// Steam Workshop · by Doomscroller5000

Combat Extended Compatable Megalist [1.5]

!!! ATTENTION !!!

1. This is a collection of mods that have Combat Extended dependencies, compatibility, or patches for them for you to choose between, NOT a modlist. 2. This is a WIP that is being continuously updated with other mods, so you may not see it here yet. 3. Some of these may also have secondary dependencies to work, being the official DLCs or another required mod. Make sure to check the main mod page and not just this list. 4. Some of these mods may not work with each other. 5. Help me expand this list by going to the discussions and leave suggestions and/or one of these mods are not CE compatible.

INFO

This collection is meant to contain mods that have patches, add-ons, dependabilities, or compatabilities with Combat Extended's ammunition, armour, and other systems.

Load order

309 mods
  1. [1.4-1.5] Quasimorph - Church Of Revelation armoury
    No 1.6
    management

    [1.4-1.5] Quasimorph - Church Of Revelation armoury

    Hey hey people . SGG1 here. Whip out your New Testament to passage of 1 Thessalonians 4:16-17 and recite as you pray to his holiness and load your 7.92 because sinners will be catching lead when rapture arrives. We cannot expect god to do all the work now can we?. Also for some r

  2. [1.4-1.5] Quasimorph - Realware™ armoury
    No 1.6
    management

    [1.4-1.5] Quasimorph - Realware™ armoury

    Hey hey people . SGG1 here. Today i bring Carnage pattern series armor from Quasimorph armor into rim rim. Recommended by yours truly as coolest armor in the game. Mod now requires Quasimorph Main. It just localizes sound and CE Ammo. CE patch, and ammo ====Q&A==== -Q: CE? A: Yes

  3. [1.5] Rising Sun: Weapons
    No 1.6
    weapons

    [1.5] Rising Sun: Weapons

    *DISCLAIMER* This mod serves entertainment purposes only and is to be used as so.

  4. [CE] Hi-Point Pistols
    Stale
    management

    [CE] Hi-Point Pistols

    "80 Bucks and I'm strapped up now" This is the Combat Extended Version of my Hi-point mod.

  5. [CE] Nerf or Nothin
    Stale
    management

    [CE] Nerf or Nothin

    Adds 3 nerf guns that fire actual ammunition The Nerf Vulcan and Stampede have low firerates because I'd like to imagine that somehow when designing this monstrosity the engineers didnt figure to improve the firearms action and kept it at the original firerate from when they're n

  6. [K4G] RimWorld War 2
    Stale
    management

    [K4G] RimWorld War 2

    Krazy's Community on Fluxer Krazy's Community on Discord This mod was not created with the intent to endorse any ideology or political body, or the actions taken thereof, including before, during, or after WWII.

  7. [Legacy] Frontline - Trenches (Continued)
    No 1.6
    management

    [Legacy] Frontline - Trenches (Continued)

    Update of Wuergers mod with permission If you like the mod, show the original author your appreciation here The release of RimWorld 1.

  8. [MR]Military Weapons Contractor
    weapons

    [MR]Military Weapons Contractor

    Military Weapons Contractor ---------javascript:ValidateForm()--------------------------------------------------------------------------------------------- If you like, there are other weapon packs here: Safe house security forces -------------------------------------------------

  9. [MR]Safe house security forces
    Stale
    management

    [MR]Safe house security forces

    Safe house security forces ------------------------------------------------------------------------------------------------------ This is my first time uploading RimWorld mod This module setting is not a military level weapon It's just a simple defense weapon It contains six fire

  10. [MR]shadow company
    Stale
    management

    [MR]shadow company

    shadow company: Shadow Company is an elite secret unit of private military contractors under the direct command of General Shepherd that appears as the main enemy faction for the last missions in the campaign.

  11. 0w0shebaza's SMG pack
    Stale
    management

    0w0shebaza's SMG pack

    That's my small tribute mod that adds 5 new SMGs to the game: PP-19 Bizon, MP9, MP7, P90 and FMG-9.

  12. 2035 Armories - Arma 3 Weapons
    Stale
    weapons

    2035 Armories - Arma 3 Weapons

    After about 2 years of development, I present the entire roster of weapons from Arma 3, with additional color variants exclusive to raiders/traders.

  13. AK74M
    No 1.6
    management

    AK74M

    ONLY FOR CE Added AK74M rifle and 7N39 armor-piercing rounds.

  14. Ancient amorphous threat
    management

    Ancient amorphous threat

    DETAIL This mod introduces a unique humanoid boss, an ancient amorphous threat, accompanied by a series of events linked to its equipment,and two original music tracks.

  15. Ancient Charged Arms
    management

    Ancient Charged Arms

    A companion mod for my other mod , adds 8 mech flavored charge weapons, with CE and Muzzle Flash support Includes Additional ammo for CE, if you don't like the op ammo you can adjust the spawn chance of the op ammo.

  16. Apex: Rimworld Legends (Continued)
    Stale
    management

    Apex: Rimworld Legends (Continued)

    Update of Oskar Potockis mod with permission - Now includes the CE patches made by Heart Eyes Patches now included in the main CE-mod instead 1.

  17. Armory Tab
    Stale
    management

    Armory Tab

    Armory Tab Adds a new tab named "Armory", which lists Weapons and Apparel statistics.

  18. Artillery Gun
    Stale
    weapons

    Artillery Gun

    Have you ever had a mortar barrage fail to hit even a single target?

  19. Backfire Division 2
    Stale
    management

    Backfire Division 2

    Description A small gun mod that adds 1 Exotic weapon from Division 2.

  20. Bill Doors' Landmines
    No 1.6
    management

    Bill Doors' Landmines

    Usable in both vanilla and CE This mod adds two kinds of proximity landmines: Proximity IED: built on spot as IED does, but it will detonate once an enemy approaches.

  21. Bill Doors' Plasma Weapons
    No 1.6
    weapons

    Bill Doors' Plasma Weapons

    1.5 compat for this mod is out, though there're something unexpected turned out broken when I was updating. so be wary of further unnoticed problems This mod added a series of plasma weapons, with emphasis on unique, automated ammo system, available in both vanilla and CE. Trivia

  22. Bolt Rifle Arsenal
    Stale
    management

    Bolt Rifle Arsenal

    CE Only, Adds a bolt firearm that fires a very heavy, large but powerful 20x50mm rocket-propelled shell and 18x50mm shell.

  23. CE Anomaly Buff
    Stale
    management

    CE Anomaly Buff

    Warning: Due to obelisk HP change, if you have any obelisks on the map they may or may not instantly trigger.

  24. CE Emplacements n Stuff idk
    No 1.6
    management

    CE Emplacements n Stuff idk

    adds some manned turrets and reinforced walls, for now Recommended mods for more stuff: > Kit's Gunpowder Weapons (quite neat muskets and cannons, compact) > Fortifications: Neolithic (palisades, mainly)

  25. CE Guns But It's (Mostly) AKs
    No 1.6
    weapons

    CE Guns But It's (Mostly) AKs

    A modified version of Combat Extended: Guns that replaces as many of the items as possible in both CE Guns and Core, with AK platform or vaguely related stuff.

  26. CE Manual Patcher
    management

    CE Manual Patcher

    Make CE patches by yourself, or edit properties form Combat Extended This mod allows you to manually create CE patches without coding.

  27. CE Patch For GD MK3 [Discontinued]
    No 1.6
    management

    CE Patch For GD MK3 [Discontinued]

    我厌倦了,因为总是有人要求我按照他们的心意对游戏内容进行增添和改动。从去年开始,我仅仅是为了能够在ce环境下游玩GD3而从零开始自学制作CE补丁,但最后因为听取不同玩家的意见和大众的游戏环境,这个MOD被我做成了我完全不喜欢的样子。我耗费心力且毫不愉快,所以我决定废弃这个MOD,不再进行维护或改动,任何人也都可以自由编辑这个MOD的内容并在创意工坊发布你们自己的版本。 I'm tired of it because I'm always being asked to add and change the game's content to their l

  28. CE: Armors - Extended Cut
    Stale
    management

    CE: Armors - Extended Cut

    MORE STUFF!!! As title suggests, this is an addon for Combat Extended: Armors module (not required but highly recommended), bunch of items that didn't make the cut and I was missing them. Also goes very well with my Tastier Vanilla Clothes retexture mod (same art style, outlines

  29. CE+ 7.5mm FK BRNO
    Stale
    management

    CE+ 7.5mm FK BRNO

    Adds two FK BRNO high power pistols, a lightweight PDW, and a lightweight Sniper rifle.

  30. CE+ CZARsenal
    management

    CE+ CZARsenal

    What is this mod? A mod featuring over 100 weapons from the Russian Empire, the Soviet Union, and the new Federation. From simple hunting rifles like the TOZ-55 to advanced assault rifles like the AN-94. Every weapon features unique stats, and many playstyles can be had. Some exa

  31. Cluster Munitions
    Stale
    management

    Cluster Munitions

    Adds a cluster shell for 105mm (CE Guns), 152mm, and 155mm (VFE Security).

  32. Combat Effects for Combat Extended (Continued)
    ↑ Updated
    combat

    Combat Effects for Combat Extended (Continued)

    Update of CalaveraLocas mod - Added option to disable the extra blood-spatter - Fixed the issues with the added mortar-ammo in later CE-versions - The update for the 5.

  33. Combat Extended Even More Important Ammo
    Stale
    weapons

    Combat Extended Even More Important Ammo

    Makes you care about ammunition: - Ammo is harder to produce (less output and requires chemfuel) - Traders have less ammo (supply depends on relations) - Traders do not carry explosive ammo - Ammo is almost a currency (trade price is closer to market value) All changes are option

  34. Combat Extended Propellant
    Stale
    furniture

    Combat Extended Propellant

    Description This mod makes Combat Extended industrial tech ammunition more time consuming to manufacture, and require propellant to craft.

  35. Crimson - Stick of Cube
    No 1.6
    management

    Crimson - Stick of Cube

    Once upon a time, in the far reaches of the RimWorld universe, there existed a colony known for its eccentricity.

  36. Crimson - WW2 Mosin Nagant Arsenal
    Stale
    management

    Crimson - WW2 Mosin Nagant Arsenal

    Please rate us! Dive into the heart of World War II with Crimson Corps, a "balance" mod that introduces a diverse array of iconic Mosin-Nagant rifles in various authentic variants. Immerse yourself in the historic battlegrounds armed with these powerful weapons, each painstakingl

  37. Crimson - WW2 Soviet Defense
    Stale
    management

    Crimson - WW2 Soviet Defense

    Please rate us! Dive into the heart of World War 2 with Crimson Corps, a meticulously crafted "balance" mod that introduces a diverse array of iconic Soviet Defense in various authentic variants. Immerse yourself in the historic battlegrounds armed with these powerful weapons, ea

  38. Cross of Iron
    No 1.6
    management

    Cross of Iron

    'Cross of Iron: Men on the front lines of Hell' WW2 German Weapons Mod *This mod serves entertainment purposes only and is to be used as so.

  39. Crypto Arsenal
    Stale
    management

    Crypto Arsenal

    Description: Adds 8 Crypto Weapons and a Shield based on Cryptoaxe and Cryptobolter from Vanilla Quests Expanded - Cryptoforge, and drafting stances for them Balance: These weapons are all balanced around Cryptoaxe and Cryptobolter, some maybe a bit better.

  40. Custom Glock 20
    No 1.6
    management

    Custom Glock 20

    AT THIS POINT I CONSIDER THIS MOD FINISHED.

  41. Cybernetic Warfare and Special Weapons (Continued)
    Stale
    weapons

    Cybernetic Warfare and Special Weapons (Continued)

    Update of Trunken and Luizis mod - CE-patch moved into the main CE-mod instead Regarding the weapons not recognized as hunting-weapons: To count as a hunting-weapon a weapon has to have a ranged attack, the projectile must cause damage and it must not be of an exploding type.

  42. Defensive Machine Gun Turret Pack
    Stale
    weapons

    Defensive Machine Gun Turret Pack

    An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.

  43. Diffusing Charge Ammo - CE
    No 1.6
    weapons

    Diffusing Charge Ammo - CE

    Version: 1.3 Added support for generic ammo mode, added 20x105mm diffusing, updated ammo recipes. "If there's concentrated charge, then why isn't there diffusing charge?" -me. Well, ask 'why' no more, me! Diffusing charge to concentrated charge is what hollow-point ammo is to arm

  44. Eccentric Extras - Signature Weapons
    Stale
    weapons

    Eccentric Extras - Signature Weapons

    In the course of surviving on the rimworlds, The Eccentric's research and development team has produced a long list of weapons, apparel, and equipment that are considered standard issue.

  45. Eccentric Tech - Defense Grid
    Stale
    management

    Eccentric Tech - Defense Grid

    Built around the hull of a crashed, ancient warship, the colony of Angel's Rest is famed for its maid staff, high quality food, and eccentric aesthetics.

  46. Eccentric Tech - Foxy's Armory 2.0
    Stale
    management

    Eccentric Tech - Foxy's Armory 2.0

    The enigmatic figure known only as The Eccentric has a veritable army of highly-trained security staff at his disposal, but perhaps more important than their numbers or training is their arsenal of high-tech military-grade charge weaponry.

  47. ExGT Bio Mechanoid
    Stale
    management

    ExGT Bio Mechanoid

    Contains Added some bio mechanoids, they are basically humans, but the brain and circulatory system are different from humans.

  48. ExGT UrbanCombat
    No 1.6
    management

    ExGT UrbanCombat

    This mod adds some special equipment, buildings and weapons for urban combat Details UPDATE Stable Stock:A bidirectional stable gun stock that allows inexperienced shooters to shoot steadily.

  49. ExGT WorldWar
    No 1.6
    management

    ExGT WorldWar

    profileI This mod has added some experimental equipment ,uniforms,mechanoid boss and weapons from World War I Special mechanisms bayonet charge Call of the Dead White phosphorus smoke grenade Adrenaline injection compatibility CE compatibility:float dll by 空曜

  50. FlakDress
    Stale
    management

    FlakDress

    This mod adds some fkakdress and platearmor Now ce compatible Egg: plate armour of onion knight.

  51. Free Ammo
    No 1.6
    weapons

    Free Ammo

    Infinite ammo for everything that requires ammo.

  52. Frontline - Additional Guns for Trenches (Continued)
    Stale
    weapons

    Frontline - Additional Guns for Trenches (Continued)

    Update of Wuergers mod with permission If you like the mod, show the original author your appreciation here: - All guns should now show range when placed - Fixed some icon and blueprint size-differences - 1.

  53. Grenade tweaks
    Stale
    weapons

    Grenade tweaks

    Allows throwing grenades over walls and tweaks their range depending on user strength.

  54. Gun Research Overhaul
    weapons

    Gun Research Overhaul

    finnaly updated yipe no more vanilla support (ce only) for now till i have time to do vanilla patches about do u play with 100+ guns in ur game and hate how 4 researches unlock all of those guns?

  55. Guns: Luger 45
    No 1.6
    weapons

    Guns: Luger 45

    it's Abso-Lutely legendary pistol right there Any suggestions are highly appreciated.

  56. Hanged Men Armory CE
    Stale
    management

    Hanged Men Armory CE

    What this adds? - 4 Weapons - 3 Armors - 8 Helmets - 4 BDUs Stats- Standard Armor and helmets = better/Little better than Recon armor Shock Trooper armor and helmet = Should be better or on par as Marine armor Hunter vest / Helmet = More speed and accuracy in-exchange of little p

  57. Hellcannon
    No 1.6
    management

    Hellcannon

    Combat Extended only.

  58. High-Explosive High-Capacity shells for CE
    Stale
    weapons

    High-Explosive High-Capacity shells for CE

    Adds a more powerful ammo type for mortars and artilleries that cost twice the fsx for much better explosion performance, at the cost of less fragmentation.

  59. HK Armory - Revengeance!
    Stale
    management

    HK Armory - Revengeance!

    Some G3-like guns. NEEDS CE, didn't make vanilla defs. Item list in picture Cover art by Bert.

  60. Jin-Roh Kerberos Panzer Cop Armor (Continued)
    combat

    Jin-Roh Kerberos Panzer Cop Armor (Continued)

    Update of Poolers mod - Updated the CE-patch and removed the redundant CE-options CE patch is now included in CE itself - Added EVA tags for Save Our Ship 2 Armor set based off of the 1999 japanese animated film Jin-Roh: The Wolf Brigade.

  61. John M. Browning's weapons
    No 1.6
    weapons

    John M. Browning's weapons

    CE ONLY CE ONLY CE ONLY Added a series of weapons designed by Browning.

  62. Khyber Pass Firearms (CE)
    No 1.6
    management

    Khyber Pass Firearms (CE)

    Hello! This pack contains a wonderful assortment of absolute nightmare weapons I've commissioned from Jicker of Guns Galore fame against his will. These are all truly wretched, and I love them with my whole heart. This is a super bare bones thing, since I AM NOT A MODDER! I don't

  63. Korean Armory Ⅱ - Security
    No 1.6
    management

    Korean Armory Ⅱ - Security

    Korean Armory Get your gear Get your colony supplied with the modernized weapons of Republic of Korea's Armed Forces.

  64. Korean War Uniforms
    Stale
    management

    Korean War Uniforms

    Summer and winter unifrom sets of north and south korean armies form the 50's korean war.

  65. Layered Wall Destruction
    Stale
    management

    Layered Wall Destruction

    Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.

  66. LB Rifle Series
    Stale
    management

    LB Rifle Series

    Small collection of industrial and spacer weapons, ohwow.

  67. Local's CE Launchers
    Stale
    management

    Local's CE Launchers

    Diverse arsenal of can openers for all uses and wealth levels.

  68. Lustrous Leotards
    Stale
    management

    Lustrous Leotards

    Lustrous Leotards This mods adds a full bunny girl outfit to the game, consisting of a plush headband, leotard and high heels.

  69. M7 and MCXspear
    No 1.6
    management

    M7 and MCXspear

    CE ONLY CE ONLY CE ONLY Added some weapons from the MCX gun family, including the M7 and MCXspear rifles.

  70. MadnessWorld - MERC
    Stale
    management

    MadnessWorld - MERC

    The MERC (Matter and Energy Reclamation Corporation) - is a ragtag group of laborers, engineers, foremen, etc.

  71. Metal Gear Rimworld - DiamondDog
    No 1.6
    management

    Metal Gear Rimworld - DiamondDog

    Info this is a merged mod include these old mods Metal Gear Rimworld - Gekko Metal Gear Rimworld - Walker gears Metal Gear Rimworld - DiamondDog(Apparel) If you find any problems or have any ideas while playing, you can give feedback to the Discord group legal and credits graphic

  72. MLAOCERE4r
    Stale
    management

    MLAOCERE4r

    This mod is a CE patch for my RE4R Guns obviously requires both the guns mod and Combat Extended but also requires one of CE's expansions because of the RPG7

  73. MM14 Uniform
    Stale
    management

    MM14 Uniform

    Ukrainian MM14 uniform, which was invented and adopted in 2014 during the antiterrorist operation in eastern Ukraine This is my first mod.

  74. Modified SKS
    No 1.6
    management

    Modified SKS

    Added some modified SKS.

  75. Mono Weapons Pack
    Stale
    weapons

    Mono Weapons Pack

    Description: Adds 10 (9 + 1 Retexture with Royal Arsenal due to redundancy) Mono weapons and drafting stances for them.

  76. Much More Turrets
    Stale
    combat

    Much More Turrets

    让大家久等了,说声抱歉。 依然感谢比师傅。 支持CE,内置中文。 Also contains english version.

  77. Multiple-PomPom(Mark II2)
    No 1.6
    management

    Multiple-PomPom(Mark II2)

    Content: The MOD added a multi-mounted turret for the Nordifeld-Maxim gun (Thump gun), Covers an area of 3*3 and uses 40mm machine cartridge in ce environment Compatible with CE and muzzle flash All in all, don't let the colonists roam the gun lines of this thing,( if there is an

  78. PBs New Ammunitions Pack
    ↑ Updated
    management

    PBs New Ammunitions Pack

    Many of these ammunition types are compatible with select vehicles in RimThunder and The Dead Man's Switch - Motorized.

  79. PBs Panzerfaust 3
    No 1.6
    management

    PBs Panzerfaust 3

    This a CE-Only Mod. Compatible with The Dead Man's Switch, DMS-series mechanoids can use PzF3-series weapons. Added three variants of the Panzerfaust 3: the PzF3-T, PzF3-IT, and PzF3-Bunkerfaust (DM32, Bunker Buster). Among them, the PzF3-IT has been modified into an EMP tandem-s

  80. Pikes
    No 1.6
    management

    Pikes

    I was inspired by the Macedonian phalanx and their long pikes which they could use to strike from behind their own shield walls.

  81. Planetside NS/NSX weapons
    Stale
    weapons

    Planetside NS/NSX weapons

    Planetside NS/NSX weaponpack Add weapons from Nanite Systems(a fictional arms and energy corporation) in a PVPVP game PlanetSide 2.

  82. Plasma Weapons Pack
    Stale
    weapons

    Plasma Weapons Pack

    Description: Adds 9 (8 + 1 Retexture with Royal Arsenal due to redundancy) Plasma weapons and drafting stances for them.

  83. Pocket Sand
    Stale
    management

    Pocket Sand

    Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck

  84. Proper Polearms
    Stale
    furniture

    Proper Polearms

    This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc.

  85. QBZ191
    No 1.6
    management

    QBZ191

    CE ONLY CE ONLY A QBZ191 rife and an even better DBP19 armor-piercing cartridge were added.

  86. QSJ's (Another) Weapon Pack (for your modlist)
    Stale
    weapons

    QSJ's (Another) Weapon Pack (for your modlist)

    What is this? Adds some guns. Because you definitely don't have too many weapon mods installed yet. Wanted some weapons to complement Rimsenal - Augmented Vanilla with CE Most of these guns are side-grades to existing weapons or fills a niche I don't think are filled by guns from

  87. Quasimorph - Civil Resistance armoury
    No 1.6
    management

    Quasimorph - Civil Resistance armoury

    Hey hey people. SGG1 here. I am here to ask if you love state sponsored slavery, where at any point of time they can muzzle you and beat you senseless at slightest infraction of offense you may or may not have committed. If you don't, Tough luck buddy because today I declare my a

  88. [Deprecated/已过时]Ratkin CE Patch Collection
    Stale
    management

    [Deprecated/已过时]Ratkin CE Patch Collection

    Updated Version Ratkin Combat Extended Patch Collection 鼠族CE补丁合集 Compatible Mod List 兼容Mod列表 NewRatkinPlus Ratkin Apparel+(unofficial) Ratkin Apparel Expanded Ratkin Weapons+ Ratkin Mechanoid Expaned Ratkin Ranged Weapon Expanded New Ratkin Gene Expanded Ratkin: Promised land Rul

  89. Real Gun Names for Vanilla and VE
    No 1.6
    weapons

    Real Gun Names for Vanilla and VE

    Made as a request, this mod renames firearms from vanilla as well as all Vanilla Expanded mods to their real life counterparts, made to be used with Combat Extended.

  90. Reaper Unit
    Stale
    management

    Reaper Unit

    The Reaper Unit is First seen during the colony wars fighting along side Terra Space Corps and used by Terra High Command as the go to Unit to handle Classified Operations and Guarding Black-sites vanished after the war was over now has made appearance as a Merc Force working wit

  91. RIMSide NSO Combat Armors
    Stale
    combat

    RIMSide NSO Combat Armors

    Mod添加了来自游戏《行星边际2》中纳能系统阵营风格的战斗护甲,造型设计基于游戏内的时装Black Ops系列外观。支持combat extended模组。 This mod adds some combat armors with style from the Nanite System faction in a online game .

  92. RPG-28
    No 1.6
    management

    RPG-28

    This mod adds RPG-28, a powerful single use anti tank rocket launcher.

  93. Ruger Mini
    No 1.6
    management

    Ruger Mini

    AT THIS POINT I CONSIDER THIS MOD FINISHED.

  94. RW - Weapon Modularization
    No 1.6
    weapons

    RW - Weapon Modularization

    Alert!: I won't reply any issues unless you publish on GitHub Issues page or "Bug & Error Report" topic!!! As the name, This is a Weapon Modularization Mod, allow you modify your weapon in the game Combat Extended Supported 😎 Performance Optimizer NOT support for now 😓 Or you c

  95. S.T.A.L.K.E.R. - Combat Medicine
    No 1.6
    combat

    S.T.A.L.K.E.R. - Combat Medicine

    WELCOME TO S.T.A.L.K.E.R. - Combat Medicine! This mod adds 2 medical items from the STALKER universe that act as combat drugs similar to Go Juice or YAYO. This mod was funded by Paranautic on my Modding discord. Medkits - Medkits deliver medical compounds directly into the user's

  96. School Defense
    No 1.6
    management

    School Defense

    Stuffs for helping your children (and probably their cleaning robot friends) protect themselves.

  97. Stellic Arsenal
    management

    Stellic Arsenal

    Description: Content: Compatibility: Vanilla Psycast Expanded: Empire Warlord Psycasters can spawn with these weapons Vanilla Factions Expanded - Deserters: Deserters Network sells these weapons.

  98. Strain Tactics - Weapons
    Stale
    weapons

    Strain Tactics - Weapons

    /// THIS MOD WAS ORIGINALLY MADE FOR COMBAT EXTENDED /// Adds Weapons from the game Strain Tactics.

  99. Titanfall 2-Ronin
    Stale
    management

    Titanfall 2-Ronin

    A mod based on an Exosuit framework, adding the Ronin Titan from Titanfall 2.

  100. TMC - ModularWeapons Addon - SA58
    No 1.6
    management

    TMC - ModularWeapons Addon - SA58

    Mod Info For CE users: If the mod failed to patched with CE enabled, try have a copy of CE in your Rimworld's mod folder instead of using the workshop file.

  101. Tox Weapons Pack
    Stale
    weapons

    Tox Weapons Pack

    Description: Adds 8 Tox Weapons based on Fletcher and Toxblade from Vanilla Factions Expanded - Empire, and drafting stances for them Balance: These weapons are all balanced around VE-Empire's Toxblade and Fletcher, some maybe a bit better.

  102. TR-7 Ambassador of the Brand
    No 1.6
    management

    TR-7 Ambassador of the Brand

    Adds TR-7 "Ambassador of the Brand" Armor set and AR-23 "Liberator" (Standard and SUMY colors) from the game HELLDIVERS™ 2 This is a bit rushed and I'm too lazy to come up with stats, so I just copy+pasted stats for Recon armor and Assault Rifle.

  103. Type 05 Police Revolver
    No 1.6
    management

    Type 05 Police Revolver

    Added Type 05 Police Revolver from China, a riot control gun which cause very low damage.

  104. Uncharted Weapons
    Stale
    weapons

    Uncharted Weapons

    If you would like to support me I made myself a Kofi page, so if you would like to donate so I can continue to publish more mods like this one, it would be very helpful!

  105. Urbworld Weaponry SDS
    Stale
    weapons

    Urbworld Weaponry SDS

    Vanilla-only, "Homing" capabilities are available with Vanilla Expanded Framework!

  106. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  107. Vanilla XCOM Laser Weapons
    Stale
    weapons

    Vanilla XCOM Laser Weapons

    Adds vanilla-style laser weapons from XCOM: Enemy Unknown (Enemy Within), featuring custom gunshot sounds and laser beams.

  108. Vanilla XCOM Magnetic Weapons
    Stale
    weapons

    Vanilla XCOM Magnetic Weapons

    Adds vanilla-style magnetic weapons from XCOM 2 and War of the Chosen, featuring custom gunshot sounds.

  109. Vanilla XCOM Plasma Weapons
    Stale
    weapons

    Vanilla XCOM Plasma Weapons

    Adds vanilla-style plasma weapons from XCOM 2 and War of the Chosen, featuring custom gunshot sounds, aiming sounds and lots of beams.

  110. Vanilla XCOM Weapons
    Stale
    weapons

    Vanilla XCOM Weapons

    Adds various vanilla-style weapons from XCOM 2, featuring custom gunshot sounds.

  111. Vaults of Vagar
    management

    Vaults of Vagar

    Introduction This is my first mod in the Vaults of Vagar series, which aims to introduce weapons, armor and other equipment heavily inspired by Warhammer 40k and, to some extent, Warhammer Fantasy.

  112. Vaults of Vagar: Melee Armaments
    Stale
    weapons

    Vaults of Vagar: Melee Armaments

    Introduction This mod expands the selection of melee weapons used by the Vagar - a faction of reclusive space-faring smiths and engineers introduced by the Vaults of Vagar series.

  113. VSSK/VKS "Vykhlop"
    No 1.6
    management

    VSSK/VKS "Vykhlop"

    Adds VSSK "Vykhlop" into the game as Heavy Sniper Rifle.

  114. VVE - Secondary Weapons
    Stale
    weapons

    VVE - Secondary Weapons

    Vanilla Vehicles Expanded - Secondary Weapons addon Adds secondary weapons into VVE combat vehicles, and then some.

  115. Warhammer 40.000 - Imperium Weaponry
    No 1.6
    weapons

    Warhammer 40.000 - Imperium Weaponry

    Warhammer 40.000 - is a collaborative project between many artists and coders to bring vanilla taste into the blood of Warhammer world. The motto of this project is: "Vanilla art, vanilla balance, fuck the VOID". We welcome your feedback and support with donations. Whole mod and

  116. XM8
    No 1.6
    management

    XM8

    Added the once-popular XM8 gun family.

  117. ZPU-1/2/4
    Stale
    management

    ZPU-1/2/4

    Combat Extended only "Also, you ever considered making the lighter, 14.

  118. ZU-23-2
    Stale
    management

    ZU-23-2

    Combat Extended only Adds a ZU-23-2 Autocannon.

  119. Cinders of the Embergarden
    Stale
    management

    Cinders of the Embergarden

    Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs

  120. Cinders Eroded Weapons Extended (Forked)
    ↑ Updated
    weapons

    Cinders Eroded Weapons Extended (Forked)

    Before walker turrets and war machinery officially saw service on the wasteland, the Cinders' fighting was no different from the bloody strife in every corner of this universe—endless cannon fodder was herded onto charred battlefields, either charging in rust-eaten vehicles or co

  121. 30mm Navy Turret
    Stale
    combat

    30mm Navy Turret

    Professional 30mm Shipborne Anti-Aircraft Weapon Systems for RimWorld This mod adds two high-performance CIWS (Close-In Weapon System) turrets to enhance your colony's anti-aircraft defense, designed for the Combat Extended (CE) mod.

  122. [CE] 20x102mm Armalite Hand Cannon
    Stale
    management

    [CE] 20x102mm Armalite Hand Cannon

    A daring reimagining of firearm design, proving that just because you can mount a 20mm shell to an AR lower doesn’t mean you should.