// Steam Workshop · by Charlotte

Multiplayer-able! 1.6

Mods I'm playing with, multiplayer!

Current status: Very stable - 2026 June

If you desync nonstop, try rehosting.

Important


Configuration - Without this you will desync,


FAQ


- Can I disable some mods?
Cosmetic mods? Yeah. The others? You'll have to try. MP Glue mod expects certain mods and it's always growing, I can't warranty I won't change things.

- Config file list unavailable mods!
Sometimes they get unlisted, I can't control it. I'll try to find replacements whenever possible.

Known issues



Rituals desync on start. Fixed!
Sometimes delivering meals desyncs if the storage has become full. Fixed!
You tell me.

This is a lot of work! If you can spare some pizza, I'd appreciate it.





Notice


Needs the Royalty DLC.
Needs the Ideology DLC.
Needs the Biotech DLC.
Needs the Anomaly DLC.
Needs the Oddysey DLC.

Load order

209 mods
  1. Multiplayer
    management

    Multiplayer

    This mod allows you to play full games of RimWorld together with your friends.

  2. Multiplayer Compatibility
    management

    Multiplayer Compatibility

    RimWorld Multiplayer Compatibility Project Compatibility for random mods, for the ideal Multiplayer experience.

  3. More Linkables
    Stale
    management

    More Linkables

    This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!

  4. Cyber Fauna 1.6
    Stale
    management

    Cyber Fauna 1.6

    Cyber ​​Fauna - adds a lot of prostheses, improvements and operations for animals.

  5. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  6. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  7. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  8. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  9. Tech Advancing
    Stale
    management

    Tech Advancing

    This mod advances the Tech-level of the colony once certain conditions are met.

  10. Mortar Accuracy
    management

    Mortar Accuracy

    Q: How is this different from vanilla Rimworld mortar accuracy?

  11. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  12. DE Surgeries
    Stale
    management

    DE Surgeries

    === CAUTION === Currently, when used together with "Rah's Bionics and Surgery Expansion" or "Expanded Prosthetics and Organ Engineering", there is no functional problem.

  13. Power Logic
    Stale
    management

    Power Logic

    Adds Logic Switches and sensors to your game that switch on or off power based on power input Originally I was going to create a bunch of And Gates, Or Gates, Not Gates, but after the And gate I thought to myself hmm, needs some switches to show it off and after creating one sens

  14. Animals Logic
    Stale
    management

    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  15. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  16. Nurse Job
    Stale
    management

    Nurse Job

    Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill.

  17. Won hair_men
    Stale
    management

    Won hair_men

    37 male hairstyles 2024.

  18. Won hair_women
    Stale
    management

    Won hair_women

    add 40 female hairs 2024.

  19. Do Something for Idle
    Stale
    management

    Do Something for Idle

    This mod makes colonists to do something instead of wandering when they are idle.

  20. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  21. Mercer's Backpacks (Continued)
    management

    Mercer's Backpacks (Continued)

    Update of Mercer a.k.a. jaeger972 mod Mods for fixing carry capacity: - Added a more colorful type of backpack that shows the color of the stuff its made from better A tiny mod made while one of BaRKy's streams. It adds backpacks for increased carrying capacity. This version does

  22. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  23. OgreStack
    Stale
    management

    OgreStack

    Mod for customizing stack sizes.

  24. Auto links
    Stale
    management

    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  25. WeaponStats
    Stale
    weapons

    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  26. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  27. ModDiff
    Stale
    management

    ModDiff

    Alternatime Mods Mismatch window with better indication of things going on Ever tried to find a mod actually missing in that 100+ list by pocking monitor with a finger?

  28. Dubs Apparel Tweaks
    Stale
    management

    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  29. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  30. Flickable Storage
    storage

    Flickable Storage

    Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y

  31. Pocket Sand
    Stale
    management

    Pocket Sand

    Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck

  32. Zone To Schedule
    management

    Zone To Schedule

    If there is an area that matches a pawns current schedule-type they will automatically be confined to that area.

  33. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  34. More Vanilla Fences - Fence Tab
    Stale
    management

    More Vanilla Fences - Fence Tab

    By popular request, this mod adds an architect menu tab specifically for the vanilla fences and the fences in More Vanilla Fences, so as to keep the Structure architect menu relatively uncluttered.

  35. RealDining (Continued)
    Stale
    management

    RealDining (Continued)

    Update of 222821750s mod 殖民者将有更真实的进食选择。新增”用餐时间“,可在时间分配表中管理 Colonists will have a more realistic choice of food.

  36. [FSF] Vanilla Bionics Expansion
    medical

    [FSF] Vanilla Bionics Expansion

    Description This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game.

  37. Hold the Grenades
    Stale
    weapons

    Hold the Grenades

    "Fire at will" defaults to disabled when pawns are drafted if they are equipped with grenades or launchers.

  38. Bad Can Be Good (Continued)
    Stale
    management

    Bad Can Be Good (Continued)

    Update of Neceross mod Those bad traits that everyone skips are now not as bad.

  39. Crash Landing
    Stale
    management

    Crash Landing

    This is a reupload of the mod by Katavrik with some additions and fixes Changes and fixes compared to the original version: Added: Rimworld 1.

  40. No Random Relations
    Stale
    management

    No Random Relations

    Description This mod disables the creation of random relations during the game.

  41. [T] MoreFloors 1.6
    Stale
    management

    [T] MoreFloors 1.6

    Updated to 1.6 by Rain. Removed fine carpet, updated other carpets to the new carpet system. Due to the new carpet system, they are hard coded to be in Floors and not More Floors. All floors that could be converted to paintable are now paintable. Added pollution overlay for biote

  42. [LC] Consolidated Traits
    Stale
    management

    [LC] Consolidated Traits

    Update of this mod: Original description: When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of the

  43. No Missing Gene Icons
    Stale
    management

    No Missing Gene Icons

    Will generate missing icons for ChemicalDefs so they do not get the default "missing icon" when autogenerated into possible genes.

  44. Random's Gene Assistant
    Stale
    management

    Random's Gene Assistant

    While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed.

  45. Romance On The Rim
    Stale
    management

    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  46. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  47. Mod Options Sort
    management

    Mod Options Sort

    Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.

  48. Childrens Drawings
    Stale
    management

    Childrens Drawings

    Adds over 70 new graphics for children's floordrawings.

  49. Holsters
    Stale
    management

    Holsters

    Ever wondered what happens to all equipment pawns use?

  50. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  51. RPG Style Inventory
    management

    RPG Style Inventory

    READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy'

  52. More Persona Traits
    Stale
    management

    More Persona Traits

    A mod that adds more than 100 new persona weapon traits for persona weapons with custom code effects, adds a handful of other additions & QoL features relating to persona weapons and provides documentation for modders to create their own traits.

  53. Persona Bond Forge
    Stale
    management

    Persona Bond Forge

    This mod adds a new workbench equipped with advanced tools for bonding and fusing weapons with persona cores in order to create your own Persona Weapons.

  54. Pipette Tool
    Stale
    management

    Pipette Tool

    Add a new "Q" quick-select shortcut (inspired by Factorio) to grab the right command with a single tap—no more hunting through the command menu.

  55. Gene Trader
    Stale
    management

    Gene Trader

    Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from

  56. Packable Containers
    Stale
    management

    Packable Containers

    Just pack shelf with all items inside and move it to another place.

  57. Corpse info
    Stale
    management

    Corpse info

    Add a link to deceased pawn in order to access their info card even after death.

  58. [FSF] Better Exploration Loot
    management

    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  59. [SYR] Prosthetic Table (Continued)
    Stale
    medical

    [SYR] Prosthetic Table (Continued)

    Update of Syrchaliss mod Adds a seperate workbench for prosthetics and transfers all prosthetic recipes from machining and fabrication to it Removes prosthetic recipes from the machining table and fabrication bench and puts them into a new workbench.

  60. Cut plants before building (Continued)
    management

    Cut plants before building (Continued)

    Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned

  61. Gene Ripper
    Stale
    management

    Gene Ripper

    Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an

  62. Mass Graves 1.6
    Stale
    management

    Mass Graves 1.6

    Adds two mass graves 3x3 and 2x5 to allow easier disposing of corpses.

  63. Progression: Agriculture
    ↑ Updated
    management

    Progression: Agriculture

    Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O

  64. ReplaceLib
    management

    ReplaceLib

    What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

  65. Scattered Flames Continued
    Stale
    management

    Scattered Flames Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  66. Scattered Stones 1.6
    Stale
    management

    Scattered Stones 1.6

    I've updated Owlchemist's original version of Scattered Stones to 1.

  67. Setosa's Power Tools
    Stale
    management

    Setosa's Power Tools

    This mod adds several new power tools to the game: Electric Drill Auger Power Saw Jackhammer Chainsaw Nailgun Electric Chisel These are industrial level items and can be unlocked via Machining research and then built at the Machining Table.

  68. Simple Utilities: Ceiling
    Stale
    management

    Simple Utilities: Ceiling

    Simple Utilities: Ceiling A continuation of Simple Utilities: Ceiling by Owlchemist.

  69. Simple Utilities: Fridge
    Stale
    storage

    Simple Utilities: Fridge

    Simple Utilities: Fridge A continuation of Simple Utilities: Fridge by Owlchemist.

  70. Stuff List (Continued)
    Stale
    management

    Stuff List (Continued)

    Update of Pretzalcohuatls mod - Added color to the readout for a better overview - Added amount-column, counts all resources on the current map - The list-window now dynamically uses 95% of screen width and 70% of screen height - Added tooltips on all item and stats - Added mass

  71. Toggleable Overlays Continued
    Stale
    management

    Toggleable Overlays Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  72. [1.6] Tables+
    Stale
    management

    [1.6] Tables+

    Mod version 1.12.1 Looking for more shapes and sizes for your tables? This mod is for you! This is a simple mod that adds two new furniture items to Rimworld: • Linkable table • Linkable stool Localization • English (English) • Russian (русский) • Chinese (Simplified) (简化字) Compa

  73. [SYR] Harvest Yield (Continued)
    Stale
    management

    [SYR] Harvest Yield (Continued)

    Update of Syrchaliss mod Reworks plant harvest yield and animal gather yield Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield.

  74. Chicken nests Continued
    Stale
    management

    Chicken nests Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  75. No Version Warning
    ↑ Updated
    management

    No Version Warning

    I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.

  76. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  77. Ponpeco Accessories
    management

    Ponpeco Accessories

    This is an accessory mod to dress up your colonists with individuality.

  78. Ponpeco Hair
    management

    Ponpeco Hair

    Anime-style hairstyles for both male and female pawns.

  79. Prepatcher
    Stale
    management

    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  80. Ratkin Xenotype
    Stale
    management

    Ratkin Xenotype

    Original mod by NewRatkinPlus If the original author requests it, I will remove this mod.

  81. Animal Traits System
    management

    Animal Traits System

    Animal Traits System - Core Framework Lore and Vanilla-friendly, 63 custom-made animal traits and a framework for adding more, for you to explore and discover :] I think every animal has something unique about it if you pay enough attention.

  82. Triumphant Research
    Stale
    management

    Triumphant Research

    What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,

  83. Shoo! (Continued)
    management

    Shoo! (Continued)

    Update of jamaicancastles mod Update 3/16/24: Now supports version 1.

  84. Keyz' Allow Utilities
    ↑ Updated
    management

    Keyz' Allow Utilities

    Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.

  85. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  86. Alpha Armoury
    management

    Alpha Armoury

    Features Alpha Armoury expands upon the Unique Weapons system that was introduced in Odyssey: - Adds around 100 new weapon traits, from the normal to the absolutely bizarre - Adds the possibility of weapon traits modifying the graphic of the unique weapon.

  87. Animal Variety Coats
    Stale
    management

    Animal Variety Coats

    1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over

  88. Living Bonds
    management

    Living Bonds

    This mod adds various interactions between pawns who are in family relationships.

  89. Rimpsyche - Personality Core
    management

    Rimpsyche - Personality Core

    Version 1.0.41 - PsycheData saving will now save the latent sexuality for pawns whose sexuality is not expressed. See detailed patch note in the update log. Older versions are available on Github Rimpsyche supports Prepatcher. Use prepatcher to make Rimpsyche even more performanc

  90. Simple Leadership
    management

    Simple Leadership

    With Simple Leadership, you are given the ability to track Faction Leadership and generate Base Leadership.

  91. Simple Nekomimi Xenotype
    management

    Simple Nekomimi Xenotype

    Pigskin? Oh, that's a cute little piggy.......... Huh? That's weird Why are there piglets but no cats? why? Tynan? .........Hey! Tynyan! - CONTENT - This is a lightweight mod that simply generates humans with cat ears and tails naturally in various locations. It is very lightweig

  92. Traits Give Aptitude
    management

    Traits Give Aptitude

    Auto-patches traits like 'Gourmand', 'Brawler', and 'Sickly' to give aptitude instead of a regular one-and-done skill boost.

  93. WVC - Xenotypes and Genes
    ↑ Updated
    management

    WVC - Xenotypes and Genes

    Xenotypes and Genes The mod adds over 400+ new genes, as well as several xenotypes.

  94. Vanilla Races Expanded - Custom Icons
    Stale
    management

    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  95. No Modlist on Loading
    Stale
    management

    No Modlist on Loading

    What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol

  96. Pawn Compatibility Editor
    management

    Pawn Compatibility Editor

    Pawn Compatibility Editor Have you ever wanted two pawns to like each other more, but can't 'cause of their negative compatibility?

  97. Doormats
    Stale
    management

    Doormats

    Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.

  98. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  99. [sbz] Gravship Storage
    Stale
    storage

    [sbz] Gravship Storage

    Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.

  100. [sbz] Neat Storage
    storage

    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  101. Architect Menu Optimizer
    furniture

    Architect Menu Optimizer

    Optimizes the architect (building) menu performance when many mods add hundreds of buildings.

  102. Better Architect Menu
    ↑ Updated
    furniture

    Better Architect Menu

    Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.

  103. Blessed by Horax
    Stale
    management

    Blessed by Horax

    This mod introduces many blessings Horax's cultists can receive, making them stronger and their raids more interesting.

  104. Integrated Creep Joiners
    Stale
    management

    Integrated Creep Joiners

    This mod adds creeps that actually use content from the Ideology, Royalty, and Biotech expansions.

  105. SimpleCameraSetting
    Stale
    management

    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  106. Leo - Events
    management

    Leo - Events

    This mod prioritizes gameplay over pure immersion, adding over 60 new events to keep your playthroughs unpredictable.

  107. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  108. Better Pyromania
    management

    Better Pyromania

    This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit.

  109. BetterWeight
    Stale
    management

    BetterWeight

    Requires MinifyEverything, Miniaturization or similar to be most useful What does BetterWeight do?

  110. Concerts For All
    Stale
    management

    Concerts For All

    Did you know Concerts can only be held by pawns with noble titles?

  111. Gene Bank Indicators
    Stale
    management

    Gene Bank Indicators

    Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.

  112. I Cant Fix That
    management

    I Cant Fix That

    This mod stops your pawns from being able to repair buildings, apparel and weapons that they do not know how to build in the first place.

  113. We Had a Trader? (Continued)
    Stale
    management

    We Had a Trader? (Continued)

    Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when

  114. Who shot my leg off?
    Stale
    management

    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  115. Advancing Player Faction Icon
    management

    Advancing Player Faction Icon

    This mod will not do anything unless you have a mod installed that lets you progress Tech Levels Mods such as VFE Tribals or Tech Advancing (any) will feel like they are representing the colony on a bigger scale anyway, that's it.

  116. Beauty Matters - Continued
    management

    Beauty Matters - Continued

    1.6 version of InertialMage's mod. Changelog: Recompiled for 1.6. Original was not, despite claiming the 1.6 tag. Notably, this fixes the red error on opening its mod settings menu, error which made setting settings for this mod impossible. Removed dependency on XML extensions. W

  117. Anomaly Study Reveal
    management

    Anomaly Study Reveal

    With this mod, Anomaly research projects are unlocked by studying their corresponding entities instead of seeing them.

  118. Unique Melee Weapons
    ↑ Updated
    weapons

    Unique Melee Weapons

    About Odyssey introduced 13 unique weapons: rare one-off variants which roll up to 3 random traits (from 42), colors and names, obtained from quests and world loot.

  119. Cerebrex Node Unleashed
    Stale
    management

    Cerebrex Node Unleashed

    Github and license here, click on the green code button and download zip: ODYSSEY SPOILERS!