Children of the Moss
Children of the Moss collection
This is a custom modpack used in the Children of the Moss playthrough. This guide will tell you how to run the same modpack as seen in the videos and also includes the day 1 start, where we visit the pawns for the first time. A few of these mods will show as old versions in Rimsort. There is no 1.6 version of these mods, and they have both been tested and externally confirmed to work in 1.6. This modspack heavily features increases to beauty with some added quality of life mods. I have attempted to keep the balance the same as a normal game, but added in a few extra mods to make the game feel a little more alive. The modpack has been extensively tested, and is designed to be run as a complete modpack, although you are free to pick and choose which mods you like. You will find links to the following in this description: A Rimsort github link, Children of the Moss Day 1 save file, a modlist for Rimsort and a zipped modlist settings folder.Installing
Subscribe to all mods from the collection page. • Download and install Rimsort from: https://rimsort.github.io/RimSort/ • Download the following 3 files to a folder you can easily access and expand out the zip file to its own folder. Children of the Moss Modlist: https://drive.google.com/file/d/1lFdeC4yolJcLsE_cUknzajFlzuCZNQNF/view?usp=sharing Children of the Moss Modlist Configs: https://drive.google.com/file/d/1jxaDcaU6_P3CdeXU9zWuTXq19LRNP1gR/view?usp=sharing Children of the Moss Day 1 Save: https://drive.google.com/file/d/1UcYsduOAuI_DX2bGH4Dxv4u4n18TQ2Yd/view?usp=sharing • Install Rimsort and let the program automatically detect your Rimworld folder. Open 'File', click 'Open Modlist' and point it to the modlist you just downloaded. This should place the files in the same order as used in the video. • At the top of Rimsort Click on 'Textures', the 'Optimise textures' and wait for it to finish. This will convert .png to scalable.dds textures which, in conjunction with graphics setter + allows us to reduce the vram load and improve load times. This can take a few minutes. Once the texture optimisation is done just close the window and you are done with Rimsort. • Find the following folder on your computer: C:\Users\YOURPCNAME\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config . Then copy all the configs in the folder in to here to overwrite the default settings. • Boot up the game from Rimsort. Once at the start menu, go to 'Graphics Setter', click 'Memory' and 'Recalculate'. Wait until it is finished with all 121/121 mods. Then close the window. This step only needs to be done once, unless you add in more mods with .png files that have been converted. • You are done. You can start a new game, or you can import a save game using the .rws save game provided, to play on the same tile, with the same colonists. The save game is set to losing is fun, feel feel free to go to 'Options', 'Gameplay', 'Storyteller settings' and modify the difficulty to what suits your playstyle best.Optional:
To load my save game, go to 'Load' from the Rimworld menu, then click the small folder in the bottom left of the Rimsaves window. Drag in the Children of the Moss Day 1.rws file in to this folder, close Rimsaves, then open 'Load' again and the file will be there.[ __________________ I'd also suggest adding on the superb P-Music mod, for some awesome music tracks whilst playing. https://steamcommunity.com/sharedfiles/filedetails/?id=725130005 __________________Warning:
If you do not import the mod settings, you are probably going to want to go to Options, Mod Options and TTM Custom Events. Turn off: Animal Genocide, Mechanoid Swarm, Rage Virus, Risk-Reward Event, Terminator and Traitor. These can be game-ending events early on and are extremely punishing even for experienced players. __________________ 28/08/25 - Tracked down an intermittent conflict that was bugging me. Resolved it and reuploaded all files. if you come across any issues, please let me know. As of the next patch, Rimworld will natively support. dds files, meaning graphics setter becomes optional outside of optimising vram usage. It will still function correctly, but a lot of its functionality is redundant now. .dds now supported by Rimworld, so if you don't want to use additional graphics setter + features, you can remove it. 30/08/25 - AI Upscaled Textures giving random glitches when zooming out. Removed this file until author fixes it. It will not happen for everyone, but happening to enough people, it is best removed from the pack. 30/09/25 - Removed TTM Custom Events completely. Game balance is extremely bad, causing random losses with no ability to counter.Load order
193 mods- management
[1.6] No Forced Slowdown
Tweaks the forced x1 speed multiplier which triggers on some events.
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[CAT] Show Hair With Hats or Hide All Hats
All hats are hidden by default, please check the mod settings!
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[CF] Anomaly Upscaled 4x
Upscaled crispy textures for just about every Anomaly Texture Here is the 2x version : If you like this mod check out my retextured plant mod:
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[FSF] Better Pawn Lending Quest
Description The Pawn Lending Quest in Royalty is a nice quest however for whatever reason the game places very little value on your colonists and their time.
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[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
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[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- storage
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings [1.5/1.6]
Save and Load Dump/Stockpile and Outfit settings.
- furniture
[MUS]太空基地家具Space Base Furniture
一款太空科幻风格的家具组合,包含50+的家具和墙体模块等。 A collection of furniture in a space sci-fi style, consisting of over 50 pieces of furniture and wall modules, etc.
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[NL] Facial Animation - Experimentals
Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".
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[SBV] Warg Raids
Scientists say wargs are the descendants of weaponized military animals created for population suppression.
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[SR]Factional War (fork)
This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.
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[XND] Visible Pants
A mod that allows you to see everybody's trousers, for that complete feel!
- medical
A Dog Said... Animal Prosthetics 2
Github repository link Overview This is a continuation/full rework of the iconic A Dog Said.
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Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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Adjacent Light
Pawns now consider adjacent tiles before applying the "Darkness" mood debuff.
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AI Upscaled Textures - Core
Upscaled textures through AI for all Core, Royalty, Ideology, Biotech and Anomaly assets.
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Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
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Animal Apparel: Framework
Animal Apparel: Framework This mod serves as a framework to allow animals to wear all kinds of apparel.
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Animal Apparel: Vac Belt
Features This mod introduces a belt that can be equipped to animals to let them survive vacuum exposure.
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Animal Feed Trough (Continued)
Update of BaconBits mod - Included patch for VGP Vegetable Garden Silage - Included patch for Fertile Fields Plant scraps - Included patch for Medieval Overhaul Straw - Included patch for Rim Cuisine 2 Various crops - Included patch for Animal Foods Extended - Added Portuguese tr
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Animal Husbandry Raids (Continued)
Update of O Negatives mod Rewrote the entire thing, now it adds animals from an internal list randomly and also you can add exceptions, one animal def per line in a config-file.
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Astronomy Style Pack
Mod adds a Style pack for the Ideology DLC - The Astronomy style pack adds themed weapons, armor, and buildings to help fit the Space-life experience.
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Auto-Name Animals (Continued)
Update of Skys mod Automatically names newborn, hatched, and newly tamed animals with a proper name.
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Barracks for all
Eliminates the 20% efficiency penalty for work tables placed outside their designated room types.
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Better Beggars (Continued)
Update of Fraser Hitchens mod Better Beggars enhances the beggars added in the Ideology DLC.
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Better Message Placement (Continued)
Update of Dyrewulfes mod Dynamically adjusts the location messages are written at, to avoid blocking the colonist bar.
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Better Records Tab (Continued)
Update of Odies mod Applies color to the list of records on the Records tab: - Green text = selected colonist has the max in this record - Yellow text = selected colonist does not have the max in this record - White text = no colonist has achieved this record yet This helps quick
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Better Workbench Management Complete
Very temp version of the classic 'Better Workbench Management', only for having a working version for 1.
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Callouts (Continued)
Update of Captain Muscles (Nathan Harbour)s mod Based on Profligates continued version - Added setting for using non-offensive language in callouts Profilgates addition I tried contacting CaptainMuscles and even pushing the 1.
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Caravan Item Selection Enhanced
Description: Personally I think one of the most user-unfriendly parts of the game is managing caravans.
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Chatting on Comms
A simple mod that does what the title says, lets your colonists use the Comms Console as a joy object and chat on it with other people, works as social rec type.
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CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
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Colored deep resources
No more hovering above every deep drill resource to find the right one!
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Colors
More colors! Adds a handful of colors to complement the ones in the base game. Fills out the palette without adding clutter! Bubblegum - a pinker pink Deep indigo - deep blue/purple Bright indigo - a lighter, brighter blue/purple Cyan - different from sky blue Bright teal -a brig
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Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
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CorpseTab
Overview Do you have any experience with that scavenge corpses killed by carnivorous when starting game?
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Days Played
I was annoyed by having to manually add days in to the top corner of videos, so I ended up making something to show wealth, days and hours on the screen.
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DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
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Drop FX
1.6 Now supported Check changelog for more info! What? A simple mod adding a bullet arc to all Vanilla & DLC mortar shells, giving them more sense of depth as they fly over the landscape. This is similar to that effect already found on Grenades. The 1.6 update also includes this
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
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FirefliesTwo
Discord: steveo.o steam: Scurvyez EDIT: Reading is hard so here it is for everyone...... these fireflies are not pawns. They are just visual effects. EDIT: Fine to add to existing saves! :) A simple, yet... heart-warming revamp of my original mod which adds fireflies to the Rim (
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FPS Stabilizer
About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.
- combat
Full Armor - Hands and Feet [1.6]
Tired of your pawns in full marine armor losing fingers constantly but modded gloves are not your thing?
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Gallatross and Friends Retextured
Retextures of the Gallatross, Arctic lion, Sandlion, Decay Drake, Radyak and their associated items from the mod Alpha Animals by Sarg Bjornson.
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Gauranlen - Cherry Blossom Colors
Retexture of the Gauranlen tree and moss: colored with a cherry blossom palette.
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Ghouls:Decrumbed
A quick patch that adds Crumbling Mind to the list of Hediffs cured by Ghoulification.
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Go Explore!
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa
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HC Animal Continued
Update of mods by HellCrossH: Changes: - Updated to Rimworld version 1.
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Hexagon Shapes
Adds hexagon (corner dragged and modpoint) outline and fill shapes to the drawing palette.
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Hunter Ghoul
Hunter Ghoul The ghoul only hunts animals that have been marked for hunting, and will not pursue targets if its health is too low.
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I Clearly Have Enough! (Continued)
Update of ChippedChaps mod - Added japanese translation, thanks Ɖjur!
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Impressionable Children
Makes children and teenagers easier to convert to a different ideology, and makes classroom teaching gradually convert the pupil to the teacher's ideology.
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Improved Map Search
Groups similar items in the map search view (the magnifying glass icon).
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Improved Need Indicator
What Adds tooltip text to inform the player how long a pawn has until mood debuffs.
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Integrated Creep Joiners
This mod adds creeps that actually use content from the Ideology, Royalty, and Biotech expansions.
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Land On Anything
Compatibility with Vanilla Gravship expanded To get rid of damage from obstruction when using VGE install No Landing Damage for Vanilla Gravship Expanded.
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Last Visited (Continued)
Original mod by elfstone Creative Commons Share-Alike license All the same; if the original author requests it, I will remove this update.
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Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
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Linked Planters
Makes it possible to link plant growers (like hydroponics basins) together.
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Mark That Pawn
You get a large raid and looking through the pawns you find one that would be excellent to capture, but sadly you lose them in the action.
- combat
Mech Colors
Set individual colors for each mech, for each mech group and/or for each mechanitor.
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More Faction Interaction (Continued)
Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.
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More Religious Origins
This mod adds more structures based on real world religions, and some styles associated with them.
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NamesGalore (Continued)
Original mod by AaronCRobinson Continued by Why_is_that MIT License All the same; if the original author requests it, I will remove this update.
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New Joy Source: Play Music (Continued)
Update of Morbleues mod Finally, music for the soul for b19 and v1!
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Nice Hands Retexture
A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.
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Odyssey 4x Upscale
This upscales Odyssey assets like 90% of them, terrain will come after, the edges or border of the upscaled images are very soft not blurry.
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Pawn Target Fix
Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett
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Perspective: Doors (continued)
Update of Owlchemist's mod: A mini-mod which simply retextures east-west facing doors to fit the perspective better.
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Perspective: Paths Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Pocket Sand
Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck
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Projectile Bullet Retexture
****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.
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Quick Stockpile Creation
Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.
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Random's Gene Assistant
While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed.
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RandomPlus
Allow users to set a minimum specifications for pawn generation when using the randomize button.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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RimKeeper - Wild Animal Procreation
This mod just makes Rimworld fauna more immersive by expand animal procreation and reproduction.
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Safe Related Raiders
Prevents raiders who are blood or bonded relations of your colonists from dying outright during raids.
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Scattered Flames Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Scheduled Events (Continued)
Update of Fairs mod Adds ability to dynamically add and remove regularly scheduled events.
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Searchable Menus
Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).
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Show work site faction relations
Shows relations with a faction controlling a work site, because for some reason it doesn't show it by default, and due to this I by mistake made a few enemies.
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Simple FX: Smoke Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Simple FX: Splashes Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Simple FX: Vapor...Revaporized
Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.
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Smart Odyssey
Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.
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Solid Bars Currency Retexture
Why? I just didn't like how Silver and gold looked in vanilla, and I liked Hohen's take, but i didn't want coinage. Contains: Shamelessly Stolen Silver Texture from Coinage Lite for Silver Shamelessly Stolen Silver Texture from Coinage Lite and recolored for Gold
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Source Ground Texture
Introducing the Source Ground Texture: a remarkable modification that revolutionizes the visual experience of RimWorld by seamlessly integrating textures from the renowned Source game engine.
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Sparkling Worlds Addon - More Events - Standalone Addon
This is intended as an optional add-on for the Sparkling Worlds Core Mod but also works on it's own as a stand-alone.
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SpeakUp
SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.
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SpeakUp Child
Have you ever found it strange that children pawns speak the same dialogue as adult pawns?
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SpeakUp Extension
This is an extension mod for SpeakUp, enabling new dialogue with additional conditions.
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Toddlers
New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can be confined to their crib
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Trade Beacon Shapes
Adds Trade Beacon outline and fill shapes to the vanilla drawing palette.
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TradeHelper
Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld.
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TTM Custom Events (Continued)
Original mod by Minami Tech Tree CC Share-Alike license All the same; if the original author requests it, I will remove this update.
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Ufology Structure + Style - Mort's Ideologies
They're watching... Play as an ideology themed around UFO conspiracy theories! Instead of gods, Ufologists 'Worship' hypothetical alien species, which are definitely real. Includes a Ufologist style, which adds an arsenal of weapons designed for Extraterrestrial Combat. Ritual mu
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UNAGI EYE Parts Retexture
自分用に制作した強化視覚センサーとアルコテック眼のオリジナルのテクスチャです。 These are the original textures of the enhanced visual sensor and alcotech eye that I created for myself.
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UNAGI Facial Animation
自分用に作成したFA対応の顔セットです。 (元のテクスチャを変更、追加します。) バニラの丸っこい雰囲気を残しつつ、 アニメっぽい顔で遊びたくて作りました。 元のFAと比べるとシンプルな絵だと思います。 自然生成でも可愛くなるように相互でなるべく違和感の無いように調整しています。 男性用にSETパーツも最近作りました。 ※男女別のパーツもあり 顔の形 5~7種 瞼の形 33~34種 瞳の形 22~28種 口の形 27~28種 眉の形 16種 肌 13種 前後のはずです。 This is a face set compatible with FA that
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UNAGI Facial Animation.biotech
うなぎフェイスのバイオテック用アドオンです。 バイオテックが無ければ機能しません。 Facial Animation - WIPと Facial Animation - Experimentals、 うなぎフェイスの後にロードしてください。 豚鼻やとがり耳のテクスチャを反映させたい場合は 他のリテクスチャMODの下に配置してください。 This is an add-on for Biotech for UNAGI Face.
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UNAGI Vanilla Hairs うなぎのバニラ髪
●自分用に作成した「UNAGI Facial Animation」用の バニラヘアのリテクスチャです。 ●This is a vanilla hair retexture for “UNAGI Facial Animation” created for myself.
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UNAGI ZIBUNYOU BODY
バニラのシルエットの中に絵が収まるように描いています。自分用に制作しました。 このMODは配信や動画等で自由にご使用ください。 報告や紹介も不要です。(投げ銭等ある配信でもご自由に) 個人、動画や配信等で使う分には改変も自由です。 MOD再配布のみ禁止です。 別のMODに組み込みたいなど特殊な使用をするときのみご連絡ください。 Caution Redistribution of this MOD data is prohibited.
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UNAGI_Hair1
主に女性用のかわいい髪型を21種追加します。 どんな頭でもあまり違和感が無いように、横顔の耳をくりぬかずに覆っています。 このMODは配信や動画等で自由にご使用ください。 報告や紹介も不要です。(投げ銭等ある配信でもご自由に) 個人、動画や配信等で使う分には自由に調整してください。 (使っている頭の形によって耳の穴を開けたり、少し調整したりしたいと思うので) MOD再配布のみ禁止です。 別のMODに組み込みたいなど特殊な使用をするときのみご連絡ください。 Caution Redistribution of this MOD data is prohibi
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UNAGI_Hair2
主に男性用のショートヘアを21種追加します。 どんな頭でもあまり違和感が無いように、なるべく横顔の耳をくりぬかずに覆っています。 このMODは配信や動画等で自由にご使用ください。 報告や紹介も不要です。(投げ銭等ある配信でもご自由に) 個人、動画や配信等で使う分には自由に調整してください。 (使っている頭の形によって耳の穴を開けたり、少し調整したりしたいと思うので) MOD再配布のみ禁止です。 別のMODに組み込みたいなど特殊な使用をするときのみご連絡ください。 Caution Redistribution of this MOD data is pro
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Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
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Vanilla Animals Expanded — Endangered
1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big
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Vanilla Animals Expanded — Waste Animals
Check change notes for details Embrace the toxic side of nature with the "Vanilla Animals Expanded - Waste Animals" mod!
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Ideology Expanded - Hats and Rags
1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you
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Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Visible Raid Points
Description Ever wondered just how many points the game used to generate a raid?
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Visored Headgear
Visored Headgear (HD) This is a continuation of the Recon & Marine Helmet Visor mod by Necrova, now in HD!
- weapons
WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
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Who shot my leg off?
Quick description Displays what caused injuries and when they happened in the health tab forever.
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World Map Beautification Project - Nature's Pretty Sweet (Continued)
Original mod by Stubkan If the original author requests it, I will remove this update.
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World Map Beautification Project (Continued)
Original mod by Odeum If the original author requests it, I will remove this update.