// Steam Workshop · by Smudgeet

Stalker (Not Lore Accurate)

(6 mods not in local dataset)

Load order

325 mods
  1. [LTO] Colony Groups
    Stale
    management

    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  2. [1.6] Tables+
    Stale
    management

    [1.6] Tables+

    Mod version 1.12.1 Looking for more shapes and sizes for your tables? This mod is for you! This is a simple mod that adds two new furniture items to Rimworld: • Linkable table • Linkable stool Localization • English (English) • Russian (русский) • Chinese (Simplified) (简化字) Compa

  3. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  4. Vanilla Plants Expanded - Succulents
    Stale
    management

    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  5. Vanilla Pawns Retextured
    Stale
    management

    Vanilla Pawns Retextured

    This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.

  6. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  7. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  8. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  9. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  10. Vanilla Expanded - Royalty Patches
    No 1.6
    management

    Vanilla Expanded - Royalty Patches

    See Change Notes. Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This patch collection will be constantly updated as time goes on with new Vanilla Expanded mod

  11. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  12. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  13. Vanilla Achievements Expanded
    management

    Vanilla Achievements Expanded

    Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.

  14. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  15. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  16. Scattered Flames
    No 1.6
    management

    Scattered Flames

    Following in the footsteps of Scattered Stones, this graphical mod attempts to make fire look more organic.

  17. RimTraits - General Traits
    Stale
    management

    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  18. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  19. RenameColony
    No 1.6
    management

    RenameColony

    Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub:

  20. Prison Commons (Continued)
    management

    Prison Commons (Continued)

    Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.

  21. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  22. Prisoner Recreation
    Stale
    management

    Prisoner Recreation

    Updated to be more compatible, thanks to Triel's awesome work!

  23. Mod Manager
    No 1.6
    management

    Mod Manager

    Juggle your mods like a pro!

  24. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  25. More Vanilla Biomes
    ↑ Updated
    management

    More Vanilla Biomes

    More Vanilla Biomes adds more variety to your environment without overhauling the game.

  26. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  27. Holsters
    Stale
    management

    Holsters

    Ever wondered what happens to all equipment pawns use?

  28. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  29. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  30. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  31. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  32. Enable Oversized Weapons
    Stale
    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  33. Don't Block Door
    No 1.6
    management

    Don't Block Door

    Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.

  34. Bridgello
    management

    Bridgello

    Bridgello - It's a bridge mod, it adds bridges railings.

  35. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  36. Biome Transitions
    Stale
    management

    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  37. Blueprints
    No 1.6
    management

    Blueprints

    Blueprints allow the quick construction of repetitive rooms/areas.

  38. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  39. Aerocraft Framework
    No 1.6
    management

    Aerocraft Framework

    This Mod provides an aerocraft and its framework that primarily performs flight operations within a map (the majority of its functions can be achieved through Comp in Xml) Regarding the use of the framework: I have a rar compressed file called "Example" in the Defs folder, which

  40. DeepRim (Continued)
    Stale
    management

    DeepRim (Continued)

    Update of meowmeows mod - Added smoke to the drill when drilling - Added Send up-button to the underground drill - Added Russian translation, thanks WolF8RocK - Added mod-settings for changing the size of the generated map-layers - Added mod-setting for low-tech mode where the dr

  41. CE Guns But It's (Mostly) AKs
    No 1.6
    weapons

    CE Guns But It's (Mostly) AKs

    A modified version of Combat Extended: Guns that replaces as many of the items as possible in both CE Guns and Core, with AK platform or vaguely related stuff.

  42. Carbines
    No 1.6
    management

    Carbines

    The mod Adds two carbines, one semi-automatic and the other burst-firing, with custom graphics and sounds.

  43. S.T.A.L.K.E.R. - Combat Medicine
    No 1.6
    combat

    S.T.A.L.K.E.R. - Combat Medicine

    WELCOME TO S.T.A.L.K.E.R. - Combat Medicine! This mod adds 2 medical items from the STALKER universe that act as combat drugs similar to Go Juice or YAYO. This mod was funded by Paranautic on my Modding discord. Medkits - Medkits deliver medical compounds directly into the user's

  44. Custom Glock 20
    No 1.6
    management

    Custom Glock 20

    AT THIS POINT I CONSIDER THIS MOD FINISHED.

  45. Ruger Mini
    No 1.6
    management

    Ruger Mini

    AT THIS POINT I CONSIDER THIS MOD FINISHED.

  46. [RH2] Faction: The Rangers
    Stale
    management

    [RH2] Faction: The Rangers

    In a cold and cruel world where there is no rule of law, a brave few stand in the way between the sheep and the wolves.

  47. [RH2] Rimdeed® - Pawn Recruitment
    Stale
    management

    [RH2] Rimdeed® - Pawn Recruitment

    What is Rimdeed®? Rimdeed is an online comms console service that allows businesses to seek new recruits. Our online CVs offer just enough information about the jobseeker so our clients can hire a new beloved member of their team! In summary: A mod where you can hire pawns How do

  48. [RH2] Hand-To-Hand
    Stale
    management

    [RH2] Hand-To-Hand

    Perform Hand-To-Hand abilities to have an advantage over your opponent in melee combat.

  49. [RH2] BCD: CASEVAC
    Stale
    management

    [RH2] BCD: CASEVAC

    Evacuate casualties out of contact faster with your pawns working as a team with this CASEVAC mod!

  50. [RH2] V.O.I.D. Storyteller
    Stale
    management

    [RH2] V.O.I.D. Storyteller

    This is a warning. this is a welcome. This is home. Adds a new storyteller. A representative of V.O.I.D., he has an unmatched record of hospitality, giving all around him a warm and unforgettable stay in the outer Rimworld. Storyteller features: - ??? allows population to be doub

  51. [CP] Portable Power Generator
    Stale
    management

    [CP] Portable Power Generator

    Warning: This mod is very powerful It's lightweight, it's portable, it doesn't stop giving power when the sun goes down or when the wind stops blowing and it doesn't even cause deforestation.

  52. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  53. Vanilla Factions Expanded - Ancients
    No 1.6
    management

    Vanilla Factions Expanded - Ancients

    The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s

  54. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  55. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  56. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  57. Vanilla Trading Expanded
    Stale
    management

    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  58. Vanilla Helixien Gas Expanded
    Stale
    management

    Vanilla Helixien Gas Expanded

    Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o

  59. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  60. Vanilla Races Expanded - Hussar
    Stale
    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  61. Vanilla Races Expanded - Saurid
    Stale
    management

    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  62. Zombieland
    ↑ Updated
    management

    Zombieland

    Zombieland turns RimWorld into a zombie apocalypse.

  63. Wa! Skeleton! (Continued)
    No 1.6
    management

    Wa! Skeleton! (Continued)

    Update of Dalraes mod - Added an option to turn off the death-explosions - Added an option to reanimate dead pawns as skeletons - Added option to add the resurrected-hediff to all skeletons, as in guests, starting pawns and others.

  64. RimCities
    management

    RimCities

    Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.

  65. Terminator - Skynet Armory
    No 1.6
    management

    Terminator - Skynet Armory

    This mod is base one the moive "Terminator" Commissioned for "ParaNautic#7464" from "Rimworld Mod Market" Discord.

  66. Dead Frontier - V.O.I.D
    No 1.6
    management

    Dead Frontier - V.O.I.D

    This mod adds VOID Armor and Helmet from Dead Frontier Features: - Void Helmet - Void Armor - Void Cowl - Void Cowl Helmet Research Prerequisite - FlakArmor RecipeUsers - ElectricTailoringBench Commissioned for "ParaNautic#7464" from "Rimworld Mod Market" Discord.

  67. Ratnik-3 Prototype Armor
    No 1.6
    combat

    Ratnik-3 Prototype Armor

    This mod adds Ratnik 3 Prototype Armor Features: - Ratnik-3 Helmet - Ratnik-3 Armor - Hexagons-Camo Apparel - 6b47 Helmet Black & Mask - Altyn Helmet Black ResearchPrerequisite: - FlakArmor Created at: - Machining table Commissioned for "Higgs_The_God_Particle#9851" from "Rimworl

  68. DBH Soldier Apparel
    No 1.6
    management

    DBH Soldier Apparel

    This mod adds Soldier Apparel from Detroit becoming human Features: - DBH Soldier Apparel - DBH Soldier Helmet - DBH Soldier Vest - DBH Soldier Rifle New~ - DBH Black Soldier Apparel - DBH Black Soldier Helmet - DBH Red Soldier Vest ResearchPrerequisite: - FlakArmor: DBH Helmet,A

  69. Maze Runner Wicked Soldier Apparel
    No 1.6
    management

    Maze Runner Wicked Soldier Apparel

    This mod adds Wicked Solder Armor Set from The Maze Runner Features: - Wicked Helemet & Mask - Wicked Apparel - Wicked Vest Commissioned by "JangoD'soul" for "Higgs_The_God_Particle#9851" from "Rimworld Mod Market" Discord.

  70. Killzone Concept Armor Set
    No 1.6
    combat

    Killzone Concept Armor Set

    This mod adds Killzone Concept Armor Art by Kimplate Features: - Heavy Trooper Helmet - Heavy Trooper Armor - StA25 Vlug - StA-3 Light Machine Gun ResearchPrerequisite: - Fabrication: Heavy Trooper Helmet and Armor - PrecisionRifling: StA25 Vlug,StA-3 Light Machine Gun Commission

  71. Ghost Recon Breakpoint Wolves Apparel
    No 1.6
    management

    Ghost Recon Breakpoint Wolves Apparel

    This mod adds Wolves Armor Set from Ghost Recon Breakpoint Features: - Wolves Mask A,B,C,D,E - Wolves_Golem_Vest (OnSkin,Middle) - Wolves Golem Raincoat (Shell) ResearchPrerequisite: - FlakArmor: Wolves Masks and Apparel Commissioned for "Higgs_The_God_Particle#9851" from "Rimwor

  72. FROG Suit Set
    No 1.6
    management

    FROG Suit Set

    This mod adds FROG suit and helmet from Metal Gear Solid 4 Features: - FROG Helmet - FROG Body Suit - Gewehr 3 ResearchPrerequisite: - Fabrication: Helmet and Suits Commissioned by "JangoD'soul" for "/]rchon" from "Rimworld Mod Market" Discord.

  73. Higgs Monaghan Armor Set
    No 1.6
    combat

    Higgs Monaghan Armor Set

    This mod adds Higgs Monaghan Armor Set from Death Stranding Features: - Higgs Hooded skull mask - Higgs Apparel - Higgs Rifle Commissioned for "Higgs_The_God_Particle#9851" from "Rimworld Mod Market" Discord.

  74. [JDS] Simple Storage - Refrigeration
    No 1.6
    storage

    [JDS] Simple Storage - Refrigeration

    This Add-On is for LWM's Deep Storage and RimFridge ~RimFridge Updated ~LWM's Deep Storage ~ Simply Storage - Refrigeration -Refrigerator -Ice Box -Refrigerated Box Trucks - more storage - lilwhitemouse for the awesome mod "LWM's Deep Storage" - Kiame Vivacity for RimFridge Simpl

  75. [JDS] Simple Resource Crate
    No 1.6
    management

    [JDS] Simple Resource Crate

    This mod adds resource crate which you can make with 250 of any base-game resource plus 10 wood logs on the new work bench called "Packing Table".

  76. RimFridge Updated [1.6]
    storage

    RimFridge Updated [1.6]

    For a 1.6 version that supports shelves: ------------------------------------------------------------------------------------------------------ PLEASE UNINSTALL THE OLD VERSION OR THE SHELVES VERSION OF RIMFRIDGE. Even if you have it disabled, it confuses the Mod Manager and will

  77. Vaults of Vagar
    management

    Vaults of Vagar

    Introduction This is my first mod in the Vaults of Vagar series, which aims to introduce weapons, armor and other equipment heavily inspired by Warhammer 40k and, to some extent, Warhammer Fantasy.

  78. Reaper Unit
    Stale
    management

    Reaper Unit

    The Reaper Unit is First seen during the colony wars fighting along side Terra Space Corps and used by Terra High Command as the go to Unit to handle Classified Operations and Guarding Black-sites vanished after the war was over now has made appearance as a Merc Force working wit

  79. Medical Supplements (Continued)
    medical

    Medical Supplements (Continued)

    Update of peladors mod - Updated the research-tree to be more readable - Updated the German translation, via Erdnussbrot - Added override for Hot Meals-mod sorting, thanks Lurmey - For a nicer look, take a look at Medical Supplements Retexture by Tec - For detailed description, d

  80. Medical Supplements Retexture
    No 1.6
    medical

    Medical Supplements Retexture

    Retextures some of the textures from Medical Supplements to a higher resolution and changed to match the rimworld art style.

  81. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  82. SCP (Only Clothing)
    Stale
    management

    SCP (Only Clothing)

    Works best with RN² - Weapons Original Description Comes with a crap ton of clothing you can find all in the regular workbench.

  83. [RH2] Deathstroke Armor
    Stale
    combat

    [RH2] Deathstroke Armor

    The Promethium Armor, also known as the Deathstroke Armor, is the embodiment of ruthless efficiency, where excellence always demands a high price.

  84. ETRT: Tribal Apparel
    No 1.6
    management

    ETRT: Tribal Apparel

    Stand-alone Release of Tribal Apparel Part of: The above mod includes this one, as well as many others with in-game toggles to enable and disable them.

  85. Tribal Apparel Retexture
    No 1.6
    management

    Tribal Apparel Retexture

    A retexture mod for "ETRT: Tribal Apparel Retexture" Credits Code: Flango Art: SoL Paid: all_guts_no_glory

  86. Simple Warrants
    Stale
    management

    Simple Warrants

    We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.

  87. Strain Tactics - Weapons
    Stale
    weapons

    Strain Tactics - Weapons

    /// THIS MOD WAS ORIGINALLY MADE FOR COMBAT EXTENDED /// Adds Weapons from the game Strain Tactics.

  88. Rim War
    management

    Rim War

    **Rim War is still it BETA and it's likely to encounter bugs or incompatibilities; if you're looking for a well balance and polished playthrough then it's recommended to wait for the 1.

  89. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  90. Vanilla Races Expanded - Lycanthrope
    Stale
    management

    Vanilla Races Expanded - Lycanthrope

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  91. The Dead Man's Switch
    ↑ Updated
    management

    The Dead Man's Switch

    Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.

  92. Vehicles - Skyranger
    No 1.6
    management

    Vehicles - Skyranger

    This mods add the Skyranger — a VTOL troop transport aircraft utilized by XCOM — as a new vehicle using the Vehicle Framework.

  93. Engine Industries
    Stale
    management

    Engine Industries

    With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.

  94. RimField5042
    No 1.6
    management

    RimField5042

    Added vehicles and aircraft from BATTLEFIELD 2042 thanks:Samael Gray, Anthitel,AOBA,Float,dronecadge CE compatible

  95. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  96. South African Armoury I
    Stale
    management

    South African Armoury I

    Engage in intense battles against foes in the thick of the wilderness or lend your strength to annihilate raider camps with the latest arsenal straight from the interstellar arms corporations – introducing the South African Armoury!

  97. South African Armoury II
    Stale
    management

    South African Armoury II

    The interstellar arms corporations have finished R&D and their brand new battle rifles have just started shipping throughout the Rim.

  98. Ancient mining industry
    ↑ Updated
    management

    Ancient mining industry

    Description The ancient mining industry added a set of mining production lines, including from mining to screening.

  99. Ambient Rim
    management

    Ambient Rim

    The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:

  100. Long Distance
    Stale
    management

    Long Distance

    This mod allows colonists that have relationships (both romantic and famillial) with pawns from other factions to invite them to join the colony.

  101. [RH2] Faction: Utilitarian
    Stale
    management

    [RH2] Faction: Utilitarian

    Utilitarian. Titan Corp's Private Military and Security Company. Closely tied with Union Aerospace Corporation, Utilitarian is part of the Armed Response Coalition (ARC) initiative. They patrol the Outer Rim to help develop local communities who seek their services in order to he

  102. [RH2] Faction: Bounty Hunters
    Stale
    management

    [RH2] Faction: Bounty Hunters

    Bounty Hunters, glorified mercenaries out for fortune in a cruel Outer RimWorld where the defenseless may have nowhere to run and nowhere to hide.

  103. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  104. [Ry]HD Pawn Textures
    No 1.6
    management

    [Ry]HD Pawn Textures

    HD Pawn Textures Feature Overview 512x512 resolution pawn head and body textures(default being 128x128) Note If Humanoid Alien Races is not installed beards on Narrow Head-Types will appear misplaced.

  105. Roads of the Rim (Continued)
    Stale
    management

    Roads of the Rim (Continued)

    Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!

  106. River Energy
    Stale
    management

    River Energy

    Adds a solid hydroelectric power station and a transportable water wheel.

  107. What's for sale?
    Stale
    management

    What's for sale?

    I restarted actually playing the game, and noticed world trading was hard to achieve.

  108. RocketMan - Performance Mod
    No 1.6
    management

    RocketMan - Performance Mod

    Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!

  109. The Dead Man's Switch - Additional Upgrades
    Stale
    management

    The Dead Man's Switch - Additional Upgrades

    1.6 CE COMPAT HAS NOT BEEN PATCHED YET! A simple sub-mod for Dead Man's Switch that adds a few more mechanoid modifications/upgrades. These DO NOT work on vehicles from DMS motorised (or any vehicle mod)! No mod dependencies aside from DMS (and its dependencies), and shouldn't ha

  110. LB Rifle Series
    Stale
    management

    LB Rifle Series

    Small collection of industrial and spacer weapons, ohwow.

  111. The Empire of Straeax: Armaments
    No 1.6
    weapons

    The Empire of Straeax: Armaments

    The weaponry of The Empire of Straeax Commisioned by YourAbyssalLove Weapons used by the soldiers of the Empire of Straeax, feautring end-game powerful weapons that fire superheated metal slags as ammo.

  112. Quasimorph - Civil Resistance armoury
    No 1.6
    management

    Quasimorph - Civil Resistance armoury

    Hey hey people. SGG1 here. I am here to ask if you love state sponsored slavery, where at any point of time they can muzzle you and beat you senseless at slightest infraction of offense you may or may not have committed. If you don't, Tough luck buddy because today I declare my a

  113. [1.4-1.5] Quasimorph - Church Of Revelation armoury
    No 1.6
    management

    [1.4-1.5] Quasimorph - Church Of Revelation armoury

    Hey hey people . SGG1 here. Whip out your New Testament to passage of 1 Thessalonians 4:16-17 and recite as you pray to his holiness and load your 7.92 because sinners will be catching lead when rapture arrives. We cannot expect god to do all the work now can we?. Also for some r

  114. Quasimorph - Mercenary contracts
    No 1.6
    management

    Quasimorph - Mercenary contracts

    ====Q&A==== -Q: CE? A: As of 1.5, yes. -Q: What does this mod add? A: It adds custom hirable pawns using Vanilla Expanded Framework's code. --fun fact this mod was supposed to be finished week later when quasimorph realware armoury was released.-- =========== My other mods ======

  115. Vehicles - partridge(Helldivers 2)
    Stale
    management

    Vehicles - partridge(Helldivers 2)

    This mod adds Partridge, a heavy vertical take-off and landing transport that can transport vehicles The Partridge shuttle was a single stage into orbit (SSTO) transport with a rotary engine, mounted with a medium-caliber (precision shell unknown) automaton gun under its cockpit.

  116. MultiFloors
    Stale
    management

    MultiFloors

    Multi-floors. My "spiritual successor" to the old Z-Level mod. From the author: This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure

  117. Biotech Cloning (Continued)
    management

    Biotech Cloning (Continued)

    Original mod by DarkFlame7 MIT License; all the same, if the original author requests it, I will remove this update.

  118. Luciferium Expansion
    Stale
    management

    Luciferium Expansion

    This mod aims to add a balanced way of making money, producing Luciferium and Luciferium like drugs in late game.

  119. RimFront Armorworks
    Stale
    management

    RimFront Armorworks

    Rimfront Armorworks Upgrade your colony’s defenses with Rimfront Armorworks!

  120. Proper Polearms
    Stale
    furniture

    Proper Polearms

    This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc.

  121. Vehicle Map Framework
    management

    Vehicle Map Framework

    Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.

  122. Technical map Vehicles
    Stale
    management

    Technical map Vehicles

    introduction Four vehicles with built-in maps on the rear cargo box have been added, allowing you to place any size suitable building or construct a house on their cargo box, as long as you want.

  123. VPE - Fleshshaper
    management

    VPE - Fleshshaper

    Github and license here, click on the green code button and download zip: Manipulate the flesh to form a hive and enhance yourself.

  124. VPE - Voidweaver
    management

    VPE - Voidweaver

    Github and license here, click on the green code button and download zip: Weave the fabric of the void to manifest different horrific structures and phenomenons.

  125. VPE - Horaxian
    Stale
    management

    VPE - Horaxian

    Github and license here, click on the green code button and download zip: Master the power to manifest the horrors of the void against your foes!

  126. Mod Manager (Continued)
    management

    Mod Manager (Continued)

    Update of Fluffys mod Added option to skip countdown when publishing Mods can now be tagged as translations when publishing Mods already tagged as translation will have the translation-checkbox pre-filled Added a dialog to set a custom changenote when publishing an update of a mo

  127. MineTech
    Stale
    management

    MineTech

    Minetech is a mining company part of the @Talesoftherim cinematic universe.

  128. Mass Graves 1.6
    Stale
    management

    Mass Graves 1.6

    Adds two mass graves 3x3 and 2x5 to allow easier disposing of corpses.

  129. Save modlist as collection
    Stale
    management

    Save modlist as collection

    I've previously made a terminal-application for updating mod-collections on Steam for keeping my "Current play-through"-list updated.

  130. Exosuit Framework
    management

    Exosuit Framework

    An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

  131. P–5000 Powered Work Loader
    Stale
    management

    P–5000 Powered Work Loader

    The P–5000 Powered Work Loader, commonly referred to as the Power Loader, was a commercial mechanized exoskeleton manufactured by Caterpillar, and was used for lifting heavy materials and objects.

  132. Personal Doors (Continued)
    ↑ Updated
    management

    Personal Doors (Continued)

    Original mod by biowreck Continued at his request -- Original mod notes: This is a very simple mod that lets you assign any number of pawns to doors and gates, similar to how beds are assigned.

  133. Smuggler's Run
    Stale
    management

    Smuggler's Run

    This mod adds some Kenshi-inspired things, namely a new growable desert cacti crop and smokebrick (hashish)!

  134. The Dead Man's Switch - AssemblyMaster
    ↑ Updated
    management

    The Dead Man's Switch - AssemblyMaster

    Compatible with CE!Compatible with CE!Compatible with CE! In the remote mobile armor scrapyard far from the front lines, time seemed to crawl by at an excruciating pace.

  135. The Dead Man's Switch - MobileDragoon
    management

    The Dead Man's Switch - MobileDragoon

    The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.

  136. Cinders of the Embergarden
    Stale
    management

    Cinders of the Embergarden

    Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs

  137. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  138. Fortification Industrial -Nuclear Dawn
    Stale
    combat

    Fortification Industrial -Nuclear Dawn

    Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.

  139. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  140. Industrial concrete
    Stale
    management

    Industrial concrete

    a standalone version of Fortification Industrial Concrete with a new concrete mixer.

  141. Call of Cthulhu - Cosmic Horrors (Continued)
    Stale
    management

    Call of Cthulhu - Cosmic Horrors (Continued)

    Original mod by Jecrell Continued by anobis This mod contains components from JecsTools (MIT License) AbilityUser AbilityUserAI CompDelayedSpawner CompExtraSounds (and some minor support methods) -- - JecsTools dependency removed (required components are integrated) - Some code c

  142. Vanilla Quests Expanded - Deadlife
    Stale
    management

    Vanilla Quests Expanded - Deadlife

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  143. Vanilla Races Expanded - Fungoid
    Stale
    management

    Vanilla Races Expanded - Fungoid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  144. The Dead Man's Switch - Tri-Tech
    management

    The Dead Man's Switch - Tri-Tech

    "Due to recent action of hegemony, this unit will now station at your colony to protect you and your place to live as well monitor any suspicious action.

  145. SG’s True Velocity RM834
    Stale
    management

    SG’s True Velocity RM834

    The second instalment in a series of simple mini weapon mods, this one adds the True Velocity RM834 assault LMG in two normal and more advanced variants mainly for ammo commonality purposes.

  146. [BJD] Woow and Lffl
    Stale
    management

    [BJD] Woow and Lffl

    1.0.0 (05/27/21): Initial release. 1.1.0 (10/26/22): 1.4 release. 1.2.0 (12/11/25): 1.6 release. Reaching new peaks and valleys of wolfian evolution. Woow: A two-headed wolf with four eyes, four ears, two hearts, two livers, four kidneys, four lungs, and zero tails. Pretty badass

  147. The Sims Traits
    management

    The Sims Traits

    Important notice If you are subscribing to this mod for the first time, please read the trait descriptions at least once to have a rough idea of what you are getting.

  148. Security Clearance
    Stale
    management

    Security Clearance

    Yet another door locking mod for all of your needs, heavily inspired by Card Doors.

  149. SG’s Ruger Mini-14
    Stale
    management

    SG’s Ruger Mini-14

    The sixth instalment in a series of simple mini weapon mods, this one adding the simple and rugged Mini-14 rifle in two classic and tactical variants.

  150. The Dead Man's Switch - Shroud Zone Special Force
    management

    The Dead Man's Switch - Shroud Zone Special Force

    The Dead Man's Switch unofficial expansion - Shroud Zone Special Force ══════════════════════════════════════════════════════ Lore: Thousands of years ago on Earth, the explosion of Bayterek (the Tree of Life) reactor engulfed vast regions into the Shrouded Zone.

  151. Expanded Materials - Masonry
    management

    Expanded Materials - Masonry

    : v1.0.3a - Fixed cement with ash recipe not added to kiln. : v1.0.3 - All brick walls flammability reduced to 0. - Coated walls now get automatically rebuilt when destroyed. - Reworked xml of cobblestone special products to fit new code in Argonic Core. Make sure you have the la

  152. RimZone Core
    Stale
    management

    RimZone Core

    RimZone Core Framework — shared classes/defs/utilities so other RimZone modules don’t duplicate code or clash with each other.

  153. RimZone Anomalies and Artifacts
    Stale
    management

    RimZone Anomalies and Artifacts

    Anomalies — “S.T.A.L.K.E.R.-style” hazardous zones: Burner, Jelly, Burnt Fuzz, Vortex, Electra, Psi-field. Anomalies — spawn only on maps with radiation and via the “Zone Emission” event. Artifacts — rare finds with bonuses and drawbacks: Flame, Mommy’s Beads, Moonlight, Bubble,

  154. RimZone Items
    Stale
    management

    RimZone Items

    New RimZone items — medkits, antiradin, consumables, and other tools for surviving in “S.

  155. Faction Display Fix
    Stale
    management

    Faction Display Fix

    Details Vanilla RimWorld does not account for setups with many modded factions.

  156. [Rubicon Industries Gun Retexture]
    Stale
    weapons

    [Rubicon Industries Gun Retexture]

    A simple mod replacing vanilla gun textures with Rubicon Industries manufacturer from an old Flash game - SAS 4 Zombie Assault, it changes several weapon sprites to match - or closely resemble the style of Rubicon Industries Critical Mass retexture is here!

  157. Simple Wall
    management

    Simple Wall

    A mod that adds a simple wall, good for tribal tents or shacks.

  158. Butter++ (Smooth FPS)
    Stale
    management

    Butter++ (Smooth FPS)

    No more lag. Keeps your FPS high while panning, building, and interacting - even with hundreds of pawns. No tradeoffs. Same game speed, simply more frames. A new and improved version of Butter+. Panning with 1000+ colonists Features Separate settings for Camera, UI, and Idle Work

  159. Tasty CE Armory Redux
    Stale
    management

    Tasty CE Armory Redux

    Intended as functional replacement/ minor improvement on the weapon selection of CE+CE_Guns+CE_Armory Further modules with clothes and buildings SoonTM Replacements Core: - Ithaca 37 (pump shotgun) - Ishapore Enfield (bolt action rifle) - MR73 (revolver) - Browning HiPower (autop

  160. Eternal Pawns
    management

    Eternal Pawns

    Eternal Pawns The main goal of the "Eternal Pawns" mod is to transform the endless stream of randomly generated NPCs into a logical, living population.

  161. Performance Esmolas
    management

    Performance Esmolas

    "Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is

  162. Ascension Megacorp
    ↑ Updated
    management

    Ascension Megacorp

    Introduction Not every world built by Colonial fleet can maintain its utopia after fleet departure.

  163. Empire Refactored
    ↑ Updated
    management

    Empire Refactored

    This mod has nothing to do with the Empire faction added by the Royalty DLC.

  164. Prepatcher
    Stale
    management

    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  165. DefLoadCache
    management

    DefLoadCache

    DefLoadCache DefLoadCache caches the result of RimWorld's XML def loading and patch application, so repeat launches with the same mod list skip the two slowest stages of startup.

  166. SimpleBabyCarry
    management

    SimpleBabyCarry

    SIMPLE BABY CARRY As previewed in the Biotech DLC menu now your colonists (adults and children) with childcare work can carry babies in a cloth sling, industrial carrier or tribal sling while they work, fight and go about their day (without vanilla autodropping it) - and both hav

  167. Family Is Everything
    ↑ Updated
    management

    Family Is Everything

    Have you ever been frustrated when someone flirted with a pawn's spouse, and that pawn took no action?

  168. Smart Pistol
    Stale
    management

    Smart Pistol

    The Smart Pistol scans for hostile targets within a short range, locking onto them automatically.

  169. Defensive Network
    management

    Defensive Network

    Defensive Network is the core module of a large-scale defense expansion designed to provide new turrets, combat equipment, and support systems throughout every stage of the game.

  170. Biological Warfare
    Stale
    management

    Biological Warfare

    Biological Warfare aims to introduce a whole new type of deadly arsenal: biological weapons.

  171. W Corp Equipment
    ↑ Updated
    management

    W Corp Equipment

    Equipment from the infamous W Corp.

  172. Det's Xenotypes - Brawnum
    Stale
    management

    Det's Xenotypes - Brawnum

    Welcome to another installment of Det's Xenotypes, this time introducing the honest and hardworking Brawnum.

  173. The Rat Runner
    Stale
    management

    The Rat Runner

    working on a budget? really like mad max? kinda just wanna drive a car that screams "im a raider"? well The Rat Runner may just be the vehicle for you. The Rat Runner is an all rounder vehicle intended for transport, travel, or just general combat. costs are low enough to ensure

  174. Rails and Roads of the Rim (Continued)
    Stale
    management

    Rails and Roads of the Rim (Continued)

    Update of Vampiresbanes mod - Added scrollbar for road-types - Added back the ISR2Gs Rails and Roads of the Rim RRotR - A Rimworld mod allowing rail and road construction on the world map.

  175. Dubs Rimatomics
    Stale
    management

    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  176. Ancient urban ruins
    Stale
    management

    Ancient urban ruins

    DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

  177. HE-Cold War US Military
    Stale
    combat

    HE-Cold War US Military

    Report any bugs or issues with the mod in comments so I can know what is wrong with my mod and fix it asap.

  178. HE-Fire Service Clothes
    Stale
    management

    HE-Fire Service Clothes

    Report any bugs or issues with the mod in comments so I can know what is wrong with my mod and fix it asap.