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195 mods- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- management
Animal Traits System
Animal Traits System - Core Framework Lore and Vanilla-friendly, 63 custom-made animal traits and a framework for adding more, for you to explore and discover :] I think every animal has something unique about it if you pay enough attention.
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Animal Variety Coats
1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over
- furniture
Architect Menu Optimizer
Optimizes the architect (building) menu performance when many mods add hundreds of buildings.
- management
Assign Animal Food
This mod adds food policies for animals, animal taming, and animals in caravan.
- management
Bad Can Be Good (Continued)
Update of Neceross mod Those bad traits that everyone skips are now not as bad.
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Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
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Best Mix (Continued)
Update of peladors mod - Added support for Softness from Soft Warm Beds - Added chinese languange, thanks NB - Added support for Nutrition-stat, High and Low - Updated chinese translation, thanks NBurger500 As the bill-logic have been changed and my skills in Transpiling-code is
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Bees
Hi there! Just a heads-up — I'm no longer maintaining this mod. I've decided to focus my time on developing my hospitality mods and my own game, which you can wishlist here: If you're into modding and would like to continue this project, feel free to pick it up! If you let me kno
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
- furniture
Better Architect Menu
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Chicken nests Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Corpse info
Add a link to deceased pawn in order to access their info card even after death.
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Carry Capacity Fixed (Continued)
Update of Dr Zhivago&Smash Phil's mod This mod aims to increase pawn carrying capacity in inventory and through caravans.
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Crash Landing
This is a reupload of the mod by Katavrik with some additions and fixes Changes and fixes compared to the original version: Added: Rimworld 1.
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Cut plants before building (Continued)
Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned
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DE Surgeries
=== CAUTION === Currently, when used together with "Rah's Bionics and Surgery Expansion" or "Expanded Prosthetics and Organ Engineering", there is no functional problem.
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Cyber Fauna 1.6
Cyber Fauna - adds a lot of prostheses, improvements and operations for animals.
- medical
DE Surgeries - Dubs Bad Hygiene
DE Surgeries - Dubs Bad Hygiene Description : This mod require "DE Surgeries".
- furniture
Decorative Cliffs (Continued)
Update of FantasyFans mod - Cliffs slow down movement and provide cover.
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Do Something for Idle
This mod makes colonists to do something instead of wandering when they are idle.
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DOOM - Factions (Continued)
Update of Chicken Pluckers mod - Added CE-support Patches now included in the main CE-mod instead - For a more vanilla artstyle, try TasteOfVanilla-ish Doom Faction Retexture by IcyCheeseCake - Updated doom-slayer faction with more of a Doom-feel.
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Doormats
Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
- management
Fallout Traits Continued
Adds 71 new perks to Rimworld based on the theme from fallout games.
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Fertile Fields 1.6
Fertile Fields (Continued) Unofficial continuation of the Fertile Fields mod.
- storage
Flickable Storage
Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y
- combat
Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
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FrameRateControl
Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC.
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Gene Ripper
Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an
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Grab Your Tool! (Continued)
Update of Captain Muscles (Nathan Harbour)s mod Thanks to Donald for the fixed IL-code!
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Helldivers 2 Super Earth Factions
Overview: Spread managed democracy alongside SEAF and the Helldivers while also repeling the attacks of the dreaded Chaosdivers!
- weapons
Hold the Grenades
"Fire at will" defaults to disabled when pawns are drafted if they are equipped with grenades or launchers.
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Industrial concrete
a standalone version of Fortification Industrial Concrete with a new concrete mixer.
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JecsTools Unofficial 1.6
Ported to 1.6 by me for my other jecrell mod ports. Will be further updated for optimization later. Note for Mod Devs: HumanlikeOrdersUtility is replaced and uses this now, anything that used it needs to be updated. JecsTools.FloatMenuOptionProvider_HumanlikeOrders.Register( myCo
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Injured Carry
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.
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Just Ignore Me Passing (Continued)
Update of Andreas Pardeikes mod MOD RETIRED It was a great time and now it’s over.
- furniture
Knick Knacks - Let your colonists decorate!
Knick Knacks adds various decorative items that your colonists can autonomously decorate their rooms with!
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Keyz' Allow Utilities
Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.
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Layered Wall Destruction
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.
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Layered Wall Destruction - Additional Patches
Layered Wall Destruction patches for ReBuild: Doors and Corners, Vanilla Expanded Extra Embrasures, Reinforced Walls and many more!
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Meals On Wheels - Continued
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.
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Mercer's Backpacks (Continued)
Update of Mercer a.k.a. jaeger972 mod Mods for fixing carry capacity: - Added a more colorful type of backpack that shows the color of the stuff its made from better A tiny mod made while one of BaRKy's streams. It adds backpacks for increased carrying capacity. This version does
- management
ModDiff
Alternatime Mods Mismatch window with better indication of things going on Ever tried to find a mod actually missing in that 100+ list by pocking monitor with a finger?
- management
Mod Options Sort
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.
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More Faction Interaction (Continued)
Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.
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More Factions
250 NEW FACTIONS INFINITE NUMBER OF NEW XENOTYPES There are 250 new factions available, with 50 for each technological level.
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More Vanilla Biomes
More Vanilla Biomes adds more variety to your environment without overhauling the game.
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More Linkables
This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!
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More Vanilla Fences - Fence Tab
By popular request, this mod adds an architect menu tab specifically for the vanilla fences and the fences in More Vanilla Fences, so as to keep the Structure architect menu relatively uncluttered.
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Multiplayer Compatibility
RimWorld Multiplayer Compatibility Project Compatibility for random mods, for the ideal Multiplayer experience.
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Multiplayer-able Glue
This mod serves as a glue to stick all the mods together into a cohesive experience.
- management
No Modlist on Loading
What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol
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No Random Relations
Description This mod disables the creation of random relations during the game.
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New Limbs Needs Training
When a pawn gets a new limb transplanted they will need some time until they get used to it.
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No Version Warning
I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.
- management
Nurse Job
Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill.
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Pawn Compatibility Editor
Pawn Compatibility Editor Have you ever wanted two pawns to like each other more, but can't 'cause of their negative compatibility?
- management
Pawn Target Fix
Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett
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Persona Bond Forge
This mod adds a new workbench equipped with advanced tools for bonding and fusing weapons with persona cores in order to create your own Persona Weapons.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Pipette Tool
Add a new "Q" quick-select shortcut (inspired by Factorio) to grab the right command with a single tap—no more hunting through the command menu.
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Ponpeco Accessories
This is an accessory mod to dress up your colonists with individuality.
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Pocket Sand
Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck
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Ponytail is Kawaii (Continued)
Update of PRNS_hegels mod add KAWAII ponytail and NOT ponytail hair!
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Practical Pallets
Practical Pallets adds two new buildings to RimWorld, a regular ‘pallet and a ‘small pallet’.
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Progression: Agriculture
Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O
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RealDining (Continued)
Update of 222821750s mod 殖民者将有更真实的进食选择。新增”用餐时间“,可在时间分配表中管理 Colonists will have a more realistic choice of food.
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Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
ReplaceLib
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a
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Research Reinvented: Stepping Stones
A companion mod for Research Reinvented that modifies the vanilla research tree to one with a more discreet, logical progression.
- management
Rimpsyche - Personality Core
Version 1.0.41 - PsycheData saving will now save the latent sexuality for pawns whose sexuality is not expressed. See detailed patch note in the update log. Older versions are available on Github Rimpsyche supports Prepatcher. Use prepatcher to make Rimpsyche even more performanc
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Rimefeller
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.
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Rimsenal - Hair pack
"Well, well, even we were in distress in this rimworld, that's not mean we can't spruce ourselves up.
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Rimsenal Faction Pack - Feral
Rimsenal: Feral Faction Pack You have to give up a lot when you're pushed to the limit.
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Rimsenal Faction Pack - Federation
Rimsenal: Federation Faction Pack Adds a new hostile faction: the Federation Peacekeeper Corps.
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Romance On The Rim
Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.
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RPG Style Inventory
READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy'
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Scattered Flames Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Setosa's Power Tools
This mod adds several new power tools to the game: Electric Drill Auger Power Saw Jackhammer Chainsaw Nailgun Electric Chisel These are industrial level items and can be unlocked via Machining research and then built at the Machining Table.
- weapons
Show Weapon Tallies
When selecting multiple enemy pawns, shows the number of each weapon on the button for it.
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Simple Leadership
With Simple Leadership, you are given the ability to track Faction Leadership and generate Base Leadership.
- management
Simple Utilities: Ceiling
Simple Utilities: Ceiling A continuation of Simple Utilities: Ceiling by Owlchemist.
- storage
Simple Utilities: Fridge
Simple Utilities: Fridge A continuation of Simple Utilities: Fridge by Owlchemist.
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Simple Utilities: Wall
Simple Utilities: Wall A continuation of Simple Utilities: Wall by Owlchemist.
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Social Magnetism (和朋友一起玩)
Social Magnetism (和朋友一起玩) 让你的殖民者不再孤单,朋友就该待在一起! Make your colonists stick together!
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Stuff List (Continued)
Update of Pretzalcohuatls mod - Added color to the readout for a better overview - Added amount-column, counts all resources on the current map - The list-window now dynamically uses 95% of screen width and 70% of screen height - Added tooltips on all item and stats - Added mass
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Tech Advancing
This mod advances the Tech-level of the colony once certain conditions are met.
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Time-of-Day Switches
Adds power switches that can be activated or deactivated according to the current in-game time.
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Toggleable Overlays Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Trainability Enhancers
Tired of your beloved animals being stuck in pens and unable to haul or rescue?
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Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
- management
Trait Slots Plus
Trait Slots PlusGet more control over the way traits are handled in the game.
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Traits Give Aptitude
Auto-patches traits like 'Gourmand', 'Brawler', and 'Sickly' to give aptitude instead of a regular one-and-done skill boost.
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USCM - Colonial Marines Corps Faction
This mod introduces the USCM Colonial Marines Faction This faction is composed of USCM soldiers.
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Triumphant Research
What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,
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USCM - Core
Welcome colonists ! The United States Colonial Marines are glad to know that you will soon enlist in our ranks ! Or at least buy our surplus equipments to help us fighting pirates and every evil creatures threatening our precious colonies ! This mod introduces weapons and armors
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Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
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Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Factions Expanded - Insectoids 2
See change notes or GitHub for detailed change lists.
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Vanilla Factions Expanded - Classical
See change notes Unite the broken Republics against the common enemy.
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Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- weapons
WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
- management
Zone To Schedule
If there is an area that matches a pawns current schedule-type they will automatically be confined to that area.
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[1.6] Tables+
Mod version 1.12.1 Looking for more shapes and sizes for your tables? This mod is for you! This is a simple mod that adds two new furniture items to Rimworld: • Linkable table • Linkable stool Localization • English (English) • Russian (русский) • Chinese (Simplified) (简化字) Compa
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[FSF] Better Exploration Loot
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.
- medical
[FSF] Vanilla Bionics Expansion
Description This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game.
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[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
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[JPT] Open The Windows
Introducing a revolutionary device to illuminate, ventilate and defend your base: the WINDOW!
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[LC] Consolidated Traits
Update of this mod: Original description: When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of the
- management
[RH2] Faction: Bounty Hunters
Bounty Hunters, glorified mercenaries out for fortune in a cruel Outer RimWorld where the defenseless may have nowhere to run and nowhere to hide.
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[RH2] Faction: Gruppa Krovi
Backed and funded by The FSSR (Federation of Soviet Socialist Republics), Gruppa Krovi is a notorious Soviet based PMC (Private Military Company) sent to do the dirty work that the Federation's Red Army can't be officially tied to.
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[RH2] Faction: The Rangers
In a cold and cruel world where there is no rule of law, a brave few stand in the way between the sheep and the wolves.
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[RH2] Faction: Militaires Sans Frontieres
In an era of regional conflicts and terrorism, an age where armies aren't tied to states and wars have become a business.
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[RH2] Faction: Utilitarian
Utilitarian. Titan Corp's Private Military and Security Company. Closely tied with Union Aerospace Corporation, Utilitarian is part of the Armed Response Coalition (ARC) initiative. They patrol the Outer Rim to help develop local communities who seek their services in order to he
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[RH2] Helldivers: Super Firearms
Ready to liberate. Features: - 19 new Helldivers 2 super Firearms - 9 new Helldivers 2 super support weapons - 5 new super support packs - (Jump pack still not added, currently has issues when airborne, sweet liberty) Notes: - Custom categories - Custom workbench - Custom sound e
- storage
[sbz] Fridge
Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.
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[SYR] Harvest Yield (Continued)
Update of Syrchaliss mod Reworks plant harvest yield and animal gather yield Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield.
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[sbz] Gravship Storage
Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.
- storage
[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
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[T] MoreFloors 1.6
Updated to 1.6 by Rain. Removed fine carpet, updated other carpets to the new carpet system. Due to the new carpet system, they are hard coded to be in Floors and not More Floors. All floors that could be converted to paintable are now paintable. Added pollution overlay for biote
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[SYR] Prosthetic Table (Continued)
Update of Syrchaliss mod Adds a seperate workbench for prosthetics and transfers all prosthetic recipes from machining and fabrication to it Removes prosthetic recipes from the machining table and fabrication bench and puts them into a new workbench.