Rimworld: Blood Empire
READ ME
All of my workshop collections require ALL DLC to function correctly. If you don't have the DLC please use RimPy to uncover and remove DLC-specific, or requiring, mods! Please bring any technical issues to my Discord: https://discord.gg/fkreDYG This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files!0: Contents
1. Introduction 2. Necessary Files 3. Installation Guide 4. FAQ 5. Updates1: Introduction
Created for my Youtube series found here: A high performance, TPS/FPS friendly, Sanguophage Empire building experience! Build your own Sanguophage Empire with vanilla-friendly themed mods, biomes, and xenotypes, focusing on VE Sanguophage and Empire respectively! Work your way up the Imperial hierarchy and bite as many nobles as possible along the way, all while consolidating your own power and eventually becoming the Sanguophage Stellarch.2: Necessary Files
Pick ONE of EITHER the RimPy load order, or the Rimworld integrated mod manager load order! RimPy Load Order: https://drive.google.com/file/d/1OhcaIgv9aMJDZ7bnZd-BSCZtuemuNlh9/view?usp=sharing Rimworld Integrated mod manager Load Order: https://drive.google.com/file/d/1fI6Ty89uR24NRqFvKFur8MsGl9Bpvm2s/view?usp=sharing Configs: https://drive.google.com/file/d/1IgRWfvYf81t58X2PFw0bnTgNWG0ddJIL/view?usp=sharing (Open the zip and drag the contents of it to your AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config) Starting Save: https://drive.google.com/file/d/1JvDlpW2Vgb0bYh8O6xSOCzdRdni8ZHb5/view?usp=sharing You will also need to grab a few unlisted/temporary mods: https://steamcommunity.com/sharedfiles/filedetails?id=2936140288 https://steamcommunity.com/sharedfiles/filedetails?id=1736114368 https://steamcommunity.com/sharedfiles/filedetails?id=28690959673: Installation Guide
For any new complex mod pack you should FULLY reset Rimworld, and all related files, to ensure no old, outdated, or incompatible mods are left behind. Reinstalling Rimworld or unsubscribing from mods WILL NOT fully reset your installation and old files can still persist! The folders that should be fully reset before beginning a new modpack: Delete all files in the following folders: Local Mods: Program Files (x86)\Steam\steamapps\common\RimWorld\Mods (Manually installed mods folder) Steam Mods: Program Files (x86)\Steam\steamapps\workshop\content\294100 (Steam mod download folder) User data: AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios (Your user configurations, saves, etc) Then open Rimworld, reapply your user settings (screen resolution, volume etc), ensure that no mods are still present in your save.RimPy:
1. Follow the above steps to clean your installation 2. Subscribe to all with the button above 3. Open RimPy 4. Click on "Import List" and choose the load order file 4. Press "Sort" 4.1. Ignore any errors that might pop-up, press skip if an error box occurs here 5. Press "Save" 6. Press "Run" 7. Be PATIENT. If it crashes, lags, hangs, etc, then it is still loading. It will take a long time to load with 300+ mods. I personally have to wait 5 - 10 minutes for the game to load, slower systems will take even longer! After this go to the "Configs" step below!Base Game/Non-RimPy Users:
PLEASE consider swapping to RimPy, it is a much more useful tool capable of auto-sorting your mods, cleaning up unneeded files, and optimising textures to save on memory usage! Imgur Picture guide for Steps 6 onward as this can be a bit more confusing for first-time users: https://imgur.com/gallery/0ktDs6N 1. Subscribe to the collection, and allow the download time to complete, might take a while to copy over! 2. Download the load order file from the above "Load Order (Base Game)" google drive link. 3. Go to the modlists folder, this will be something like "C:\Users\USERNAME\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\ModLists" folder. You can do this by typing EXACTLY(without quotes) "%appdata%/../LocalLow" into Windows Explorer (the bar at the top of windows folders, etc), then click Ludeon Studios -> Rimworld by Ludeon Studios -> Modlists Or copy this into your windows folder bar: %appdata%/../LocalLow/Ludeon Studios/RimWorld by Ludeon Studios/ModLists 4. Paste the .RML file from Google Drive into this folder (LocalLow/Ludeon Studios/Rimworld by Ludeon Studios/ModLists) 5. Restart Rimworld ONCE the file has been copied 6. Be PATIENT. If it crashes, lags, hangs, etc, then it is still loading. It will take a long time to load with 300+ mods. I personally have to wait 5 - 10 minutes for the game to load, slower systems will take even longer! After this go to the "Configs" step below!Configs:
The configs are mod settings which have been adjusted so that your experience matches mine and is working as intended. If you skip this step many things will not work, and a lot of the features will be broken. 1. Once you have run the game once, open the configs zip you download from above and copy all of the files within to the following folder: "AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config" You can get to this folder by typing EXACTLY(without quotes) "%appdata%/../LocalLow" into the Windows Explorer (the bar at the top of windows folders, etc), then click Ludeon Studios -> Rimworld by Ludeon Studios -> Config 2. Replace all files if prompted 3. Run the game4: FAQ
Q: I have this inconsequential error, but I am obsessed with having a clean log despite it having no impact on my life, can you help? A: Yes, my real life human body IS CE compatible. Q: RimPy Mod Database is disable, how can I fix it? A: Don't touch it. Don't enable it. It's a good friend of yours. You go back years. Just let it hang out off to the side and cheer you on. Q: I have a "Mod mismatch" window trying to load the save game! A: You can safely ignore it, occasionally I'll remove mods from the pack if they cause issues later down the line, update, or have some other unexpected conflict. I won't ever remove or alter anything save-game breaking. Q: Is this a virus? (I get this a lot) A: I 100% get the caution, but Youtube is my job, I have 180k+ subscribers, and if I tried to do anything even remotely malicious I would lose my ability to pay rent overnight. Obviously I wouldn't maliciously spread a virus amongst a Rimworld mod pack. You are more than welcome to ask amongst comment sections, my discord, or even here on steam if you're unsure. If you want to be extremely certain, I would highly recommend using the files with something such as https://www.virustotal.com/gui/home/upload which will check the files amongst many masterlists provided by security companies. Q: Why didn't you include X mod? A: I only had a 48 hour window to create and test the modpack, and produce the accompanying video. But I'm always up for new suggestions.5: Updates
Load order
276 mods- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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Alpha Mechs
Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.
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Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
- management
Audrey's Styles: Jazzy
Adds a new Ideology style, heavily inspired by the series Twin Peaks.
- management
Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
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Auto-Extract Genes
Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown.
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Azurami's Hemogen Medicine
Adds a new type of medicine produced with Hemogen packs, added by the Biotech DLC.
- management
Cybranian - Backstory Constructor
About A handy tool for creating your own backstories inside the game.
- management
Basic RimThemes Recolours
READ ME Please bring any technical issues to my Discord: This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files!
- management
Begone, Message!
You know those messages on food rotting and relations decaying and so forth that annoyingly block some of the colonist bar at the top?
- management
Better Linkable Colors
A RimWorld mod to make the lines drawn between linkable buildings easier to see.
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Better Map Sizes
Enables custom map sizes through the Advanced menu on the world map during map generation.
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Better ModMismatch Window
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style.
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Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
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Big Little Mod Patch
This patch applies multiple patches to allow furniture and workbenches from other mods to link with each other.
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Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
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Big and Small - Genes & More
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.
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Bill Doors' Framework
A collection of code that I uses so I don't have to copy them all around.
- weapons
Bill Doors' Plasma Weapons
1.5 compat for this mod is out, though there're something unexpected turned out broken when I was updating. so be wary of further unnoticed problems This mod added a series of plasma weapons, with emphasis on unique, automated ammo system, available in both vanilla and CE. Trivia
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BioReactor
Add Living Battery - BioReactor Feature - Produces electricity from Living Thing.
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[sbz] BioReactor retexture
BioReactor retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings I've changed texture to a simpler look.
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Block Unwanted Minutiae
Changelog 30/10/2022 - Added some missing letters 27/10/2022 - Fixed 1.
- management
Blood Pact Ritual (Continued)
Update of Oopahs mod - Removed dependency to HugsLib Adds the ability to make blood pacts, a powerfull double-edged bond for your colonists.
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Blood to Hemogen
Requires Biotech, Blood (Continued) Allows conversion of 12 blood to 1 hemogen pack (and vice versa) at butcher spot/table.
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Bradson's Main Button Icons for VE Textures
Main button icons for mods that lack them, or otherwise look out of place.
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Buildable Blood torches
Allows the player to build blood torches They are build with 20 wood and 1 hemogen pack.
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Centralized Climate Control (Continued)
Update of ColdToads mod - Chinese translation by YangHgRi - Added hidden air-pipes on request and grouped the build-buttons - Improved graphics by spoden - Removed climate-category and put the items in temperature instead - Removed legacy dependencies - Fixed the issue with the g
- management
Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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Character Editor Retextured
Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.
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Choose Your Recipe
Ever felt like your bills tab is full of useless junk you will never use?
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Clean Pathfinding 2
What's the point of building roads and paths around the map if your pawns are just going to dirty their feet by not using them?
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Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
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Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
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Connected Bed
Connected Bed New! Bed Connector You can build it over ANY other bed and get all the features of Connected Bed! Extra cool feature: Gene Extractors, Core scanners, and any other enterable buildings are also supported! So now your pawns won't starve or pee their pants while you pu
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Consciously Malnourished
Oh no! You're malnourished while just barely on the brink of life with inju- wait, you died? To consciousness reduction caused by- hold on. The jist is in the name: Instead of a reduction to your consciousness, what if you just were hit with a max consciousness malus? That way, M
- weapons
Craftable VFE - Viking Weapons and Armours
Make crypto weapons and armors from VFE - Vikings to be craftable.
- management
Crash Landing
This is a reupload of the mod by Katavrik with some additions and fixes Changes and fixes compared to the original version: Added: Rimworld 1.
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Crowns and Regalia
Adds 3 Crowns to the game, fit for an Emperor of your Colony great for your medieval or Royalty playthrough They are able to be spawned as Relics, they also require the the Royal Clothing Research if you have Royalty and Smithing if you don't Come check out my Titular Royalty mod
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Cryo Gas
Add mortar rounds and traps combining "Gas Traps And Shells" and "Cryoweapons" technology.
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Cryoweapons
Have you ever been in that situation where you need to stop a prison break, but every weapon you have is dangerous or deadly?
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Custom Ritual Framework
A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.
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Cut plants before building[1.0-1.4]
If there is the plant that need to be cut on planned construction site or planned installation site or roof area, The MOD will designate to cut the plant.
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Dark Ages : Crypts and Tombs
Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.
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Disasters: Tornado
Disasters: Tornado Crop-ripping, geothermal-lifting, loot-destroying winds can soon visit your quaint fishing village.
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DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
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Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
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Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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Dynamic Diplomacy
This mod allows NPC faction to interact with each other without any player input.
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ESCP - Necromantic Thralls
Also available on GitHub Adds in an updated version of the thrall system from ESCP Sload, except this time without the baggage of giant slug people.
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Erin's Body Retexture
Just a simple body retexture since I didn't like any of the other ones around.
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Faction Auto Limiter
Have you ever started a new game, gotten to the world render and wondered, "Wait.
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Fix Mechanoid Resource Drop
Revert Tynan's stupid nerf to mechanoid resources drop (don't buy his book) Base Game: + Centipede = 50 Steel, 10 Plasteel, 2 Components + Termite (introduced on 1.
- combat
Fortifications - Medieval
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
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From Ashes to Ashes, Dust to Dust
From Ashes to Ashes, Dust to Dust We therefore commit this body to the ground, earth to earth, ashes to ashes, dust to dust.
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Gas Traps And Shells
***Please note YOU PEOPLE KEEP ME MOTIVATED, keep commenting and telling me what you like or dislike so I can adjust or help*** By popular demand I am adding a button for this: Support me on Ko-fi This is an update to a great mod from Distman, he has given me permission to take o
- management
Gene Trader
Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Ground Targeter
Description: For all weapons, items, or abilities that can target the ground, this mod allows you to preferentially target the ground over other targets by holding down Left Shift.
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Harvest Organs Post Mortem Continued
Harvest Organs Post Mortem (HOPM) is now available in 1.
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Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
- management
Ideo Roles - No Disabled Work
Description: This mod removes disabled work for modded Ideo roles; should work with vanilla and mods, as long as the definition of the role is similar to vanilla.
- management
Improve This
Mark buildings to have their quality improved: - Marked buildings will be improved as a construction task, priority just below all other construction tasks (has its own tab) - The existing building is NOT deconstructed, the task is an in-place quality improvement attempt -- Note:
- management
Injured Carry
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.
- management
Integrated Genes
This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.
- management
ItemListSelector
Simple UI mod. Allows you to select things in storage by clicking item list in the upper left. Can be added to existing saves. Requires HugsLib for Harmony. New Update You can now select which resources will visible in item list via right-clicking category icon in right bottom ui
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Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
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Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
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Limitless Deathrest
Your Sanquophage can get as much Deathrest capacity as it can find serum, but 3 out of 5 Deathrest buildings have a cap to their maximum amount linked.
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Make Anything Craftable
Ever wanted to make something craftable but you know 0 of XML , or the mod author put that item behind some kind of event or RNG that only Tynan would think it was a nice idea?
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Map Reroll (1.4/1.5)
UPDATED VERSION: This mod allows you to quickly randomize your starting map and steam vents locations.
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Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: When you like his mods you can support him on Patreon: and on ko-fi:
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Mod Options Sort
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.
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MorrowRim - Bloodmoon
Also available on GitHub New event and world condition: The main addition of this mod lies in the bloodmoon rising event, which causes a bloodmoon world condition.
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MorrowRim - Glass and Ebony
Also available on GitHub New materials: Adds in both glass and ebony, rare volcanic glass found deep underground, though surface nodes also exist.
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(Deprecated) Mr Samuel Streamer's Custom Faction
This mod was continued and folded into the Mr Samuel Streamer Flavour pack
- management
Music Expanded Framework
Music Expanded Framework This mod adds some extensions to how RimWorld's music works, with the goal of bringing theme support and making the game more immersive, as well as allowing music-modders to add their themes without needing to remove the vanilla theme to hear just their m
- weapons
Net Gun (Continued)
Update of yiuaaas mod - Added the Net Belt from Net Belt 抓捕網腰帶 - Added a net turret A net gun is a non-lethal weapon designed to fire a net which entangles the target.
- management
No Disabled Factions In Quests
Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.
- medical
No Hemogen Farm Medical Alert
Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes.
- management
No Random Apparel on Ideology Edit
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an
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No Refuelling (Infinite Torches, Braziers, and Workstations)
Patches objects that need fuel to require 0 fuel per tick, effectively stopping them from consuming fuel.
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[SUPERCEDED] No Sympathy for Prisoners
THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED Instead of this mod, please use the new version of No Sympathy for Prisoners by @Sk.
- management
Oops All Gene Banks
Uncle Jack Hughes decided to be a hero, so the mod is officially updated to 1.
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Oracle + Erin's HD Tattoos
Contains both custom tattoos as well as a full set of redesigned vanilla tattoos, now in HD.
- combat
Out of Combat Move Speed Boost
Tired of your colonists taking a whole in game hour to walk down the hall but don't want to mess with the combat balance?
- management
Outland - Core
Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game (doesn't lock/limit tech!
- furniture
Outland - Furniture & Decor
Expansion module for Outland, adding sets of furniture and decor.
- management
Pawn Badge Fan Fork [Adopted]
An update to Saucy_Pigeon's fan fork of the mod "Pawn Badge" originally by Rangel Reale which allows adding up to two informative badges to the colonist bar.
- management
Pawn Target Fix
Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Permeable Terrain
One sentence summary This mod makes it so that liquidy filths, such as blood and vomit, do not last very long if they fall upon permeable terrains such as soil and sand.
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Persistent Precepts
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.
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Perspective: Buildings
This mod adds a gizmo to most buildings which allows the player to adjust its position.
- management
Perspective: Doors
This is a lightweight mod which simply retextures the east-west doors in such a way that their perspective makes more sense.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- management
Projectile Bullet Retexture
****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.
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QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
- management
Raise specialist limit
- Снимает (на самом деле поднимает лимит до 50) ограничение на количество слотов специалистов в редакторе идеологии.
- management
Random's Gene Assistant
While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed.
- management
ReGrowth: Expanded World Generation (Continued)
Update of Helixien, Taranchuks mod with permission - Added a "Hide preview" button.
- management
Reasonable Components
This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.
- management
Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
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Remove Real Religions
Removes real religions, replacing them with memes New structures are: Polytheist Origin, Pastafarian Origin, Cult of Dale, Enlightened Gamerism Intended for use by streamers and youtubers.
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Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
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Replace Stuff Mod Compatibility
A patch for Replace Stuff to introduce compatibility for various mods.
- management
Resource Dictionary
Have you suffered any of the following problems while playing a modded Rimworld game?
- management
Reverse Engineered Region Adjusters
Content: Reverse Engineered Region Adjusters grants the player access to many of the world affecting buildings that are normally used against them.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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RocketMan - Performance Mod
Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!
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Romance On The Rim
Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.
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Roo's HD Accessory Hairstyles
"That new recruit...he's got some secrets to hide. He doesn't take off that balaclava, even when he's lovin'...' This mod adds 40+ new hairstyles that include some kind of head accessory, such as a headband, a face mask or an eyepatch. Now your pawns can have unique appearances t
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Roo's HD Hairstyles
This hair mod adds a whopping 50+ hairstyles to spice up your Rimworld colonies!
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Roo's HD Royalty Hairstyles
I have risen once again out of the crust of the earth to put even more fancy hair onto your pawns heads.
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Sanguophage Feed Relationship
Felt weird that everyone absolutely hated being bitten regardless of their relationship with the sanguophage, it bothered me so much that I learnt how to mod just to make this.
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Satisfactory Royal Tiers
In vanilla Royalty, most title required clothing only works for one tier.
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Semi Random Research (Unofficial)
Semi Random Research injects an element of unpredictability into your progression by presenting you with a configurable amount of randomized research options to choose from.
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Share The Load [Obsolete 1.5]
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1.5 doesn't do, but Share
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Show Fertility on Health Tab
For whatever reason, Biotech does not display the fertility stat of a pawn on their health menu.
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Show Known Techprints
Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.
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Simple FX: Vapor
This is a small mod which will add a vapor effect to freezing cold rooms in order to give a visual cue of its frigid state.
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[Obsolete] Simple Recycling
IMPORTANT Kind Arvkus, created Simple Recycling corresponding to the 1.
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Smart Farming
This is a quality of life mod which provides a number of extra tools and information for your grow zones.
- management
SpeakUp
SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.
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Steamworld Uniforms
Warning: This mod now requires Vanilla Expanded Framework Description Steamworld Uniforms is a historically inspired mod that aims to add various uniform parts from the early industrial/Victorian era.
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Stonecutting Extended
Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.
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T's Conversion Staff
A Simple staff that boosts conversion power and chance to spread Ideology.
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TDS Bug Fixes
These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods.
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Tab-sorting
Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t
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Toggleable Overlays
Instead of items always showing their overlays, this mod allows those overlays to only show when you mouseover things.
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Toggleable Shields
A mini-mod which allows shield belts to be turned off, thereby allowing ranged weapons to work.
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Trade UI Revised
Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.
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Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
- management
Underground Power Conduits
A small mod which simply lets you build power conduits underground.
- management
Undraft After Tucking
Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.
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VFE - Empire Imperial Shuttles Carryalls
Adds buildable Imperial Shuttles from VFE - Empire as carryalls.
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VNPE - BioReactor and Hemogen Extractor
This patch connects the Bioreactors and Hemgoen Extractor to the Nutrients Paste Network from Vanilla Nutrients Paste Expanded so your pawns no longer have to refuel it by hand.
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VSIE - Rational Trait Development
15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of your pawns downed/ any of
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Big and Small - Vampires and the Undead
Adds Genes, Xenotypes, and Mechanics related to Vampires ("Sanguophages"), Demons, and the Undead.
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Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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Vanilla Backgrounds Expanded
1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
- management
Vanilla Expanded - Royalty Patches
See Change Notes. Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This patch collection will be constantly updated as time goes on with new Vanilla Expanded mod
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- management
Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
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[1.4] Vanilla Factions Expanded - Vikings
1.3.2 (25/11/2020): fixed mead not applying correct buffs 1.3.1 (28/10/2020): Lothurr now drop lothurr antler when butchered, removed training dummy sound. 1.3 (15/10/2020): Fixed the issue with hordes of pillagers. This mod won't be updated to 1.5. We are re-releasing this mod,
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Vanilla Fix: Haul After Slaughter
Colonist will now haul the corpse after slaughtering an tamed animal.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
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Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
- management
Vanilla Nutrient Paste Expanded
Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Vanilla Outposts Expanded: Additional Outposts
If you ever felt that you need more outpost types, then this mod may be what you need.
- weapons
Vanilla Persona Weapons Expanded
Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
- management
Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
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Vanilla Races Expanded - Phytokin
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
- weapons
Vanilla Spacer weapons - Beam Gun
Mod Adds Several new Beam Laser guns to the Spacer factions and trade inventories.
- management
Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Textures Expanded - [NL] Facial Animation
Check Change notes for changelog information.
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
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Venerated Xenotype Flexibility
For when you want your pawns to be less picky about what genes someone has to have to be considered a Venerated Xenotype Adds "Xenotype Strictness" Precept to adjust how a pawn is determined to be a Venerated Xenotype.
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Victorian Era Apparels!
【 ! CAUTION ! 】 Some of the clothing (dresses, etc.) in this mod will have a debuff to the mood when worn by male pawns. The mod will add 23 additional apparels modeled after those of the Victorian era. ・adventure dress ・elegant dress ・maid dress ・walking dress ・riding habit dres
- furniture
Victorian decorations
Decorate your room with luxurious and complex furniture from the Victorian era!
- management
What's Missing? [1.1 - 1.4]
Please use Neanderthal's updated version: ------------------------ Highlighted requirements and tooltips for recipe descriptions.
- management
World Map Beautification Project
Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills.
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[1.6] No Forced Slowdown
Tweaks the forced x1 speed multiplier which triggers on some events.
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[BT] EyeGenes2 | Base - [NL] Facial Animation |
Want just the color patches & slight UI changes?
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[BT] SpawnThoseGenes!
This framework is designed so you can easily add custom germline genes to the default or your own custom races in the game, originally it was supposed to be an EyeGenes2 exclusive mod but we decided to make it a framework any mod can tie into.
- management
[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- storage
[FSF] No Default Shelf Storage
Description By default the settings on the storage shelf is set to priority Important and to accept weapons.
- furniture
[JF] Royal Carpets
Updated to 1.6 Introduction This mod is intended to add a variety of royal carpets that flavour your aesthetic experience in RimWorld. These carpets are with gilded edges, most suitable for your noble pawns. Features 5 types of royal carpets with gilded edges. Version Compatibili
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[LTO] Colony Groups
-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th
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[Deprecated][LTS]Systems
My 1.6 mods does not need this mod anymore. It's deprecated. Systems is a framework that contains code that are used by many of my mods, other modders can also utilize this framework if they wish. Feel free to contact me directly or join my discord if you have any questions or ne
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[RF] Etched Stone Walls (Continued)
Update of Rainbeau Flambes - Added meditation stats, similar to normal walls Since beta 19, vanilla RimWorld has allowed you to smooth natural stone walls.
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[TP]Blood (Continued)
Update of TrahsPanda, Geckobolds mod - To convert blood to hemogen, try Blood to Hemogen by Zaljerem - Mechs should no longer have blood DESCRIPTION Geckobold showed me a mod called Rim of Madness - Bones and that made me love butchering things even more, and as I was butchering
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pphhyy Sanguinary Animals
some recommended mods, and mods that change the utility of the animals like make them nocturnal Giddy Up for nice riding looks For awesome vampire gear and a cool blood vials For the nice medieval look, also all creatures spawn in the dark forest VEF needed for the animals to be
- management
EasyIdeoSwitching
Easy Ideo Switching This mod simply adds a big button on the ideology page to set your primary ideology.