// Steam Workshop · by Paladin

Project Realism

Mod pack version: 1.0. This a first iteration of mod pack, after your feedback it may be changed! Report issues, balance tweaks, etc.

Description:
You are not welcome on this planet. Raids will become harder in time, they will not tell you about their plans, but your wealth means less. Learn, adapt and survive. That is your new story.

What you should know:
- Mods config files included
- Combat Extended included
- Real Fog of War also in
- A lot of QoL mods
- New basic materials production cycles
- New events
- New crops
- No weapon looting
- No Raids notifications
- No combat slowdowns

How to install mod pack:
1. Press "Subscripe to all" on this page
2. While Steam downloads new mods, go here Rimpy Mod Manager, read description and download software.
3. When all mods were downloaded, run Rimpy Mod Manager and setup it (choose proper Game folder, Config folder, Steam mods folder and Local mods folder with "..." button).
4. Go to Mod packs tab, choose Project Realism and press Install mod pack.
5. Once more time choose Project Realism on Mod packs tab and press Run pack.
Evert time you want to play Project Realism, you should run it on Mod packs tab only.

Reminder:
Before starting new colony, go to mod settings and choose Real ruins mod, on mod settings page download new ruins blueprints.

P. S. Mod pack may be CPU heavy, especially when there are a lot of pawns. Speed x4 is unlocked (press 4 on keyboard to activate it), use it carefully.

Load order

162 mods
  1. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  2. Animals Logic
    Stale
    management

    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  3. Area Unlocker
    No 1.6
    management

    Area Unlocker

    Removes the (arbitrary) limit to the number of areas you can create, change area colours.

  4. Better Pawn Control
    Stale
    management

    Better Pawn Control

    A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.

  5. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  6. Blueprint Totals Tooltip
    Stale
    management

    Blueprint Totals Tooltip

    A UI mod that lets you seamlessly check how much your blueprints cost, even as you lay down more.

  7. Color Coded Mood Bar
    Stale
    management

    Color Coded Mood Bar

    Please note that the original mod has since been updated and can be found here: Original Mod: Better Version: This version was originally created when the original mod was abandoned, but it has since been picked back up and there are multiple alternatives out there.

  8. Conduit Deconstruct
    No 1.6
    management

    Conduit Deconstruct

    THE FUCTION OF THIS MOD IS NOW INCLUDED IN THE BASE GAME AS OF UPDATE 1.

  9. CyberNet
    Stale
    management

    CyberNet

    Body parts that fail when the internet goes out!

  10. Damage Indicators
    Stale
    management

    Damage Indicators

    A simple QoL mod that throws a mote of the damage taken.

  11. Defensive Machine Gun Turret Pack
    Stale
    weapons

    Defensive Machine Gun Turret Pack

    An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.

  12. Dismiss Trader
    Stale
    management

    Dismiss Trader

    Trader dismissal. Get rid of loitering traders that have overstayed their welcome with the click of a button. Send away traders to make them leave. Traders lagging your game? With this mod you can: - Dismiss traders - Send away traders - Make traders leave - Get rid of traders ea

  13. Dress Patients
    No 1.6
    management

    Dress Patients

    Creates a new job to dress patients and corpses in clothing of your choice.

  14. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  15. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  16. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  17. Dynamic Diplomacy
    No 1.6
    management

    Dynamic Diplomacy

    This mod allows NPC faction to interact with each other without any player input.

  18. Faster Aging
    No 1.6
    management

    Faster Aging

    This mod gives you fine control over the rate at which pawns age.

  19. Stale
    management

    Fishing Net Patch

    Modifies some values (randomness) and amount of fish from nets.

  20. Fishing Nets
    Stale
    management

    Fishing Nets

    About A simple mod that adds the ability to catch fish from rivers, lakes and oceans.

  21. GlitterNet
    Stale
    management

    GlitterNet

    Feed the beast, get efficiency gains.

  22. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  23. Grass Is Hay
    Stale
    management

    Grass Is Hay

    Cutting grass or bushes gives you resources: Grass and High grass - 2xHay Bushes - 2xWood Got the idea from DeCore mod.

  24. Ground Scanner Redesign [1.0-only]
    Stale
    management

    Ground Scanner Redesign [1.0-only]

    Redesigns how the 1.0 Ground-penetrating scanner works. !!Version 1.1 RimWorld already updated the Ground-penetrating scanner, so this is a dead mod!! (albeit there is room for a "surface resource scanner" that would be a new building and a new mod) It scans a growing area over t

  25. Guards For Me
    Stale
    management

    Guards For Me

    WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).

  26. [Ry]HD Pawn Textures
    No 1.6
    management

    [Ry]HD Pawn Textures

    HD Pawn Textures Feature Overview 512x512 resolution pawn head and body textures(default being 128x128) Note If Humanoid Alien Races is not installed beards on Narrow Head-Types will appear misplaced.

  27. HandyUI - Fast Colonist Info
    No 1.6
    management

    HandyUI - Fast Colonist Info

    Description: A simple interface mod that allows you to open a menu with categories of information about a colonist by right-clicking on his portrait at the top of the screen.

  28. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  29. Incident Person Stat
    No 1.6
    management

    Incident Person Stat

    Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.

  30. KilledEnemyAutoAllowed
    Stale
    management

    KilledEnemyAutoAllowed

    Killed enemy and dropped things, no matter if is in Home Area or not, is automatically allowed.

  31. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  32. Last Visited
    Stale
    management

    Last Visited

    Allows you to see when a settlement was last visited.

  33. Lawnreality's Music Box 1.3
    No 1.6
    management

    Lawnreality's Music Box 1.3

    V1.2 Adds 14 vanilla-blending songs made by and with permission from LawnReality. 添加十四首歌曲 Find his other music here: 艺术家的音乐 Track list: 修改中使用的音乐列表

  34. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  35. Loot Boxes
    Stale
    management

    Loot Boxes

    No joke/meme mod! Add loot boxes and Pandoras box to the game and gamble for the ultimate treasure and challenges! Buy loot boxes from traders or build a mysterious red chest and exchange gold and silver to buy different kinds of loot boxes with different items in them. Recent up

  36. Stale
    management

    Loot Boxes Patch

    Removes Magic Red Box, so you are not able to create loot boxes by yourself.

  37. Medical Tab
    No 1.6
    medical

    Medical Tab

    Adds a comprehensive medical overview tab, showing your colonists' health at a glance.

  38. Medicine Texture Restoration
    Stale
    management

    Medicine Texture Restoration

    This is a simple patch mod ensuring that the medicine textures appearing in the game are using the latest version of the textures (i.

  39. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  40. Mod Manager
    No 1.6
    management

    Mod Manager

    Juggle your mods like a pro!

  41. More Faction Interaction
    Stale
    management

    More Faction Interaction

    Adds more interaction with and between factions, bringing the world to life.

  42. More Planning
    Stale
    management

    More Planning

    This mod creates a new option in the "Architect" menu, called "Planning", with more options for planning.

  43. Numbers
    Stale
    management

    Numbers

    Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.

  44. P-Music
    Stale
    management

    P-Music

    Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.

  45. Power Indicators
    Stale
    management

    Power Indicators

    Enables a little indicator on build designators if power is needed or if it's refuelable.

  46. Project Realism
    Stale
    management

    Project Realism

    This mod contains config files for Project Realism mod pack: and should be installed and used properly with Rimpy Mod Manager: Mod pack drastically changes gameplay.

  47. QualityBuilder
    No 1.6
    management

    QualityBuilder

    With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.

  48. Quest Tab
    Stale
    management

    Quest Tab

    This mod is for 1.0 only! Version 1.1 added this feature--and did a much better job! A tab for quests. Idea by Hunor. Can be added or removed anytime. Compatible with More Faction Interaction Compatible with RimCities (thanks to Cabbage!) Please let me know if there are events th

  49. RIMMSAssemble
    No 1.6
    management

    RIMMSAssemble

    This mod allows other assembly mods to load referenced assemblies even if their version has changed.

  50. Real Fog of War Extended
    Stale
    management

    Real Fog of War Extended

    Adds a new LED camera, 3 new late-game cameras, two additional research, displays the camera radius when selecting&placing and entities no longer receive cover from standing behind a camera.

  51. Recipe icons
    No 1.6
    management

    Recipe icons

    1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bionic icons. 1.0 ABOUT Ad

  52. Reverse Commands
    Stale
    management

    Reverse Commands

    Reverse Commands changes the order of right-click commands.

  53. RimCities
    management

    RimCities

    Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.

  54. Dubs Rimatomics
    Stale
    management

    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  55. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  56. Rimworld Search Agency
    Stale
    management

    Rimworld Search Agency

    This Mod allows you to search by name in various filters: + Storage tab + Bill tab + Outfit tab Original A12 version by meonester.

  57. Roads of the Rim
    Stale
    management

    Roads of the Rim

    Roads of the Rim RotR - A Rimworld mod allowing road construction on the world map Introduction I decided to reimplement Jecrell's amazing RimRoads mod since it had not been ported to Rimworld 1.

  58. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  59. SF [v1.0] Priority Treatment
    Stale
    medical

    SF [v1.0] Priority Treatment

    All DoctorTend operations are set to Emergency so that Pawns will prioritise tending to wounds first (including infections/diseases) It is reccomended that you set your best doctor to priority one (1) for this to function correctly ------------------------------------------------

  60. SF [v1.0] Rain Removes All Filth
    Stale
    management

    SF [v1.0] Rain Removes All Filth

    A simple patch that allows rain to remove filth such as dirt, sand and animal filth, Gives your vegeta-- I mean cleaner, a little bit less work when it's raining Code and art done by myself: shotgunfrenzy Support me on patreon here:

  61. [DEPRECATED] SRTS Expanded Simple Mats
    Stale
    management

    [DEPRECATED] SRTS Expanded Simple Mats

    DEPRECATED. REMOVE THIS. IT DOES NOTHING. Now what? Get help, Ask questions, Give suggestions: Check out some mods: Help keep our projects going:

  62. Safely Hidden Away
    No 1.6
    management

    Safely Hidden Away

    Bases that are in remote locations don't get raided as often.

  63. SeedsPlease
    No 1.6
    management

    SeedsPlease

    Seeds for your immersion pleasure.

  64. Simple Chains: Leather
    No 1.6
    management

    Simple Chains: Leather

    Aimed for players desiring more challenge in their resource production, this mod introduces a leather processing chain.

  65. Simple Chains: Lumber
    No 1.6
    management

    Simple Chains: Lumber

    This is a pro-difficulty mod designed for people looking for a bit more challenge in their RimWorld experience.

  66. Simple Chains: Steel
    No 1.6
    management

    Simple Chains: Steel

    Compacted steel? In my mountain? I don't think so! Return to the basics of production chain antics with this iron to steel mod. Used in conjunction with a coal mod listed below, your pawns will now have to work double hard to start building up their steel reserves. Steel is now a

  67. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  68. Statue of Colonist
    No 1.6
    management

    Statue of Colonist

    Add statue of colonist that can be created on sculptor's table.

  69. Stale
    management

    Straw bed

    Simple straw bed, recommended to use with Grass is hay mod Better than sleeping spot but worse than bed.

  70. Tech Advancing
    Stale
    management

    Tech Advancing

    This mod advances the Tech-level of the colony once certain conditions are met.

  71. TechSales
    No 1.6
    management

    TechSales

    Adds books which contain specific technologies.

  72. The Price Is Right
    No 1.6
    management

    The Price Is Right

    Your Caravans trade closer to market price instead of the meager 2% caravan bonus Even a 30% bonus is weighted against a 50% selling penalty, so game difficulty and skill is still relevant.

  73. Time-Based Dangers
    No 1.6
    management

    Time-Based Dangers

    Makes dangers (such as raids and ambushes) based mostly on time, rather than wealth.

  74. Transport Downed Pawns
    No 1.6
    management

    Transport Downed Pawns

    IMPORTANT... This mod has been updated and maintained by another awesome Rim World player, it can be found on their workshop page... Allows unconscious and otherwise downed colonists and prisoners to be transported in a transport pod. I didn't create this mod, I only updated it t

  75. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  76. Stale
    management

    Wheat Patch

    Idea from Plurples. Whet grow time 9.8 -> 12 days. OptimalityOffset: Hardtack: -5 ===> 40 (still lower then jelly/berries/pemmican but better then nutrient paste) Bread: -2 ===> 14 (2 less then simple meals, pawns won't walk far to get simple meal instead of bread) Also fixes hop

  77. Won hair_women
    Stale
    management

    Won hair_women

    add 40 female hairs 2024.

  78. Zoological Orbital Traders
    Stale
    management

    Zoological Orbital Traders

    This mod adds a new orbital trader to the game, who will buy your animals, no matter how unusual they are.

  79. RBSE Hardcore Edition
    Stale
    management

    RBSE Hardcore Edition

    Rah's Bionics and Surgery Expansion - Hardcore Edition Main forum thread: Hello fellow rimworlders !

  80. [KV] Change Mirror
    No 1.6
    management

    [KV] Change Mirror

    This is a stand alone version of Change Mirror from the Change Dresser mod - Do not use together with Change Dresser.

  81. [KV] Faction Control
    No 1.6
    management

    [KV] Faction Control

    1.6 - "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "Mod Settings" from the game's "Options" menu. Options: Disable Faction Limits Enabling thi

  82. [KV] RimFridge
    No 1.6
    storage

    [KV] RimFridge

    1.5: Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labor from feeding prisoners, or keeping food on hand for cooks. Floor based RimFridges come in 1x1, 2x1 and 2x2 versions Wall based RimFridges come in 1x1 and 2x1 vers

  83. [SYR] Coffee and Tea
    No 1.6
    management

    [SYR] Coffee and Tea

    Adds coffee and tea (and hot chocolate) Adds coffee and tea plants which can be processed into barely addictive beverages that boost mood and stats alike.

  84. [WD] Simple Coal
    Stale
    management

    [WD] Simple Coal

    Description: Adds one new ore: mineable coal that can be used as fuel instead wood.

  85. [XND] Profitable Weapons
    Stale
    weapons

    [XND] Profitable Weapons

    Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials.