rimworld favs
(3 mods not in local dataset)
Load order
163 mods- storage
[sbz] Fridge
Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.
- management
[sbz] Mini Band Node
Mini Band Node · Safe to add to a save game Miniaturize the Band Node Reduce the Band Node’s size to 1×1.
- combat
[sbz] Mini Mech Recharger
Mini Mech Recharger · Safe to add to a save game Miniaturize the Mech Rechargers Mech Recharger has been resized to 1x1 and Large Mech Recharger was resized to 1x2.
- management
Work Box Highlight
In the Work Tab, highlights the work type of the colonist's current job.
- management
Repair at Crafting Bench
1.6 supported, although I haven't tested much on it, so it may be buggy. Please report bugs below. Lets you repair weapons/armor/clothes at the original workbenches you crafted them on, without needing extra mending workbenches. Features Completely repair durability on items usin
- management
Chemfuel to synthread with fabrication bench
Craft synthread out of chemfuel on fabrication bench.
- management
Easily-Craftable-Components[Continued]
Allows you to craft components at the Machining Table.
- management
Reasonable Components
This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.
- management
Advanced component plant by Kkokoros!
grow time 30 Days yeld 1 no tech needed needs 10 skill in farming sowable in hydroponics is ready when it has normal advanced component texture
- management
Auto-Transfer Shelves
Introduces two new items: the Sender Shelf and the Receiver Shelf, which allow automatic item transfer.
- storage
Multi-Map Linked Storage
Advanced storage shelves that transfer items between different map tiles.
- management
[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- management
Auto-Extract Genes
Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown.
- management
Gene Fabrication
Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?
- management
Slurmpy's Auto-Deathrest Mod
OVER 500 DOWNLOADS! Thank you all so much for the support, it's amazing to receive for my first mod. I really do hope more find this mod useful as it gains popularity and I plan to continue creating more mods from this point forward. Again, thank you all. DESCRIPTION This mod for
- management
Regenerational Deathrest
Are you frustrated with Deathrest because it claims to "restore the body's resources" but can't even repair scars?
- management
Work Priority Auto-Optimiser (WPO)
Automatically assigns the best work priorities for every colonist based on their skills, traits, passions, and limitations.
- management
Privacy Please!
Prevents pawns from entering bedrooms they don’t own unless it’s an emergency.
- management
VVE - Faster Aircraft Takeoff and Landing
A very simple patch mod to make aircraft from Vanilla Vehicles Expanded (and Tier 3) take off faster.
- management
Light Radius Tuner
What this mod does Allows you to adjust the light radius (Glow) of each light-emitting piece of furniture, such as lamps and torches.
- management
Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
- management
Chemfuel From Hay
Original author:AgentBlac Re-enables the recipe for making chemfuel from hay, now for 1.
- management
Mad Skills
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.
- management
Lights out
Hey guys, this is just an idea i found interesting and challenging for most people who havent won the game with the tribe yet.
- management
Resource Trees
A mod to let you plant trees to obtain steel, plasteel, gold, silver, jade, uranium, components and beer.
- management
Just Ignore Me Passing
Just Ignore Me Passing fixes one small but annoying RimWorld behavior.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- management
[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
- management
[CP] I Need Nourishment! - Slower Malnutrition
This mod extends the time it takes to starve to death to up to 7 days max.
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- management
Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- management
Neutroamine Refining
This mod allows you to refine 3x Chemfuel into 1x Neutroamine at the Drug lab once you have researched Neutroamine Refining.
- management
Less Beer Addiction
Lowers the chance of alcohol addiction by raising the minimum tolerance required from 25% to 55%.
- management
Pawn Target Fix
Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett
- management
Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
- management
Craft Neutroamine (continued)
Original Author: Talvoz Original Description: This mod adds 3 recipes to allow you to craft neutroamine from herbal medicine at the drug lab.
- management
Process Neutroamine from Chemfuel
Adds recipes for 4x and 10x neutroamine using 12 and 25 Chemfuel respectively.
- management
Smelt More Stuff
Removes the filter from smelting weapons and apparel, so you can smelt more materials, such as stones and wood, and usually non-smeltable metals like beta/alpha poly.
- management
Ore Yields (Continued)
Update of Neceros mod with their approval - Rewrote the mod to use Harmony postfixes instead, hopefully it will not cause any errors with other mods - Now works with all minable things, vanilla and modded Set how much material drops when you mine it from the world (in the mod set
- management
Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
- management
Meat plant by Kkokoros!
github fake meat plant that can replace normal Meat grow time 10 days (it is ready when green) yeld 5 days to start rotting 20 days skill 8 needed.
- management
Keep Mortars Ready
Description Colonists will keep mortars ready to fire at a moment's notice so you don't have to micro-manage them.
- management
Capture Them
Not feeling like looking for free pawns to capture enemies before they bleed out?
- management
LightsOut
LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?
- management
Cargo container
A simple mod that add buildings that can hold stuffable resources,and some specific item.
- management
Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
- management
More Components and Steel
This is a simple mod that increases the yield when mining Compact Machinery (2 -> 25) and Steel (40 -> 250).
- management
Unlimited Mechanitor Command Range
Makes the mechanitor's command range for mechs unlimited; they can now control drafted mechs from anywhere.
- management
Faster Workspeed for Mechs
The Constructoid and Agrihand Mechs are too slow for me, so I decided to create a simple xml patch to increase their speed.
- management
Mechanoid Tweaks
Remember to restart Rimworld after editing your options for them to take effect!
- management
Resurrect Enemy Mechanoids
The mod adds new recipes for resurrecting hostile mechanoids and converting them into friendly ones.
- management
Movable Biotech
(This mod requires Biotech DLC installed and activated) Makes biotech buildings reinstallable/uninstallable.
- management
Mechanitor Command Range Extenders
This mod adds implants which increase a mechanitor's command range, by 5 per implant, up to a maximum of 55.
- management
Buildable Blood torches
Allows the player to build blood torches They are build with 20 wood and 1 hemogen pack.
- management
Lifters x4
Makes lifters move four times as fast for quadruple the bandwidth and crafting cost/time.
- management
Sunny's Dr Stone Hairstyles Plus
This mod adds 21 hairstyles to the game, all inspired by the anime/manga Dr Stone.
- management
Prioritize Meals over Preserved Foods
Overview "Prioritize Meals over Preserved Foods" is a managed mod that allows you to manage meal restrictions on preserved foods with just a few actions.
- management
Toxic Wastepack Generator Plus
This is a much better version of my toxic wastepack generator mod.
- management
Better Passive Cooler
A simple mod that adjusts the passive cooler so it can refrigerate food, bringing the minimum temperature from 17C to 6C, with the downside of cooling slower.
- management
Auto Harvest Bonsai Trees
Version: 1.0.0 This mod makes bonsai trees automatically harvestable when they reach maturity. If you're using trees for decoration, you probably don't want this mod.
- combat
Mech Colors
Set individual colors for each mech, for each mech group and/or for each mechanitor.
- management
Portraits of the Rim
Howdy! Welcome to Portraits of the Rim, a dynamic portrait generation mod! Penny Painter has one humble goal - to paint every face on the Rim. In order to accomplish this seemingly impossible task, 8000+ assets have been drawn (650+ are unique faces based on gender, age, and trai
- management
Passive Cooler Don't Need Fuel
Does what it says. Is this balanced? I dunno. I just think the tribals have been good kids and they deserve it. Update: On a whim, I made it so passive coolers are stuffable as well. Now you can make them from stone or steel, and don't need any wood at all!
- management
Dont Hit Allies
No more misfires, including between turrets and colonists, between colonists and colonists, and between turrets and buildings.
- management
Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- management
Linked Planters
Makes it possible to link plant growers (like hydroponics basins) together.
- management
Vanilla Vehicles Expanded - Tier 3
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
- management
Steel Extraction
Support on Ko-fi Turn unwanted stone chunks into steel while also cleaning up your map.
- management
Removed radius for Anima Trees
Tired of having to build your base at the other side of the map from an anima tree?
- management
VVE - Deconstructable Vehicles Junk
Description Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall?
- management
Lights Consume Less Power
Changes the power draw of lights to 50% I couldn't find a mod like this so I made my own.
- combat
Faster Mech Gestator
Speeds up the process of making mechs Its about a 15x times speed increase in the gestation of the mechs compared to vanilla.
- combat
Mech Work Tab
Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.
- management
Psychic Drone Nerf
Don't you like it when most of your panws or specially your killing machine of a psycast gets turned into a baby throwing tantrums every 2 minutes just because they cant deal with voices in their head?
- management
M808C Scorpion
This mod adds the M808C Scorpion Tank from the Halo Series as a Ground Combat Vehicle.
- management
More Mechanitor Mechs 2.0
New and Resurrected This mod adds more mechanoids to fill in the missing skill areas and further flesh out your mechanoid army.
- management
Vehicles Wrecks Expanded
This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).
- management
Vanilla Vehicles Expanded - Upgrades
Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.
- management
[ARY] Butchering Drops Skeleton [1.5 - 1.6]
Butchering Drops Skeleton #arylice #arybds You do not swallow whole your preys like a python, correct?
- combat
Heavy Autocannon Turret
-Look at this! -What? -A shield core! Maybe we can stuff this thing in the turret. -I guess you're right. Add a Heavy Autocannon with a 3x3 footprint Vanilla: Damage: 80 Direct hit damage +30 Bullet fragmentation damage (split evenly across body parts) +30 Explosion damage Armor
- management
Exosuit Framework
An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.
- management
[ARY] Automatic Stump Chopping [1.5 - 1.6]
Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?
- management
[WMS] Plasteel Crafting
Simple plasteel crafting mod, recipe is 20 steel, 1 neutroamine and crafts 5 plasteel.
- management
AutoFoldingTable 自动折叠桌
Added a New Apparel: Auto Folding Table - Crafted on Smithy and Machining Table.
- management
Mammoth Tank
Adds the Mammoth Tank from Red Alert 1 Cost: 500 steel, 25 comps, 150 plasteel, 300 chemfuel the UI icon for it looks wonky but im not sure why, it works just fine when its ingame i wont be updating it to have compatability with vehicle part mods or anything of that nature unless
- management
VVE - Upgrades Extended
A simple mod that adds the minor upgrades from VVE - Upgrades to more vehicles.
- management
Terraforming Devices
Take control of your map's terrain with Terraforming Devices—reshape soil, water, and landscapes to bend nature to your will.
- storage
[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
- management
Vanilla Vehicles Expanded – Bulk Parts Production
Tired of crafting vehicle parts one by one?
- management
Mechanoid Engage Mode
Have you ever wanted your mechs to just go and fight, without having to micromanage their actions?
- management
Vehicles Wrecks Expanded - Disassemble for Spare Parts
This patch gives you ability to disassemble vehicle wreck form Vehicles Wrecks Expanded for a spare parts.
- management
AutoBlink
This mod is a small framework that adds an automatic teleportation feature for pawns while they are moving.
- management
Wild Plants Give Hay
Have you ever cleared a field of grass, ready for planting, and thought "man, what a waste!
- management
Tunnelers ARE deep drills
Basically, this mod makes it so that tunnelers will go out and drill at any scanned veins on the map if there are no stones or ores marked for mining on said map.
- management
Mini Chemfuel Tank
About So, you have no room in your base to fit those giant chemfuel tanks from vanilla chemfuel expanded well i have you covered with these new mini chemfuel tanks which can hold 1/4 of the normal fuel amount but takes up only a single tile of space.
- management
Less Punishing Smokeleaf
Lowers Smokeleaf consciousness penalty to 10% and makes addiction effectively impossible (for now at least).
- management
Faster Tunneler
Tunnelers are very slow so this mod changes the tunneler movement speed Changes: - Tunneler Speed from 1.
- management
Vanilla Chemfuel Expanded - Odyssey Patch
A quick and dirty patch to integrate the gravship engine and vanilla chemfuel tanks into the Vanilla Chemfuel Expanded pipe network.
- management
All Production Gives XP
Behold! An amalgamation of these three mods, made by me! I did this because people wanted it. As with the standalone versions of these mods, you can adjust the amount of crafting XP gained. You can also disable XP gains for a work type. For example, you can disable XP gains for s
- management
MineItAll - unofficial(1.6 or later)
Without HugsLib - Click on a visible ore and you will mine the whole vein - Strip mining tool to mine a grid - Mine brush tool (use q and e to modify brush sizing) Original MOD ---------------------------------------------------------------------------
- management
Autohediffsort
Automatically sorts hediffs alphabetically, effectively fixing the issue where different pawns have different hediff orderings.
- management
Follow Target
Simple mod to order a pawn to follow another pawn, through the right-click context menu.
- management
MultiConstruction
Are you also tired of watching one pawn slowly hammer away at a project while the rest of your builders stand idle?
- management
[DHM]LightOutPatch
LightOutPatch The purpose is to support LightsOut for all light-emitting buildings.
- combat
Turret Performance Tweaks
In vanilla Rimworld turrets are always looking for targets, even when no danger is present.
- management
Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
- management
Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
- management
Corpse Description Fix
What is this? This is a user experience/fix mod that puts the description of the animal in the corpse info panel, instead of just saying that its dead. That's it? Yes! Compatibility - Works with literally everything. Best paired with Corpse Info, for colonists. Credits - Taranchu