// Steam Workshop · by MisterMugsy

The Lost Imperials

Hey lads! So had some requests, and with some direction I got the mod list made up. It is down in the description. I am not good with load order, and I normally just deal with the reds if it doesnt look too serious. Sorry bout that. But if someone does hit me with the fixes needed to make it run redless, I'll fix it up and reorder the mods to solve that issue.

BUT! Enjoy the pack!

Load order

276 mods
  1. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  2. Grimworld: Lasguns
    No 1.6
    weapons

    Grimworld: Lasguns

    Need to purge heretics but those pea shooters just aren't hot enough?

  3. Grimworld: Melee
    No 1.6
    management

    Grimworld: Melee

    I'm here once again with another pack of grimdark armaments, this time to satisfy those who want to get up close and personal.

  4. [Obsolete] MIM - WH40k Factions
    No 1.6
    management

    [Obsolete] MIM - WH40k Factions

    Obsoleted mod - no need to use anymore Since it add / modify faction, it might be harmful to your existing save data, so please understand the risk and use this mod.

  5. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  6. Appliances Expanded
    Stale
    management

    Appliances Expanded

    What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.

  7. Auto-Cut Blight
    No 1.6
    management

    Auto-Cut Blight

    Automatically designate blighted plants to be cut.

  8. Cybranian - Backstories+
    Stale
    management

    Cybranian - Backstories+

    About The mod will add over 400 backstories of your characters and special names to the game.

  9. Better Transhumanists
    Stale
    management

    Better Transhumanists

    Increases the number of body modder & transhumanist trait levels from 6 to 14.

  10. Biome Transitions
    Stale
    management

    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  11. Biotech Cloning
    No 1.6
    management

    Biotech Cloning

    Allows you to use Biotech's growth vats to grow clones.

  12. Biotech Expansion - Core
    Stale
    management

    Biotech Expansion - Core

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  13. Biotech Expansion - Mammalia
    Stale
    management

    Biotech Expansion - Mammalia

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  14. Biotech Expansion - Mythic
    Stale
    management

    Biotech Expansion - Mythic

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  15. Biotech Prestige Mechlord Armor
    Stale
    combat

    Biotech Prestige Mechlord Armor

    A standalone prestige version of the mechlord armor/helmet and mech commander helmet that i quickly threw together that can be crafted at the fabrication bench along its normal counterpart and is unlocked with the same research.

  16. Blueprints
    No 1.6
    management

    Blueprints

    Blueprints allow the quick construction of repetitive rooms/areas.

  17. Callouts
    No 1.6
    management

    Callouts

    Original mod for 1.2 and 1.3 by CaptainMuscles at I tried contacting CaptainMuscles and even pushing the 1.4 update directly to the github repo, but he simply ignored me. Therefore, i've just uploaded it to steam workshop. In doing so, i've merged functionalities from Callouts Ex

  18. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  19. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  20. Caravan Lag Eliminator
    Stale
    management

    Caravan Lag Eliminator

    Hello There! This mod will help you with caravan lags :) There is a problem with foraging bonus calculation with high Plant skill and custom races that don't need much food. RimWorld tries to calculate new remaining caravan food every time you add or remove an item from caravan,

  21. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  22. Clean Pathfinding 2
    No 1.6
    management

    Clean Pathfinding 2

    What's the point of building roads and paths around the map if your pawns are just going to dirty their feet by not using them?

  23. Clutter Structures
    No 1.6
    management

    Clutter Structures

    I no longer maintain this mod, I haven't used it myself in multiple versions.

  24. CM Color Coded Mood Bar [1.1+]
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  25. Combat Psycasts
    Stale
    combat

    Combat Psycasts

    Commissioned mod for Rimworld that aims to provide more combat-oriented psycasts options.

  26. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  27. Darkworld ~ By Aavak
    Stale
    management

    Darkworld ~ By Aavak

    You awoke to a world basking in the exotic energies of a slumbering star, you are the children of scientists, soldiers, and support personnel stationed on this planet to study this fickle celestial anomaly.

  28. Det's Xenotypes - Stoneborn
    management

    Det's Xenotypes - Stoneborn

    Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.

  29. Don't Block Door
    No 1.6
    management

    Don't Block Door

    Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.

  30. Door Mat
    Stale
    management

    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  31. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  32. Dual Wield
    No 1.6
    management

    Dual Wield

    Pistols are boring? Not when you dual wield them like Lara Croft! This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods. Dual wielding does come with accuracy and firing rate penalties which are affected by the

  33. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  34. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  35. Dubs Central Heating
    Stale
    management

    Dubs Central Heating

    Central heating mod with boilers and radiators for more efficient heating, split piped air conditioning and freezers and ceiling fans with built in lights.

  36. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  37. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  38. Dubs Skylights
    Stale
    management

    Dubs Skylights

    Simple skylight you can install into roofs to let in sunlight.

  39. Enable Oversized Weapons
    Stale
    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  40. Erin's Body Retexture
    Stale
    management

    Erin's Body Retexture

    Just a simple body retexture since I didn't like any of the other ones around.

  41. Erin's Hairstyles 2
    Stale
    management

    Erin's Hairstyles 2

    A collection of even more hairstyles for your lovely colonists to use.

  42. Exiled Tribal
    No 1.6
    management

    Exiled Tribal

    After a Dispute with the Chief you have been exiled and shunned by your tribe.

  43. Extended Surgery (Continued)
    Stale
    medical

    Extended Surgery (Continued)

    Update of Kilroy232s mod - Replaced the vanilla overwrites with a patch instead This mod adds new basic surgeries intended for mid to late game play that will help keep colonists happier and also stay as close to the vanilla game as possible.

  44. Eye Implants Retextured
    Stale
    management

    Eye Implants Retextured

    I am not a big fan of how the vanilla eye implant textures look, so I created these textures so I can look my colonist in the eyes again.

  45. Faster Biosculpter Pod
    Stale
    management

    Faster Biosculpter Pod

    Current Version: 3.1.0 Complete changelog is available in the Change Notes You can see what version of this mod you have installed by looking at the lower left corner of the mod settings window. Make biosculpter pods great again! The biosculpting pod offers some interesting benef

  46. Fish Traps
    Stale
    management

    Fish Traps

    Add-on for Vanilla Fishing Expanded to catch - guess what - fish over time.

  47. FishIndustry
    No 1.6
    management

    FishIndustry

    This mod adds several fish-related resources, buildings and activities.

  48. Food Poisoning Stack Fix (Continued)
    Stale
    management

    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  49. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  50. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  51. Gene Trader
    Stale
    management

    Gene Trader

    Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from

  52. Geological Landforms
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  53. HD Pawn Rendering
    No 1.6
    management

    HD Pawn Rendering

    The new 1.3 update of Rimworld limited the render resolution for pawns to 128x128. This mod aims to remove that limit, increasing it to either 512x512 or any user defined choice, enabling high res apparel and race mods to work correctly again. Comes with settings for resolution,

  54. Gunplay
    Stale
    management

    Gunplay

    ABOUT Adds more cinematic effects to weapons: A.

  55. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  56. Healer Mech Serum Choice
    Stale
    combat

    Healer Mech Serum Choice

    Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.

  57. Holsters
    Stale
    management

    Holsters

    Ever wondered what happens to all equipment pawns use?

  58. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  59. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  60. Hyper Shrooms and Flowers
    No 1.6
    management

    Hyper Shrooms and Flowers

    Introducing Hyper Shrooms and Hyper Flowers Hypershrooms grow and glow in the dark and are harvest-able for an edible mushroom.

  61. Integrated Genes
    management

    Integrated Genes

    This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.

  62. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  63. Just Copy
    No 1.6
    management

    Just Copy

    Quick and simple qol mod adding new buttons to the outfit / food restriction / drug schedule menus, allowing you to create a new option from an existing entry and a second one to move the selected restriction to the top, so it'll be used as the new default for new pawns.

  64. Mad Skills
    Stale
    management

    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  65. Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
    Stale
    management

    Metal Don't Burn (UNOFFICIAL 1.6 PATCH)

    Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: When you like his mods you can support him on Patreon: and on ko-fi:

  66. Mighty Persona Bond Forge Patch Mod
    Stale
    management

    Mighty Persona Bond Forge Patch Mod

    Mighty Persona Bond Forge Patch Mod Persona Bond Forge mod is no longer required But it is still required to craft persona weapons.

  67. Mines
    Stale
    management

    Mines

    Description The Mines, a place for your pawns to excavate the treasures of the earth.

  68. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  69. [sbz] Misc. Training retexture
    Stale
    management

    [sbz] Misc. Training retexture

    Misc. Training retexture · This mod only changes the graphics · Safe to add or remove from a save game Retextures buildings Misc. Training is one of my favorite mods. However, I thought the targets were a bit small, so I resized them appropriately and gave textures a slight touch

  70. More Gene Complexity
    Stale
    management

    More Gene Complexity

    A mod that allows you to change the max gene complexity for the gene system introduced in Biotech, for all your powercrept needs!

  71. More Jackets!
    Stale
    management

    More Jackets!

    ---------------------------------------------------------------------------------------------------- 6/2/2020 Pelt Poncho added.

  72. More Tillable Terrain
    Stale
    management

    More Tillable Terrain

    This patch contains a few tweaks to make tilling more viable according to my personal tastes.

  73. More Utility Packs
    No 1.6
    management

    More Utility Packs

    About Underwhelmed by the absurdly overspecialized utility items in RimWorld?

  74. More Vanilla Textures
    Stale
    management

    More Vanilla Textures

    More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.

  75. Music Manager
    No 1.6
    management

    Music Manager

    manage your music. Like a boss. Adds a music player widget to the game, with the usual audio control buttons; pause, play, next song, etc. The widget defaults to the top right of the screen, but can be unlocked in the mod settings, and then moved around at will. Also included is

  76. No Debris
    Stale
    management

    No Debris

    - This is a re-upload of an existing mod, updated to a new version.

  77. Packs Are Not Belts
    management

    Packs Are Not Belts

    Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts.

  78. Perfect Pathfinding
    No 1.6
    management

    Perfect Pathfinding

    ~ Features ~ Heuristic Patch: When a pawn paths to a target a great enough distance away, the vanilla game utilizes an alternate heuristic to calculate the cost of a path that shortens the calculation time, but results in worse paths.

  79. Permeable Terrain
    No 1.6
    management

    Permeable Terrain

    One sentence summary This mod makes it so that liquidy filths, such as blood and vomit, do not last very long if they fall upon permeable terrains such as soil and sand.

  80. Persona Bond Forge
    Stale
    management

    Persona Bond Forge

    This mod adds a new workbench equipped with advanced tools for bonding and fusing weapons with persona cores in order to create your own Persona Weapons.

  81. pphhyy's Tox Weapons
    No 1.6
    weapons

    pphhyy's Tox Weapons

    Have you been thinking "I need more ways to commit war crimes!

  82. Prison Labor
    Stale
    management

    Prison Labor

    Description This mod force prisoners to work.

  83. QualityBuilder
    No 1.6
    management

    QualityBuilder

    With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.

  84. [sbz] QualityBuilder retexture
    Stale
    management

    [sbz] QualityBuilder retexture

    QualityBuilder retexture · This mod only changes textures · Safe to add or remove from a save game Retextures Icons When using Camera+, low-resolution images feel like sand in your shoes.

  85. Quest Reward Rebalance
    No 1.6
    management

    Quest Reward Rebalance

    About Ever wonder why your heavily-modded 16-year colony never sees any of those rare archotech rewards?

  86. Questing Meme
    Stale
    management

    Questing Meme

    Adds in a new meme focused on completing quests, rewarding you for completing quests, and punishing you for failing them.

  87. Radioisotope Thermoelectric Generator
    Stale
    management

    Radioisotope Thermoelectric Generator

    For a long time in the rimworld, colonists always thinking, they can use uranium building cryosleep to save lives or ammunition for Autocannons.

  88. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  89. Reasonable Components
    Stale
    management

    Reasonable Components

    This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.

  90. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  91. Relevant Stats In Description
    Stale
    management

    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  92. Remove Real Religions
    No 1.6
    management

    Remove Real Religions

    Removes real religions, replacing them with memes New structures are: Polytheist Origin, Pastafarian Origin, Cult of Dale, Enlightened Gamerism Intended for use by streamers and youtubers.

  93. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  94. ResearchPowl (discontinued)
    No 1.6
    management

    ResearchPowl (discontinued)

    Statement of discontinuation I have to concede defeat with me trying to understand this mod that I forked some 5 months ago (at the time of this writing).

  95. Rim-Robots_
    Stale
    management

    Rim-Robots_

    Do you want a robot race that is centered around being balanced, lightweight, & based on vanilla aesthetics?

  96. RimCities
    management

    RimCities

    Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.

  97. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  98. [SYR] Doormats
    No 1.6
    management

    [SYR] Doormats

    Doormats - with a twist Doormats adds leather and cloth doormats to prevent colonists to carry filth into buildings.

  99. [sd] Advanced Powergeneration (Continued)
    Stale
    management

    [sd] Advanced Powergeneration (Continued)

    Update of sulusdacors mod - A more advanced version can be found here: Made by Meltup not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.

  100. [LTS]Xenotech
    Stale
    management

    [LTS]Xenotech

    Xenotech brings more genes, factions and xenotypes for the Biotech dlc.

  101. [Deprecated][LTS]Systems
    No 1.6
    management

    [Deprecated][LTS]Systems

    My 1.6 mods does not need this mod anymore. It's deprecated. Systems is a framework that contains code that are used by many of my mods, other modders can also utilize this framework if they wish. Feel free to contact me directly or join my discord if you have any questions or ne

  102. [FSF] Pose For Me
    Stale
    management

    [FSF] Pose For Me

    Description This is a bit of a hacky xml mod I made to aid in the creation of screenshots, comics, videos, machinima or other such things.

  103. [FSF] Advanced Bionics Expansion
    medical

    [FSF] Advanced Bionics Expansion

    Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required.

  104. Rimsenal Hair Retextured
    Stale
    management

    Rimsenal Hair Retextured

    Just a simple retexture of Rimsenal - Rimhair, making them higher resolution for a cleaner result and closer to the vanilla style in places.

  105. Rimsenal Style Pack - Urbworld
    Stale
    management

    Rimsenal Style Pack - Urbworld

    Dear citizen. You have been selected as a member of a glorious rimworld expedition. Congratulations. You've become the lucky one to enjoy idyllic colonization in a peaceful rimworld. Accordingly, all your petty possessions will be attributed to our glorious administration. In acc

  106. RimTraits - General Traits
    Stale
    management

    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  107. RimTraits - Medieval Talents
    Stale
    management

    RimTraits - Medieval Talents

    Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope

  108. RimTraits - Vanilla Trait Colors
    Stale
    management

    RimTraits - Vanilla Trait Colors

    Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi

  109. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  110. SF Grim Reality
    No 1.6
    management

    SF Grim Reality

    ★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh

  111. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  112. Slimes
    Stale
    management

    Slimes

    Diversify your Slimes!

  113. Smart Farming
    No 1.6
    management

    Smart Farming

    This is a quality of life mod which provides a number of extra tools and information for your grow zones.

  114. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  115. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  116. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  117. [sbz] SRTS Expanded retexture
    Stale
    management

    [sbz] SRTS Expanded retexture

    SRTS Expanded retexture · This mod only changes textures · Safe to add or remove from a save game Retextures ships SRTS Expanded is one of the coolest mods in RimWorld.

  118. Statue of Colonist
    No 1.6
    management

    Statue of Colonist

    Add statue of colonist that can be created on sculptor's table.

  119. Stonecutting Extended
    management

    Stonecutting Extended

    Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.

  120. Tabletop Trove - Additional Joy Objects and Decor
    No 1.6
    furniture

    Tabletop Trove - Additional Joy Objects and Decor

    Updated for 1.4! Please report any bugs, I still don't know what I'm doing! Tabletop Trove adds tabletop games for your colonists to enjoy. Simply research ‘Tabletop Games’ at a research bench or buy them from travelling traders. Some are only available through trading. Every obj

  121. Thrones For All
    No 1.6
    management

    Thrones For All

    Thrones can be assigned to anyone and they will use it for meditation.

  122. Tilled Soil
    Stale
    management

    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  123. Tox Vent
    No 1.6
    management

    Tox Vent

    A vent that producing toxic gas.

  124. Toxic Plants Expanded
    Stale
    management

    Toxic Plants Expanded

    Welcome to my first mod, Toxic Plants Expanded If you have any bugs or questions, feel free to either leave a comment down below or message me directly.

  125. Traits Plus
    Stale
    management

    Traits Plus

    Trats Plus What this mod does:- Adds about 15 new backstories and some 50 traits to the pool.

  126. Utility Columns
    Stale
    management

    Utility Columns

    To improve your halls and rooms!

  127. VAE-Accessories patch
    Stale
    management

    VAE-Accessories patch

    Raiders and visitors will finally spawn with VAE-Accessories.

  128. Vanilla Anima Tox
    No 1.6
    management

    Vanilla Anima Tox

    Vanilla Anima Tox Retexture, for those who love pollution.

  129. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  130. Vanilla Backgrounds Expanded
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    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  131. Vanilla Beards Retextured
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    Vanilla Beards Retextured

    Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.

  132. Vanilla Books Expanded
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    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  133. Vanilla Brewing Expanded
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    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  134. Vanilla Chemfuel Expanded
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    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  135. Vanilla Cooking Expanded
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    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  136. Vanilla Events Expanded
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    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  137. Vanilla Expanded - Royalty Patches
    No 1.6
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    Vanilla Expanded - Royalty Patches

    See Change Notes. Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This patch collection will be constantly updated as time goes on with new Vanilla Expanded mod

  138. Vanilla Expanded Framework
    ↑ Updated
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    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  139. Vanilla Factions Expanded - Ancients
    No 1.6
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    Vanilla Factions Expanded - Ancients

    The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s

  140. Vanilla Factions Expanded - Settlers
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    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  141. Vanilla Fishing Expanded
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    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  142. Vanilla Furniture Expanded
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    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  143. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  144. Vanilla Furniture Expanded - Farming
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    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  145. Vanilla Furniture Expanded - Medical Module
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    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  146. Vanilla Furniture Expanded - Production
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    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  147. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  148. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  149. Vanilla Furniture Expanded - Spacer Module
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    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  150. Vanilla Hair Expanded
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    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  151. Vanilla Hair Retextured
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    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  152. Vanilla Ideology Expanded - Hats and Rags
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    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  153. Vanilla Ideology Expanded - Icons and Symbols
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    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  154. Vanilla Ideology Expanded - Relics and Artifacts
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    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  155. Vanilla Ideology Expanded - Splits and Schisms
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    Vanilla Ideology Expanded - Splits and Schisms

    1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,

  156. Vanilla Outposts Expanded
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    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  157. [CM] Biotech DLC Texture Upscale
    No 1.6
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    [CM] Biotech DLC Texture Upscale

    V1.0: upscales most of the textures of buildings and items mechs,animals and weapons from biotech by 2x, so 128x128 to 256x256 and ect. upscales the bodyparts and the special fur body to 512x512 which is the resolution for other body retexture mods. for some its hard to see the d

  158. Simple Warrants
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    Simple Warrants

    We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.

  159. Vanilla Pawns Retextured
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    Vanilla Pawns Retextured

    This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.

  160. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  161. Vanilla Plants Expanded
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    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  162. Vanilla Psycasts Expanded
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    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  163. Vanilla Races Expanded - Hussar
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    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  164. Vanilla Races Expanded - Saurid
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    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  165. Vanilla Social Interactions Expanded
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    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  166. Vanilla Textures Expanded
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    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  167. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  168. Vanilla Trading Expanded
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    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  169. Vanilla Traits Expanded
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    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  170. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  171. Various Space Ship Chunk (Continued)
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    Various Space Ship Chunk (Continued)

    Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!

  172. Wall Light
    No 1.6
    management

    Wall Light

    As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh

  173. WarCasket Expanded
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    WarCasket Expanded

    Add 3 additional WarCasket variant for Vanilla Factions Expanded - Pirates Sentinel(cheap recon) The 5th generation warcasket of Interstellar Industries Complex of Nara, designed and mass-produced as a technical verification platform and a cheap backup solution for the humanoid a

  174. Windows
    No 1.6
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    Windows

    This is a fork and continuation of jptrrs's Open the Windows.

  175. Won hair_men
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    Won hair_men

    37 male hairstyles 2024.

  176. Won hair_women
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    Won hair_women

    add 40 female hairs 2024.