// Steam Workshop · by Tek Aevl

rimworld favs

(3 mods not in local dataset)

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163 mods
  1. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  2. [sbz] Mini Band Node
    Stale
    management

    [sbz] Mini Band Node

    Mini Band Node · Safe to add to a save game Miniaturize the Band Node Reduce the Band Node’s size to 1×1.

  3. [sbz] Mini Mech Recharger
    Stale
    combat

    [sbz] Mini Mech Recharger

    Mini Mech Recharger · Safe to add to a save game Miniaturize the Mech Rechargers Mech Recharger has been resized to 1x1 and Large Mech Recharger was resized to 1x2.

  4. Repair at Crafting Bench
    Stale
    management

    Repair at Crafting Bench

    1.6 supported, although I haven't tested much on it, so it may be buggy. Please report bugs below. Lets you repair weapons/armor/clothes at the original workbenches you crafted them on, without needing extra mending workbenches. Features Completely repair durability on items usin

  5. Reasonable Components
    Stale
    management

    Reasonable Components

    This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.

  6. Advanced component plant by Kkokoros!
    Stale
    management

    Advanced component plant by Kkokoros!

    grow time 30 Days yeld 1 no tech needed needs 10 skill in farming sowable in hydroponics is ready when it has normal advanced component texture

  7. Auto-Transfer Shelves
    No 1.6
    management

    Auto-Transfer Shelves

    Introduces two new items: the Sender Shelf and the Receiver Shelf, which allow automatic item transfer.

  8. [FSF] Complex Jobs
    management

    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  9. Auto-Extract Genes
    Stale
    management

    Auto-Extract Genes

    Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown.

  10. Gene Tools
    No 1.6
    management

    Gene Tools

    Modding tools for creating xenos.

  11. Gene Fabrication
    ↑ Updated
    management

    Gene Fabrication

    Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?

  12. Slurmpy's Auto-Deathrest Mod
    No 1.6
    management

    Slurmpy's Auto-Deathrest Mod

    OVER 500 DOWNLOADS! Thank you all so much for the support, it's amazing to receive for my first mod. I really do hope more find this mod useful as it gains popularity and I plan to continue creating more mods from this point forward. Again, thank you all. DESCRIPTION This mod for

  13. Regenerational Deathrest
    Stale
    management

    Regenerational Deathrest

    Are you frustrated with Deathrest because it claims to "restore the body's resources" but can't even repair scars?

  14. Work Priority Auto-Optimiser (WPO)
    Stale
    management

    Work Priority Auto-Optimiser (WPO)

    Automatically assigns the best work priorities for every colonist based on their skills, traits, passions, and limitations.

  15. Privacy Please!
    Stale
    management

    Privacy Please!

    Prevents pawns from entering bedrooms they don’t own unless it’s an emergency.

  16. Light Radius Tuner
    Stale
    management

    Light Radius Tuner

    What this mod does Allows you to adjust the light radius (Glow) of each light-emitting piece of furniture, such as lamps and torches.

  17. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  18. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  19. Chemfuel From Hay
    Stale
    management

    Chemfuel From Hay

    Original author:AgentBlac Re-enables the recipe for making chemfuel from hay, now for 1.

  20. Mad Skills
    Stale
    management

    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  21. Lights out
    Stale
    management

    Lights out

    Hey guys, this is just an idea i found interesting and challenging for most people who havent won the game with the tribe yet.

  22. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  23. Resource Trees
    Stale
    management

    Resource Trees

    A mod to let you plant trees to obtain steel, plasteel, gold, silver, jade, uranium, components and beer.

  24. Just Ignore Me Passing
    No 1.6
    management

    Just Ignore Me Passing

    Just Ignore Me Passing fixes one small but annoying RimWorld behavior.

  25. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  26. OgreStack
    Stale
    management

    OgreStack

    Mod for customizing stack sizes.

  27. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  28. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  29. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  30. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  31. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  32. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  33. Neutroamine Refining
    No 1.6
    management

    Neutroamine Refining

    This mod allows you to refine 3x Chemfuel into 1x Neutroamine at the Drug lab once you have researched Neutroamine Refining.

  34. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  35. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  36. Craft Neutroamine (continued)
    Stale
    management

    Craft Neutroamine (continued)

    Original Author: Talvoz Original Description: This mod adds 3 recipes to allow you to craft neutroamine from herbal medicine at the drug lab.

  37. Smelt More Stuff
    Stale
    management

    Smelt More Stuff

    Removes the filter from smelting weapons and apparel, so you can smelt more materials, such as stones and wood, and usually non-smeltable metals like beta/alpha poly.

  38. Ore Yields (Continued)
    Stale
    management

    Ore Yields (Continued)

    Update of Neceros mod with their approval - Rewrote the mod to use Harmony postfixes instead, hopefully it will not cause any errors with other mods - Now works with all minable things, vanilla and modded Set how much material drops when you mine it from the world (in the mod set

  39. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  40. Meat plant by Kkokoros!
    Stale
    management

    Meat plant by Kkokoros!

    github fake meat plant that can replace normal Meat grow time 10 days (it is ready when green) yeld 5 days to start rotting 20 days skill 8 needed.

  41. Keep Mortars Ready
    Stale
    management

    Keep Mortars Ready

    Description Colonists will keep mortars ready to fire at a moment's notice so you don't have to micro-manage them.

  42. Self Dyeing
    Stale
    management

    Self Dyeing

    Allow pawns to paint their clothes on their own.

  43. Capture Them
    No 1.6
    management

    Capture Them

    Not feeling like looking for free pawns to capture enemies before they bleed out?

  44. LightsOut
    Stale
    management

    LightsOut

    LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?

  45. Cargo container
    Stale
    management

    Cargo container

    A simple mod that add buildings that can hold stuffable resources,and some specific item.

  46. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  47. More Components and Steel
    Stale
    management

    More Components and Steel

    This is a simple mod that increases the yield when mining Compact Machinery (2 -> 25) and Steel (40 -> 250).

  48. Unlimited Mechanitor Command Range
    Stale
    management

    Unlimited Mechanitor Command Range

    Makes the mechanitor's command range for mechs unlimited; they can now control drafted mechs from anywhere.

  49. Faster Workspeed for Mechs
    Stale
    management

    Faster Workspeed for Mechs

    The Constructoid and Agrihand Mechs are too slow for me, so I decided to create a simple xml patch to increase their speed.

  50. Mechanoid Tweaks
    Stale
    management

    Mechanoid Tweaks

    Remember to restart Rimworld after editing your options for them to take effect!

  51. Craft Mechtech Chips
    Stale
    management

    Craft Mechtech Chips

    Craft Signal chips, Powerfocus chips and Nano structuring chips.

  52. Hemofungus
    No 1.6
    management

    Hemofungus

    Cultivate fungus that bleed from the soil, to feed your hemogenic pops!

  53. Movable Biotech
    Stale
    management

    Movable Biotech

    (This mod requires Biotech DLC installed and activated) Makes biotech buildings reinstallable/uninstallable.

  54. Lifters x4
    No 1.6
    management

    Lifters x4

    Makes lifters move four times as fast for quadruple the bandwidth and crafting cost/time.

  55. Prioritize Meals over Preserved Foods
    management

    Prioritize Meals over Preserved Foods

    Overview "Prioritize Meals over Preserved Foods" is a managed mod that allows you to manage meal restrictions on preserved foods with just a few actions.

  56. Better Passive Cooler
    Stale
    management

    Better Passive Cooler

    A simple mod that adjusts the passive cooler so it can refrigerate food, bringing the minimum temperature from 17C to 6C, with the downside of cooling slower.

  57. Auto Harvest Bonsai Trees
    No 1.6
    management

    Auto Harvest Bonsai Trees

    Version: 1.0.0 This mod makes bonsai trees automatically harvestable when they reach maturity. If you're using trees for decoration, you probably don't want this mod.

  58. Mech Colors
    Stale
    combat

    Mech Colors

    Set individual colors for each mech, for each mech group and/or for each mechanitor.

  59. Portraits of the Rim
    Stale
    management

    Portraits of the Rim

    Howdy! Welcome to Portraits of the Rim, a dynamic portrait generation mod! Penny Painter has one humble goal - to paint every face on the Rim. In order to accomplish this seemingly impossible task, 8000+ assets have been drawn (650+ are unique faces based on gender, age, and trai

  60. Passive Cooler Don't Need Fuel
    Stale
    management

    Passive Cooler Don't Need Fuel

    Does what it says. Is this balanced? I dunno. I just think the tribals have been good kids and they deserve it. Update: On a whim, I made it so passive coolers are stuffable as well. Now you can make them from stone or steel, and don't need any wood at all!

  61. Dont Hit Allies
    Stale
    management

    Dont Hit Allies

    No more misfires, including between turrets and colonists, between colonists and colonists, and between turrets and buildings.

  62. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  63. Linked Planters
    Stale
    management

    Linked Planters

    Makes it possible to link plant growers (like hydroponics basins) together.

  64. Packable Containers
    Stale
    management

    Packable Containers

    Just pack shelf with all items inside and move it to another place.

  65. VVE - Deconstructable Vehicles Junk
    Stale
    management

    VVE - Deconstructable Vehicles Junk

    Description Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall?

  66. Faster Mech Gestator
    Stale
    combat

    Faster Mech Gestator

    Speeds up the process of making mechs Its about a 15x times speed increase in the gestation of the mechs compared to vanilla.

  67. Mech Work Tab
    Stale
    combat

    Mech Work Tab

    Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.

  68. Psychic Drone Nerf
    Stale
    management

    Psychic Drone Nerf

    Don't you like it when most of your panws or specially your killing machine of a psycast gets turned into a baby throwing tantrums every 2 minutes just because they cant deal with voices in their head?

  69. M808C Scorpion
    management

    M808C Scorpion

    This mod adds the M808C Scorpion Tank from the Halo Series as a Ground Combat Vehicle.

  70. More Mechanitor Mechs 2.0
    Stale
    management

    More Mechanitor Mechs 2.0

    New and Resurrected This mod adds more mechanoids to fill in the missing skill areas and further flesh out your mechanoid army.

  71. Vehicles Wrecks Expanded
    Stale
    management

    Vehicles Wrecks Expanded

    This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).

  72. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  73. Heavy Autocannon Turret
    Stale
    combat

    Heavy Autocannon Turret

    -Look at this! -What? -A shield core! Maybe we can stuff this thing in the turret. -I guess you're right. Add a Heavy Autocannon with a 3x3 footprint Vanilla: Damage: 80 Direct hit damage +30 Bullet fragmentation damage (split evenly across body parts) +30 Explosion damage Armor

  74. Exosuit Framework
    management

    Exosuit Framework

    An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

  75. [ARY] Automatic Stump Chopping [1.5 - 1.6]
    Stale
    management

    [ARY] Automatic Stump Chopping [1.5 - 1.6]

    Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?

  76. [WMS] Plasteel Crafting
    No 1.6
    management

    [WMS] Plasteel Crafting

    Simple plasteel crafting mod, recipe is 20 steel, 1 neutroamine and crafts 5 plasteel.

  77. Mammoth Tank
    Stale
    management

    Mammoth Tank

    Adds the Mammoth Tank from Red Alert 1 Cost: 500 steel, 25 comps, 150 plasteel, 300 chemfuel the UI icon for it looks wonky but im not sure why, it works just fine when its ingame i wont be updating it to have compatability with vehicle part mods or anything of that nature unless

  78. Terraforming Devices
    No 1.6
    management

    Terraforming Devices

    Take control of your map's terrain with Terraforming Devices—reshape soil, water, and landscapes to bend nature to your will.

  79. [sbz] Neat Storage
    storage

    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  80. CorpseToChemFuel
    Stale
    management

    CorpseToChemFuel

    "Just a simple mod allow you to refine any corpse to chemfuel.

  81. XS1 Goliath
    management

    XS1 Goliath

    A mod that adds the XS1 Goliath from Call of Duty: Advanced Warfare.

  82. Mechanoid Engage Mode
    Stale
    management

    Mechanoid Engage Mode

    Have you ever wanted your mechs to just go and fight, without having to micromanage their actions?

  83. AutoBlink
    management

    AutoBlink

    This mod is a small framework that adds an automatic teleportation feature for pawns while they are moving.

  84. JumpLifter
    Stale
    management

    JumpLifter

    Are 600kg capacity lifters still not enough?

  85. Wild Plants Give Hay
    Stale
    management

    Wild Plants Give Hay

    Have you ever cleared a field of grass, ready for planting, and thought "man, what a waste!

  86. Tunnelers ARE deep drills
    Stale
    management

    Tunnelers ARE deep drills

    Basically, this mod makes it so that tunnelers will go out and drill at any scanned veins on the map if there are no stones or ores marked for mining on said map.

  87. Go the Fork to Sleep
    Stale
    management

    Go the Fork to Sleep

    Do your pawns have a big fight or caravan trip to rest up for?

  88. Mini Chemfuel Tank
    Stale
    management

    Mini Chemfuel Tank

    About So, you have no room in your base to fit those giant chemfuel tanks from vanilla chemfuel expanded well i have you covered with these new mini chemfuel tanks which can hold 1/4 of the normal fuel amount but takes up only a single tile of space.

  89. Less Punishing Smokeleaf
    Stale
    management

    Less Punishing Smokeleaf

    Lowers Smokeleaf consciousness penalty to 10% and makes addiction effectively impossible (for now at least).

  90. Faster Tunneler
    Stale
    management

    Faster Tunneler

    Tunnelers are very slow so this mod changes the tunneler movement speed Changes: - Tunneler Speed from 1.

  91. All Production Gives XP
    management

    All Production Gives XP

    Behold! An amalgamation of these three mods, made by me! I did this because people wanted it. As with the standalone versions of these mods, you can adjust the amount of crafting XP gained. You can also disable XP gains for a work type. For example, you can disable XP gains for s

  92. MineItAll - unofficial(1.6 or later)
    Stale
    management

    MineItAll - unofficial(1.6 or later)

    Without HugsLib - Click on a visible ore and you will mine the whole vein - Strip mining tool to mine a grid - Mine brush tool (use q and e to modify brush sizing) Original MOD ---------------------------------------------------------------------------

  93. Autohediffsort
    Stale
    management

    Autohediffsort

    Automatically sorts hediffs alphabetically, effectively fixing the issue where different pawns have different hediff orderings.

  94. Follow Target
    management

    Follow Target

    Simple mod to order a pawn to follow another pawn, through the right-click context menu.

  95. MultiConstruction
    Stale
    management

    MultiConstruction

    Are you also tired of watching one pawn slowly hammer away at a project while the rest of your builders stand idle?

  96. [DHM]LightOutPatch
    Stale
    management

    [DHM]LightOutPatch

    LightOutPatch The purpose is to support LightsOut for all light-emitting buildings.

  97. Loading Progress
    ↑ Updated
    management

    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  98. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  99. Corpse Description Fix
    Stale
    management

    Corpse Description Fix

    What is this? This is a user experience/fix mod that puts the description of the animal in the corpse info panel, instead of just saying that its dead. That's it? Yes! Compatibility - Works with literally everything. Best paired with Corpse Info, for colonists. Credits - Taranchu