// Steam Workshop · by Skinny D

для Кирилла

(2 mods not in local dataset)

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345 mods
  1. Mortar Accuracy
    management

    Mortar Accuracy

    Q: How is this different from vanilla Rimworld mortar accuracy?

  2. Syrchalis' Processor Framework - RU
    Stale
    management

    Syrchalis' Processor Framework - RU

    Перевод для мода Processor Framework Оригинальное описание мода: Фреймворк для создания обработчиков чтобы преобразовывать предметы и многое другое, читай возможности для игроков!

  3. SRTS Expanded RUS
    Stale
    management

    SRTS Expanded RUS

    Перевод мода SRTS Expanded на русский язык.

  4. Smart Farming rus
    Stale
    management

    Smart Farming rus

    Перевод Smart Farming Этот перевод включен в мой перевод кучи мелких QOL модов: QOL rus Если вы заметили что-то не переведенное, то напишите об этом в комментариях под переводом ^_^ если поставите сборку переводов, то этот мод не нужен (зайдите посмотрите, там много вкусного)

  5. Relevant Stats In Description rus
    Stale
    management

    Relevant Stats In Description rus

    Русский перевод Relevant Stats In Description Этот перевод включен в сборку: QOL rus patch Если поставите сборку, то от этого мода можно отписаться.

  6. Rails and Roads of the Rim (Continued) rus
    Stale
    management

    Rails and Roads of the Rim (Continued) rus

    Перевод Rails and Roads of the Rim (Continued) Если вы заметили что-то не переведенное, то напишите об этом в комментариях под переводом ^_^ Этот перевод включен в мою сборку переводов QOL QOL rus (если поставите сборку, то этот перевод ставить не нужно) Для перевода использовала

  7. Raids For Me [RUS]
    Stale
    management

    Raids For Me [RUS]

    Перевод мода Raids For Me на русский язык.

  8. Project RimFactory Revived rus
    ↑ Updated
    management

    Project RimFactory Revived rus

    Перевод Project RimFactory Revived В этот перевод влючен перевод дополнений к RimFactory: Project RimFactory - Drones Project RimFactory - Insanity Project RimFactory - Materials Неофициальная обнова до 1.

  9. Power Poles [Ru]
    Stale
    management

    Power Poles [Ru]

    🌟 Русификация мода Power Poles 🌟 ⚠️ Что не переведено: 🔸 Некоторые элементы, жёстко зашитые в код, не имеют поддержки перевода.

  10. Interaction Bubbles [Ru]
    Stale
    management

    Interaction Bubbles [Ru]

    ⚠️ Переведены настройки мода Показывает диалоги, когда пешки выполняют социальное взаимодействие с текстом, который обычно можно найти только в журнале.

  11. Hospital ru
    Stale
    management

    Hospital ru

    Перевод на русский язык Этот мод дает возможность открыть свою больницу !

  12. Designator Shapes rus
    Stale
    management

    Designator Shapes rus

    Перевод Designator Shapes Этот перевод включен в мой перевод кучи мелких QOL модов: QOL rus Если вы заметили что-то не переведенное, то напишите об этом в комментариях под переводом ^_^ если поставите сборку переводов, то этот мод не нужен (зайдите посмотрите, там много вкусного

  13. Colony Manager Redux_Rus
    Stale
    management

    Colony Manager Redux_Rus

    Это неофициальный перевод (частично машинный + ручная правка).

  14. Call A Trader - Русский Язык
    Stale
    management

    Call A Trader - Русский Язык

    Русский язык для Call A Trader, Translation to Russian Функции мода Этот мод позволяет вашим пешкам запрашивать орбитального торговца из «Союза космических торговцев» с помощью консоли связи.

  15. Ancient mining industry rus
    Stale
    management

    Ancient mining industry rus

    Перевод Ancient mining industry Для перевода использовалась программа Text Grabber Буду рад если вы будете использовать ее и сообщать об ошибках в ее поведении или предложениях об улучшении.

  16. Adaptive Primitive Storage [RUS] [РУС]
    Stale
    storage

    Adaptive Primitive Storage [RUS] [РУС]

    Неофициальный порт мода Primitive Storage (из LWM's Deep Storage) на Adaptive Storage Framework с использованием ретекстура и рестайлинга от Phaneron.

  17. AAAA(Allowed Area Automatic Adapter) (Ru translation)
    Stale
    management

    AAAA(Allowed Area Automatic Adapter) (Ru translation)

    Этот мод добавляет русский перевод модификации «AAAA(Allowed Area Automatic Adapter)» Я хочу поделиться своим переводом этого замечательного мода.

  18. [sbz] Fridge rus
    Stale
    storage

    [sbz] Fridge rus

    Translation Fridge into Russian Если не сложно, то поставьте лайк переводу :3

  19. EdB Prepare Carefully (Russian)
    Stale
    management

    EdB Prepare Carefully (Russian)

    Локализация мода "EdB Prepare Carefully" оригинальный мод не требуется Описание мода: Мод EdB Prepare Carefully для Rimworld добавляет возможность изменять ваших колонистов к вылету на планету.

  20. Dubs Performance Analyzer ru zh pl
    Stale
    management

    Dubs Performance Analyzer ru zh pl

    support language,RUSSIAN,CHINA,Polish Инструмент для оптимизации и выявления мода который убивает вашу колонию На стартовом окне расположены кнопки оптимизации выберите то что нужно вам.

  21. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  22. Simple FX: Vapor...Revaporized
    Stale
    management

    Simple FX: Vapor...Revaporized

    Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.

  23. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  24. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  25. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  26. AAAA(Allowed Area Automatic Adapter)
    management

    AAAA(Allowed Area Automatic Adapter)

    Overview AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of a threat.

  27. Automatic Night Owl
    Stale
    management

    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  28. Better Pawn Control
    Stale
    management

    Better Pawn Control

    A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.

  29. Better Pyromania
    management

    Better Pyromania

    This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit.

  30. Better Traders
    Stale
    management

    Better Traders

    Better Traders A mod that improves how much stock and silver traders have without breaking balance or the vanilla game design decisions.

  31. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  32. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  33. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  34. Caravan Mood Buff
    Stale
    management

    Caravan Mood Buff

    Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?

  35. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  36. CM Color Coded Mood Bar [1.1+]
    ↑ Updated
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  37. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  38. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  39. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  40. Craftsmanship
    Stale
    management

    Craftsmanship

    Pawns who share a passion for a particular skill will occasionally chat about it.

  41. Do Something for Idle
    Stale
    management

    Do Something for Idle

    This mod makes colonists to do something instead of wandering when they are idle.

  42. Door Clearance Continued
    Stale
    management

    Door Clearance Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  43. Door Mat
    Stale
    management

    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  44. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  45. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  46. Dubs Central Heating
    Stale
    management

    Dubs Central Heating

    Central heating mod with boilers and radiators for more efficient heating, split piped air conditioning and freezers and ceiling fans with built in lights.

  47. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  48. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  49. Dubs Skylights
    Stale
    management

    Dubs Skylights

    Simple skylight you can install into roofs to let in sunlight.

  50. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  51. FloraTab
    Stale
    management

    FloraTab

    BETA! A new tab to display trees, crops and bushes ordered by the distance from the home area center.

  52. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  53. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  54. Grazing Lands
    Stale
    management

    Grazing Lands

    Animals don't destroy grass and eat according to their size.

  55. Healer Mech Serum Choice
    Stale
    combat

    Healer Mech Serum Choice

    Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.

  56. Holsters
    Stale
    management

    Holsters

    Ever wondered what happens to all equipment pawns use?

  57. Home Mover
    management

    Home Mover

    Home Mover Select a group of buildings, pick where you want them, and your colonists move everything over.

  58. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  59. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  60. Locks
    Stale
    management

    Locks

    Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or a

  61. Mad Skills
    Stale
    management

    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  62. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  63. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  64. Melee Animation
    ↑ Updated
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  65. Misc. Robots
    management

    Misc. Robots

    This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin

  66. Job In Bar
    Stale
    management

    Job In Bar

    Puts a colonist's Job title (and more) In the colonist Bar below their name.

  67. Mod Options Sort
    management

    Mod Options Sort

    Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.

  68. No Version Warning
    ↑ Updated
    management

    No Version Warning

    I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.

  69. OgreStack
    Stale
    management

    OgreStack

    Mod for customizing stack sizes.

  70. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  71. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  72. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  73. Natural Paths
    Stale
    management

    Natural Paths

    A simple mod that adds paths for all biomes in vanilla + more!

  74. Power Poles
    Stale
    management

    Power Poles

    Adds the Power Poles and nothing else.

  75. Parka Retexture
    Stale
    management

    Parka Retexture

    A simple retexture I made for the Parka outfit, as I hated how plain it looked and I couldn't find any good vanilla styled retextures.

  76. PrisonerRansom
    Stale
    management

    PrisonerRansom

    This mod allows you to demand ransom for imprisoned pawns for silver at the comms console.

  77. Pipette Tool
    Stale
    management

    Pipette Tool

    Add a new "Q" quick-select shortcut (inspired by Factorio) to grab the right command with a single tap—no more hunting through the command menu.

  78. Prison Labor
    Stale
    management

    Prison Labor

    Description This mod force prisoners to work.

  79. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  80. Prisoners Dont Have Keys
    management

    Prisoners Dont Have Keys

    I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.

  81. Research Tab Colors
    Stale
    management

    Research Tab Colors

    This mini-mod adds color coding based on tech level to the vanilla research window!

  82. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  83. Research Whatever
    Stale
    management

    Research Whatever

    When research subject is not selected, pawns just choose the cheapest one on their own.

  84. Research Tree (Continued)
    management

    Research Tree (Continued)

    Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res

  85. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  86. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  87. Roads of the Rim (Continued)
    Stale
    management

    Roads of the Rim (Continued)

    Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!

  88. RT Fuse
    Stale
    management

    RT Fuse

    Researchable (RT Mods research tab) electric fuses to mitigate short circuits.

  89. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  90. RT Solar Flare Shield
    Stale
    combat

    RT Solar Flare Shield

    Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.

  91. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  92. Show Mod Updates
    Stale
    management

    Show Mod Updates

    This mod adds info about what mods have updated since you last saved your game.

  93. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  94. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  95. Smarter Visitors
    Stale
    management

    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  96. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  97. Stack gap
    Stale
    management

    Stack gap

    Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?

  98. Survivalist's Additions (Continued)
    Stale
    management

    Survivalist's Additions (Continued)

    Update of cuproPandas mod based on the update by mantrasong - Replaced Universal Fermenter with Processor Framework.

  99. Trade UI Revised
    Stale
    management

    Trade UI Revised

    Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.

  100. TradeHelper
    Stale
    management

    TradeHelper

    Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld.

  101. Tilled Soil
    Stale
    management

    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  102. Ugh You Got Me
    Stale
    management

    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  103. Vanilla Achievements Expanded
    management

    Vanilla Achievements Expanded

    Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.

  104. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  105. Vanilla Trading Expanded
    Stale
    management

    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  106. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  107. WeaponStats
    Stale
    weapons

    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  108. Yayo's Caravan (Continued)
    management

    Yayo's Caravan (Continued)

    Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.

  109. Visible Raid Points
    Stale
    management

    Visible Raid Points

    Description Ever wondered just how many points the game used to generate a raid?

  110. [FSF] Vanilla Bionics Expansion
    medical

    [FSF] Vanilla Bionics Expansion

    Description This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game.

  111. [LTO] Colony Groups
    Stale
    management

    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  112. [FSF] More Quests
    Stale
    management

    [FSF] More Quests

    Description This is a simple mod that increases the amount of quests the storytellers give you.

  113. [sbz] Misc. Robots retexture
    Stale
    management

    [sbz] Misc. Robots retexture

    Misc. Robots retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings and items Even after release of the Biotech DLC, Misc. Robots series is still beloved. Looking at their old clothes, I decided to give them new outfits. Compatibi

  114. Soil Contrast
    Stale
    management

    Soil Contrast

    Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatibility: Installation: no

  115. Smart Farming Continued
    Stale
    management

    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  116. Ancient mining industry
    ↑ Updated
    management

    Ancient mining industry

    Description The ancient mining industry added a set of mining production lines, including from mining to screening.

  117. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  118. Turret Idle Position
    combat

    Turret Idle Position

    A mod I made after I overheard someone who wanted to make their turrets pointed away from their base when idle.

  119. Colonist Do not Avoid Trap
    Stale
    management

    Colonist Do not Avoid Trap

    Overview There are mods that keep allies out of the trap, but settlers don't like to pass over the trap even if the trap is safe.

  120. Nice Hands Retexture
    Stale
    management

    Nice Hands Retexture

    A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.

  121. Packable Containers
    Stale
    management

    Packable Containers

    Just pack shelf with all items inside and move it to another place.

  122. ilyvion's Laboratory
    ↑ Updated
    management

    ilyvion's Laboratory

    ilyvion's Laboratory is a library/framework mod for use by my other mods to avoid code duplication across my mods.

  123. Colony Manager Redux
    ↑ Updated
    management

    Colony Manager Redux

    Colony Manager Redux is ilyvion's new and improved take on Fluffy's Colony Manager.

  124. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  125. Farming Hysteresis
    management

    Farming Hysteresis

    Farming Hysteresis lets you automate enabling and disabling growing zones based on the amount of product already in storage.

  126. Rails and Roads of the Rim (Continued)
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    Rails and Roads of the Rim (Continued)

    Update of Vampiresbanes mod - Added scrollbar for road-types - Added back the ISR2Gs Rails and Roads of the Rim RRotR - A Rimworld mod allowing rail and road construction on the world map.

  127. Vanilla Vehicles Expanded - Upgrades
    Stale
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    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  128. You Drive, I Sleep
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    You Drive, I Sleep

    Description This mod allows passengers and gunners of a vehicle caravan to sleep while the driver makes their way to the destination.

  129. Auto links
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    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  130. Dubs Performance Analyzer
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    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  131. Outland - Terrain
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    Outland - Terrain

    While this is marked as part of the Outland series, it's functionally standalone, it does not require any other Outland modules to be active.

  132. Industrial concrete
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    Industrial concrete

    a standalone version of Fortification Industrial Concrete with a new concrete mixer.

  133. Alpha Vehicles - Neolithic
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    Alpha Vehicles - Neolithic

    Features - 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure - 2 new traction modes

  134. Layered Wall Destruction
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    Layered Wall Destruction

    Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.

  135. [ARY] Automatic Stump Chopping [1.5 - 1.6]
    Stale
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    [ARY] Automatic Stump Chopping [1.5 - 1.6]

    Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?

  136. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  137. Rim War
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    Rim War

    **Rim War is still it BETA and it's likely to encounter bugs or incompatibilities; if you're looking for a well balance and polished playthrough then it's recommended to wait for the 1.

  138. RimCities
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    RimCities

    Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.

  139. Vehicles Wrecks Expanded
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    Vehicles Wrecks Expanded

    This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).

  140. escapees drop loots
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    escapees drop loots

    There's a chance that NPC soldiers who fled during the battle will drop their weapons, clothes or items to help their escapes.

  141. Use This Instead
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    Use This Instead

    TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.

  142. In-game wiki
    Stale
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    In-game wiki

    Allows mods to add their own in-game wiki.

  143. Stonecutting Extended
    management

    Stonecutting Extended

    Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.

  144. Weapon Upgrade
    weapons

    Weapon Upgrade

    Use the machining table to combine low-quality weapons into a higher-quality weapon.

  145. I will be back
    Stale
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    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  146. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  147. [sbz] Neat Storage
    storage

    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  148. OnesiesForAll
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    OnesiesForAll

    Not compatible with the original Onesies mod as they use the same defnames, despite Rimpy saying it requires that mod.

  149. VVE - Secondary Weapons
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    weapons

    VVE - Secondary Weapons

    Vanilla Vehicles Expanded - Secondary Weapons addon Adds secondary weapons into VVE combat vehicles, and then some.

  150. Auto Conduits
    Stale
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    Auto Conduits

    Select conduit. Hold Shift. Click on walls. Flood fill. Options: Door Behavior: • Default: Doors are treated as walls and the selected conduits are placed. • Skip Doors: Doors are treated as walls, but no conduits are placed on door cells. • Hidden Conduits Under Doors: Hidden co

  151. CorpseToChemFuel
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    CorpseToChemFuel

    "Just a simple mod allow you to refine any corpse to chemfuel.

  152. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  153. [sbz] Workbench Shelf
    Stale
    storage

    [sbz] Workbench Shelf

    Workbench Shelf · Safe to add to a save game Add three types of workbench shelves for neat storage Adds three shelves that can be placed on top of a workbench.

  154. Memorial Stele
    Stale
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    Memorial Stele

    Description This mod adds a Memorial Obelisk building that lists all deceased colonists, their biological age at the time of death and which day they died on.

  155. CORPSEPIT
    Stale
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    CORPSEPIT

    Corpse Pit It puts the corpses in the pit or else it gets the deadlife dust again.

  156. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  157. Grudges!
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    Grudges!

    Grudges! Someone kill a pawn? Someone kill a pet? Caravan ambushed and your favorite pawn killed without any way to get revenge? Well fear no more for the Grudge system allows you to kill those miscreants and bathe in their blood, while getting a colony wide mood boost for doing

  158. Use Bedrolls - Continued
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    Use Bedrolls - Continued

    Bedrolls are used from the inventory (ie when on a caravan) Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  159. RunAndGun - Continued
    ↑ Updated
    weapons

    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  160. MultiTending
    Stale
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    MultiTending

    Are you also tired of watching a single doctor struggle while your colonist bleeds out?

  161. MultiConstruction
    Stale
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    MultiConstruction

    Are you also tired of watching one pawn slowly hammer away at a project while the rest of your builders stand idle?

  162. MultiHunter
    Stale
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    MultiHunter

    Are you also tired of drafting and micro managing two or more of your pawns to hunt a bigger animal or predator?

  163. Trading Spot
    Stale
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    Trading Spot

    Adds a Trading Spot to the game, which allows you to set the location where traders will arrive.

  164. Livestock Traders
    Stale
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    Livestock Traders

    Do you have a bunch of animal mods in your mod list but you rarely see most of them because your colony is in a biome that does not support every animal out there?

  165. Better Orbital Traders
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    Better Orbital Traders

    Better Orbital Traders is a massive buff and re-balance to vanilla orbital traders.

  166. Alpha Prefabs
    management

    Alpha Prefabs

    Features Adds more than 200 Prefab structures that can be bought by the player to create awesome looking colonies.

  167. TD Enhancement Pack - Continued
    ↑ Updated
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    TD Enhancement Pack - Continued

    A whole bunch of UI enhancements or tiny improvements Original Mod Github Original Description Most things can be toggled on/off in settings.

  168. World Tech Level
    Stale
    management

    World Tech Level

    Control the level of technology available in the world.

  169. [FSF] Better Exploration Loot
    management

    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  170. Save Our Ship 2
    management

    Save Our Ship 2

    Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.

  171. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  172. Various Space Ship Chunk (Continued)
    management

    Various Space Ship Chunk (Continued)

    Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!

  173. Loading Progress
    ↑ Updated
    management

    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  174. [XND] Profitable Weapons (Continued)
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    weapons

    [XND] Profitable Weapons (Continued)

    Update of XeoNovaDans mod - Added the fix for bottles and logs wrongly being tagged Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials.

  175. Raids For Me
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    Raids For Me

    What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust

  176. Pocket Sand
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    Pocket Sand

    Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck

  177. [sbz] SRTS Expanded retexture
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    [sbz] SRTS Expanded retexture

    SRTS Expanded retexture · This mod only changes textures · Safe to add or remove from a save game Retextures ships SRTS Expanded is one of the coolest mods in RimWorld.

  178. SRTS Expanded (continued)
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    SRTS Expanded (continued)

    New update! Odyssey and SRTS Features: SRTS was globaly reworked Odyssey compatibility. Each shuttle has been rebalanced to fit vanilla balance - go and try it yourself! Now you can specify bomb run trajectory on arrival. Also you can initiate your attack with bomb run Choose loc

  179. QualityBuilder Unofficial 1.6
    ↑ Updated
    management

    QualityBuilder Unofficial 1.6

    I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With

  180. Blueprints Forked - 1.6
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    Blueprints Forked - 1.6

    1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:

  181. Vanilla Social Interactions Expanded
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    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  182. Vanilla Fishing Expanded
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    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  183. Pathfinding Avoidance
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    Pathfinding Avoidance

    Make pawns try to avoid certain areas, such as filth-generating terrain or configured doors.

  184. Interaction Bubbles
    Stale
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    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  185. Project RimFactory Revived
    management

    Project RimFactory Revived

    INFO I (zymex) are currently taking a break from RW, i will propably be back at some poins as always, but until then Sn1p3rr3c0n are main bug fixer and maintainer of this mod.

  186. Power Indicators
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    Power Indicators

    Enables a little indicator on build designators if power is needed or if it's refuelable.

  187. Vanilla Hair Retextured
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    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  188. Vanilla Pawns Retextured
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    Vanilla Pawns Retextured

    This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.

  189. Vanilla Beards Retextured
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    Vanilla Beards Retextured

    Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.

  190. Character Editor Retextured
    Stale
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    Character Editor Retextured

    Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.

  191. Adaptive Primitive Storage
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    storage

    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  192. Auto Ability
    management

    Auto Ability

    Free your hands! Enjoy thrilling combat! Automatic management! This mod provides an automatic ability-casting function. You can configure the following settings individually for **each skill**! Mode Selection: Cast on cooldown, timed cast, or no auto-cast (right-click to switch)

  193. Build From Storage
    Stale
    storage

    Build From Storage

    Allows colonists to use minified items from storage when constructing buildings, furniture, and other structures.

  194. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  195. Hospital
    ↑ Updated
    management

    Hospital

    Description: This mod adds a new event type "Patient arrived".

  196. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  197. Echoes of the Rim
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    Echoes of the Rim

    Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.

  198. Drafted AI
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    Drafted AI

    Automate micromanagement for pawns when they are drafted, while considering friendly fire avoidance, cover, lines of sight, enemy weapons, and more.

  199. Multi-Doctor Surgery
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    medical

    Multi-Doctor Surgery

    🏥 Multi-Doctor Surgery Mod Enhance your medical operations with a coordinated team of doctors!

  200. Mod Manager (Continued)
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    Mod Manager (Continued)

    Update of Fluffys mod Added option to skip countdown when publishing Mods can now be tagged as translations when publishing Mods already tagged as translation will have the translation-checkbox pre-filled Added a dialog to set a custom changenote when publishing an update of a mo

  201. Work Order
    Stale
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    Work Order

    Work Order Priority Overhaul Description: This mod rebalances the naturalPriority values of work types in RimWorld, including those from popular mods, to create a smarter and more strategic work order.

  202. Equipment Manager
    management

    Equipment Manager

    Equipment Manager Equipment Manager automates how your colonists equip weapons and tools based on configurable loadout rules.

  203. Outfit Manager
    management

    Outfit Manager

    Outfit Manager Outfit Manager automates apparel logistics in RimWorld by handling clothing prioritization for your colonists.

  204. Work Manager
    management

    Work Manager

    Work Manager – Automated Work Priorities And Schedules Work Manager is a mod that automates colonist work priorities in your colony.

  205. Better Linkable Colors (Continued)
    management

    Better Linkable Colors (Continued)

    Continuation of Better Linkable Colors Made by; drummeur for questions or bugs please go to my Discordunder the "Rimworld" category or create an issue on my Github A RimWorld mod to make the lines drawn between linkable buildings easier to see.

  206. Nice Health Tab
    Stale
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    Nice Health Tab

    I present to you a completely redesigned health tab for your colonists!

  207. Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
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    Metal Don't Burn (UNOFFICIAL 1.6 PATCH)

    Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: When you like his mods you can support him on Patreon: and on ko-fi:

  208. Tech Advancing
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    Tech Advancing

    This mod advances the Tech-level of the colony once certain conditions are met.

  209. Positive Connections
    management

    Positive Connections

    Positive Connections Are you tired of overseeing colonies where intense animosity prevails among your colonists?

  210. Relevant Stats In Description
    Stale
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    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  211. Pawn quick info
    Stale
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    Pawn quick info

    About Unusual QoL mod, allows you to assess a pawn's condition very quickly Just hover on a colonist and find out what he is good at!

  212. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.