Combat Extended Compatable Megalist [1.5]
!!! ATTENTION !!!
1. This is a collection of mods that have Combat Extended dependencies, compatibility, or patches for them for you to choose between, NOT a modlist. 2. This is a WIP that is being continuously updated with other mods, so you may not see it here yet. 3. Some of these may also have secondary dependencies to work, being the official DLCs or another required mod. Make sure to check the main mod page and not just this list. 4. Some of these mods may not work with each other. 5. Help me expand this list by going to the discussions and leave suggestions and/or one of these mods are not CE compatible.INFO
This collection is meant to contain mods that have patches, add-ons, dependabilities, or compatabilities with Combat Extended's ammunition, armour, and other systems.Load order
309 mods- management
[1.4-1.5] Quasimorph - Church Of Revelation armoury
Hey hey people . SGG1 here. Whip out your New Testament to passage of 1 Thessalonians 4:16-17 and recite as you pray to his holiness and load your 7.92 because sinners will be catching lead when rapture arrives. We cannot expect god to do all the work now can we?. Also for some r
- management
[1.4-1.5] Quasimorph - Realware™ armoury
Hey hey people . SGG1 here. Today i bring Carnage pattern series armor from Quasimorph armor into rim rim. Recommended by yours truly as coolest armor in the game. Mod now requires Quasimorph Main. It just localizes sound and CE Ammo. CE patch, and ammo ====Q&A==== -Q: CE? A: Yes
- management
[1.5] Rising Sun: Uniforms
*DISCLAIMER* This mod serves entertainment purposes only and is to be used as so.
- weapons
[1.5] Rising Sun: Weapons
*DISCLAIMER* This mod serves entertainment purposes only and is to be used as so.
- management
[CE] Hi-Point Pistols
"80 Bucks and I'm strapped up now" This is the Combat Extended Version of my Hi-point mod.
- management
[CE] Nerf or Nothin
Adds 3 nerf guns that fire actual ammunition The Nerf Vulcan and Stampede have low firerates because I'd like to imagine that somehow when designing this monstrosity the engineers didnt figure to improve the firearms action and kept it at the original firerate from when they're n
- weapons
[HRK] RIM AT WAR - WW1 Winchester M97 "Trench Gun"
RIM AT WAR - WW1 Winchester M97 "Trench Gun"!
- management
[IDK]Lahti L-39 anit-tank rifle
20mm anti-tank rifle Vanilla: ================ L-39 ================ Damage: 50 Armor Penetration: 150% Range: 50 units Min range: 2.
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[JACKLE] More Less Lethal Options
## More Less Lethal Options ## READ ME READ ME Only works with CE!
- management
[K4G] Operation Rolling Rim - Vietnam War
This mod was not created with the intent to endorse any ideology or political body, or the actions taken thereof, including before, during, or after WWII.
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[K4G] RimWorld War 2
Krazy's Community on Fluxer Krazy's Community on Discord This mod was not created with the intent to endorse any ideology or political body, or the actions taken thereof, including before, during, or after WWII.
- management
[Legacy] Frontline - Trenches (Continued)
Update of Wuergers mod with permission If you like the mod, show the original author your appreciation here The release of RimWorld 1.
- weapons
[MR]Military Weapons Contractor
Military Weapons Contractor ---------javascript:ValidateForm()--------------------------------------------------------------------------------------------- If you like, there are other weapon packs here: Safe house security forces -------------------------------------------------
- management
[MR]Safe house security forces
Safe house security forces ------------------------------------------------------------------------------------------------------ This is my first time uploading RimWorld mod This module setting is not a military level weapon It's just a simple defense weapon It contains six fire
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[MR]shadow company
shadow company: Shadow Company is an elite secret unit of private military contractors under the direct command of General Shepherd that appears as the main enemy faction for the last missions in the campaign.
- management
[Outdated]Celestial Manufacturing Cooperation MKII
Please subscribe fully-upgraded CeleTech MKIII
- management
0w0shebaza's SMG pack
That's my small tribute mod that adds 5 new SMGs to the game: PP-19 Bizon, MP9, MP7, P90 and FMG-9.
- weapons
2035 Armories - Arma 3 Weapons
After about 2 years of development, I present the entire roster of weapons from Arma 3, with additional color variants exclusive to raiders/traders.
- weapons
Ammo Variety - Grenade Launchers
Adds many new auxillary ammo types for grenade launchers of Combat Extended.
- weapons
Ammo Variety - Shotguns
This mod adds 6 new ammo types (and 3 old ones) for shotguns of Combat Extended.
- management
Ancient amorphous threat
DETAIL This mod introduces a unique humanoid boss, an ancient amorphous threat, accompanied by a series of events linked to its equipment,and two original music tracks.
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Ancient Charged Arms
A companion mod for my other mod , adds 8 mech flavored charge weapons, with CE and Muzzle Flash support Includes Additional ammo for CE, if you don't like the op ammo you can adjust the spawn chance of the op ammo.
- management
Apex: Rimworld Legends (Continued)
Update of Oskar Potockis mod with permission - Now includes the CE patches made by Heart Eyes Patches now included in the main CE-mod instead 1.
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Armory Tab
Armory Tab Adds a new tab named "Armory", which lists Weapons and Apparel statistics.
- management
Autocannon Fragmentation
Adds a high-explosive fragmentation round for most autocannon calibers.
- management
Bill Doors' CE Range Shrinker
This mod is intended for those who wanted to play small maps but troubled by long weapon range in CE.
- combat
Bill Doors' CIWS turret
An autocannon turret that fires at 10800 RPM, will destroy your enemy and your steel reserve in a single burst.
- weapons
Bill Doors' Glitterworld Weapon Pack: 3HST limited corporation
Note: This mod is CE ONLY, as the bulk of functions are designed and coded for CE.
- management
Bill Doors' Landmines
Usable in both vanilla and CE This mod adds two kinds of proximity landmines: Proximity IED: built on spot as IED does, but it will detonate once an enemy approaches.
- weapons
Bill Doors' Mechanoid with railguns
Now vanilla compatible As fleshling's weapon technology advances, the mechanoid hive can't and shouldn't be the sitting duck.
- weapons
Bill Doors' modular wolf girl weapon module
This mod is part of my modular wolfgirl project, adding better looking weapons for tribes and medievals.
- weapons
Bill Doors' Plasma Weapons
1.5 compat for this mod is out, though there're something unexpected turned out broken when I was updating. so be wary of further unnoticed problems This mod added a series of plasma weapons, with emphasis on unique, automated ammo system, available in both vanilla and CE. Trivia
- weapons
Bill Doors' Techist Weapons
This mod makes most vanilla industral weapon show up in white and blue style consistent with my railgun mod.
- combat
Black powder extras for Combat Extended
This is a simple mod that adds a blunderbuss, a hand mortar and a wall gun.
- management
Bolt Rifle Arsenal
CE Only, Adds a bolt firearm that fires a very heavy, large but powerful 20x50mm rocket-propelled shell and 18x50mm shell.
- management
CE Anomaly Buff
Warning: Due to obelisk HP change, if you have any obelisks on the map they may or may not instantly trigger.
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CE Black Powder revolvers
Adds a variety of vintage black powder revolvers to Combat Extended.
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CE Black Powder Rifles (Manny edition)
Adds a variety of vintage black powder rifles to CE.
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CE Emplacements n Stuff idk
adds some manned turrets and reinforced walls, for now Recommended mods for more stuff: > Kit's Gunpowder Weapons (quite neat muskets and cannons, compact) > Fortifications: Neolithic (palisades, mainly)
- weapons
CE Guns But It's (Mostly) AKs
A modified version of Combat Extended: Guns that replaces as many of the items as possible in both CE Guns and Core, with AK platform or vaguely related stuff.
- weapons
CE Guns But It's (Mostly) AKs but it adds the guns
adds the guns from "CE Guns but its (Mostly) AKs" but doesnt replace the guns vanilla?
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CE Manual Patcher
Make CE patches by yourself, or edit properties form Combat Extended This mod allows you to manually create CE patches without coding.
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CE Patch For GD MK3 [Discontinued]
我厌倦了,因为总是有人要求我按照他们的心意对游戏内容进行增添和改动。从去年开始,我仅仅是为了能够在ce环境下游玩GD3而从零开始自学制作CE补丁,但最后因为听取不同玩家的意见和大众的游戏环境,这个MOD被我做成了我完全不喜欢的样子。我耗费心力且毫不愉快,所以我决定废弃这个MOD,不再进行维护或改动,任何人也都可以自由编辑这个MOD的内容并在创意工坊发布你们自己的版本。 I'm tired of it because I'm always being asked to add and change the game's content to their l
- management
CE Patches of Landkreuzer P1000 Ratte
An armored monster with an armor thickness between 360 and 150mm.
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CE: Armors - Extended Cut
MORE STUFF!!! As title suggests, this is an addon for Combat Extended: Armors module (not required but highly recommended), bunch of items that didn't make the cut and I was missing them. Also goes very well with my Tastier Vanilla Clothes retexture mod (same art style, outlines
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CE+ 7.5mm FK BRNO
Adds two FK BRNO high power pistols, a lightweight PDW, and a lightweight Sniper rifle.
- management
CE+ CZARsenal
What is this mod? A mod featuring over 100 weapons from the Russian Empire, the Soviet Union, and the new Federation. From simple hunting rifles like the TOZ-55 to advanced assault rifles like the AN-94. Every weapon features unique stats, and many playstyles can be had. Some exa
- weapons
CE+: Miscellaneous Weapons Updated
Adds a collection of Miscellaneous Weapons to CE, made possible by the CE Discord.
- management
Charge FAL Rifle and Modifications
Adds B-8 charge rifle Mod 1 - a charge FAL variant with a T-9 underbarrel launcher.
- management
Cluster Munitions
Adds a cluster shell for 105mm (CE Guns), 152mm, and 155mm (VFE Security).
- combat
Combat Effects for Combat Extended (Continued)
Update of CalaveraLocas mod - Added option to disable the extra blood-spatter - Fixed the issues with the added mortar-ammo in later CE-versions - The update for the 5.
- combat
Combat Extended Armory
CE Armory addon mod for Rimworld containing weapons, apparel, and various other equipment.
- weapons
Combat Extended Even More Important Ammo
Makes you care about ammunition: - Ammo is harder to produce (less output and requires chemfuel) - Traders have less ammo (supply depends on relations) - Traders do not carry explosive ammo - Ammo is almost a currency (trade price is closer to market value) All changes are option
- furniture
Combat Extended Propellant
Description This mod makes Combat Extended industrial tech ammunition more time consuming to manufacture, and require propellant to craft.
- management
Crimson - Stick of Cube
Once upon a time, in the far reaches of the RimWorld universe, there existed a colony known for its eccentricity.
- management
Crimson - WW2 Mosin Nagant Arsenal
Please rate us! Dive into the heart of World War II with Crimson Corps, a "balance" mod that introduces a diverse array of iconic Mosin-Nagant rifles in various authentic variants. Immerse yourself in the historic battlegrounds armed with these powerful weapons, each painstakingl
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Crimson - WW2 Soviet Defense
Please rate us! Dive into the heart of World War 2 with Crimson Corps, a meticulously crafted "balance" mod that introduces a diverse array of iconic Soviet Defense in various authentic variants. Immerse yourself in the historic battlegrounds armed with these powerful weapons, ea
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Cross of Iron
'Cross of Iron: Men on the front lines of Hell' WW2 German Weapons Mod *This mod serves entertainment purposes only and is to be used as so.
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Crypto Arsenal
Description: Adds 8 Crypto Weapons and a Shield based on Cryptoaxe and Cryptobolter from Vanilla Quests Expanded - Cryptoforge, and drafting stances for them Balance: These weapons are all balanced around Cryptoaxe and Cryptobolter, some maybe a bit better.
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Cybernetic Warfare and Special Weapons (Continued)
Update of Trunken and Luizis mod - CE-patch moved into the main CE-mod instead Regarding the weapons not recognized as hunting-weapons: To count as a hunting-weapon a weapon has to have a ranged attack, the projectile must cause damage and it must not be of an exploding type.
- weapons
Defensive Machine Gun Turret Pack
An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.
- weapons
Diffusing Charge Ammo - CE
Version: 1.3 Added support for generic ammo mode, added 20x105mm diffusing, updated ammo recipes. "If there's concentrated charge, then why isn't there diffusing charge?" -me. Well, ask 'why' no more, me! Diffusing charge to concentrated charge is what hollow-point ammo is to arm
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Eastern Army Gear - CE Patch
Added a few patches for Eastern Army Gear by Krasnovsky to hopefully play nicely with CE and its mechanics.
- management
Eccentric Extras - Flares
Adds a number of illumination devices to help light up areas when it gets dark!
- weapons
Eccentric Extras - Signature Weapons
In the course of surviving on the rimworlds, The Eccentric's research and development team has produced a long list of weapons, apparel, and equipment that are considered standard issue.
- management
Eccentric Tech - Defense Grid
Built around the hull of a crashed, ancient warship, the colony of Angel's Rest is famed for its maid staff, high quality food, and eccentric aesthetics.
- management
Eccentric Tech - Foxy's Armory 2.0
The enigmatic figure known only as The Eccentric has a veritable army of highly-trained security staff at his disposal, but perhaps more important than their numbers or training is their arsenal of high-tech military-grade charge weaponry.
- management
ExGT Bio Mechanoid
Contains Added some bio mechanoids, they are basically humans, but the brain and circulatory system are different from humans.
- management
ExGT UrbanCombat
This mod adds some special equipment, buildings and weapons for urban combat Details UPDATE Stable Stock:A bidirectional stable gun stock that allows inexperienced shooters to shoot steadily.
- management
ExGT WorldWar
profileI This mod has added some experimental equipment ,uniforms,mechanoid boss and weapons from World War I Special mechanisms bayonet charge Call of the Dead White phosphorus smoke grenade Adrenaline injection compatibility CE compatibility:float dll by 空曜
- weapons
Fancy ammo stacks for Combat Extended
In base Combat Extended, ammo items have just three different sprites that represent their stack sizes.
- management
Firefoam PGM Add-on for Eccentric Tech - Defense Grid
No longer maintained Other modders may take over maintaining this mod.
- management
FlakDress
This mod adds some fkakdress and platearmor Now ce compatible Egg: plate armour of onion knight.
- combat
Fortification Industrial - Frontier
yes another fortification mod is out, with new mechanic added.
- weapons
Frontline - Additional Guns for Bunkers (Continued)
Update of Wuergers mod with permission If you like the mod, show the original author your appreciation here: - All guns should now show range when placed - 1.
- weapons
Frontline - Additional Guns for Trenches (Continued)
Update of Wuergers mod with permission If you like the mod, show the original author your appreciation here: - All guns should now show range when placed - Fixed some icon and blueprint size-differences - 1.
- weapons
GiTS Seburo Advanced Weapon Systems
Seburo Advanced Weapons Systems is a Japanese megacorporation tasked with creating modern security equipment.
- weapons
Grenade tweaks
Allows throwing grenades over walls and tweaks their range depending on user strength.
- weapons
Grenade Variety for Combat Extended
This mod adds 7 new types of grenades to take advantage of CE mechanics.
- management
GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense
Tired of raiders showing up with the same old autopistol?
- management
GTek's Arsenal Ancient Urban Ruins Loot Replacement
I originally made this for my personal use, but after frequent requests to release it I finally have done so.
- weapons
Gun Research Overhaul
finnaly updated yipe no more vanilla support (ce only) for now till i have time to do vanilla patches about do u play with 100+ guns in ur game and hate how 4 researches unlock all of those guns?
- weapons
Guns: Luger 45
it's Abso-Lutely legendary pistol right there Any suggestions are highly appreciated.
- management
Hanged Men Armory CE
What this adds? - 4 Weapons - 3 Armors - 8 Helmets - 4 BDUs Stats- Standard Armor and helmets = better/Little better than Recon armor Shock Trooper armor and helmet = Should be better or on par as Marine armor Hunter vest / Helmet = More speed and accuracy in-exchange of little p
- weapons
Hideous Destructor - 4.26mm Weapons
Adds the ZM66 and Vulcanette from Hideous Destructor, a Doom gameplay mod.
- weapons
Hideous Destructor - 7.76mm Weapons
For the ZM66 (and other mods of mine), check out the collection listed above.
- weapons
High-Explosive High-Capacity shells for CE
Adds a more powerful ammo type for mortars and artilleries that cost twice the fsx for much better explosion performance, at the cost of less fragmentation.
- management
HK Armory - Revengeance!
Some G3-like guns. NEEDS CE, didn't make vanilla defs. Item list in picture Cover art by Bert.
- combat
Jin-Roh Kerberos Panzer Cop Armor (Continued)
Update of Poolers mod - Updated the CE-patch and removed the redundant CE-options CE patch is now included in CE itself - Added EVA tags for Save Our Ship 2 Armor set based off of the 1999 japanese animated film Jin-Roh: The Wolf Brigade.
- weapons
John M. Browning's weapons
CE ONLY CE ONLY CE ONLY Added a series of weapons designed by Browning.
- weapons
Just a Cursed Gun From Internet (Custom Ruger 96-44)
Maybe "Just a" is really a new series of mods.
- management
Khyber Pass Firearms (CE)
Hello! This pack contains a wonderful assortment of absolute nightmare weapons I've commissioned from Jicker of Guns Galore fame against his will. These are all truly wretched, and I love them with my whole heart. This is a super bare bones thing, since I AM NOT A MODDER! I don't
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Korean Armory Ⅱ - Security
Korean Armory Get your gear Get your colony supplied with the modernized weapons of Republic of Korea's Armed Forces.
- weapons
Korean Armory Ⅱ - Weapons
Korean Armory Get your gear Get your colony supplied with the modernized weapons of Republic of Korea's Armed Forces.
- management
Korean War Uniforms
Summer and winter unifrom sets of north and south korean armies form the 50's korean war.
- management
Layered Wall Destruction
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.
- management
Local's CE antiques III
Collection of classic First World War era guns ranging from handguns to machine guns.
- combat
Local's CE Turrets and Sentries
A large collection of manned turrets and sentry guns to defend your bases with.
- management
Local's Lego Star Wars Blasters
Compatible with Combat Extended and Show Me Your Hands mods.
- management
Lustrous Leotards
Lustrous Leotards This mods adds a full bunny girl outfit to the game, consisting of a plush headband, leotard and high heels.
- management
M7 and MCXspear
CE ONLY CE ONLY CE ONLY Added some weapons from the MCX gun family, including the M7 and MCXspear rifles.
- management
MadnessWorld - MERC
The MERC (Matter and Energy Reclamation Corporation) - is a ragtag group of laborers, engineers, foremen, etc.
- management
MadnessWorld - Nevadean Arms
Nevadean Arms - is a firearms and ammo manufacter from Madness: Project Nexus.
- management
Medieval Adventures: Implants CE Patch
Combat Extended Patch for Medieval Adventures Implants.
- management
Metal Gear Rimworld - DiamondDog
Info this is a merged mod include these old mods Metal Gear Rimworld - Gekko Metal Gear Rimworld - Walker gears Metal Gear Rimworld - DiamondDog(Apparel) If you find any problems or have any ideas while playing, you can give feedback to the Discord group legal and credits graphic
- management
MLAOCERE4r
This mod is a CE patch for my RE4R Guns obviously requires both the guns mod and Combat Extended but also requires one of CE's expansions because of the RPG7
- management
MM14 Uniform
Ukrainian MM14 uniform, which was invented and adopted in 2014 during the antiterrorist operation in eastern Ukraine This is my first mod.
- weapons
Mono Weapons Pack
Description: Adds 10 (9 + 1 Retexture with Royal Arsenal due to redundancy) Mono weapons and drafting stances for them.
- management
Multiple-PomPom(Mark II2)
Content: The MOD added a multi-mounted turret for the Nordifeld-Maxim gun (Thump gun), Covers an area of 3*3 and uses 40mm machine cartridge in ce environment Compatible with CE and muzzle flash All in all, don't let the colonists roam the gun lines of this thing,( if there is an
- management
PBs New Ammunitions Pack
Many of these ammunition types are compatible with select vehicles in RimThunder and The Dead Man's Switch - Motorized.
- management
PBs Panzerfaust 3
This a CE-Only Mod. Compatible with The Dead Man's Switch, DMS-series mechanoids can use PzF3-series weapons. Added three variants of the Panzerfaust 3: the PzF3-T, PzF3-IT, and PzF3-Bunkerfaust (DM32, Bunker Buster). Among them, the PzF3-IT has been modified into an EMP tandem-s
- management
Pikes
I was inspired by the Macedonian phalanx and their long pikes which they could use to strike from behind their own shield walls.
- weapons
PlanetSide Endeavor Weapons
Endeavor weapons some charged guns and 2 melee weapon Art by Lioness131 CE is compatible
- weapons
Planetside NS/NSX weapons
Planetside NS/NSX weaponpack Add weapons from Nanite Systems(a fictional arms and energy corporation) in a PVPVP game PlanetSide 2.
- weapons
Plasma Weapons Pack
Description: Adds 9 (8 + 1 Retexture with Royal Arsenal due to redundancy) Plasma weapons and drafting stances for them.
- management
Pocket Sand
Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck
- weapons
pphhyy's Tox Weapons CE Patches
normal tox guns' bullet has lower damage, that advanced tox guns' bullet has higher damage and extra attribute increase.
- combat
Project Itzal - Reloaded : Combat Extended Patch
Combat Extended patch for Project Itzal-Reloaded.
- furniture
Proper Polearms
This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc.
- management
QBZ191
CE ONLY CE ONLY A QBZ191 rife and an even better DBP19 armor-piercing cartridge were added.
- weapons
QSJ's (Another) Weapon Pack (for your modlist)
What is this? Adds some guns. Because you definitely don't have too many weapon mods installed yet. Wanted some weapons to complement Rimsenal - Augmented Vanilla with CE Most of these guns are side-grades to existing weapons or fills a niche I don't think are filled by guns from
- management
Quasimorph - Civil Resistance armoury
Hey hey people. SGG1 here. I am here to ask if you love state sponsored slavery, where at any point of time they can muzzle you and beat you senseless at slightest infraction of offense you may or may not have committed. If you don't, Tough luck buddy because today I declare my a
- management
[Deprecated/已过时]Ratkin CE Patch Collection
Updated Version Ratkin Combat Extended Patch Collection 鼠族CE补丁合集 Compatible Mod List 兼容Mod列表 NewRatkinPlus Ratkin Apparel+(unofficial) Ratkin Apparel Expanded Ratkin Weapons+ Ratkin Mechanoid Expaned Ratkin Ranged Weapon Expanded New Ratkin Gene Expanded Ratkin: Promised land Rul
- management
Ratkin Knights+ CE Patch (Discontiuned)
Combat Extended Patch for Ratkin Knights+ Now merged into Ratkin CE Patch Collection Please use the following mod:
- weapons
Real Gun Names for Vanilla and VE
Made as a request, this mod renames firearms from vanilla as well as all Vanilla Expanded mods to their real life counterparts, made to be used with Combat Extended.
- management
Reaper Unit
The Reaper Unit is First seen during the colony wars fighting along side Terra Space Corps and used by Terra High Command as the go to Unit to handle Classified Operations and Guarding Black-sites vanished after the war was over now has made appearance as a Merc Force working wit
- management
Rimsenal - Security Pack
Rimsenal: Security Pack is designed to offer players a wider range of tactical defense options.
- management
Rimsenal: Murder diversified
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!
- combat
RIMSide NSO Combat Armors
Mod添加了来自游戏《行星边际2》中纳能系统阵营风格的战斗护甲,造型设计基于游戏内的时装Black Ops系列外观。支持combat extended模组。 This mod adds some combat armors with style from the Nanite System faction in a online game .
- management
RimThunder - Mobile Infantry
add mobile infantry and related weapon from war thunder event.
- weapons
RW - Weapon Modularization
Alert!: I won't reply any issues unless you publish on GitHub Issues page or "Bug & Error Report" topic!!! As the name, This is a Weapon Modularization Mod, allow you modify your weapon in the game Combat Extended Supported 😎 Performance Optimizer NOT support for now 😓 Or you c
- combat
S.T.A.L.K.E.R. - Combat Medicine
WELCOME TO S.T.A.L.K.E.R. - Combat Medicine! This mod adds 2 medical items from the STALKER universe that act as combat drugs similar to Go Juice or YAYO. This mod was funded by Paranautic on my Modding discord. Medkits - Medkits deliver medical compounds directly into the user's
- management
School Defense
Stuffs for helping your children (and probably their cleaning robot friends) protect themselves.
- management
Stellic Arsenal
Description: Content: Compatibility: Vanilla Psycast Expanded: Empire Warlord Psycasters can spawn with these weapons Vanilla Factions Expanded - Deserters: Deserters Network sells these weapons.
- weapons
Strain Tactics - Weapons
/// THIS MOD WAS ORIGINALLY MADE FOR COMBAT EXTENDED /// Adds Weapons from the game Strain Tactics.
- weapons
The Dead Man's Switch - Experimental Caseless Weapon(G11 Series - Modified Version)
This is a CE-Only unofficial expansion mod for DMS.
- management
The Dead Man's Switch - Module MechWeapons
Do you not want to leave the Dawnblade on the ground when taking off the Dragoon?
- management
The Empire of Straeax: Combined Arms
New update with additional weapons added and description changes.
- management
Titanfall 2-Ronin
A mod based on an Exosuit framework, adding the Ronin Titan from Titanfall 2.
- management
TMC - ModularWeapons Addon - SA58
Mod Info For CE users: If the mod failed to patched with CE enabled, try have a copy of CE in your Rimworld's mod folder instead of using the workshop file.
- combat
TMC Equipment - Combat Assist Goggles
Mod Info Took awhile to get to but I have done it, a new version of my NVG/CAG mod for 1.
- weapons
Tox Weapons Pack
Description: Adds 8 Tox Weapons based on Fletcher and Toxblade from Vanilla Factions Expanded - Empire, and drafting stances for them Balance: These weapons are all balanced around VE-Empire's Toxblade and Fletcher, some maybe a bit better.
- management
TR-7 Ambassador of the Brand
Adds TR-7 "Ambassador of the Brand" Armor set and AR-23 "Liberator" (Standard and SUMY colors) from the game HELLDIVERS™ 2 This is a bit rushed and I'm too lazy to come up with stats, so I just copy+pasted stats for Recon armor and Assault Rifle.
- weapons
Trepang2 Weapons Pack CE
A pack of weapons from Trepang2 made by The Sour Kraut patched for Combat Extended.
- management
Type 05 Police Revolver
Added Type 05 Police Revolver from China, a riot control gun which cause very low damage.
- weapons
Uncharted Weapons
If you would like to support me I made myself a Kofi page, so if you would like to donate so I can continue to publish more mods like this one, it would be very helpful!
- weapons
Urbworld Weaponry SDS
Vanilla-only, "Homing" capabilities are available with Vanilla Expanded Framework!
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded - Coilguns
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla XCOM Laser Weapons
Adds vanilla-style laser weapons from XCOM: Enemy Unknown (Enemy Within), featuring custom gunshot sounds and laser beams.
- weapons
Vanilla XCOM Magnetic Weapons
Adds vanilla-style magnetic weapons from XCOM 2 and War of the Chosen, featuring custom gunshot sounds.
- weapons
Vanilla XCOM Plasma Weapons
Adds vanilla-style plasma weapons from XCOM 2 and War of the Chosen, featuring custom gunshot sounds, aiming sounds and lots of beams.
- weapons
Vanilla XCOM Weapons
Adds various vanilla-style weapons from XCOM 2, featuring custom gunshot sounds.
- management
Vaults of Vagar
Introduction This is my first mod in the Vaults of Vagar series, which aims to introduce weapons, armor and other equipment heavily inspired by Warhammer 40k and, to some extent, Warhammer Fantasy.
- management
Vaults of Vagar: Emplacements
Introduction This is the second mod in the Vaults of Vagar series and it adds a number of static weapons for both defense and heavy siegework.
- management
Vaults of Vagar: Light Bolters
Introduction This mod expands on the light bolters introduced in the Vaults of Vagar mod.
- management
Vaults of Vagar: Medium Bolters
Introduction This mod expands on the medium bolters introduced in the core Vaults of Vagar mod.
- weapons
Vaults of Vagar: Melee Armaments
Introduction This mod expands the selection of melee weapons used by the Vagar - a faction of reclusive space-faring smiths and engineers introduced by the Vaults of Vagar series.
- weapons
Vaults of Vagar: Rayguns
Introduction This mod introduces a new type of Vagar weapons: lasers!
- weapons
VVE - Secondary Weapons
Vanilla Vehicles Expanded - Secondary Weapons addon Adds secondary weapons into VVE combat vehicles, and then some.
- management
VVE - Upgrades Extended
A simple mod that adds the minor upgrades from VVE - Upgrades to more vehicles.
- weapons
Warhammer 40.000 - Imperium Weaponry
Warhammer 40.000 - is a collaborative project between many artists and coders to bring vanilla taste into the blood of Warhammer world. The motto of this project is: "Vanilla art, vanilla balance, fuck the VOID". We welcome your feedback and support with donations. Whole mod and
- combat
PlanetSide2 NS Black Ops Combat Armor
Add 5 Combat gear and 2 helmet from the NS Black Ops Bundle.
- management
Cinders of the Embergarden
Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs
- weapons
Cinders Eroded Weapons Extended (Forked)
Before walker turrets and war machinery officially saw service on the wasteland, the Cinders' fighting was no different from the bloody strife in every corner of this universe—endless cannon fodder was herded onto charred battlefields, either charging in rust-eaten vehicles or co
- combat
30mm Navy Turret
Professional 30mm Shipborne Anti-Aircraft Weapon Systems for RimWorld This mod adds two high-performance CIWS (Close-In Weapon System) turrets to enhance your colony's anti-aircraft defense, designed for the Combat Extended (CE) mod.
- management
[CE] Altor Single Shot 9mm
"An ancient-pattern, single-shot pistol—often mistaken for a power tool.
- management
[CE] 20x102mm Armalite Hand Cannon
A daring reimagining of firearm design, proving that just because you can mount a 20mm shell to an AR lower doesn’t mean you should.