// Steam Workshop · by Zmaj

[1.5] [No DLC] Ranchlife Modpack

A collection of mods designed to create a colony centered around farming and creating artisan goods, as well as breeding the best animals. Think 1910s - 1930s America for the time period of this pack. Instead of having animal breeding and farming be something that happens in the background that you basically ignore, it's now been deepened. If you invest the time into it, you can now create your own large-scale farm pumping out rare resources or gourmet dishes. I highly recommend you run this with the seed mod, because without it you have to scroll through a TON of plants each time you want to sow a field. 80% of the mods in this pack add new plants. No technology is removed, none of these mods are overhaul mods.

Warnings


  • Because of the seed mod, you need to use EDB's Prepare Carefully to make sure any new colony starts with at least ~20 seeds of some edible plant!
  • heavily recommend going through the mod options for all of these mods before starting up a game.
  • All mods tested & working with vanilla 1.5, even if their mod information says otherwise.
  • Watch out for boom animal overpopulation. Because wild animals now reproduce, and nothing eats boomrats/boomalopes, if you don't control their natural populations through regular hunting, they may take over your entire map.


A short list of features...


  • Seeds. To plant things, you'll need seeds, and some seeds can be very difficult to find and expensive indeed. Farm these expensive plants and charge high prices to other colonies for your rare seeds. This also cuts down the size of the list you have to scroll through when sowing fields.
  • Trading has become much more important, as that's the only way to get many types of domesticated crops and animals.
  • To keep things from spoiling (especially meat) you'll either need to buy expensive ice from traders or dig a deep pit into the ground.
  • Many tech resources (such as components, neuroatromine, gold, silver, steel, and plasteel) can now be acquired from plants or animals.
  • Fermenting and brewing. Create your own rim-famous beer, wine, mead, and cheese!
  • Milk more than just cows. Your rim famous cheese can now come from horses, muffalos, and more.
  • Wild animals reproduce
  • Trade overhauled to be easier + more rewarding
  • Beds now need bedding! You may be living in a tent or on the ground for a while until you can get your hands on something soft.
  • Little robots to help automate tasks around the farm as you get into the late game. While you're welcome to remove the various Misc Robots mods included in this pack, I find they're necessary to have the gameplay be anything other than cleaning and hauling.


Things this modpack does NOT include


  • New biomes. See the linked collections at the bottom if you'd like to add new biomes
  • Fantasy creatures. All added creatures are realistic.


Getting started


  • Go into the mod settings for Everything Has Quality and turn off quality measurements for everything other than plant/animal products.
  • Go into Alpha Bees and enable Greenhouse Bees.
  • Every biome should spawn with some wild potatoes. Harvest those to get seeds and start growing your own.
  • If you need a particular plant but it's not generating anywhere, use the Choose Plant Spawns mod to induce it to spawn in your biome.
  • Create a hammock for your first bed, they're the cheapest.
  • Use a latrine to poop in
  • Use Animal Controls to restrict the kinds of foods animals can eat.

Optional, but improves flavor
  • Go into Nocturnal Animals mod settings and change all relevant animals.
  • Go into Animal Discovery and create alerts for any animals you're especially interested in. I recommend adding the Golden Egg Goose to this list at least.
  • You can use Animal Toggles to disable any animal causing problems in your gameplay, similar to the cherry picker mod. It does not seem to have all modded animals, unfortunately.


Included mods with large gameplay changes


Really hoping steam eventually decides to cleanly embed these
https://steamcommunity.com/sharedfiles/filedetails/?id=3159269638
https://steamcommunity.com/sharedfiles/filedetails/?id=735241897
https://steamcommunity.com/sharedfiles/filedetails/?id=836308268
https://steamcommunity.com/sharedfiles/filedetails/?id=2558522926
https://steamcommunity.com/sharedfiles/filedetails/?id=2830943477
https://steamcommunity.com/sharedfiles/filedetails/?id=1558161673
https://steamcommunity.com/sharedfiles/filedetails/?id=2909103255
https://steamcommunity.com/sharedfiles/filedetails/?id=2406978493
https://steamcommunity.com/sharedfiles/filedetails/?id=3018130534
https://steamcommunity.com/sharedfiles/filedetails/?id=2885573321
https://steamcommunity.com/sharedfiles/filedetails/?id=2788119311
https://steamcommunity.com/sharedfiles/filedetails/?id=2781023972
https://steamcommunity.com/sharedfiles/filedetails/?id=2439736083
https://steamcommunity.com/sharedfiles/filedetails/?id=2785616901

Known errors that shouldn't stop gameplay:


Patch operation Verse.PatchOperationAdd(Defs/ThingDef) failed
This is caused by not having ideology installed.
XML Verse.ResearchProjectDef defines the same field twice: prerequisites.
Appears to be caused by the DBH Medieval mod.

Tags:
Cottagecore, prairie, return to monke, farming, cowboy, farming, ranching, horses

Load order

252 mods
  1. Resource Trees
    Stale
    management

    Resource Trees

    A mod to let you plant trees to obtain steel, plasteel, gold, silver, jade, uranium, components and beer.

  2. Doormats
    Stale
    management

    Doormats

    Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.

  3. Simple Utilities: Ceiling
    Stale
    management

    Simple Utilities: Ceiling

    Simple Utilities: Ceiling A continuation of Simple Utilities: Ceiling by Owlchemist.

  4. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  5. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  6. Kill For Me
    Stale
    management

    Kill For Me

    Teach your animals to kill enemies in packs Unlike vanilla release animal training, you do not risk life of colonists, get full controls over your packs movements (and therefore the ability to create attack strategies) and choosing targets to kill plus many other advantages and c

  7. Argonic Core
    management

    Argonic Core

    : v1.6.1 - Extended ThingDefExtension_InheritsQuality to also work with RecipeDefs. - Extended IngestionOutcomeDoer_HediffsPerQuality with an option to allow the distinct quality hediffs to stack with each other or not. : v1.6.0 - Updated material exchangability feature to also t

  8. Food Pot: Perpetual stew
    No 1.6
    management

    Food Pot: Perpetual stew

    To everyone having issues with the mod: I am aware that it is very buggy, especially since 1.

  9. Tribal Medicine
    management

    Tribal Medicine

    : v1.2.2a - Removed broot poisoning contamination mechanic. Broot poisoning can now only happen when consuming raw broots or with a small chance when consuming purifying tea. - Tweaked market value of different tribal medicine qualities. : v1.2.2 - Cleaned and organized ThingCate

  10. Medieval Backstories No HAR
    Stale
    management

    Medieval Backstories No HAR

    Medieval Backstories by Shenanigans without HAR requirement This is an unofficial port of Shenanigans' Medieval Backstories mod for Rimworld v1.

  11. Simple FX: Vapor...Revaporized
    Stale
    management

    Simple FX: Vapor...Revaporized

    Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.

  12. [ATW] Cow Variety
    No 1.6
    management

    [ATW] Cow Variety

    Patches vanilla cows to add some basic colour variations.

  13. [ATW] Ridiculous Warg Variety
    No 1.6
    management

    [ATW] Ridiculous Warg Variety

    Replaces the vanilla warg texture and adds a ridiculous number (150+) of hyena- and dog-based colours and patterns without making each one a separate breed.

  14. MendAndRecycle
    Stale
    management

    MendAndRecycle

    Unofficial 1.5 and 1.6 Update - MAY HAVE ERRORS. NOT COMPATIBLE WITH SIMPLE RECYCLING. I did my best to update and test it. I am not the original author. This mod will be removed at the request of the original author. Please go support the original author Charlotte/NotFood Repair

  15. Animal Controls
    Stale
    management

    Animal Controls

    Tools to make general animal herding more convenient.

  16. Grazing Lands
    Stale
    management

    Grazing Lands

    Animals don't destroy grass and eat according to their size.

  17. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  18. Yet Another Stockpile Presets
    No 1.6
    storage

    Yet Another Stockpile Presets

    This is a fork from Simple Stockpile Presets by Lanilors Quickly set presets Select your newly created stockpile, you will get a button to set a preset from various commonly used groups.

  19. All The Kibble
    Stale
    management

    All The Kibble

    Adds meaty and veggie kibble for animals with more specialised diets.

  20. Animal Variety Coats
    Stale
    management

    Animal Variety Coats

    1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over

  21. Build From Chunk
    Stale
    management

    Build From Chunk

    Allows various simple buildings to be built directly from rock chunks, so that your colonists can still use rocks for furniture even if they haven't invented the concept of cutting it into tidy blocks.

  22. Smoked meat
    management

    Smoked meat

    This is a very old mod that has been taken care of by many authors.

  23. VGP Garden Canning
    Stale
    management

    VGP Garden Canning

    VGP Garden Canning (Does NOT Require Vegetable Garden) Garden Canning adds two ways of canning food.

  24. VGP Garden Resources
    management

    VGP Garden Resources

    Garden Resources (Does not require Vegetable Garden) Research Resource Plants: -Steel Shrooms -Plasteel Bulb Chunks -Gold Fern Leaves -Silver Flower Petals -Uranium Root Bulbs -Adds new recipes added to the Electric Smelter to smelt plants.

  25. VGP More Veggies
    management

    VGP More Veggies

    More Veggies! (Does not require Vegetable Garden) Adds even MORE vegetables into the game for those who just want some new plants, this is a perfect mod for you! Adds Veggies : -Squash -Tomato -Pumpkin -Carrot -Eggplant Special thanks to Hydromancerx for the art for the following

  26. VGP Three Sisters Plants
    management

    VGP Three Sisters Plants

    Three Sisters Plants (Does not require Vegetable Garden) Adds new types of plants that can be harvested for up to 3 types of crops.

  27. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  28. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  29. Dubs Skylights
    Stale
    management

    Dubs Skylights

    Simple skylight you can install into roofs to let in sunlight.

  30. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  31. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  32. DBH for Medieval
    management

    DBH for Medieval

    --------------------------------- About --------------------------------- Sorry for my bad English.

  33. Power Poles
    Stale
    management

    Power Poles

    Adds the Power Poles and nothing else.

  34. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  35. Erin's Cat Overhaul
    Stale
    management

    Erin's Cat Overhaul

    Why do the links and comments keep disappearing?

  36. Erin's Palamutes
    Stale
    management

    Erin's Palamutes

    Nights on the Rim can get mighty lonely, especially when you're surrounded by alien monstrosities and hostile factions, and sometimes you just need a good pal to have your back.

  37. Seed Vault
    No 1.6
    management

    Seed Vault

    Adds two new deep storage items specifically for seeds Seed Vault: Storage converted into use as a seed vault.

  38. Chicken nests Continued
    Stale
    management

    Chicken nests Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  39. Moonlight Continued
    Stale
    management

    Moonlight Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  40. Simple FX: Splashes Continued
    Stale
    management

    Simple FX: Splashes Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  41. Simple FX: Smoke Continued
    Stale
    management

    Simple FX: Smoke Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  42. Animal Tab
    No 1.6
    management

    Animal Tab

    Adds extra functionality to the Animals tab Does not require a new save game.

  43. Dandelions
    Stale
    management

    Dandelions

    Give it a thumbs-up! Add it to your favorites! Kick someone in the pants! Dandelions Dandelions are not weeds. They are a really, really, REALLY nutritious plant. Their tooth-shaped leaves are rich in minerals like magnesium, copper, folate, calcium, potassium, manganese, and iro

  44. Do Something for Idle
    Stale
    management

    Do Something for Idle

    This mod makes colonists to do something instead of wandering when they are idle.

  45. More cow
    Stale
    management

    More cow

    Needs more cow? It's a mod for you ^^ Each cow species can breed together. Added Animals: Milk Cow : this cow have a incresed milk production. Meat Cow : this cow have a incresed meat production Wooly Cow : this cow have a wool production Added plants: Alfalfa : hay like plants A

  46. Malnutrition Reworked
    management

    Malnutrition Reworked

    Support on Ko-fi Malnutrition Reworked Starvation stops being a quick death and becomes a slow decline into weakness and collapse.

  47. No Quests Without Comms
    Stale
    management

    No Quests Without Comms

    This is an unofficial update of eBae's to versions + some improvements and fixes Description: Prevents most of the quests from firing until your colony has a working comms console or its substitute.

  48. 1-2-3 Personalities M1
    Stale
    management

    1-2-3 Personalities M1

    1-2-3 Personalities is the first entry in a series of social mods based around idea of modularity and letting players choose how much in-depth impact they want: 1-2-3 Personalities makes each colonist a unique being: thinking, talking and behaving differently, depending on who th

  49. 1-2-3 Personalities M2
    No 1.6
    management

    1-2-3 Personalities M2

    1-2-3 Personalities is the first entry in a series of social mods based around idea of modularity and letting players choose how much in-depth impact they want: 1-2-3 Personalities makes each colonist a unique being: thinking, talking and behaving differently, depending on who th

  50. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  51. Animal Discovery
    Stale
    management

    Animal Discovery

    [Overview] You will be alerted when the animal specified in the settings is in the wild and on the map.

  52. Sheepskin
    Stale
    management

    Sheepskin

    Sheep now produce sheepskin leather when butchered.

  53. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  54. Beast Man Tribes
    Stale
    management

    Beast Man Tribes

    No one knows if it was ancient pirates who crash landed and grew animal heads, or if it was the animals there that evolved human bodies.

  55. Grains and Brewing (1.4+)
    No 1.6
    management

    Grains and Brewing (1.4+)

    An agricultural expansion adding new grain crops, alcoholic drinks, and a pre-industrial method of food preservation - pickling.

  56. SeedsPlease: Lite Redux
    No 1.6
    management

    SeedsPlease: Lite Redux

    I recommend using this mod now: Introducing an Enhanced Edition of SeedsPlease Lite Mod This mod is a refined fork of the beloved SeedsPlease Lite mod, incorporating a suite of enhancements designed to enrich your farming experience in-game.

  57. HousekeeperAssistanceCat
    Stale
    management

    HousekeeperAssistanceCat

    Update for HousekeeperAssistanceCat mod by Edge Crescent, approved by original author.

  58. Stack XXL
    Stale
    management

    Stack XXL

    Stack XXL Increase the stack sizes however you wish!

  59. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  60. [sbz] Misc. Training retexture
    Stale
    management

    [sbz] Misc. Training retexture

    Misc. Training retexture · This mod only changes the graphics · Safe to add or remove from a save game Retextures buildings Misc. Training is one of my favorite mods. However, I thought the targets were a bit small, so I resized them appropriately and gave textures a slight touch

  61. Adobe Abode
    No 1.6
    management

    Adobe Abode

    Attention, this mod is currently being reworked to use SYR's Processor Framework instead of VEF's Item Processor.

  62. Vegetable Garden Seed Fixes and Plant Replacement
    Stale
    management

    Vegetable Garden Seed Fixes and Plant Replacement

    This mod combines adjustments I made over time to enhance the experience of using SeedsPlease: Lite and mods of the Vegetable Garden Series (specifically: Main, Medicine, Fabrics).

  63. Grass Is Still Hay
    Stale
    management

    Grass Is Still Hay

    Mod update Grass Is Still Hay Cutting grass or bushes gives you resources: Grass and High grass - 2xHay Bushes - 2xWood At the request of the author, this mod will be removed.

  64. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  65. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  66. Tradable Stone Blocks
    Stale
    management

    Tradable Stone Blocks

    Allows bulk goods trade ships to buy stone blocks again.

  67. [XND] Nocturnal Animals (Continued)
    management

    [XND] Nocturnal Animals (Continued)

    Update of XeoNovaDans mod - Added russian translation by Reiquard - Added support for Legacy Ark - French translation added, thanks qux!

  68. Animal Feed Trough (Continued)
    management

    Animal Feed Trough (Continued)

    Update of BaconBits mod - Included patch for VGP Vegetable Garden Silage - Included patch for Fertile Fields Plant scraps - Included patch for Medieval Overhaul Straw - Included patch for Rim Cuisine 2 Various crops - Included patch for Animal Foods Extended - Added Portuguese tr

  69. Animal Genetics (Continued)
    Stale
    management

    Animal Genetics (Continued)

    Update of gregorycurries mod - Resource yield should now affect egglaying speed as well as the amount of eggs layed - Wildness should now also be affected About Animal Genetics adds 7 genetics traits to animals that can be passed down to their children.

  70. Crop Rotation
    management

    Crop Rotation

    Planting the same crop over and over is fine in Rimworld but in real life this causes issues.

  71. Default Ingredient Radius
    Stale
    management

    Default Ingredient Radius

    It happened one time to much, my chef went half way across the map to fetch three berries when cooking the simple meal just because I've forgotten to set the ingredient search radius.

  72. Drugs are not Food (Continued)
    Stale
    management

    Drugs are not Food (Continued)

    Update of czpetrs mod - Made it more general, now all drugs should have their nutrition and food-preferability removed By removing nutrition value of ambrosia and beer, this mod makes sure that animals won't eat your drugs anymore.

  73. Legacy Ark (Continued)
    management

    Legacy Ark (Continued)

    Update of lindseyries mod The animals saved from that version is - Merino Sheep - Highland Cow The rest is found in the AnimalCollabProj-mod For a full description see the Wiki Deep in rimspace, a science vessel was recently discovered.

  74. No Version Warning
    ↑ Updated
    management

    No Version Warning

    I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.

  75. Research Tree (Continued)
    management

    Research Tree (Continued)

    Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res

  76. RimWriter - Books, Scrolls, Tablets, and Libraries (Continued)
    Stale
    management

    RimWriter - Books, Scrolls, Tablets, and Libraries (Continued)

    Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Added chinese translation based on the mod by leafzxg - Also checkout the RimWriter Addon by greensniperhat Add tablets, books, scrolls, libraries, and more to your RimWorld pl

  77. Spider Goat (Continued)
    Stale
    management

    Spider Goat (Continued)

    Update of Seras mod - Based on the comments the goat now has genders to be able to replicate but the gestation period is set to a year to keep it balanced Introduces a very friendly but fragile g-modded livestock: the Spidergoat!

  78. Zen Garden (Continued)
    Stale
    management

    Zen Garden (Continued)

    Update of cuproPandas mod based on mantrasongs updated version - Reported issues on mantrasongs versions mod-page should be fixed.

  79. Expanded Roofing (Continued)
    management

    Expanded Roofing (Continued)

    Update of Why_is_thats mod Uploaded to Steam by CrunchyDuck from the GitHub-repository Later updated to 1.

  80. [WYD] Neutro Animals
    Stale
    management

    [WYD] Neutro Animals

    This mod adds two new genetically engineering creatures to the game, the Neutrolope, and Neutrorat.

  81. Pawn Name Variety
    No 1.6
    management

    Pawn Name Variety

    Did you know that a large portion of the pawns in your game have predefined names and backstories?

  82. Seamless Embrasures
    Stale
    management

    Seamless Embrasures

    When they match it's good, when they do it automatically with any mod retexture too?

  83. [Og] Simple Gate
    Stale
    management

    [Og] Simple Gate

    Description: The 1.5 version adds a cool ornate door, however it cost 75 material and 50 gold to build, which is really expensive in early days. This mod adds a 1x2 gate that use the same mechanism as ornate door, but does not need gold and build faster. Notice: Require 1.5 (or n

  84. Wandering Caravans [Adopted]
    Stale
    management

    Wandering Caravans [Adopted]

    Update of general223's Wandering Caravans mod, supported versions of rimworld are listed by the top right hand corner of the image above.

  85. Vanilla Cooking Expanded - Stews
    Stale
    management

    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  86. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  87. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  88. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  89. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  90. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  91. Vanilla Plants Expanded - Succulents
    Stale
    management

    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  92. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  93. Vanilla Trading Expanded
    Stale
    management

    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  94. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  95. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  96. Dirt Walls And Floors
    Stale
    management

    Dirt Walls And Floors

    Adds Dirt Walls,Floors,Doorways,Mounds =========================== Dirt Wall: Beauty :0 Flammability :0% Hitpoints :33 WorkToBuild : 5 ================ Dirt Floor: Beauty :0 Flammability :0% WorkToBuild : 300 ================ Dirt Door: Beauty :0 Flammability :0% Hitpoints :33 Wo

  97. Basic Double Doors
    Stale
    management

    Basic Double Doors

    About A lightweight mod that adds double door versions of the vanilla doors using the new 1.

  98. Alpha Bees
    Stale
    management

    Alpha Bees

    Breed bees to generate all kinds of resources!

  99. Jewelry
    Stale
    management

    Jewelry

    I've always thought gold didn't have enough uses in-game.

  100. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  101. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  102. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  103. Denim
    Stale
    management

    Denim

    This mod adds the ability to create denim, a lightweight yet sturdy textile most commonly used for making clothing.

  104. Bridgello
    management

    Bridgello

    Bridgello - It's a bridge mod, it adds bridges railings.

  105. Natural Paths
    Stale
    management

    Natural Paths

    A simple mod that adds paths for all biomes in vanilla + more!

  106. Xenobionic Patcher
    No 1.6
    medical

    Xenobionic Patcher

    About This patcher mod looks through most of the surgery operations, and matches your modded surgeries (like new bionics) with your modded races and animals.

  107. Food Poisoning Cures
    Stale
    management

    Food Poisoning Cures

    A commissioned mod adding two drugs to deal with food poisoning (if you are not a nutrient paste enjoyer.

  108. Medieval drug lab
    No 1.6
    management

    Medieval drug lab

    A simple patch that changes the tech level for drug lab research to medieval, does not affect specific drug research.

  109. Zoological Orbital Traders
    Stale
    management

    Zoological Orbital Traders

    This mod adds a new orbital trader to the game, who will buy your animals, no matter how unusual they are.

  110. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  111. Adaptive Storage Neolithic Module
    No 1.6
    storage

    Adaptive Storage Neolithic Module

    Adaptive Storage - Neolithic is a mod that brings fancy new ways for players to expand their idea of item storages!

  112. Medieval Music
    Stale
    management

    Medieval Music

    8 hours and 44 minutes of selected Medieval music (153 Songs) Several songs are edited, so you will not find them elsewhere than here.

  113. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  114. Customize Animals
    Stale
    management

    Customize Animals

    Description: A mod that allows adjusting base stats of animals.

  115. Bunk Beds
    Stale
    management

    Bunk Beds

    Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!

  116. TradeHelper
    Stale
    management

    TradeHelper

    Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld.

  117. CaravanOptions
    No 1.6
    management

    CaravanOptions

    1.1 Ever felt like it takes too long to walk across the road to a neighbor village to ask for a cup of sugar? This mod is for you! Caravan Options adds mod settings that adjust caravan rates applied on the world map: -Global movement speed multiplier -Separate movement reductions

  118. Ambient Rim
    management

    Ambient Rim

    The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:

  119. GREG
    Stale
    management

    GREG

    This mod adds GREG and their 4 colorful friends to the game.

  120. Everybody Gets One
    No 1.6
    management

    Everybody Gets One

    Set a bill to craft things until there's one for each member of the colony.

  121. Meals On Wheels
    No 1.6
    management

    Meals On Wheels

    Colonists grab meals from animals, or each other, if needed - if there is nothing else available.

  122. Safely Hidden Away
    No 1.6
    management

    Safely Hidden Away

    Bases that are in remote locations don't get raided as often.

  123. Use Bedrolls
    No 1.6
    management

    Use Bedrolls

    Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up after sleeping.

  124. TD Find Lib
    No 1.6
    management

    TD Find Lib

    A framework for user-customizable, highly-detailed filters for things.

  125. TDS Bug Fixes
    No 1.6
    management

    TDS Bug Fixes

    These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods.

  126. Herd Migration Revival(revived)
    Stale
    management

    Herd Migration Revival(revived)

    1.1 update: Returns the Herd Migration event back to all biomes. Original Author: CrunchyDuck Original Description:If you too find it strange that only the worst possible living spots can have migrations, then you've found the solution - a super high tech mod that I've spent most

  127. Primitive Workbenches
    No 1.6
    management

    Primitive Workbenches

    An overhauled Primitive Rimworld Adds neolithic age production benches and resources.

  128. Realistic Ranching
    No 1.6
    management

    Realistic Ranching

    Similar to what the Realistic Plant Cycles mod does, this mod extends this "realism logic" to animal husbandry.

  129. Zen Garden Plus
    No 1.6
    management

    Zen Garden Plus

    Requires: Zen Garden (Continued) & Processor Framework (for some reason I can't add it to the sidebar.

  130. Soil Contrast
    Stale
    management

    Soil Contrast

    Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatibility: Installation: no

  131. Fireplace
    Stale
    management

    Fireplace

    A mod that adds a cozy fireplace for heating and cooking food.

  132. Fireflies (Continued)
    No 1.6
    management

    Fireflies (Continued)

    *** NOTICE *** I am happy to report the new mod by the original author has arrived: FirefliesTwo At this time I will be making no further changes to this mod - it is end-of-life.

  133. Ducks
    Stale
    management

    Ducks

    Diversify your ducks!

  134. Parrots
    Stale
    management

    Parrots

    Diversify your parrots!

  135. Turtles
    Stale
    management

    Turtles

    Diversify your Turtles!

  136. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  137. Tab-sorting
    management

    Tab-sorting

    Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t

  138. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  139. Primitive Fridge
    No 1.6
    storage

    Primitive Fridge

    Adds primitive fridges capable of refrigerating perishables.

  140. Advanced Tribal Cooler
    No 1.6
    management

    Advanced Tribal Cooler

    Adds an advanced tribal cooler capable of refrigerating perishables This passive cooler will be able to go down to temperatures of 4°C, effectively refrigerating your meals, meat, etc.

  141. Smart Farming Continued
    Stale
    management

    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  142. Plant genetics (Discontinued)
    Stale
    management

    Plant genetics (Discontinued)

    Hi there! Just a heads-up — I'm no longer maintaining this mod. I've decided to focus my time on developing my hospitality mods and my own game,which you can wishlist here: Fortunately, JamEstHamEst, who previously worked on an addon for this mod, is taking over development from

  143. WildPotato
    ↑ UpdatedNo 1.6
    management

    WildPotato

    Some wild potatoes grow around the colony.

  144. Misc. Robots
    management

    Misc. Robots

    This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin

  145. [sbz] Misc. Robots retexture
    Stale
    management

    [sbz] Misc. Robots retexture

    Misc. Robots retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings and items Even after release of the Biotech DLC, Misc. Robots series is still beloved. Looking at their old clothes, I decided to give them new outfits. Compatibi

  146. Mod Options Sort
    management

    Mod Options Sort

    Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.

  147. Just Put It Over There
    Stale
    management

    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  148. Mass Replant
    Stale
    management

    Mass Replant

    Replanting every dug up tree one by one is pain inducing.

  149. Resource Dictionary
    Stale
    management

    Resource Dictionary

    Have you suffered any of the following problems while playing a modded Rimworld game?

  150. AA FancyRats
    Stale
    management

    AA FancyRats

    Do you have pet rats at home or just think that rodents are cute?

  151. FancyRats+
    Stale
    management

    FancyRats+

    This mod does the following: - Revamps the graphics of rats from FancyRats, Advanced Biomes, and Vanilla - Adds new variants to rats from FancyRats and Advanced Biomes - Renames the Vanilla rat to brown rat and AB rat to poison rat - Minor tweaks to balancing/etc.

  152. Birds Beyond (Continued)
    Stale
    management

    Birds Beyond (Continued)

    Update of Zeitloser, Erins mod combined with the tropical mod A combined version of Temperate Forest and Tropical Rainforest in the series.

  153. Art on Neolithic Weapons
    Stale
    weapons

    Art on Neolithic Weapons

    This super simple mod patches the core game to allow weapons of Excellent or higher quality from the neolithic stage to also be inscribed with artworks, like the more modern weapons.

  154. Snowshoes
    No 1.6
    management

    Snowshoes

    A simple mod that adds two types of snowshoes, traditional and modern, which remove the movement penalty applied by snow at the cost of slower movement on other terrain.

  155. More Animal Products
    management

    More Animal Products

    The 1.4 version of the mod requires Custom Butcher Framework. RimPy may warn you that this mod still requires Custom Butcher Framework. This appears to be an issue on RimPy side, the mod works without any errors if you do not have Custom Butcher Framework and does not require it.

  156. [GTG]MultiRole Orbital Traders
    management

    [GTG]MultiRole Orbital Traders

    Note: This mod was formerly known as GTG Orbital Traders This is a simple mod that only adds 4 orbital traders and no new factions spawn, you can buy almost everything from it, including items from vanilla and other mods.

  157. Orbital Book Merchants
    Stale
    management

    Orbital Book Merchants

    This mod adds an orbital book merchant who travel all over in search of knowledge to store and sell.

  158. Turn It On and Off
    Stale
    management

    Turn It On and Off

    Makes electrical machines use low power (1 watt or user defined) when not in use.