Immersion+ (1.2)
I'm no longer updating this collection
RimWorld, but as a simulation, not a harsh survival story. I love vanilla gameplay and add to that with these mods, striving to keep the core gameplay in place. Self sustainability is important, but requires a lot of time and effort. Until then you must interact with the world around you, and it won't be easy. Lots of quality of life improvements to make the tasks less time consuming and more logical. Some aspects of the game are expanded upon for better immersion, and some tech is added to increase the longevity of the end game.
Manual Installation:
Automatic Installation
We use a tool called RimPy, made by ruPal. It's a 3rd party app that is super useful in loading mod lists, saving them, reordering mods, etc. It really is something you'd like, but besides that you must use it if you want my specific mod order.
DOWNLOAD TIME
Download Rimpy from the description of this workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1847679158 Save the file anywhere you want. Extract it anywhere you want. Your desktop is fine. :) Download the modlist here. XML Mod List: http://drive.google.com/file/d/19fcX188jchFrzNs5ELaquvE-4wpVNKC0/view?usp=sharing It's an XML file containing only the steam ids and names of the mods in this list Save this file in a place you can remember, like your Desktop.LOAD MODLIST TIME
Open Rimpy and you will see a window like this:
If you get any questions or errors just select "Okay" and continue until you see the main screen above.
You must fill them in with the details it asks for:
Click on the Load List button located here (now it's called Import List):
Find and load the list you just downloaded. Give the program a moment to think, though it shouldn't take long.
Press the Save button to save the list as your current rimworld mods:
Press Run to start Rimworld!
NOTICE
If your game reports missing mods you will have to download them yourself. Steam has been broken and won't let me add these mods to this list. If you notice extra unused mods that aren't included in this list, those are optional mods.
Get help, Ask questions, Give suggestions:
Check out some mods:
Help keep our projects going:

Load order
338 mods- management
FSharp.Core
FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- management
Androids [1.3 | Discontinued]
A race of humanlike robots which are mostly female in model variety.
- medical
Animal Medical Bed
Adds a hospital bed for animals which increases healing, medical tend quality, etc.
- management
Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
- management
Balanced Eclipse and Solar Flare
Solar flares and Eclipses happen way too much in Rimworld, to the point where they become normalized.
- management
Beer is Alright
Version 1.1 I was playing a game with tons of beer and set my colonists to have three a day to see the effect. In two months half my people had cirrosis. Kinda overkill I think. I decided to turn it down so three a day won't kill you by adjusting down dosage severity, and toleran
- management
Begone, Message!
You know those messages on food rotting and relations decaying and so forth that annoyingly block some of the colonist bar at the top?
- management
Better ModMismatch Window
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style.
- management
Better Vanilla Masking
This is a small mod which simply enables masking on some vanilla buildings.
- management
Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
- management
Brain In a Jar
UPDATED FOR 1.5! Sacrifice people to boost research speed! This mod was created for people with huge mod lists. No longer will researching that mountain of tech be such a monumental feat! Safe to add or remove from existing saves! This mod adds in the ability to harvest brains of
- management
Bulk Smelting
Adds a recipe to your smelter which allows you to smelt 3 slag chunks at once in order to save you time.
- management
CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
- management
Carry Capacity Fixed
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government.
- management
[Abandoned] Change Caravan Loadout
For some reason caravan formation doesn't have the remove item functionality that pod/ship loading has.
- management
Chatting on Comms
A simple mod that does what the title says, lets your colonists use the Comms Console as a joy object and chat on it with other people, works as social rec type.
- management
CleaningArea
In vanilla, the whole homearea will get cleaned up except if you restrict your pawn to a specific area.
- management
Close Cryptos
Change both cryptosleep caskets in a few ways, mainly to make them easier to work with.
- management
Colonist Bar Hiding
Allows you to hide colonists from your colonist bar, decreasing clutter.
- management
Colony Manager
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.
- combat
Combat Update 1.6
You’re tired of the fact that your hunter with a high shooting skill can’t get into a deer within 5 squares, and your colonists with low shooting skill turn out the whole machine gun barrel around the target, but not the target itself, standing a stone's throw from it?
- management
Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
- management
Conduit Deconstruct
THE FUCTION OF THIS MOD IS NOW INCLUDED IN THE BASE GAME AS OF UPDATE 1.
- management
Craft Glitterworld Meds
Craft glitterworld medicine from 1 med, 1 neutroamine, and 5 hyperweave.
- management
Craftsmanship
Pawns who share a passion for a particular skill will occasionally chat about it.
- management
Cryogenic Generator
Adds a powerful ultra-tech cryogenic power generator meant specifically for end-game mountain bases, but still useful for everybody.
- management
CustomDeathRandomness
1.0-1.5 In vanilla RimWorld, human-like pawns that are not part of your colony have a chance to instantly die when downed. Animals have a 50% chance to die when downed. This chance changes depending on the storyteller, current colony population, and difficulty. This mod gives you
- management
Cut plants before building[1.0-1.4]
If there is the plant that need to be cut on planned construction site or planned installation site or roof area, The MOD will designate to cut the plant.
- management
Cyber Fauna 1.6
Cyber Fauna - adds a lot of prostheses, improvements and operations for animals.
- management
Deep Scanner Settings
Now you can customize the deep ore settings when using a ground penetrating scanner to deep drill.
- management
Destroy Anything
Destroy anything in the crematorium (except weapons, apparel, and buildings that are minified) Seriously.
- management
DocPawnOverhaul
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government.
- management
Don't Block Door
Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.
- management
Drug Response
Overview V1.1 Drug response is a QoL tool that allows you to configure AI tools for your colonists to respond to pain and various maladies or conditions. Details The mod is explained with the following PDF: Drugs response notes PDF Note the features added in this mod are intended
- management
Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Enhanced Development-Embrasures
Version: 5.0.0 Links to all my mods including non steam versions available at: Adds embrasures for that can be shot through, while blocking passage, giving your colonists an advantage in combat. Enemies will still be able to fire back but your troops will be in cover similar to s
- medical
EPOE-Forked: Royalty DLC expansion
An optional expansion, that adds several new prosthesis and three new improvement type research for the Royalty DLC.
- management
EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
- medical
Elite Bionics Framework
A common framework to change body part max HP, along with a bit of something else.
- management
Enemy Self Preservation
BE AWARE THAT THIS MOD WILL DECREASE COMBAT DIFFICULTY SIGNIFICANTLY.
- combat
Enhanced Combat Sounds
Enhanced Combat Sounds Replaces a few sounds to make combat more (considerably over) dramatic, akin to a Michael Bay movie.
- management
Everybody Gets One
Set a bill to craft things until there's one for each member of the colony.
- management
EvolvedOrgansRedux (PASSED TO SOMEONE ELSE)
I HAVE PASSED ON UPDATES / NEW FEATURES TO STATISTNO1: Adds a large amount of enhanced organs to add new functionality to your colonists, turning them to either the most efficient organism on the Rim, or the living equivalence of main battle tank column.
- medical
EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience.
- management
Faster Smoothing
Adds a settings menu so you can set how quickly pawns can smooth floors and walls.
- management
Fertile Planet
Increases map fertility (vegetation and trees) moderately, and increases vegetation graphical size.
- management
Fixable Mood Debuffs Alert
Fixable Mood Debuffs Alert Description: This mod alerts you whenever your colonists are getting easily fixable mood debuffs such as wanting to sleep together or wanting to master their bonded pets.
- management
FrameRateControl
Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC.
- management
Giddy-up! Battle Mounts
Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to relea
- management
Giddy-up! Caravan
Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!
- management
Giddy-up! Ride and Roll
Giddy-up! Let colonists Ride to their destination and Roll. "Hey Stein, can you go mine some steel? We're running out." "But Banastra, the only deposit is on the other side of the map! Why don't you do it?" "Well, I'm incapable of mining, you know that. Why don't you just take Do
- management
Give up your building [No Menu Patch]
Remove the extra "Z.T.Tool" architect menu and puts the Give Up tool into your orders menu. Now what? Get help, Ask questions, Give suggestions: Check out some mods: Help keep our projects going: All donations help motivate me to maintain these mods and create new ones!
- management
Greyer morals (Continued)
Update of sectoids mod This mod reduces penalties for ill treating outsiders and cannibalism.
- management
Growable Neutroamine
Adds growable Neutroamine so you don't have to rely on traders for this crafting ingredient.
- management
Guards For Me
WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).
- management
Heat Map
Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base.
- management
Hold Open Opens Doors
"Hold Open" will immediately open/close doors, instead of waiting for a colonist to do it.
- management
Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
- management
[NEW LINK IN DESC] Hunters Use Melee!
Please use Mlie's updated version here: Hunters Use Melee!
- management
Hydroponics Growth Sync (Continued)
Update of ChippedChaps mod - Fixed the issue with invisible plants Legacy 1.
- management
Infestations Spawn in Darkness
Infestations will no longer pop up on tiles that are considered Lit (30% light).
- management
InventoryTab (Continued)
Disclamer: I just uploaded the mod into steam, anything wrong talk directly to the mod creator.
- management
ItemListSelector
Simple UI mod. Allows you to select things in storage by clicking item list in the upper left. Can be added to existing saves. Requires HugsLib for Harmony. New Update You can now select which resources will visible in item list via right-clicking category icon in right bottom ui
- management
Just Ignore Me Passing
Just Ignore Me Passing fixes one small but annoying RimWorld behavior.
- management
Keep Colors Separate
Keeps stacks of different colored but otherwise identical items separate.
- medical
[Depricated] Less Arbitrary Surgery (Continued)
Update of Linqs mod - Removed legacy HugsLib requirement 1.
- management
LongRangePodLauncher
This mod will only modify the max fuel for the original pod launchers from 150 to 600.
- management
Mad Skills
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.
- management
Map Reroll
This mod allows you to quickly randomize your starting map and steam vents locations.
- management
Meals On Wheels
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.
- medical
Medical Tab
Adds a comprehensive medical overview tab, showing your colonists' health at a glance.
- management
Megafauna
New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni
- management
Mercer's Backpacks (Continued)
Update of Mercer a.k.a. jaeger972 mod Mods for fixing carry capacity: - Added a more colorful type of backpack that shows the color of the stuff its made from better A tiny mod made while one of BaRKy's streams. It adds backpacks for increased carrying capacity. This version does
- management
Metal Don't Burn
Metals don't burn. So, stop it! Bad Rimworld. Steel, plasteel, and power conduits don't burn. Silver, gold, and power switches can only burn a little bit. Also, steel is more durable because... it's steel. Github: Get help, Ask questions, Give suggestions: My mods: Like these mod
- management
Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
- management
More Components
Set how many components you'd like to drop when you mine compact machinery.
- management
More Harvest Designators!
Adds 3 new designators regarding plant-management: Chop mature trees only.
- management
More Steel
Change how much steel drops when you mine it from mountains and hills, and how big the vein size of steel is within mountains.
- combat
UnLimitedArmor
Mod Introduce This mod remove Armor rating limit( vanilla's limit is 200%p ) from Apparel.
- management
Nurse Job
Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill.
- combat
Out of Combat Move Speed Boost
Tired of your colonists taking a whole in game hour to walk down the hall but don't want to mess with the combat balance?
- management
Androids Expanded
Adds two additional droids craftable from the Droid Fabricator through spacer technology research.
- management
Path Overlay
add simple overlay to track down your pawn's path you can find tiles that pawn most steps on.
- management
Pawn Target Fix
Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett
- management
Pharmacist
Not all injuries are equal; pharmacist prescribes the right medicine for the job.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- management
Plant Growth Sync
Synchronize your crop fields over time, so as to eventually force them to mature at the same time.
- medical
Plasteel Surgery (Continued)
Update of Neon1028s - Added support for modifying BB-bodys, thanks HR-SP!
- management
Power Indicators
Enables a little indicator on build designators if power is needed or if it's refuelable.
- management
Powerful Faction Bases
Proof-of-concept mod I made for fun, using the fact that attacking faction bases are not mandatory content of the game.
- management
PrisonerRansom
This mod allows you to demand ransom for imprisoned pawns for silver at the comms console.
- management
Project RimFactory Revived
INFO I (zymex) are currently taking a break from RW, i will propably be back at some poins as always, but until then Sn1p3rr3c0n are main bug fixer and maintainer of this mod.
- management
Quality Cooldown
Mod originally by XeoNovaDan, "updated" (read: version number changed and shoddy/superior curve points removed) by dninemfive.
- management
Questionable Ethics Enhanced
Questionable Ethics Enhanced (QEE) is a content mod that adds cloning and pawn manipulation features to Rimworld.
- management
Brrr and Phew (Continued)
Update of peladors mod - If using Odyssey DLC, the Gasp-reaction will make pawns seek shelter from Vacuum exposure - If using Anomaly DLC, the Red-reaction will make pawns seek shelter from Blood Rain exposure Overview V1.
- management
Raids For Me
What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust
- management
Raise The Roof 1.4
***UNSUPPORTED*** Build a variety of thick roofs for protection against drop pods, mortars and tornadoes.
- management
Rational Romance 2
The original page can be found here: Since Rainbeau Flambe has stopped developing mods for Rimworld, I have decided to update and maintain this project.
- management
[Legacy] Realistic Human Sounds (Continued)
Update of LimitedS mod The release of RimWorld 1.
- management
Realistic Planets - Fan Update
This is a fan update for the original mod, Realistic Planets by Rainbeau Flambe, that supports RimWorld version 1.
- management
Reasonable Components
This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.
- management
Recipe icons
1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bionic icons. 1.0 ABOUT Ad
- management
Reinforced Walls
Adds expensive heavy reinforced walls with exceptional hit points that resist explosive damage (unlike typical walls.
- medical
Rejuvenate Surgery
Adds the Rejuvenate surgery, a way to reduce your colonists biological age.
- management
Reliable Armors
Changes damage calculations to make armor reduce damage a bit more reliably.
- management
Remove Death Amnesia
Hi everyone, I’m taking a break from active development and community moderation for the project.
- management
Remove Gradual Relations Decay - Patchy
Removes daily goodwill gains and losses through an XML patch or Harmony patch (1.
- management
ResearchPal
1.3 UPDATE PLEASE USE THE FORK Smooth painless research This is a fork of ResearchTree by Fluffy. Main difference is when the tree is generated and the tree layout. The tree is generated when RimWorld is loading, you won't get interrupted by the tab. The denser layout helps with
- management
Restock Notification[1.1-1.4]
Send a letter when settlement which ever visited regenerate stock.
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- weapons
Cybernetic Warfare and Special Weapons (Continued)
Update of Trunken and Luizis mod - CE-patch moved into the main CE-mod instead Regarding the weapons not recognized as hunting-weapons: To count as a hunting-weapon a weapon has to have a ranged attack, the projectile must cause damage and it must not be of an exploding type.
- management
Rimefeller
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.
- management
Room Size Tolerance
Have you ever asked yourself, "Self, why do my colonists have such big expectations when it comes to room size?
- management
Run and Hide (Continued)
Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!
- management
SF Grim Reality
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh
- management
Safe Pause
"Stop accidentally unpausing the game" Have you ever coincidentally tried to pause the game at the exact same time a raid starts, and a moment later realize that, because the raid already paused the game, you actually unpaused the game.
- storage
SatisfiedStorage
SatisfiedStorage adds the options to only refill a storage spot once it has dropped below a configurable level.
- management
Save On Incident
Game auto-saves after a start of an incident or when a potentially hostile map is generated.
- management
Save Our Ship 2
Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.
- management
Search and Destroy
Tired of pawns lounging about during the heat of the battle after their first kill?
- management
Drug Policy Fix (Continued)
Update of peladors mod - German translation added, thanks Dimos!
- management
Sell Prisoner With No Guilt(patch method)
Forked version of Selling Prisoners With No Guilt.
- management
Share The Load [Obsolete 1.5]
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1.5 doesn't do, but Share
- management
Silent Doors (Continued)
Update of Mittsies mod - Replaced old code with a patch-based code instead.
- management
Smart Medicine
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Suppression
1.3 version by Mlie Overview Adds suppression mechanics and it is bad. Causes pawns to become suppressed if they take too much heavy fire. Pawns will make themselves a smaller target, causing them to move slower, aim worse and aim slower. Pawns recover from suppression over time,
- management
TVForPrison
Overview V1.1 Adds an effect to vanilla TVs to slowly reduce resistance for prisoners whilst adding a small flat mood increase. Mod details If a prisoner is in a relatively fit state and within a certain range of a vanilla TV then it can be used as a propaganda tool that will hel
- management
Targeting Modes
Current Version: v2.1.3 (18th July 2021) Updated to work with 1.5 and keep existing compatibility Previous Version: v2.1.2 (18th July 2021) Updated to work with 1.4 and keep existing compatibility Previous Version v2.1.1 (5th January 2021) Updated to work with 1.3 and keep existi
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The Price Is Right
Your Caravans trade closer to market price instead of the meager 2% caravan bonus Even a 30% bonus is weighted against a 50% selling penalty, so game difficulty and skill is still relevant.
- management
Tradeable AI Persona Core (Continued)
Update of Emmotes mod Maked the AI Persona Core tradeable, that is all.
- combat
Turret Hunt
Version: 1.0.4.1 Works with 1.2, 1.3 and 1.4 Allows to set turrets in Auto Hunt mode (similar to Drafted Hunt from AllowTools mod) You can select, if turret should shoot to all Animals, Only Designated and if should shoot to downed animals using new Gizmo buttons. Special Thanks
- management
Un-Limited (Discontinued)
I don't really have the time or interest to continue developing this for now, as of right now I would suggest this continuation to replace this.
- management
Underground Soil
This enables you to place soil over rough-hewn stone, so you can build gardens underground.
- management
[1.3] Vanilla Animals Expanded — Arid Shrubland
1.0.1 (30/10/2019): Altered Hippo and Giraffe to give 15% less meat and leather. 1.0.0 (17/08/2019): Release A giraffe is probably the most recognizable african animal. For some reason, it’s not in the vanilla base game, and your african tribe immersion is forever ruined. Crocodi
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[1.3] Vanilla Animals Expanded — Australia
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Australia is currently suffering a terrible crisis, and our team believes that we need to do everything in our power to spread the awareness. 24 people have died due to the insane bushfi
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[1.3] Vanilla Animals Expanded — Boreal Forest
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Boreal forest is a biome drastically needing some new, unique animals. With this module, you can see famous american black bears - smaller cousins of the grizzly bears, as well as arctic
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[1.3] Vanilla Animals Expanded — Cats and Dogs
1.0.1 (09/10/2019): Adjusted German Shepherd to be omnivorous - can now eat kibble. Hunger rate doubled. 1.0.0 (03/08/2019): Release This mod has been rolled into Vanilla Animals Expanded. Vanilla Animals Expanded: It always baffled me, and probably most of you, that some domesti
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[1.3] Vanilla Animals Expanded — Desert
1.0.0 (30/08/2019): Release No animal mod, or in this instance, mod series, can be complete without Lions. This mod, albeit being smaller to not overpopulate the desolate deserts of the planet, contains some of the most popular and requested - and dangerous - animals that can mos
- management
[1.3] Vanilla Animals Expanded — Extreme Desert
1.0.0 (30/08/2019): Release Creating an animal pack for the extreme desert was tricky - I didn’t want to take away from the challenge this biome provides - the animals that reside here are supposed to be tough, scarce and difficult to kill. This mod adds 2 new venomous animals, b
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[1.3] Vanilla Animals Expanded — Ice Sheet
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded What this mod series was certainly lacking is some Ice Sheet animals. Adding them was quite difficult as the biome itself hardly supports any plant life - and whilst I can feel free to a
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[1.3] Vanilla Animals Expanded — Tropical Rainforest
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded After having my first Spaceship launch in the tropical rainforest biome, I have noticed it actually didn’t feel as tropical as I would like it to feel. Monkeys, tortoises, an elephant he
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[1.3] Vanilla Animals Expanded — Tropical Swamp
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Tropical swamp never really had this “oh, this zone is dangerous” feel. It felt just like any other swamp. This very module, albeit only adding 3 new animals, is our way to remedy this.
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[1.3] Vanilla Animals Expanded — Tundra
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Tundra biome always felt devoid of any actual unique animals. With this module, we have introduced Musk oxen and a moose - a beautiful symbol of Canada, which can be milked every couple
- management
Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
- management
Vanilla Cooking Expanded - Stews
21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for
- management
Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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[1.4] Vanilla Factions Expanded - Medieval
See the Change Notes This mod won't be updated to 1.
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Vanilla Factions Expanded - Settlers
1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo
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Vanilla Fences (Fence Tab)
IMPORTANT!!!! Overhaul is out! Subscribe to this instead: Architect Expanded - Fences It has a patch for a tab version as well. ----------------------------------- This is simply an alternate version from the original Vanilla Fences that simply adds Fences tab. It's for people wh
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
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Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
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Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
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Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
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Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
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MedPod
MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.
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Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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Vanilla Iron and Steel
Introduces iron ore while staying true to the vanilla Rimworld core values.
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Wall Light
As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh
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[SUPERCEDED] No Sympathy for Prisoners
THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED Instead of this mod, please use the new version of No Sympathy for Prisoners by @Sk.
- weapons
Weapon and Apparel Quality Indicators
Makes weapons and apparel have that glowing indicator above them like in Borderlands 2 and changes the color of the quality label on ground, in the description card and in the weapon/apparel label.
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Zoological Orbital Traders
This mod adds a new orbital trader to the game, who will buy your animals, no matter how unusual they are.
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Veinminer R1.1
Toasteh's Veinminer mod, updated by Ogliss Github B19 Version HERE original mod HERE This mod lets you designate all connected minerals to be mined, even if you can't see them.
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[1.2] Modders Deserve Credit, too
Main Game contains similar functionality starting with 1.
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Change map edge limit
Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.
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[1.6] Grenade Fix - Rearmed
Injects a minimum range to any weapon with an explosive projectile.
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Pawn Name Variety
Did you know that a large portion of the pawns in your game have predefined names and backstories?
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[1.6] Tables+
Mod version 1.12.1 Looking for more shapes and sizes for your tables? This mod is for you! This is a simple mod that adds two new furniture items to Rimworld: • Linkable table • Linkable stool Localization • English (English) • Russian (русский) • Chinese (Simplified) (简化字) Compa
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[FSF] Encounter Map Resources
Description This mod changes the encounter map spawning settings to enable resources to spawn again.
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[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
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[FSF] Growable Grass
Description This is a simple mod that enables you to plant grass and tall grass in growing zones.
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[FSF] No Default Shelf Storage
Description By default the settings on the storage shelf is set to priority Important and to accept weapons.
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[KV] Change Research Speed
1.5 - Direct Download: Use ModSync RW to know if/when this gets updated: Change the speed of research both globally and per-save whenever you want. In Mod Settings a new tab will be available, Modify Research Time with a single field input fields. -Global Factor - The value all r
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[KV] Consolidated Traits
1.4 - When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of them had all the traits I wanted; they
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[KV] Impassable Map Maker
1.6 here: Allows settlements on Impassable tiles. Can either start a new game on an Impassable tile or with a current game travel (via caravan or drop ship) to an impassable tile. Impassable maps will have one open area somewhere in the mountain (it will be hidden initially). Thi
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[KV] More Trait Slots
1.4: "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to configure the minimum and maximum number of traits that pawns will start with. It also adjusts the character display tab so that up
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[KV] RimFridge
1.5: Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labor from feeding prisoners, or keeping food on hand for cooks. Floor based RimFridges come in 1x1, 2x1 and 2x2 versions Wall based RimFridges come in 1x1 and 2x1 vers
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[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings
1.5: 1.4: Save and Load Dump/Stockpile and Outfit settings. Saved settings can be carried over from new games to old saves. Save, Load, and Append crafting bills from any worktable. Be aware that a work table can only have a max of 15 bills at any time. (unless using No Max Bills
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[KV] Trading Spot
1.5 Version: A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod, delete the Trading Spot, save, remove the mod, then load the save. This is compatible wi
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[PS] Barber Pod (Continued)
Update of Neon1028s mod - Chinese translation added, thank you 法师Mage!
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[Remade+Updated] Stockpile Stack Limit
This is the second iteration of the original mod by ilyaki, modified for better functionality by Darkside, and now updated for 1.
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[Ry]Draw a bead
Scales aiming time with shooting skill, consciousness, sight, and manipulation.
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[Ry]HD Pawn Textures(HAR Edition)
HD Pawn Textures(HAR Edition) Feature Overview 512x512 resolution pawn head and body textures(default being 128x128).
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Altered Carbon 2: ReSleeved
A detailed record of all changes can be found in the “Changelog” tab.
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[SF] Priority treatment 1.1
All DoctorTend operations are set to Emergency so that Pawns will prioritise tending to wounds first (including infections/diseases), before prioritising things like eating and sleeping, kind of like real life doctors.
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RimWorld - Heat statistics
This mod is currently unmaintained (I don't have time for modding anymore).
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[SYR] Harvest Yield
Reworks plant harvest yield and animal gather yield Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield.
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[SYR] More Slaves
Adds additional slaves to all slave-carrying traders and bases Increases the base amount of slaves from 0-2 to 2-4 for all vanilla traders, respecting the population limit.
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Expanded Floors
Description: Expanded Floors is a big cosmetic mod with some new little features.
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Partially-Passable Wind Turbines (Obsolete)
Attention: wind turbines are completely passable now, so this mod is useful for versions 1.
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[WD] Simple Concrete
Description: Adds reinforced concrete as a new strong and durable "Stony" material.
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[XND] Memorable Auroras
Translations Deutsch - Energistics русский - Ninja Kitten Overview Ever thought that it was strange that the +14 moodlet from seeing a beautiful aurora just instantly vanishes as soon as a colonist steps indoors; that the spectacular image of this phenomenon just leaves their min
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Scar Removal Drug
A simple mod adding a new drug for healing permanent injuries or chronic conditions ailments after some time.
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[XND] Profitable Weapons
Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials.
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[XND] Tiny Tweaks
For 1.3 version of this mod, see Mile's update - Translations 日本語 - Proxyer 简体中文 - HawnHan Overview This is my shot at a 4M Mehni Misc Modifications / TD Enhancement Pack-type mod - a collection of many small improvements I'd personally like to see in RimWorld, all implemented an
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[sd] Luciferium Production (Continued)
Update of sulusdacors mod not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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(old) Yayo's Combat 2
Overview It completely changes the algorithm of calculating the accuracy of the bullets and changes them realistically.
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TVForPrison (Continued)
Update of peladors mod - Added support for radios in Vanilla Furniture Expanded - Added support for tv in Vanilla Furniture Expanded - Spacer Module - Added support for tvs and hifi in WallStuff Overview V1.
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
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Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
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Vanilla Cooking Expanded - Sushi
Vanilla Cooking Expanded - Sushi is another sub-module to the new Vanilla Cuisine Expanded mod series.
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[NEW LINK IN DESC] [XND] Turret Extensions - Continuum
Please use Mlie's updated version here: About Turret Extensions - Continuum is the official continuation of Turret Extensions by XeoNovaDan.
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Vanilla Plants Expanded - Succulents
15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.
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Vanilla Storytellers Expanded - Empress Evil
1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Empress Evil does not believe in the concept of good. Driven by primal rage and savage instinct, she will force you to
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Vanilla Storytellers Expanded - Perry Persistent
1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta