[1.5] [No DLC] Ranchlife Modpack
A collection of mods designed to create a colony centered around farming and creating artisan goods, as well as breeding the best animals. Think 1910s - 1930s America for the time period of this pack. Instead of having animal breeding and farming be something that happens in the background that you basically ignore, it's now been deepened. If you invest the time into it, you can now create your own large-scale farm pumping out rare resources or gourmet dishes. I highly recommend you run this with the seed mod, because without it you have to scroll through a TON of plants each time you want to sow a field. 80% of the mods in this pack add new plants. No technology is removed, none of these mods are overhaul mods.
Warnings
- Because of the seed mod, you need to use EDB's Prepare Carefully to make sure any new colony starts with at least ~20 seeds of some edible plant!
- heavily recommend going through the mod options for all of these mods before starting up a game.
- All mods tested & working with vanilla 1.5, even if their mod information says otherwise.
- Watch out for boom animal overpopulation. Because wild animals now reproduce, and nothing eats boomrats/boomalopes, if you don't control their natural populations through regular hunting, they may take over your entire map.
A short list of features...
- Seeds. To plant things, you'll need seeds, and some seeds can be very difficult to find and expensive indeed. Farm these expensive plants and charge high prices to other colonies for your rare seeds. This also cuts down the size of the list you have to scroll through when sowing fields.
- Trading has become much more important, as that's the only way to get many types of domesticated crops and animals.
- To keep things from spoiling (especially meat) you'll either need to buy expensive ice from traders or dig a deep pit into the ground.
- Many tech resources (such as components, neuroatromine, gold, silver, steel, and plasteel) can now be acquired from plants or animals.
- Fermenting and brewing. Create your own rim-famous beer, wine, mead, and cheese!
- Milk more than just cows. Your rim famous cheese can now come from horses, muffalos, and more.
- Wild animals reproduce
- Trade overhauled to be easier + more rewarding
- Beds now need bedding! You may be living in a tent or on the ground for a while until you can get your hands on something soft.
- Little robots to help automate tasks around the farm as you get into the late game. While you're welcome to remove the various Misc Robots mods included in this pack, I find they're necessary to have the gameplay be anything other than cleaning and hauling.
Things this modpack does NOT include
- New biomes. See the linked collections at the bottom if you'd like to add new biomes
- Fantasy creatures. All added creatures are realistic.
Getting started
- Go into the mod settings for Everything Has Quality and turn off quality measurements for everything other than plant/animal products.
- Go into Alpha Bees and enable Greenhouse Bees.
- Every biome should spawn with some wild potatoes. Harvest those to get seeds and start growing your own.
- If you need a particular plant but it's not generating anywhere, use the Choose Plant Spawns mod to induce it to spawn in your biome.
- Create a hammock for your first bed, they're the cheapest.
- Use a latrine to poop in
- Use Animal Controls to restrict the kinds of foods animals can eat.
Optional, but improves flavor
- Go into Nocturnal Animals mod settings and change all relevant animals.
- Go into Animal Discovery and create alerts for any animals you're especially interested in. I recommend adding the Golden Egg Goose to this list at least.
- You can use Animal Toggles to disable any animal causing problems in your gameplay, similar to the cherry picker mod. It does not seem to have all modded animals, unfortunately.
Included mods with large gameplay changes
Really hoping steam eventually decides to cleanly embed these
https://steamcommunity.com/sharedfiles/filedetails/?id=3159269638
https://steamcommunity.com/sharedfiles/filedetails/?id=735241897
https://steamcommunity.com/sharedfiles/filedetails/?id=836308268
https://steamcommunity.com/sharedfiles/filedetails/?id=2558522926
https://steamcommunity.com/sharedfiles/filedetails/?id=2830943477
https://steamcommunity.com/sharedfiles/filedetails/?id=1558161673
https://steamcommunity.com/sharedfiles/filedetails/?id=2909103255
https://steamcommunity.com/sharedfiles/filedetails/?id=2406978493
https://steamcommunity.com/sharedfiles/filedetails/?id=3018130534
https://steamcommunity.com/sharedfiles/filedetails/?id=2885573321
https://steamcommunity.com/sharedfiles/filedetails/?id=2788119311
https://steamcommunity.com/sharedfiles/filedetails/?id=2781023972
https://steamcommunity.com/sharedfiles/filedetails/?id=2439736083
https://steamcommunity.com/sharedfiles/filedetails/?id=2785616901
Known errors that shouldn't stop gameplay:
Patch operation Verse.PatchOperationAdd(Defs/ThingDef) failed
This is caused by not having ideology installed.
XML Verse.ResearchProjectDef defines the same field twice: prerequisites.
Appears to be caused by the DBH Medieval mod.
Tags:
Cottagecore, prairie, return to monke, farming, cowboy, farming, ranching, horses
Load order
252 mods- management
Resource Trees
A mod to let you plant trees to obtain steel, plasteel, gold, silver, jade, uranium, components and beer.
- management
Animal Filth? Don't Care
Your grizzly bear is hauling a stack of neutroamine to your drug lab?
- management
Doormats
Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.
- management
Simple Utilities: Ceiling
Simple Utilities: Ceiling A continuation of Simple Utilities: Ceiling by Owlchemist.
- management
Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
- combat
Fortifications - Neolithic
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- management
Kill For Me
Teach your animals to kill enemies in packs Unlike vanilla release animal training, you do not risk life of colonists, get full controls over your packs movements (and therefore the ability to create attack strategies) and choosing targets to kill plus many other advantages and c
- management
Argonic Core
: v1.6.1 - Extended ThingDefExtension_InheritsQuality to also work with RecipeDefs. - Extended IngestionOutcomeDoer_HediffsPerQuality with an option to allow the distinct quality hediffs to stack with each other or not. : v1.6.0 - Updated material exchangability feature to also t
- management
Food Pot: Perpetual stew
To everyone having issues with the mod: I am aware that it is very buggy, especially since 1.
- management
Tribal Medicine
: v1.2.2a - Removed broot poisoning contamination mechanic. Broot poisoning can now only happen when consuming raw broots or with a small chance when consuming purifying tea. - Tweaked market value of different tribal medicine qualities. : v1.2.2 - Cleaned and organized ThingCate
- management
Medieval Backstories No HAR
Medieval Backstories by Shenanigans without HAR requirement This is an unofficial port of Shenanigans' Medieval Backstories mod for Rimworld v1.
- management
Simple FX: Vapor...Revaporized
Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.
- management
[ATW] Ridiculous Alpaca Variety
Ever felt your colonists need more alpaca colours in their lives?
- management
[ATW] Ridiculous Chicken Variety
Ever felt your colonists need more chicken colours in their lives?
- management
[ATW] Ridiculous Muffalo Variety
Ever felt your colonists need more muffalo colours in their lives?
- management
[ATW] Ridiculous Warg Variety
Replaces the vanilla warg texture and adds a ridiculous number (150+) of hyena- and dog-based colours and patterns without making each one a separate breed.
- management
MendAndRecycle
Unofficial 1.5 and 1.6 Update - MAY HAVE ERRORS. NOT COMPATIBLE WITH SIMPLE RECYCLING. I did my best to update and test it. I am not the original author. This mod will be removed at the request of the original author. Please go support the original author Charlotte/NotFood Repair
- management
Desperate Hunger(Continued)
Update of Captain Muscles mod, please don't reward this mod, send them to the original instead.
- storage
Yet Another Stockpile Presets
This is a fork from Simple Stockpile Presets by Lanilors Quickly set presets Select your newly created stockpile, you will get a button to set a preset from various commonly used groups.
- management
Giddy-Up 2 Forked - OUTDATED
Giddy-Up 2 Forked OUTDATED, use Giddy-Up 2 - Continued instead.
- management
Animal Variety Coats
1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over
- management
Build From Chunk
Allows various simple buildings to be built directly from rock chunks, so that your colonists can still use rocks for furniture even if they haven't invented the concept of cutting it into tidy blocks.
- management
Housekeeper Cat Felyne Patch
A texture + sound patch for the Housekeeper Assistance Cat mod.
- management
VGP Garden Canning
VGP Garden Canning (Does NOT Require Vegetable Garden) Garden Canning adds two ways of canning food.
- management
VGP Garden Resources
Garden Resources (Does not require Vegetable Garden) Research Resource Plants: -Steel Shrooms -Plasteel Bulb Chunks -Gold Fern Leaves -Silver Flower Petals -Uranium Root Bulbs -Adds new recipes added to the Electric Smelter to smelt plants.
- management
VGP More Veggies
More Veggies! (Does not require Vegetable Garden) Adds even MORE vegetables into the game for those who just want some new plants, this is a perfect mod for you! Adds Veggies : -Squash -Tomato -Pumpkin -Carrot -Eggplant Special thanks to Hydromancerx for the art for the following
- management
VGP Three Sisters Plants
Three Sisters Plants (Does not require Vegetable Garden) Adds new types of plants that can be harvested for up to 3 types of crops.
- management
VGP Xtra Trees and Flowers
Xtra Trees and Flowers (Does not require Vegetable Garden) Adds EVEN MORE flowers and trees!
- management
[Dizzy] Beds Need Bedding
This simple mod makes any bed you build require Bedding, such as pillows, blankets, sheets.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
- management
DBH for Medieval
--------------------------------- About --------------------------------- Sorry for my bad English.
- management
Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
- management
Erin's Palamutes
Nights on the Rim can get mighty lonely, especially when you're surrounded by alien monstrosities and hostile factions, and sometimes you just need a good pal to have your back.
- management
Seed Vault
Adds two new deep storage items specifically for seeds Seed Vault: Storage converted into use as a seed vault.
- management
Chicken nests Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Boundary Training Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Moonlight Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Permeable Terrain Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Simple FX: Splashes Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Simple FX: Smoke Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- management
Dandelions
Give it a thumbs-up! Add it to your favorites! Kick someone in the pants! Dandelions Dandelions are not weeds. They are a really, really, REALLY nutritious plant. Their tooth-shaped leaves are rich in minerals like magnesium, copper, folate, calcium, potassium, manganese, and iro
- management
Do Something for Idle
This mod makes colonists to do something instead of wandering when they are idle.
- management
More cow
Needs more cow? It's a mod for you ^^ Each cow species can breed together. Added Animals: Milk Cow : this cow have a incresed milk production. Meat Cow : this cow have a incresed meat production Wooly Cow : this cow have a wool production Added plants: Alfalfa : hay like plants A
- management
Malnutrition Reworked
Support on Ko-fi Malnutrition Reworked Starvation stops being a quick death and becomes a slow decline into weakness and collapse.
- management
No Quests Without Comms
This is an unofficial update of eBae's to versions + some improvements and fixes Description: Prevents most of the quests from firing until your colony has a working comms console or its substitute.
- management
1-2-3 Personalities M1
1-2-3 Personalities is the first entry in a series of social mods based around idea of modularity and letting players choose how much in-depth impact they want: 1-2-3 Personalities makes each colonist a unique being: thinking, talking and behaving differently, depending on who th
- management
1-2-3 Personalities M2
1-2-3 Personalities is the first entry in a series of social mods based around idea of modularity and letting players choose how much in-depth impact they want: 1-2-3 Personalities makes each colonist a unique being: thinking, talking and behaving differently, depending on who th
- management
Personalities: Serious Animals
This mod is a simple 1-2-3 Personalities addon that replaces frivolous animal personalities with short, more down-to-earth descriptions.
- management
Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
- management
Animal Discovery
[Overview] You will be alerted when the animal specified in the settings is in the wild and on the map.
- management
[1.6] Hunting Traps
Adds a small hunting trap to catch animals passively over time, must be baited with kibble.
- management
Beast Man Tribes
No one knows if it was ancient pirates who crash landed and grew animal heads, or if it was the animals there that evolved human bodies.
- management
Grains and Brewing (1.4+)
An agricultural expansion adding new grain crops, alcoholic drinks, and a pre-industrial method of food preservation - pickling.
- management
SeedsPlease: Lite Redux
I recommend using this mod now: Introducing an Enhanced Edition of SeedsPlease Lite Mod This mod is a refined fork of the beloved SeedsPlease Lite mod, incorporating a suite of enhancements designed to enrich your farming experience in-game.
- management
HousekeeperAssistanceCat
Update for HousekeeperAssistanceCat mod by Edge Crescent, approved by original author.
- management
[JACKLE] Portable Hammocks and Cushion Beds
Adds 4 new furnitures: Hammocks and Cushion Beds.
- management
[sbz] Misc. Training retexture
Misc. Training retexture · This mod only changes the graphics · Safe to add or remove from a save game Retextures buildings Misc. Training is one of my favorite mods. However, I thought the targets were a bit small, so I resized them appropriately and gave textures a slight touch
- management
Farmable Neutroamine - Medieval
UPDATED TEXTURE MOD HERE: BACKGROUND The original author of Farmable Neutroamine is nanonator102.
- management
Adobe Abode
Attention, this mod is currently being reworked to use SYR's Processor Framework instead of VEF's Item Processor.
- management
RimKeeper - Wild Animal Procreation
This mod just makes Rimworld fauna more immersive by expand animal procreation and reproduction.
- management
Vegetable Garden Seed Fixes and Plant Replacement
This mod combines adjustments I made over time to enhance the experience of using SeedsPlease: Lite and mods of the Vegetable Garden Series (specifically: Main, Medicine, Fabrics).
- management
Caravan Item Selection Enhanced
Description: Personally I think one of the most user-unfriendly parts of the game is managing caravans.
- management
Grass Is Still Hay
Mod update Grass Is Still Hay Cutting grass or bushes gives you resources: Grass and High grass - 2xHay Bushes - 2xWood At the request of the author, this mod will be removed.
- storage
LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
- management
Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
- management
VGP Garden Resources (Medieval Tech Patch)
Patches various medieval smelter mods to allow smelting the plants from dismarzero's VGP Garden Resources mod.
- management
[XND] Nocturnal Animals (Continued)
Update of XeoNovaDans mod - Added russian translation by Reiquard - Added support for Legacy Ark - French translation added, thanks qux!
- management
Animal Feed Trough (Continued)
Update of BaconBits mod - Included patch for VGP Vegetable Garden Silage - Included patch for Fertile Fields Plant scraps - Included patch for Medieval Overhaul Straw - Included patch for Rim Cuisine 2 Various crops - Included patch for Animal Foods Extended - Added Portuguese tr
- management
Animal Genetics (Continued)
Update of gregorycurries mod - Resource yield should now affect egglaying speed as well as the amount of eggs layed - Wildness should now also be affected About Animal Genetics adds 7 genetics traits to animals that can be passed down to their children.
- management
Barn Stall (Continued)
Update of BaconBits mod - Added a 3x3 stall for big animals A simple stall for your barn animals to use.
- management
Crop Rotation
Planting the same crop over and over is fine in Rimworld but in real life this causes issues.
- management
Default Ingredient Radius
It happened one time to much, my chef went half way across the map to fetch three berries when cooking the simple meal just because I've forgotten to set the ingredient search radius.
- management
Drugs are not Food (Continued)
Update of czpetrs mod - Made it more general, now all drugs should have their nutrition and food-preferability removed By removing nutrition value of ambrosia and beer, this mod makes sure that animals won't eat your drugs anymore.
- management
I Clearly Have Enough! (Continued)
Update of ChippedChaps mod - Added japanese translation, thanks Ɖjur!
- management
Legacy Ark (Continued)
Update of lindseyries mod The animals saved from that version is - Merino Sheep - Highland Cow The rest is found in the AnimalCollabProj-mod For a full description see the Wiki Deep in rimspace, a science vessel was recently discovered.
- management
Musical Instruments (Continued)
Update of Dog Problems mod - Refactored code - Removed redundant Harmony.
- management
No Version Warning
I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.
- management
Research Tree (Continued)
Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res
- management
RimWriter - Books, Scrolls, Tablets, and Libraries (Continued)
Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Added chinese translation based on the mod by leafzxg - Also checkout the RimWriter Addon by greensniperhat Add tablets, books, scrolls, libraries, and more to your RimWorld pl
- management
Spider Goat (Continued)
Update of Seras mod - Based on the comments the goat now has genders to be able to replicate but the gestation period is set to a year to keep it balanced Introduces a very friendly but fragile g-modded livestock: the Spidergoat!
- management
[Depricated] Spidercamp's Dog Pack (Continued)
Update of Spidercamps mod - Fixed the pack-texture names - Added German translation, thank you Katinka!
- management
Zen Garden (Continued)
Update of cuproPandas mod based on mantrasongs updated version - Reported issues on mantrasongs versions mod-page should be fixed.
- management
Expanded Roofing (Continued)
Update of Why_is_thats mod Uploaded to Steam by CrunchyDuck from the GitHub-repository Later updated to 1.
- management
[WYD] Neutro Animals
This mod adds two new genetically engineering creatures to the game, the Neutrolope, and Neutrorat.
- management
Pawn Name Variety
Did you know that a large portion of the pawns in your game have predefined names and backstories?
- management
Simple FX: Smoke Patches
A collection of patches to add Simple FX: Smoke support for mods not already supported.
- management
More Harvest Designators!
Adds 3 new designators regarding plant-management: Chop mature trees only.
- management
Seamless Embrasures
When they match it's good, when they do it automatically with any mod retexture too?
- furniture
Medieval Lighting and Heat
A collection of various lighting and heating implements to help diversify a medieval playthrough.
- management
[Og] Simple Gate
Description: The 1.5 version adds a cool ornate door, however it cost 75 material and 50 gold to build, which is really expensive in early days. This mod adds a 1x2 gate that use the same mechanism as ornate door, but does not need gold and build faster. Notice: Require 1.5 (or n
- management
Wandering Caravans [Adopted]
Update of general223's Wandering Caravans mod, supported versions of rimworld are listed by the top right hand corner of the image above.
- management
Vanilla Cooking Expanded - Stews
21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- management
Vanilla Factions Expanded - Classical
See change notes Unite the broken Republics against the common enemy.
- management
Vanilla Factions Expanded - Settlers
1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- management
Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- management
Vanilla Plants Expanded - Succulents
15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.
- management
Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
- management
Vanilla Trading Expanded
Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- management
Dirt Walls And Floors
Adds Dirt Walls,Floors,Doorways,Mounds =========================== Dirt Wall: Beauty :0 Flammability :0% Hitpoints :33 WorkToBuild : 5 ================ Dirt Floor: Beauty :0 Flammability :0% WorkToBuild : 300 ================ Dirt Door: Beauty :0 Flammability :0% Hitpoints :33 Wo
- management
Everything Has Quality [1.4+ Fork]
Original mod description (Almost) everything has quality.
- management
Basic Double Doors
About A lightweight mod that adds double door versions of the vanilla doors using the new 1.
- management
Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
- management
Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
- management
Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- management
Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
- management
Denim
This mod adds the ability to create denim, a lightweight yet sturdy textile most commonly used for making clothing.
- medical
Xenobionic Patcher
About This patcher mod looks through most of the surgery operations, and matches your modded surgeries (like new bionics) with your modded races and animals.
- management
Food Poisoning Cures
A commissioned mod adding two drugs to deal with food poisoning (if you are not a nutrient paste enjoyer.
- management
Medieval drug lab
A simple patch that changes the tech level for drug lab research to medieval, does not affect specific drug research.
- management
Zoological Orbital Traders
This mod adds a new orbital trader to the game, who will buy your animals, no matter how unusual they are.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- storage
Adaptive Storage Neolithic Module
Adaptive Storage - Neolithic is a mod that brings fancy new ways for players to expand their idea of item storages!
- management
Milkable Mares (Horse Milk)
Milk female horses. 9 milk once a day. Now with customizable productivity. And 'yogurt'.
- management
Medieval Music
8 hours and 44 minutes of selected Medieval music (153 Songs) Several songs are edited, so you will not find them elsewhere than here.
- management
Bunk Beds
Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!
- management
TradeHelper
Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld.
- management
CaravanOptions
1.1 Ever felt like it takes too long to walk across the road to a neighbor village to ask for a cup of sugar? This mod is for you! Caravan Options adds mod settings that adjust caravan rates applied on the world map: -Global movement speed multiplier -Separate movement reductions
- management
Ambient Rim
The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:
- management
Everybody Gets One
Set a bill to craft things until there's one for each member of the colony.
- management
Meals On Wheels
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.
- management
Use Bedrolls
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up after sleeping.
- management
TDS Bug Fixes
These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods.
- furniture
Medieval Sun Lamp
A new patch is available for the alternative textures gifted to me by Nikoleeeeeva!
- management
Fueled and Stuffed Smelter + Crematorium
Fueled Smelter and Crematorium can now be stuffed with all your favorite metals and rocks.
- management
Herd Migration Revival(revived)
1.1 update: Returns the Herd Migration event back to all biomes. Original Author: CrunchyDuck Original Description:If you too find it strange that only the worst possible living spots can have migrations, then you've found the solution - a super high tech mod that I've spent most
- management
Primitive Workbenches
An overhauled Primitive Rimworld Adds neolithic age production benches and resources.
- management
Quality Affects Nutrition and Food Poison Chance
For use with mods like Crop and Meat Quality and/or Everything Has Quality .
- management
Realistic Ranching
Similar to what the Realistic Plant Cycles mod does, this mod extends this "realism logic" to animal husbandry.
- management
Zen Garden Plus
Requires: Zen Garden (Continued) & Processor Framework (for some reason I can't add it to the sidebar.
- medical
EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience.
- management
[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
- management
Soil Contrast
Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatibility: Installation: no
- management
Fireflies (Continued)
*** NOTICE *** I am happy to report the new mod by the original author has arrived: FirefliesTwo At this time I will be making no further changes to this mod - it is end-of-life.
- management
Small Hot Spring (Continued)
Original mod by BobaWorry, Luneyl If the original author requests it, I will remove this update.
- management
Synthetic Animals (Continued)
Original mod by RayJay If the original author requests it, I will remove this update.
- management
Vanilla Taxidermy (Continued)
Original mod by TheGoofyOne If the original author requests it, I will remove this update.
- management
Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
- management
Tab-sorting
Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t
- management
In-wall coolers and vents
Do you hate when raiders easily break into your rooms via coolers?
- management
Advanced Tribal Cooler
Adds an advanced tribal cooler capable of refrigerating perishables This passive cooler will be able to go down to temperatures of 4°C, effectively refrigerating your meals, meat, etc.
- management
Smart Farming Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!
- management
Plant genetics (Discontinued)
Hi there! Just a heads-up — I'm no longer maintaining this mod. I've decided to focus my time on developing my hospitality mods and my own game,which you can wishlist here: Fortunately, JamEstHamEst, who previously worked on an addon for this mod, is taking over development from
- management
Misc. Robots
This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin
- management
[sbz] Misc. Robots retexture
Misc. Robots retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings and items Even after release of the Biotech DLC, Misc. Robots series is still beloved. Looking at their old clothes, I decided to give them new outfits. Compatibi
- management
Mod Options Sort
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.
- management
Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
- management
Resource Dictionary
Have you suffered any of the following problems while playing a modded Rimworld game?
- management
FancyRats+
This mod does the following: - Revamps the graphics of rats from FancyRats, Advanced Biomes, and Vanilla - Adds new variants to rats from FancyRats and Advanced Biomes - Renames the Vanilla rat to brown rat and AB rat to poison rat - Minor tweaks to balancing/etc.
- management
Birds Beyond (Continued)
Update of Zeitloser, Erins mod combined with the tropical mod A combined version of Temperate Forest and Tropical Rainforest in the series.
- weapons
Art on Neolithic Weapons
This super simple mod patches the core game to allow weapons of Excellent or higher quality from the neolithic stage to also be inscribed with artworks, like the more modern weapons.
- management
Extinguish Refuelables
Designate campfires and torches to be snuffed out without deconstructing.
- management
Snowshoes
A simple mod that adds two types of snowshoes, traditional and modern, which remove the movement penalty applied by snow at the cost of slower movement on other terrain.
- management
More Animal Products
The 1.4 version of the mod requires Custom Butcher Framework. RimPy may warn you that this mod still requires Custom Butcher Framework. This appears to be an issue on RimPy side, the mod works without any errors if you do not have Custom Butcher Framework and does not require it.
- management
[GTG]MultiRole Orbital Traders
Note: This mod was formerly known as GTG Orbital Traders This is a simple mod that only adds 4 orbital traders and no new factions spawn, you can buy almost everything from it, including items from vanilla and other mods.
- management
Orbital Book Merchants
This mod adds an orbital book merchant who travel all over in search of knowledge to store and sell.
- management
Turn It On and Off
Makes electrical machines use low power (1 watt or user defined) when not in use.