Rimworld: Wizard Tales (Magic VS Tech)
READ ME
All of my workshop collections require ALL DLC to function correctly. If you don't have the DLC please use RimPy to uncover and remove DLC-specific, or requiring, mods! Please bring any technical issues to my Discord: https://discord.gg/fkreDYG This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files!0: Contents
1. Introduction 2. Necessary Files 3. Installation Guide 4. FAQ1: Introduction
Created for my Youtube series found here: https://youtu.be/os7v3sSvsRQ This is a Magic VS Tech style playthrough where we play the Magic side of things. Enemy factions raid with drones, tanks, mechs, and your standard mechanoids, but on your side you have an abundance of psycasting mods, genes, and wizardly equipment. Everyone, no matter what faction, will be touched by the planets magic in some form, and will be born new and powerful genes which you can collect and inherit through your own colony!2: Necessary Files
Pick ONE of EITHER the RimPy load order, or the Rimworld built-in default mod manager load order! RimPy Load Order: https://drive.google.com/file/d/1KZOMjk_orEzbW-vWkCUz9Oy6M-38ZbfU/view?usp=drive_link Rimworld built-in default mod manager Load Order: https://drive.google.com/file/d/1zMRNhfH0H4gJyRAkvyK6SnrubOEeYNjM/view?usp=drive_link (Place in AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\ModLists) Xenotypes: No longer required, merged into the RPG Fantasy Flavour mod! Configs: https://drive.google.com/file/d/1GG3d99UCT8zUYDwkMhKiJeOeqpTi-pd0/view?usp=drive_link (Open the zip and drag the contents of it to your AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config) Starting Save: https://drive.google.com/file/d/1Xv6BOQ5kSJnW1RR7OLz7asVA5oXY80_s/view?usp=drive_link (Place in AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves)3: Installation Guide
For any new complex mod pack you should FULLY reset Rimworld, and all related files, to ensure no old, outdated, or incompatible mods are left behind. Reinstalling Rimworld or unsubscribing from mods WILL NOT fully reset your installation and old files can still persist! The folders that should be fully reset before beginning a new modpack: Delete all files in the following folders: Local Mods: Program Files (x86)\Steam\steamapps\common\RimWorld\Mods (Manually installed mods folder) Steam Mods: Program Files (x86)\Steam\steamapps\workshop\content\294100 (Steam mod download folder) User data: AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios (Your user configurations, saves, etc) Then open Rimworld, reapply your user settings (screen resolution, volume etc), ensure that no mods are still present in your save.RimPy:
1. Follow the above steps to clean your installation 2. Subscribe to all with the button above 3. Open RimPy 4. Click on "Import List" and choose the load order file 4. Press "Sort" 4.1. Ignore any errors that might pop-up, press skip if an error box occurs here 5. Press "Save" 6. Press "Run" 7. Be PATIENT. If it crashes, lags, hangs, etc, then it is still loading. It will take a long time to load with 300+ mods. I personally have to wait 5 - 10 minutes for the game to load, slower systems will take even longer! After this go to the "Configs" step below!Base Game/Non-RimPy Users:
PLEASE consider swapping to RimPy, it is a much more useful tool capable of auto-sorting your mods, cleaning up unneeded files, and optimising textures to save on memory usage! Imgur Picture guide for Steps 6 onward as this can be a bit more confusing for first-time users: https://imgur.com/gallery/0ktDs6N 1. Subscribe to the collection, and allow the download time to complete, might take a while to copy over! 2. Download the load order file from the above "Load Order (Base Game)" google drive link. 3. Go to the modlists folder, this will be something like "C:\Users\USERNAME\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\ModLists" folder. You can do this by typing EXACTLY(without quotes) "%appdata%/../LocalLow" into Windows Explorer (the bar at the top of windows folders, etc), then click Ludeon Studios -> Rimworld by Ludeon Studios -> Modlists Or copy this into your windows folder bar: %appdata%/../LocalLow/Ludeon Studios/RimWorld by Ludeon Studios/ModLists 4. Paste the .RML file from Google Drive into this folder (LocalLow/Ludeon Studios/Rimworld by Ludeon Studios/ModLists) 5. Restart Rimworld ONCE the file has been copied 6. Be PATIENT. If it crashes, lags, hangs, etc, then it is still loading. It will take a long time to load with 300+ mods. I personally have to wait 5 - 10 minutes for the game to load, slower systems will take even longer! After this go to the "Configs" step below!Configs and Starting Planet:
The configs are mod settings which have been adjusted so that your experience matches mine and is working as intended. If you skip this step many things will not work, and a lot of the features will be broken. 1. Once you have run the game once, open the configs zip you download from above and copy all of the files within to the following folder: "AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config" You can get to this folder by typing EXACTLY(without quotes) "%appdata%/../LocalLow" into the Windows Explorer (the bar at the top of windows folders, etc), then click Ludeon Studios -> Rimworld by Ludeon Studios -> Config 2. Replace all files if prompted 3. If you want the starting world as seen in videos, load into the save provided and customise the starting character with character editor (the head icon in the bottom right, next to the menu button). Otherwise, start a new game as per usual (factions, world, etc will be different, just like any new Rimworld save!).4: FAQ
Q: I have this inconsequential error, but I am obsessed with having a clean log despite it having no impact on my life, can you help? A: Yes, my real life human body IS CE compatible. Q: RimPy Mod Database is disable, how can I fix it? A: Don't touch it. Don't enable it. It's a good friend of yours. You go back years. Just let it hang out off to the side and cheer you on. Q: I have a "Mod mismatch" window trying to load the save game! A: You can safely ignore it, occasionally I'll remove mods from the pack if they cause issues later down the line, update, or have some other unexpected conflict. I won't ever remove or alter anything save-game breaking. Q: Is this a virus? (I get this a lot) A: I 100% get the caution, but Youtube is my job, I have 180k+ subscribers, and if I tried to do anything even remotely malicious I would lose my ability to pay rent overnight. Obviously I wouldn't maliciously spread a virus amongst a Rimworld mod pack. You are more than welcome to ask amongst comment sections, my discord, or even here on steam if you're unsure. If you want to be extremely certain, I would highly recommend using the files with something such as https://www.virustotal.com/gui/home/upload which will check the files amongst many masterlists provided by security companies. Q: Why didn't you include X mod? A: I only had a 48 hour window to create and test the modpack, and produce the accompanying video. But I'm always up for new suggestions.Load order
363 mods- storage
(Unmaintained) Netrve's DeepStorage GUI
Notice Due to focus on other project and my lack of interest in RimWorld for now, I'm not maintaining my mods for the time being.
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
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Alpha potions
For me, as someone who has installed both Alpha Biomes and MO (Medieval Overhaul), it has been unfortunate that many unique and exotic plants and materials from Alpha Biomes cannot be utilized in MO.
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Alpha Mythology
Features Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources.
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Amnabi's Flags (Continued)
Update of Amnabis mod - Made the pole-icons fit the gui - Russian translation added, thanks Dmitry6!
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Ambient Rim
The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:
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Animal Genetics (Continued)
Update of gregorycurries mod - Resource yield should now affect egglaying speed as well as the amount of eggs layed - Wildness should now also be affected About Animal Genetics adds 7 genetics traits to animals that can be passed down to their children.
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ATH's style Draconic
The mod consists of: - Lot of dragons - Small altar - Medium altar - Large altar - Grand altar - Ideogram - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Standing Lamp - Torch Lamp - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Slab Me
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ATH's style Gothic and Bloody Gothic
The mod consists of two variants of most of following: - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Small altar - Medium altar - Large altar - Grand altar - Ideogram x4 - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Slab Medium and
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ATH's Styleable Framework
Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - Animal Flap - Bedroll - Double Bedroll Royalty: - Brazier - Drape - Throne - Grand Throne - Harp Ideology: - Darklight Brazier - Darktorch - Drum -
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Cybranian - Backstory Constructor
About A handy tool for creating your own backstories inside the game.
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Athena Framework
Athena is an advanced framework that contains multiple tools and features for both XML and C# modders.
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Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
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Basic RimThemes Recolours
READ ME Please bring any technical issues to my Discord: This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files!
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Beautiful Water (Fork)
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Forked from CrunchyDuck Git Repo: Github What does this mod actually do?
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Begone, Message!
You know those messages on food rotting and relations decaying and so forth that annoyingly block some of the colonist bar at the top?
- management
Better autocasting for Vanilla Psycasts Expanded
Some changes to Vanilla Psycasts Expanded to reduce Micro Management and add functional autocasts.
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Better Children Skill Learning
By default this mod increases the learning speed of children without passion in the given skill to 1.
- management
Better Linkable Colors
A RimWorld mod to make the lines drawn between linkable buildings easier to see.
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Better ModMismatch Window
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style.
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Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
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Big and Small - Genes & More
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.
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Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
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Big Little Mod Patch
This patch applies multiple patches to allow furniture and workbenches from other mods to link with each other.
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Bill Doors' Framework
A collection of code that I uses so I don't have to copy them all around.
- management
Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
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Block Unwanted Minutiae
Changelog 30/10/2022 - Added some missing letters 27/10/2022 - Fixed 1.
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Blueprints (1.4 Hotfix Fork)
The latest rimworld patch broke Fluffy's blueprints but for some odd reason the old files work (almost) perfectly fine on 1.
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Bradson's Main Button Icons for VE Textures
Main button icons for mods that lack them, or otherwise look out of place.
- furniture
Alpha Props - Parks and Gardens
Features Adds more than 150 new props for Vanilla Furniture Expanded - Props and Decorations, with the "Parks and Gardens" theme.
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Build From Inventory
Construction will use things in your colonist or pack animal's inventory.
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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Character Editor Retextured
Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.
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Choose Wild Animal Spawns
This mod is a successor to claustros mod Disable Wild Animal Spawns The major difference is that this version allows you to define the spawn-rate per biome per animal instead of the on/off selection.
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Choose Your Recipe
Ever felt like your bills tab is full of useless junk you will never use?
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Clean Pathfinding 2
What's the point of building roads and paths around the map if your pawns are just going to dirty their feet by not using them?
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Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
- combat
Combat Psycasts
Commissioned mod for Rimworld that aims to provide more combat-oriented psycasts options.
- management
Anima Fruit
Have you ever wanted to turn a non-psychically sensitive colonist into a decent psycaster without loading them up with psy apparel?
- management
Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
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Compact Work Tab
If you have a smaller screen or mods that add a lot of work types (like my own Many Jobs for instance) you may have encountered the heartbreak of the unreadable Work tab.
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Craftable Uncraftables Medieval
Craft uncratable items, medieval edition They are crafted at the alchemy table from medieval overhaul, giving it finally some use.
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Consistent Gene Inheritance
Gene inheritance between pawns of different xenotypes for genes which have a metabolism cost is inconsistent.
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CustomUIScales
Rimworld Mod to allow any custom UI Scale you like, over the 9 provided in the base game.
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Cut plants before building[1.0-1.4]
If there is the plant that need to be cut on planned construction site or planned installation site or roof area, The MOD will designate to cut the plant.
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Dark Ages : Crypts and Tombs
Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.
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Dark Ages : Medieval Tools
Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.
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Det's Xenotypes - Boglegs
Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs.
- management
Det's Xenotypes - Stoneborn
Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.
- management
DevilFruit
Re-flavour of genepacks, neuroformers, and skilltrainers to be Devil Fruits from One Piece!
- furniture
Display Furniture
Provides furnishings that give beauty based on the monetary value of the items displayed upon them.
- management
DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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Dynamic Diplomacy
This mod allows NPC faction to interact with each other without any player input.
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Erin's Baldur's Gate 3 Hairs
Inspired by recent mod releases, I've decided to add some hairstyles from Baldur's Gate 3!
- management
Erin's Body Retexture
Just a simple body retexture since I didn't like any of the other ones around.
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ESCP - Hot Spring Retexture
The Elder Scrolls Collaboration Project Presents: Hot Spring Retexture Go check out the Discord!
- management
Erin's Cottage Collection
Erin's Cottage Collection is a selection of furniture and more all designed lovingly to make the coziest Rim World Possible!
- management
Destroy Item
#StandWithUkraine Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons?
- management
Extra Explosion Effects
I'm here to ask you one question, and one question only: EXPLOSIONS?
- management
Faction Auto Limiter
Have you ever started a new game, gotten to the world render and wondered, "Wait.
- management
Faction Control (1.4-1.6)
If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.
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Fix Styled Blueprints
Fixes blueprints for some buildings (notably walls) looking as if already built.
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Gallatross and Friends Retextured
Retextures of the Gallatross, Arctic lion, Sandlion, Decay Drake, Radyak and their associated items from the mod Alpha Animals by Sarg Bjornson.
- management
Genetic Drift (Random Genes)
Allows configurable random genes and genetic mutations for newborns and/or randomly-generated pawns (primarily traders, raiders, and such, but also including, optionally, those generated in the starting scenario).
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Giddy-Up 2
This is a continuation and overhaul of Giddy-Up, permitted by Roolo, its original author.
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
- management
Go Explore!
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa
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Graying Hair
Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.
- management
Ground Targeter
Description: For all weapons, items, or abilities that can target the ground, this mod allows you to preferentially target the ground over other targets by holding down Left Shift.
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Hard Times: Hair and Beards
Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.
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Harvest Organs Post Mortem Continued
Harvest Organs Post Mortem (HOPM) is now available in 1.
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Hei's Psystaffs
An incredibly simple mod I created in my free time for a personal save, it adds one simple, easy to craft psystaff.
- management
Hot Spring counts as natural
Simply modifies the Standalone Hot Spring to count as a natural building, so that it will not interfere with meditation at the Anima Tree or Gaurenlen Trees.
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Human Pregnancy Duration Settings
Overview This mod adds settings for Human pregnancy duration (min: 0, max: 1000) and the Lactating hediff (min:0, max: 100) While pawns are Lactating they have a 5% multiplier to their fertility.
- management
I Aint Building That
I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of door that you simply can
- management
Ideo Roles - No Disabled Work
Description: This mod removes disabled work for modded Ideo roles; should work with vanilla and mods, as long as the definition of the role is similar to vanilla.
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Idle Dungeon Looting
--- Introduction --- We have discovered that there was once an underground civilization living deep below the surface, in a complex series of interconnected dungeons.
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Impressionable Children
Makes children and teenagers easier to convert to a different ideology, and makes classroom teaching gradually convert the pupil to the teacher's ideology.
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Integrated Genes
This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.
- management
[1.6] JobsLimitsTweak
NOT A BUG FIX Intended for use with mods that make pawns work super fast and stutter.
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Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
- management
Just Copy
Quick and simple qol mod adding new buttons to the outfit / food restriction / drug schedule menus, allowing you to create a new option from an existing entry and a second one to move the selected restriction to the top, so it'll be used as the new default for new pawns.
- management
Layered Wall Destruction
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.
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Learning Threshold for Learning Job Fix
Increases max learning need threshold to assign a learning job to child pawns (from 90% to 99%).
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Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
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Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
- management
Limit Quest Pawns
Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.
- storage
LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
- management
Majestic Foliage Framework[HH]
MAJESTIC FOLIAGEa framework is a pseudo framework built around systems introduced in Comigo's and using XML Extensions aiming to spruce up your Rimworld experience.
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Majestic Foliage - Djeeshka's CMT Retexture
MAJESTIC FOLIAGE - DJEESHKA'S CMT RETEXTURE is an for and contains Djeeshka's CMT retextures and tree sizes from for .
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Map Reroll (1.4/1.5)
UPDATED VERSION: This mod allows you to quickly randomize your starting map and steam vents locations.
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Medieval Fantasy Themed Quest Rewards
This mod changes many of the vanilla quest reward items to have a more medieval fantasy theme.
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Medieval Fantasy Themed Rare Resources
This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.
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Medieval Fantasy Themed Relic Quests
I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.
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Medieval Genepacks
My good friend sarah donated the commissioned code and I thought of releasing this mod early for her and other people to use early while I plan on making a full medieval version of the biotech dlc SirLalaPyon - yo boi SarahLamber - commissioner LimeTreeSnake - coder for the consu
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Medieval Overhaul (Deprecated)
Click here for 1.5 version until this can be updated Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and b
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Medieval Overhaul - Component Replacement Patch
This mod simply changes all recipes that contain industrial (base game) components with Medieval Overhaul's basic components.
- management
Medieval Medicines
New medicines intended to create tiered alternatives to herbal medicine.
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Facial Animations Xenotype Compatibility
THIS WILL NO LONGER BE UPDATED As I stopped using the Facial Animations mod myself in 1.
- management
Medieval Overhaul Tweaks
Small tweaks to Medieval Overhaul and related mods Released under MIT license A set of opinionated patches powered by Vanilla Expanded Framework tailored for a medieval playthrough.
- management
Medieval Overhaul: Royalty
This mod lends a medieval look to the pawns of the Empire faction included in the Royalty DLC.
- management
Medieval Overhaul: Toggleable Stuff
Description This mod reworkes some mechanics of Medieval Overhaul and adds some new ones.
- management
Meditation Focus Traits and Genes
Allows for meditation focus types to be gained by traits and genes.
- management
Metabolic Adjusters (LEGACY)
This mod includes basic Xenogene traits that don't do anything besides add or subtract from the Metabolic Efficiency.
- management
Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
- weapons
Mono Weapons Pack
Description: Adds 10 (9 + 1 Retexture with Royal Arsenal due to redundancy) Mono weapons and drafting stances for them.
- management
Mod Options Sort
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.
- management
More Scars
Updated to 1.4 27/12/2022 Have you ever wished you colonists had more scars to tell of tales of their bravery/stupidity? No? Well then this isn’t for you. This mod substantially increases the chance of receiving scars on any body part. This is ideal for anyone who wants their col
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More Gene Complexity
A mod that allows you to change the max gene complexity for the gene system introduced in Biotech, for all your powercrept needs!
- management
More Slavery Stuff
I don't like slave rebellions, but using a mod that disables them with no downside feels like cheating.
- management
MoreAgingMultiplier
10/30/2022 - Added an option to disable these settings from affecting animals 4/12/2024 Updated for 1.
- management
No Disabled Factions In Quests
Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.
- management
No Quests Without Comms
This is an unofficial update of eBae's to versions + some improvements and fixes Description: Prevents most of the quests from firing until your colony has a working comms console or its substitute.
- management
No Random Relations
Description This mod disables the creation of random relations during the game.
- management
No Refuelling (Infinite Torches, Braziers, and Workstations)
Patches objects that need fuel to require 0 fuel per tick, effectively stopping them from consuming fuel.
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Offspring Inherit Xenogenes
In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.
- management
Onimods - Column Light
Description Onimods - Column Light adds new columns with integrated light sources, the standard “lamp column”, a mix of the basic column and lamp, the “sunlamp column”, a basic column with an integrated standard sunlamp, and the "torch column" and "darktorch column" for the situa
- combat
Out of Combat Move Speed Boost
Tired of your colonists taking a whole in game hour to walk down the hall but don't want to mess with the combat balance?
- management
OverflowingFlowers
(Use Google Translate) Caution! This is my first MOD so there may be some flaws.
- management
Party Hard - Psycast Rituals
Adds a psylink ritual and an attachable ritual outcome so common rituals can grant psylink levels.
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Passive Research
GITHUB: Support and discussion forum is now available: EN/RU Adds passive research so your colony won't stagnate.
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Pawn Badge Fan Fork [Adopted]
An update to Saucy_Pigeon's fan fork of the mod "Pawn Badge" originally by Rangel Reale which allows adding up to two informative badges to the colonist bar.
- management
Pawn Surrender
About Rimworld raiders always fight until their last breath even when they're hopelessly stuck pounding random doors in your colony.
- management
Pawn Target Fix
Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett
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Peer Pressure
With this mod, converting pawns to another ideology becomes more effective when they have a positive opinion of the proselytizer.
- management
Persistent Precepts
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.
- management
Perspective: Buildings
This mod adds a gizmo to most buildings which allows the player to adjust its position.
- management
Perspective: Doors
This is a lightweight mod which simply retextures the east-west doors in such a way that their perspective makes more sense.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- management
Plant genetics (Discontinued)
Hi there! Just a heads-up — I'm no longer maintaining this mod. I've decided to focus my time on developing my hospitality mods and my own game,which you can wishlist here: Fortunately, JamEstHamEst, who previously worked on an addon for this mod, is taking over development from
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
- weapons
Plasma Mono Weapons Crafting patch
This is a patch to make weapons from Plasmaweapon Pack and Monoweapons Pack by Mad Catter chitoseender craftable in fabrication bench.
- weapons
Plasma Weapons Pack
Description: Adds 9 (8 + 1 Retexture with Royal Arsenal due to redundancy) Plasma weapons and drafting stances for them.
- management
Positive Connections
Positive Connections Are you tired of overseeing colonies where intense animosity prevails among your colonists?
- weapons
Possessed Weapons
In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.
- management
Prisoners with jobs (definitely not slaves)
This mod adds new precept to slavery issue - Prisoners with jobs Which is totally different than slavery.
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Psychic Shackle
This has almost no purpose in vanilla which is why I made it use eltex from VPE.
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Quality Affects HP
Makes quality affects hitpoints of all things, so higher quality means that items like armor last longer.
- management
QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
- management
Reading Bill
About 1.5 Sorry everyone, Due to my lack of technical ability, I'm unable to update it to 1.5. This mod is now under MIT License, anyone willing to take over is welcomed. Read as planned Reading Bill is an addon for Vanilla Books Expanded. It allows you to set bill to assign spec
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Recruit Slaves
This mod lets you recruit slaves in a balanced way without having to imprison them first.
- management
Reel's Facial Animation Textures
Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation My own Vanilla-Style textures for Facial Animations, built to work alongside Vanilla Expanded's retexture as well as EyeGenes2 to add custom eye coloring.
- management
Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
- management
Remove Gradual Relations Decay - Patchy
Removes daily goodwill gains and losses through an XML patch or Harmony patch (1.
- management
RenameColony
Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub:
- management
Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
Replace Stuff Mod Compatibility
A patch for Replace Stuff to introduce compatibility for various mods.
- furniture
Research Appropriation
I found it a bit odd that while Rimworld offers a multitude of solutions to most basic problems in the game, from food production to money making to fighting raids, there is only one way of doing research: Putting a pawn in a room and waiting for him to think real hard.
- management
Researchable Stat Upgrades Rewritten
Announcement: 1.6 and the future of my projects As y'all know, I haven't had a ton of time or motivation to work on my mods. Math is a mess of my fixes on top of Duck's old code, RSU:R has always been pretty janky, and No Caves... well NC is fine, actually. No real complaints the
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Resource Dictionary
Have you suffered any of the following problems while playing a modded Rimworld game?
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Resource Trees
A mod to let you plant trees to obtain steel, plasteel, gold, silver, jade, uranium, components and beer.
- management
ResearchPal - 1.4 Repackage
This is a 1.4 repackage of VinaLx's ResearchPal Fork. All I've done is recompile the dll for Rimworld 1.4 and do very slight adjustments for BioTech compatibility. I am happy to remove this if/when VinaLx updates their version. Until then, enjoy! (1.5 update coming soon) VinaLx's
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Respect the Scars Lite
b19: Inspired by some of the commenters from my "Respect the Scars" mod, who felt +10 was just a bit too much of a bonus.
- management
RimFantasy - Medieval Overhaul Edition
Mod Version: v1.4.2 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib
- management
No Random Apparel on Ideology Edit
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
RIMMSqol
-- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes -- Adds over 1000 editable properties for game objects.
- management
Rimsential - Homebound: Continued
Homebound - a Rimsential mod An experimental mod offering a variety of ways to tuck away pawns whether they be background characters, essential heroes, or troublesome villains.
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Rimsential - Total Control: Continued
Enables the deep customization of faction pawns This is the continued version of the Rimsential - Homebound mod handed over to the community by Orpheusly and continued with their permission.
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Ritual Size Attenuation
Automatically scales the required population count in rituals to accomodate different sized colonies.
- management
RocketMan - Performance Mod
Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!
- management
Romance On The Rim
Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.
- furniture
Royalty Patch for [MUS]Gothicstyle Vampire Furniture
Royalty Patch for 'Gothicstyle Vampire Furniture', making mod furniture compatible with bedroom and throneroom requirements from 'Royalty' DLC (and 'Vanilla Factions Expanded - Empire' mod optionally).
- management
[1.5] RPG Adventure Flavour Pack
Please bring any technical issues to my Discord: This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files!
- management
Scattered Flames
Following in the footsteps of Scattered Stones, this graphical mod attempts to make fire look more organic.
- management
Scenario Searchbars [OUTDATED - SEE DESCRIPTION]
----2025 UPDATE---- I have finally updated to 1.
- management
Searchable Menus
Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).
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Scrolls [DISCONTINUED]
Anybody can use scrolls, psycaster or not, as they don't require a psylink.
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Settlement quests
Have you ever thought about how quests just appear out of the blue in Rimworld?
- management
SF Comfy Meditation
★·.·´¯`·.·★ What does it do? ★·.·´¯`·.·★ Gives you 6 cushy comfy meditation pillows, one for each meditation focus type! Stats: 10 beauty (except Minimal type has 0 beauty) 1 comfort Pawns will sit on them and meditate at a nearby focus just like a meditation spot! So put them ne
- management
Share The Load [Obsolete 1.5]
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1.5 doesn't do, but Share
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Show Fertility on Health Tab
For whatever reason, Biotech does not display the fertility stat of a pawn on their health menu.
- management
Signs and Comments
Have you ever spent an hour planning out every detail of your dream mountain base, only to forget what that big rectangle was supposed to be?
- management
Simple FX: Smoke
Overview This mod makes buildings throughout the game emit smoke or vapor particles when they are in use.
- management
Simple FX: Vapor
This is a small mod which will add a vapor effect to freezing cold rooms in order to give a visual cue of its frigid state.
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Simple Learning Retexture
As the title says, this is a retexture of the Simple Learning mod.
- management
Simple FX: Splashes
A graphical mod that helps sell the illusion of rain interacting with the world by adding splashes to hard surfaces.
- management
SlaveBar
Adds a toggle to the colonist bar allowing you to switch between viewing regular colonists, slaves, prisoners and ghouls with a config to choose your displays.
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SimpleStairs
Simple Stairs MOD It is a simple MOD that adds a staircase that looks like there is a difference in height.
- management
Small Hot Spring (Continued)
Original mod by BobaWorry, Luneyl If the original author requests it, I will remove this update.
- management
Smart Farming
This is a quality of life mod which provides a number of extra tools and information for your grow zones.
- management
SpeakUp
SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.
- management
Stoneborn - Delights
My warmest welcome, to a new mod series, the Stoneborn expansion packs!
- management
Stored Research
Description This mod allows colonists to use the research bench with no project selected.
- combat
T's Monster Hunter Armor
This mod adds monster hunter armor that is metallic and leather stuffable.
- management
Tab-sorting
Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t
- management
TDS Bug Fixes
These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods.
- management
The Corporation - Mort's Factions
Towering above the Urbworld megacities are the Executive Spires - lavish office superstructures where the rich and powerful of the corporate world wheel and deal.
- management
T's Conversion Staff
A Simple staff that boosts conversion power and chance to spread Ideology.
- management
The Dead Man's Switch
Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.
- management
Time Kills
Adds "Old Age", a condition organic pawns and animals can receive on a birthday event after reaching their life expectancy (80 for humans).
- management
Toggleable Overlays
Instead of items always showing their overlays, this mod allows those overlays to only show when you mouseover things.
- management
Trade UI Revised
Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.
- management
Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
- management
Undraft After Tucking
Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.
- management
Useful Gems
A mod that adds metallic category to gems, which allows any stuffable item that uses metals use gems (for example, simple helmets or longswords).
- management
Van's Paintings
Those are my first couple of tries at painting some rimworld backgrounds, figured that i'd share it as some people may be interested !
- management
Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
- management
Vanilla Backgrounds Expanded
1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu
- management
[1.4] Vanilla Base Generation Expanded
See change notes Vanilla Base Generation Expanded is a mod many have been waiting for.
- management
Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
- management
Vanilla Books Expanded Expanded (Continued)
Update of Ben Lubar and Efis mod - Updated Ideology book and bookshelf-graphics by Erazil Zaljerem have made a slimmed down version containing just the benches to make books here Full title (because Steam won't let me upload a mod with a title this long): Ben Lubar presents: Vani
- management
Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
- management
Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- management
Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
- management
Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
- management
Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
- management
Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
- management
Vanilla Outpost Expanded Medieval Overhaul Patch
This mod replaces Vanilla Outpost Expanded with medieval ones made from Medieval Overhaul Assets!
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- management
Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
- management
Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- management
Vanilla Psycast Expanded - Biotech Integration
VPE - Psycaster Genes Are you looking for a VPE that spices up psycast paths with gene requirements and more diverse xenotype playthrough?
- management
Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
- management
Vanilla Psycasts Expanded - Hemosage
Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t
- management
Vanilla Psycasts Expanded - Puppeteer
Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle
- management
Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
- management
Vanilla Races Expanded - Archon
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
- management
Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
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Vanilla Storytellers Expanded - Perry Persistent
1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Textures Expanded - [NL] Facial Animation
Check Change notes for changelog information.
- management
Victorian Era Apparels!
【 ! CAUTION ! 】 Some of the clothing (dresses, etc.) in this mod will have a debuff to the mood when worn by male pawns. The mod will add 23 additional apparels modeled after those of the Victorian era. ・adventure dress ・elegant dress ・maid dress ・walking dress ・riding habit dres
- management
VPE - Biotech Integration for Alpha Animals and More!
"Vanilla Psycast Expanded - Biotech Integration" mod patches for the psycaster paths in Alpha Animals.
- management
VPE - Ranger
a Psycast path based on ranger class formerly part of RPG Adventure Flavour Pack by Mr.
- management
VPE Self-Cast This!
Ever wondered why you can't cast stabilize on yourself in Vanilla Psycasts Expanded?
- management
VPE Self-Cast This! Plus
1.6 update: If you use this mod you won't need the original one Original Mod Link: Original description: Ever wondered why you can't cast stabilize on yourself in Vanilla Psycasts Expanded? This mod patches it so you can along with a few other abilities! This mod patches the foll
- combat
VPE style icon for Combat Psycasts1.3
An new icon has been updated to change the background icon of the new paths "Kineticist" in the expansion of Combat Psycasts to a icon that conforms to the VPE style.
- management
VSIE - Rational Trait Development
15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of your pawns downed/ any of
- weapons
Weapon Mastery (Continued)
Update of Sks mod Adds a new simple weapon mastery mechanic into the game.
- management
What's Missing? [1.1 - 1.4]
Please use Neanderthal's updated version: ------------------------ Highlighted requirements and tooltips for recipe descriptions.
- management
World Map Beautification Project
Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills.
- management
World Map Beautification Project - for Alpha Biomes
RimPy issues with dependancy Basically it's the Rimpy Mod Manager Database being out of date so to fix it you go to C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1847679158\db, open db.
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[1.6] No Forced Slowdown
Tweaks the forced x1 speed multiplier which triggers on some events.
- management
Yayo's Caravan (Continued)
Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.
- management
[FSF] Complex Jobs 1.4 Remaster
Remaster Version Just to be clear this workshop entry is temporary.
- furniture
[ATW] House Decor
Adds miscellaneous decor items to spruce up your bases visually, including artificial plants, candles, decorative windows, curtains and an aquarium.
- management
[FSF] Meditation Freedom (No Backstory Change)
Announcement This version of Meditation Freedom is discontinued.
- storage
[FSF] No Default Shelf Storage
Description By default the settings on the storage shelf is set to priority Important and to accept weapons.
- furniture
[MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture
增加了哥特吸血鬼风格的家具装饰以及墙体结构等 Gothic vampire style furniture decoration and wall structure were added 这个家具包含有40个吸血鬼古堡风格的物件,适合您制造你的城堡走廊,大厅,或者墓穴。 This furniture contains 40 vampire castle style objects, suitable for you to create your castle corridor, hall, or tomb.
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[NL] Custom Portraits
Overview This MOD allows you to customize face sizes within colonist bars.
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[SYR] Doormats
Doormats - with a twist Doormats adds leather and cloth doormats to prevent colonists to carry filth into buildings.
- management
[SYR] Processor Framework
A framework for processors to transform items and more, read player features!