Project Realism
Mod pack version: 1.0. This a first iteration of mod pack, after your feedback it may be changed! Report issues, balance tweaks, etc.
Description:
You are not welcome on this planet. Raids will become harder in time, they will not tell you about their plans, but your wealth means less. Learn, adapt and survive. That is your new story.
What you should know:
- Mods config files included
- Combat Extended included
- Real Fog of War also in
- A lot of QoL mods
- New basic materials production cycles
- New events
- New crops
- No weapon looting
- No Raids notifications
- No combat slowdowns
How to install mod pack:
1. Press "Subscripe to all" on this page
2. While Steam downloads new mods, go here Rimpy Mod Manager, read description and download software.
3. When all mods were downloaded, run Rimpy Mod Manager and setup it (choose proper Game folder, Config folder, Steam mods folder and Local mods folder with "..." button).
4. Go to Mod packs tab, choose Project Realism and press Install mod pack.
5. Once more time choose Project Realism on Mod packs tab and press Run pack.
Evert time you want to play Project Realism, you should run it on Mod packs tab only.
Reminder:
Before starting new colony, go to mod settings and choose Real ruins mod, on mod settings page download new ruins blueprints.
P. S. Mod pack may be CPU heavy, especially when there are a lot of pawns. Speed x4 is unlocked (press 4 on keyboard to activate it), use it carefully.
Load order
162 mods- management
1.4 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds) - NO LONGER UPDATED
As I have moved on to game development, I will no longer be supporting this mod for version 1.
- management
4M Mehni's Misc Modifications [1.2-1.3]
Adds various settings to customise your RimWorld experience.
- weapons
Ammo Tweaks for Combat Extended
Mod changes ammo crafting recipes, traders ammo stocks, ammo economy.
- management
Area Unlocker
Removes the (arbitrary) limit to the number of areas you can create, change area colours.
- management
Better Pawn Control
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.
- management
Better Vanilla Masking
This is a small mod which simply enables masking on some vanilla buildings.
- management
Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
- management
Blueprint Totals Tooltip
A UI mod that lets you seamlessly check how much your blueprints cost, even as you lay down more.
- management
Color Coded Mood Bar
Please note that the original mod has since been updated and can be found here: Original Mod: Better Version: This version was originally created when the original mod was abandoned, but it has since been picked back up and there are multiple alternatives out there.
- management
Conduit Deconstruct
THE FUCTION OF THIS MOD IS NOW INCLUDED IN THE BASE GAME AS OF UPDATE 1.
- weapons
Defensive Machine Gun Turret Pack
An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.
- management
Dismiss Trader
Trader dismissal. Get rid of loitering traders that have overstayed their welcome with the click of a button. Send away traders to make them leave. Traders lagging your game? With this mod you can: - Dismiss traders - Send away traders - Make traders leave - Get rid of traders ea
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
- management
Dynamic Diplomacy
This mod allows NPC faction to interact with each other without any player input.
- management
Fishing Nets
About A simple mod that adds the ability to catch fish from rivers, lakes and oceans.
- management
Go Explore!
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa
- management
Grass Is Hay
Cutting grass or bushes gives you resources: Grass and High grass - 2xHay Bushes - 2xWood Got the idea from DeCore mod.
- management
Ground Scanner Redesign [1.0-only]
Redesigns how the 1.0 Ground-penetrating scanner works. !!Version 1.1 RimWorld already updated the Ground-penetrating scanner, so this is a dead mod!! (albeit there is room for a "surface resource scanner" that would be a new building and a new mod) It scans a growing area over t
- management
Guards For Me
WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).
- management
[Ry]HD Pawn Textures
HD Pawn Textures Feature Overview 512x512 resolution pawn head and body textures(default being 128x128) Note If Humanoid Alien Races is not installed beards on Narrow Head-Types will appear misplaced.
- management
HandyUI - Fast Colonist Info
Description: A simple interface mod that allows you to open a menu with categories of information about a colonist by right-clicking on his portrait at the top of the screen.
- management
Incident Person Stat
Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.
- management
KilledEnemyAutoAllowed
Killed enemy and dropped things, no matter if is in Home Area or not, is automatically allowed.
- storage
LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
- management
Lawnreality's Music Box 1.3
V1.2 Adds 14 vanilla-blending songs made by and with permission from LawnReality. 添加十四首歌曲 Find his other music here: 艺术家的音乐 Track list: 修改中使用的音乐列表
- management
Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
- management
Loot Boxes
No joke/meme mod! Add loot boxes and Pandoras box to the game and gamble for the ultimate treasure and challenges! Buy loot boxes from traders or build a mysterious red chest and exchange gold and silver to buy different kinds of loot boxes with different items in them. Recent up
- management
Loot Boxes Patch
Removes Magic Red Box, so you are not able to create loot boxes by yourself.
- medical
Medical Tab
Adds a comprehensive medical overview tab, showing your colonists' health at a glance.
- management
Medicine Texture Restoration
This is a simple patch mod ensuring that the medicine textures appearing in the game are using the latest version of the textures (i.
- management
Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
- management
More Faction Interaction
Adds more interaction with and between factions, bringing the world to life.
- management
More Planning
This mod creates a new option in the "Architect" menu, called "Planning", with more options for planning.
- management
Nature is Beautiful [rebalanced] - Discontinued.
ORIGINAL: Updated version by zhrocks11: This is a version with tweaked values.
- management
Numbers
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.
- management
P-Music
Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.
- management
Power Indicators
Enables a little indicator on build designators if power is needed or if it's refuelable.
- management
Project Realism
This mod contains config files for Project Realism mod pack: and should be installed and used properly with Rimpy Mod Manager: Mod pack drastically changes gameplay.
- management
QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
- management
Quest Tab
This mod is for 1.0 only! Version 1.1 added this feature--and did a much better job! A tab for quests. Idea by Hunor. Can be added or removed anytime. Compatible with More Faction Interaction Compatible with RimCities (thanks to Cabbage!) Please let me know if there are events th
- management
RIMMSAssemble
This mod allows other assembly mods to load referenced assemblies even if their version has changed.
- management
Real Fog of War Extended
Adds a new LED camera, 3 new late-game cameras, two additional research, displays the camera radius when selecting&placing and entities no longer receive cover from standing behind a camera.
- management
Recipe icons
1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bionic icons. 1.0 ABOUT Ad
- management
RimCities
Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.
- management
Dubs Rimatomics
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.
- management
Rimefeller
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.
- management
Rimworld Search Agency
This Mod allows you to search by name in various filters: + Storage tab + Bill tab + Outfit tab Original A12 version by meonester.
- management
Roads of the Rim
Roads of the Rim RotR - A Rimworld mod allowing road construction on the world map Introduction I decided to reimplement Jecrell's amazing RimRoads mod since it had not been ported to Rimworld 1.
- medical
SF [v1.0] Priority Treatment
All DoctorTend operations are set to Emergency so that Pawns will prioritise tending to wounds first (including infections/diseases) It is reccomended that you set your best doctor to priority one (1) for this to function correctly ------------------------------------------------
- management
SF [v1.0] Rain Removes All Filth
A simple patch that allows rain to remove filth such as dirt, sand and animal filth, Gives your vegeta-- I mean cleaner, a little bit less work when it's raining Code and art done by myself: shotgunfrenzy Support me on patreon here:
- management
SRTS Expanded Realism Patch
Changes various aspects of the entire SRTS line to make the experience more immersive.
- management
[DEPRECATED] SRTS Expanded Simple Mats
DEPRECATED. REMOVE THIS. IT DOES NOTHING. Now what? Get help, Ask questions, Give suggestions: Check out some mods: Help keep our projects going:
- management
SS Researchable Stat Upgrades (Russian translation)
Перевод мода. В списке модов, данный мод (перевод) должен быть выше оригинального мода.
- management
Search and Destroy
Tired of pawns lounging about during the heat of the battle after their first kill?
- management
Simple Artifacts Disassembly
Now you can disassemble artifacts to get some useful resources.
- management
Simple Chains: Leather
Aimed for players desiring more challenge in their resource production, this mod introduces a leather processing chain.
- management
Simple Chains: Leather (Russian Translation)
Перевод следующих модов: Simple Chains: Steel Simple Chains: Lumber Simple Chains: Leather Simple Coal 1.
- management
Simple Chains: Lumber
This is a pro-difficulty mod designed for people looking for a bit more challenge in their RimWorld experience.
- management
Simple Chains: Lumber (Russian Translation)
Перевод следующих модов: Simple Chains: Steel Simple Chains: Lumber Simple Chains: Leather Simple Coal 1.
- management
Simple Chains: Steel
Compacted steel? In my mountain? I don't think so! Return to the basics of production chain antics with this iron to steel mod. Used in conjunction with a coal mod listed below, your pawns will now have to work double hard to start building up their steel reserves. Steel is now a
- management
Simple Chains: Steel (Russian Translation)
Перевод следующих модов: Simple Chains: Steel Simple Chains: Lumber Simple Chains: Leather Simple Coal 1.
- management
(Moved) Slightly More Realistic Wool Production
woah hello sorry for breaking all your games But anyway, Oken, my companion in most of my old RimWorld modding had taken it upon himself to do my job and maintain it.
- management
Slightly More Realistic Wool Production — Vanilla Animals Expanded Patch
This is a fan patch with no official connection to "Slightly More Realistic Wool Production", "Vanilla Animals Expanded", or "VGP Garden Fabrics.
- management
Straw bed
Simple straw bed, recommended to use with Grass is hay mod Better than sleeping spot but worse than bed.
- management
TD Enhancement Pack (Russian translation)
Перевод мода. В списке модов должен быть выше оригинального мода.
- management
TR brewing and alcohol expanded (CE patch)
Temporary CE compatibility patch for TR brewing and alcohol expanded.
- management
Tech Advancing
This mod advances the Tech-level of the colony once certain conditions are met.
- management
The Price Is Right
Your Caravans trade closer to market price instead of the meager 2% caravan bonus Even a 30% bonus is weighted against a 50% selling penalty, so game difficulty and skill is still relevant.
- management
Time-Based Dangers
Makes dangers (such as raids and ambushes) based mostly on time, rather than wealth.
- management
Transport Downed Pawns
IMPORTANT... This mod has been updated and maintained by another awesome Rim World player, it can be found on their workshop page... Allows unconscious and otherwise downed colonists and prisoners to be transported in a transport pod. I didn't create this mod, I only updated it t
- management
Vanilla Animals Expanded (Russian Translation)
Перевод мода. В списке модов, данный мод (перевод) должен быть выше оригинального мода.
- management
Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
- management
Vanilla-like wheat 1.0.0
A mod that adds wheat plant, its processing chain and some additional goods made out of flour.
- management
Wheat Patch
Idea from Plurples. Whet grow time 9.8 -> 12 days. OptimalityOffset: Hardtack: -5 ===> 40 (still lower then jelly/berries/pemmican but better then nutrient paste) Bread: -2 ===> 14 (2 less then simple meals, pawns won't walk far to get simple meal instead of bread) Also fixes hop
- management
Zoological Orbital Traders
This mod adds a new orbital trader to the game, who will buy your animals, no matter how unusual they are.
- management
RBSE Hardcore Edition
Rah's Bionics and Surgery Expansion - Hardcore Edition Main forum thread: Hello fellow rimworlders !
- management
[1.0] TR Cotton and Devilstrand reworked
This mod adds complicated production chains for cloth and devilstrand.
- management
[1.0] TR Fuel Consumption Rebalanced
This mod rebalances the fuel consumtpion of the torchlamp, campfire, fueled stove and passive cooler.
- management
[1.0] TR brewing and alcohol expanded
This mod adds strong alcohol like moonshine to the game and makes beer a product of fermentable plants (because I never liked it that the only ingredient was hops).
- management
[FSF] Encounter Map Resources
Description This mod changes the encounter map spawning settings to enable resources to spawn again.
- storage
[FSF] No Default Shelf Storage
Description By default the settings on the storage shelf is set to priority Important and to accept weapons.
- storage
[JDS] Simple Storage
Hate how your stockpile is overflowing of useless thing or just the fact it just a sore eye.
- management
[JPT] Open The Windows
Introducing a revolutionary device to illuminate, ventilate and defend your base: the WINDOW!
- management
[KV] Change Mirror
This is a stand alone version of Change Mirror from the Change Dresser mod - Do not use together with Change Dresser.
- management
[KV] Faction Control
1.6 - "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "Mod Settings" from the game's "Options" menu. Options: Disable Faction Limits Enabling thi
- storage
[KV] RimFridge
1.5: Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labor from feeding prisoners, or keeping food on hand for cooks. Floor based RimFridges come in 1x1, 2x1 and 2x2 versions Wall based RimFridges come in 1x1 and 2x1 vers
- management
[1.2] Odz Mens Hair NEW VERSION OUT
- management
[1.2] Odz Womens Hair NEW VERSION OUT
- management
[RF] Realistic Planets [1.0]
Have you ever noticed that RimWorld's planets all seem sort of the same?
- management
[SYR] Coffee and Tea
Adds coffee and tea (and hot chocolate) Adds coffee and tea plants which can be processed into barely addictive beverages that boost mood and stats alike.
- management
[WD] Simple Coal
Description: Adds one new ore: mineable coal that can be used as fuel instead wood.
- management
[XND] Adjustable Predator Count
Direct download from GitHub (source) Compatibility Should be safely addable to and removable from existing savegames.
- weapons
[XND] Profitable Weapons
Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials.