// Steam Workshop · by nikos

Features Included In NQoL

List of mods whose features are completely or partly included in my QoL mod in some form.
https://steamcommunity.com/sharedfiles/filedetails/?id=2633406344


Developer essentials collection:
https://steamcommunity.com/sharedfiles/filedetails/?id=3351967937

Load order

118 mods
  1. Niilo's QoL
    management

    Niilo's QoL

    A collection of patches for different mods.

  2. Tech Advancing
    Stale
    management

    Tech Advancing

    This mod advances the Tech-level of the colony once certain conditions are met.

  3. Auto links
    Stale
    management

    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  4. Balanced Floors Market Value
    Stale
    management

    Balanced Floors Market Value

    The idea behind this mod is to balance the Market value of the Floors, because if you pay attention to the colony wealth, most floors are just expensive for nothing and should never be built.

  5. Better Map Sizes
    Stale
    management

    Better Map Sizes

    Enables custom map sizes through the Advanced menu on the world map during map generation.

  6. De-generalize Work
    Stale
    management

    De-generalize Work

    Because tailoring and smithing are totally different skills Description: 1.

  7. Perishable (and More)
    management

    Perishable (and More)

    Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.

  8. Prisoners Dont Have Keys
    management

    Prisoners Dont Have Keys

    I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.

  9. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  10. Tab-sorting
    management

    Tab-sorting

    Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t

  11. Undraft After Tucking
    Stale
    management

    Undraft After Tucking

    Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.

  12. WealthHere
    Stale
    management

    WealthHere

    Description Add a toggle to display the wealth of cell in the world, which works similar to the beauty display toggle.

  13. Where's My Bed?
    Stale
    management

    Where's My Bed?

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  14. Wild Reproduction
    No 1.6
    management

    Wild Reproduction

    Spiritual successor to WalkingProblem's Wild Animal Sex, allowing wild animals to reproduce.

  15. [KV] Trading Spot
    No 1.6
    management

    [KV] Trading Spot

    1.5 Version: A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod, delete the Trading Spot, save, remove the mod, then load the save. This is compatible wi

  16. Realistic Rooms
    Stale
    management

    Realistic Rooms

    Lowers the required room sizes to better match realistic sizes of a house.

  17. [GMT] Trading Spot
    No 1.6
    management

    [GMT] Trading Spot

    This is an update to Trading Spot so that it works with 1.

  18. No Lazy Doctors
    No 1.6
    management

    No Lazy Doctors

    Stops doctor pawns from faffing about while their patients die.

  19. Perspective: Trees
    No 1.6
    management

    Perspective: Trees

    A micro-mod which simply alters the tree draw layer so items/chunks/pawns are not drawn in front of it.

  20. No Burn Metal
    management

    No Burn Metal

    Tired of Steel Walls Burning Like Tinder?

  21. Floors Are (Absolutely) Worthless
    Stale
    management

    Floors Are (Absolutely) Worthless

    - Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s

  22. [SF] Priority treatment 1.1
    Stale
    medical

    [SF] Priority treatment 1.1

    All DoctorTend operations are set to Emergency so that Pawns will prioritise tending to wounds first (including infections/diseases), before prioritising things like eating and sleeping, kind of like real life doctors.

  23. Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
    Stale
    management

    Metal Don't Burn (UNOFFICIAL 1.6 PATCH)

    Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: When you like his mods you can support him on Patreon: and on ko-fi:

  24. [1.3] Wild Animal Sex + Behaviors V6.2
    No 1.6
    management

    [1.3] Wild Animal Sex + Behaviors V6.2

    LET THERE BE SEX!!! A mini-mod for those players who (like me), prefer the wild animals to behave normally - and actually mate in the wild. Have fun! 【 WARNING 】 IF YOU DONT WANT BOOMRATS TO OVERLOAD YOUR MAP YOU NEED ONE OF THESE MODS: If you want boomers to not be spawned at al

  25. Metal Doesn't Burn
    Stale
    management

    Metal Doesn't Burn

    No really metal really shouldn't beable to just spontaneously catch fire, at worse it might melt a little and even that shouldn't be possible with the heat produced by fire in this game.

  26. Automatic Night Owl
    Stale
    management

    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  27. Nurse Job
    Stale
    management

    Nurse Job

    Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill.

  28. Metal Don't Burn
    Stale
    management

    Metal Don't Burn

    Metals don't burn. So, stop it! Bad Rimworld. Steel, plasteel, and power conduits don't burn. Silver, gold, and power switches can only burn a little bit. Also, steel is more durable because... it's steel. Github: Get help, Ask questions, Give suggestions: My mods: Like these mod

  29. SF [v1.0] Priority Treatment
    Stale
    medical

    SF [v1.0] Priority Treatment

    All DoctorTend operations are set to Emergency so that Pawns will prioritise tending to wounds first (including infections/diseases) It is reccomended that you set your best doctor to priority one (1) for this to function correctly ------------------------------------------------

  30. Miniaturisation
    Stale
    management

    Miniaturisation

    Enables core game mechanics of miniaturisation for more than just furniture.

  31. [XND] AutoOwl
    Stale
    management

    [XND] AutoOwl

    1.1 Onwards As of RimWorld version 1.1, AutoOwl has now been made part of a new mod, Tiny Tweaks: 1.0 Note: This is an updated version of AutoOwl by Dazz Aephiex, additionally no longer needing HugsLib (now solely uses the Harmony Patch Library by Brrainz, included with this). Gi

  32. Trading Spot A16
    Stale
    management

    Trading Spot A16

    Tired of traders parking themselves right outside your base.

  33. No Debris
    Stale
    management

    No Debris

    - This is a re-upload of an existing mod, updated to a new version.

  34. Discontinued - Go the Fork to Sleep
    No 1.6
    management

    Discontinued - Go the Fork to Sleep

    1.6 Version Link: Thanks to Maxhd4321! Go the Fork to Sleep Do your pawns have a big fight or caravan trip to rest up for? Want them to rest up without having to change the schedule and make it happen indirectly? Wouldn't it be easier if you could just tell them to GO THE F*** TO

  35. Milkable Muffalo
    No 1.6
    management

    Milkable Muffalo

    Description : Make Muffalo milkable again !

  36. Raiders Never Die (Continued)
    management

    Raiders Never Die (Continued)

    Update of schplorgs, sems mod For those that have trouble with the wording of the description, ”death chance” and ”death risk” mean the same thing in this mod.

  37. More grouped buildings
    Stale
    management

    More grouped buildings

    This is a simple mod that groups some similar buildings into a drop down menu instead of clogging their respective tabs.

  38. No Starting Research
    Stale
    management

    No Starting Research

    Allows you to start without research || This mod allows you to choose whether to start with starting research (vanilla start) by leaving everything as is, without playing with any options or without anything already researched by choosing one of the basic scenarios or by going in

  39. Not a Weapon
    Stale
    weapons

    Not a Weapon

    Removes all those "ineffective" weapons that seem to find their way into your pawns arsenal.

  40. Visible Raid Points
    Stale
    management

    Visible Raid Points

    Description Ever wondered just how many points the game used to generate a raid?

  41. Research Tab Colors
    Stale
    management

    Research Tab Colors

    This mini-mod adds color coding based on tech level to the vanilla research window!

  42. Vanilla Research Panel - Queue
    Stale
    management

    Vanilla Research Panel - Queue

    WIP!!! Adds a queue to the research panel. Hold Left Shift and Left-click on the desired research to add/remove research to the queue. Create a research queue (Shift+Left click) Adding a research to the beginning of the queue (Ctrl+Left click) Notification that the required objec

  43. CloseAll
    Stale
    management

    CloseAll

    A mod that adds an alert above the letters allowing you to close all at once.

  44. Letter Reorderer
    Stale
    management

    Letter Reorderer

    A simple mod that flips the order of letters in the sidebar, so that the oldest is at the bottom and new ones appear at the top of the stack.

  45. Minify More
    No 1.6
    management

    Minify More

    Minify More In Rimworld, some of the structures are minifiable and some aren't.

  46. Post Office: The Letter Filter
    Stale
    management

    Post Office: The Letter Filter

    Post Office allows you to mute certain types of letters and messages (yes, you can finally disable the "Legendary Work" messages, although you'll have to learn how to write regular expressions first, but hey, it's not that hard, I promise!

  47. Red's Performance Fixes (aka. Comp EggLayer Fix)
    No 1.6
    management

    Red's Performance Fixes (aka. Comp EggLayer Fix)

    TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah! I bet you're seeing the title image and

  48. HEAVY Snow
    Stale
    management

    HEAVY Snow

    Makes the Heavy Snow weather texture display stronger, bringing "clarity" to the snowstorm.

  49. Batch Install
    Stale
    management

    Batch Install

    make you able to batch install and reinstall while selecting multiple buildings.

  50. RandomPlus
    Stale
    management

    RandomPlus

    Allow users to set a minimum specifications for pawn generation when using the randomize button.

  51. Rottable Filter
    Stale
    management

    Rottable Filter

    Adds a stockpile category for all items that can rot unless frozen, except corpses (including all modded items).

  52. Research Spot (Continued)
    Stale
    management

    Research Spot (Continued)

    Original mod by ShiningKakera If the original author requests it, I will remove this update.

  53. Xml Patch Helper
    Stale
    management

    Xml Patch Helper

    This tool allows you to validate or generate XPath based PatchOperations in-game so you can see exactly what your PatchOperation will look like and/or what the result will be.

  54. Foxes Aren't Suicidal(continued)
    Stale
    management

    Foxes Aren't Suicidal(continued)

    Original Author: Thundercraft Original Description: This uses an xpath patch to reduce the {maxPreyBodySize} of foxes, preventing them from preying on humans (such as your colonists) or large animals.

  55. BetterWeight
    Stale
    management

    BetterWeight

    Requires MinifyEverything, Miniaturization or similar to be most useful What does BetterWeight do?

  56. Wildfire (Continued)
    Stale
    management

    Wildfire (Continued)

    Update of peladors mod Overview Allows fires to run wild.

  57. 1trickPwnyta's Defaults
    management

    1trickPwnyta's Defaults

    Description Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises, and more?

  58. [GMT] Metal Don't Burn
    No 1.6
    management

    [GMT] Metal Don't Burn

    Chris_ has updated his version of Metal Don't Burn HERE This is an unofficial update to Metal Don't Burn, so that it works with 1.

  59. Turret Does Not Consume Ammo
    No 1.6
    weapons

    Turret Does Not Consume Ammo

    In the game, your turret will always be filled with magazines and will not consume shells after firing; You can directly change the type of shell without the need for corresponding shells.

  60. Predators Hunt Boom Critters
    Stale
    management

    Predators Hunt Boom Critters

    Requested mod. Predators will hunt boom critters. This can and will cause random explosions/fires. Enjoy! For an additional layer of Boom Fun try Boom Mod Expanded Mi Ko-fi page if you feel like contributing:

  61. Floors Are Completely Worthless
    Stale
    management

    Floors Are Completely Worthless

    - Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (to achieve the same for smoothed stone, please use this mod: A very simple patch that sets the wealth

  62. Who's Next? (Continued)
    Stale
    management

    Who's Next? (Continued)

    Update of Captain Muscles (Nathan Harbour)s mod From the brilliant mind who complained until I made Drop All Inventory and the glorious muscles that would do anything to make that complaining stop comes: Who's Next?

  63. Better Select Next
    No 1.6
    management

    Better Select Next

    This mod enhances the functionality of the "Next Colonist" and "Previous Colonist" commands.

  64. Dropdown Production Buildings
    Stale
    management

    Dropdown Production Buildings

    Continued mod A good mod that helps clean a bit up in your menu, if you have a lot of production buildings added by mods.

  65. Stonecutting Gives XP
    Stale
    management

    Stonecutting Gives XP

    ==THIS MOD IS NOW APART OF All Production Gives XP== Ever wondered why vanilla stonecutting gives pawns zero experience?

  66. Basic Dropdowns
    management

    Basic Dropdowns

    What does this do? This is a lite mod that patches many (but not too many) buildings into little dropdown packages. Most of these patches involve sizing, identical variations, or extremely niche buildings. Nothing crazy, like this is NOT grouping production benches or IEDs. Just

  67. Lagless Lamps - C#
    Stale
    management

    Lagless Lamps - C#

    Updated 01/25/26: Check Changelog for Details A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey.

  68. Infinite Turrets
    No 1.6
    combat

    Infinite Turrets

    ======================================================================= Now SUPPORTS Combat Extended!

  69. 99 Percent [Updated]
    No 1.6
    management

    99 Percent [Updated]

    Description: Typically, deconstructing a building or facility refunds roughly 75% of the raw materials that went into building it.

  70. Big Bakas No Research
    No 1.6
    management

    Big Bakas No Research

    Two new player factions with not a single research, one with industrial speed research and the second one with tribal speed.

  71. Research Queue
    Stale
    management

    Research Queue

    Adds a simple research queue, without otherwise changing the vanilla research view.