// Steam Workshop · by Wolktar

Im still rimming it 2026 edition

OKEY :star_emoji:

Load order

274 mods
  1. Cherry Picker
    Stale
    management

    Cherry Picker

    If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.

  2. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  3. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  4. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  5. [AV] Mechanoid orbital traders
    management

    [AV] Mechanoid orbital traders

    This mod is about acquiring mechs from sources other than gestation: trading (orbital or not) drop pods questrewards ancient dangers While giving the player full control about which of those features are active.

  6. [FSF] More Quests
    Stale
    management

    [FSF] More Quests

    Description This is a simple mod that increases the amount of quests the storytellers give you.

  7. [FSF] Advanced Bionics Expansion
    medical

    [FSF] Advanced Bionics Expansion

    Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required.

  8. [FSF] Better Exploration Loot
    management

    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  9. [FSF] Complex Jobs
    management

    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  10. [LTO] Colony Groups
    Stale
    management

    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  11. [NL] Facial Animation - Experimentals
    Stale
    management

    [NL] Facial Animation - Experimentals

    Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".

  12. [Rad]Hair appears Below jacket Fix
    Stale
    management

    [Rad]Hair appears Below jacket Fix

    Finally a fix Fixes the annoying bug that makes it where hair will clip below the shell layer of clothing, this fixes vanilla assets, but works with any re-textures and im open to requests for certain mods.

  13. [RF] Tribal Pawn Names (Continued)
    management

    [RF] Tribal Pawn Names (Continued)

    Update Rainbeau Flambes mod Regarding the view from RF about the vanilla tribal names can be questioned like this (from user Ric): The tribal names in the base game RimWorld are from Galicians (Spanish Gaul tribes) during the Roman times.

  14. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  15. [sbz] Neat Storage
    storage

    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  16. All Ideoligions Are Fluid
    management

    All Ideoligions Are Fluid

    Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.

  17. All Memories Fade
    Stale
    management

    All Memories Fade

    Will force all memories fade out instead of just ending.

  18. Anime Mech Retexture WIP (Continued)
    Stale
    combat

    Anime Mech Retexture WIP (Continued)

    :Continued Mod. 终极☆ (摆出很中二的姿势) 帝王☆~业火炮~!———— (开始吟唱) 舞步☆~(变成活靶子) (旁边的女皇尬的扣出了三室一厅) Original Mod:

  19. Anomaly Research Asteroid
    Stale
    management

    Anomaly Research Asteroid

    Have the chance to find an overtaken anomaly research asteroid after scanning to provide extra Anomaly/Odyssey Integration.

  20. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  21. Argonic Core
    management

    Argonic Core

    : v1.6.1 - Extended ThingDefExtension_InheritsQuality to also work with RecipeDefs. - Extended IngestionOutcomeDoer_HediffsPerQuality with an option to allow the distinct quality hediffs to stack with each other or not. : v1.6.0 - Updated material exchangability feature to also t

  22. Auto links
    Stale
    management

    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  23. Bad Can Be Good (Continued)
    Stale
    management

    Bad Can Be Good (Continued)

    Update of Neceross mod Those bad traits that everyone skips are now not as bad.

  24. Better Health Tab Forked
    Stale
    management

    Better Health Tab Forked

    All Credit goes to goes to Ryan for the original mod Better Health Tab and this will only remain up while permission is given.

  25. Better Transhumanists
    Stale
    management

    Better Transhumanists

    Increases the number of body modder & transhumanist trait levels from 6 to 14.

  26. BetterInfoCard
    management

    BetterInfoCard

    Expand the information card interface of the vanilla game, and make some QOL changes.

  27. BetterSliders
    Stale
    management

    BetterSliders

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  28. BioCasket
    Stale
    management

    BioCasket

    Added a Bio-Chamber that allows placing biological units (colonists, prisoners, slaves) for power generation(1 melee = 100W)—love-powered generation, huh?

  29. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  30. Body Boss
    Stale
    management

    Body Boss

    Body Boss - pawns body type manager with full customization.

  31. Caravan Mood Buff
    Stale
    management

    Caravan Mood Buff

    Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?

  32. Cat Mates
    Stale
    management

    Cat Mates

    Adds AFU Cat (Leopard) ears to Highmates with a matching tail.

  33. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  34. Clean Textures
    Stale
    management

    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  35. Cleaning Area Relaunched
    Stale
    management

    Cleaning Area Relaunched

    Cleaning Area Relaunched Choose where your colonists clean and never have to watch them sweep the dirt again.

  36. Cosmetic Gene Removal
    Stale
    management

    Cosmetic Gene Removal

    Due to my busy real-life schedule, this Mod will no longer be updated effective immediately.

  37. Demonic Impids
    Stale
    management

    Demonic Impids

    Adds AFU's demon horns and demon tail to impids, replacing their vanilla assets.

  38. Dependency Overdose Fix
    Stale
    management

    Dependency Overdose Fix

    Hard drugs in Rimworld have a random overdose chance, which the relevant dependency genes prevent, and also a cumulative overdose severity, which the dependency genes do not prevent.

  39. Doggo Hussars
    Stale
    management

    Doggo Hussars

    Adds floppy ears to Hussars alongside a fluffy tail.

  40. Draw From Center
    Stale
    management

    Draw From Center

    Adds an optional keybind (default: Alt) that lets you drag draw styles from the center point instead of the corner.

  41. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  42. Dubs Rimatomics
    Stale
    management

    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  43. Eccentric Tech - Core
    Stale
    management

    Eccentric Tech - Core

    This is the core mod for Eccentric Tech and contains shared research, buildings, and materials used by several other mods in this series.

  44. Elven Genies
    Stale
    management

    Elven Genies

    Gives genies elf ears using AFU's Cosmetics.

  45. Enhanced Vat Learning
    Stale
    management

    Enhanced Vat Learning

    This is an update of SmArtKar's and Elseuad's original mod: I never noticed any issues using the original on 1.

  46. Exosuit Framework
    management

    Exosuit Framework

    An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

  47. Explicit Timings
    Stale
    management

    Explicit Timings

    Description This mod exposes internal event timers to allow the player to make more educated decisions about taking risks.

  48. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  49. Flooring Floors
    Stale
    furniture

    Flooring Floors

    A wide collection of clean looking flooring.

  50. Floors Are (Absolutely) Worthless
    Stale
    management

    Floors Are (Absolutely) Worthless

    - Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s

  51. Food Poisoning Stack Fix (Continued)
    Stale
    management

    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  52. Gene Fabrication
    ↑ Updated
    management

    Gene Fabrication

    Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?

  53. Gene Trader
    Stale
    management

    Gene Trader

    Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from

  54. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  55. GiTS Cybernetic Equipment
    Stale
    management

    GiTS Cybernetic Equipment

    Ever felt that the vanilla medical bed was not quite enough for, I don't know, just the routine replacement of a colonist's entire nervous system.

  56. Gnome Moles
    Stale
    management

    Gnome Moles

    Simply adds AFU's gnome ears to dirtmoles.

  57. Hardy Metals
    Stale
    management

    Hardy Metals

    - ABOUT - A small, niche patch that strengthens vanilla metals, which is as flammable and brittle as a dead tree.

  58. Healer Mech Serum Choice
    Stale
    combat

    Healer Mech Serum Choice

    Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.

  59. I can equip/wear this
    Stale
    management

    I can equip/wear this

    Every race can equip/wear every race's equipment/apparels.

  60. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  61. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  62. Integrated Implants
    management

    Integrated Implants

    Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.

  63. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  64. Kidnapped Pawns Die Less
    Stale
    management

    Kidnapped Pawns Die Less

    Info Ever wonder why you almost never see your kidnapped colonists ever again?

  65. Lactation Expansion
    ↑ Updated
    management

    Lactation Expansion

    This mod is a vanilla-friendly expansion of the lactation feature from Biotech.

  66. Layered Apparel
    management

    Layered Apparel

    📝Mod Introduction This mod is inspired by the Layered Armor system from the Monster Hunter series and Transmog mods.

  67. Layered Wall Destruction
    Stale
    management

    Layered Wall Destruction

    Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.

  68. Load Instantly
    Stale
    management

    Load Instantly

    Mod Features Updated 2026/3/1: ancient warehouse, PitGate, Shuttles, and Transport Pods are now supported simultaneously.

  69. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  70. Mature Ladies
    Stale
    management

    Mature Ladies

    This mod adds two traits, female pawns will gain one or the other when they give birth for the first time.

  71. Mech Work Tab
    Stale
    combat

    Mech Work Tab

    Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.

  72. Mechanitor Orbital Platform
    Stale
    management

    Mechanitor Orbital Platform

    Have the chance a lost mechanitor platform after scanning to provide extra Biotech/Odyssey Integration.

  73. Medical Cabinet
    medical

    Medical Cabinet

    A mod that adds a two wall mounted medical cabinets, one powered and thermally regulated and the other a simple box.

  74. Misstall's Armor and Uniforms
    combat

    Misstall's Armor and Uniforms

    ================================================== November 22 Aliaile Race Now fully compatible with the Aliaile body type, allowing characters to wear this mod’s apparel seamlessly.

  75. Mod Options Sort
    management

    Mod Options Sort

    Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.

  76. Mofu Mofu Yttakin
    Stale
    management

    Mofu Mofu Yttakin

    Inspired by by the mod Wolfgirl Yttakin by 桑琳Kuwa I decided to turn my Yttakin into foxes as I already have wolves covered with Bill Doors' Wolf Girl Gene.

  77. More Gene Complexity
    Stale
    management

    More Gene Complexity

    A mod that allows you to change the max gene complexity for the gene system introduced in Biotech, for all your powercrept needs!

  78. More Slavery Stuff
    Stale
    management

    More Slavery Stuff

    I don't like slave rebellions, but using a mod that disables them with no downside feels like cheating.

  79. More Vanilla Biomes
    ↑ Updated
    management

    More Vanilla Biomes

    More Vanilla Biomes adds more variety to your environment without overhauling the game.

  80. No Gray Eyes
    Stale
    management

    No Gray Eyes

    Hides the weird gray eyes texture (This is useful for all similar situations because the texture is directly hidden from the game).

  81. Not My Fault
    Stale
    management

    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  82. Not Overhead Meal
    Stale
    management

    Not Overhead Meal

    Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?

  83. Pawn Name Variety (Continued)
    Stale
    management

    Pawn Name Variety (Continued)

    Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?

  84. Pawn Notes
    Stale
    management

    Pawn Notes

    Adds a new button in the log tab of your pawn that allows you to take custom notes Commissioned by: Ezfi Credits: Code - Nalzurin Art - Ezfi Want to commission a mod and need a coder?

  85. Persistent Precepts
    Stale
    management

    Persistent Precepts

    Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.

  86. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  87. Planning Extended
    management

    Planning Extended

    Description This mod adds a more advanced planning menu.

  88. Pocket Sand
    Stale
    management

    Pocket Sand

    Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck

  89. Ponpeco Hair
    management

    Ponpeco Hair

    Anime-style hairstyles for both male and female pawns.

  90. Progression: Education
    management

    Progression: Education

    This marks workbenches from mods as valid benches for training specific skills in skill classes.

  91. Project RimFactory Revived
    management

    Project RimFactory Revived

    INFO I (zymex) are currently taking a break from RW, i will propably be back at some poins as always, but until then Sn1p3rr3c0n are main bug fixer and maintainer of this mod.

  92. Project: Silver Squad
    Stale
    management

    Project: Silver Squad

    Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License In the world of Zenless Zone Zero, the Silver Squad was a failed project of producing an army of perfect soldiers, so loyal they would

  93. Random's Gene Assistant
    Stale
    management

    Random's Gene Assistant

    While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed.

  94. RandomPlus
    Stale
    management

    RandomPlus

    Allow users to set a minimum specifications for pawn generation when using the randomize button.

  95. Respect the Scars
    Stale
    management

    Respect the Scars

    b19: Inspired by the now deleted "Scars Deserve Respect" mod by Speed Demon.

  96. No Random Relations
    Stale
    management

    No Random Relations

    Description This mod disables the creation of random relations during the game.

  97. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  98. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  99. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  100. Rimsential - Total Control: Continued
    ↑ Updated
    management

    Rimsential - Total Control: Continued

    Enables the deep customization of faction pawns This is the continued version of the Rimsential - Homebound mod handed over to the community by Orpheusly and continued with their permission.

  101. Sexuality Traits (Continued)
    management

    Sexuality Traits (Continued)

    Update of Scotty, Taranchuk, Delrans mod - Updated Chinese translation by chengzhi-c Sexuality Traits is a mod aimed at player control for sexuality assignment and adding a straight trait This mod features: -A straight trait for heterosexual pawns -An additional trait slot used o

  102. Shella Backgrounds
    Stale
    management

    Shella Backgrounds

    New anime-version backgrounds: Royalty Ideology Biotech Anomaly Rabbie & Dragonian Mincho & Moyo Kiiro & Miho Kurin & Ratkin Kurin, Ratkin & Dragonian Milira & MoeLotl Moosesian & Crowju DMS & Cinders Erica & Aquila & Maru Odyssey Setting - Set the background in Game Options - In

  103. Simple Restraint Belt
    management

    Simple Restraint Belt

    - INTRODUCTION - Have you ever had trouble with these issues when immobilizing an enemy or troublemaker?

  104. Slim Recharger
    Stale
    management

    Slim Recharger

    Look at the preview image, that's what this mod is all about.

  105. Style Change Anytime
    Stale
    management

    Style Change Anytime

    Support me on Ko-Fi: This mod allows you to manually select a specific graphic for your buildings, items, production bills, or even plants.

  106. Thick Recharger
    Stale
    management

    Thick Recharger

    Introducing the Thick Recharger (Modified - Side-Charge Edition).

  107. TradeHelper
    Stale
    management

    TradeHelper

    Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld.

  108. Trading Control
    management

    Trading Control

    What it does. Trading Control has expanded since it's first inception, being a simple place to direct traders, and stop them trampling over your colony! Trading Control now allows you to manage your local Visitors and Traders more effectively. - Designate a Trading area around a

  109. Trading Options Continue
    Stale
    management

    Trading Options Continue

    所有的功劳都归于José Ángel Soler Ortiz先生,我只是在此基础上稍作修改,让它能够在新版本上正常运行, All credit goes to José Ángel Soler Ortiz, I just made some modifications to make it work with the new version.

  110. Un-Limited Reborn
    management

    Un-Limited Reborn

    Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations?

  111. UNAGI Vanilla Hairs うなぎのバニラ髪
    Stale
    management

    UNAGI Vanilla Hairs うなぎのバニラ髪

    ●自分用に作成した「UNAGI Facial Animation」用の バニラヘアのリテクスチャです。 ●This is a vanilla hair retexture for “UNAGI Facial Animation” created for myself.

  112. Uniform Growing Zone Tool
    Stale
    management

    Uniform Growing Zone Tool

    This mod adds a new growing zone tool that lets you click and drag to select only tiles of the same fertility based on starting tile.

  113. Useful Terror
    Stale
    management

    Useful Terror

    Building a horror base filled with skullspikes and gibbets was one of the more interesting possibilities in Ideology, but it turned out terror was never needed and redundant with the collar and body strap.

  114. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  115. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  116. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  117. Visible Wealth
    Stale
    management

    Visible Wealth

    Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?

  118. We Had a Trader? (Continued)
    Stale
    management

    We Had a Trader? (Continued)

    Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when

  119. Weapon Holsters
    Stale
    weapons

    Weapon Holsters

    A small mod that adds a few items to display weapons while they are unequipped.

  120. WVC - Work Modes
    management

    WVC - Work Modes

    More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.

  121. Craft with Color
    Stale
    management

    Craft with Color

    Allows setting the color of any dyeable item in the workbench order.

  122. Cybranian - Name Bank Weeb Addon
    Stale
    management

    Cybranian - Name Bank Weeb Addon

    About An addon for Cybranian - Name Bank adding Anime, Manga and Video Game character names Technically I guess you could argue it's more of a Japanese name addon given how many names are just Japanese names but those names are coming from Anime, Manga, Video Game characters and

  123. Keyz' Allow Utilities
    ↑ Updated
    management

    Keyz' Allow Utilities

    Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.

  124. Replace Context Menu
    management

    Replace Context Menu

    This mod implements a menu replacement similar to Vanilla UI Expanded Please forgive my terrible English.

  125. Tribal Medicine
    management

    Tribal Medicine

    : v1.2.2a - Removed broot poisoning contamination mechanic. Broot poisoning can now only happen when consuming raw broots or with a small chance when consuming purifying tea. - Tweaked market value of different tribal medicine qualities. : v1.2.2 - Cleaned and organized ThingCate

  126. Tunnelers ARE deep drills
    Stale
    management

    Tunnelers ARE deep drills

    Basically, this mod makes it so that tunnelers will go out and drill at any scanned veins on the map if there are no stones or ores marked for mining on said map.

  127. 边缘孟德尔(Rimendel)
    Stale
    management

    边缘孟德尔(Rimendel)

    ===Info=== Babies' facial features, hair color, and eye color are now inherited from their parents.

  128. [NL] Compatible Body 2
    No 1.6
    management

    [NL] Compatible Body 2

    WARNING: This MOD includes nudity textures, then not suitable for children!

  129. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  130. Industrial Tribal Medicine
    Stale
    management

    Industrial Tribal Medicine

    : v1.0.0 - Initial upload. Industrial Tribal Medicine is a small add-on mod for my other mod Tribal Medicine. This small add-on adds new variants to the medicinal teas that can be created in the original mod. These new medical serums have the particularity that they cannot expire

  131. [NL] Apparel Paper Pattern
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    management

    [NL] Apparel Paper Pattern

    Precautions This mod is a challenging mod and some of the specifications may change.

  132. Big and Small - Genes & More
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    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  133. Drafted Auto-Combat
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    combat

    Drafted Auto-Combat

    Adds drafted auto-combat feature for any draftable player-controlled pawn.

  134. WRelicK's APP Utilities
    management

    WRelicK's APP Utilities

    OVERVIEW APP Utilities is a set of utilities that extend the capabilities of Apparel Paper Pattern.

  135. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  136. Dubs Performance Analyzer
    Stale
    management

    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  137. Performance Optimizer
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    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  138. [LM] LusTech Unique Weapons
    weapons

    [LM] LusTech Unique Weapons

    A retexture of unique weapons from Odyssey, which is more fitting for players that use Combat Extended.

  139. CE - Tribal Boomspears
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    CE - Tribal Boomspears

    CE - Tribal Boomspears by Cyreneen This is a testing release, all feedback, ideas and balance discussion are highly welcome!

  140. CE Manual Patcher
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    CE Manual Patcher

    Make CE patches by yourself, or edit properties form Combat Extended This mod allows you to manually create CE patches without coding.

  141. CE: Armor-Piercing Special
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    combat

    CE: Armor-Piercing Special

    I always disliked how quickly SMGs and especially pistols fall off in CE once raiders start to get proper armor.

  142. CE: Blast shock
    management

    CE: Blast shock

    Overview Adds extra debuffs to pawns near explosions.

  143. Combat Extended Even More Important Ammo
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    weapons

    Combat Extended Even More Important Ammo

    Makes you care about ammunition: - Ammo is harder to produce (less output and requires chemfuel) - Traders have less ammo (supply depends on relations) - Traders do not carry explosive ammo - Ammo is almost a currency (trade price is closer to market value) All changes are option

  144. Eccentric Tech - Angel Apparel
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    Eccentric Tech - Angel Apparel

    Never forget the memory of the hardships of your previous lives nor the feeling of humble, honest labor, for though we have been blessed with His gifts, we cannot truly appreciate them without the context of what we rise above.

  145. Grenade tweaks
    Stale
    weapons

    Grenade tweaks

    Allows throwing grenades over walls and tweaks their range depending on user strength.

  146. Local's CE Launchers
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    management

    Local's CE Launchers

    Diverse arsenal of can openers for all uses and wealth levels.

  147. Mono Weapons Pack
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    weapons

    Mono Weapons Pack

    Description: Adds 10 (9 + 1 Retexture with Royal Arsenal due to redundancy) Mono weapons and drafting stances for them.

  148. More Injuries (Continued)
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    More Injuries (Continued)

    Overhaul RimWorld's medical system with deeper injury simulation, cascading complications, and challenging emergency care that can make or break your colony's survival stories.

  149. CE: Armors - Extended Cut
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    CE: Armors - Extended Cut

    MORE STUFF!!! As title suggests, this is an addon for Combat Extended: Armors module (not required but highly recommended), bunch of items that didn't make the cut and I was missing them. Also goes very well with my Tastier Vanilla Clothes retexture mod (same art style, outlines

  150. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  151. Fortifications - Neolithic
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    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  152. Mechanoid Upgrades - Archotech
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    Mechanoid Upgrades - Archotech

    This mod adds archotech upgrades for mechanoids that cannot be crafted, but can be obtained via quests or as loot from ancient shrines.

  153. The Dead Man's Switch
    ↑ Updated
    management

    The Dead Man's Switch

    Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.

  154. simple patch for Synthetic
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    simple patch for Synthetic

    Enhance the working ability of all synthetic from The Dead Man's Switch Greatly increased the work level (to 12, Big sister to 15), and made Big Sister can carry and cook, reduced the lady's bandwidth to 2 points 2.

  155. The Dead Man's Switch - Additional Upgrades
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    The Dead Man's Switch - Additional Upgrades

    1.6 CE COMPAT HAS NOT BEEN PATCHED YET! A simple sub-mod for Dead Man's Switch that adds a few more mechanoid modifications/upgrades. These DO NOT work on vehicles from DMS motorised (or any vehicle mod)! No mod dependencies aside from DMS (and its dependencies), and shouldn't ha

  156. The Dead Man's Switch - Control Spine
    management

    The Dead Man's Switch - Control Spine

    Developed by the Disorder Sect, this illegal implant is based on sealed colonial fleet technology, capable of forcing any target—regardless of faction or loyalty—to immediately defect to our side.

  157. The Dead Man's Switch - MobileDragoon
    management

    The Dead Man's Switch - MobileDragoon

    The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.

  158. Better Architect Menu
    ↑ Updated
    furniture

    Better Architect Menu

    Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.

  159. Butter++ (Smooth FPS)
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    Butter++ (Smooth FPS)

    No more lag. Keeps your FPS high while panning, building, and interacting - even with hundreds of pawns. No tradeoffs. Same game speed, simply more frames. A new and improved version of Butter+. Panning with 1000+ colonists Features Separate settings for Camera, UI, and Idle Work

  160. AFU Cosmetic Gene Expanded
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    AFU Cosmetic Gene Expanded

    1.5 Version Introduction 19 new head shape genes and 11 new body shape genes were added, replacing the original 3 genes. The pre-frame "Better Gene Graphics Framework" provides better visual effects for the genes in this module. Some gene maps will change according to the age of

  161. Indestructible Booty战利品不可摧毁
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    Indestructible Booty战利品不可摧毁

    对易损毁的稀有战利品添加了刚性保护,防止它们在混战中毁于误击和殉爆,或是因风化导致价值折旧。 封面包含所有被写保护的战利品。 你问我为啥穿梭机引擎也被写了保护?因为我刚提的二手穿梭机里程数还没超过10区块就被机械族巨型迫击炮干成了一地散装玻璃钢,引擎灰都不剩(太痛苦了,太痛苦了) 有需要失能机关掉落物保护的可以去搜索这个“Indestructible and Non-deterioration Booty 战利品不可损毁/不可风化”,请注意,这两个补丁不能同时安装。 Added a solid protection to the rare loots t

  162. SimpleCameraSetting
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    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  163. Praise Your Mech!
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    combat

    Praise Your Mech!

    Allows mechanitors to occasionally praise or insult their mechanoids, granting a short-lived buff or debuff - all automatically and flavorfully!

  164. Moentity
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    Moentity

    Your sponsorship will be a great help!

  165. TechBlock
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    TechBlock

    Added Two new starting player factions with blank research.