muffalo, generating a larger tawny variation from its predecessor.

  64. The Corporation - Mort's Factions
    Stale
    management

    The Corporation - Mort's Factions

    Towering above the Urbworld megacities are the Executive Spires - lavish office superstructures where the rich and powerful of the corporate world wheel and deal.

  65. Textiles+(continued)
    No 1.6
    management

    Textiles+(continued)

    Updated Content: Credit:AKEKHQ Medieval Overhaul Patches: Here CE Compatible Denim Durable, tightly woven cloth.

  66. [SYR] Naga
    No 1.6
    management

    [SYR] Naga

    Adds a playable naga race Naga are a technologically advanced race of snake-like individuals.

  67. [SYR] Harpy
    No 1.6
    management

    [SYR] Harpy

    Adds bird people Might want to read the tips section at the bottom The Harpies are a neolithic race that are limited in their technological advancements by their constant fighting among themselves and tendency to pick fights with anyone, even stronger foes.

  68. Swords (Continued)
    Stale
    management

    Swords (Continued)

    Update of Trunkens mod - CE-patch moved to the main CE-mod instead Version 1.

  69. Steamworld Uniforms
    Stale
    management

    Steamworld Uniforms

    Warning: This mod now requires Vanilla Expanded Framework Description Steamworld Uniforms is a historically inspired mod that aims to add various uniform parts from the early industrial/Victorian era.

  70. Star Wars - Droids Core (Continued)
    No 1.6
    management

    Star Wars - Droids Core (Continued)

    Update of FantasyFans mod Notice of abandonment The Tabula Rasa framework have changed to much to keep this mod updated.

  71. [SS]Maid Project
    Stale
    management

    [SS]Maid Project

    Maid project. This mod has six different kinds of Maid costumes. Those maid costumes have their own bonus to different skills. Besides, one exclusive use working brench and one research are included in this mod. For the display of maid hats(show the hats and hair together), this

  72. Spidercamp's Horses (Continued)
    Stale
    management

    Spidercamp's Horses (Continued)

    Update of Spidercamps mod - Included an updated version of the CE-patch by rebelscum CE-patches now included in the main CE-mod instead 1.

  73. Rimworld: Spartan Foundry
    Stale
    management

    Rimworld: Spartan Foundry

    1.4.0 (27/11/2020): Added support for achievements. Fixed certain armors and helmets being Medieval tech level lol. 1.3.0 (19/02/2020): This mod is now 1.1 compatible. 1.2.3 (02/09/2019): All the armours now cover hands and feet. 1.2.2 (10/05/2019): Minor bug fix. Thanks Trunken.

  74. Space Worms (Continued)
    Stale
    management

    Space Worms (Continued)

    Update of Demeggys mod - Added mod-setting for changing the incident basechance - For a higher quality texture, try Mashed Space Worms Re-texture by SirMashedPotato Now included in the mod, thanks SirMashedPotato for allowing it!

  75. [Aya]Solark Race
    management

    [Aya]Solark Race

    このMODは新しい種族・派閥・専用装備を追加するMODです。 【===================================更新==================================】 2021/11/29 化粧台関連改善 2021/9/22 公開 【=========================================================================】 ――――――――――――――――――――――――――――――――――――――――――――― 【導入に際しての注意】 ソルアークが入植者

  76. Slime Rancher
    No 1.6
    management

    Slime Rancher

    ATTENTION: This mod is currently undergoing an overhaul.

  77. Simply More Melee (Continued)
    Stale
    management

    Simply More Melee (Continued)

    Update of Rottweilers mod Did you know that there are only SEVEN melee weapons in vanilla rimworld?

  78. Simply More Melee
    Stale
    management

    Simply More Melee

    Did you know that there are only SEVEN melee weapons in vanilla rimworld?

  79. [Aya]Silkiera Race
    management

    [Aya]Silkiera Race

    このMODは新しい種族と専用装備を追加するMODです。 【===============================更新===============================】 2025/7/16 製油機追加 【==================================================================】 【追加される種族】 ・シルキーラ(Silkiera) 【仲間にする方法】 ・亡命・ポッドからの救出 ・闇商・奴隷商から購入(出現率は中確率) 【追加される派閥】 ・亜人工業 友好的な派閥であり敵対時は

  80. Seventh Seraph Weapons
    Stale
    weapons

    Seventh Seraph Weapons

    This mod add 6 seventh seraph weapons from Destiny 2 Weapon list Pistol: Seventh Seraph SI-2 Machine Gun: Seventh Seraph SAW Assault Rifle: Seventh Seraph Carbine Revolver: Seventh Seraph Officer Revolver Shotgun: Seventh Seraph CQC-12 SMG: Seventh Seraph VY-7 FAQ Q: Where do I c

  81. Save Our Ship 2
    management

    Save Our Ship 2

    Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.

  82. Salted Meat
    Stale
    management

    Salted Meat

    It's been a year since I first uploaded the original Salted Meat and Sausages!

  83. [Aya]Saclean Race
    management

    [Aya]Saclean Race

    このMODは新しい種族・専用装備を追加するMODです。 ───────────────────────────────────────────── 2026/03/26 襲撃時に入植者として計算されないように 2022/01/4 捕虜・奴隷時の脱走・反乱防止処理修正 2021/12/14 心情がサクリーン以外にも適応される問題を修正 ───────────────────────────────────────────── 【追加される種族】 ・サクリーン(Saclean) ────────────────────────────────────────

  84. Royal Warcaskets [1.4]
    No 1.6
    management

    Royal Warcaskets [1.4]

    This mod currently adds 3 prestige versions of VFE - Pirates warcaskets: Recon, Marine and Cataphract The difference from non-prestige versions are: • Higher craft costs • Bonus to psychic sensivity and neural heat recovery rate • Counts as royal clothing And of course cool golde

  85. Royal Arsenal
    Stale
    management

    Royal Arsenal

    Description Expands upon the Empire's technology, adding a new type of charge weaponry and 3 new armor variants.

  86. Rockmen race
    No 1.6
    management

    Rockmen race

    The Rockmen, as they have been nicknamed by humans, are called so because of their unique skin which according to scientific experiments can be nearly as hard and rugged as solid rock.

  87. RimWorld - The Dark Descent
    No 1.6
    management

    RimWorld - The Dark Descent

    Also avaliable on GitHub This mod adds in eight types of constructible servant based on the Amnesia games, each an equally horrifying abomination.

  88. RimTraits - Medieval Talents
    Stale
    management

    RimTraits - Medieval Talents

    Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope

  89. RimTraits - General Traits
    Stale
    management

    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  90. Rimsenal Faction Pack - Spacer
    Stale
    management

    Rimsenal Faction Pack - Spacer

    The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.

  91. Rimsec Security
    No 1.6
    management

    Rimsec Security

    Thank you kindly to Noah S for the updated Rimsec Security mod whilst the mod undergoes a rework!

  92. RimNauts 2
    No 1.6
    management

    RimNauts 2

    This mod adds Near-Earth Objects like moons, asteroids, space debris, and artificial-satellites.

  93. RimHammer40k -Dreadnought
    Stale
    management

    RimHammer40k -Dreadnought

    added dreadnought as a type of warcasket,it is expensive but with a colossus body and armour.

  94. RimFantasy - Medieval Overhaul Edition
    Stale
    management

    RimFantasy - Medieval Overhaul Edition

    Mod Version: v1.4.2 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib

  95. RimFantasy - House Doyle
    Stale
    management

    RimFantasy - House Doyle

    Mod Version: v1.3.1 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and contains new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib

  96. RimEffect - Asari of the Rims
    Stale
    management

    RimEffect - Asari of the Rims

    A long time ago, when humanity began to spread across the stars, genetic engineering was used to create a species which was before only seen in games.

  97. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  98. Rimedieval - Medieval Royalty
    No 1.6
    management

    Rimedieval - Medieval Royalty

    Adds craftable medieval equipment to the Empire's pawnkinds from the Royalty DLC, that`s all.

  99. [Ry]Rimcraft Scenarios
    No 1.6
    management

    [Ry]Rimcraft Scenarios

    This mod is very much a work in progress, with the intent to add more custom races, armor, weapons, and everything fitting within the Warcraft universe.

  100. [Ry]Rimcraft Metals
    No 1.6
    management

    [Ry]Rimcraft Metals

    Rimcraft Metals, a fantasy ore sub-mod used for Rimcraft or used stand-alone.

  101. [Ry]Rimcraft Factions
    No 1.6
    management

    [Ry]Rimcraft Factions

    Feature Overview - Custom factions for various different WoW-Lore friendly groups.

  102. [Ry]Rimcraft Animals
    No 1.6
    management

    [Ry]Rimcraft Animals

    Rimcraft Animals, a fantasy mod based upon the creatures of World of Warcraft This mod is a sub-mod for Rimcraft, and adds lore specific animals to Rimworld.

  103. [Ry]Rimcraft
    No 1.6
    management

    [Ry]Rimcraft

    This mod is very much a work in progress, with the intent to add more custom races, armor, weapons, and everything fitting within the Warcraft universe.

  104. [Ry]Rimcraft Weaponry
    No 1.6
    weapons

    [Ry]Rimcraft Weaponry

    Feature Overview - Custom weapons for each Rimcraft faction, all of which are capable of being crafted from any material.

  105. RimCities
    management

    RimCities

    Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.

  106. Rim-Shek
    No 1.6
    management

    Rim-Shek

    Do you want a melee pawn without having to install 4 different prosthetic body parts as a minimum just to make them viable?

  107. Rim-Robots_
    Stale
    management

    Rim-Robots_

    Do you want a robot race that is centered around being balanced, lightweight, & based on vanilla aesthetics?

  108. Rim-Hivers!
    No 1.6
    management

    Rim-Hivers!

    "Human! Are you craving a new race to play with? Do you wish for a new playstyle, plenty of lost limbs, cheap and shoddy wares, Beep, ant-colony-like shenanigans, and entertaining chaos? If you said yes or no then this mod is for you!" Rimhivers is a lightweight mod (no new appar

  109. Rim-Elves
    Stale
    management

    Rim-Elves

    Do you want to build a elven society that stands for the next millennia?

  110. Rim-Gnoblins
    Stale
    management

    Rim-Gnoblins

    Do you want to build a foul gnob-cave filled to the brim with dirty goblins?

  111. Rim Flood
    No 1.6
    management

    Rim Flood

    Adds The Flood from Halo to possible raiding factions for rimworld BEWARE the Flood are an extremely aggressive and dangerous race who can completely ruin an unprepared settlement.

  112. Contractors Arsenal (Factionless)
    No 1.6
    management

    Contractors Arsenal (Factionless)

    The Rim can be defined by death, starvation, pirates, mercenaries and contractors; so why not bring some specialised equipment from home out on the hunt?

  113. Contractors Arsenal
    No 1.6
    management

    Contractors Arsenal

    "The Rim can be defined by death, starvation, pirates, mercenaries and contractors; so why not bring some specialised equipment from home out on the hunt?

  114. [RH2] Faction: Utilitarian
    Stale
    management

    [RH2] Faction: Utilitarian

    Utilitarian. Titan Corp's Private Military and Security Company. Closely tied with Union Aerospace Corporation, Utilitarian is part of the Armed Response Coalition (ARC) initiative. They patrol the Outer Rim to help develop local communities who seek their services in order to he

  115. [RH2] Faction: The Rangers
    Stale
    management

    [RH2] Faction: The Rangers

    In a cold and cruel world where there is no rule of law, a brave few stand in the way between the sheep and the wolves.

  116. [RH2] Faction: Bounty Hunters
    Stale
    management

    [RH2] Faction: Bounty Hunters

    Bounty Hunters, glorified mercenaries out for fortune in a cruel Outer RimWorld where the defenseless may have nowhere to run and nowhere to hide.

  117. Remote Detonator
    No 1.6
    management

    Remote Detonator

    Overview This Add some buildings and command to detonate explosives from afar.

  118. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  119. Red Army (Continued)
    Stale
    management

    Red Army (Continued)

    Update of beans mod - Included an updated CE-patch for 1.

  120. RBSE Hardcore Edition
    Stale
    management

    RBSE Hardcore Edition

    Rah's Bionics and Surgery Expansion - Hardcore Edition Main forum thread: Hello fellow rimworlders !

  121. Ratnik-3 Prototype Armor
    No 1.6
    combat

    Ratnik-3 Prototype Armor

    This mod adds Ratnik 3 Prototype Armor Features: - Ratnik-3 Helmet - Ratnik-3 Armor - Hexagons-Camo Apparel - 6b47 Helmet Black & Mask - Altyn Helmet Black ResearchPrerequisite: - FlakArmor Created at: - Machining table Commissioned for "Higgs_The_God_Particle#9851" from "Rimworl

  122. Ratkin Apparel+
    No 1.6
    management

    Ratkin Apparel+

    Apparel for Ratkin. Ten armored clothing of mixed layers for designing soldier fashion, and two cosmetic layer wears. Includes a slight edit to Ratkin plate armor for compatibility(apologies to original artist). All of them have been tested for compatibility with the original Rat

  123. Rambo Weapons Pack (Continued)
    Stale
    weapons

    Rambo Weapons Pack (Continued)

    Update of Masterjamie9 (AAAAA)s mod - Lowered the Charge Rifles amount of work to build a bit since this caused an issue with weapon-generation for raids.

  124. Rah's Vanilla Turrets Expansion
    Stale
    combat

    Rah's Vanilla Turrets Expansion

    Rah's Vanilla Turrets Expansion A small vanilla friendly mod that adds 9 unique turret variations, ready to defend your colony from merciless raids and attacks.

  125. RadWorld
    Stale
    management

    RadWorld

    In the aftermath of a nuclear holocaust, the remaining survivors found shelter in a complex cave network connecting most of the planet.

  126. Race to the Rim
    No 1.6
    management

    Race to the Rim

    1.1.0 (10/02/2020): Re-added range attacks gizmos that were missing Changed Razorwhip's attack to cause Cut and additional EMP to mechanoids Juvenile dragons now produce scales Halved price of mixed dragonscales Flightmares will now dig for algae every 2 days even if not hungry R

  127. Racc Race
    Stale
    management

    Racc Race

    The Racc are a raccoon humanoid species obsessed with intelligence and espionage.

  128. Pulse Weaponry
    Stale
    weapons

    Pulse Weaponry

    Welcome to the another installment of the Weaponry series, this time around, we are going even further beyond.

  129. PsiTech
    Stale
    management

    PsiTech

    PsiTech adds new, late game content in the form of powerful psychic abilities.

  130. Protoswords
    management

    Protoswords

    A weapon mod I made as some sort of practice.

  131. Prostheses+
    No 1.6
    management

    Prostheses+

    This mod will add dozens of unique prostheses to your game.

  132. pphhyy Sanguinary Animals
    No 1.6
    management

    pphhyy Sanguinary Animals

    some recommended mods, and mods that change the utility of the animals like make them nocturnal Giddy Up for nice riding looks For awesome vampire gear and a cool blood vials For the nice medieval look, also all creatures spawn in the dark forest VEF needed for the animals to be

  133. phynilla Expanded Mechs Scyther
    No 1.6
    management

    phynilla Expanded Mechs Scyther

    Adds 5 variants of the scyther for the player to make, it is infact balanced, lemme know if its too much or too easy.

  134. pphhyy's Demigryphs
    No 1.6
    management

    pphhyy's Demigryphs

    Demigryphs. Adds Demigryph war-mounts! Best used with these mods. But you do not NEED any of these mods unless you want their features. Giddy Up for nice riding looks Animal gear for the armor i made VE Achievements for the achievements For any bugs please mention them in the com

  135. Possessed Weapons
    Stale
    weapons

    Possessed Weapons

    In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.

  136. (1.2) Poleepkwa Race Update
    Stale
    management

    (1.2) Poleepkwa Race Update

    1.3 version: Update from 1.0 of the Poleepkwa mod by OTTU, found here: Post in this update's comments if you have a bug and I'll try to look into it. Poleepkwa stats compared to humans: -Social impact 70% (human 100%) -Minimum comfortable temperature 24C (16C) -Maximum comfortabl

  137. Poleepkwa Race
    No 1.6
    management

    Poleepkwa Race

    Poleepkwa, also known as Prawns (their derogatory nickname), are the alien race from the 2009 film District 9.

  138. Pawnbold Race
    Stale
    management

    Pawnbold Race

    Adds in a race of small cute tribals kobolds.

  139. Paniel the Automata
    No 1.6
    management

    Paniel the Automata

    Introduction A Paniel is an automaton designed to aid humans by PnL Industry, an interstellar corporation.

  140. Palm Cats
    Stale
    management

    Palm Cats

    Palm Cats, Malm Tigers, and Leoplicants have come to RimWorld from Rune Factory 4!

  141. Opossum Friends
    Stale
    management

    Opossum Friends

    A small member of the marsupial family, these little fellows have long, hairless, prehensile tails, which can be used to grab branches and carry small objects.

  142. [1.5] Odz Suits
    No 1.6
    management

    [1.5] Odz Suits

    Suits for any occasion Suits must be researched About to negotiate with a hostile faction?

  143. [1.5] Stalingrad - Uniforms
    No 1.6
    management

    [1.5] Stalingrad - Uniforms

    “We have fought during 15 days for a single house, with mortars, grenades, machine guns and bayonets.

  144. Outland - Redburn Pact
    Stale
    management

    Outland - Redburn Pact

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.

  145. Outland - Motz Coalition
    Stale
    management

    Outland - Motz Coalition

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.

  146. Outland - Core
    Stale
    management

    Outland - Core

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game (doesn't lock/limit tech!

  147. Outer Rim - Tatooine Sandcrawler (Continued)
    Stale
    management

    Outer Rim - Tatooine Sandcrawler (Continued)

    Update of FantasyFans mod Adds Star Wars Sandcrawlers: -animal -doesn't need food and rest -can transport 700 kg -can be bought at jawa bases (loaded with my tatooine faction mod) -can be bought at outlander bases (loaded without tatooine faction mod) Other Star Wars Mods: -Tatoo

  148. Outer Rim - Tatooine (Continued)
    No 1.6
    management

    Outer Rim - Tatooine (Continued)

    Update of FantasyFans mod Thanks to Delta: - Added custom body graphics for the Tuskens, new head graphics and one extra robe - Added custom body graphics for the Jawas, new robe graphics and one extra robe Have you ever wanted to play with Jawas or Tusken Raiders from Star Wars.

  149. Forgotten Realms
    No 1.6
    management

    Forgotten Realms

    Instead of updating this mod I've re-released it as a Biotech based mod not making use of Humanoid Alien Races.

  150. Nyaron race
    management

    Nyaron race

    Catgirl, Nyaron These humanoid cats were originally made as "luxury" companions on Glitterworlds; however, whereas some Glitter inhabitants like to bring Charge rifles to the Rim, it seems others would rather the company of their Nyaron.

  151. NewRatkinPlus
    management

    NewRatkinPlus

    Ratkin Race Mod Ratkin Race Mod This mod adds a new race called Ratkin.

  152. [Aya]Neclose Race
    management

    [Aya]Neclose Race

    このMODは新しい種族と専用家畜・専用装備を追加するMODです。 【===============================更新===============================】 2021/12/28 イベント加入に選ばれる確率を上方修正 2021/11/29 化粧台関連改善 2021/7/20 1.

  153. [Aya]Nearmare Race
    management

    [Aya]Nearmare Race

    This mod is a mod that adds new races, special livestock and special equipment.

  154. Nanosuit
    No 1.6
    management

    Nanosuit

    Introducing the Crysis Nanosuit.

  155. NakinRace
    Stale
    management

    NakinRace

    update to 1.6 Profile Nakin, a beautiful and brutal race.They are good at sneaking up on their targets and shredding the poor things with their sharp claws.The thick fat-bags on their heads make it possible for them to heal quickly after injury.But defective eyesight makes them u

  156. Moyo-Light in the Abyss
    No 1.6
    management

    Moyo-Light in the Abyss

    From the bottom of the abyss, there lives a subspecies of Moyo, called Red Moyo because it emits a red shimmer that is different from ordinary Moyo.

  157. Moyo-The cartel arrives
    No 1.6
    management

    Moyo-The cartel arrives

    Moyo-The Cartel arrives *development temporarily put on halt Another wave of moyos have risen to the surface, but its different this time.

  158. MorrowRim - Bloodmoon
    No 1.6
    management

    MorrowRim - Bloodmoon

    Also available on GitHub New event and world condition: The main addition of this mod lies in the bloodmoon rising event, which causes a bloodmoon world condition.

  159. MorrowRim - Ashlands Swamp
    No 1.6
    management

    MorrowRim - Ashlands Swamp

    Also available on GitHub New biome: This mod adds in a new swampy version of the ashlands biome, with new plants, items and animals.

  160. MorrowRim
    No 1.6
    management

    MorrowRim

    Also available on GitHub New biomes: Ashlands is based on a combination of regions from Morrowind.

  161. Morgante Mafia Weapons Pack
    No 1.6
    weapons

    Morgante Mafia Weapons Pack

    -This mod should be compatible with every mod (tested with a 160-200+mod list) -Safe to add mid game -Probably safe to remove mid game (you'll lose the current mod introduced weapons from the game), BUT it's always sugested to make a backup of your save file before removing it fr

  162. More Vanilla Turrets 1.1+
    No 1.6
    combat

    More Vanilla Turrets 1.1+

    Version: 1.95 A little mod that adds eight carefully balanced turret variations, each unique in its own way while matching the vanilla art style. Original by Marn, updated to 1.1 and 1.2 by legodude17. I only made a couple very small changes to make it function in 1.1, all credit

  163. More Utility Packs
    No 1.6
    management

    More Utility Packs

    About Underwhelmed by the absurdly overspecialized utility items in RimWorld?

  164. More Psycasts
    No 1.6
    management

    More Psycasts

    This mod adds additional psycasts.

  165. More Persona Traits
    Stale
    management

    More Persona Traits

    A mod that adds more than 100 new persona weapon traits for persona weapons with custom code effects, adds a handful of other additions & QoL features relating to persona weapons and provides documentation for modders to create their own traits.

  166. Moonjelly Race (Continued)
    Stale
    management

    Moonjelly Race (Continued)

    *** NOTICE *** I don't currently have a lot of interest in updating race mods I don't personally use or have an vested interest in.

  167. Moonjelly Race
    No 1.6
    management

    Moonjelly Race

    hi i kinda stopped playing rimworld lol and probably wont ever update these!

  168. Moa
    No 1.6
    management

    Moa

    A simple update of the original by PoshSpider.

  169. Misc. Robots
    management

    Misc. Robots

    This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin

  170. Misc. MAI
    No 1.6
    management

    Misc. MAI

    *** You must load Miscellaneous CORE first for this to work without errors!

  171. Miho, the celestial fox
    management

    Miho, the celestial fox

    Wow! Fluffy Foxes! Miho, the celestial fox Miho, the vagrant of love and the celestial fox, are foxes that were uplifted by the power of Archotech, or something. They have a trait that can adore the entire human species, for some reason. Yes, They love you. Their bodies have a el

  172. MH: Mechanical Biomimetics
    No 1.6
    management

    MH: Mechanical Biomimetics

    MH: Mechanical Biomimetics Android Tiers Biomimetics is a sub-mod of Android Tiers Reforged Core that implements numerous mechanical animals to fulfill various roles in colonies and add utility to mechanical civilization.

  173. MH: Android Tiers Core
    No 1.6
    management

    MH: Android Tiers Core

    Android Tiers Reforged Core The core content and code necessary for making Android Tiers pawns work properly, without any races, based off of Mechanical Humanlikes and Humanoid Alien Races .

  174. MH: Military Tiers
    No 1.6
    combat

    MH: Military Tiers

    MH: Military Tiers Android Tiers M-Series is a related mod to Android Tiers Reforged to bring a new set of mechanical pawns into the colony for defense and survivability needs.

  175. MH: Android Tiers
    No 1.6
    management

    MH: Android Tiers

    MH: Android Tiers Reforged MH: ATR is the modularized and optimized successor to my Android Tiers Reforged mod, which was itself a total rewrite of Atlas’, and later, aRandomKiwi’s Android Tiers mod with the goal to future-proof and separate thematic elements so that players can

  176. Metal Gear Rimworld - Gekko
    No 1.6
    management

    Metal Gear Rimworld - Gekko

    add gekko IFV drone from metal gear series as a player buildable heavy mechanoid.

  177. Megafauna
    Stale
    management

    Megafauna

    New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni

  178. Medieval Overhaul (Deprecated)
    No 1.6
    management

    Medieval Overhaul (Deprecated)

    Click here for 1.5 version until this can be updated Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and b

  179. Medical Supplements (Continued)
    medical

    Medical Supplements (Continued)

    Update of peladors mod - Updated the research-tree to be more readable - Updated the German translation, via Erdnussbrot - Added override for Hot Meals-mod sorting, thanks Lurmey - For a nicer look, take a look at Medical Supplements Retexture by Tec - For detailed description, d

  180. Medical System Expansion 2
    Stale
    medical

    Medical System Expansion 2

    Features Improves how the game handles prosthetics by not discarding the sub-parts of added prostheses.

  181. [sbz] Mechanoid Bench 3
    Stale
    management

    [sbz] Mechanoid Bench 3

    Mechanoid Bench3 · Safe to add to a save game Disassemble mechanoids through the mechanoid bench, Get the mecha components needed to craft advanced equipment and bionics Currently, defeating mechanoids only gives you a few raw materials at best.

  182. [sbz] Mechanoid Bench 2
    Stale
    management

    [sbz] Mechanoid Bench 2

    Mechanoid Bench 2 · Safe to add to a save game Add Mechanoid Bench 2's armor to Mechanoid Bench 3 Mechanoid Bench 2 is now an add-on mod for Mechanoid Bench 3.

  183. Mechanized Armor Set
    No 1.6
    combat

    Mechanized Armor Set

    This mod adds Mechanized Armor Set Features: - Mechanized Helm - Mechanized Plate Armor - Mechanized_Musket ResearchPrerequisite: - SteamPrototypes: Mechanized Helm,Plate Armor, Musket collaboration project with "/]rchon" and "JangoDsoul" from "Rimworld Mod Market" Discord.

  184. Matter Manipulator
    Stale
    management

    Matter Manipulator

    1.5 And Up Only ▼ New function added for anyone using XML Extensions▼ You can now toggle the ranged weapon function if you just want them to be melee tools! If XML Extensions is not present the Matter Manipulators will function as ranged weapons by default! View Change Log for St

  185. Marilyn the Mincho Worshipper Witch
    Stale
    management

    Marilyn the Mincho Worshipper Witch

    Mod Version: 1.0.0-201114 ========== Minchowitch and psychic ========== The Minchowitch was a tribal girl, but she was sold to the empire as a slave, and was put to the experiment of controlling the Mincho by the Empire, but exploded and ran away. And now she worships and rules t

  186. Machines of War
    Stale
    management

    Machines of War

    The mod is fully compatible with Biotech DLC.

  187. Logistics Mechanoid
    Stale
    management

    Logistics Mechanoid

    This mod adds in a new gentle giant to whisk your carry weight issues away.

  188. Logann Race (Continued)
    No 1.6
    management

    Logann Race (Continued)

    Update of Xen and ChJeess mod - Added Royalty goodwill patch - Updated version by Zaljerem here The Logann are a wolverine(Mustelid) humanoid species.

  189. [Aya]Littluna Race
    management

    [Aya]Littluna Race

    このMODは新しい種族と専用装備・イベントを追加するMODです。 【===============================更新===============================】 2024/4/28 ■■■■■追加 2023/7/9 ボス追加 2023/6/18 敵対派閥追加 2021/11/29 化粧台関連改善 2021/11/9 アーマー追加、ロイヤリティ導入時は一部の服が爵位属性を付与するように 2021/8/20 頭の調整を従来のものに変更 【==========================================

  190. [LF] Red Dawn
    No 1.6
    management

    [LF] Red Dawn

    Red Dawn, A mod By LeFaux The total sequel for my legacy mod "Soviet-Afghan war kit" Adding a preety wide content of material From the cold war era of the soviet union only.

  191. [LF] Command And Conquer NOD Combat Armor
    combat

    [LF] Command And Conquer NOD Combat Armor

    This mod adds a set of NOD Brotherhood Combat armor _________________ Contents: - NOD Combat Helmet - NOD Combat Armor Avaliability: - Crafting Only Reseach needed: Fabrication: For both helmet and armor _________________ -Should be compatible with ALMOST everything.

  192. Lemolim Race
    No 1.6
    management

    Lemolim Race

    The 1.4 version port of Lemolim Race mod is finally here. To learn more about their lore and features, you can check it out here. Lems of the Rim: Reborn Adds playable race of a small petite invasive cat-like alien species with abnormal regenerating powers to Rimworld. While ther

  193. [KV] Hand 'n' Footwear
    No 1.6
    management

    [KV] Hand 'n' Footwear

    1.4 - Overview Are you tired of walking barefoot on the Rim? Hands chilly because there's nothing around to put on them? Constantly losing precious digits and toes because there's nothing to stop them? Not anymore! Hand 'n' Footwear adds a set of... handwear and footwear, which a

  194. Kobold Factions
    No 1.6
    management

    Kobold Factions

    At this point, Kobolds have been on the Rim for generations most likely.

  195. Kit's VFE Weapons
    No 1.6
    weapons

    Kit's VFE Weapons

    The mod aims to add some VFE weapons :) Q: CE Compatible?

  196. Kit's Roman Weapons
    No 1.6
    weapons

    Kit's Roman Weapons

    The mod aims to add some weapons which romans used :) Q: CE Compatible?

  197. Killzone Concept Armor Set
    No 1.6
    combat

    Killzone Concept Armor Set

    This mod adds Killzone Concept Armor Art by Kimplate Features: - Heavy Trooper Helmet - Heavy Trooper Armor - StA25 Vlug - StA-3 Light Machine Gun ResearchPrerequisite: - Fabrication: Heavy Trooper Helmet and Armor - PrecisionRifling: StA25 Vlug,StA-3 Light Machine Gun Commission

  198. K.L.K - Styles Apparel Pack
    Stale
    management

    K.L.K - Styles Apparel Pack

    Kill La Kill - Styles Apparel Pack 斩服少女 - 人物造型包 包含有: -Ryuuko styles Hair 缠流子 发型 -Kamui Senketsu Apparel 神衣·鲜血 -Scissor Blade weapon 片剪太刀·红 The Clothes have transformation function.

  199. Kenshi Armory (1.4+)
    Stale
    management

    Kenshi Armory (1.4+)

    09/27/2025 I've decided to step away from RimWorld modding indefinitely.

  200. Kenshi Armory
    No 1.6
    management

    Kenshi Armory

    Bring various weapon and armor from world of Kenshi.

  201. kemomimihouse Kz
    Stale
    management

    kemomimihouse Kz

    综述: 后缀「Kz」就是扩展,意为《兽耳屋 (kemomimihouse)》的扩展,原作者psyche。 反馈可以去贴吧,日志截图更方便。 自带了补全汉化,修改自原版内置,作者Nekoshi,翻译的很棒。 「勤工」负责工作娱乐等「行为 job」,Kz 负责具象内容扩充。 封面是最初版本,内容早已面目全非,更新到哪算哪。 生成与替换: 默认每种一只,管控所有生成渠道,非法生成会在「第二帧」自动删除。 模拟生态野生,会定期在基地地图生成不重复的兽耳娘,并警示位置。 美洲狮,黑豹,山羊、雪兔,红狐狸,北极狼,绵羊,拉布拉多犬,可以手术变为兽耳娘。 替换尸体为魂

  202. kemomimihouse
    Stale
    management

    kemomimihouse

    It is a mod that adds nine animal-ear girls dispatched from a certain self-made game (under construction).

  203. Kaiser Armory
    No 1.6
    management

    Kaiser Armory

    Description : This mod is adding to your game various weapons used by Germans during WW1, all with custom tech tree and sounds.

  204. [K4G] RimWorld War 2
    Stale
    management

    [K4G] RimWorld War 2

    Krazy's Community on Fluxer Krazy's Community on Discord This mod was not created with the intent to endorse any ideology or political body, or the actions taken thereof, including before, during, or after WWII.

  205. [K4G] Empires of Old - The Rising Sun
    Stale
    management

    [K4G] Empires of Old - The Rising Sun

    “For the Child!” The warriors scream as their blades clash against metal and carve into flesh. Blood stains the ground beneath soldiers’ feet as they mercilessly slaughter their adversaries, until they themselves are butchered. The sickening smell of death fills the air. Nothing

  206. [JDS] Castle Walls
    No 1.6
    management

    [JDS] Castle Walls

    This mod adds Castle walls and Defence Towers Q: Why are the Castle walls all separated building?

  207. Japanese Dogs
    Stale
    management

    Japanese Dogs

    Japanese Dogs adds the six native dog breeds of Japan to RimWorld: the Japanese Akita Inu, Shikoku Ken, Kishu Ken, Hokkaido Ken, Kai Ken, and Shiba Inu.

  208. Insects have chitin
    No 1.6
    management

    Insects have chitin

    Also available on GitHub Gives chitin to insects, meant for use as a companion mod to 'Insects don't have bones'.

  209. Infusion 2
    No 1.6
    management

    Infusion 2

    Random equipment enhancements and enchantments - the infusions.

  210. Infusion 2 Expansion (Final)
    No 1.6
    management

    Infusion 2 Expansion (Final)

    (Desc. Updated on 8/15/25) Ended up speaking with some people from the modding community and they recommended me to learn C# so that is now the short and long term goal! i cannot guarantee an update to this mod at the moment, but I will try to at least get it working with the "Co

  211. Infinity Rim: Ariadna (Continued)
    Stale
    management

    Infinity Rim: Ariadna (Continued)

    Update of rooki1s mod Infinity Rim: Ariadna “Ariadna was founded by the descendants of the first human colony ship, thought lost when it disappeared into a wormhole.

  212. [SYR] Individuality
    No 1.6
    management

    [SYR] Individuality

    Adds new traits, rebalances vanilla traits and shifts boring traits.

  213. Impact Weaponry
    No 1.6
    weapons

    Impact Weaponry

    Bring a new world of pain to your heretical foes with this new destructive set of weapons, Impact Weapons!

  214. [Aya]Idhale Race
    management

    [Aya]Idhale Race

    このMODは新しい種族と専用装備を追加するMODです。 【===============================更新===============================】 2021/11/29 化粧台関連改善 2021/7/20 1.

  215. High Tech Laboratory Facilities (Continued)
    Stale
    management

    High Tech Laboratory Facilities (Continued)

    Update of Pravus mod - Added an option to hide the apparel added by the mod - Fixed the coloring of the benches added by the mod - For those who want the old color of the benches they will now have the old color when made of Plasteel - Russian translation added, thanks Dmitry6!

  216. High Caliber
    Stale
    management

    High Caliber

    Adds several well balanced vanilla-like weapons, and more realistic gun sounds.

  217. Heyra the Horned
    No 1.6
    management

    Heyra the Horned

    WARNING: Before installing the mod, read the section↓↓↓ Update Logs 3/24/2022 Heyra and Rong can now have children You can now remove all apparel restriction in Vanilla Framework Expanded's mod settings.

  218. Heavy Melee Weapons (Continued)
    weapons

    Heavy Melee Weapons (Continued)

    Update of Blazen_Rock, xrushha, legodude17, amnabi, Kitsunes mod with permission - Added EnableOversizedWeapons as a requirement instead of including it in the mod This mod is officially dead.

  219. Halo UNSC Weapon Pack
    Stale
    weapons

    Halo UNSC Weapon Pack

    Help support the modding and make it easier to keep the mod updated //---------------------------------------------------------------------------------------------------\\ As of Sept 25th, 2025 Updated mod so it's compatible with 1.

  220. Half dragons
    No 1.6
    management

    Half dragons

    Sorry everyone but im not going to update this anytime soon.

  221. Gulden Mod
    No 1.6
    management

    Gulden Mod

    Adds Foliage fit for gods.

  222. Grimworld: Melee
    No 1.6
    management

    Grimworld: Melee

    I'm here once again with another pack of grimdark armaments, this time to satisfy those who want to get up close and personal.

  223. Grimworld: Lasguns
    No 1.6
    weapons

    Grimworld: Lasguns

    Need to purge heretics but those pea shooters just aren't hot enough?

  224. GouRIMet
    No 1.6
    management

    GouRIMet

    AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.

  225. Glitter Weaponry
    No 1.6
    weapons

    Glitter Weaponry

    This mod expands upon the mysterious lore of the rich and utopian Glitterworlds, adding a set of new deadly laser weapons which cause a new unique hediff and that can only be bought or discovered through quests and rewards.

  226. Glitter Tech Classic
    Stale
    management

    Glitter Tech Classic

    About The original Glitter Tech mod, now with new art and features bringing it up to 1.

  227. [GF]Girls' Frontline Styles - AR Team
    Stale
    management

    [GF]Girls' Frontline Styles - AR Team

    Girls' Frontline - Styles Apparel Pack 以里的AR小队为原型的人物造型包,均以心智升级后的造型为主(除了RO) 其中包含有对应人物的发型,服饰和帽子 AR Team Styles Contains Apparel,Hair and Hat: M4A1 M4 SOPMODII ST AR15 M16A1(S.

  228. [GF]Girls' Frontline Styles - 404 Team
    Stale
    management

    [GF]Girls' Frontline Styles - 404 Team

    Girls' Frontline - Styles Apparel Pack 以【少女前线】里的404小队为原型的人物造型包 其中包含有对应人物的发型,服饰和帽子 404 Team Styles Contains Apparel,Hair and Hat: UMP45 UMP9 G11 HK416 ※PS.

  229. Giddy-Up 2
    No 1.6
    management

    Giddy-Up 2

    This is a continuation and overhaul of Giddy-Up, permitted by Roolo, its original author.

  230. Gas Traps And Shells
    Stale
    management

    Gas Traps And Shells

    ***Please note YOU PEOPLE KEEP ME MOTIVATED, keep commenting and telling me what you like or dislike so I can adjust or help*** By popular demand I am adding a button for this: Support me on Ko-fi This is an update to a great mod from Distman, he has given me permission to take o

  231. Un-Boomas Your Lope
    No 1.6
    management

    Un-Boomas Your Lope

    After three long years of waiting, lope lovers can rejoice as "You Know What?

  232. [FSF] Vanilla Bionics Expansion
    medical

    [FSF] Vanilla Bionics Expansion

    Description This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game.

  233. [FSF] Advanced Bionics Expansion
    medical

    [FSF] Advanced Bionics Expansion

    Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required.

  234. [FSF] More Psycast Powers
    Stale
    management

    [FSF] More Psycast Powers

    Vanilla Psycasts Expanded Compatibility and the Future This mod is not compatible with Vanilla Psycasts Expanded.

  235. Frontline - Additional Guns for Trenches (Continued)
    Stale
    weapons

    Frontline - Additional Guns for Trenches (Continued)

    Update of Wuergers mod with permission If you like the mod, show the original author your appreciation here: - All guns should now show range when placed - Fixed some icon and blueprint size-differences - 1.

  236. [Legacy] Frontline - Trenches (Continued)
    No 1.6
    management

    [Legacy] Frontline - Trenches (Continued)

    Update of Wuergers mod with permission If you like the mod, show the original author your appreciation here The release of RimWorld 1.

  237. FROG Suit Set
    No 1.6
    management

    FROG Suit Set

    This mod adds FROG suit and helmet from Metal Gear Solid 4 Features: - FROG Helmet - FROG Body Suit - Gewehr 3 ResearchPrerequisite: - Fabrication: Helmet and Suits Commissioned by "JangoD'soul" for "/]rchon" from "Rimworld Mod Market" Discord.

  238. Forgelings race
    No 1.6
    management

    Forgelings race

    Forgelings "Long ago, a tribe of industrial zealots dabbled in an experimental technology that fused man and machine, giving rise to the Forgelings.

  239. Flak Dusters
    Stale
    management

    Flak Dusters

    This is an updated version of Veronika Holmes Flak Dusters, and I claim NO ownership to it.

  240. Filthy Orc Invasion (Continued)
    No 1.6
    management

    Filthy Orc Invasion (Continued)

    Update of Hokums mod - Added most of the patches from the Temporary Fix-mod made by Tarojun as they seemed appropriate - Added CE-support based on the A18-mod Patches now included in the main CE-mod instead - Added patch for the loincloth when Warhammer: Gor is loaded - For those

  241. FFGermanShepherd
    Stale
    management

    FFGermanShepherd

    Adds a new dogbreed, the German Shepherd or Alsatian, modded as a slightly more combat-capable and thus, expensive Husky.

  242. [FF]Bushi!
    No 1.6
    management

    [FF]Bushi!

    Finally YOU can also satisfy your inner weeb!

  243. Ferrex Race (Continued)
    No 1.6
    management

    Ferrex Race (Continued)

    Update of Xens mod - Added Royalty faction goodwill patch - Added back the Hiring Console - Increased the combat power of the more basic pawns a bit to not make them to numerous - Added compatibility with SwimmingKit - Removed the crafting of the weapons for balance, via PlayerEm

  244. Feles - Felines of the Rim [1.6]
    Stale
    management

    Feles - Felines of the Rim [1.6]

    legacy version if your old saves broke (core module is not required in that case) Languages: English If you made translation/patch, notify me about this in "patches/translations" discussion below.

  245. [FGO]Fate Grand Order - Styles Apparel Pack
    management

    [FGO]Fate Grand Order - Styles Apparel Pack

    Fate Grand Order - Styles Apparel Pack 以命运-冠位指定的角色为原型参照的造型包。 目前先放出看板三人众(色胚茄子、贞德和棉被王),如果人气高,会继续做出更多的角色哦~ 各位的支持就是我最大的动力~ 最后祝各位猪年大吉吧,爽粉除外~ —————————————————————— 2.

  246. FashionRIMsta
    No 1.6
    management

    FashionRIMsta

    AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.

  247. Faction : Mafia
    No 1.6
    management

    Faction : Mafia

    Welcome to the Faction : Mafia !

  248. [Abandoned] Extended Storage (Continued)
    No 1.6
    storage

    [Abandoned] Extended Storage (Continued)

    Update of Skullywag, Fluffy, spdskatr, DoctorVanGogh, Terraggs mod Extended Storage Adds additional storage buildings that multi stack items.

  249. Extended Storage
    Stale
    storage

    Extended Storage

    Extended Storage Adds additional storage buildings that multi stack items.

  250. Expanded Materials - Plastics
    No 1.6
    management

    Expanded Materials - Plastics

    : A new mod that'll allow you to explore the dark oil-based industry by adding a lot of new materials, options and chemicals.

  251. [LITE]Expanded Materials - Metals
    No 1.6
    management

    [LITE]Expanded Materials - Metals

    : v2.0 (See update notes for full changelog) This is the LITE version of a larger mod. If you wanna try bloating up your game with production chains and materials, go check the full version by clicking the image below! I've always found strange that everything is just made of pur

  252. Expanded Materials - Metals (old version)
    No 1.6
    management

    Expanded Materials - Metals (old version)

    IMPORTANT!!! This mod has been reworked, and thus, this version is fully unsupported. I give my full consent to anyone willing to update/fork it as long as they credit me as the original author and link to the newest version here : v2.0 (See update notes for full changelog) If yo

  253. Exotic Arsenal
    Stale
    management

    Exotic Arsenal

    (29/10/2020): * Added charge blaster, blinding faith and si-sniper rifle "Paragon" * Balance tweaks; Weapons has been seriously buffed.

  254. EvolvedOrgansRedux
    No 1.6
    management

    EvolvedOrgansRedux

    Adds a whole lot of organs, limbs and other body parts for your pawns to reach beyond their limits.

  255. Erin's Viera
    No 1.6
    management

    Erin's Viera

    The third installment of FFXIV race mods, Viera are hopping out of their spaceships and into your bases.

  256. Erin's Shisune
    Stale
    management

    Erin's Shisune

    An unusual hybridization of cervidae and vulpes genes, Shisune are social humans that wish to live simpler lives amongst nature.

  257. Erin's Sephyr
    No 1.6
    management

    Erin's Sephyr

    An original alien race comes to Rimworld, Sephyr seek a new home after theirs was horrifically destroyed.

  258. Erin's Mountain Animals
    No 1.6
    management

    Erin's Mountain Animals

    A collection of fluffy mountain-dwelling animals to populate the colder biomes of the rim and provide colonists with warm cuddles!

  259. Erin's Miqo'te
    No 1.6
    management

    Erin's Miqo'te

    Ever wanted a simple representation of the Miqo'te race from FFXIV in Rimworld?

  260. Erin's Lizard Doggo
    Stale
    management

    Erin's Lizard Doggo

    A cute little lizard doggo from space to snuggle your colonists and dig up random treasures.

  261. Erin's Chocobos
    No 1.6
    management

    Erin's Chocobos

    FOR 1.4 THEY HAVE BEEN MERGED INTO A NEW MOD FOR ALL FFXIV ANIMALS. GO HERE INSTEAD. Who wants a chocobo? You know you do. Here's some chocobos in a bunch of colours. Of course, they have boosted caravan speed, and giddy up compatibility. While this mod is content-complete, there

  262. Erin's Azaphrae
    No 1.6
    management

    Erin's Azaphrae

    An original alien race comes to Rimworld, Azaphrae and their Nuzox companions seek a home away from home and won't hesitate to take by force.

  263. Erin's Auronya
    Stale
    management

    Erin's Auronya

    An inevitable outcome when the magic of gene modding mixes with someone who has far more money than sense, the Auronya are a xenotype exhibiting plenty of feline traits, tails, and ears.

  264. Erin's Auronya - HAR Edition
    No 1.6
    management

    Erin's Auronya - HAR Edition

    An inevitable outcome when the magic of gene modding mixes with someone who has far more money than sense, the Auronya are a xenohuman race exhibiting plenty of feline traits, tails, and ears.

  265. Erin's Au Ra
    No 1.6
    management

    Erin's Au Ra

    Ever wanted a simple representation of the Au Ra race from FFXIV in Rimworld?

  266. Equiums
    No 1.6
    management

    Equiums

    For 1.5 try this version Equiums II Plain a simpler version with no factions, no scenarios, no storytellers, and 4 races. No special foods. Added 3rd faction that is a natural enemy. Strange anthro horse looking people that are a bit faster and stronger than normal human race. Oh

  267. Epona Race
    Stale
    management

    Epona Race

    Order - HAR - MoHAR - Epona Race Epona is a genetically modified organism created to replace silicon-based artificial intelligence life on a thriving planet afraid of the Mechanoid Rebellion.

  268. Eltex Bodysuit
    No 1.6
    management

    Eltex Bodysuit

    Have you ever wanted a badass psycaster but realised they'd have to wear BORING ORDINARY pants?

  269. Dubs Rimatomics
    Stale
    management

    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  270. DOOM - Factions (Continued)
    Stale
    management

    DOOM - Factions (Continued)

    Update of Chicken Pluckers mod - Added CE-support Patches now included in the main CE-mod instead - For a more vanilla artstyle, try TasteOfVanilla-ish Doom Faction Retexture by IcyCheeseCake - Updated doom-slayer faction with more of a Doom-feel.

  271. [DISCONTINUED] Magic Wands
    No 1.6
    management

    [DISCONTINUED] Magic Wands

    Since my life is undergoing some big changes I have no time to update or create any mods at the current moment.

  272. Divine Order
    Stale
    management

    Divine Order

    Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.

  273. Dinosauria
    Stale
    management

    Dinosauria

    ANNOUNCEMENT (19 September 2022) A brand new DINOSAUR mod has been released!

  274. Det's Energy Weapons
    No 1.6
    weapons

    Det's Energy Weapons

    Dec. 10: Added a new weapon, the energy precision rifle. Refreshed graphics. This custom weapon pack adds (at the moment) 4 new industrial-level weapons which can all be crafted at a Machining table, these weapons use batteries and sci-fi logic to fire bolts of energy at enemies,

  275. Darkest Night SK Steam
    No 1.6
    management

    Darkest Night SK Steam

    This is unofficial Steam conversion of Darkest Night SK mod by Skyarkhangel that is part of Hardcore SK modpack (August 2019).

  276. Dark Ages : Medieval Tools
    Stale
    management

    Dark Ages : Medieval Tools

    Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.

  277. Cybernetic Warfare and Special Weapons (Continued)
    Stale
    weapons

    Cybernetic Warfare and Special Weapons (Continued)

    Update of Trunken and Luizis mod - CE-patch moved into the main CE-mod instead Regarding the weapons not recognized as hunting-weapons: To count as a hunting-weapon a weapon has to have a ranged attack, the projectile must cause damage and it must not be of an exploding type.

  278. CyberNet
    Stale
    management

    CyberNet

    Body parts that fail when the internet goes out!

  279. Cupro's Alloys (Continued)
    management

    Cupro's Alloys (Continued)

    Update of The White Crayons mod - Sorted the floors into four groups since that was requested in the original mod.

  280. Crowns and Regalia
    Stale
    management

    Crowns and Regalia

    Adds 3 Crowns to the game, fit for an Emperor of your Colony great for your medieval or Royalty playthrough They are able to be spawned as Relics, they also require the the Royal Clothing Research if you have Royalty and Smithing if you don't Come check out my Titular Royalty mod

  281. [RH] Faction: UAC
    Stale
    management

    [RH] Faction: UAC

    The Union Aerospace Corporation (abbreviated as UAC) is a multi-planetary conglomerate that operates facilities on Mars and its two moons, Phobos and Deimos.

  282. [CP] The DOOM Kit - Classic
    No 1.6
    management

    [CP] The DOOM Kit - Classic

    RIP AND TEAR! DOOM classic's weaponry returns to RimWorld along with the classic version of DOOM Kit's Praetor Suit. Updated version of the Alpha 18 and Beta 18 "The DOOM Kit" Adds the Praetor Suit and classic DOOM weapons in the game. DOOM weapons mod originally belonging to d_u

  283. Cossacks of the Rim
    No 1.6
    management

    Cossacks of the Rim

    This mod brings the Cossacks into your Rimworld playthrough This mod adds a new faction to your rimworld, a cossack hetmanate.

  284. [1.1] Combat Enthusiast's Collection
    Stale
    combat

    [1.1] Combat Enthusiast's Collection

    Link to Andross' 1.2 version This is a legacy version. Most updated version is provided on the link above. Might work on this again whenever I feel like playing Rimworld or just have absolutely nothing to do. Version 1.1.4 Comes with stats for Vanilla Rimworld and the following:

  285. Clay Soldier Race
    Stale
    management

    Clay Soldier Race

    Have you ever felt out matched by the insane populations of raiders?

  286. Censored Armory
    No 1.6
    management

    Censored Armory

    This is just my Reich Armory mod undercover.

  287. Carbon
    Stale
    management

    Carbon

    Adds three new carbon-based materials.

  288. Big and Small - Genes & More
    management

    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  289. Androids Expanded (Continued)
    Stale
    management

    Androids Expanded (Continued)

    I add to androids." - Neceros I'm not the original creator of this mod, Neceros is. I'm only modifying and maintaining the mod based on the MIT license. All credit for the ideas, textures, original source code, etc. goes to Neceros; and if they want me to remove this mod for any

  290. Bulgarian Imperial Uniforms
    No 1.6
    management

    Bulgarian Imperial Uniforms

    Bulgarian Imperial Uniforms Adds in the Bulgarian Imperial Uniform, Webbing, Hat, and a new firearm of the time period!

  291. British Weapon Set
    No 1.6
    weapons

    British Weapon Set

    Commissioned mod that adds in 6 beautifully done, British themed weapons, based around various WW1 and WW2 firearms.

  292. Bori race
    Stale
    management

    Bori race

    영현대여, 담쟁이 덩굴을 기억하라. 낙원은 이미 사라진지 오래입니다. 그들의 아름답던 행성은 이미 오래전 개미형 외계인의 침공으로 몰락하였고, 이제는 그 흔적만이 남아서 변방계에 지나가는 풍문으로만 전해질뿐입니다. 하지만 그들은 살아남았습니다..! 변방계 난민 재배치 조약에 서명하였던 그들의 선조의 안배 덕택에 소수의 인원들은 살아남을수있었고, 이제 그들은 새 낙원을 만들기 위하여 개와 양을 기르고, 오두막을 새우고, 울타리를 침으로서 그들을 낙원으로부터 몰아냈던 적들로부터 끝까지 항전할것입니다!

  293. Black Widows (Continued)
    No 1.6
    management

    Black Widows (Continued)

    Update of Zamnaths mod - Added support for Trait Value - Removed legacy HugsLib dependency Description: Introducing the Black Widows, a new unique playable race for Rimworld!

  294. Biotech Prestige Mechlord Armor
    Stale
    combat

    Biotech Prestige Mechlord Armor

    A standalone prestige version of the mechlord armor/helmet and mech commander helmet that i quickly threw together that can be crafted at the fabrication bench along its normal counterpart and is unlocked with the same research.

  295. Biotech Expansion - Mythic
    Stale
    management

    Biotech Expansion - Mythic

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  296. Biotech Expansion - Mammalia
    Stale
    management

    Biotech Expansion - Mammalia

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  297. Biomes! Core
    management

    Biomes! Core

    This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.

  298. Biomes! Caverns
    management

    Biomes! Caverns

    Changelog: Please check the change notes tab Say hello to the new and improved Biomes!

  299. Big and Small - Weapons
    Stale
    weapons

    Big and Small - Weapons

    More weapon variety. Can be considered an addon to Big and Small Gene's much smaller/more focused weapon arsenal. The weapons are roughly in line with vanilla balancing, averaging a bit higher for giant weapons (all weapons here as of writing) since they require the pawn to be hu

  300. Beast Man Tribes
    Stale
    management

    Beast Man Tribes

    No one knows if it was ancient pirates who crash landed and grew animal heads, or if it was the animals there that evolved human bodies.

  301. Autocleaner
    Stale
    management

    Autocleaner

    ABOUT Adds Autocleaner, an autonomous robotic vacuum cleaner to the game.

  302. Auto-Mortars(Unofficial)
    Stale
    management

    Auto-Mortars(Unofficial)

    Unofficial 1.1 update about I only cleaned up the data that I thought was unnecessary and modified it to work in 1.1. I will not be further involved in such things as maintenance in the future or content addition. Original author: blake =====================Original description==

  303. Astra Militarum Regimentum - Krieg
    No 1.6
    management

    Astra Militarum Regimentum - Krieg

    In life, war. In death, peace. In life, shame. In death, atonement. Comissioned by WarV Warden adds 512x512 Krieger equipment. Must equip mask first than helmet after Guardsman Grenadier If you are feeling kind, here is my kofi link if you want to throw me a few bucks; I also hav

  304. Astoriel Legacy
    No 1.6
    management

    Astoriel Legacy

    Space Elves!! They are slightly faster and have slightly less health. They also have 1000 year lifespans and are immune to most aging effects (though they do get gray hair at 900). Features: -New Race -Npcs and new Faction **Please Use Show Hats with Hair** Discord: If you enjoy

  305. Aspero Race
    Stale
    management

    Aspero Race

    A race of reptilian xenohumans that are good at building.

  306. Arrow Please (Continued)
    Stale
    management

    Arrow Please (Continued)

    Update of ianchen31s mod - Added CE support Patches now included in the main CE-mod instead - The user Tec has made a temporary CE patch until CE updates Other CE Patches This mod adds several ranged weapons to Rimworld, including 4 neolithic weapons, 4 medieval weapons(all cross

  307. Argonians of Blackmarsh (Continued)
    No 1.6
    management

    Argonians of Blackmarsh (Continued)

    Update of Helixien and Xens mod - Added Royalty faction goodwill patch - Added compatibility with SwimmingKit - Included the patches for homebase icon and colorspectrum from the patch Argonian Edits by Vas - Added an updated version of the CE patch by Saebbi Patch now included in

  308. Archotech+ (Continued)
    Stale
    management

    Archotech+ (Continued)

    Update of Biscuits mod - Added option to turn off the De-Aging - Added Harmony to requirements since its needed from 1.

  309. Archotech Weaponry
    No 1.6
    weapons

    Archotech Weaponry

    Today i have a single question : Do you enjoy violence ?

  310. [OUTDATED] Archotech PowerArmor (1.4 below)
    No 1.6
    combat

    [OUTDATED] Archotech PowerArmor (1.4 below)

    This mod adds Archotech PowerArmor Features: - 2 Archotech PowerHelmets - 2 Archotech PowerArmor Stats (same on both): - Sharp: 185% - Blunt: 140% - Heat: 120% - Cold Insulation: 999 - Heat Insulation: 999 - Pain Shock Threshold: +20% - Mental Break Threshold: -20% - Toxic Sensit

  311. Archotech Expanded
    Stale
    management

    Archotech Expanded

    This is a mod I worked on when Archotech items were first added into the game.

  312. Arachne Race
    Stale
    management

    Arachne Race

    1.3 continued by Mlie 1.1 & 1.2 version requires Toolbox for regen to work, can be run without the toolbox if you dont want regen Regen have 1 flat stage, and it heals and regrows limb The regen wont show at colonist selection before landing, only after they land 1.1 & 1.2 note:

  313. Appliances Expanded
    Stale
    management

    Appliances Expanded

    What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.

  314. Apex: Rimworld Legends (Continued)
    Stale
    management

    Apex: Rimworld Legends (Continued)

    Update of Oskar Potockis mod with permission - Now includes the CE patches made by Heart Eyes Patches now included in the main CE-mod instead 1.

  315. AOC The Cleanup Devil
    Stale
    management

    AOC The Cleanup Devil

    The world of 13.8 billion years and our 5,000 years Close your eyes and imagine, everyone. It's the vast ocean of black stars, and within it, a solitary beautiful blue planet where life blooms alone. Until just a few centuries ago, we, driven by excessive development and overpopu

  316. Antinium (Continued)
    No 1.6
    management

    Antinium (Continued)

    Update of Zylles mod - Throws an error about backstories if dev-mode is turned on, can be ignored.

  317. Anthro Race
    Stale
    management

    Anthro Race

    Adds anthropomorphic furry animal beings into the game, as simple as that.

  318. Animal Equipment
    No 1.6
    management

    Animal Equipment

    This is a fork and continuation of the mod Animal Armor: Vanilla, and uses Animal Gear framework to allow you to research, craft, and outfit animals with warm clothes and protective battle armor.

  319. Anima Bionics
    No 1.6
    medical

    Anima Bionics

    Thanks to @Magenta_Ivy for their AMAZING textures!

  320. Anima Animals Combined (temp)[HH]
    No 1.6
    management

    Anima Animals Combined (temp)[HH]

    Anima Animals Combined (temp) is a combination of Anima Animals and Anima Animals - Community Pack for Rimworld version 1.

  321. Ancient Arsenal: Warcaskets
    No 1.6
    management

    Ancient Arsenal: Warcaskets

    Description: Heyo! I made a small addon to VFE - Pirates that adds 2 warcaskets, + 2 extra helmets and 7 weapons. 3 ranged weapons have multiple fire modes (inspired by Dredd, Robocop, and WH40k). Armors grant substantial buffs to pawns, which you'll see in the screens below. Ran

  322. Alpha Vehicles - Neolithic
    Stale
    management

    Alpha Vehicles - Neolithic

    Features - 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure - 2 new traction modes

  323. Alpha Mythology
    No 1.6
    management

    Alpha Mythology

    Features Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources.

  324. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  325. Alpha Mechs
    management

    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  326. Alpha Biomes
    management

    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  327. All-Tech Melee
    No 1.6
    management

    All-Tech Melee

    You can now cut using technology or don't I just wanted to have a weapon for all tech level These weapons have no special effects, just a more powerful version of the base weapon I did not make the art.

  328. Advanced Mortar (Continued)
    Stale
    management

    Advanced Mortar (Continued)

    Update of $$$s mod - Updated the price since the Vanilla turret is more expensive now - Works well with the Advanced Mini-Turret+ mod by velcroboy333 - Seems enemies will now use the mortars as well, if they can afford them - Uses the reinforced barrel-mechanic if enabled, same a

  329. ADE Pulse Turrets
    No 1.6
    combat

    ADE Pulse Turrets

    More pulse turrets Add several high-tech turrets for colonial defense It's hard to resist bandits.

  330. ADE Advanced Turrets +
    No 1.6
    combat

    ADE Advanced Turrets +

    Three advanced turrets are added, which is an upgraded version of the advanced turret.