600+ Firefly/Fallout/CB themed, auto-sort friendly [1.3]
This list is the result of a careful look at all 8 000 mods available for 1.3.
GOAL
The goal was to preserve the original idea of a sci-fi survival sim game and add the high eśt possible variety of items, events, biomes, animals, backstories, factions and cosmetics, while keeping the modlist errorless and auto-sort friendly.
THEME
Preferred style was light sci-fi pointing towards Fallout, Firefly or Cowboy Bebop. There are no alien races though, so you can decide and add whatever you personally find fitting the Rim. HAR is already on the list, compatible with all other mods.
BALANCE
I tried to keep things rather tame, while allowing some endgame weapons exceed standards set by the Royalty a bit.
COMBAT
This modlist uses Mlie's version of Yayo's Combat 3, mostly for the accuracy changes. (Check mod options to decide if you want also its armor rules and ammo.) To further spice up combat we use Run and gun, Giddy up: Battle Mounts and Targeting Modes.
And of course 1000+ weapons.
Some mods on the list come with embrasures. They make combat much safer, even too safe. It's your call if you want to use that feature or not.
RimPy modlist & game configs
Further notes:
ADDITIONAL ERROR PROTECTION:
From time to time you can stumble upon an error triggered when features of one of the following mods try to interact in unforeseen way with miriad of new things other mods add.
I keep those anyway, cause they introduce interesting content and those errors are usually rare and harmless, but you can remove them if possibility of a hiccup bothers you.
- Real Ruins
- Set up Camp
- Giddy up series
- Rim Effect (Symbol error, balance)
- Vanilla Traits Expanded (sporadic, safe to ignore errors +some performance heavy traits)
- Alpha Animals (deep save warning for mechanical animals that spawn during map gen)
REAL RUINS
If you get an error during generating/loading a map, most of the time it's actually not the mod the error came from, but Real Ruins putting its content in a weird place/way. Mind that when troubleshooting problems.
GAMEPLAY:
My favorite playstyle with this list is to build the colony into a big community, travel around the world to trade with various factions, experience events and set up camps in different biomes to mine rare minerals and tame exotic creatures. (Or grind them up for genetic material from Vanilla Genetics Expanded.)
One advice I realised is worth to give is: don't read everything in game.
It's too much to keep track of every research, furniture or weapon (1000+ of them here vs 30 in vanilla). Take excellent/masterwork/legendary weapons from raiders and try them, check research near you known paths, loot furniture from real ruins. After one or two playthroughs you'll find your preferences in the sea of content.
RECOMMENDED SETTINGS:
Some of these are worth configuring to your liking before the game starts.
- Real Ruins: Max wealth 200 000 - 250 000
- Vanilla Traits Expanded: Turn off stuff that irritates you. Usual suspects: rebel, absent-minded, submissive
- Vanilla Mechanoids Expanded: tweak the intensity of mechanoids for your liking, probably down
- Dynamic population: doubled (or custom)
- Global coverage 100%, planet size 1 or 2 less than default
- Turn off or lower chance for Tar Pits on map generation, that biome bugs out when it tries to spawn on mountains
- Hugslib will spawn an error when trying to upload the logs. It's harmless, but if you want to get rid of it you need to delete "v" before 2.1.0 in
- More visible pause: default red can be hard on the eyes, color and width is adjustable
- Choice of Psycast: 2-3 (otherwise you'll get to choose ANY)
- More Faction Interaction will send a lot of traders at you in first days. (They will calm down later, but if you play on a weaker PC they might be an annoying tps drop.) You can up the "Time modifier for faction interaction" slider to 3+ to avoid them coming at the same time. There is also a "Trader caravan arrival" slider you can lower in Vanilla Events Expanded options.
OPTIONAL TWEAKS:
These mods can feel like a burden instead of a cool addition. You can consider removing:
- Dubs Bad Hygiene
- Hospitality
Or adding:
- SpeakUp (dialogues are a bit too polite for my taste, but that's a great mod to increase the immersion)
- Vanilla Factions Expanded: Settlers
- Personalities: Serious Animals
- Eren's Face Replace for more detailed face textures
- Yayo's Animations
- Dinosauria - a bit off the theme. Add it if you like dinosaurs, but mind that it spawns A LOT of them, consider lowering the spawn rates. Also, they are not balanced in vanilla standards.
- RJW is compatible with this list, go wild if you want
- Clean My Buttons (it hides button labels until you hover over them. UI is cleaner, but can be confusing)
Or swapping:
- Vanilla Bionics Expansion for more complicated alternatives EPOE / EPOE forked / RAHS
- Hunt for me & Kill for me - these caused issues with VFE: Security.Swap them if you want use animals more than traps and defenses.
- You can add Yayo's Combat if you wish, it's compatible with the listm, but you might want to remove Overcapped Accuracy (redundant with YC accuracy algorithms) and add a patch for Simple Sidearms compatibility.
- Consider Expanded World Generation for more control over world generation if you can swallow some conflicts and errors.
LOADING TIMES
If you didn't play with that many mods before, don't freak out. It takes:
- 5 minutes to start the game on a decent PC
(Ryzen 7 5800X, RTX 3070 , 32GB RAM) - 10 minutes to start the game on a mediocre gaming laptop
(i7 8750H, GTX 1060 Max-Q , 16GB RAM) - A bit longer than you're used to to generate world, maps and to load games. Don't minimize the game, don't click like a madman - it can only make it worse, just wait it out.
EXTERNAL LINKS:
RimPy modlist & game configs - easy way to import whole list. Added also my own configs if you wanted to use them.
RimPy - external mod manager
Discord server - more comfortable place to discuss than writing here
Patreon - shameless plug, Patreon for Rimworld things
I'm still not sure about keeping VFE: Ancients and Rim-Effect.
Fallout Collaboration Project mods' balance is a bit off too, I'll make a patch for those soon.
This modlist is updated weekly, sometimes daily.
Load order
582 mods- management
Absolute Legends: Hair
Strongly Recommended (but not needed) Hair Modding Plus Continued Mullets, and other legendary styles.
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- management
Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
- management
AnimalHarvestingSpot ReTexture
Description Just replaces textures in Animal Harvesting Spot.
- management
Animals are fun: recreational animal interactions [1.1 - 1.4]
Please use ColossalFossil's updated version: --------------------------------------------- Why keep pets if you don't interact with them?
- medical
Animal Medical Bed
Adds a hospital bed for animals which increases healing, medical tend quality, etc.
- management
Animal Taming Helmet (Continued)
Update of BrokenValkyries mod This mod is intended for dinosauria, megafauna and any other mod that add hard to tame animal.
- management
Apex: Rimworld Legends (Continued)
Update of Oskar Potockis mod with permission - Now includes the CE patches made by Heart Eyes Patches now included in the main CE-mod instead 1.
- management
Arasaka Corporation
- management
Area Unlocker
Removes the (arbitrary) limit to the number of areas you can create, change area colours.
- management
Artifacts Expanded
It's rare to come across an artifact or powerful item in RimWorld, and even then, there's not much variety, severely limiting strategies and situations when they could be used.
- management
Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
- management
Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
- management
Cybranian - Backstories+
About The mod will add over 400 backstories of your characters and special names to the game.
- management
Barely Restricted Spots (unlisted)
This mod has moved See: Barely Better Spots This allows you to place spots upon buildings, and is a companion mod to Barely Visible Spots.
- management
Backup Power
add control units to generators to automatically switch them on and off when needed Adds generator control boxes, which will automatically turn the generators they are attached to on and off depending on current power levels.
- management
Barely Visible Spots (unlisted)
This mod has moved See: Barely Better Spots Using the Vanilla Expanded Framework, this mod allows you to change the appearance of spots.
- management
Begone, Message!
You know those messages on food rotting and relations decaying and so forth that annoyingly block some of the colonist bar at the top?
- management
Ben Lubar's Vanilla Expanded Patches
A collection of small patches and quality of life changes for the Vanilla Expanded series and related mods.
- management
Best Mix (Continued)
Update of peladors mod - Added support for Softness from Soft Warm Beds - Added chinese languange, thanks NB - Added support for Nutrition-stat, High and Low - Updated chinese translation, thanks NBurger500 As the bill-logic have been changed and my skills in Transpiling-code is
- management
Better Ground Textures?
Replaces the most common ground textures for soft materials (not the pure stone ones yet) with textures containing more greens and "life".
- management
Better Message Placement (Continued)
Update of Dyrewulfes mod Dynamically adjusts the location messages are written at, to avoid blocking the colonist bar.
- management
Better Vanilla Masking
This is a small mod which simply enables masking on some vanilla buildings.
- management
Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
- weapons
Beyond Rimworld: Weapons
First of our Beyond Rimworld series, this mod contains various weapons, beware!
- management
Biomes! Caveworld Flora Unleashed
As you may have noticed from the title change, I have joined the Biomes!
- management
BioReactor
Add Living Battery - BioReactor Feature - Produces electricity from Living Thing.
- management
Biosolid Chemfuel
Give it a thumbs-up! Add it to your favorites! Kick someone in the pants! Biosolid Chemfuel Do you have loads of biosolids and not enough farm land to fertilize? "Can you fly, Bobby?" Now you can use a biofuel refinery to turn biosolids into chemfuel. * Must have both Dubs Bad Hy
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
- management
Bradson's Main Button Icons for VE Textures
Main button icons for mods that lack them, or otherwise look out of place.
- management
Brrr and Phew (Continued)
Update of peladors mod - If using Odyssey DLC, the Gasp-reaction will make pawns seek shelter from Vacuum exposure - If using Anomaly DLC, the Red-reaction will make pawns seek shelter from Blood Rain exposure Overview V1.
- management
Build From Inventory
Construction will use things in your colonist or pack animal's inventory.
- management
Bulk Smelting
Adds a recipe to your smelter which allows you to smelt 3 slag chunks at once in order to save you time.
- management
Butchery Counts Meat Types
Makes butchery jobs count only allowed meat types based on the allowed corpse types to use, for use with "Do until you have X" bills.
- management
Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
- management
Caridion Arsenal (Continued)
Update of Neildmacs mod - Increased the weapons texture-resolution based on the forum-originals Your typical weapons mod, in this case adding Charged weapons and misc weapons.
- management
Carry Capacity Fixed
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government.
- combat
Cerberus Armor / Mass Effect
Cerberus is a human-survivalist paramilitary group led by the enigmatic Illusive Man.
- management
Categorized Crafting Bills
Are you having trouble finding that thing you want to craft amid a truly massive list of craftables?
- weapons
Cerberus Weapons / Mass Effect
Cerberus is a human-survivalist paramilitary group led by the enigmatic Illusive Man.
- management
Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
- management
Chatting on Comms
A simple mod that does what the title says, lets your colonists use the Comms Console as a joy object and chat on it with other people, works as social rec type.
- weapons
Charged weapons for pirates(continued)
Original Author: Namsan Original Description: This mod allows elite-tier pirate enemies (bosses, elite mercs) to use spacer weapons like charge rifle or charge lance.
- management
Choice Of Psycasts
Description Allows manual selection of psycasts gained when increasing psylink level.
- management
Choose Your Recipe
Ever felt like your bills tab is full of useless junk you will never use?
- combat
Civilization Beyond Earth Armor Sets (OLD VERSION)
New version of this mod below This mod adds Civilization Beyond Earth armor From the Soldier Tree Commissioned by "ParaNautic(chrissmooth25)#7464" from "Rimworld Mod Market" Discord.
- management
Clean Pathfinding 2
What's the point of building roads and paths around the map if your pawns are just going to dirty their feet by not using them?
- management
Colonist Bar Adjuster
Description This mod lets you adjust the colonist bar on the top of the screen.
- management
Colorful Coats - Cats and Dogs!
***Vanilla Animals Expanded has been updated to include cats and dogs in a core mod with all of their wildlife.
- management
CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
- management
Command Palette
all your commands in one place Features Ever been annoyed about the ever increasing number of architect categories?
- management
Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
- management
Compressed Raid(Abandoned)
Compressed Raid 1.4(Abandoned) This mod has been abandoned. We sincerely thank you for your past patronage. We are happy to announce that Vokaerian will continue to upload it. Compressed Raid (Continued) 1.5 by Vokaerian Thank you very much. 2023-01-21 ryouta Update notes 2022-10
- management
Consistent Map Stone
For Users This mod is compatible with literally anything, do not concern yourself with what it does, it's a framework type mod.
- management
Contractors Arsenal (Factionless)
The Rim can be defined by death, starvation, pirates, mercenaries and contractors; so why not bring some specialised equipment from home out on the hunt?
- management
Convert Then Enslave
Adds a prisoner-interaction to first convert prisoner and then enslave them.
- management
Convert Then Recruit
Adds a prisoner-interaction to first convert prisoner and then recruit them.
- weapons
Cybernetic Warfare and Special Weapons (Continued)
Update of Trunken and Luizis mod - CE-patch moved into the main CE-mod instead Regarding the weapons not recognized as hunting-weapons: To count as a hunting-weapon a weapon has to have a ranged attack, the projectile must cause damage and it must not be of an exploding type.
- management
DBH Soldier Apparel
This mod adds Soldier Apparel from Detroit becoming human Features: - DBH Soldier Apparel - DBH Soldier Helmet - DBH Soldier Vest - DBH Soldier Rifle New~ - DBH Black Soldier Apparel - DBH Black Soldier Helmet - DBH Red Soldier Vest ResearchPrerequisite: - FlakArmor: DBH Helmet,A
- management
Death Acidifier Removal Continued [1.1+]
Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description. Fixed and Updated. Original mod can be found here: Non-Steam Version Description Adds an operation to remove
- management
Denim
This mod adds the ability to create denim, a lightweight yet sturdy textile most commonly used for making clothing.
- combat
Destiny - Cabal Armor
This mod adds 3 Armor from Destiny Features: - Cabal Legionary Armor - Cabal Colossus Armor - Cabal Centurion Armor - Slug Rifle - Heavy Slug Thrower Commissioned for "d-d-dave#9840" from "Rimworld Mod Market" Discord.
- management
Don't Block Door
Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.
- weapons
Dishonored Armor and Weapons
Adds corvo's mask, corvo's outfit and daud's outfit as well as a few weapons from the Dishonored series.
- management
Doors Expanded (Dev)
IMPORTANT You MUST UNSUBSCRIBE from the official version of Doors Expanded - unfortunately, their subscriptions are mutually exclusive.
- management
[Depricated] Dismiss Trader (Continued)
Update of Mehnis mod - Chinese translation: - Added Russian translation by Tkhakiro Trader dismissal.
- management
Drop All Inventory
Instructions 1. Select a pawn you control that has inventory. 2. Press "Drop inventory" button. 3. They drop the contents of their inventory on the ground. FAQ Q: Does this make the pawn drop their equipped weapon or apparel? A: No. Q: Will this let you steal inventory of hosted
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
- management
Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
- management
Dubs Skylights Glass+Lights Patch
Patches the skylights in Dubs Skylights mod to use the Glass from NanoCE's Glass+Lights mod, nedops's "Just Glass" mod, or any other mod that adds an object with the defName "Glass".
- management
Dynamic Diplomacy
This mod allows NPC faction to interact with each other without any player input.
- management
Eccentric Extras - Angel Hairs
A simple extras mod that adds several hairstyles from The Eccentric's Angels Comic Series.
- management
Eccentric Tech - Cosmetic Modifications
Across the long history and thousands of cultures of humanity, people have applied a dizzying array of modifications to themselves.
- management
Eccentric Tech - Core
This is the core mod for Eccentric Tech and contains shared research, buildings, and materials used by several other mods in this series.
- management
Electric Stonecutting Table
This mod adds an electrically powered version of the stone cutting table that works at 175% of normal vanilla speed.
- management
Eltex Bodysuit
Have you ever wanted a badass psycaster but realised they'd have to wear BORING ORDINARY pants?
- management
Dubs Skylights Addon
Simple window for allowing sunlight to pass through constructed roofs.
- weapons
Enable Oversized Weapons
We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.
- furniture
Erin's Japanese Furniture
A selection of Japanese themed furniture providing beautiful alternatives to some vanilla structures such as tables, torches and standing lamps, and an additional art piece in the form of an artificial bonsai sculpture.
- management
Erin's Palamutes
Nights on the Rim can get mighty lonely, especially when you're surrounded by alien monstrosities and hostile factions, and sometimes you just need a good pal to have your back.
- management
Erin's Lizard Doggo
A cute little lizard doggo from space to snuggle your colonists and dig up random treasures.
- management
Evil Tactician's RimWorld Tweaks
A set of toggable tweaks which enhance the vanilla experience.
- management
EvolvedOrgansRedux
Adds a whole lot of organs, limbs and other body parts for your pawns to reach beyond their limits.
- management
Exotic Arsenal
(29/10/2020): * Added charge blaster, blinding faith and si-sniper rifle "Paragon" * Balance tweaks; Weapons has been seriously buffed.
- management
Faction Blender
About Are you annoyed that you downloaded all of these different races and animal mods, but they come with some boring homogeneous faction to show them off?
- management
Fallout Stimpaks and Super Stimpaks
Adding to RimWorld Stimpaks and Super stimpaks from Fallout universe.
- management
FCP - Chinese Remnants Equipment Mod
The Fallout Collaboration Project Presents: Chinese Remnant Equipment Teaser!
- combat
FCP - Classic Combat Armor
The Fallout Collaboration Project Presents: Classic Combat Armor Teaser!
- management
FCP - Enclave Armory
The Fallout Collaboration Project Presents: FCP - Enclave Armory Go check out the Discord!
- weapons
FCP - Classic Plasma Weapons
The Fallout Collaboration Presents: Classic Plasma Weapons Go check out the Discord!
- management
FCP Fallout Creation Club Rifle Pack!
The Fallout Collaboration Project Presents: Fallout Creation Club Rifle Pack!
- management
FCP - FNV Assault Rifles
The Fallout Collaboration Project Presents: Fallout New Vegas Assault Rifles and LMG Pack!
- management
FCP - FNV Lever Action Rifles
The Fallout Collaboration Project Presents: Fallout New Vegas Lever Action Rifles!
- management
FCP Fallout New Vegas Pistols!
The Fallout Collaboration Project Presents: Fallout New Vegas Pistols!
- management
FCP - FNV Revolvers
The Fallout Collaboration Project Presents: Fallout New Vegas Revolvers!
- weapons
FCP FNV Heavy Weapons Pack!
The Fallout Collaboration Project Presents: FNV Heavy Weapons Pack!
- management
FCP - FNV SMG's
The Fallout Collaboration Project Presents: Fallout New Vegas Submachine Guns!
- weapons
FCP - Classic Laser Weapons
Fallout Collaboration Project Presents: Classic Laser Weapons Go check out the Discord!
- weapons
FCP Fallout New Vegas Shotguns!
The Fallout Collaboration Project Presents: Fallout New Vegas Shotguns!
- management
FCP - Great Khan Equipment
The Fallout Collaboration Project Presents: Great Khan Equipment Go check out the Discord!
- management
FCP Pre-War Meals!
The Fallout Collaboration Project Presents: Pre-War Meals, aged to perfection!
- management
FCP Minuteman Equipment Teaser
The Fallout Collaboration Project Presents: Minuteman Equipment Teaser!
- combat
FCP Raider Armor and Apparel Teaser
The Fallout Collaboration Project Presents: Fallout Raider Armor and Apparel Teaser!
- management
FCP Unstoppables Costumes!
The Fallout Collaboration Project Presents: Unstoppables Costumes!
- management
FCP - US Army Equipment
The Fallout Collaboration Project Presents: US Army Equipment Go check out the Discord!
- management
FCP - Vertibirds
The Fallout Collaboration Project Presents: Vertibirds an Aviational experience!
- management
Fill backstories
Makes multiple custom backstories to avoid the "Cant find random backstory" error thats often caused by not having enough to choose from.
- management
FROG Suit Set
This mod adds FROG suit and helmet from Metal Gear Solid 4 Features: - FROG Helmet - FROG Body Suit - Gewehr 3 ResearchPrerequisite: - Fabrication: Helmet and Suits Commissioned by "JangoD'soul" for "/]rchon" from "Rimworld Mod Market" Discord.
- management
Functional Room(Abandoned)
Functional Room 1.4(Abandoned) This mod has been abandoned. We sincerely thank you for your past patronage. This mod will not be updated by me in the future. Also, anyone is free to duplicate, modify, and upload this mod. Thank you very much. 2023-01-21 ryouta One day you came to
- management
Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
- management
Ghost Recon Breakpoint Wolves Apparel
This mod adds Wolves Armor Set from Ghost Recon Breakpoint Features: - Wolves Mask A,B,C,D,E - Wolves_Golem_Vest (OnSkin,Middle) - Wolves Golem Raincoat (Shell) ResearchPrerequisite: - FlakArmor: Wolves Masks and Apparel Commissioned for "Higgs_The_God_Particle#9851" from "Rimwor
- management
Giddy-up! Battle Mounts
Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to relea
- management
Giddy-up! Caravan
Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!
- management
Giddy-up! Ride and Roll
Giddy-up! Let colonists Ride to their destination and Roll. "Hey Stein, can you go mine some steel? We're running out." "But Banastra, the only deposit is on the other side of the map! Why don't you do it?" "Well, I'm incapable of mining, you know that. Why don't you just take Do
- management
Gloomy Hair mk2
add new hair This mod is optimized for Gloomy face mk2 -update 2019-09-25 : fix texture 2019-09-27 : add male hair 2020-02-25 : update for rimworld 1.
- management
Go Explore!
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa
- management
Grandyy's Fancy Armory
version for 1.4(turrets deleted): This package adds 6 ranged weapons and 2 turret towers. The reason I call it "Fancy" is that the content is too mixed to summarize. The most brutal weapon I think is mini rocket launcher, so I lowered the damage. And "Tall Turrets" was expected t
- management
Glass+Lights
Description This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors.
- management
Ground Targeter
Description: For all weapons, items, or abilities that can target the ground, this mod allows you to preferentially target the ground over other targets by holding down Left Shift.
- management
Guards For Me
WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).
- management
Grains and Brewing
Grains and Brewing is an agricultural expansion adding new grain crops, alcoholic drinks, and a pre-industrial method of food preservation - pickling.
- weapons
Halo UNSC Weapon Pack
Help support the modding and make it easier to keep the mod updated //---------------------------------------------------------------------------------------------------\\ As of Sept 25th, 2025 Updated mod so it's compatible with 1.
- management
Heat Map
Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base.
- management
Heated Floors
This mod is no longer being maintained, if anyone wants to continue work on it they are free to do so.
- management
Historical Religious Symbols
Adds 112 religious symbols from Civilization V and the Historical Religions mod for Civ V into Rimworld's Ideology Icons and the custom faith icons from Crusader Kings 3.
- management
[Legacy] HALO: Rimworld Psychic Pulse Armory (Continued)
Reupload of Helixien and Kikohis mod that has been scrapped and integrated into a new mod.
- management
Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
- management
Incident Person Stat
Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.
- management
Infestations Spawn in Darkness
Infestations will no longer pop up on tiles that are considered Lit (30% light).
- management
Injured Carry
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.
- management
Inspiration Tweaks
Overview Alters the current inspiration system & adds 19 new inspiration types.
- combat
Jin-Roh Kerberos Panzer Cop Armor (Continued)
Update of Poolers mod - Updated the CE-patch and removed the redundant CE-options CE patch is now included in CE itself - Added EVA tags for Save Our Ship 2 Armor set based off of the 1999 japanese animated film Jin-Roh: The Wolf Brigade.
- combat
Killzone Concept Armor Set
This mod adds Killzone Concept Armor Art by Kimplate Features: - Heavy Trooper Helmet - Heavy Trooper Armor - StA25 Vlug - StA-3 Light Machine Gun ResearchPrerequisite: - Fabrication: Heavy Trooper Helmet and Armor - PrecisionRifling: StA25 Vlug,StA-3 Light Machine Gun Commission
- medical
[Depricated] Less Arbitrary Surgery (Continued)
Update of Linqs mod - Removed legacy HugsLib requirement 1.
- management
Let's Trade! [1.4+]
- Updated for 1.4 - 10/27/2022 - Updated to 1.3 Supports Rimworld Versions: B18, B19, 1.0, 1.1, 1.2, 1.3, Royalty and All DLC Trader Expansion Mod 'Let's Trade!' adds more variety to RimWorld traders. A total of 25 new traders are added that use vanilla categories and trader tags
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Live With The Pain
Injuries that gets permanent and causes permanent pain will now get less painful over time.
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Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
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Long Distance
This mod allows colonists that have relationships (both romantic and famillial) with pawns from other factions to invite them to join the colony.
- storage
LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
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Mad Skills
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.
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Map Reroll
This mod allows you to quickly randomize your starting map and steam vents locations.
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Maze Runner Wicked Soldier Apparel
This mod adds Wicked Solder Armor Set from The Maze Runner Features: - Wicked Helemet & Mask - Wicked Apparel - Wicked Vest Commissioned by "JangoD'soul" for "Higgs_The_God_Particle#9851" from "Rimworld Mod Market" Discord.
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Meal Radius (Continued)
Update of fed1s mod - Added setting for the search-range - Now works on all meals based on the abstract MealBase.
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Meals On Wheels
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.
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[sbz] Mechanoid Bench 2
Mechanoid Bench 2 · Safe to add to a save game Add Mechanoid Bench 2's armor to Mechanoid Bench 3 Mechanoid Bench 2 is now an add-on mod for Mechanoid Bench 3.
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Mechanoid Power (Continued)
Update of Trunkens mod Check out a reworked version based on this mod: Vanometric Generator by Helixien Another self-sufficient supply for the energy hungry: The Mechanoid Power Source Adds a third option to the game with a nasty ship part falling from the skies, which has a 33%
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Medicines+ (Forked) [1.3]
From the original 1.2 post (all credits to Atlas): Do YOU want more medicines in the game? Do YOU feel the game lacks in pharmaceuticals? Do YOU want to build a huge drug empire? Medicines+ allows you to do such things at any tech level in game with over: -5 New Medicines For Tri
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Megafauna
New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni
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Metaflora
Mod Version: 1.1.15 (last updated to 1.6 @ 7.19.2025, ~9:00PM PST) _______________ A simple mod that adds several new mechanical plants, to help your high-tech rooms have matching succulents. Metaflora plants require no electricity and have an infinite lifespan, perfect for those
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Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: When you like his mods you can support him on Patreon: and on ko-fi:
- combat
Midworld Expanded: Flak Armor
First of my Midworld Expanded series, this mod adds a bunch of midworld themed armor!
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Mining Priority
Prioritizes mining to the rarest metal first; unskilled miners only work rocks.
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Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
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ModDiff
Alternatime Mods Mismatch window with better indication of things going on Ever tried to find a mod actually missing in that 100+ list by pocking monitor with a finger?
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More Archotech Garbage [Discontinued, maybe still functional, wouldn't bet on that tho]
This mod is not being worked on anymore, but feel free to share any feedback as it might be useful in the sequel/remake/whatever.
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More Archotech Implants
Adds a new archotech implant and three additional archotech versions of existing implants.
- furniture
More carpet and leather floors
Adds new carpets that can be built out of any fabric or wool, and new leather floors that can be made out of any leather.
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More Descriptive Words and Names
Adds a plethora of new words to add variety to the generated names of traders, settlements, map features, conversational topics, art descriptions, etc.
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More Faction Interaction (Continued)
Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.
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More Furniture (Continued)
Update of Anonemous2, wofls mod and the Royalty patch - Included the royalty patch, loaded if needed - Rewrote the core and the royalty patches - The mods dressers and endtables will link to any bed that the vanilla dresser and endtable links to - The mods dressers and endtables
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More Jackets!
---------------------------------------------------------------------------------------------------- 6/2/2020 Pelt Poncho added.
- weapons
More Melee Weapons!
---------------------------------------------------------------------------------------------------- 6/21/2020 Flame Edge added.
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More Planning [1.5]
For 1.3 ~ 1.5 1.1 / 1.2 Version: WILL NOT WORK ON 1.1/1.2 UNSUBSCRIBE FROM THE 1.1/1.2 VERSION IF RUNNING ON 1.3+ --- This mod creates a new option in the "Architect" menu, called "Planning", with more options for planning. Features: - 10 customizable planning designations; - Sho
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More Religious Origins
This mod adds more structures based on real world religions, and some styles associated with them.
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More Vanilla Biomes
More Vanilla Biomes adds more variety to your environment without overhauling the game.
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More Vanilla Textures
More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.
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Mountain Miner (Continued)
Update of erdelfs mod Based on of LoonyLadles update - Removed the interaction-cell since it was not used anyway - Added relative speed of mining based on the amount of overhead mountain around the drill, thanks HR-SP - The chunk extracted will now match the stone-type of the roo
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Nackblad Inc Rimhair
I quite liked Xeva's Rimhair and using his mod as a base, I've made my own.
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Nature is Beautiful [1.3+]
- Updated to 1.3 - Updated to 1.1 with permission of owner Makes most things in nature have either positive or neutral beauty. Credits: zhrocks11 - Update to 1.1 Thom Blair III - Original Mod idea and programming spd, potatoclip - Programming help Crunchy Duck, Oken - Programming
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No Laggy Bed
(1.3) Fix the fps drop when you select a bed or workbench. (1.3 Experimental) Fix the fps drop when you open the Needs Tab of a pawn. (1.4-1.5) Optimize Thoughts listing in the Needs Tab of a pawn. Details: In 1.4, the devs fixed the bug for beds and workbenchs. All my fix is no
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No Man Sky Weapon Pack
Description: adds new Weapons and guns from Hello games No Man Sky Into Rimworld.
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No Natural Psyfocus Decrease
A simple patch to prevent natural dissipation of psyfocus Psyfocus will never dissipates over time.
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No Version Warning
I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.
- weapons
Not a Weapon
Removes all those "ineffective" weapons that seem to find their way into your pawns arsenal.
- furniture
Over-Wall AC Unit from Vanilla Furniture Expanded
Broken for 1.4 - Vanilla Furniture Expanded has removed the AC Unit. I need a real modder to recreate, or VE team to add it back! Sorry all. Works in 1.3 or 1.2 however! Wow, this air conditioning unit from Vanilla Furniture Expanded - Core is cool! Wait, why are they destroying
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Packed Sand and Dirt
This mod allows you to tame sand and soil by packing them down into recognizable paths.
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Pawn Name Variety
Did you know that a large portion of the pawns in your game have predefined names and backstories?
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Pawn Target Fix
Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett
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Perfect Pathfinding
~ Features ~ Heuristic Patch: When a pawn paths to a target a great enough distance away, the vanilla game utilizes an alternate heuristic to calculate the cost of a path that shortens the calculation time, but results in worse paths.
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Permeable Terrain
One sentence summary This mod makes it so that liquidy filths, such as blood and vomit, do not last very long if they fall upon permeable terrains such as soil and sand.
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Perspective: Buildings
This mod adds a gizmo to most buildings which allows the player to adjust its position.
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Perspective: Doors
This is a lightweight mod which simply retextures the east-west doors in such a way that their perspective makes more sense.
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Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Preset Filtered Zones (Continued)
Update of cuproPandas mod - Included the japanese translation by Proxyer - Added support for translating the labels of the stockpiles - Added presets to storage buildings and stockpiles Adds new stockpile zones which are already filtered for storing Meals, Meat, Vegetables, Medic
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Prestige Specialist Armours
Adds Prestige versions of Locust, Grenadier and Phoenix Armors to the game.
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PrisonerRansom
This mod allows you to demand ransom for imprisoned pawns for silver at the comms console.
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Prosthetic No Missing Body Parts (Continued)
Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.
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Proximity (Continued)
Update of peladors mod - For detailed description, download the PDF - Performance optimizations by Taranchuk Important News Ashnal, another mod developer has taken it upon himself to adopt the functionality from Proximity.
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ProxyHeat [1.2-1.4 Only]
!!! 1.5? ProxyHeat will not update to 1.5, but will be there in the form of Vanilla Temperature Expanded. ProxyHeat shall stay up as-is for those on previous versions! You do not have permission to update this. !!! What's this do? This will allow temperature sources to warm you u
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Pruning Uses Psychic Sensitivity
One day i was fiddling around with Gauranlen trees and i discovered that Psychically Deaf Pawns can't bound with a Gauranlen tree, so i was like "Wait a minute, why does Psychic Sensitivity only play a role when it's at zero?
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Psychic Harmonizer Lag Fix
Fixes the reason why psychic harmonizer slows down the game when looking at a mood tab.
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Psysword
An ultratech sword made out of psychic focusing materials, enhance the wielder's psychic sensitivity and neural heat dissipation while still begin light and deadly in melee combat.
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QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
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Raid at a Glance
Tired of reading through the raid letter to discern the important details, such as what kind of raid it is, how many raiders there are, whether they are attacking immediately, etc?
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RandomPlus
Allow users to set a minimum specifications for pawn generation when using the randomize button.
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RazzleDazzle! (Continued)
Update of Bar0ths mod - Removed the production-tag for all entertainment buildnings making them ok in thronerooms - Added the Grand Piano as a valid piano-requirement for thronerooms - Added french translation, thanks qux!
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Recipe icons
1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bionic icons. 1.0 ABOUT Ad
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Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
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Replace Stuff Mod Compatibility
A patch for Replace Stuff to introduce compatibility for various mods.
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Research Info
Research bench is no longer just a cumbersome object - now it shows useful info about currently performing research.
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ResearchPal - Forked
Features ResearchPal Dynamically generated research tree based on graph layout algorithm.
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Respect the Scars Lite
b19: Inspired by some of the commenters from my "Respect the Scars" mod, who felt +10 was just a bit too much of a bonus.
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Restock Notification[1.1-1.4]
Send a letter when settlement which ever visited regenerate stock.
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Return of the Boom Leather
A requested mod to bring back the colorful leather dropped by boom creatures.
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RimCities
Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Rimpedia
Note : Since we have not played with Rimworld for a while, it is very likely that we will not be able to respond to any anomalies.
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Rimsenal: Murder diversified
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!
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Rimsenal Faction Pack - Federation
Rimsenal: Federation Faction Pack Adds a new hostile faction: the Federation Peacekeeper Corps.
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Rimsenal Faction Pack - Feral
Rimsenal: Feral Faction Pack You have to give up a lot when you're pushed to the limit.
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Rimsenal - Hair pack
"Well, well, even we were in distress in this rimworld, that's not mean we can't spruce ourselves up.
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RimQuest (Continued)
Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.
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RimTraits - General Traits
Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi
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RimWorld - The Dark Descent
Also avaliable on GitHub This mod adds in eight types of constructible servant based on the Amnesia games, each an equally horrifying abomination.
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Rimworld: Spartan Foundry (Continued)
Update of Oskar Potockis mod with permission - Shield-code replaced with references to Vanilla Expanded Framework.
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Rock and Stone
ROCK AND STONE! Use chunks to place down rock walls and floors of every type! Update: Now compatible with 1.6! Update: Stone floors now added! These stone floors are slightly different to regular stone floors, as you can remove them from the ground much like any other tile. Warni
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Roads of the Rim (Continued)
Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!
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RocketMan - Performance Mod
Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!
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Roo's Accessory Hairstyles
"That new recruit...he's got some secrets to hide. He doesn't take off that balaclava, even when he's lovin'...' This mod adds 30+ new hairstyles that include some kind of accessory. These accessories might be worn or seen underneath a hat, such as a headband, a face mask or even
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Roo's Dreadlock Hairstyles
This mod adds a wide variety of dreadlock / afro hairstyles for your colonists to flaunt.
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Roo's Glasses Hairstyles
This hair mod adds 14 new hairstyles, each with 3 types of glasses available.
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Roo's Royalty Hairstyles
This hair mod adds 60 new royal hairstyles (30 masculine, 30 feminine), each with a fancy flair for your most distinguished pawns.
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Roofing Tools (1.3)
This simple mod adds a new dev tool that allows you to set the type of roof for a designated area.
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Room Sense
Toggleable panels to show relevant room stats, such as beauty, cleanliness, etc, over appropriate rooms using graphical meters and optionally a coloured overlay.
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RT Solar Flare Shield
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.
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Sealed Power Armour
Makes the game's assorted suits of powered armour provide increasing degrees of protection from toxins.
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Search and Destroy
Tired of pawns lounging about during the heat of the battle after their first kill?
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Settlement Descriptions
I started a heavily-modded playthrough and was annoyed at how tedious it was to check which faction controlled a specific base, given that the base game only shows a randomly-generated name (which often conflicts, given modders reuse base game name generators) and not the actual
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Share The Load [Obsolete 1.5]
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1.5 doesn't do, but Share
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Shavius's Vanilla Expanded Patches
Some patches for the VE series mods aiming at improving subjective game experience.
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Simple Stockpile Presets (Continued)
Update of Lanilors mod - If you want a version where the presets can be edited try the forked version: - Added french translation, thanks Imprécation.
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Sins Dryad Retexture
A retexture of the vanilla dryads, to make them look like real barky tree people!
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Smart Farming
This is a quality of life mod which provides a number of extra tools and information for your grow zones.
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Smarter Deconstruction and Mining
Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Soil Relocation Framework
This mod adds a "Dig" order that when carried out gives you resource items.
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Sparkling Worlds Addon - Blue Moon Corp - Standalone Addon
This is intended as an optional add-on for the Sparkling Worlds Core Mod but also works on it's own as a stand-alone.
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Sparkling Worlds Addon - More Events - Standalone Addon
This is intended as an optional add-on for the Sparkling Worlds Core Mod but also works on it's own as a stand-alone.
- weapons
Sparkling Worlds Addon - Weapons - Standalone Addon
This is intended as an optional add-on for the Sparkling Worlds Core Mod but also works on it's own as a stand-alone.
- furniture
Spidercamp's Decorative Plants (Continued)
Update of Spidercamps mod A collection of decorative plants for players who are sick of just smelling the roses.
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SRTS Expanded Realism Patch
Changes various aspects of the entire SRTS line to make the experience more immersive.
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[sbz] SRTS Expanded retexture
SRTS Expanded retexture · This mod only changes textures · Safe to add or remove from a save game Retextures ships SRTS Expanded is one of the coolest mods in RimWorld.
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Stonecutting Extended
Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.
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Take It To Storage!
Allows you to tell pawns to haul the products of a bill to a storage building, along with to a stockpile.
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Targeting Modes
Current Version: v2.1.3 (18th July 2021) Updated to work with 1.5 and keep existing compatibility Previous Version: v2.1.2 (18th July 2021) Updated to work with 1.4 and keep existing compatibility Previous Version v2.1.1 (5th January 2021) Updated to work with 1.3 and keep existi
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Terrain Zone Selections
Terrain Zone Selections An interface-only mod which adds zone buttons for stockpiles and growing zones.
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Textile Stats: ingame crafting material database [1.1 - 1.4]
Please use "Stuff List (Continued)" instead: -------------------------------------------------------------------- Adds an information database about crafting materials (textiles, leathers, etc.
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Therapy
This mod allows you to let skilled colonists perform therapy on others to remove negative memories.
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Toggle Harvest
Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button.
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Tooltipped Long Names
Tooltipped Long Names Adds an ability to see non-truncated long names in the tooltip that shows when hovering the mouse over truncated object name on the inspect window.
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Treasure Hunter: The Forbidden Caravan
Rumors throughout The Rim tell about a clan of legendary adventurers who've dedicated their lives to traveling the galaxy in search of rare and exotic riches.
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Tribal Backstories [1.3]
1.4 version is at This mod adds over 50 new backstories for tribal pawns. Requires Humanoid Alien Races 2.0 (Does not add a new race, only backstories). Tribal Backstories Prerequisites You will need the Humanoid Alien Races framework for this mod to work. This mod does not add a
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Turn It On and Off - RePowered
Why not both? This mod is based on two other mods: Turn It On and Off and RePower Ive always used RePower since it made it possible to have more realistic power-consumption. The electric stove for example uses 350W but a real such stove uses between 2000-5000W. This is of course
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UI Not Included: Customizable UI Overhaul
Interface Overhaul slightly inspired by Oxygen Not Included UI on the begining, but ended up more focuses on the tabs bar, and its customization.
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Altered Carbon 2: ReSleeved
A detailed record of all changes can be found in the “Changelog” tab.
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TradeHelper
Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld.
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Underground Power Conduits
A small mod which simply lets you build power conduits underground.
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Unlock Emperor (Continued)
Update of YAYOs mod with permission - Replaced the vanilla overwrites with patches instead 1.
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Use Bedrolls
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up after sleeping.
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[1.3] Vanilla Animals Expanded — Arid Shrubland
1.0.1 (30/10/2019): Altered Hippo and Giraffe to give 15% less meat and leather. 1.0.0 (17/08/2019): Release A giraffe is probably the most recognizable african animal. For some reason, it’s not in the vanilla base game, and your african tribe immersion is forever ruined. Crocodi
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[1.3] Vanilla Animals Expanded — Boreal Forest
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Boreal forest is a biome drastically needing some new, unique animals. With this module, you can see famous american black bears - smaller cousins of the grizzly bears, as well as arctic
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[1.3] Vanilla Animals Expanded — Australia
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Australia is currently suffering a terrible crisis, and our team believes that we need to do everything in our power to spread the awareness. 24 people have died due to the insane bushfi
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[1.3] Vanilla Animals Expanded — Cats and Dogs
1.0.1 (09/10/2019): Adjusted German Shepherd to be omnivorous - can now eat kibble. Hunger rate doubled. 1.0.0 (03/08/2019): Release This mod has been rolled into Vanilla Animals Expanded. Vanilla Animals Expanded: It always baffled me, and probably most of you, that some domesti
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[1.3] Vanilla Animals Expanded — Desert
1.0.0 (30/08/2019): Release No animal mod, or in this instance, mod series, can be complete without Lions. This mod, albeit being smaller to not overpopulate the desolate deserts of the planet, contains some of the most popular and requested - and dangerous - animals that can mos
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Vanilla Animals Expanded — Endangered
1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big
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[1.3] Vanilla Animals Expanded — Extreme Desert
1.0.0 (30/08/2019): Release Creating an animal pack for the extreme desert was tricky - I didn’t want to take away from the challenge this biome provides - the animals that reside here are supposed to be tough, scarce and difficult to kill. This mod adds 2 new venomous animals, b
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[1.3] Vanilla Animals Expanded — Temperate Forest
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded After all the other animal mods have been finished, it is time to introduce the one final animal mod to Vanilla Expanded mod series. Vanilla Animals Expanded - Temperate Forest mod adds
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[1.3] Vanilla Animals Expanded — Tropical Rainforest
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded After having my first Spaceship launch in the tropical rainforest biome, I have noticed it actually didn’t feel as tropical as I would like it to feel. Monkeys, tortoises, an elephant he
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[1.3] Vanilla Animals Expanded — Tropical Swamp
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Tropical swamp never really had this “oh, this zone is dangerous” feel. It felt just like any other swamp. This very module, albeit only adding 3 new animals, is our way to remedy this.
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[1.3] Vanilla Animals Expanded — Tundra
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Tundra biome always felt devoid of any actual unique animals. With this module, we have introduced Musk oxen and a moose - a beautiful symbol of Canada, which can be milked every couple
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[1.3] Vanilla Animals Expanded — Ice Sheet
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded What this mod series was certainly lacking is some Ice Sheet animals. Adding them was quite difficult as the biome itself hardly supports any plant life - and whilst I can feel free to a
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Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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Vanilla Brewing Expanded - Coffees and Teas
Thanks to Trahspanda for letting me add his lemonade mod to this.
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Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
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Vanilla Brewing Expanded NERFED
Vanilla Brewing Expanded NERFED Congrats to the Vanilla Expanded crew for making their MODS very Vanilla.
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Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
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Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
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Vanilla Cooking Expanded - Stews
21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for
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Vanilla Cooking Expanded - Sushi
Vanilla Cooking Expanded - Sushi is another sub-module to the new Vanilla Cuisine Expanded mod series.
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Vanilla Expanded - Royalty Patches
See Change Notes. Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This patch collection will be constantly updated as time goes on with new Vanilla Expanded mod
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Vanilla Factions Expanded - Ancients
The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s
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Vanilla Factions Expanded - Mechanoids - Auto-Mortar Shell Choice Patch
Ever wish that the auto-mortars from VFE - Mechs could fire any shell you wanted?
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Fishing Expanded - Fishing Treasures AddOn
Vanilla Fishing Expanded - Fishing Treasures Add-On is a simple add-on to Vanilla Fishing Expanded that adds a lot of base game and modded items to the "treasure pool" of the fishing tables.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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Vanilla Ideology Expanded - Hats and Rags
1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you
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Vanilla Ideology Expanded - Anima Theme
1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex
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Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
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Vanilla Plants Expanded - Succulents
15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.
- combat
Vanilla RT Solar Flare Shield Retexture (OBSOLETE SEE NEW MOD)
A retexture of RT Solar flare shield Texture by Pooler.
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Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded - Coilguns
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Various Space Ship Chunk (Continued)
Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!
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VFE - Mechanoids : Prison control droid
VFE - Mechanoids: Prison control droid will add two new drones designed to non-lethally incapacitate their target.
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VFE - Mechanoids : Tab
Add-on for : Vanilla Factions Expanded - Mechanoids Adds a drones overview tab.
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VFME - Caravan Packs!
Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. Enjoy pack support for 23 animals* from the base game and 50+ more** from the mods below!
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Wall Light
As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh
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We Had a Trader? (Continued)
Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when
- weapons
Weapon Racks
Show off your colony's weapons arsenal with these presentation-oriented storage racks!
- weapons
WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
- management
What the hack?!
What better way is there to take revenge on mechanoids than to hack them, and use them as your own combat slaves?
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What's Missing? [1.1 - 1.4]
Please use Neanderthal's updated version: ------------------------ Highlighted requirements and tooltips for recipe descriptions.
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Who's Next?
From the brilliant mind who complained until I made Drop All Inventory and the glorious muscles that would do anything to make that complaining stop comes: Who's Next?
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World Map Beautification Project
Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills.
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World Map Beautification Project - for Advanced Biomes (Continued)
Advanced Biomes (Continued) Addon This is a DLC for the mod "World Map Beautification Project" by Odeum.
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World Map Beautification Project - for Alpha Biomes
RimPy issues with dependancy Basically it's the Rimpy Mod Manager Database being out of date so to fix it you go to C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1847679158\db, open db.
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World Map Beautification Project - for More Vanilla Biomes
More Vanilla Biomes Addon This is a DLC for the mod "World Map Beautification Project" by Odeum.
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World Map Beautification Project - for Realistic Planets
Realistic Planets Addon This is a DLC for the mod "World Map Beautification Project" by Odeum.
- medical
Xenobionic Patcher
About This patcher mod looks through most of the surgery operations, and matches your modded surgeries (like new bionics) with your modded races and animals.
- management
Works Controller(Abandoned)
Works Controller 1.4(Abandoned) This mod has been abandoned. We sincerely thank you for your past patronage. This mod will not be updated by me in the future. Also, anyone is free to duplicate, modify, and upload this mod. Thank you very much. 2023-01-21 ryouta About this mod Thi
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XenoDiversity Precept
Do you want to create a colony that embraces having members from different species?
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Zeal Traits
Adds four new traits (Zealous, Devout, Skeptical, and Cynical) to define how closely someone follow their ideoligion, affecting their conversion power, chance to spread their ideoligion, and certainty loss factor.
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ZeroCostImplants
Installed implants and artificial body parts doesn't affects colonist price.
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Zoological Orbital Traders
This mod adds a new orbital trader to the game, who will buy your animals, no matter how unusual they are.
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[FSF] Better Pawn Lending Quest
Description The Pawn Lending Quest in Royalty is a nice quest however for whatever reason the game places very little value on your colonists and their time.
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[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- medical
[FSF] Vanilla Bionics Expansion
Description This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game.
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[1.5+] Moisture Pump: Get Rich! (DrAiN tHe SwAmP!)
Have you ever looked at all that magnificent mud, that spectacular swamp, those promising ponds, and wondered - my, what fine soil must lie beneath that water!
- weapons
[HRK] RIM AT WAR - WW1 Winchester M97 "Trench Gun"
RIM AT WAR - WW1 Winchester M97 "Trench Gun"!
- storage
[JDS] Simple Storage
Hate how your stockpile is overflowing of useless thing or just the fact it just a sore eye.
- management
[JPT] Clean My Buttons
This is a micro-mod designed to do one thing only: hide the label text from the game buttons until the mouse is over them.
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[KV] Adjustable Trade Ships
1.4: This mod allows you to adjust the frequency of trade ships on the fly! Safe for game already in progress. The 'ships per day' setting is currently not working quite right. Set this value higher than 1 for better chances of seeing more trade ships. For Randy, he's purely rand
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[KV] Faction Control
1.6 - "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "Mod Settings" from the game's "Options" menu. Options: Disable Faction Limits Enabling thi
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[KV] Force Do Job
1.5 version: Want a pawn, who's not assigned to hauling, to haul something without having to manually change the assignments for the pawn? Force them to with this mod! Select any pawn, right click where you want the task to be done, and no more "Not assigned to ____" Note: If the
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[KV] Show Hair With Hats or Hide All Hats
1.5 version: Show hair for all hats. Select which hats do hide hair from Mod Settings. Hide All Hats from Mod Settings Will work with mods that add new hats Supports current saves and can be removed without breaking saves How the mod works This mod only tells the game when hat/ha
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[KV] Trading Spot
1.5 Version: A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod, delete the Trading Spot, save, remove the mod, then load the save. This is compatible wi
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[KYD] Zucchini! [1.2-1.4]
Zucchini! (Continued) I have decided to leave the RimWorld modding scene. Anyone may freely update this or any other mod. All credit must be preserved. Original description below with images unembedded: A simple mod that adds a growable zucchini plant to your RimWorld experience!
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Rimsenal Hair Retextured
Just a simple retexture of Rimsenal - Rimhair, making them higher resolution for a cleaner result and closer to the vanilla style in places.
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Vanilla Beards Retextured
Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.
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Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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[RF] Tribal Pawn Names (Continued)
Update Rainbeau Flambes mod Regarding the view from RF about the vanilla tribal names can be questioned like this (from user Ric): The tribal names in the base game RimWorld are from Galicians (Spanish Gaul tribes) during the Roman times.
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[RH2] Rimdeed® - Pawn Recruitment
What is Rimdeed®? Rimdeed is an online comms console service that allows businesses to seek new recruits. Our online CVs offer just enough information about the jobseeker so our clients can hire a new beloved member of their team! In summary: A mod where you can hire pawns How do
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[SYR] Doormats
Doormats - with a twist Doormats adds leather and cloth doormats to prevent colonists to carry filth into buildings.
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[SYR] Harvest Yield
Reworks plant harvest yield and animal gather yield Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield.
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[SYR] Prosthetic Table
Adds a seperate workbench for prosthetics and transfers all prosthetic recipes from machining and fabrication to it Removes prosthetic recipes from the machining table and fabrication bench and puts them into a new workbench.
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[SYR] More Slaves
Adds additional slaves to all slave-carrying traders and bases Increases the base amount of slaves from 0-2 to 2-4 for all vanilla traders, respecting the population limit.
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[XND] Memorable Auroras (Continued)
Update of XeoNovaDans mod - Added french translation, thanks qux!
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1-2-3 Personalities M1
1-2-3 Personalities is the first entry in a series of social mods based around idea of modularity and letting players choose how much in-depth impact they want: 1-2-3 Personalities makes each colonist a unique being: thinking, talking and behaving differently, depending on who th
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1-2-3 Personalities M2
1-2-3 Personalities is the first entry in a series of social mods based around idea of modularity and letting players choose how much in-depth impact they want: 1-2-3 Personalities makes each colonist a unique being: thinking, talking and behaving differently, depending on who th
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Honest Corpse
Introduction Are you disappointed to drag the corpse this far, throw it into the crematorium and.
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Morphs Assorted: No Crushed Bodies
What is this? Bodies will no longer be crushed into nothingness by falling rocks but can be recovered by mining the chunk. Nothing more to say about it. My other Mods: Morphs Assorted: Unique & Rare Items Morphs Assorted: Advanced Doors Morphs Assorted: HD Faces (NonVanilla) Morp
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Mud's Tribal Apparel
1.6 compatible with minutes to spare for the official Odyssey update! Kidswear and Russian localisation have been added thanks to the amazing work of Kelord Artego! I have slightly tweaked a couple of values, tweaking down the armour values on the apparel, increasing the cost and
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[OLD VERSION] A Dog Said... Animal Prosthetics
NEW VERSION NEW VERSION NEW VERSION NEW VERSION A Dog Said.
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Moonlight
Inspired by the mod Realistic Darkness, this mod varies the level of darkness each night.
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Survivalist Meme
Have you ever wanted to have a colonist who is willing to sleep outside without having to be scarified?
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Vanilla Genetics Expanded
See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.
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Graying Hair
Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.
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Oversized Apparel Framework
Obsolete with 1.5. To change drawSizes now simply add a <drawData> with <scale>1</scale> inside of <apparel>. Offsets are set nested inside of <defaultData>, <dataNorth>, <dataEast>, etc within <drawData> as <offset>(x,y,z)</offset> nodes now. <pivot>, <rotation>, <rotationOffset
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[SBV] Gunlinks Affect Mortars
The gunlink is a high tech targeting computer that displays firing solutions on a retinal projection.
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Fallout GigaPatch
Fallout Giga-Patch is a hefty pack of patches for Fallout Collaboration Project mods, which fixes bugs and rebalances the content to fit standards set by vanilla and DLCs.
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Xml Patch Helper
This tool allows you to validate or generate XPath based PatchOperations in-game so you can see exactly what your PatchOperation will look like and/or what the result will be.
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Mod Content Table
A simple tool allowing you to analyze amount of content that mods bring into the game.
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VFE Ancients - Vaults are Eternal
Description A modification to the Sealed Vault quests found by hacking the Ancient Broadcast Stations inside vaults added by the Vanilla Factions Expanded Ancients mod.
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Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
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Ask Before Enter
Sometimes that trader caravan enters just at the wrong time, triggering the dormant mech cluster leading to the premature destruction of your base.
- combat
Yayo's Combat 3 - Addon
Description A mod aiming to improve ammo handling of Yayo's Combat 3 through quality of life features.