// Steam Workshop · by lazy8244

Lazy 1.6 Collective For Rimworld

Slim Collection to Puni... Err, Banlish wanted a Slim collection. This is a mess.

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231 mods
  1. 2x Carrying Capacity
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    2x Carrying Capacity

    **MOD DESCRIPTION** Tweaked version of Mlie's Update of mpwozs original mod: Original mod description: ___________________ Inspired by Strong Back by Indeed: but this one doesn't override the core def Increases default pawn carrying capacity to 150 (still affected by things like

  2. Achtung!
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    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  3. Adaptive Storage Framework
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    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  4. Animal Apparel: Basic Armor
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    Animal Apparel: Basic Armor

    Features This mod introduces plate, flak and cataphract armor (and suitable helmets) for a selection of animals, while also serving as a template for intrepid modders who want to use Animal Apparel: Framework for their own mods!

  5. Animal Apparel: Framework
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    Animal Apparel: Framework

    Animal Apparel: Framework This mod serves as a framework to allow animals to wear all kinds of apparel.

  6. Alpha Crafts
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    Alpha Crafts

    Features This mod answers a very simple question: Stardew Valley?

  7. Animal Flap Speed Fix
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    Animal Flap Speed Fix

    So, animal flaps. I love them but they're slower than wooden doors. In my experience this is not how doors work. They won't be as fast as my door curtains used to be (well, are). In vanilla RimWorld the default is 100% (I know, shocking), which is the speed of a steel door, woode

  8. Animal Foods Extended
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    Animal Foods Extended

    Your Colonists get some food options, some progression and minor buffs after putting in the effort towards better foods.

  9. Anthrosonae
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    Anthrosonae

    Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera.

  10. Auto Dissector
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    Auto Dissector

    Language: Simplified Chinese, English(from DeepSeek) An automated surgical device has been added, which can help you precisely remove diseased organs or detach any bionic implants you deem unnecessary.

  11. Animal Variety Coats
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    Animal Variety Coats

    1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over

  12. Auto Cutter
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    Auto Cutter

    Language: Simplified Chinese, English(from DeepSeek) The content of this module is released based on CC BY-NC-SA 4.

  13. Auto-Cast Specialist Commands
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    Auto-Cast Specialist Commands

    Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?

  14. Automatic Night Owl
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    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  15. Better Records Tab (Continued)
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    Better Records Tab (Continued)

    Update of Odies mod Applies color to the list of records on the Records tab: - Green text = selected colonist has the max in this record - Yellow text = selected colonist does not have the max in this record - White text = no colonist has achieved this record yet This helps quick

  16. BetterInfoCard
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    BetterInfoCard

    Expand the information card interface of the vanilla game, and make some QOL changes.

  17. BigFluffies
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    BigFluffies

    This mod makes big fluffy pink creatures.

  18. Bionic icons
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    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  19. BoomMod Expanded
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    BoomMod Expanded

    Creatures will only explode on death when the killing blow is a gunshot, burn, another explosion or they are otherwise on fire at the time.

  20. Chicken nests Continued
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    Chicken nests Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  21. Buyable Quest Rewards
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    Buyable Quest Rewards

    V1.1 Update to be compatible with Rimworld 1.1 should still be compatible with 1.0 as well. Due to changes to some of the defs the Vanometric Power Cell, Infinite Chemreactor, and Psychic Emanator now occupy their own slot on the trader inventories with a chance at 0-2 of them sh

  22. CM Color Coded Mood Bar [1.1+]
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    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  23. Childrens Drawings
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    Childrens Drawings

    Adds over 70 new graphics for children's floordrawings.

  24. Doormats
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    Doormats

    Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.

  25. Drop All Inventory (Continued)
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    Drop All Inventory (Continued)

    Continuation of Drop All Inventory Made by; Captain Muscles for questions or bugs please go to my Discordunder the "Rimworld" category or create an issue on my Github Adds a button to selected pawns that causes them to drop all carried, non-equipped items.

  26. Ducks
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    Ducks

    Diversify your ducks!

  27. Dubs Mint Menus
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    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  28. EdB Prepare Carefully
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    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  29. Erin's Body Retexture
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    Erin's Body Retexture

    Just a simple body retexture since I didn't like any of the other ones around.

  30. Erin's Fluffy Fauna
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    Erin's Fluffy Fauna

    A collection of fluffy, adorable animals to fill out some gaps in the biomes of the Rim, providing cuddles and protection!

  31. Erin's Hairstyles 2
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    Erin's Hairstyles 2

    A collection of even more hairstyles for your lovely colonists to use.

  32. Field Medic [1.0-1.6]
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    Field Medic [1.0-1.6]

    The version for 1.6 has additional feature change. Non-downed pawns and in-bed pawn can now be stabilized. 1.5 and earlier retains old behavior. Combat Extended 1.0 has been released. Since Field Medic's code was ported from CE's stablization code, please unload Field Medic if yo

  33. FloraTab
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    FloraTab

    BETA! A new tab to display trees, crops and bushes ordered by the distance from the home area center.

  34. Food Poisoning Stack Fix (Continued)
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    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  35. Garden Light
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    Garden Light

    Description * Garden light * -A soft light illuminates your feet.

  36. Gene Bank Plus
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    Gene Bank Plus

    Increases the capacity of the gene bank (now referred as the medium gene bank) to 8 rather than 4.

  37. Giant crop
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    Giant crop

    Do you have a genuine passion for farming and are you happy to receive abundant food?

  38. Go Explore!
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    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  39. Harmony
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    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  40. Graphics Settings CHS
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    Graphics Settings CHS

    A Chinese Language pack for Graphics Settings+ github: -------------Description for Chinese users------------- Graphics Settings+ 的简中翻译。建议配合rimpy使用更佳(optimize tex)。 以下是 Mod 中的涉及的部分名词的大致解释: - Mip-Mapping 意为多级渐远纹理技术,将源贴图纹理提前用一种滤波处理,会生成一堆的以 2 的倍数缩小的贴图,经典的用空间换时间。用通用的例子说明,即为类似于一个金字塔的层

  41. Hay is Kibble
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    Hay is Kibble

    This mod is very simple: It adds an alternate version of kibble that can be made using hay only.

  42. Herd Migration Revival(revived)
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    Herd Migration Revival(revived)

    1.1 update: Returns the Herd Migration event back to all biomes. Original Author: CrunchyDuck Original Description:If you too find it strange that only the worst possible living spots can have migrations, then you've found the solution - a super high tech mod that I've spent most

  43. Hospital
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    Hospital

    Description: This mod adds a new event type "Patient arrived".

  44. Hospitality: Casino
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    Hospitality: Casino

    Want to squeeze some more silver out of the pockets of your guests?

  45. Hospitality: Vending machines
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    Hospitality: Vending machines

    Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.

  46. Hospitality (Continued)
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    Hospitality (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  47. Interaction Bubbles
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    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  48. Interlandian Armory
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    Interlandian Armory

    Glory to the Partei! Note: The mod description will be updated with more previews soon Hello everyone! This mod adds several mid-industrial weapons, pieces of apparel, buildings and an Ideology style! All the content in this mod comes from and is based on Interlandia - an alt-his

  49. Just Drop it on the Floor
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    Just Drop it on the Floor

    I like throwing stuff on the floor; it lets my crafters continue to craft instead of wasting their valuable time hauling things to a stockpile.

  50. Kura's Extra Gems
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    Kura's Extra Gems

    33 new gems! Now with separate stats! IMPORTANT: If all your gem-related things are deleted in an old save, you must instead use THIS version from github. Stats. Now in images. Please comment if you think anything should be different. Credit to Vanilla Textures Expanded for the g

  51. Less Stupid Romance Attempt (Continued)
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    Less Stupid Romance Attempt (Continued)

    Update of Dazz Aephiex mod - Removed legacy HugsLib requirement I long stopped playing rimworld myself and probably won't update any of these.

  52. Locks
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    Locks

    Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or a

  53. LWM's Adaptive Deep Storage
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    LWM's Adaptive Deep Storage

    An independent port and update of LWM's Deep Storage to the performance friendly Adaptive Storage Framework.

  54. Megafauna
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    Megafauna

    New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni

  55. Misc. Robots
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    Misc. Robots

    This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin

  56. Misc. Training
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    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  57. More Batteries
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    More Batteries

    This mod aims to add more depth to the batteries in the game.

  58. More Linkables
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    More Linkables

    This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!

  59. Nice Bill Tab
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    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  60. Need Bar Overflow
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    Need Bar Overflow

    Description Pawn's Need Bars are no longer clamped to 100%.

  61. Niilo's QoL
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    Niilo's QoL

    A collection of patches for different mods.

  62. No Animal Filth!
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    No Animal Filth!

    No animal filth! What do you mean I can't have my elephants walking around my base? I was getting tired of animal filth getting literally everywhere, so I got rid of it. What does this mod do? It sets the default filth rate of every animal to 1.0, applying to modded animals aswel

  63. No Sleep Disturbed - 1.6 [OBSOLETE]
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    No Sleep Disturbed - 1.6 [OBSOLETE]

    Patched the About.xml file for 1.6 compatibility. If the original mod is updated to 1.6, I'll remove this one. Prevents the Sleep Disturbed mood debuff. This is nice for having multiple colonists sleep together in one room and for various compact base-designs. It also prevents th

  64. [GTG]Odyssey Orbital Trader
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    [GTG]Odyssey Orbital Trader

    This is a simple mod that adds a single type of orbital trader ship affiliated with the Traders Guild faction,you can buy almost every item from the Odyssey dlc in this trader.

  65. Prison Commons (Continued)
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    Prison Commons (Continued)

    Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.

  66. Prisoner No Interaction Alert
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    Prisoner No Interaction Alert

    Adds an alert to the game (right side of the screen) when you have one or more prisoners whose interaction is set to "Maintain Only" and is not set to "Hemogen Farm".

  67. PrisonerRansom
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    PrisonerRansom

    This mod allows you to demand ransom for imprisoned pawns for silver at the comms console.

  68. Reel's Expanded Storage
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    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  69. Reel's Frieren Hairs
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    Reel's Frieren Hairs

    Just another good ol' hair mod, this time adding (hopefully) lore-friendly hairstyles inspired from the show Frieren: Beyond Journey's End!

  70. Research Tab Colors
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    Research Tab Colors

    This mini-mod adds color coding based on tech level to the vanilla research window!

  71. RimHUD
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    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  72. ResearchPowl
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    ResearchPowl

    This is an 1.5/1.6 update of a ResearchPowl by Owlchemist. Since original fork is discontinued and Owlchemist is MIA, I've made it as a teporary update with some minor bug and compatibility fixes. Changes: * Partial Anomaly support * Merged compatibility with VE, VVE and Rimediev

  73. RimSaves
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    RimSaves

    Save menu improvements and quicksaves system.

  74. Room Quality Colors
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    Room Quality Colors

    This mod changes the color of the room characteristics depending on the quality.

  75. Schedule Clock
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    Schedule Clock

    Adds a vertical line to the schedule tab, indicating the current time of day

  76. Self Dyeing
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    Self Dyeing

    Allow pawns to paint their clothes on their own.

  77. Shit Rimworld Says (Continued)
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    Shit Rimworld Says (Continued)

    Update of Fluffys mod adds quotes from /r/Sh*tRimWorldSays to RimWorld loading screens Important If you're easily offended, please do not install this mod.

  78. SimpleCameraSetting
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    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  79. Smarter Construction
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    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  80. Snap Out!
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    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  81. Statue of Animal (Continued)
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    Statue of Animal (Continued)

    Original mod by 民火 (TammyBee) Sadly the original author was killed in a car accident; in their honor I present this continuation to the community.

  82. Stonecutting Gives XP
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    Stonecutting Gives XP

    ==THIS MOD IS NOW APART OF All Production Gives XP== Ever wondered why vanilla stonecutting gives pawns zero experience?

  83. Stuffed Workbenches
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    Stuffed Workbenches

    This mod uses xpath patching to tweak cost lists and textures for vanilla workbenches (and a couple of extras) in order to make them buildable from various materials.

  84. Tech Advancing
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    Tech Advancing

    This mod advances the Tech-level of the colony once certain conditions are met.

  85. Therapy (Continued)
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    Therapy (Continued)

    Original mod by Orion Creative Commons Share-Alike License All the same; if the original author requests it, I will remove this update.

  86. Tilled Soil
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    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  87. Tradable Stone Blocks
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    Tradable Stone Blocks

    Allows bulk goods trade ships to buy stone blocks again.

  88. TradeHelper
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    TradeHelper

    Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld.

  89. UNAGI Face Lite
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    UNAGI Face Lite

    自分用に作成したUNAGIフェイシャルアニメーションの簡易版です。 UNAGIフェイスのグラフィックを使用した静止画バージョンです。 This is a simplified version of the UNAGI facial animation I created for myself.

  90. UwU
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    UwU

    1.6 UPDATE NOTES I have rewritten this mod. - I simplified it, so now all individual UwU are treated are alternative types of a base UwU creature, instead a bunch of different creatures. This means that they are all just called "UwU" but they will still come in all the delightful

  91. UwU: Mechs
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    UwU: Mechs

    Bringing the adorable UwU style to the friendly Mechs added by Biotech!

  92. UnLimitedArmor
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    UnLimitedArmor

    Mod Introduce This mod remove Armor rating limit( vanilla's limit is 200%p ) from Apparel.

  93. Vanilla Achievements Expanded
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    Vanilla Achievements Expanded

    Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.

  94. Vanilla Animals Expanded — Endangered
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    Vanilla Animals Expanded — Endangered

    1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big

  95. Vanilla Apparel Expanded
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    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  96. Vanilla Brewing Expanded
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    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  97. Vanilla Chemfuel Expanded
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    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  98. Vanilla Cooking Expanded
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    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  99. Vanilla Cooking Expanded - Stews
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    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  100. Vanilla Fishing Expanded
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    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  101. Vanilla Expanded Framework
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    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  102. Vanilla Furniture Expanded
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    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  103. Vanilla Furniture Expanded - Art
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    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  104. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  105. Vanilla Furniture Expanded - Production
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    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  106. Vanilla Genetics Expanded
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    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  107. Vanilla Furniture Expanded - Spacer Module
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    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  108. Vanilla Genetics Expanded - More Lab Stuff
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    Vanilla Genetics Expanded - More Lab Stuff

    See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.

  109. Vanilla Ideology Expanded - Hats and Rags
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    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  110. Vanilla Ideology Expanded - Icons and Symbols
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    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  111. Vanilla Ideology Expanded - Relics and Artifacts
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    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  112. Vanilla Plants Expanded
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    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  113. Vanilla Plants Expanded - Succulents
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    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  114. Vanilla Persona Weapons Expanded
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    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  115. Vanilla Psycasts Expanded
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    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  116. Vanilla Races Expanded - Android
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    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  117. Vanilla Races Expanded - Pigskin
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    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  118. Vanilla Races Expanded - Lycanthrope
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    Vanilla Races Expanded - Lycanthrope

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  119. Vanilla Races Expanded - Hussar
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    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  120. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  121. Vanilla Races Expanded - Saurid
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    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  122. Vanilla Textures Expanded - Variations
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    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  123. Vanilla Social Interactions Expanded
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    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  124. Vanilla Textures Expanded
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    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  125. Vanilla Traits Expanded
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    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  126. Vanilla Weapons Expanded
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    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  127. Vehicles Wrecks Expanded
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    Vehicles Wrecks Expanded

    This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).

  128. Warehouse Storage
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    Warehouse Storage

    This mod fully implements bulk storage solutions for all of your uorganized needs.

  129. Visible Wealth
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    Visible Wealth

    Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?

  130. WeaponStats
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    weapons

    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  131. Worldbuilder
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    Worldbuilder

    Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?

  132. [1.6] Pawn Marker
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    [1.6] Pawn Marker

    Sick to death of trying to remember which pawns to draft?

  133. [LC] Consolidated Traits
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    [LC] Consolidated Traits

    Update of this mod: Original description: When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of the

  134. [NL] Dynamic Portraits
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    [NL] Dynamic Portraits

    Features This mod displays the following status in the portrait.

  135. [sbz] Fridge
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    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  136. [Og] Repair Your Gear
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    [Og] Repair Your Gear

    Introduction This mod allows your colonists to automatically repair their worn-out gear.

  137. [sbz] Workbench Shelf
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    storage

    [sbz] Workbench Shelf

    Workbench Shelf · Safe to add to a save game Add three types of workbench shelves for neat storage Adds three shelves that can be placed on top of a workbench.

  138. [sbz] Neat Storage
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    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  139. [SYR] Neuter (Continued)
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    [SYR] Neuter (Continued)

    Update of Syrchalis mod Removed the Neuter surgery as it was identical to the vanilla sterilization-surgery.

  140. [XND] Profitable Weapons (Continued)
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    weapons

    [XND] Profitable Weapons (Continued)

    Update of XeoNovaDans mod - Added the fix for bottles and logs wrongly being tagged Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials.

  141. [XND] Tiny Tweaks (Continued)
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    [XND] Tiny Tweaks (Continued)

    Update of XeoNovaDans mod - Fixed the AutoOwl setting - Should no longer clash with LWM Deep Storage - Russian translation added, via Reiquard Translations 日本語 - Proxyer 简体中文 - HawnHan Overview This is my shot at a 4M Mehni Misc Modifications / TD Enhancement Pack-type mod - a co