// Steam Workshop · by N0M4D

RIM Z

The RimZ Modpack is a comprehensive overhaul designed to transform the world of Rimworld into a thrilling and immersive zombie apocalypse experience. This mod pack introduces a range of new features and gameplay mechanics that will challenge even the most seasoned Rimworld players.
RimZ incorporates a element of hordes of zombies that launch frequent attacks on the player's base. It does this by using three different zombie mods, all in the name of pure story telling.
To ensure survival, players must remain vigilant and devise strategic defenses to withstand the relentless onslaught of the undead.

Additionally, this mod pack enhances the survival experience by introducing a whole new way to play, featuring; visual enhancements, immersive sound effects, Fog of war, inter-colonist chatter, Outposts, Constructing Vehicles to challenge the terrain, an almost fully revamped crafting system, and implementing an ammunition management system with help from the combat extended mod. And much more

In this post-apocalyptic world, you are not alone. RimZ introduces a variety of new factions, each with its own distinct intentions and objectives. As you navigate through the ever-changing world, these factions engage in trading, combat, and even territorial disputes. Some factions may be hostile and pose a direct threat, while others could become valuable allies in the fight against the zombie menace.

The best part about this modlist is that there is no need for players to do excessive configurations as it's all been done by me prior. All the mods selected and the configuration for them have been carefully curated to ensure compatibility and a seamless experience.

[DOWNLOAD THE RIMZ MODS CONFIG FOLDER AS AUTO CONFIG MOD IS GIVING TROUBLE]


>>> RimZ-Config <<<
Config Installation Guide:
Simply download the folder and extract it with any extraction tool you use.
Go to your rimworld folder in %AppData% and delete the config folder that's already in there.
Replace it with the new configs folder give
Done.
Enjoy and best of luck surviving.

However,


it's worth mentioning that RimZ, being a mod-based overhaul, may encounter future issues or conflicts with updates for both the base game and mods. Additionally, loading the mod pack may take some time due to extensive changes and additions. Using RimPy is advised and Rocket Man is already listed to help reduce load times. If you experience any freezing during boot, on the def loading screen, don't worry - simply click it once and let it initialize as it loads all necessary assets
Loading should not take more than 5-10 minutes for decent PC's

Load order

360 mods
  1. (NWN) Real Fog of War
    No 1.6
    management

    (NWN) Real Fog of War

    Original feature The map is initially unrevealed and must be explored.

  2. RimCities
    management

    RimCities

    Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.

  3. Vengeful Dead
    Stale
    management

    Vengeful Dead

    Highly Configurable Undying Disaster The returned are primarily meant to model the kind of "Vengeful Revenant" type of undead rather than the brain-eating zombie variety.

  4. Zombieland
    ↑ Updated
    management

    Zombieland

    Zombieland turns RimWorld into a zombie apocalypse.

  5. Melee Animation
    ↑ Updated
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  6. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  7. Big and Small - Genes & More
    management

    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  8. Modern Combat - Survivor Factions
    No 1.6
    combat

    Modern Combat - Survivor Factions

    Note: Instructions on toggle able RH2 patch are in the frequently asked questions In the unforgiving aftermath of the apocalypse, three factions vie for supremacy, each embodying distinct and chilling characteristics.

  9. Urban Factions - Framework
    No 1.6
    management

    Urban Factions - Framework

    This mod is the prerequisite for the modern combat series, What it does: - Adds 2 breaching tools the slap charge and Breaching charge - Alters AI to move to the centre of their settlement and defend from fortified positions instead of immediately running towards combat at the fi

  10. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  11. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  12. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  13. Layered Wall Destruction
    Stale
    management

    Layered Wall Destruction

    Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.

  14. Engine Industries
    Stale
    management

    Engine Industries

    With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.

  15. Crop Rotation
    management

    Crop Rotation

    Planting the same crop over and over is fine in Rimworld but in real life this causes issues.

  16. Industrial concrete
    Stale
    management

    Industrial concrete

    a standalone version of Fortification Industrial Concrete with a new concrete mixer.

  17. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  18. SeedsPlease: Lite
    No 1.6
    management

    SeedsPlease: Lite

    This is a fork of Charlotte's (aka NotFood) SeedsPlease, employing a number of changes.

  19. Seed Vault
    No 1.6
    management

    Seed Vault

    Adds two new deep storage items specifically for seeds Seed Vault: Storage converted into use as a seed vault.

  20. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  21. Simple Chains: Lumber
    No 1.6
    management

    Simple Chains: Lumber

    This is a pro-difficulty mod designed for people looking for a bit more challenge in their RimWorld experience.

  22. Simple Chains: Leather
    No 1.6
    management

    Simple Chains: Leather

    Aimed for players desiring more challenge in their resource production, this mod introduces a leather processing chain.

  23. Simple Chains: Steel
    No 1.6
    management

    Simple Chains: Steel

    Compacted steel? In my mountain? I don't think so! Return to the basics of production chain antics with this iron to steel mod. Used in conjunction with a coal mod listed below, your pawns will now have to work double hard to start building up their steel reserves. Steel is now a

  24. Cables and plumbing
    No 1.6
    management

    Cables and plumbing

    Do you find it weird how pawns directly build power cables out of a single piece of steel on the bare ground in under a second ?

  25. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  26. Dubs Skylights
    Stale
    management

    Dubs Skylights

    Simple skylight you can install into roofs to let in sunlight.

  27. RimFridge Updated [1.6]
    storage

    RimFridge Updated [1.6]

    For a 1.6 version that supports shelves: ------------------------------------------------------------------------------------------------------ PLEASE UNINSTALL THE OLD VERSION OR THE SHELVES VERSION OF RIMFRIDGE. Even if you have it disabled, it confuses the Mod Manager and will

  28. Mushrooms is ok
    Stale
    management

    Mushrooms is ok

    I have a genetic mushroom intolerance, and it seems that Tynan may have it too.

  29. Prisoner Recreation
    Stale
    management

    Prisoner Recreation

    Updated to be more compatible, thanks to Triel's awesome work!

  30. [LYN] Hardtack
    No 1.6
    management

    [LYN] Hardtack

    Modding Note: I'm giving permission to anyone to modify, fork, update, or use the content of all my mods however they wish, no need to ask permission.

  31. Loft Bed
    Stale
    management

    Loft Bed

    Loft Bed A loft bed is a double level bed similar to a bunk bed, but it only has one mattress.

  32. No More Save Scumming
    Stale
    management

    No More Save Scumming

    Automatically saves on incident, colonist death or any significant event to stop you filthy cheaters and your bad habits!

  33. Discontinued - Do Your F****** Research
    No 1.6
    management

    Discontinued - Do Your F****** Research

    1.6 Version Link: Thanks to Maxhd4321! Description Allows the player to prioritize researching. IMPORTANT: It's an updated version of an existing mod, i claim no ownership of the mod. Will take it down if requested by the original author. Original mod (1.3 and earlier): Steam Wor

  34. Perspective: Buildings
    No 1.6
    management

    Perspective: Buildings

    This mod adds a gizmo to most buildings which allows the player to adjust its position.

  35. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  36. [LTS]Maintenance
    Stale
    management

    [LTS]Maintenance

    Maintenance expands upon the game's degradation and breakdown system by providing ways to let pawns repair worn equipment such as weapons and armor through the introduction of Weapon Toolkits and Sewing Toolkits.

  37. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  38. Smart Farming
    No 1.6
    management

    Smart Farming

    This is a quality of life mod which provides a number of extra tools and information for your grow zones.

  39. [sbz] Human Power Generator retexture
    Stale
    management

    [sbz] Human Power Generator retexture

    Human Power Generator retexture · This mod only changes textures · Safe to add or remove from a save game Retextures building This is an alternative version with enhanced texture sharpness.

  40. Packs Are Not Belts
    management

    Packs Are Not Belts

    Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts.

  41. Wheelchairs (1.4)
    No 1.6
    management

    Wheelchairs (1.4)

    ** For 1.5 version, go here: ** This is a 1.4 version of a mod originally commissioned by Soul of Lillith and uploaded here: - Tested and it works for pawns of all ages. - Since Dress Patients was updated, it now uses the 1.4 version of that mod (found here: Enjoy! +++ Original M

  42. Power Poles
    Stale
    management

    Power Poles

    Adds the Power Poles and nothing else.

  43. [1.5] Humvee
    No 1.6
    management

    [1.5] Humvee

    Stats Size 3 x 5 Seats 5 (1 Driver, 1 Gunner, 3 Passengers) Max load 1,100kg Max speed 8 cell/s Requirements (No mods) Research Machining + Biofuel refining + Precision rifling Components x1 x8 x450 Work to make 159 Skill required Construction 6 with Vanilla Vehicles Expanded Res

  44. Permeable Terrain
    No 1.6
    management

    Permeable Terrain

    One sentence summary This mod makes it so that liquidy filths, such as blood and vomit, do not last very long if they fall upon permeable terrains such as soil and sand.

  45. Animal Variety Coats
    Stale
    management

    Animal Variety Coats

    1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over

  46. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  47. Celsius
    Stale
    management

    Celsius

    #StandWithUkraine Celsius adds realistic simulation of thermodynamics to the game.

  48. Insulation (Continued)
    management

    Insulation (Continued)

    Update of peladors mod - Added support for Doors Expanded - Added support for Secret Passage Doors - Added support for Open The Windows - Added support for Save Our Ship 2 via CMaia - Added support for Dubs Bad Hygiene in all added SOS2 structures - Added support for Fertile Fiel

  49. Perspective: Doors
    No 1.6
    management

    Perspective: Doors

    This is a lightweight mod which simply retextures the east-west doors in such a way that their perspective makes more sense.

  50. Voice-Acted Radio Chatter
    No 1.6
    management

    Voice-Acted Radio Chatter

    - Updated to 1.4 - Removed babies crying causing the civil unrest base alert - More voices being added in one last big update. After this, the mod will be considered finished --- "HOW DOES IT WORK?" This mod adds voice actors to the game as well as unique alarm and event sounds u

  51. Toddlers
    Stale
    management

    Toddlers

    New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can be confined to their crib

  52. ClutterDoors (Continued)
    Stale
    management

    ClutterDoors (Continued)

    Update of ruyans mod - Fixed the patches for the mentioned mods, should work if the mod-names changes in the future as well - Added 2x1 and 3x1 autodoor textures for Doors Expanded.

  53. Majestic Foliage Framework[HH]
    No 1.6
    management

    Majestic Foliage Framework[HH]

    MAJESTIC FOLIAGEa framework is a pseudo framework built around systems introduced in Comigo's and using XML Extensions aiming to spruce up your Rimworld experience.

  54. Tab-sorting
    management

    Tab-sorting

    Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t

  55. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  56. Recycle This
    No 1.6
    management

    Recycle This

    Ever got tired of creating bills to smelt and destroy useless junk left from last cannibal raid?

  57. [RH2] BCD: CASEVAC
    Stale
    management

    [RH2] BCD: CASEVAC

    Evacuate casualties out of contact faster with your pawns working as a team with this CASEVAC mod!

  58. [LTO] Colony Groups
    Stale
    management

    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  59. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  60. Onimods - Cloth Weaving
    Stale
    management

    Onimods - Cloth Weaving

    Description Onimods - Cloth Weaving adds a set of simple recipes for converting Hay or any Wool material into basic cloth.

  61. Capture Them
    No 1.6
    management

    Capture Them

    Not feeling like looking for free pawns to capture enemies before they bleed out?

  62. RimPropaganda
    Stale
    furniture

    RimPropaganda

    This mod allows converting pawns to an ideoligion via a new method, propaganda!

  63. Work Tab
    No 1.6
    management

    Work Tab

    Provides a vastly more customizable work tab.

  64. Niilo's QoL
    management

    Niilo's QoL

    A collection of patches for different mods.

  65. More Linkables
    Stale
    management

    More Linkables

    This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!

  66. [SYR] Doormats
    No 1.6
    management

    [SYR] Doormats

    Doormats - with a twist Doormats adds leather and cloth doormats to prevent colonists to carry filth into buildings.

  67. Fences And Floors (Continued)
    management

    Fences And Floors (Continued)

    Update of Captain Stakys mod - Chinese translation: 神殇丶听聆 - Updated Chinese translation: 地上的苦难是吾等的食粮丶 - Fixed the Sensor Panels not giving speedup.

  68. Need Bar Overflow
    management

    Need Bar Overflow

    Description Pawn's Need Bars are no longer clamped to 100%.

  69. ToolBox (Continued)
    Stale
    management

    ToolBox (Continued)

    Update of Nifs mod ToolBox is an XML based framework, designed for making mod settings that allow changes to ThingDef properties.

  70. Perspective: Trees
    No 1.6
    management

    Perspective: Trees

    A micro-mod which simply alters the tree draw layer so items/chunks/pawns are not drawn in front of it.

  71. Auto Mod Config
    ↑ UpdatedNo 1.6
    management

    Auto Mod Config

    Please note, this mod does not work standalone.

  72. Discontinued - Go the Fork to Sleep
    No 1.6
    management

    Discontinued - Go the Fork to Sleep

    1.6 Version Link: Thanks to Maxhd4321! Go the Fork to Sleep Do your pawns have a big fight or caravan trip to rest up for? Want them to rest up without having to change the schedule and make it happen indirectly? Wouldn't it be easier if you could just tell them to GO THE F*** TO

  73. Automatic Night Owl
    Stale
    management

    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  74. Boundary Training
    No 1.6
    management

    Boundary Training

    A mini-mod which allows you to train animals to not roam off.

  75. Barely Better Spots
    No 1.6
    management

    Barely Better Spots

    Overview This mod merges Barely Restricted Spots and Barely Visible Spots into one, now tagged for 1.

  76. Door Clearance
    No 1.6
    management

    Door Clearance

    A lightweight mod which adds an extra validation rule when items are placed on the ground - they will now consider door/gate tiles as invalid.

  77. Scattered Flames
    No 1.6
    management

    Scattered Flames

    Following in the footsteps of Scattered Stones, this graphical mod attempts to make fire look more organic.

  78. Clean Pathfinding 2
    No 1.6
    management

    Clean Pathfinding 2

    What's the point of building roads and paths around the map if your pawns are just going to dirty their feet by not using them?

  79. Moonlight
    No 1.6
    management

    Moonlight

    Inspired by the mod Realistic Darkness, this mod varies the level of darkness each night.

  80. Simple FX: Smoke
    No 1.6
    management

    Simple FX: Smoke

    Overview This mod makes buildings throughout the game emit smoke or vapor particles when they are in use.

  81. Simple FX: Vapor
    No 1.6
    management

    Simple FX: Vapor

    This is a small mod which will add a vapor effect to freezing cold rooms in order to give a visual cue of its frigid state.

  82. Simple FX: Splashes
    No 1.6
    management

    Simple FX: Splashes

    A graphical mod that helps sell the illusion of rain interacting with the world by adding splashes to hard surfaces.

  83. Animal Equipment
    No 1.6
    management

    Animal Equipment

    This is a fork and continuation of the mod Animal Armor: Vanilla, and uses Animal Gear framework to allow you to research, craft, and outfit animals with warm clothes and protective battle armor.

  84. Windows
    No 1.6
    management

    Windows

    This is a fork and continuation of jptrrs's Open the Windows.

  85. Bad Can Be Good (Continued)
    Stale
    management

    Bad Can Be Good (Continued)

    Update of Neceross mod Those bad traits that everyone skips are now not as bad.

  86. [FSF] Simply Soil
    management

    [FSF] Simply Soil

    Description With this mod you can collect and layer soil over terrain (Heavy Affordance) such as sand or mountain rock allowing you to build greenhouses in your mountain base.

  87. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  88. [SR]Factional War
    No 1.6
    management

    [SR]Factional War

    VERISON 1.5 VERSION 1.5 IS HERE Factional War ID:2534328163 Author:Shadowrabbit Support Version: 1.2, 1.3, 1.4 Github: Support Languages: Chinese(简体中文), English, French (Français), Japanese (日本語), Polish (Polski), German (Deutsch), SpanishLatin (Español(Latinoamérica)), Portugues

  89. Discontinued - Chill the Fork Out
    No 1.6
    management

    Discontinued - Chill the Fork Out

    1.6 Version Link: Thanks to Maxhd4321! Description Does your pawn need to take a break, but they just keep on working instead? If you don't enjoy having to juggle work assignments and schedules just to get a pawn to chill out for five g**damn minutes, then this mod is for you. Th

  90. [RH2] Rimdeed® - Pawn Recruitment
    Stale
    management

    [RH2] Rimdeed® - Pawn Recruitment

    What is Rimdeed®? Rimdeed is an online comms console service that allows businesses to seek new recruits. Our online CVs offer just enough information about the jobseeker so our clients can hire a new beloved member of their team! In summary: A mod where you can hire pawns How do

  91. Seasonal Weather (Continued)
    Stale
    management

    Seasonal Weather (Continued)

    Update of AaronCRobinsons mod SeasonalWeather Extends weather to change based on season.

  92. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  93. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  94. Blueprints
    No 1.6
    management

    Blueprints

    Blueprints allow the quick construction of repetitive rooms/areas.

  95. Careful Raids
    No 1.6
    management

    Careful Raids

    Careful Raids makes raiders a little less eager to walk straight into obvious death.

  96. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  97. Desire Paths
    No 1.6
    management

    Desire Paths

    Creates packed dirt paths when colonists frequently take the same path.

  98. Dynamic Diplomacy
    No 1.6
    management

    Dynamic Diplomacy

    This mod allows NPC faction to interact with each other without any player input.

  99. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  100. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  101. Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
    Stale
    management

    Metal Don't Burn (UNOFFICIAL 1.6 PATCH)

    Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: When you like his mods you can support him on Patreon: and on ko-fi:

  102. Prison Labor
    Stale
    management

    Prison Labor

    Description This mod force prisoners to work.

  103. Quality Of Building
    Stale
    management

    Quality Of Building

    Different texture for different Quality to buildings (rimworld 1.

  104. QualityBuilder
    No 1.6
    management

    QualityBuilder

    With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.

  105. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  106. Run and Hide (Continued)
    management

    Run and Hide (Continued)

    Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!

  107. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  108. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  109. Stranger Danger
    No 1.6
    management

    Stranger Danger

    Is that club wielding pirate a high skilled brawler, or a sickly wimp?

  110. Wall Light
    No 1.6
    management

    Wall Light

    As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh

  111. World Map Beautification Project
    No 1.6
    management

    World Map Beautification Project

    Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills.

  112. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  113. Rimocracy
    Stale
    management

    Rimocracy

    #StandWithUkraine RimWorld mod to add politics to the game Features: - Rimocracy introduces the concept of Governance Quality (or simply Governance).

  114. VFME - Caravan Packs!
    No 1.6
    management

    VFME - Caravan Packs!

    Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. Enjoy pack support for 23 animals* from the base game and 50+ more** from the mods below!

  115. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  116. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  117. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  118. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  119. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  120. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  121. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  122. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  123. Vanilla Plants Expanded - Succulents
    Stale
    management

    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  124. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  125. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  126. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  127. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  128. Vanilla Genetics Expanded
    management

    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  129. Vanilla Trading Expanded
    Stale
    management

    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  130. Smoked meat
    management

    Smoked meat

    This is a very old mod that has been taken care of by many authors.

  131. VGP Garden Canning
    Stale
    management

    VGP Garden Canning

    VGP Garden Canning (Does NOT Require Vegetable Garden) Garden Canning adds two ways of canning food.

  132. Dried Meats
    Stale
    management

    Dried Meats

    Dried Meats Adds a meat dryer.

  133. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  134. Empire 1_4 (Continued)
    No 1.6
    management

    Empire 1_4 (Continued)

    I am not the Original Author of the mod, but I have decided to work on it and just uploaded the first new update which adds 2 new building.

  135. Rim War
    management

    Rim War

    **Rim War is still it BETA and it's likely to encounter bugs or incompatibilities; if you're looking for a well balance and polished playthrough then it's recommended to wait for the 1.

  136. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  137. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  138. [SR]Touch Animal
    No 1.6
    management

    [SR]Touch Animal

    Touch Animal ID:2514826556 Author:Shadowrabbit Support Version: 1.

  139. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  140. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  141. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  142. Architect Expanded - Fences (Continued)
    Stale
    furniture

    Architect Expanded - Fences (Continued)

    Update of Nifs mod - Did not add the isFence attribute as it causes issues with fences that are impassable - There is a reworked version of this mod here that uses the vanilla fence code but does not have the option of tweaking the values using the Toolbox.

  143. Guards For Me
    Stale
    management

    Guards For Me

    WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).

  144. Not My Fault
    Stale
    management

    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  145. SpeakUp Child
    Stale
    management

    SpeakUp Child

    Have you ever found it strange that children pawns speak the same dialogue as adult pawns?

  146. Biome Transitions
    Stale
    management

    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  147. Ask Before Enter
    Stale
    management

    Ask Before Enter

    Sometimes that trader caravan enters just at the wrong time, triggering the dormant mech cluster leading to the premature destruction of your base.

  148. Bridgello
    management

    Bridgello

    Bridgello - It's a bridge mod, it adds bridges railings.

  149. Cybranian - Diseases+
    Stale
    management

    Cybranian - Diseases+

    About This mod will significantly expand the list of diseases and add unique mechanics.

  150. Custom Prisoner Interactions
    management

    Custom Prisoner Interactions

    Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

  151. Dire Raids
    No 1.6
    management

    Dire Raids

    Dire Raids Creates a mid-to-late game event called a Dire Raid.

  152. Dreamer's Dreams
    No 1.6
    management

    Dreamer's Dreams

    The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents.

  153. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  154. Mass Graves
    No 1.6
    management

    Mass Graves

    Mass Graves DESCRIPTION Cannibalism mood penalties got you down?

  155. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  156. Music Expanded Framework
    No 1.6
    management

    Music Expanded Framework

    Music Expanded Framework This mod adds some extensions to how RimWorld's music works, with the goal of bringing theme support and making the game more immersive, as well as allowing music-modders to add their themes without needing to remove the vanilla theme to hear just their m

  157. No Quests Without Comms
    Stale
    management

    No Quests Without Comms

    This is an unofficial update of eBae's to versions + some improvements and fixes Description: Prevents most of the quests from firing until your colony has a working comms console or its substitute.

  158. RimQuest (Continued)
    Stale
    management

    RimQuest (Continued)

    Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.

  159. Resource Dictionary
    Stale
    management

    Resource Dictionary

    Have you suffered any of the following problems while playing a modded Rimworld game?

  160. Romance On The Rim
    Stale
    management

    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  161. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  162. [RH2] Hand-To-Hand
    Stale
    management

    [RH2] Hand-To-Hand

    Perform Hand-To-Hand abilities to have an advantage over your opponent in melee combat.

  163. Portraits of the Rim
    Stale
    management

    Portraits of the Rim

    Howdy! Welcome to Portraits of the Rim, a dynamic portrait generation mod! Penny Painter has one humble goal - to paint every face on the Rim. In order to accomplish this seemingly impossible task, 8000+ assets have been drawn (650+ are unique faces based on gender, age, and trai

  164. Technical Vehicles
    Stale
    management

    Technical Vehicles

    Colonies in poverty, defectors who evade the empire, or bandits who plunder the wilderness There is an urgent need for some cheap and durable combat vehicles, and innovative people have installed fixed turrets on civilian vehicles.

  165. [Deprecated][LTS]Systems
    No 1.6
    management

    [Deprecated][LTS]Systems

    My 1.6 mods does not need this mod anymore. It's deprecated. Systems is a framework that contains code that are used by many of my mods, other modders can also utilize this framework if they wish. Feel free to contact me directly or join my discord if you have any questions or ne

  166. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  167. Animal Gear
    Stale
    management

    Animal Gear

    Version 1.6.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is newer and has more content)

  168. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  169. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  170. Faction Control (1.4-1.6)
    Stale
    management

    Faction Control (1.4-1.6)

    If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.

  171. Vanilla Backgrounds Expanded
    Stale
    management

    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  172. RocketMan - Performance Mod
    No 1.6
    management

    RocketMan - Performance Mod

    Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!

  173. Prepatcher
    Stale
    management

    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  174. Stonecutting Extended
    management

    Stonecutting Extended

    Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.

  175. Many Jobs
    No 1.6
    management

    Many Jobs

    Release 1.7.0 New Features Added five new work types which are disabled by default (PR #124) The new work types are stack merging, tree pruning, floor and wall smoothing, building and floor painting, and cleaning pollution They're off by default because if they were all on the Wo

  176. Scrollable Gizmos
    Stale
    management

    Scrollable Gizmos

    What does this mod do ------------------------------- Puts gizmos in a scroll view so they won't take up the entire screen.

  177. Research Data
    management

    Research Data

    An add-on mod trying to add a bit more player interaction.

  178. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  179. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  180. S.T.A.L.K.E.R. - Combat Medicine
    No 1.6
    combat

    S.T.A.L.K.E.R. - Combat Medicine

    WELCOME TO S.T.A.L.K.E.R. - Combat Medicine! This mod adds 2 medical items from the STALKER universe that act as combat drugs similar to Go Juice or YAYO. This mod was funded by Paranautic on my Modding discord. Medkits - Medkits deliver medical compounds directly into the user's

  181. Roo's Accessory Hairstyles
    No 1.6
    management

    Roo's Accessory Hairstyles

    "That new recruit...he's got some secrets to hide. He doesn't take off that balaclava, even when he's lovin'...' This mod adds 30+ new hairstyles that include some kind of accessory. These accessories might be worn or seen underneath a hat, such as a headband, a face mask or even

  182. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  183. [SYR] Terrain
    No 1.6
    management

    [SYR] Terrain

    Changes texture of gravel, soil and rich soil to include patches of green and be more distinctive.

  184. All Memories Fade
    Stale
    management

    All Memories Fade

    Will force all memories fade out instead of just ending.

  185. Vanilla Beards Retextured
    Stale
    management

    Vanilla Beards Retextured

    Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.

  186. Vanilla Hair Retextured
    Stale
    management

    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  187. UN-Colony Vanilla (Continued)
    Stale
    management

    UN-Colony Vanilla (Continued)

    Update of Sadjuuks mod - Since I already have a mod named UN-Colony, I renamed this to reflect that it uses vanilla resources - Added a loft-version of the log bed, wooden bed and the steel bed if Loft Bed is loaded UN-Colony V1.

  188. Stack gap
    Stale
    management

    Stack gap

    Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?

  189. Rottenfood
    Stale
    management

    Rottenfood

    Food does not disappear immediately after it decays, but produces a "rotten food" that can be eaten by livestock.

  190. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  191. Smart Medicine
    No 1.6
    management

    Smart Medicine

    Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi

  192. Not a Weapon
    Stale
    weapons

    Not a Weapon

    Removes all those "ineffective" weapons that seem to find their way into your pawns arsenal.

  193. Compositable Loadouts
    Stale
    management

    Compositable Loadouts

    A mod designed to make pawn inventory & apparel management modular and extensible.

  194. Do Something for Idle
    Stale
    management

    Do Something for Idle

    This mod makes colonists to do something instead of wandering when they are idle.

  195. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  196. Ugh You Got Me
    Stale
    management

    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  197. Veinminer R1.1
    No 1.6
    management

    Veinminer R1.1

    Toasteh's Veinminer mod, updated by Ogliss Github B19 Version HERE original mod HERE This mod lets you designate all connected minerals to be mined, even if you can't see them.

  198. Celsius Patches
    management

    Celsius Patches

    1.6 is only partially supported. Mods requiring Odyssey integration will not be patched. A bulk set of xml patches adding the needed values to materials and building from over 30 mods so that they will play nice with the mechanics added by Celsius. Full list of supported mods can

  199. Tabletop Trove - Additional Joy Objects and Decor
    No 1.6
    furniture

    Tabletop Trove - Additional Joy Objects and Decor

    Updated for 1.4! Please report any bugs, I still don't know what I'm doing! Tabletop Trove adds tabletop games for your colonists to enjoy. Simply research ‘Tabletop Games’ at a research bench or buy them from travelling traders. Some are only available through trading. Every obj

  200. Initial Motivation
    Stale
    management

    Initial Motivation

    This is our first day in the wild, move on boys, we should build a shelter before night—Hey you!

  201. Mad Skills
    Stale
    management

    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  202. [GMT] Trading Spot
    No 1.6
    management

    [GMT] Trading Spot

    This is an update to Trading Spot so that it works with 1.

  203. Expanded Floors
    Stale
    management

    Expanded Floors

    Description: Expanded Floors is a big cosmetic mod with some new little features.

  204. Research Tree (Continued)
    management

    Research Tree (Continued)

    Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res

  205. Glass+Lights
    Stale
    management

    Glass+Lights

    Description This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors.

  206. Makeshift Melee Weapons
    No 1.6
    weapons

    Makeshift Melee Weapons

    MOD UPDATED TO 1.4 Oct. 4th changelog: Fixed a pretty bad bug which caused the unfinished item to be wood, and for it to throw errors, also added a recipe for them to be made at crafting spots. They can still be made at Smithys Welcome to my very first mod, which is a small weapo

  207. LightsOut
    Stale
    management

    LightsOut

    LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?

  208. Its Bright Enough
    No 1.6
    management

    Its Bright Enough

    So you are using LightsOut and don't want your pawns to turn on all the lights in the somewhat lit room they are just passing through?

  209. Beholder Music
    No 1.6
    management

    Beholder Music

    Original 22 soundtracks from the Beholder game series!

  210. [LYN] VVE Renamed
    Stale
    management

    [LYN] VVE Renamed

    About This is a patch to change the names of the vehicles from Vanilla Vehicles Expanded to be more vanilla-friendly.

  211. Labels on Floor
    No 1.6
    management

    Labels on Floor

    Draws the names of rooms, stockpiles and growing zones as labels on the floor, like Prison Architect does.

  212. Realistic Ranching
    No 1.6
    management

    Realistic Ranching

    Similar to what the Realistic Plant Cycles mod does, this mod extends this "realism logic" to animal husbandry.

  213. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  214. Walls are solid
    Stale
    management

    Walls are solid

    In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.

  215. NamesGalore
    No 1.6
    management

    NamesGalore

    DISCLAIMER: I am not the creator of the mod, nor do I own it.

  216. OgreStack
    Stale
    management

    OgreStack

    Mod for customizing stack sizes.

  217. Specialists Can Work!
    No 1.6
    management

    Specialists Can Work!

    A simple XML patch that makes it so specialists are no longer of incapable of anything due to their role.

  218. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  219. Quality Colors
    No 1.6
    management

    Quality Colors

    Super simple mod, just colors items based on quality.

  220. Rescuee Joiner Plus
    Stale
    management

    Rescuee Joiner Plus

    Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission.

  221. Wander Joiner Plus
    Stale
    management

    Wander Joiner Plus

    Inspired by JamieWx's TI - Joins+ and made for Rabbitt Wanderers shouldn't just join your colony, they should need permission.

  222. Just Put It Over There
    Stale
    management

    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  223. Jelano retexture - Factional War
    No 1.6
    management

    Jelano retexture - Factional War

    The Jelano retexture series aims to improve textures both from the original game and from community mods.

  224. Meat Blend
    Stale
    management

    Meat Blend

    1.6 is here! A recipe for mixing all your meats into one compact pile. Produced at the butchering table by your chef. 5 raw meat = 5 Meat Blend - 250 work 20 raw meat = 20 Meat Blend - 900 work (10% faster) 50 raw meat = 50 Meat Blend - 2125 work (15% faster) (New in 1.2!) 75 raw

  225. Veggie Mix
    Stale
    management

    Veggie Mix

    Updated for 1.6! A new recipe for mixing all your veggies into one compact pile. Produced at the butchering table by your chef. 5 vegetarian products = 5 Veggie Mix - 250 work 20 vegetarian products = 20 Veggie Mix - 900 work (10% faster) 50 vegetarian products = 50 Veggie Mix -

  226. Personal Work Categories
    Stale
    management

    Personal Work Categories

    Description When setting up work priorities, each column, in fact, may include a whole group of different tasks.

  227. Finish it!
    Stale
    management

    Finish it!

    Adds a gizmo on unfinished crafting products to force pawn to finish that specific item regardless of its position in the bill list.

  228. Combat Effects for Combat Extended (Continued)
    ↑ Updated
    combat

    Combat Effects for Combat Extended (Continued)

    Update of CalaveraLocas mod - Added option to disable the extra blood-spatter - Fixed the issues with the added mortar-ammo in later CE-versions - The update for the 5.

  229. RimZ - Standard
    No 1.6
    management

    RimZ - Standard

    In a world devastated by an infectious pandemic, a small group of survivors fights to stay alive.

  230. Eat Spoiling Food First (Continued)
    Stale
    management

    Eat Spoiling Food First (Continued)

    Update of nath_devs mod Raging at your pawn eating the freshly cooked meal instead of the stack of spoiling in 1 hour meals ?

  231. RimZ Backgrounds
    No 1.6
    management

    RimZ Backgrounds

    The official Backgrounds used by The RimZ Modpack

  232. Common Ailments (Continued)
    Stale
    management

    Common Ailments (Continued)

    Update of peladors mod - German translation updated, via Erdnussbrot - For detailed description, download the PDF Overview V1.