Chef’s Choice: Obsidia Collection
This collection is built primarily around the Obsidia Expansion series - a set of mods that expand RimWorld with new xenotypes, factions, equipment, and unique worldbuilding elements inspired by the Obsidia Empire and its deep, complex history. The series introduces both ancient and modern aspects of Obsidia’s influence - from powerful technologies and genetic legacies to cultures and relics that shaped the Rimworld.
Chef’s Choice: Obsidia Collection brings together not only all core Obsidia mods but also carefully selected third-party mods that complement their themes, mechanics, and visual style. The goal is to provide a cohesive and immersive experience that captures the essence of Obsidia: mysterious, powerful, and beautifully dangerous.
This collection includes a variety of mods that work together to enhance the Obsidia Expansion experience and overall gameplay depth. Here you’ll find:
- Mods from the Obsidia Expansion series
- Mods directly connected or compatible with Obsidia Expansion
- GUI improvement and customization mods
- Quality-of-life mods
- Mods personally recommended by me as the author
The collection does not include the following types of mods:
- Retexture packs
- Translation mods
Q: What are the DLC requirements?
A: This collection uses all official RimWorld DLCs.
Q: Will this collection work on 1.0, 1.1 or another game version?
A: Collection only supports the versions stated in the description.
Q: Is this mod compatible with CE?
A: Yes, a patch is available here.
Q: What load order should I use?
A: I recommend sorting your mods using RimPy or RimSort for best results.
Q: Can I use this collection after playing with a different mod setup?
A: No. I highly recommend installing this(and any other) mod collection on a clean RimWorld installation to avoid conflicts or leftover files.
For any new mod pack, you should fully reset RimWorld and all related files to ensure no outdated or incompatible mods remain.
Reinstalling RimWorld or simply unsubscribing from mods will not fully reset your installation - old files can still persist!
Delete all files in the following folders:
Local Mods:
Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
(Manually installed mods folder)
Steam Mods:
Program Files (x86)\Steam\steamapps\workshop\content\294100
(Steam mod download folder)
User Data:
AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios
(Your user configurations, saves, etc.)
You can access this folder by typing
%appdata%/../LocalLow
into the Windows Explorer address bar.
After that, open RimWorld, reapply your user settings(screen resolution, volume, etc.), and ensure no old mods remain active.
Q: Can I use other mods along with this collection?
A: Of course! This collection serves as a recommended base setup for players who want to experience the Obsidia Expansion series. You’re free to add any other mods, just make sure they’re compatible with this setup.
Special thanks
For excellent character illustration lns_owl Instagram / Steam
A heartfelt thank you to all RimWorld mod creators - your passion and creativity keep the Rimworld alive and ever-evolving.

Load order
173 mods- management
Obsidia Expansion
For more information and detailed content overview, visit the Obsidia Expansion Wiki.
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Obsidia Expansion - Paths and Stories
This standalone mod deepens RimWorld’s character system with a refined collection of backstories and traits.
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Obsidia Expansion - Living Arsenal
This standalone mod deepens RimWorld combat with a powerful new system of weapon traits.
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Obsidia Expansion - Mothoids Xenotype
The main innovation of the mod is the Mothoids(Moth like) xenotypes, from the planet Obsidia.
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Obsidia Expansion - Tortle Xenotype
The main innovation of the mod is the Tortle xenotype, from the planet Obsidia.
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Obsidia Expansion - Arachnas Xenotype
The main innovation of the mod is the Arachna(Spider like) xenotypes, from the planet Obsidia.
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Obsidia Expansion - Ceratons Xenotype
The main innovation of the mod is the Ceratons xenotypes, from the planet Obsidia.
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Obsidia Expansion - Axotl Xenotype
The main innovation of the mod is the Axotl xenotype, from the planet Obsidia.
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Obsidia Expansion - Liches Xenotype
The main innovation of the mod is the Liches xenotypes, from the planet Obsidia.
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Obsidia Expansion - Slimes Xenotype
The main innovation of the mod is the Slimes xenotypes, from the planet Obsidia.
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Obsidia Expansion - Drakonids Xenotype
The main innovation of the mod is the Drakonids xenotypes, from the planet Obsidia.
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Obsidia Expansion - Spiderfolk Xenotype
The main innovation of the mod is the Spiderfolk xenotype, from the planet Obsidia.
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Obsidia Expansion - Tailborne Xenotype
The main innovation of the mod is the Tailborne xenotypes, from the planet Obsidia.
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Obsidia Expansion - Amalgams Xenotype
The main innovation of the mod is the Amalgama xenotypes, from the planet Obsidia.
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Obsidia Expansion - Nanomorph Xenotype
The main innovation of the mod is the Nanomorph xenotype, from the planet Obsidia.
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Obsidia Expansion - Ideology Icons
This Ideology Icon pack includes most icons from Obsidia Expansion mod series.
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Obsidia Expansion - Ideology Style Pack
This Ideology Style pack includes re-skinned weapons inspired by Obsidia Expansion mod series.
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Obsidia Expansion - RimThemes
This theme reshapes RimWorld’s user interface with a cold, industrial aesthetic inspired by Obsidia’s ultratech culture.
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Cherry Picker
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.
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EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Integrated Implants
Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.
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Mechanoid Upgrades - Archotech
This mod adds archotech upgrades for mechanoids that cannot be crafted, but can be obtained via quests or as loot from ancient shrines.
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Vanilla Psycasts Expanded - Hemosage
Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t
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Vanilla Psycasts Expanded - Puppeteer
Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle
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Vanilla Ideology Expanded - Dryads
1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
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Vanilla Factions Expanded - Settlers
1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo
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Vanilla Factions Expanded - Insectoids 2
See change notes or GitHub for detailed change lists.
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Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
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Vanilla Storytellers Expanded - Winston Waves
See changes notes This is a reuploaded Vanilla Storytellers Expanded - Winston Waves.
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Vanilla Trading Expanded
Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a
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Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
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Vanilla Vehicles Expanded - Tier 3
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
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Vanilla Vehicles Expanded - Upgrades
Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.
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Vanilla Gravship Expanded - Chapter 1
Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
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Vanilla Plants Expanded - Succulents
15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Vanilla Landmarks Expanded
See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.
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Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
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Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Phytokin
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Waster
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Fungoid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Archon
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Races Expanded - Lycanthrope
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
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Vanilla Races Expanded - Insector
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Vanilla Races Expanded - Starjack
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Nephilim Xenotype Reborn
This mod adds a new xenotype that serves as the counterpart to the sanguophage.
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Beliar Xenotype
This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Vanilla Outposts Expanded: Additional Outposts
If you ever felt that you need more outpost types, then this mod may be what you need.
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Vanilla Outposts Expanded: Delivery Logistics
If you needed to transfer finished products from one Outpost to another Outpost instead of Colony, then this mod will allow you to do it without sending caravans.
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Vanilla Outposts Expanded: Power Grid
If you ever wanted to build a power plant outside of a colony, then this mod can help you with that.
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AutoAddPawnToOutpost
Description This simple mod adds a gizmo to Outposts from Vanilla Outposts Expanded It is toggled "on" per default.
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Adjustable Genes Regrowing Time
Ever been annoyed that if you implant your xenohuman colonists with a gene, no matter how small, you become unable to extract genes from them for literal ages (2 years)?
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Anomaly Research Asteroid
Have the chance to find an overtaken anomaly research asteroid after scanning to provide extra Anomaly/Odyssey Integration.
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Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
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Better Map Sizes
Enables custom map sizes through the Advanced menu on the world map during map generation.
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Big Little Mod Patch
This patch applies multiple patches to allow furniture and workbenches from other mods to link with each other.
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Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
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Common Sense - opportunistic cleaning patch
Since the 1.1.47 update of Common Sense, The great avil allow us to "define which actions should always or never use opportunistic cleaning through xml patching". Here is my Patch. The opportunistic cleaning are disabled for the following jobs: _Attempt to Recruit, Convert, Ensla
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Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
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Cybranian - Rim Languages
About This mod adds a language system to the game for all humanoid factions.
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Dlc collaboration - Void universe
Content Update #2025/1/4 We've expanded the rewards for assisting the Mechanoid Hive Mind!
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Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
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Explicit Timings
Description This mod exposes internal event timers to allow the player to make more educated decisions about taking risks.
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Necro Gene Extractor Tiers
Summary This mod adds improved versions of the Necro Gene Extractor (considered Tier 1) which will extract genepacks from a corpse.
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Gene Extractor Tiers
Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Launch Sites Expire
Description A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever.
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Hemogen Extractor
This mod adds Hemogen Extractor - building that allows you to extract hemogen packs from poor raiders and other lads!
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Hide/Expand Expertise In Bio Panel - Vanilla Skills Expanded Addon Unofficial Mod
Changes the Bio panel window so if you have multiple expertise there is a collapsible arrow tied to the main skill it's attached to!
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Hotseat - Dynamic Storyteller Switcher
A mod which dynamically changes your storyteller from time to time.
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Inject Genes
Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys
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Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
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LED Lights Strip
This mod adds simple LED light strips to RimWorld, including standard and hidden variants.
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Mad Skills
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.
- combat
Mech Charger Booster
Mech Charger Booster - Adds 4 new buildings which can increase the charging speed of the adjacent mech recharger.
- combat
Mech Work Tab
Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.
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Mechanitor Orbital Platform
Have the chance a lost mechanitor platform after scanning to provide extra Biotech/Odyssey Integration.
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Mineral Scanner - All ores
Very simple patch that looks through your active mods and adds all naturally spawnable ores to the mineral scanner.
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More Faction Interaction (Continued)
Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.
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More Gene Complexity
A mod that allows you to change the max gene complexity for the gene system introduced in Biotech, for all your powercrept needs!
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Move Your Monolith
What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the
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Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
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Nice Inventory Tab
Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.
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Nice Plants Menu
Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate
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[1.6] No Forced Slowdown
Tweaks the forced x1 speed multiplier which triggers on some events.
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Orca Shuttle
Ops~ We find a locally-used shuttles on a mining world filled with green crystals.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- medical
Prosthetic No Missing Body Parts (Continued)
Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.
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Raise specialist limit
- Снимает (на самом деле поднимает лимит до 50) ограничение на количество слотов специалистов в редакторе идеологии.
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Replantable Special Trees
Another Super simple mod that just lets you replant (minify) Anima, Gauranlen, Polux, Harbinger, and Archean Trees all in one mod.
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Replimat
Replimat adds a Star Trek-style distributed food replicator system, capable of efficiently feeding colonists with high quality meals.
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MigCorp - Skiptech
MigCorp - Skiptech adds buildable skipdoors to the game, allowing your pawns to instantly teleport to other skipdoors on the same map, with more Skiptech coming soon (or whenever)!
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
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Research Tree (Continued)
Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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RimKeeper - Wild Animal Procreation
This mod just makes Rimworld fauna more immersive by expand animal procreation and reproduction.
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Show Known Techprints
Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.
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Faction Display Fix
Details Vanilla RimWorld does not account for setups with many modded factions.
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Surrogate Mechanoid
This mod introduces a new mechanoid that can feed and play with children, and in an emergency it can put out fires.
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Vanilla Fix: Haul After Slaughter
Colonist will now haul the corpse after slaughtering an tamed animal.
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[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
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[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
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[FSF] More Quests
Description This is a simple mod that increases the amount of quests the storytellers give you.
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[FSF] Better Exploration Loot
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.
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[LTO] Colony Groups
-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th