// Steam Workshop · by Sanakara

RimWorld: Gun Packs!

Guns! Guns! Guns!

This Collection lists Gun Pack Mods. This list serves only as orientation in the big mod jungle out there, where you as a Gun Enthusiast can get even more Guns. And you are right... you can never have enough Guns! Many of these mods I only discovered and got to know myself through working on my Mod Gun Picker. Feel free to manage your pile of Guns with the -> "Gun Picker" <-. The Collection makes no claim to completeness, accuracy, or being up to date. While entries in a (Workshop) Collection can be sorted, they unfortunately can't be managed much beyond that through tags, categories, sections, or the like. So the sorting itself serves as orientation. Occasionally, mods have also been included that enable retexturing or bring things into the game that are specifically useful for guns: List sorting: - Spacer and High-Tech Weapons - Matching Retexture and Utility Mods ---------------------------------------------------------------------- - Modern Warfare Weapons - Matching Retexture and Utility Mods ---------------------------------------------------------------------- - Industrial Era (approx. WW1 & WW2) - Matching Retexture and Utility Mods ---------------------------------------------------------------------- - Pre-Industrial/Antique Weapons - Matching Retexture and Utility Mods ---------------------------------------------------------------------- - Ambiguous Weapon Mods (e.g. All Vanilla Weapons Retextures) - General Retexture and Utility Mods - Dead Man's Switch Weapon Mods Please make sure yourself to check whether any of these mods have mod dependencies on other mods, for example on necessary core or framework mods. Likewise, regarding their "reliability" and performance, and whether the mods are designed to run exclusively under Vanilla, under both Vanilla and Combat Extended, or even as Combat Extended-only. Since DMS mods can have the special property of containing guns that are, however, only intended for use by Mechanoids (Automatroids), DMS mods will therefore always be listed at the end as well. The latest entries are always oriented around the most current game version: 1.6.

Load order

269 mods
  1. Spacer Arsenal
    Stale
    management

    Spacer Arsenal

    Welcome to a new spacer-based weapon mod, this time with a bit of a different name.

  2. Local's CE Advanced Guns
    ↑ Updated
    weapons

    Local's CE Advanced Guns

    V SUBMODS V Advanced Guns Extra 10 advanced guns of Industrial, Spacer and Ultra tech levels.

  3. Laser Guns
    Stale
    weapons

    Laser Guns

    Adds laser weapons. After researching Laser Weapons, you can create the laser pistol, laser SMG, laser rifle, laser sniper, laser LMG, and laser minigun. Each made at the fabrication bench and require expensive parts. All laser guns give burn damage, meaning targets don't bleed o

  4. Misstall's Armory Beam Weapons
    weapons

    Misstall's Armory Beam Weapons

    This mod adds a large selection of beam weapons designed to match the tone and style of the Misstall’s Armory series: ・Misstall's Armory ・Misstall's Armory Charge Weapons ・Misstall's Armor and Uniforms The beam weapons included in this mod deal heat-based damage that passes throu

  5. [KR] Star Wars Blasters
    Stale
    management

    [KR] Star Wars Blasters

    A large collection of blasters from different eras: Can be added and removed from existing saves Designed for both creation and use by colonists, and for the creation of full-fledged factions Characteristics in Excel Homemade: - Homemade blaster pistol - Homemade blaster machine

  6. Tactical Charge Weapons
    Stale
    weapons

    Tactical Charge Weapons

    Tactical Charge Weapons A more realistic redesign of the charge weapons with added tactical abilities.

  7. Ancient Charged Arms
    management

    Ancient Charged Arms

    A companion mod for my other mod , adds 8 mech flavored charge weapons, with CE and Muzzle Flash support Includes Additional ammo for CE, if you don't like the op ammo you can adjust the spawn chance of the op ammo.

  8. Stellic Arsenal
    management

    Stellic Arsenal

    Description: Content: Compatibility: Vanilla Psycast Expanded: Empire Warlord Psycasters can spawn with these weapons Vanilla Factions Expanded - Deserters: Deserters Network sells these weapons.

  9. Archotech Weaponry (Continued)
    Stale
    weapons

    Archotech Weaponry (Continued)

    Original mod by Edern, Sir Van, Ythern, Scorpio If the original author requests it, I will remove this update.

  10. Archotech Armament Addon
    Stale
    weapons

    Archotech Armament Addon

    To preface this mod. Yes, this is another addon, yes I was supposed to finish Handwear and Footware, but this was quicker. Current version - 1.1 (NOT related to core game compatibility) Notable changes: - Removed Patch operations, instead, added <thingsetmaker> with rewardstandar

  11. Atelier Logic Firearms
    ↑ Updated
    management

    Atelier Logic Firearms

    The mod currently adds the Atelier Logic weapons inspired by the weapons from Project Moon games such as Limbus Company and Library of Ruina.

  12. Caridion Arsenal (Continued)
    Stale
    management

    Caridion Arsenal (Continued)

    Update of Neildmacs mod - Increased the weapons texture-resolution based on the forum-originals Your typical weapons mod, in this case adding Charged weapons and misc weapons.

  13. Ion Weaponry (Continued)
    Stale
    weapons

    Ion Weaponry (Continued)

    Original mod by Elseud Credits: Design, XML, Textures: Elseud C# - SmArtKar Athena Framework code - MIT License This mod is distributed under Creative Commons Attribution 4.

  14. Volt Weaponry
    Stale
    weapons

    Volt Weaponry

    The rim is a dangerous, treacherous place, and sometimes, bullets just aren't enough.

  15. Pulse Weaponry
    Stale
    weapons

    Pulse Weaponry

    Welcome to the another installment of the Weaponry series, this time around, we are going even further beyond.

  16. PsyBlasters
    Stale
    management

    PsyBlasters

    A mod that adds new guns that deal enhanced damage when fueled with psychic energies supplied by a wielding psycaster.

  17. Crypto Weapons: Restored
    Stale
    weapons

    Crypto Weapons: Restored

    I’d been waiting for VQE - Cryptoforge to drop, and when it finally did, I was a little bummed to see it only included 2 of the original crypto weapons from VFE - Vikings.

  18. Addie's Cryo Arsenal
    Stale
    management

    Addie's Cryo Arsenal

    Addie's Cryo Arsenal Additions: Four new unique spacer-tier cryotech weapons^(see images above)^ available after researching "Cryotech Weapons" which requires precision rifling.

  19. Vanilla Weapons Expanded - Bioferrite
    Stale
    weapons

    Vanilla Weapons Expanded - Bioferrite

    It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m

  20. Bolt Rifle Arsenal
    Stale
    management

    Bolt Rifle Arsenal

    CE Only, Adds a bolt firearm that fires a very heavy, large but powerful 20x50mm rocket-propelled shell and 18x50mm shell.

  21. Impact Weaponry - Reloaded
    Stale
    weapons

    Impact Weaponry - Reloaded

    Welcome to the new and improved Impact Weaponry, featuring all new textures, balance tweaks, and a bunch of new features and items!

  22. DRG guns
    Stale
    weapons

    DRG guns

    Deep Rock Galactic has provided a vast array of equipment choices for its employees, designed to help them gather resources and eliminate threats.

  23. Smart Weapons Improved Sounds
    weapons

    Smart Weapons Improved Sounds

    I've always felt like the guns in this mod sounded too plain and didn't really have that kick to them so I decided to improve the sound effects while keeping the original style.

  24. Chemrail
    Stale
    management

    Chemrail

    This mod introduces the Chemrail, a powerful, late-game weapon from the movie "Elysium.

  25. A-specialist:The Swiftest Salvation
    Stale
    management

    A-specialist:The Swiftest Salvation

    ====================================== ANGEL ENGINEERING - WEAPON PACK "The Swiftest Salvation" ====================================== Overview A weapon pack designed by the Engineering Department of "Angel," a self-proclaimed Glitterworld charity organization.

  26. A-Series Firearms
    Stale
    management

    A-Series Firearms

    A collection of firearms from the self-proclaimed 'Glitterworld' charity, the Angel Volunteer Group.

  27. AN-94 weapon pack
    Stale
    weapons

    AN-94 weapon pack

    Simple mod adding a few AN94s in different configurations: Standard with no mods With a sight With a sight, laser and suppressor With a thermal sight, laser and suppressor.

  28. Planetside NS/NSX weapons
    Stale
    weapons

    Planetside NS/NSX weapons

    Planetside NS/NSX weaponpack Add weapons from Nanite Systems(a fictional arms and energy corporation) in a PVPVP game PlanetSide 2.

  29. Vanilla XCOM Weapons
    Stale
    weapons

    Vanilla XCOM Weapons

    Adds various vanilla-style weapons from XCOM 2, featuring custom gunshot sounds.

  30. Vanilla XCOM Magnetic Weapons
    Stale
    weapons

    Vanilla XCOM Magnetic Weapons

    Adds vanilla-style magnetic weapons from XCOM 2 and War of the Chosen, featuring custom gunshot sounds.

  31. Eccentric Tech - Foxy's Armory 2.0
    Stale
    management

    Eccentric Tech - Foxy's Armory 2.0

    The enigmatic figure known only as The Eccentric has a veritable army of highly-trained security staff at his disposal, but perhaps more important than their numbers or training is their arsenal of high-tech military-grade charge weaponry.

  32. Healing Gun (Continued)
    Stale
    weapons

    Healing Gun (Continued)

    Update of erdelfs mod This mod introduces a new Healing Gun to the Game.

  33. Charge Lance Restyle
    management

    Charge Lance Restyle

    Retextures the charge lance to look like it can actually be held by a human.

  34. VWE Launch Textures
    Stale
    management

    VWE Launch Textures

    Swaps the current textures of the Charge Lance, Charge Blaster, and Heavy Charge Blaster, for their 2.

  35. [Critical Mass Gun Retexture]
    Stale
    weapons

    [Critical Mass Gun Retexture]

    A simple mod replacing vanilla ranged weapon textures with Critical Mass manufacturer from an old Flash game - SAS 4 Zombie Assault, it changes several weapon sprites to match - or closely resemble the style of CM A turret retexture in the same style can be found here: RIA Weapon

  36. Rimsenal Style Pack - Urbworld
    Stale
    management

    Rimsenal Style Pack - Urbworld

    Dear citizen. You have been selected as a member of a glorious rimworld expedition. Congratulations. You've become the lucky one to enjoy idyllic colonization in a peaceful rimworld. Accordingly, all your petty possessions will be attributed to our glorious administration. In acc

  37. Astronomy Style Pack
    Stale
    management

    Astronomy Style Pack

    Mod adds a Style pack for the Ideology DLC - The Astronomy style pack adds themed weapons, armor, and buildings to help fit the Space-life experience.

  38. 2035 Armories - Arma 3 Weapons
    Stale
    weapons

    2035 Armories - Arma 3 Weapons

    After about 2 years of development, I present the entire roster of weapons from Arma 3, with additional color variants exclusive to raiders/traders.

  39. Tactical Arsenal
    management

    Tactical Arsenal

    Good afternoon Mr. Rim. It's been a long time I know of your past fondness for the German varietals, but I can wholeheartedly endorse the new breed of Austrians. "Robust. Precise." KS-1, 13.7-inch. Excellent. Mr. Rim? Do enjoy your party. Tactical Arsenal introduces a selection o

  40. CE BFG-50
    Stale
    management

    CE BFG-50

    adds the BFG-50 and the BFG-50A to Combat Extended CE is Required Art by Serina Enjoyer Q Will you make a Vanilla version?

  41. Backfire Division 2
    Stale
    management

    Backfire Division 2

    Description A small gun mod that adds 1 Exotic weapon from Division 2.

  42. 0w0shebaza's SMG pack
    Stale
    management

    0w0shebaza's SMG pack

    That's my small tribute mod that adds 5 new SMGs to the game: PP-19 Bizon, MP9, MP7, P90 and FMG-9.

  43. [CE] 20x102mm Armalite Hand Cannon
    Stale
    management

    [CE] 20x102mm Armalite Hand Cannon

    A daring reimagining of firearm design, proving that just because you can mount a 20mm shell to an AR lower doesn’t mean you should.

  44. [CE] Hi-Point Pistols
    Stale
    management

    [CE] Hi-Point Pistols

    "80 Bucks and I'm strapped up now" This is the Combat Extended Version of my Hi-point mod.

  45. [TW1.6]马盖普射击法 Magpul~WeaponPack
    Stale
    weapons

    [TW1.6]马盖普射击法 Magpul~WeaponPack

    简介: *这个mod是别人的订单。 本mod添加了三种马盖普射击法武器,为原版增添了更多样化的火力! 还有三种外形特殊,只能从敌人手里缴获的武器! ——————————————————————————— 更新: 2023/08/02 降低了枪械的制作要求。 2023/08/01 mod发布。 ——————————————————————————— 如果你喜欢并且有能力支持,可以上爱发电搜堂丸,请我一瓶可乐 欢迎加入吹水QQ群:946658839 ———————————————————————————

  46. [TW1.6]原版枪械改进 Guns~Alotof~Guns~
    Stale
    weapons

    [TW1.6]原版枪械改进 Guns~Alotof~Guns~

    简介: *这个mod是别人的订单。 本mod添加了大部分枪械的改进版本,为原版增添了更强的火力! ——————————————————————————— 更新: 2023/07/19 给所有枪械添加了新的音效,修正冲锋手枪(临时改装)的过高穿甲错误。 2023/05/01 mod发布。 ——————————————————————————— 如果你喜欢并且有能力支持,可以上爱发电搜堂丸,请我一瓶可乐 欢迎加入吹水QQ群:946658839 ———————————————————————————

  47. QSJ's (Another) Weapon Pack (for your modlist)
    Stale
    weapons

    QSJ's (Another) Weapon Pack (for your modlist)

    What is this? Adds some guns. Because you definitely don't have too many weapon mods installed yet. Wanted some weapons to complement Rimsenal - Augmented Vanilla with CE Most of these guns are side-grades to existing weapons or fills a niche I don't think are filled by guns from

  48. CE+ 7.5mm FK BRNO
    Stale
    management

    CE+ 7.5mm FK BRNO

    Adds two FK BRNO high power pistols, a lightweight PDW, and a lightweight Sniper rifle.

  49. Tasty CE Armory Redux
    Stale
    management

    Tasty CE Armory Redux

    Intended as functional replacement/ minor improvement on the weapon selection of CE+CE_Guns+CE_Armory Further modules with clothes and buildings SoonTM Replacements Core: - Ithaca 37 (pump shotgun) - Ishapore Enfield (bolt action rifle) - MR73 (revolver) - Browning HiPower (autop

  50. British Weapons
    Stale
    weapons

    British Weapons

    British Weapons This is the first version of my "British weapons pack" I aim to add to and improve this pack as time goes on.

  51. South African Armoury I
    Stale
    management

    South African Armoury I

    Engage in intense battles against foes in the thick of the wilderness or lend your strength to annihilate raider camps with the latest arsenal straight from the interstellar arms corporations – introducing the South African Armoury!

  52. South African Armoury II
    Stale
    management

    South African Armoury II

    The interstellar arms corporations have finished R&D and their brand new battle rifles have just started shipping throughout the Rim.

  53. South African Armoury III
    Stale
    management

    South African Armoury III

    The interstellar arms corporations have finished R&D and their brand new battle rifles have just started shipping throughout the Rim.

  54. AK-46 by Wololooo
    management

    AK-46 by Wololooo

    AK-46 — The Final Evolution The AK-46 represents the absolute peak of Kuzmichev’s experimental journey.

  55. [MR]Military Weapons Contractor
    weapons

    [MR]Military Weapons Contractor

    Military Weapons Contractor ---------javascript:ValidateForm()--------------------------------------------------------------------------------------------- If you like, there are other weapon packs here: Safe house security forces -------------------------------------------------

  56. [FA] Rim Weapon System - Kalashrimkov Group
    weapons

    [FA] Rim Weapon System - Kalashrimkov Group

    Rim Weapon System is an independent arms distributor with operations spanning the majority of Rimworlds, specializing in the acquisition, standardization, and redistribution of alien firearm platforms.

  57. CE Guns But It's (Mostly) AKs
    No 1.6
    weapons

    CE Guns But It's (Mostly) AKs

    A modified version of Combat Extended: Guns that replaces as many of the items as possible in both CE Guns and Core, with AK platform or vaguely related stuff.

  58. Vanilla Arsenal
    management

    Vanilla Arsenal

    Welcome to yet another industrial-based weapon mod which continues the Arsenal series by introducing a vanilla-like set of weapons to enhance and expand the existing tech tree.

  59. Misstall's Armory
    ↑ Updated
    management

    Misstall's Armory

    Misstall's Armory Launcher Reloadable Patch Muzzle Flash and Proper Shotguns (Continued) mods are now supported.

  60. Non-Lethal: Re-Factored
    weapons

    Non-Lethal: Re-Factored

    About This mod has a focus on game balance and verisimilitude which was missing from other mods on this theme.

  61. [CE] Nerf or Nothin
    Stale
    management

    [CE] Nerf or Nothin

    Adds 3 nerf guns that fire actual ammunition The Nerf Vulcan and Stampede have low firerates because I'd like to imagine that somehow when designing this monstrosity the engineers didnt figure to improve the firearms action and kept it at the original firerate from when they're n

  62. VWE Retexture
    Stale
    management

    VWE Retexture

    Combat Extended and vanilla compatible (changes textures only).

  63. [Rubicon Industries Gun Retexture]
    Stale
    weapons

    [Rubicon Industries Gun Retexture]

    A simple mod replacing vanilla gun textures with Rubicon Industries manufacturer from an old Flash game - SAS 4 Zombie Assault, it changes several weapon sprites to match - or closely resemble the style of Rubicon Industries Critical Mass retexture is here!

  64. Crimson - WW2 Mosin Nagant Arsenal
    Stale
    management

    Crimson - WW2 Mosin Nagant Arsenal

    Please rate us! Dive into the heart of World War II with Crimson Corps, a "balance" mod that introduces a diverse array of iconic Mosin-Nagant rifles in various authentic variants. Immerse yourself in the historic battlegrounds armed with these powerful weapons, each painstakingl

  65. PPSH-41 and PPS-43
    Stale
    management

    PPSH-41 and PPS-43

    The contents of this module are derived from the HRK module, adjusted for resource requirements.

  66. [Foxhole x Rimworld] Persistent Warfare
    management

    [Foxhole x Rimworld] Persistent Warfare

    You assembled you gears and headed to the front lines to help secure victory in the war, but unfortunately, you were hit and killed on the way by a speeding bus blasting music at max volume.

  67. Rit Gun
    Stale
    weapons

    Rit Gun

    add Type 44 Cavalry Rifle , M1903 , M1903 Pedersen Device CE compatible!

  68. CE+ CZARsenal
    management

    CE+ CZARsenal

    What is this mod? A mod featuring over 100 weapons from the Russian Empire, the Soviet Union, and the new Federation. From simple hunting rifles like the TOZ-55 to advanced assault rifles like the AN-94. Every weapon features unique stats, and many playstyles can be had. Some exa

  69. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  70. Blue Cat AR15 Weapon Pack
    Stale
    weapons

    Blue Cat AR15 Weapon Pack

    添加了一系列AR15步枪的改造型号 ========================================================================================== Added a series of modified AR15 rifle variants.

  71. [LM] LusTech Unique Weapons
    weapons

    [LM] LusTech Unique Weapons

    A retexture of unique weapons from Odyssey, which is more fitting for players that use Combat Extended.

  72. Flintek Frontiers Armory
    Stale
    management

    Flintek Frontiers Armory

    Flintek Frontiers presenting the finest pirate arsenal this side of the Rim!

  73. Reestock Your Arsenal
    management

    Reestock Your Arsenal

    I created this mod out of a want for several things, none of which fit a coherent theme except one; "equippable", so I made this mod as a sort of personal assorted weapons collection.

  74. Signalis - Weapon
    Stale
    weapons

    Signalis - Weapon

    Includes 5 firearms and a cut melee weapon from Signalis.

  75. Mugirl Weapons+
    weapons

    Mugirl Weapons+

    为逃离奴役,寻找着自由的雪牛娘们添加了自己的武器。雪牛战斗姐妹们团结起来,保卫雪牛们的自由生活。 这是本人制作的第一个mod,如果贴图烂或者暴红字,我先跪下了。

  76. Cursed Guns
    Stale
    weapons

    Cursed Guns

    Adds a couple of firearms described as 'cursed' within the gun community.

  77. BillGunLadys
    management

    BillGunLadys

    Contains only weapons from ZZ Mk1 and Mk2 by Bill HendCanonc.

  78. Apex: Rimworld Legends (Continued)
    Stale
    management

    Apex: Rimworld Legends (Continued)

    Update of Oskar Potockis mod with permission - Now includes the CE patches made by Heart Eyes Patches now included in the main CE-mod instead 1.

  79. Rust: Handmade Weapons
    Stale
    weapons

    Rust: Handmade Weapons

    *compatible with CE. Adds smithy bench 5.56 & 9x19* Rust has perfected the transfer of power from bows to gunpowder weapons. This mod adds the unique weapons from the video game, Rust, that create a tier between muskets and modern firearms. These weapons can be crafted at the smi

  80. Wartalker Stylepack
    Stale
    management

    Wartalker Stylepack

    To my young warrior, I heard that you are leaving on a long journey through the stars, what our people call the 'sky horses'.

  81. Authentic Gun Styles
    Stale
    weapons

    Authentic Gun Styles

    Adds ideology style textures for vanilla guns and CE guns, while trying to remain true to original weapons.

  82. [TW1.6]TangW's~Retexture~Weapons
    Stale
    weapons

    [TW1.6]TangW's~Retexture~Weapons

    ———————————————————————————— Intro: --This is TangW 's Retexture-- This mod retexture the Weapon texture.

  83. [JDI]Vanilla Weapons Retextures [RuVer]
    ↑ Updated
    weapons

    [JDI]Vanilla Weapons Retextures [RuVer]

    This is a Vanilla Weapons retexture with Russian style including: Assault Rifle Sniper Rifle Bolt Action Rifle Chain Shotgun Shotgun Revolver Machine Pistol Auto Pistol Heavy SMG Minigun LMG Charge Rifle Frag Grenade EMP Grenade Molotov Doomsday Rocket Launcher Triple Rocket Laun

  84. Rename Weapon (Continued)
    Stale
    weapons

    Rename Weapon (Continued)

    Update of Taranchuk, Halituis Amaricanouss mod - Added option to override relic-names Allows you to rename your gun anytime, from anywhere.

  85. WeaponStats
    Stale
    weapons

    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  86. Armory Tab
    Stale
    management

    Armory Tab

    Armory Tab Adds a new tab named "Armory", which lists Weapons and Apparel statistics.

  87. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  88. Sidearms CE Compatibility
    weapons

    Sidearms CE Compatibility

    A simple mod that fixes the incompatibility between Simple Sidearms and Combat Extended.

  89. CE Manual Patcher
    management

    CE Manual Patcher

    Make CE patches by yourself, or edit properties form Combat Extended This mod allows you to manually create CE patches without coding.

  90. DMS CeleTech Patch
    Stale
    management

    DMS CeleTech Patch

    It has recently come to my attention that CeleTech already has a DMS patch, but the weapon tags are not applied correctly in-game (at least for me).

  91. [XND] Profitable Weapons (Continued)
    Stale
    weapons

    [XND] Profitable Weapons (Continued)

    Update of XeoNovaDans mod - Added the fix for bottles and logs wrongly being tagged Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials.

  92. Original Weapon Update Project
    No 1.6
    weapons

    Original Weapon Update Project

    贴图:FLY-SF(我自己) XML:柠檬茶 ------------------------------------------------------------------------------------------------------ 这个模组需要建造专属工作台才可以制造武器 就是两把狙击枪的位置有点问题 ------------------------------------------------------------------------------------------------------ 使用这个Camera+ 效果最

  93. The Dead Man's Switch - Advanced Rifles CE Patch
    management

    The Dead Man's Switch - Advanced Rifles CE Patch

    It's a patch. All simple xml, so should work fine with autopatchers and such if you want to go your own way. Everything is a straight upgrade to its base dms counterpart, except the shotguns kind of. These use the funny 23mm Russian shells though, and I particularly hope you enjo

  94. "Guillotine" Heavy Anti-Tank Rifle
    management

    "Guillotine" Heavy Anti-Tank Rifle

    CE compatible!!! 古代猎魔部队所使用的半自动重型狙击炮,夸张的重量和后坐力绝非正常人类可以驾驭,这把武器在许多地方都展现了针对某种大型实体的特化设计 使用20x138mmB超压穿甲弹,配合其夸张的枪管倍径可以爆发出恐怖的穿甲能力,甚至可以媲美小口径加农炮。枪口下端装备了标志性的银质刺刀和战斧,显然在某些情况下,这把武器可以作为戟或长枪来使用,挥舞这把武器也需要相当大的力量 现在这把武器进行了现代化改造,配备火控计算机瞄准镜,重量和人机工效均有所优化,并适配重型机兵使用 A semi-automatic heavy sniper canno