// Steam Workshop Β· by KaftSpain

SCP Fundacion V2 Spanish Traslate

ColecciΓ³n para partida de un solo narrador en este caso el ExtraΓ±o del Mod SCP, tiene una traducciΓ³n para dicho mod ya que se integra bastante bien con el DLC AnomalΓ­a en su libro. El resto de mods es mejor calidad de vida y soporte a dicho mod y dlc ya que juntos no seran nada facil.

Seguridad, Control y ProtecciΓ³n.

No lo olvides Agente, la FundaciΓ³n te esta observando.

Load order

208 mods
  1. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  2. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  3. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  4. Athena Framework
    No 1.6
    management

    Athena Framework

    Athena is an advanced framework that contains multiple tools and features for both XML and C# modders.

  5. Pandora's Framework
    management

    Pandora's Framework

    Welcome to Pandora's framework, a mod which contains a collection of codes that will be used to a majority of my mods projects.

  6. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  7. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  8. XML Extensions
    management

    XML Extensions

    Read the wiki at the GitHub page to learn more.

  9. P-Music
    Stale
    management

    P-Music

    Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.

  10. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  11. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  12. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  13. Timelapse 2023
    Stale
    management

    Timelapse 2023

    Compatibility This mod only works on 64bit Windows Timelapse 2023 Using the progress renderer mod you can make colony renders.

  14. Map Preview
    management

    Map Preview

    Adds a map preview to the world map.

  15. Avatar
    Stale
    management

    Avatar

    Show a pixel-art style avatar for pawns Currently covers most vanilla and DLC contents: hair styles tattoos cosmetic genes life stages: newborn, child, adult, corpse gear (clicking on the avatar toggles the visibility of the headgear worn) Supported mods Modded hair styles are re

  16. Tilled Soil
    Stale
    management

    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  17. Resource Trees
    Stale
    management

    Resource Trees

    A mod to let you plant trees to obtain steel, plasteel, gold, silver, jade, uranium, components and beer.

  18. Greenworld
    Stale
    management

    Greenworld

    Getting rid of the dull brown dirt and replacing it with something nicer to look at.

  19. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  20. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  21. No Burn Metal
    management

    No Burn Metal

    Tired of Steel Walls Burning Like Tinder?

  22. Utility Columns
    Stale
    management

    Utility Columns

    To improve your halls and rooms!

  23. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  24. Automatic Night Owl
    Stale
    management

    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  25. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  26. The Frying Pan!
    Stale
    management

    The Frying Pan!

    ---------------------------------------------------------------------------------------------------- 7/29/2020 Deflecting bullets are now available.

  27. Fire Extinguisher (Continued)
    Stale
    management

    Fire Extinguisher (Continued)

    Update of peladors mod - Added the patch for Simple Sidearms - Pawns incapable of violence should now be able to use the extinguisher (unless Simple Sidearms is loaded) - Added french translation, thanks qux!

  28. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  29. What's That Mod
    Stale
    management

    What's That Mod

    Do you have too many mods installed?

  30. Secret Passage Doors (Continued)
    management

    Secret Passage Doors (Continued)

    Update of Blakes mod - There is now a setting to only let player controlled colonists be able to use the doors Adds doors that look like and blend in with walls, for secret passages, maintenance hatches, etc.

  31. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  32. Power Poles
    Stale
    management

    Power Poles

    Adds the Power Poles and nothing else.

  33. [sbz] Doors Expanded retexture
    Stale
    management

    [sbz] Doors Expanded retexture

    Doors Expanded retexture Β· This mod only changes textures Β· Safe to add or remove from a save game Retextures buildings and icons I think textures for the doors are fine, but I feel that the buttons, levers, and icons could be a bit cleaner.

  34. Pyramid Heads Helmet
    No 1.6
    management

    Pyramid Heads Helmet

    Also available on GitHub The pyramid helmet is a symbol of pain and punishment in some long forgotten cultures of the rimworld, some believing it to represent one's inner demons encasing the wearer in spikes of torment.

  35. Food Poisoning Cures
    Stale
    management

    Food Poisoning Cures

    A commissioned mod adding two drugs to deal with food poisoning (if you are not a nutrient paste enjoyer.

  36. Clean Textures
    Stale
    management

    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  37. Simple FX: Vapor
    No 1.6
    management

    Simple FX: Vapor

    This is a small mod which will add a vapor effect to freezing cold rooms in order to give a visual cue of its frigid state.

  38. Vanilla Vehicles Expanded
    management

    Vanilla Vehicles Expanded

    Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.

  39. Vehicle Framework
    Stale
    combat

    Vehicle Framework

    I only accept bug reports and feedback on discord and github.

  40. Dynamic Trade Interface
    management

    Dynamic Trade Interface

    A high-performance and customizable trade interface originally inspired by Trade UI Revised.

  41. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  42. Guarding Pawns
    Stale
    management

    Guarding Pawns

    Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.

  43. Biotech Mechanoid Retexture
    Stale
    management

    Biotech Mechanoid Retexture

    A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.

  44. [Og] Simple Gate
    Stale
    management

    [Og] Simple Gate

    Description: The 1.5 version adds a cool ornate door, however it cost 75 material and 50 gold to build, which is really expensive in early days. This mod adds a 1x2 gate that use the same mechanism as ornate door, but does not need gold and build faster. Notice: Require 1.5 (or n

  45. JustFloorTiles
    Stale
    management

    JustFloorTiles

    --- Retexture for wood floor (dark and light version), stone tiles, concrete, paved, metal and sterile tiles and fine stone and carpet and a few extra variations.

  46. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  47. JustWalls
    Stale
    management

    JustWalls

    --- Retexture for walls, changed type of Gold, Silver to Shiny (a new type this mods creates) and a Metal texture atlas so Steel, Plasteel and Uranium won't use the Smooth texture so only Jade uses it now.

  48. Pawn Editor
    Stale
    management

    Pawn Editor

    Steer the story in the direction you want it to go.

  49. Metalhorror Scanner
    Stale
    management

    Metalhorror Scanner

    The Mod adds a simple device capable of detecting a metalhorror carrier.

  50. Replantable Special Trees
    Stale
    management

    Replantable Special Trees

    Another Super simple mod that just lets you replant (minify) Anima, Gauranlen, Polux, Harbinger, and Archean Trees all in one mod.

  51. Held Human
    Stale
    management

    Held Human

    Held Human Hold pirates, slaves, and prisoners.

  52. Enhanced Beliefs
    No 1.6
    management

    Enhanced Beliefs

    Enhanced Beliefs will overhaul how ideologies work and affect pawn relationships, bringing more depth into your settlements.

  53. Wall Sun Lamp
    Stale
    furniture

    Wall Sun Lamp

    A mod that adds a wall sun lamp.

  54. Reel's Expanded Storage
    Stale
    storage

    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  55. [CF] Anomaly Upscaled 4x
    Stale
    management

    [CF] Anomaly Upscaled 4x

    Upscaled crispy textures for just about every Anomaly Texture Here is the 2x version : If you like this mod check out my retextured plant mod:

  56. Doormats
    Stale
    management

    Doormats

    Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.

  57. Service Weapon
    No 1.6
    weapons

    Service Weapon

    SmArtKar for the Athena Framework Remedy Entertainment for the game Control Me for the C#, xml and art

  58. ArchoFarm
    Stale
    management

    ArchoFarm

    There is nothing that makes me save scum faster than raiders breaching their way into my animal pen and setting them all free and/or setting them all on fire.

  59. Bioferrite Chainsaw
    Stale
    management

    Bioferrite Chainsaw

    Description This Anomaly-only mod adds a (for now) single industrial melee weapon based on the new material bioferrite.

  60. Anomalies Expected Addon
    Stale
    management

    Anomalies Expected Addon

    An addon for MrHydralisk's Anomalies Expected mod, which adds more anomalies.

  61. Sleep gas Emitter
    No 1.6
    management

    Sleep gas Emitter

    I've posted a 1.6 version of the mod. Gas masks are now supported, and poison gas can now be used. DLC Ideology needed! (This mod utilizes ideology's Autobong code.) Caution, This injector will not stop without direct human operation until power or material is exhausted. Therefor

  62. Scattered Flames Continued
    Stale
    management

    Scattered Flames Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  63. Wall-mounted turret
    No 1.6
    combat

    Wall-mounted turret

    This adds a new turret that can be placed on the wall, and has the same performance as a normal turret, with only a slightly longer build time.

  64. Energy Saver
    Stale
    management

    Energy Saver

    What does my mod do ?

  65. Vanilla Weapons Expanded - Bioferrite
    Stale
    weapons

    Vanilla Weapons Expanded - Bioferrite

    It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m

  66. Skeleton Mechs
    Stale
    management

    Skeleton Mechs

    Adds skeleton mechanoids to the game.

  67. Power Poles Extended
    Stale
    management

    Power Poles Extended

    Retexture the power pole mod and add some extra variants Features Retexture the wooden power pole Add wooden power pole with lamp Add a steel/modern variant New!

  68. Office Supplies
    Stale
    management

    Office Supplies

    ****Vintage Office-Themed Props mod**** - 2 Briefcases - Magnifier - 2 Coffee Mugs - Coffee Can - Clipboard - 2 Envelops - 3 Pens and Papers - Scale Balance - Desk Bell - Desk Telephone - Phonograph - Radio - 2 Typewriters - A Pack of Typewriter Ribbon - 2 Lunch Boxes All in Furn

  69. Auto Dissector
    Stale
    management

    Auto Dissector

    Language: Simplified Chinese, English(from DeepSeek) An automated surgical device has been added, which can help you precisely remove diseased organs or detach any bionic implants you deem unnecessary.

  70. Rails and Roads of the Rim (Continued)
    Stale
    management

    Rails and Roads of the Rim (Continued)

    Update of Vampiresbanes mod - Added scrollbar for road-types - Added back the ISR2Gs Rails and Roads of the Rim RRotR - A Rimworld mod allowing rail and road construction on the world map.

  71. Security: Re-Examined
    Stale
    management

    Security: Re-Examined

    After the VFE-S 2.0 update, I don't have many complaints left. Great job, VE team. All this mod does now is a few balance tweaks along with adding 4 more concealed turrets. (More balance changes may come later as I have a chance to play more with the mod.) The full list of change

  72. One with Death
    management

    One with Death

    Short description: This is a necromancy mod that allows for raising the dead into various tier of undead, becoming a "lich", crafting various undead themed buildings and implants, controlling shamblers etc.

  73. RimCalendar
    No 1.6
    management

    RimCalendar

    πŸ“… RimCalendar – Visually Track Your RimWorld Life!

  74. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  75. Pet Arrival
    management

    Pet Arrival

    I present to you the β€œPet arrival” mod, which adds a new event to the game.

  76. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  77. MedPod
    management

    MedPod

    MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.

  78. Smart Pistol
    Stale
    management

    Smart Pistol

    The Smart Pistol scans for hostile targets within a short range, locking onto them automatically.

  79. Debug generator
    Stale
    management

    Debug generator

    Adds an energy source producing 100kW, which is only available to build in god mode (Power architect menu).

  80. CorpseToChemFuel
    Stale
    management

    CorpseToChemFuel

    "Just a simple mod allow you to refine any corpse to chemfuel.

  81. VPE - Voidweaver
    management

    VPE - Voidweaver

    Github and license here, click on the green code button and download zip: Weave the fabric of the void to manifest different horrific structures and phenomenons.

  82. VPE - Horaxian
    Stale
    management

    VPE - Horaxian

    Github and license here, click on the green code button and download zip: Master the power to manifest the horrors of the void against your foes!

  83. Sprouts
    Stale
    management

    Sprouts

    Added a new crop: Sprouts Sprouts can grow in any light environment, including complete darkness.

  84. VPE - Fleshshaper
    management

    VPE - Fleshshaper

    Github and license here, click on the green code button and download zip: Manipulate the flesh to form a hive and enhance yourself.

  85. Caveworld Flora Unleashed
    Stale
    management

    Caveworld Flora Unleashed

    I am taking over this project from Fluffysminion with her permission as she is not really modding at the moment.

  86. Horaxian Style Patch
    Stale
    management

    Horaxian Style Patch

    Allows other factions (including the player) to use the Horaxian style in their Ideologions.

  87. Research Papers
    management

    Research Papers

    Produce research papers from your research projects.

  88. Fleshmass Regeneration
    Stale
    management

    Fleshmass Regeneration

    - Description - Combine a unique drop from the Dreadmeld and a Fleshmass Nucleus with the research and technology of the Fleshmass Heart to implant your colonists with unmatched regeneration.

  89. S.T.A.L.K.E.R. - Combat Medicine
    No 1.6
    combat

    S.T.A.L.K.E.R. - Combat Medicine

    WELCOME TO S.T.A.L.K.E.R. - Combat Medicine! This mod adds 2 medical items from the STALKER universe that act as combat drugs similar to Go Juice or YAYO. This mod was funded by Paranautic on my Modding discord. Medkits - Medkits deliver medical compounds directly into the user's

  90. Engine Industries
    Stale
    management

    Engine Industries

    With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.

  91. Gear Up And Go
    No 1.6
    management

    Gear Up And Go

    Adds a button to draft, swap gear, then go to the target location --- "A Raid!

  92. Dee's Anomalies
    Stale
    management

    Dee's Anomalies

    Adds new anomalies to the game to increase gameplay variety.

  93. Grimoires
    Stale
    management

    Grimoires

    Adds 5 rare Grimoires, one for each of the Creeper Joiner abilities (Psychic Slaughter, Release Deadlife Dust, Shape Flesh, Transmute Steel, Unnatural Healing), that act similarly to psytrainers.

  94. Rustspark Crisis
    management

    Rustspark Crisis

    Rustspark Crisis: The Biometal Plague When your power grid starts breeding monstersβ€” Colony structures are being consumed by Biometal.

  95. Auto Arm
    management

    Auto Arm

    Automatic weapon equipping designed to feel like vanilla.

  96. Health Display
    Stale
    management

    Health Display

    About Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids.

  97. GrowingZoneIcons
    Stale
    management

    GrowingZoneIcons

    Losing track of what you're planting and where?

  98. LightsOut
    Stale
    management

    LightsOut

    LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?

  99. Hyper Roll
    Stale
    management

    Hyper Roll

    Adds a rare loot hyperroll spores to the game that can be planted to make hyperweave.

  100. Self Dyeing
    Stale
    management

    Self Dyeing

    Allow pawns to paint their clothes on their own.

  101. Outfit Stands Plus
    Stale
    management

    Outfit Stands Plus

    About this mod This mod aims to make outfit stands more convenient to use by adding a few QoL features: Set owner gizmos are added to outfit stands, allowing them to be assigned to pawns.

  102. Draw From Center
    Stale
    management

    Draw From Center

    Adds an optional keybind (default: Alt) that lets you drag draw styles from the center point instead of the corner.

  103. [sbz] Mini Mech Recharger
    Stale
    combat

    [sbz] Mini Mech Recharger

    Mini Mech Recharger Β· Safe to add to a save game Miniaturize the Mech Rechargers Mech Recharger has been resized to 1x1 and Large Mech Recharger was resized to 1x2.

  104. SCP-127
    Stale
    management

    SCP-127

    This mod adds SCP-127: The Living Gun.

  105. Extinguisher Drone
    management

    Extinguisher Drone

    Adds a firefoam hunter drone which seeks out nearby fires.

  106. Magma Refinery
    Stale
    management

    Magma Refinery

    Magma... A spacer production facility that will leave you swimming in stone chunks (and some resources) after you submerge it into magma. Supported types of lava currently include: - Deep Lava - Liquid Lava - Lava Credits: Alite and Sandwish - Huge help with writing the C# Det an

  107. Torture Pod
    Stale
    management

    Torture Pod

    Description This mod adds a Torture Pod building.

  108. Bundle of Trinkets
    Stale
    management

    Bundle of Trinkets

    Trinkets, magical trinkets, trinkets!

  109. Dark Psychic Rituals: The Following
    management

    Dark Psychic Rituals: The Following

    Github and license here, click on the green code button and download zip: This mod adds various psychic rituals to the Anomaly DLC, these rituals can be accessed from the psychic ritual spot once their respective researches have been completed.

  110. Loft Bed (Continued)
    Stale
    management

    Loft Bed (Continued)

    Mod Info: This is a continuation of Zed's Loft Bed mod which has been updated to work in 1.

  111. Alpha Books
    management

    Alpha Books

    Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.

  112. Vanilla Quests Expanded - Deadlife
    Stale
    management

    Vanilla Quests Expanded - Deadlife

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  113. Simple FX: Vapor...Revaporized
    Stale
    management

    Simple FX: Vapor...Revaporized

    Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.

  114. JecsTools Unofficial 1.6
    Stale
    management

    JecsTools Unofficial 1.6

    Ported to 1.6 by me for my other jecrell mod ports. Will be further updated for optimization later. Note for Mod Devs: HumanlikeOrdersUtility is replaced and uses this now, anything that used it needs to be updated. JecsTools.FloatMenuOptionProvider_HumanlikeOrders.Register( myCo

  115. Anomaly Research Asteroid
    Stale
    management

    Anomaly Research Asteroid

    Have the chance to find an overtaken anomaly research asteroid after scanning to provide extra Anomaly/Odyssey Integration.

  116. BattIePatch: Retextured Metal Tile
    Stale
    management

    BattIePatch: Retextured Metal Tile

    V1.6 I really liked the bioferrite plate texture from Anomaly, this mod lets you use it for any other metal floors. Comes with settings to choose whether or not it applies to metal, gold, or silver tiles. Also comes with a patch to do the opposite, making the bioferrite plate use

  117. Thriller Night
    Stale
    management

    Thriller Night

    The Celts believed that on October 31st each year, the souls of the deceased would return to their former homes in search of a substitute, in order to be reborn.

  118. Call of Cthulhu - Cosmic Horrors (Continued)
    Stale
    management

    Call of Cthulhu - Cosmic Horrors (Continued)

    Original mod by Jecrell Continued by anobis This mod contains components from JecsTools (MIT License) AbilityUser AbilityUserAI CompDelayedSpawner CompExtraSounds (and some minor support methods) -- - JecsTools dependency removed (required components are integrated) - Some code c

  119. Card Doors
    Stale
    management

    Card Doors

    Ever wanted the perfect door to contain anomalies, segregate the lesser members of your colony, or simply live the futuristic dream of doors that need key cards here is your mod.

  120. Security Clearance
    Stale
    management

    Security Clearance

    Yet another door locking mod for all of your needs, heavily inspired by Card Doors.

  121. RimThemes Lovecraft Pack
    Stale
    management

    RimThemes Lovecraft Pack

    After installing the Rim of Madness mods for the first time, I realized there wasn't anything from RimThemes that truly fit the supernatural sci-fi horror of H.

  122. RimThemes
    Stale
    management

    RimThemes

    Themes engine for RimWorld.

  123. Call of Cthulhu - Factions - Items Only (Continued)
    Stale
    management

    Call of Cthulhu - Factions - Items Only (Continued)

    Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Added support for Combat Extended - Replaced Jecs Tools for Enable Oversized Weapons.

  124. AutopsyTable (Continued)
    management

    AutopsyTable (Continued)

    Update of bodloshs mod - Added Russian translation, by jose - There are now two different autopsies, normal that only gives organs/bionics and no butcher debuff, brutal that also gives skin/flesh but also a butchering debuff - If Ideology is installed, autopsies have a chance of

  125. Cultist Anima Tree
    Stale
    management

    Cultist Anima Tree

    A sanguophage/cult themed anima tree retexture.

  126. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  127. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  128. Vanilla Psycasts Expanded - Hemosage
    Stale
    management

    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  129. Alpha Random
    management

    Alpha Random

    Features Alpha Random adds a sense of "pride and accomplishment" to your RimWorld playthroughs by adding some loot randomization: - Adds themed loot boxes.

  130. Lava Power
    Stale
    management

    Lava Power

    Ready to harness the heat of the earth even further than just geothermal vents?

  131. Advanced Bridges & Floors
    Stale
    management

    Advanced Bridges & Floors

    Overview Advanced Bridges & Floors is the pre-successor to Advanced Bridges & Corners.

  132. Minjun Horaxian Style
    Stale
    management

    Minjun Horaxian Style

    melee weapons -Ikwa -Longsword -Breach axe -Spear ranged weapons -Short bow -Pila -Recurve bow -Greatbow -Revolver -Autopistol -Machine pistol -Bolt-action rifle -Pump shotgun -Chain shotgun -Heavy SMG -LMG -Assault rifle -Sniper rifle -Minigun -Charge rifle -Charge lance -All gr

  133. Prisoner Restraints Temp
    Stale
    management

    Prisoner Restraints Temp

    ✨ Prisoner Restraints Temp (Actively Maintained) πŸ“œ Temporary Maintenance & Copyright Notice This is a Temporary Maintenance/Fix Branch.

  134. Anomaly+
    management

    Anomaly+

    In the shadowed depths where civilization's memory fadeth, ancient artsβ€”best left untouchedβ€”have stirred once more.

  135. Anomaly for Gravship
    Stale
    management

    Anomaly for Gravship

    Anomaly for Gravship This mod adds a small holding platform, improved inhibitor and new security door that allow to conveniently keep the entities on the gravship.

  136. Vanilla Furniture Expanded - Factory
    ↑ Updated
    furniture

    Vanilla Furniture Expanded - Factory

    Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production

  137. Abyssweaver:A VPE Expansion
    management

    Abyssweaver:A VPE Expansion

    Abyssweaver: A VPE Expansion Warning: This mod is intentionally high-power and is recommended for high-difficulty modlists.

  138. More Melee Weapons!
    Stale
    weapons

    More Melee Weapons!

    ---------------------------------------------------------------------------------------------------- 6/21/2020 Flame Edge added.

  139. Void Armor Set
    combat

    Void Armor Set

    Adds in the armors from the Void line from Dead Frontier, they can be researched.

  140. Infinite Free Generator
    management

    Infinite Free Generator

    🌍 Free Generator β€” Custom 1x1 Update A recently updated version of the generator with a fully custom 1x1 design made to better fit RimWorld-style buildings without using the vanilla generator look.

  141. Fleshbeast Colony
    management

    Fleshbeast Colony

    Immerse yourself in an organic nightmare that settles right inside your colony.

  142. Gloria A Las Plagas
    management

    Gloria A Las Plagas

    Summary This Mod adds the Los Iluminados Cult from Resident Evil 4 alongside its subject of worship to the Rim.

  143. Psychic Emanator - Improvements
    management

    Psychic Emanator - Improvements

    Greetings, Frens! This tiny mod changes a few aspects of the 'Psychic Emanator' Building from the base game! No more Übermachines that require to be plugged into your extention cord next to your mobile charger to function, or having to change out the UΜ΅ΝŠΜ‰Ν˜Ν ΝΜ•Μ‡Μ›ΜΜ•Μ‘ΝΜ•ΜˆΜžΝŽΜ¨Μ˜ΜΌnΜ΄Μ„Μ½ΝŒΜ½ΜΏΜ‘

  144. Anomaly Corrosion
    management

    Anomaly Corrosion

    Anomaly Corrosion Requires Anomaly DLC Some minds do not simply break.

  145. Cosmic Monoliths
    management

    Cosmic Monoliths

    Adds three new anomalies: the cosmic monolith, cosmic obelisk, and cosmic gigalith.

  146. Advancing Player Faction Icon
    management

    Advancing Player Faction Icon

    This mod will not do anything unless you have a mod installed that lets you progress Tech Levels Mods such as VFE Tribals or Tech Advancing (any) will feel like they are representing the colony on a bigger scale anyway, that's it.

  147. Capture Expansion
    ↑ Updated
    management

    Capture Expansion

    What is this? This is a content mod that adds lots of new ways of capturing your prisoners, as well as unifying the existing capture system into something more intentionally designed. Best paired with - Better Architect Menu, to put these new buildings in a far more organized pla