// Steam Workshop · by Lunar Nepneus

Power Fantasy Sandbox, with options

Not fully lore friendly. Collection is focused on being able to make your pawns OP in time if you so choose with plenty of options like magic, psycasts, bionics, various weapons from various IP's. But, there is also plenty of content/animals like Pokemon/dragons etc. New enemy factions, and friendlies as well. There's something for everyone here.

Rimpy Mod Load Order Download:
https://drive.google.com/file/d/1qndD8Xo03R_jYimZ7V_1cRRK7379rW8L/view?usp=sharing

^click on export/import modlist in rimpy to find the saved files location at the top, select the file location and copy to make it easier for the next step. move/copy the downloaded load order and transfer the file you downloaded via the link posted here into that folder. From there, import it from Rimpy which should default to the location you moved the file to. This will automatically re-sort your load order in rimpy as i have it through trial and error of testing on my end so you don't have to. :)

ENSURE RIMPY MOD DATABASE STAYS IN THE DISABLED WINDOW, NOT ENABLED
ALL DLC ARE NEEDED


Known Issues:

Rimworld of Magic done goofs vehicle framework if spells are used. Save your game and reload it after a raid, as an example. Itll work normally again.

Load order

388 mods
  1. [EXS] Rim Exosuit Battalion
    Stale
    management

    [EXS] Rim Exosuit Battalion

    ※muvluv modのほうでExosuit Frameworkを用いた戦術機が実装される予定のようなのでこのmodの更新は終了します。それは建前として単純に2Dアートを作れなかったんですが。 *Since tactical surface fighters using the Exosuit Framework are scheduled to be implemented in the muvluv mod, updates for this mod will cease.

  2. [RH2] Deathstroke Armor
    Stale
    combat

    [RH2] Deathstroke Armor

    The Promethium Armor, also known as the Deathstroke Armor, is the embodiment of ruthless efficiency, where excellence always demands a high price.

  3. [RH2] Faction: Bounty Hunters
    Stale
    management

    [RH2] Faction: Bounty Hunters

    Bounty Hunters, glorified mercenaries out for fortune in a cruel Outer RimWorld where the defenseless may have nowhere to run and nowhere to hide.

  4. [RH2] Faction: Gruppa Krovi
    Stale
    management

    [RH2] Faction: Gruppa Krovi

    Backed and funded by The FSSR (Federation of Soviet Socialist Republics), Gruppa Krovi is a notorious Soviet based PMC (Private Military Company) sent to do the dirty work that the Federation's Red Army can't be officially tied to.

  5. [RH2] Faction: The Rangers
    Stale
    management

    [RH2] Faction: The Rangers

    In a cold and cruel world where there is no rule of law, a brave few stand in the way between the sheep and the wolves.

  6. [RH2] Faction: Utilitarian
    Stale
    management

    [RH2] Faction: Utilitarian

    Utilitarian. Titan Corp's Private Military and Security Company. Closely tied with Union Aerospace Corporation, Utilitarian is part of the Armed Response Coalition (ARC) initiative. They patrol the Outer Rim to help develop local communities who seek their services in order to he

  7. [RH2] Hand-To-Hand
    Stale
    management

    [RH2] Hand-To-Hand

    Perform Hand-To-Hand abilities to have an advantage over your opponent in melee combat.

  8. A RimWorld of Magic - Wight Class
    Stale
    management

    A RimWorld of Magic - Wight Class

    Adds the Wight Class: Wights are creatures born either through perverted resurrection of the dead, the image of life granted by hatred and violence, or death at the draining hands of another wight.

  9. Alpha Bees
    Stale
    management

    Alpha Bees

    Breed bees to generate all kinds of resources!

  10. Alpha Implants
    management

    Alpha Implants

    Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.

  11. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  12. Alpha Mythology
    No 1.6
    management

    Alpha Mythology

    Features Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources.

  13. Alpha Prefabs
    management

    Alpha Prefabs

    Features Adds more than 200 Prefab structures that can be bought by the player to create awesome looking colonies.

  14. Alpha Vehicles - Neolithic
    Stale
    management

    Alpha Vehicles - Neolithic

    Features - 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure - 2 new traction modes

  15. Amplified Mobility Platform
    Stale
    management

    Amplified Mobility Platform

    the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wi

  16. Ancient urban ruins
    Stale
    management

    Ancient urban ruins

    DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

  17. Armor Racks
    Stale
    combat

    Armor Racks

    NOTE: There will be no further updates to this mod.

  18. Beliar Xenotype
    Stale
    management

    Beliar Xenotype

    This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.

  19. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  20. Big and Small - Genes & More
    management

    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  21. Biological Warfare
    Stale
    management

    Biological Warfare

    Biological Warfare aims to introduce a whole new type of deadly arsenal: biological weapons.

  22. Biomes! Core
    management

    Biomes! Core

    This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.

  23. Biomes! Fossils
    Stale
    management

    Biomes! Fossils

    Changelog: Please check the change notes tab Build your own museum with Biomes!

  24. Biomes! Islands
    No 1.6
    management

    Biomes! Islands

    This mod adds several types of islands for your enjoyment, from tropical to arctic!

  25. Biotech Expansion - Core
    Stale
    management

    Biotech Expansion - Core

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  26. Biotech Expansion - Mammalia
    Stale
    management

    Biotech Expansion - Mammalia

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  27. Biotech Expansion - Mythic
    Stale
    management

    Biotech Expansion - Mythic

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  28. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  29. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  30. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  31. Caravan Mood Buff
    Stale
    management

    Caravan Mood Buff

    Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?

  32. Cash Register
    Stale
    management

    Cash Register

    No longer maintained Note that this mod is no longer maintained by Orion.

  33. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  34. Choose Wild Animal Spawns
    Stale
    management

    Choose Wild Animal Spawns

    This mod is a successor to claustros mod Disable Wild Animal Spawns The major difference is that this version allows you to define the spawn-rate per biome per animal instead of the on/off selection.

  35. Civilization Beyond Earth
    management

    Civilization Beyond Earth

    Adds weapons and armors from Civilization Beyond Earth Changes from old mod include -Weapons redrawn -Custom Projectiles -Some helmets and armors redrawn -Major re balance Credits -JangoDsoul Art -BlackMarket420 Art -TaranChuk Coding -Samuel Gray Coding Combat Extended Patch Not

  36. Combat Psycasts
    Stale
    combat

    Combat Psycasts

    Commissioned mod for Rimworld that aims to provide more combat-oriented psycasts options.

  37. Det's Xenotypes - Venators
    Stale
    management

    Det's Xenotypes - Venators

    Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.

  38. Digimon
    Stale
    management

    Digimon

    Unleash the power of the Digital World in RimWorld!

  39. Divine Order
    Stale
    management

    Divine Order

    Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.

  40. Dragon Genetics
    management

    Dragon Genetics

    Adds dragon genetics from Dragons Descent to Vanilla Genetics Expanded, as well as nine hybrids: the dracowolf, dracoraptor, thrumdragon, dragonrat, gastragon, dracharachnid, dracodile, cassodragon, and aviagon.

  41. Dubs Performance Analyzer
    Stale
    management

    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  42. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  43. EDF Mechs
    Stale
    management

    EDF Mechs

    This mod is an add-on for Exosuit Framework.

  44. Equipment Manager
    management

    Equipment Manager

    Equipment Manager Equipment Manager automates how your colonists equip weapons and tools based on configurable loadout rules.

  45. Exosuit Framework
    management

    Exosuit Framework

    An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

  46. Faceless Man Xenotype
    Stale
    management

    Faceless Man Xenotype

    Faceless Ones The Faceless Ones' origins are shrouded in mystery, with some claiming they are the byproduct of laboratory experiments in the pursuit of the ultimate human, while others recount that they were selectively bred to serve as stand-ins for dignitaries in public setting

  47. Factories: Re-Examined
    No 1.6
    management

    Factories: Re-Examined

    Ever played VFE - Mechanoids and thought, "These factories are cool, but they just don’t seem worth it?

  48. Fast Meals
    Stale
    management

    Fast Meals

    : v1.0 This little commissioned mod adds two new meal types to the game: Normal and Deluxe fast meals. These can be cooked at a stove and are way faster to prepare, but they slowly produce an unhealthy diet negative effect on your colonists as they consume more and more of them.

  49. Floordrawings
    Stale
    management

    Floordrawings

    Adds 19 more Floordrawings for your children to draw.

  50. Forest Gods
    Stale
    management

    Forest Gods

    The old stories say that something powerful lurks in the darkest depths of the forest.

  51. Fortifications - Medieval
    Stale
    combat

    Fortifications - Medieval

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  52. Gastronomy
    No 1.6
    management

    Gastronomy

    No longer maintained Note that this mod is no longer maintained by Orion.

  53. Generate Double Xenotypes
    No 1.6
    management

    Generate Double Xenotypes

    An extremely simple mod to allow xenogerm races to spawn over a germline race.

  54. Glowing eyes genes
    Stale
    management

    Glowing eyes genes

    Adds a variety of genes that give their pawns glowing eyes.

  55. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  56. Greyscythe Cybergenetics
    No 1.6
    management

    Greyscythe Cybergenetics

    Have you ever wanted colonists who could pick a fight with the best of them, but didn't trivialise the entire game with their massive non-combat capabilities?

  57. Guarding Pawns
    Stale
    management

    Guarding Pawns

    Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.

  58. Hard Times: Hair and Beards
    Stale
    management

    Hard Times: Hair and Beards

    Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.

  59. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  60. Hemogen Extractor
    Stale
    management

    Hemogen Extractor

    This mod adds Hemogen Extractor - building that allows you to extract hemogen packs from poor raiders and other lads!

  61. Henshin Core Mod
    management

    Henshin Core Mod

    现有内容 now mods 便携动力装甲(Portable Power Armor) 边缘世界机械铠甲(Menchanoid Armor) 金色魔方装甲(Golden Cube Armor) 这是什么?

  62. Henshin-Mechanoid Armor
    Stale
    combat

    Henshin-Mechanoid Armor

    这是什么? What is this? 需要前置模组【Henshin Core Mod】。增加了一种机械体装甲的召唤器,以及一项新研究 Requires the MOD . Added a summoner for mechanoid armor, and a new research 机械体装甲召唤腰带 Mechanoid Armor Henshin Belt 穿戴式腰带。激活后给使用者穿上【机械体装甲】。 Wearable belt. Activate to put on the user. 机械体装甲 Mechanoid Armor 激活变身道具后

  63. Henshin-Portable Armor
    No 1.6
    combat

    Henshin-Portable Armor

    这是什么? What is this? 需要前置模组【Henshin Core Mod】。增加了一种便携式海军装甲的召唤器,以及一项新研究 Requires the front module . Added a summoner for portable naval armor, and a new research 强化动力装甲召唤器 Reinforced Power Armor Henshin Device 穿戴式手镯。激活后给使用者穿上【强化动力装甲】。 制作材料:动力装甲、动力装甲头盔、跳跃背包、高级零部件x5、AI核心 Wearable bra

  64. Home Sweet Home
    ↑ UpdatedNo 1.6
    management

    Home Sweet Home

    About Ever wish your colonists could feel the same relief and joy you do when friends or family return from a long trip?

  65. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  66. Hospitality: Storefront
    management

    Hospitality: Storefront

    Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.

  67. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  68. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  69. Immortals
    Stale
    management

    Immortals

    Just as a heads up, I have two kid who I am taking care of full time, modding time and energy is very low They are immortal, they have inside them blood of kings.

  70. Infused
    No 1.6
    management

    Infused

    A unique way to make unique items for your special colonists: Randomly enchants equipment.

  71. Integrated Genes
    management

    Integrated Genes

    This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.

  72. Integrated Implants
    management

    Integrated Implants

    Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.

  73. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  74. Karmi's Factions - Newworld
    No 1.6
    management

    Karmi's Factions - Newworld

    This is the second module of a Xenotype Factions mod i've been working on since early april, many people helped me achieve this, and i thank them all.

  75. Karmi's Mods - Genes
    No 1.6
    management

    Karmi's Mods - Genes

    A small genes mod i made for the purpose of suplying missing genes for my xenotype factions mods.

  76. Kidnapped Pawns Die Less
    Stale
    management

    Kidnapped Pawns Die Less

    Info Ever wonder why you almost never see your kidnapped colonists ever again?

  77. Layered Wall Destruction
    Stale
    management

    Layered Wall Destruction

    Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.

  78. Less Stupid Romance Attempt (Continued)
    management

    Less Stupid Romance Attempt (Continued)

    Update of Dazz Aephiex mod - Removed legacy HugsLib requirement I long stopped playing rimworld myself and probably won't update any of these.

  79. Locks
    Stale
    management

    Locks

    Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or a

  80. Luciferium Expansion
    Stale
    management

    Luciferium Expansion

    This mod aims to add a balanced way of making money, producing Luciferium and Luciferium like drugs in late game.

  81. MakaiTech - Psycast
    management

    MakaiTech - Psycast

    Psycast path themed around essence in MakaiTech mod include 9 new class.

  82. Mantis race
    No 1.6
    management

    Mantis race

    The violent and hostile Mantis appear, to Humans anyway, to resemble man-sized Praying Mantises, although they are much more aggressive than their namesakes.

  83. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  84. Medieval Fantasy Themed Rare Resources
    Stale
    management

    Medieval Fantasy Themed Rare Resources

    This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.

  85. MIM - WH40k Core
    management

    MIM - WH40k Core

    What is this mod? This is core library of my Warhammer 40k themed mod sets. This mod itself doesn't give you any function, but it contains most of code that makes each faction's game mechanism works. To properly use my mod set, you need to subscribe this mod, Weapons mod and at l

  86. MIM - WH40k Psycast
    Stale
    management

    MIM - WH40k Psycast

    Some abilities need to be completely rebuilt for CE, but since I don't play CE very actively, I can't assure by when could I deliver it to you.

  87. Mines
    Stale
    management

    Mines

    Description The Mines, a place for your pawns to excavate the treasures of the earth.

  88. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  89. More Persona Traits
    Stale
    management

    More Persona Traits

    A mod that adds more than 100 new persona weapon traits for persona weapons with custom code effects, adds a handful of other additions & QoL features relating to persona weapons and provides documentation for modders to create their own traits.

  90. More Slavery Stuff
    Stale
    management

    More Slavery Stuff

    I don't like slave rebellions, but using a mod that disables them with no downside feels like cheating.

  91. Mushrooms is ok
    Stale
    management

    Mushrooms is ok

    I have a genetic mushroom intolerance, and it seems that Tynan may have it too.

  92. [Legacy Version] Nephilim Xenotype
    No 1.6
    management

    [Legacy Version] Nephilim Xenotype

    1.6 Nephilim mod HERE This mod adds a new Xenotype that is the counterpart to the sanguophage. They are quite rare and are most commonly found in the empire. This mod comes with careful balancing,custom sounds and a lot of effort. Enjoy This mod does not add any apparel,weapons o

  93. No Starting Research
    Stale
    management

    No Starting Research

    Allows you to start without research || This mod allows you to choose whether to start with starting research (vanilla start) by leaving everything as is, without playing with any options or without anything already researched by choosing one of the basic scenarios or by going in

  94. Nudist's Evasion
    Stale
    management

    Nudist's Evasion

    While there are obvious disadvantages to not having armor or protective clothing, it would be a mistake to underestimate the speed, agility, and footwork of an unhindered warrior.

  95. Pandora's Framework
    management

    Pandora's Framework

    Welcome to Pandora's framework, a mod which contains a collection of codes that will be used to a majority of my mods projects.

  96. Paramedics Feed Prisoners
    Stale
    management

    Paramedics Feed Prisoners

    Description This mod tweaks the Paramedics to allow them to feed prisoners in the same manner as the way they do for colonists.

  97. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  98. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  99. Portraits of the Rim
    Stale
    management

    Portraits of the Rim

    Howdy! Welcome to Portraits of the Rim, a dynamic portrait generation mod! Penny Painter has one humble goal - to paint every face on the Rim. In order to accomplish this seemingly impossible task, 8000+ assets have been drawn (650+ are unique faces based on gender, age, and trai

  100. Possessed Weapons
    Stale
    weapons

    Possessed Weapons

    In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.

  101. Prepatcher
    Stale
    management

    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  102. Prison Labor
    Stale
    management

    Prison Labor

    Description This mod force prisoners to work.

  103. Prisoners Dont Have Keys
    management

    Prisoners Dont Have Keys

    I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.

  104. Protoss's Psycasts - 星灵灵能能力
    Stale
    management

    Protoss's Psycasts - 星灵灵能能力

    以 Vanilla Expanded Framework 与 Vanilla Psycasts Expanded 框架为基础,依照星际争霸游戏内容,增加了几个星灵 ( Protoss )的灵能能力。需要皇权 DLC (Rimworld DLC - Royalty)和文化 DLC (Rimworld DLC - Ideology)。 根据评论区反馈,已删除英文版本; 兼容性可以参考 Vanilla Psycasts Expanded ,目前没有收到不兼容报告。 这是我第一次制作 MOD。由于本人学业繁忙,本 MOD 的兼容性与具体数值没有进行大范围测试与打

  105. Punch Button
    Stale
    management

    Punch Button

    An unarmed prisoner is escaping!

  106. [1.4-1.5] Quasimorph - Church Of Revelation armoury
    No 1.6
    management

    [1.4-1.5] Quasimorph - Church Of Revelation armoury

    Hey hey people . SGG1 here. Whip out your New Testament to passage of 1 Thessalonians 4:16-17 and recite as you pray to his holiness and load your 7.92 because sinners will be catching lead when rapture arrives. We cannot expect god to do all the work now can we?. Also for some r

  107. Quasimorph - Civil Resistance armoury
    No 1.6
    management

    Quasimorph - Civil Resistance armoury

    Hey hey people. SGG1 here. I am here to ask if you love state sponsored slavery, where at any point of time they can muzzle you and beat you senseless at slightest infraction of offense you may or may not have committed. If you don't, Tough luck buddy because today I declare my a

  108. [1.4-1.5] Quasimorph - Realware™ armoury
    No 1.6
    management

    [1.4-1.5] Quasimorph - Realware™ armoury

    Hey hey people . SGG1 here. Today i bring Carnage pattern series armor from Quasimorph armor into rim rim. Recommended by yours truly as coolest armor in the game. Mod now requires Quasimorph Main. It just localizes sound and CE Ammo. CE patch, and ammo ====Q&A==== -Q: CE? A: Yes

  109. Red's Performance Fixes (aka. Comp EggLayer Fix)
    No 1.6
    management

    Red's Performance Fixes (aka. Comp EggLayer Fix)

    TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah! I bet you're seeing the title image and

  110. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  111. RimCities
    management

    RimCities

    Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.

  112. Rimframe: Vatgrown Hate
    Stale
    management

    Rimframe: Vatgrown Hate

    The first mod in a series intended to bring elements of the Warframe universe into rimworld, beginning with my personal favorite faction: The Grineer.

  113. Rimsenal Faction Pack - Spacer
    Stale
    management

    Rimsenal Faction Pack - Spacer

    The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.

  114. Rimsenal Style Pack - French
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    management

    Rimsenal Style Pack - French

    "Je n'en peux plus! The fact that my ancestors surrendered once, thousands of years ago, doesn't give you the right to insult my culture!" "Once? But what about the Atlantic war?" "Hey, that was not-" "And what about the outer-sol liberation war?" "You can't d-" "And what about t

  115. Rimsenal Style Pack - Urbworld
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    management

    Rimsenal Style Pack - Urbworld

    Dear citizen. You have been selected as a member of a glorious rimworld expedition. Congratulations. You've become the lucky one to enjoy idyllic colonization in a peaceful rimworld. Accordingly, all your petty possessions will be attributed to our glorious administration. In acc

  116. Rimsenal Xenotype Pack - Harana
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    management

    Rimsenal Xenotype Pack - Harana

    "So, Ms. Su-Ah, please tell me, what does your xenotype say?" "Ha-Lan-Ah, but you can call it Harana." "Then would you please tell me about your strengths and weaknesses? I want to make sure you're the kind of person we need in our settlement." "Hmm. As you can see, I have wings

  117. Rimsential - Total Control: Continued
    ↑ Updated
    management

    Rimsential - Total Control: Continued

    Enables the deep customization of faction pawns This is the continued version of the Rimsential - Homebound mod handed over to the community by Orpheusly and continued with their permission.

  118. RIMSide NSO Combat Armors
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    combat

    RIMSide NSO Combat Armors

    Mod添加了来自游戏《行星边际2》中纳能系统阵营风格的战斗护甲,造型设计基于游戏内的时装Black Ops系列外观。支持combat extended模组。 This mod adds some combat armors with style from the Nanite System faction in a online game .

  119. RocketMan - Performance Mod
    No 1.6
    management

    RocketMan - Performance Mod

    Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!

  120. RunAndGun [1.5]
    No 1.6
    weapons

    RunAndGun [1.5]

    Inital 1.5 Test Original Mod <----LINK Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists to shoot while moving at the cost of an accuracy and movement penalty.These pena

  121. SCV Ready
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    management

    SCV Ready

    A mod based on Exosuit Framework, adding SCV from StarCraft 2 Contents 1 new base exoskeleton armor SCV  8 modules including 2 weapons SCV Hatch SCV Thrustor SCV Clamp Warhound Missile Pod Warhound Turret Device (Require Anomaly) Warhound Shield SCV Drill Warhound Railgun 1 new

  122. Secret Passage Doors (Continued)
    management

    Secret Passage Doors (Continued)

    Update of Blakes mod - There is now a setting to only let player controlled colonists be able to use the doors Adds doors that look like and blend in with walls, for secret passages, maintenance hatches, etc.

  123. Seraphim Xenotype
    No 1.6
    management

    Seraphim Xenotype

    This mod adds a Xenotype that is able to convert other pawns into Nephilims.

  124. Show Mod Updates
    Stale
    management

    Show Mod Updates

    This mod adds info about what mods have updated since you last saved your game.

  125. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  126. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  127. Spacer Arsenal
    Stale
    management

    Spacer Arsenal

    Welcome to a new spacer-based weapon mod, this time with a bit of a different name.

  128. Spacer Shields
    management

    Spacer Shields

    Adds a set of four high tech shields: Power Pavise: A spacer heavy shield made out of layered plasteel-weave plates with solid ablative coatings.

  129. Sparkling Worlds - Full Mod
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    management

    Sparkling Worlds - Full Mod

    Sparkling Worlds - Glittertech on the Rim The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to much from the vanilla v

  130. Star Wars Xenotypes
    management

    Star Wars Xenotypes

    ~~~~~~~~~~~~~~~~~~~~~~~ Pathfinding Framework - Adds an "Amphibian" gene for all aquatic xenotypes that increases water movement speed and nullifies the "soaking wet" thought.

  131. Steam Knight Armaments
    Stale
    weapons

    Steam Knight Armaments

    =========================================================================================== THIS MOD IS STILL WIP!

  132. Stored Research
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    management

    Stored Research

    Description This mod allows colonists to use the research bench with no project selected.

  133. Supernatural Weapons
    No 1.6
    weapons

    Supernatural Weapons

    This mod adds two weapons from Supernatural, meant to fit in with the Anomaly DLC.

  134. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  135. Talking Isn't Everything
    Stale
    management

    Talking Isn't Everything

    Why is mumbling to oneself about the relationship between love and piracy an essential component of the process of taming a muffalo?

  136. Teleportation Trap
    No 1.6
    management

    Teleportation Trap

    A marvel of frontier ingenuity and sadism, this security device teleports enemies to or from a linked teleportation trap.

  137. The Corporation - Mort's Factions
    Stale
    management

    The Corporation - Mort's Factions

    Towering above the Urbworld megacities are the Executive Spires - lavish office superstructures where the rich and powerful of the corporate world wheel and deal.

  138. The Dead Man's Switch
    ↑ Updated
    management

    The Dead Man's Switch

    Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.

  139. The Dead Man's Switch - MobileDragoon
    management

    The Dead Man's Switch - MobileDragoon

    The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.

  140. Toggleable Overlays Continued
    Stale
    management

    Toggleable Overlays Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  141. UNAGI Royalty Apparel
    Stale
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    UNAGI Royalty Apparel

    主に「Royalty」の貴族向けのドレスや服などを追加します。 Add dresses and clothes mainly for “Royalty” aristocrats.

  142. Uncapped Besties!
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    Uncapped Besties!

    So, I'm really surprised this mod doesn't already exist?

  143. Underground Vault
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    Underground Vault

    If you have giant colony and have a lot of items, that not needed at that moment or any time soon, but might be needed later, while normal and deep storage is not enough for you, then this mod will help you by storing things safely deep underground.

  144. UnLimitedArmor
    Stale
    combat

    UnLimitedArmor

    Mod Introduce This mod remove Armor rating limit( vanilla's limit is 200%p ) from Apparel.

  145. Useful Terror
    Stale
    management

    Useful Terror

    Building a horror base filled with skullspikes and gibbets was one of the more interesting possibilities in Ideology, but it turned out terror was never needed and redundant with the collar and body strap.

  146. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  147. Vanilla Animals Expanded — Endangered
    Stale
    management

    Vanilla Animals Expanded — Endangered

    1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big

  148. Vanilla Apparel Expanded
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    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  149. Vanilla Backgrounds Expanded
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    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  150. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  151. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  152. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  153. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  154. Vanilla Cooking Expanded - Stews
    Stale
    management

    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  155. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  156. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  157. Vanilla Factions Expanded - Ancients
    No 1.6
    management

    Vanilla Factions Expanded - Ancients

    The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s

  158. Vanilla Factions Expanded - Deserters
    ↑ Updated
    management

    Vanilla Factions Expanded - Deserters

    See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact

  159. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  160. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  161. Vanilla Factions Expanded - Tribals
    Stale
    management

    Vanilla Factions Expanded - Tribals

    See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial

  162. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  163. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  164. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  165. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  166. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  167. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  168. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  169. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  170. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  171. Vanilla Genetics Expanded
    management

    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  172. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  173. Vanilla Helixien Gas Expanded
    Stale
    management

    Vanilla Helixien Gas Expanded

    Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o

  174. Vanilla Ideology Expanded - Anima Theme
    Stale
    management

    Vanilla Ideology Expanded - Anima Theme

    1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex

  175. Vanilla Ideology Expanded - Dryads
    Stale
    management

    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  176. Vanilla Ideology Expanded - Hats and Rags
    Stale
    management

    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  177. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  178. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  179. Vanilla Ideology Expanded - Sophian Style
    Stale
    management

    Vanilla Ideology Expanded - Sophian Style

    Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu

  180. Vanilla Ideology Expanded - Splits and Schisms
    Stale
    management

    Vanilla Ideology Expanded - Splits and Schisms

    1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,

  181. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  182. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  183. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  184. Vanilla Plants Expanded - Succulents
    Stale
    management

    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  185. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  186. VPE Cosmic Architect
    Stale
    furniture

    VPE Cosmic Architect

    Cosmic Architect Adds a number of new Psy powers which are designed to adjust the mass of objects, enhance or duplicate items and manipulate energy.

  187. Vanilla Psycasts Expanded - Hemosage
    Stale
    management

    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  188. Vanilla Psycasts Expanded - Puppeteer
    Stale
    management

    Vanilla Psycasts Expanded - Puppeteer

    Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle

  189. Vanilla Races Expanded - Android
    Stale
    management

    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  190. Vanilla Races Expanded - Archon
    management

    Vanilla Races Expanded - Archon

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  191. Vanilla Races Expanded - Custom Icons
    Stale
    management

    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  192. Vanilla Races Expanded - Fungoid
    Stale
    management

    Vanilla Races Expanded - Fungoid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  193. Vanilla Races Expanded - Highmate
    Stale
    management

    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  194. Vanilla Races Expanded - Hussar
    Stale
    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  195. Vanilla Races Expanded - Insector
    management

    Vanilla Races Expanded - Insector

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  196. Vanilla Races Expanded - Lycanthrope
    Stale
    management

    Vanilla Races Expanded - Lycanthrope

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  197. Vanilla Races Expanded - Phytokin
    ↑ Updated
    management

    Vanilla Races Expanded - Phytokin

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  198. Vanilla Races Expanded - Pigskin
    Stale
    management

    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  199. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  200. Vanilla Races Expanded - Saurid
    Stale
    management

    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  201. Vanilla Races Expanded - Waster
    Stale
    management

    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  202. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  203. Vanilla Storytellers Expanded - Perry Persistent
    Stale
    management

    Vanilla Storytellers Expanded - Perry Persistent

    1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta

  204. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  205. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  206. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  207. Vanilla Trading Expanded
    Stale
    management

    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  208. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  209. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  210. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  211. Vaults of Vagar
    management

    Vaults of Vagar

    Introduction This is my first mod in the Vaults of Vagar series, which aims to introduce weapons, armor and other equipment heavily inspired by Warhammer 40k and, to some extent, Warhammer Fantasy.

  212. Vaults of Vagar: Melee Armaments
    Stale
    weapons

    Vaults of Vagar: Melee Armaments

    Introduction This mod expands the selection of melee weapons used by the Vagar - a faction of reclusive space-faring smiths and engineers introduced by the Vaults of Vagar series.

  213. VFME - Caravan Packs!
    No 1.6
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    VFME - Caravan Packs!

    Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. Enjoy pack support for 23 animals* from the base game and 50+ more** from the mods below!

  214. VPE Curses
    Stale
    management

    VPE Curses

    Curses for Vanilla Psycasts Expanded The mod adds a number of new psy abilities designed which curse, hamper and inhibit enemy combatants.

  215. Warhammer 40.000 - Cybernetics [Discontinued]
    No 1.6
    management

    Warhammer 40.000 - Cybernetics [Discontinued]

    This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This mod contains various cybernetics themed around 40k, some found in my dusty rulesbooks, others made up to complement them.

  216. Warhammer 40.000 - Genes [Discontinued - Try RimDark 40k]
    No 1.6
    management

    Warhammer 40.000 - Genes [Discontinued - Try RimDark 40k]

    This mod is discontinued, i'd suggest my spiritual successor RimDark 40k It introduces all 19 space marine geneseeds organs in the form of genes, 3 primaris geneseed genes, 4 psyker genes, 3 pariah genes, 10 chaos genes, 6 custodes genes and 6 primarch genes.

  217. Warhammer 40.000 - Imperium Materials
    No 1.6
    management

    Warhammer 40.000 - Imperium Materials

    GrimForge 40.000 - is a collaborative project between many artists and coders to bring vanilla taste into the blood of Warhammer world. The motto of this project is: "Vanilla art, vanilla balance, fuck the VOID". We welcome your feedback and support with donations. Whole mod and

  218. Warhammer 40.000 - Imperium Weaponry
    No 1.6
    weapons

    Warhammer 40.000 - Imperium Weaponry

    Warhammer 40.000 - is a collaborative project between many artists and coders to bring vanilla taste into the blood of Warhammer world. The motto of this project is: "Vanilla art, vanilla balance, fuck the VOID". We welcome your feedback and support with donations. Whole mod and

  219. Warhammer 40.000 - Psycasts [Discontinued]
    No 1.6
    management

    Warhammer 40.000 - Psycasts [Discontinued]

    This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This mod introduces 5 psycaster paths, centered around sanctioned psycasts and psycasts for the chaos gods that employ psykers.

  220. While You Are Nearby
    Stale
    management

    While You Are Nearby

    Colonist will now be more likely to do jobs nearby instead of walking long distances.

  221. Wildheart Psycast
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    management

    Wildheart Psycast

    Wildheart Psycast added two psycast path Druid a path focussing on animals, got various psycast that support animal in several way, can tame or calm down wild animals, and heal their scars/missing limbs.

  222. You Drive, I Sleep
    Stale
    management

    You Drive, I Sleep

    Description This mod allows passengers and gunners of a vehicle caravan to sleep while the driver makes their way to the destination.