// Steam Workshop · by Leutian Kane

Warhammer 40k mods

Just the Mods i use for my warhammer 40k playthru

Load order

282 mods
  1. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  2. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  3. Anomaly Hotfixes
    Stale
    management

    Anomaly Hotfixes

    Anomaly mod-interactions hotfixes: Ghoul and Shamblers melee skills Vein mining for modded metals Please give your support to Allow Tool Ghoul Fix.

  4. Anomaly Pawns Have Xenotypes
    No 1.6
    management

    Anomaly Pawns Have Xenotypes

    A simple mod to add xenotypes to Anomaly random joiners, such as the Timeless One.

  5. Better Map Sizes
    Stale
    management

    Better Map Sizes

    Enables custom map sizes through the Advanced menu on the world map during map generation.

  6. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  7. Blueprints
    No 1.6
    management

    Blueprints

    Blueprints allow the quick construction of repetitive rooms/areas.

  8. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  9. CloseAll
    Stale
    management

    CloseAll

    A mod that adds an alert above the letters allowing you to close all at once.

  10. Colony Manager Redux
    ↑ Updated
    management

    Colony Manager Redux

    Colony Manager Redux is ilyvion's new and improved take on Fluffy's Colony Manager.

  11. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  12. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  13. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  14. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  15. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  16. Faction Customizer
    Stale
    management

    Faction Customizer

    -- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.

  17. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  18. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  19. Healer Mech Serum Choice
    Stale
    combat

    Healer Mech Serum Choice

    Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.

  20. Hospital
    ↑ Updated
    management

    Hospital

    Description: This mod adds a new event type "Patient arrived".

  21. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  22. Hospitality: Casino
    management

    Hospitality: Casino

    Want to squeeze some more silver out of the pockets of your guests?

  23. Hospitality: Spa
    Stale
    management

    Hospitality: Spa

    Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene.

  24. Hospitality: Storefront
    management

    Hospitality: Storefront

    Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.

  25. Hospitality: Vending machines
    Stale
    management

    Hospitality: Vending machines

    Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.

  26. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  27. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  28. Inject Genes
    Stale
    management

    Inject Genes

    Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys

  29. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  30. Integrated Genes
    management

    Integrated Genes

    This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.

  31. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  32. Labels on Floor
    No 1.6
    management

    Labels on Floor

    Draws the names of rooms, stockpiles and growing zones as labels on the floor, like Prison Architect does.

  33. Locks
    Stale
    management

    Locks

    Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or a

  34. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  35. Misc. Robots
    management

    Misc. Robots

    This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin

  36. OgreStack
    Stale
    management

    OgreStack

    Mod for customizing stack sizes.

  37. Natural Paths
    Stale
    management

    Natural Paths

    A simple mod that adds paths for all biomes in vanilla + more!

  38. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  39. Portraits of the Rim
    Stale
    management

    Portraits of the Rim

    Howdy! Welcome to Portraits of the Rim, a dynamic portrait generation mod! Penny Painter has one humble goal - to paint every face on the Rim. In order to accomplish this seemingly impossible task, 8000+ assets have been drawn (650+ are unique faces based on gender, age, and trai

  40. Psychology (unofficial) v1.1-1.6
    Stale
    management

    Psychology (unofficial) v1.1-1.6

    External 1.5 download with source files This is an unofficial update of The Word-Mule's Psychology mod for Rimworld v1.1. It's a complex overhaul to pawns social interactions, which adds psyche system where each pawns is unique (original 1.0 mod and full legacy description here:

  41. Repair at Crafting Bench
    Stale
    management

    Repair at Crafting Bench

    1.6 supported, although I haven't tested much on it, so it may be buggy. Please report bugs below. Lets you repair weapons/armor/clothes at the original workbenches you crafted them on, without needing extra mending workbenches. Features Completely repair durability on items usin

  42. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  43. Research Tree (Continued)
    management

    Research Tree (Continued)

    Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res

  44. Rimsential - Spaceports (Continued)
    management

    Rimsential - Spaceports (Continued)

    Original mod by SomewhereOutInSpace/Orpheusly MIT License All the same - if the original author requests it, I will remove this update.

  45. RimTraits - General Traits
    Stale
    management

    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  46. RT Solar Flare Shield
    Stale
    combat

    RT Solar Flare Shield

    Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.

  47. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  48. Searchable Menus
    Stale
    management

    Searchable Menus

    Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).

  49. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  50. Show Mod Updates
    Stale
    management

    Show Mod Updates

    This mod adds info about what mods have updated since you last saved your game.

  51. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  52. Sleep Meditation
    Stale
    management

    Sleep Meditation

    update to 1.6 !!!warning: the mod may have bugs, use at your own risk original mod here Psyfocus gain while sleeping. You can voluntarily support me here:

  53. Smarter Visitors
    Stale
    management

    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  54. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  55. Spartan Foundry Warcraft (Continued)
    management

    Spartan Foundry Warcraft (Continued)

    Update of Trunkens mod Makes all marine armors by Spartan Foundry craftable: List of Warcraft - Powered Assault Armor + Powered Assault Armor Helmet *present - Engineer Power Armor + Engineer Power Armor Helmet - Explorer Power Armor + Explorer Power Armor Helmet - Grenadier Powe

  56. Spread The Word (Continued)
    Stale
    management

    Spread The Word (Continued)

    Update of crazedmonkey231s mod - Opened the strings for translation A couple of simple harmony patches that aims to convert other factions to your ideoligion.

  57. Stonecutting Extended
    management

    Stonecutting Extended

    Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.

  58. Terraform Rimworld
    Stale
    management

    Terraform Rimworld

    last update: 2025-07-21 build for RimWorld 1.

  59. Therapy
    No 1.6
    management

    Therapy

    This mod allows you to let skilled colonists perform therapy on others to remove negative memories.

  60. Trading Control
    management

    Trading Control

    What it does. Trading Control has expanded since it's first inception, being a simple place to direct traders, and stop them trampling over your colony! Trading Control now allows you to manage your local Visitors and Traders more effectively. - Designate a Trading area around a

  61. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  62. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  63. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  64. Vanilla Genetics Expanded
    management

    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  65. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  66. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  67. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  68. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  69. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  70. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  71. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  72. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  73. Wall Light
    No 1.6
    management

    Wall Light

    As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh

  74. Warhammer 40.000 - Genes [Discontinued - Try RimDark 40k]
    No 1.6
    management

    Warhammer 40.000 - Genes [Discontinued - Try RimDark 40k]

    This mod is discontinued, i'd suggest my spiritual successor RimDark 40k It introduces all 19 space marine geneseeds organs in the form of genes, 3 primaris geneseed genes, 4 psyker genes, 3 pariah genes, 10 chaos genes, 6 custodes genes and 6 primarch genes.

  75. Warhammer 40.000 - Imperium Weaponry
    No 1.6
    weapons

    Warhammer 40.000 - Imperium Weaponry

    Warhammer 40.000 - is a collaborative project between many artists and coders to bring vanilla taste into the blood of Warhammer world. The motto of this project is: "Vanilla art, vanilla balance, fuck the VOID". We welcome your feedback and support with donations. Whole mod and

  76. Warhammer 40.000 - Psycasts [Discontinued]
    No 1.6
    management

    Warhammer 40.000 - Psycasts [Discontinued]

    This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This mod introduces 5 psycaster paths, centered around sanctioned psycasts and psycasts for the chaos gods that employ psykers.

  77. Yayo's Combat 3 - Addon
    combat

    Yayo's Combat 3 - Addon

    Description A mod aiming to improve ammo handling of Yayo's Combat 3 through quality of life features.

  78. [XND] Turret Extensions (Continued)
    Stale
    combat

    [XND] Turret Extensions (Continued)

    Update of XeoNovaDans mod based on Netrve updated version Overview Turret Extensions is a multi-purpose mod that does the following: Fixes several vanilla bugs such as inaccurate cooldown/warmup stat readouts, pawns always facing south when manning turrets, and siegers potentiall

  79. UNSC Vehicles Halo (Continued)
    Stale
    management

    UNSC Vehicles Halo (Continued)

    Update of Mr Scoots mod Stats UNSC Pelican 700 kg capacity 1-13 passengers For over a century, Pelican dropships have been the UNSC’s best and most prominent method of troop and materiel transportation in its various military endeavors.

  80. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  81. Rimsential - Total Control: Continued
    ↑ Updated
    management

    Rimsential - Total Control: Continued

    Enables the deep customization of faction pawns This is the continued version of the Rimsential - Homebound mod handed over to the community by Orpheusly and continued with their permission.

  82. RimHammer40k - GreyKnights
    Stale
    management

    RimHammer40k - GreyKnights

    Added War hammer 40k Grey Knights related weapon and apparel Powerful for sure as an Ultra tech, but expensive if you have any issue using the mod please report in

  83. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  84. Prison Commons (Continued)
    management

    Prison Commons (Continued)

    Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.

  85. Prison Labor
    Stale
    management

    Prison Labor

    Description This mod force prisoners to work.

  86. Prisoner Arena (Continued)
    management

    Prisoner Arena (Continued)

    Update of Gl0b on Steams mod - Fights can now go on until death - A scoreboard saves the names of all winners - Slaves and prisoners that win can now be released as reward as well as getting glory - Spectators stand outside of the gray area to enable construction of fences around

  87. Prisoner Utils
    Stale
    management

    Prisoner Utils

    A collection of quality of life improvements related to the handling of prisoners.

  88. Pawnmorpher
    Stale
    management

    Pawnmorpher

    Updated for 1.6. Ever wanted to be a mad scientist with a stocked shelf of various mutagens to unleash upon the world? Or perhaps a cheery farmer with a large herd of barnyard livestock...wait, did that sheep just talk? With Pawnmorpher, you can bring an array of mutagenic items

  89. ModularWeapons
    No 1.6
    management

    ModularWeapons

    IMPORTANT NOTICE New version of this mod is available here for 1.

  90. Milkable Colonists (Continued)
    Stale
    management

    Milkable Colonists (Continued)

    Update of Ziehns mod - Removed legacy HugsLib requirement Added races Moyos RimPonk Little faires Paniel the Automata Mofy the WhiteFox in a Cold Land Race Resurreviewy the nxious about immortality race Sweety the MilkChocolate Soul Race Glassy the Earth Running Race LegacyFairy

  91. Gastronomy
    No 1.6
    management

    Gastronomy

    No longer maintained Note that this mod is no longer maintained by Orion.

  92. Gas Traps And Shells
    Stale
    management

    Gas Traps And Shells

    ***Please note YOU PEOPLE KEEP ME MOTIVATED, keep commenting and telling me what you like or dislike so I can adjust or help*** By popular demand I am adding a button for this: Support me on Ko-fi This is an update to a great mod from Distman, he has given me permission to take o

  93. Dual Wield [Dev]
    Stale
    management

    Dual Wield [Dev]

    1.4/1.5 Tweaks Compatability Tweaks, should no longer conflict with other mods that patch PawnRenderer.DrawEquipmentAiming now transpiles DrawEquipment instead of destructively prefixing it. Original Mod <----LINK You need to unsub from the original to use this Pistols are boring

  94. Custom Prisoner Interactions
    management

    Custom Prisoner Interactions

    Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

  95. Coventech flight and expansion Core
    management

    Coventech flight and expansion Core

    This is the Core required for all current and Future Coventech Published mods This holds shared resources, xmls and C# this is absolutely required.

  96. Cure Blight (Continued)
    Stale
    management

    Cure Blight (Continued)

    Update of Vicakis mod - Added gizmos on affected plants to cure it or all plants, similar to the cut-gizmo Add an order to mark blighted plants.

  97. Craft Mechtech Chips
    Stale
    management

    Craft Mechtech Chips

    Craft Signal chips, Powerfocus chips and Nano structuring chips.

  98. COF's Execute -R18G
    No 1.6
    management

    COF's Execute -R18G

    Added: +With English translation +Several additional instruments of torture: meat grinder, iron virgin, triangle horse, noose, spike ++Each torture building can be used as entertainment supplies and chairs (only for masochistic pawn), beds (you should manually avoid non masochist

  99. Child Sized Armor
    Stale
    combat

    Child Sized Armor

    There are two types of people on the rim; those who feel it's unethical to create equipment that promotes use of child soldiers, and those who feel it's unethical to send your child soldiers into battle without proper equipment.

  100. Build From Inventory
    No 1.6
    management

    Build From Inventory

    Construction will use things in your colonist or pack animal's inventory.

  101. Butcher Rotten
    Stale
    management

    Butcher Rotten

    Description: This mod makes butchering rotting corpses possible, yielding adjustable/reduced amounts of leather, meat and other products, like elephant tusks and thrumbo horns, if desired.

  102. Cake, Tea, and War Crimes
    Stale
    management

    Cake, Tea, and War Crimes

    Rationale for Making this Mod I recently started my first cannibal only play-through of RimWorld and came to an epiphany: RimWorld needs more mods that add food that can be cooked with human meat.

  103. Cash Register
    Stale
    management

    Cash Register

    No longer maintained Note that this mod is no longer maintained by Orion.

  104. Auto-Extract Genes
    Stale
    management

    Auto-Extract Genes

    Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown.

  105. Athena Framework
    No 1.6
    management

    Athena Framework

    Athena is an advanced framework that contains multiple tools and features for both XML and C# modders.

  106. Asimov
    Stale
    management

    Asimov

    After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.

  107. Artillery Gun
    Stale
    weapons

    Artillery Gun

    Have you ever had a mortar barrage fail to hit even a single target?

  108. Growth Accelerator
    Stale
    management

    Growth Accelerator

    Adds a growth vat accelerator, that increases growth speed at the cost of electricity and nutrition.

  109. Orbital Book Merchants
    Stale
    management

    Orbital Book Merchants

    This mod adds an orbital book merchant who travel all over in search of knowledge to store and sell.

  110. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  111. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  112. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  113. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  114. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  115. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  116. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  117. Vanilla Psycasts Expanded - Puppeteer
    Stale
    management

    Vanilla Psycasts Expanded - Puppeteer

    Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle

  118. [FSF] Advanced Bionics Expansion
    medical

    [FSF] Advanced Bionics Expansion

    Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required.

  119. Craftable 40K Cybernetics (Patch)
    No 1.6
    management

    Craftable 40K Cybernetics (Patch)

    The omnissiad needs you to bring the truth of his words to the RIM , so no more will you be obliged to wait for a trader to bring you the great gifts given by the adeptus mechanicus ( and other less savory characters) YOU can now research and craft all the new cybernetics and liv

  120. Warhammer 40.000 - Ideology [Discontinued]
    No 1.6
    management

    Warhammer 40.000 - Ideology [Discontinued]

    This mod is discontinued, i'd suggest my spiritual successor RimDark 40k Structures A total of 6 new structures are added: Imperium of Mankind, Undivided, Khorne, Slaanesh, Nurgle and Tzeentch.

  121. Warhammer 40.000 - Cybernetics [Discontinued]
    No 1.6
    management

    Warhammer 40.000 - Cybernetics [Discontinued]

    This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This mod contains various cybernetics themed around 40k, some found in my dusty rulesbooks, others made up to complement them.

  122. Warhammer 40k SOS2 Patch
    No 1.6
    management

    Warhammer 40k SOS2 Patch

    Patch to add SOS2 stuff to armors They can now survive in space using WH40K armors.

  123. Warhammer 40.000 - Imperium Materials
    No 1.6
    management

    Warhammer 40.000 - Imperium Materials

    GrimForge 40.000 - is a collaborative project between many artists and coders to bring vanilla taste into the blood of Warhammer world. The motto of this project is: "Vanilla art, vanilla balance, fuck the VOID". We welcome your feedback and support with donations. Whole mod and

  124. Grimworld: Melee
    No 1.6
    management

    Grimworld: Melee

    I'm here once again with another pack of grimdark armaments, this time to satisfy those who want to get up close and personal.

  125. W40K: Thunder Warriors
    Stale
    management

    W40K: Thunder Warriors

    ◹🗲◸ 2.1 Faction update is out!◹🗲◸ This mod adds Thunder Warrior equipment from the Warhammer 40K Universe. It also adds in the Thunder Warriors as a faction in the world. They are extremely difficult to fight so I recommend keeping them neutral or allied until you are ready to

  126. Hawks Warhammer40K
    management

    Hawks Warhammer40K

    NEWS: 19.07.2025. Updated to 1.6 Did not do too much testing so let me know if something is broken. 08.05.2024. Lots of things were adjusted, like layers, armor and weapon sizes, weapon positions etc... most screenshots you see are outdated but I am just too lazy to make new ones

  127. RimHammer40k -Dreadnought
    Stale
    management

    RimHammer40k -Dreadnought

    added dreadnought as a type of warcasket,it is expensive but with a colossus body and armour.

  128. Reel's Turret Pipeline - 40k Angels of Death Patch
    No 1.6
    combat

    Reel's Turret Pipeline - 40k Angels of Death Patch

    Changelog: MM.DD.YYY - 05.10.2025: Initial 1.5 Upload Details: This mod patches turret from Grimworld 40,000 - Angels of Death to use the turret pipeline from Reel's Turret Pipeline. Included turrets: Astartes Bolter Turret Known Issues: - Leave any issues in the comments and I w

  129. Reel's Turret Pipeline - 40k Astra Militarum Patch
    No 1.6
    combat

    Reel's Turret Pipeline - 40k Astra Militarum Patch

    Changelog: MM.DD.YYY - 05.10.2025: Initial 1.5 Upload Details: This mod patches turrets from Grimworld 40,000 - Hammer of the Imperium to use the turret pipeline from Reel's Turret Pipeline. Included turrets: Heavy Bolter Heavy Autocanon Tarantula Bolter Turret Known Issues: - Le

  130. Astartes
    management

    Astartes

    If you enjoy my work, you can support me!

  131. RimDark 40k - Mankinds Finest
    management

    RimDark 40k - Mankinds Finest

    TL;DR This mod adds new xenotypes, including Thunder Warriors, Custodes, Firstborn Space Marines, Primaris, Primarchs, Living Saints from the Warhammer 40K universe.

  132. RimDark 40k - Framework
    management

    RimDark 40k - Framework

    This mod is purely a framework, it contains resources that are shared between our mods (mostly Warhammer 40k), and features that other modders can user for their mods should they so wish.

  133. RimDark 40k - Black Templars
    management

    RimDark 40k - Black Templars

    This mod is an Addon to RimDark 40k - Mankind's Finest and serves as a template of sorts for other modders, demonstrating how you could add other/your own custom chapters to the RimDark 40k - Mankind's Finest chapter repertoire.

  134. SRTS Submod - Valkyrie Gunship (Continued)
    Stale
    management

    SRTS Submod - Valkyrie Gunship (Continued)

    Update of Col.Rices mod The Astra Militarum's greatest air support asset are now in your hand. Guardsman, serve the Emperor wells. This submod of SRTS Expanded adds in the Valkyrie Gunship from the Universe of Warhammer 40K. The Valkyrie Gunship are equivalent to the SRTS Tier II

  135. Angels of Death - Grenade Arsenal
    Stale
    weapons

    Angels of Death - Grenade Arsenal

    Astartes Grenade Belts This mod currently adds two grenade belts from the Warhammer 40k universe: the Astartes Frag Grenade Belt and the Astartes Krak Grenade Belt, both specially crafted for the Adeptus Astartes.

  136. Primarch Liquors
    Stale
    management

    Primarch Liquors

    This mod adds alcoholic beverages dedicated to the primarchs from the Warhammer 40k universe: Lion El'Jonson Liquor - a noble liquor with herbal notes that calms the mind and increases melee accuracy Sanguinius Cider - divine fruit cider that inspires great deeds and awakens ange

  137. GrimWorld 40,000 - Dead Men
    Stale
    management

    GrimWorld 40,000 - Dead Men

    “IN LIFE, WAR. IN DEATH, PEACE. IN LIFE, SHAME. IN DEATH, ATONEMENT.” Hello all Warhammer 40,000 fans. This is our dedicated Death Korps of Krieg module for the "GrimWorld 40,000" mod series, part of our "Regiments of Renown" subseries. This subseries focus on each regiment on an

  138. RimDark 40k - Howl's Insignias and Decorations
    furniture

    RimDark 40k - Howl's Insignias and Decorations

    Hello! Going to come out and say this mod is still very much a work in progress! Every texture was made by me, with coding done by Ferpo11, Arlene and the Rimdark team. Please check out Shadow's Chapters mod that co-exists with my mod and Ferpo11's badges! Chapter Insignias added

  139. Astartes Vehicles
    Stale
    management

    Astartes Vehicles

    We are excited to present you with a new mod that brings five distinct Space Marine vehicles from the WARHAMMER 40.

  140. RimDark 40k - Steel Confessors
    Stale
    management

    RimDark 40k - Steel Confessors

    Add Steel Confessors, Mechanicus created Chapter for RimDark 40k - Mankind's Finest made by Phonicmas, Mewn Goddess and Grim Cheese.

  141. RimDark 40k - Sons of the Phoenix
    Stale
    management

    RimDark 40k - Sons of the Phoenix

    Add the Sons of the Phoenix, Ultima Founding Chapter for RimDark 40k - Mankind's Finest made by Phonicmas, Mewn Goddess and Grim Cheese.

  142. RimDark 40k - Star Phantoms
    Stale
    management

    RimDark 40k - Star Phantoms

    Add Star Phantoms, 23rd Founding Chapter for RimDark 40k - Mankind's Finest made by Phonicmas, Mewn Goddess and Grim Cheese.

  143. MIM - WH40k Core
    management

    MIM - WH40k Core

    What is this mod? This is core library of my Warhammer 40k themed mod sets. This mod itself doesn't give you any function, but it contains most of code that makes each faction's game mechanism works. To properly use my mod set, you need to subscribe this mod, Weapons mod and at l

  144. Warhammer 40,000: Imperium Names
    Stale
    management

    Warhammer 40,000: Imperium Names

    Adds a basic Imperium culture plus namelists for pawns, factions, and settlements taken from Warhammer 40k sourcebooks and fiction.

  145. Warhammer 40,000: Backstories
    management

    Warhammer 40,000: Backstories

    Adds 132 backstories for childhood and adulthood, currently focusing on the regular humans of the Imperium.

  146. Rimdark 40K - Ranks of the imperium
    Stale
    management

    Rimdark 40K - Ranks of the imperium

    This is an unofficial addon for the RimDark 40K framework that add 30+ new ranks based on the hierarchy of the Astra Militarum (the tree was modified on the last version, i can't update the graph for the moment) My goal was to ship a basic version as fast as possible—for the peop

  147. LK Stuffable RimDark Gear
    Stale
    management

    LK Stuffable RimDark Gear

    Patch that makes all Power Armor in RimDark stuffable (ie can build it for original cost plus 100 of metals from any mod you have installed as well) If Vanilla Expanded Framework is installed all Power Armors get a shield bubble similar to VAE's ranged shield belt but made to fit

  148. Auto Arm
    management

    Auto Arm

    Automatic weapon equipping designed to feel like vanilla.

  149. Corpse Starch
    Stale
    management

    Corpse Starch

    Add the building "corpse starch dispenser", similar to nutrient paste dispenser, that process corpses into "edible" corpse starch meals, with the same 300% nutrient ratio advantage.

  150. Teleportarium
    management

    Teleportarium

    Teleportarium A 40k themed teleporter mod Description Bring the might of Imperial technology to your RimWorld colony with the Teleportarium!

  151. [WH40K]Adeptus Mechanicus: Magos Xenobiologis
    Stale
    management

    [WH40K]Adeptus Mechanicus: Magos Xenobiologis

    RimWorld 1.2, 1.3 This mod Adds factions from the Warhammer 40k universe to the game using weapons from my Armoury mod. Unless marked as Humanlike, races added by this mod are Not able to be captured/recruited/tamed (they are more like Mechanoids) Factions marked as Hidden do not

  152. RimDark 40k - MorePowerArmor
    combat

    RimDark 40k - MorePowerArmor

    Add three new armors set: MkX Phobos, MkX Gravis and Terminator Indomitus MkX Phobos: 20% less resistance than a MkX Tacticus, add 0.

  153. Legiones Astartes: Primarch
    Stale
    management

    Legiones Astartes: Primarch

    About Mod This mod add some equipment from Horus Heresy, Warhammer 40,000 sub-franchise from Game's Workshop.

  154. [WarHammer 40k] GeneSeed
    Stale
    management

    [WarHammer 40k] GeneSeed

    1.1, 1.2, 1.3 Update Please note i am Not the original Author of this mod, the description below is a direct copy of the original mods by AliceTries Gene-Seed the cure for rejection of the additional 19 organ implants on the path to becoming a super human. Mutates your pawns gene

  155. Rimdark 40K - Ranks of the Custodes
    Stale
    management

    Rimdark 40K - Ranks of the Custodes

    This is an unofficial Rimdark addon that adds Adeptus Custodes ranks The mod is mid-save compatible (maybe) planned updates: -New ranks -Some abilities -Sisters of silence As you can see the description is quite unfinished, because i have no idea how to do those, if you wanna hel

  156. Segmentum - Children of the Omnissiah
    ↑ Updated
    management

    Segmentum - Children of the Omnissiah

    “FROM THE MOMENT I UNDERSTOOD THE WEAKNESS OF MY FLESH, IT DISGUSTED ME ” — Magos-Dominus Reditus, Adeptus Mechanicus Children of the Omnissiah is a mod focused on depicting the Adeptus Mechanicus within the "Segmentum series" for RimWorld.

  157. Segmentum - Core
    ↑ Updated
    management

    Segmentum - Core

    Core is dedicated to hosting dependency files used by the "Segmentum" mods series for RimWorld.

  158. R&D - Power Throne
    management

    R&D - Power Throne

    Entomb a living pawn upon a Power Throne to project colony-wide psychic buffs across all maps and caravans.

  159. Tau Armory
    Stale
    management

    Tau Armory

    This mod adds the T'au Empire from Warhammer 40k as a faction with their own ideology and xenotype.

  160. Aped marines
    management

    Aped marines

    Have you ever found yourself with a new, fancy ascendency vial earned through.

  161. DOW I Voice Pack
    management

    DOW I Voice Pack

    This addon for Voice Acted Colonists adds space marine voice lines from DOW 1.

  162. [Z]40k Props and Decor
    furniture

    [Z]40k Props and Decor

    +++ Z40K: Decorative Props & Decals +++ Bring the grimdark of the 41st millennium to your colony.

  163. RimDark 40k - Mortarion Armor
    combat

    RimDark 40k - Mortarion Armor

    Hi everyone! In this RimDark add-on, I have added the unique armor and weapon of the Primarch of the 14th Legion - Mortarion. Added armor: Barbaran Plate A heavy, custom-built power armor suit designed by Mortarion, bypassing standard Imperial templates. It is constructed from de