// Steam Workshop · by pklemming

Children of the Moss

Children of the Moss collection

This is a custom modpack used in the Children of the Moss playthrough. This guide will tell you how to run the same modpack as seen in the videos and also includes the day 1 start, where we visit the pawns for the first time. A few of these mods will show as old versions in Rimsort. There is no 1.6 version of these mods, and they have both been tested and externally confirmed to work in 1.6. This modspack heavily features increases to beauty with some added quality of life mods. I have attempted to keep the balance the same as a normal game, but added in a few extra mods to make the game feel a little more alive. The modpack has been extensively tested, and is designed to be run as a complete modpack, although you are free to pick and choose which mods you like. You will find links to the following in this description: A Rimsort github link, Children of the Moss Day 1 save file, a modlist for Rimsort and a zipped modlist settings folder.

Installing

Subscribe to all mods from the collection page. • Download and install Rimsort from: https://rimsort.github.io/RimSort/ • Download the following 3 files to a folder you can easily access and expand out the zip file to its own folder. Children of the Moss Modlist: https://drive.google.com/file/d/1lFdeC4yolJcLsE_cUknzajFlzuCZNQNF/view?usp=sharing Children of the Moss Modlist Configs: https://drive.google.com/file/d/1jxaDcaU6_P3CdeXU9zWuTXq19LRNP1gR/view?usp=sharing Children of the Moss Day 1 Save: https://drive.google.com/file/d/1UcYsduOAuI_DX2bGH4Dxv4u4n18TQ2Yd/view?usp=sharing • Install Rimsort and let the program automatically detect your Rimworld folder. Open 'File', click 'Open Modlist' and point it to the modlist you just downloaded. This should place the files in the same order as used in the video. • At the top of Rimsort Click on 'Textures', the 'Optimise textures' and wait for it to finish. This will convert .png to scalable.dds textures which, in conjunction with graphics setter + allows us to reduce the vram load and improve load times. This can take a few minutes. Once the texture optimisation is done just close the window and you are done with Rimsort. • Find the following folder on your computer: C:\Users\YOURPCNAME\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config . Then copy all the configs in the folder in to here to overwrite the default settings. • Boot up the game from Rimsort. Once at the start menu, go to 'Graphics Setter', click 'Memory' and 'Recalculate'. Wait until it is finished with all 121/121 mods. Then close the window. This step only needs to be done once, unless you add in more mods with .png files that have been converted. • You are done. You can start a new game, or you can import a save game using the .rws save game provided, to play on the same tile, with the same colonists. The save game is set to losing is fun, feel feel free to go to 'Options', 'Gameplay', 'Storyteller settings' and modify the difficulty to what suits your playstyle best.

Optional:

To load my save game, go to 'Load' from the Rimworld menu, then click the small folder in the bottom left of the Rimsaves window. Drag in the Children of the Moss Day 1.rws file in to this folder, close Rimsaves, then open 'Load' again and the file will be there.[ __________________ I'd also suggest adding on the superb P-Music mod, for some awesome music tracks whilst playing. https://steamcommunity.com/sharedfiles/filedetails/?id=725130005 __________________

Warning:

If you do not import the mod settings, you are probably going to want to go to Options, Mod Options and TTM Custom Events. Turn off: Animal Genocide, Mechanoid Swarm, Rage Virus, Risk-Reward Event, Terminator and Traitor. These can be game-ending events early on and are extremely punishing even for experienced players. __________________ 28/08/25 - Tracked down an intermittent conflict that was bugging me. Resolved it and reuploaded all files. if you come across any issues, please let me know. As of the next patch, Rimworld will natively support. dds files, meaning graphics setter becomes optional outside of optimising vram usage. It will still function correctly, but a lot of its functionality is redundant now. .dds now supported by Rimworld, so if you don't want to use additional graphics setter + features, you can remove it. 30/08/25 - AI Upscaled Textures giving random glitches when zooming out. Removed this file until author fixes it. It will not happen for everyone, but happening to enough people, it is best removed from the pack. 30/09/25 - Removed TTM Custom Events completely. Game balance is extremely bad, causing random losses with no ability to counter.

Load order

193 mods
  1. [CF] Anomaly Upscaled 4x
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    [CF] Anomaly Upscaled 4x

    Upscaled crispy textures for just about every Anomaly Texture Here is the 2x version : If you like this mod check out my retextured plant mod:

  2. [FSF] Better Pawn Lending Quest
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    [FSF] Better Pawn Lending Quest

    Description The Pawn Lending Quest in Royalty is a nice quest however for whatever reason the game places very little value on your colonists and their time.

  3. [FSF] Complex Jobs
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    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  4. [MUS]太空基地家具Space Base Furniture
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    furniture

    [MUS]太空基地家具Space Base Furniture

    一款太空科幻风格的家具组合,包含50+的家具和墙体模块等。 A collection of furniture in a space sci-fi style, consisting of over 50 pieces of furniture and wall modules, etc.

  5. [NL] Facial Animation - Experimentals
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    [NL] Facial Animation - Experimentals

    Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".

  6. [SBV] Warg Raids
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    [SBV] Warg Raids

    Scientists say wargs are the descendants of weaponized military animals created for population suppression.

  7. [SR]Factional War (fork)
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    [SR]Factional War (fork)

    This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.

  8. [XND] Visible Pants
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    [XND] Visible Pants

    A mod that allows you to see everybody's trousers, for that complete feel!

  9. Achtung!
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    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  10. Adjacent Light
    No 1.6
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    Adjacent Light

    Pawns now consider adjacent tiles before applying the "Darkness" mood debuff.

  11. Allow Tool
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    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  12. Alpha Memes
    ↑ Updated
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    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  13. Animal Apparel: Framework
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    Animal Apparel: Framework

    Animal Apparel: Framework This mod serves as a framework to allow animals to wear all kinds of apparel.

  14. Animal Apparel: Vac Belt
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    Animal Apparel: Vac Belt

    Features This mod introduces a belt that can be equipped to animals to let them survive vacuum exposure.

  15. Animal Feed Trough (Continued)
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    Animal Feed Trough (Continued)

    Update of BaconBits mod - Included patch for VGP Vegetable Garden Silage - Included patch for Fertile Fields Plant scraps - Included patch for Medieval Overhaul Straw - Included patch for Rim Cuisine 2 Various crops - Included patch for Animal Foods Extended - Added Portuguese tr

  16. Animal Husbandry Raids (Continued)
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    Animal Husbandry Raids (Continued)

    Update of O Negatives mod Rewrote the entire thing, now it adds animals from an internal list randomly and also you can add exceptions, one animal def per line in a config-file.

  17. Architect Icons
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    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  18. Astronomy Style Pack
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    Astronomy Style Pack

    Mod adds a Style pack for the Ideology DLC - The Astronomy style pack adds themed weapons, armor, and buildings to help fit the Space-life experience.

  19. Auto-Name Animals (Continued)
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    Auto-Name Animals (Continued)

    Update of Skys mod Automatically names newborn, hatched, and newly tamed animals with a proper name.

  20. Barracks for all
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    Barracks for all

    Eliminates the 20% efficiency penalty for work tables placed outside their designated room types.

  21. Better Message Placement (Continued)
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    Better Message Placement (Continued)

    Update of Dyrewulfes mod Dynamically adjusts the location messages are written at, to avoid blocking the colonist bar.

  22. Better Records Tab (Continued)
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    Better Records Tab (Continued)

    Update of Odies mod Applies color to the list of records on the Records tab: - Green text = selected colonist has the max in this record - Yellow text = selected colonist does not have the max in this record - White text = no colonist has achieved this record yet This helps quick

  23. Bionic icons
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    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  24. Blood Animations
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    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  25. Callouts (Continued)
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    Callouts (Continued)

    Update of Captain Muscles (Nathan Harbour)s mod Based on Profligates continued version - Added setting for using non-offensive language in callouts Profilgates addition I tried contacting CaptainMuscles and even pushing the 1.

  26. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  27. Chatting on Comms
    No 1.6
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    Chatting on Comms

    A simple mod that does what the title says, lets your colonists use the Comms Console as a joy object and chat on it with other people, works as social rec type.

  28. CleaningAreaTemp
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    CleaningAreaTemp

    'Cleaning Area' - temp replacementThis is just a temporary 1.

  29. CM Color Coded Mood Bar [1.1+]
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    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  30. Colors
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    Colors

    More colors! Adds a handful of colors to complement the ones in the base game. Fills out the palette without adding clutter! Bubblegum - a pinker pink Deep indigo - deep blue/purple Bright indigo - a lighter, brighter blue/purple Cyan - different from sky blue Bright teal -a brig

  31. Compact Hediffs
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    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  32. CorpseTab
    No 1.6
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    CorpseTab

    Overview Do you have any experience with that scavenge corpses killed by carnivorous when starting game?

  33. Days Played
    management

    Days Played

    I was annoyed by having to manually add days in to the top corner of videos, so I ended up making something to show wealth, days and hours on the screen.

  34. Drag-Sorting
    Stale
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    Drag-Sorting

    Development on this mod has ceased.

  35. DragSelect
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    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  36. Drop FX
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    Drop FX

    1.6 Now supported Check changelog for more info! What? A simple mod adding a bullet arc to all Vanilla & DLC mortar shells, giving them more sense of depth as they fly over the landscape. This is similar to that effect already found on Grenades. The 1.6 update also includes this

  37. Dubs Mint Menus
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    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  38. Dubs Mint Minimap
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    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  39. FirefliesTwo
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    FirefliesTwo

    Discord: steveo.o steam: Scurvyez EDIT: Reading is hard so here it is for everyone...... these fireflies are not pawns. They are just visual effects. EDIT: Fine to add to existing saves! :) A simple, yet... heart-warming revamp of my original mod which adds fireflies to the Rim (

  40. Float Sub-Menus
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    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  41. FPS Stabilizer
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    FPS Stabilizer

    About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.

  42. Go Explore!
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    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  43. Gunplay
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    Gunplay

    ABOUT Adds more cinematic effects to weapons: A.

  44. Harmony
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    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  45. Hexagon Shapes
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    Hexagon Shapes

    Adds hexagon (corner dragged and modpoint) outline and fill shapes to the drawing palette.

  46. Holsters
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    Holsters

    Ever wondered what happens to all equipment pawns use?

  47. Hunter Ghoul
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    Hunter Ghoul

    Hunter Ghoul The ghoul only hunts animals that have been marked for hunting, and will not pursue targets if its health is too low.

  48. Impressionable Children
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    Impressionable Children

    Makes children and teenagers easier to convert to a different ideology, and makes classroom teaching gradually convert the pupil to the teacher's ideology.

  49. Integrated Creep Joiners
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    Integrated Creep Joiners

    This mod adds creeps that actually use content from the Ideology, Royalty, and Biotech expansions.

  50. Interaction Bubbles
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    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  51. Katana
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    Katana

    The Sword of the Samurai Adds a katana.

  52. Land On Anything
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    Land On Anything

    Compatibility with Vanilla Gravship expanded To get rid of damage from obstruction when using VGE install No Landing Damage for Vanilla Gravship Expanded.

  53. Large Animal Beds
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    Large Animal Beds

    Normal sleeping spots and pet beds look a bit silly for large animals.

  54. Last Visited (Continued)
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    Last Visited (Continued)

    Original mod by elfstone Creative Commons Share-Alike license All the same; if the original author requests it, I will remove this update.

  55. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  56. Linked Planters
    Stale
    management

    Linked Planters

    Makes it possible to link plant growers (like hydroponics basins) together.

  57. Mark That Pawn
    management

    Mark That Pawn

    You get a large raid and looking through the pawns you find one that would be excellent to capture, but sadly you lose them in the action.

  58. Mech Colors
    Stale
    combat

    Mech Colors

    Set individual colors for each mech, for each mech group and/or for each mechanitor.

  59. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  60. NamesGalore (Continued)
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    NamesGalore (Continued)

    Original mod by AaronCRobinson Continued by Why_is_that MIT License All the same; if the original author requests it, I will remove this update.

  61. Nice Hands Retexture
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    Nice Hands Retexture

    A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.

  62. Numbers Trait AddOn
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    Numbers Trait AddOn

    Add support for showing pawn's traits in the Numbers panel.

  63. Pawn Target Fix
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    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  64. Perspective: Paths Continued
    Stale
    management

    Perspective: Paths Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  65. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  66. Pocket Sand
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    management

    Pocket Sand

    Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck

  67. Prestige Vacsuit Set
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    management

    Prestige Vacsuit Set

    What kind of noble doesn't have a vacsuit covered with gold?

  68. Projectile Bullet Retexture
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    Projectile Bullet Retexture

    ****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.

  69. Quick Stockpile Creation
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    storage

    Quick Stockpile Creation

    Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.

  70. Random's Gene Assistant
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    Random's Gene Assistant

    While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed.

  71. RandomPlus
    Stale
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    RandomPlus

    Allow users to set a minimum specifications for pawn generation when using the randomize button.

  72. RimHUD
    Stale
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    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  73. RimSaves
    Stale
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    RimSaves

    Save menu improvements and quicksaves system.

  74. Safe Related Raiders
    Stale
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    Safe Related Raiders

    Prevents raiders who are blood or bonded relations of your colonists from dying outright during raids.

  75. Scattered Flames Continued
    Stale
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    Scattered Flames Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  76. Scattered Stones 1.6
    Stale
    management

    Scattered Stones 1.6

    I've updated Owlchemist's original version of Scattered Stones to 1.

  77. Scheduled Events (Continued)
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    Scheduled Events (Continued)

    Update of Fairs mod Adds ability to dynamically add and remove regularly scheduled events.

  78. Searchable Menus
    Stale
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    Searchable Menus

    Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).

  79. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  80. Show work site faction relations
    Stale
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    Show work site faction relations

    Shows relations with a faction controlling a work site, because for some reason it doesn't show it by default, and due to this I by mistake made a few enemies.

  81. Simple FX: Smoke Continued
    Stale
    management

    Simple FX: Smoke Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  82. Simple FX: Splashes Continued
    Stale
    management

    Simple FX: Splashes Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  83. Simple FX: Vapor...Revaporized
    Stale
    management

    Simple FX: Vapor...Revaporized

    Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.

  84. Smart Odyssey
    management

    Smart Odyssey

    Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.

  85. Solid Bars Currency Retexture
    No 1.6
    management

    Solid Bars Currency Retexture

    Why? I just didn't like how Silver and gold looked in vanilla, and I liked Hohen's take, but i didn't want coinage. Contains: Shamelessly Stolen Silver Texture from Coinage Lite for Silver Shamelessly Stolen Silver Texture from Coinage Lite and recolored for Gold

  86. Source Ground Texture
    Stale
    management

    Source Ground Texture

    Introducing the Source Ground Texture: a remarkable modification that revolutionizes the visual experience of RimWorld by seamlessly integrating textures from the renowned Source game engine.

  87. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  88. SpeakUp Child
    Stale
    management

    SpeakUp Child

    Have you ever found it strange that children pawns speak the same dialogue as adult pawns?

  89. Toddlers
    Stale
    management

    Toddlers

    New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can be confined to their crib

  90. TradeHelper
    Stale
    management

    TradeHelper

    Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld.

  91. TTM Custom Events (Continued)
    management

    TTM Custom Events (Continued)

    Original mod by Minami Tech Tree CC Share-Alike license All the same; if the original author requests it, I will remove this update.

  92. Ufology Structure + Style - Mort's Ideologies
    Stale
    management

    Ufology Structure + Style - Mort's Ideologies

    They're watching... Play as an ideology themed around UFO conspiracy theories! Instead of gods, Ufologists 'Worship' hypothetical alien species, which are definitely real. Includes a Ufologist style, which adds an arsenal of weapons designed for Extraterrestrial Combat. Ritual mu

  93. UNAGI EYE Parts Retexture
    Stale
    management

    UNAGI EYE Parts Retexture

    自分用に制作した強化視覚センサーとアルコテック眼のオリジナルのテクスチャです。 These are the original textures of the enhanced visual sensor and alcotech eye that I created for myself.

  94. UNAGI Facial Animation
    Stale
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    UNAGI Facial Animation

    自分用に作成したFA対応の顔セットです。 (元のテクスチャを変更、追加します。) バニラの丸っこい雰囲気を残しつつ、 アニメっぽい顔で遊びたくて作りました。 元のFAと比べるとシンプルな絵だと思います。 自然生成でも可愛くなるように相互でなるべく違和感の無いように調整しています。 男性用にSETパーツも最近作りました。 ※男女別のパーツもあり 顔の形 5~7種 瞼の形 33~34種 瞳の形 22~28種 口の形 27~28種 眉の形 16種 肌 13種 前後のはずです。 This is a face set compatible with FA that

  95. UNAGI Facial Animation.biotech
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    UNAGI Facial Animation.biotech

    うなぎフェイスのバイオテック用アドオンです。 バイオテックが無ければ機能しません。 Facial Animation - WIPと Facial Animation - Experimentals、 うなぎフェイスの後にロードしてください。 豚鼻やとがり耳のテクスチャを反映させたい場合は 他のリテクスチャMODの下に配置してください。 This is an add-on for Biotech for UNAGI Face.

  96. UNAGI Vanilla Hairs うなぎのバニラ髪
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    management

    UNAGI Vanilla Hairs うなぎのバニラ髪

    ●自分用に作成した「UNAGI Facial Animation」用の バニラヘアのリテクスチャです。 ●This is a vanilla hair retexture for “UNAGI Facial Animation” created for myself.

  97. UNAGI ZIBUNYOU BODY
    Stale
    management

    UNAGI ZIBUNYOU BODY

    バニラのシルエットの中に絵が収まるように描いています。自分用に制作しました。 このMODは配信や動画等で自由にご使用ください。 報告や紹介も不要です。(投げ銭等ある配信でもご自由に) 個人、動画や配信等で使う分には改変も自由です。 MOD再配布のみ禁止です。 別のMODに組み込みたいなど特殊な使用をするときのみご連絡ください。 Caution Redistribution of this MOD data is prohibited.

  98. UNAGI_Hair1
    Stale
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    UNAGI_Hair1

    主に女性用のかわいい髪型を21種追加します。 どんな頭でもあまり違和感が無いように、横顔の耳をくりぬかずに覆っています。 このMODは配信や動画等で自由にご使用ください。 報告や紹介も不要です。(投げ銭等ある配信でもご自由に) 個人、動画や配信等で使う分には自由に調整してください。 (使っている頭の形によって耳の穴を開けたり、少し調整したりしたいと思うので) MOD再配布のみ禁止です。 別のMODに組み込みたいなど特殊な使用をするときのみご連絡ください。 Caution Redistribution of this MOD data is prohibi

  99. UNAGI_Hair2
    Stale
    management

    UNAGI_Hair2

    主に男性用のショートヘアを21種追加します。 どんな頭でもあまり違和感が無いように、なるべく横顔の耳をくりぬかずに覆っています。 このMODは配信や動画等で自由にご使用ください。 報告や紹介も不要です。(投げ銭等ある配信でもご自由に) 個人、動画や配信等で使う分には自由に調整してください。 (使っている頭の形によって耳の穴を開けたり、少し調整したりしたいと思うので) MOD再配布のみ禁止です。 別のMODに組み込みたいなど特殊な使用をするときのみご連絡ください。 Caution Redistribution of this MOD data is pro

  100. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  101. Vanilla Animals Expanded — Endangered
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    management

    Vanilla Animals Expanded — Endangered

    1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big

  102. Vanilla Events Expanded
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    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  103. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  104. Vanilla Ideology Expanded - Hats and Rags
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    management

    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  105. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  106. Vanilla Ideology Expanded - Relics and Artifacts
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    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  107. Vanilla Textures Expanded
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    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  108. Varied Tribes
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    Varied Tribes

    I never liked that the vanilla tribes did not have any xenotype variety.

  109. Visible Raid Points
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    management

    Visible Raid Points

    Description Ever wondered just how many points the game used to generate a raid?

  110. Visored Headgear
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    Visored Headgear

    Visored Headgear (HD) This is a continuation of the Recon & Marine Helmet Visor mod by Necrova, now in HD!

  111. WeaponStats
    Stale
    weapons

    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  112. Who shot my leg off?
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    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.