// Steam Workshop ยท by Pupuxa

My Ultimate Odyssey Modlist - QoL and cool stuff ๐Ÿ’œ (NO ERRORS!)

Hiii! This is a personal modlist focused on smoother gameplay, cute additions and quality of life upgrades ๐Ÿ’›




โœ… No errors so far!
โœ… No red console on startup!
Honestly? A miracle ๐Ÿ˜ญ๐Ÿ’ซ




๐Ÿ“ฆ Load Order Included!



If you want to use the same mod load order I'm using, just download my ModsConfig.xml here:
๐Ÿ‘‰ Click to download ModsConfig.xml

And place it in the following folder:

%appdata%..\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config






Hope this helps! Feel free to leave a comment if you try it out โ€” and good luck with your colony! ๐Ÿš€๐Ÿ’š

Load order

282 mods
  1. Adaptive Primitive Storage
    Stale
    storage

    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  2. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  3. Alpha Implants
    management

    Alpha Implants

    Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.

  4. All Ideoligions Are Fluid
    management

    All Ideoligions Are Fluid

    Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.

  5. Ambient Rim
    management

    Ambient Rim

    The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:

  6. Allow Dead Animals
    Stale
    management

    Allow Dead Animals

    Mod that auto-allows dead animals for butchering.

  7. Animal Sarcophagus
    Stale
    management

    Animal Sarcophagus

    A tiny mod that adds a sarcophagus for small animals.

  8. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  9. Art on Neolithic Weapons
    Stale
    weapons

    Art on Neolithic Weapons

    This super simple mod patches the core game to allow weapons of Excellent or higher quality from the neolithic stage to also be inscribed with artworks, like the more modern weapons.

  10. Apparel Ownership
    management

    Apparel Ownership

    Intro I created this mod to give apparel an ownership property since I was too frustrated by pawns stealing each others' stuff.

  11. Auto-Cast Specialist Commands
    โ†‘ Updated
    management

    Auto-Cast Specialist Commands

    Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?

  12. Auto-Extract Genes
    Stale
    management

    Auto-Extract Genes

    Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown.

  13. Auto-repair On
    Stale
    management

    Auto-repair On

    This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".

  14. Automatic Night Owl
    Stale
    management

    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  15. Beautiful Outdoors
    Stale
    management

    Beautiful Outdoors

    Enchances pawns' perception of nature.

  16. Better Records Tab (Continued)
    Stale
    management

    Better Records Tab (Continued)

    Update of Odies mod Applies color to the list of records on the Records tab: - Green text = selected colonist has the max in this record - Yellow text = selected colonist does not have the max in this record - White text = no colonist has achieved this record yet This helps quick

  17. BetterInfoCard
    management

    BetterInfoCard

    Expand the information card interface of the vanilla game, and make some QOL changes.

  18. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  19. Biotech Mechanoid Retexture
    Stale
    management

    Biotech Mechanoid Retexture

    A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.

  20. Bonded Animals RNG
    Stale
    management

    Bonded Animals RNG

    Discord: steveo.o steam: Scurvyez This mod adds a little variety to the animals of your colony. When an animal becomes bonded to a colonist (or simply has a master), said animal will gain a random skill/capacity buff. These buffs remain on the animal unless the animal loses its b

  21. Caravan Ghouls
    Stale
    management

    Caravan Ghouls

    This mod allows Ghouls to carry items when forming a caravan, allowing you to use your friendly ghouls as pack animals.

  22. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  23. Cash Register (Continued)
    Stale
    management

    Cash Register (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  24. Childrens Drawings
    Stale
    management

    Childrens Drawings

    Adds over 70 new graphics for children's floordrawings.

  25. Childhood Backstories
    Stale
    management

    Childhood Backstories

    Adds over 70 new childhood backstories for colony children.

  26. CleaningAreaTemp
    Stale
    management

    CleaningAreaTemp

    'Cleaning Area' - temp replacementThis is just a temporary 1.

  27. Clocks
    Stale
    management

    Clocks

    Adds clocks! Clocks will chime at specific hours, waking up any nearby pawns in the same room. Safe to add mid-game. With Complex Furniture: Grandfather clock - rings noon and midnight Cuckoo clock - rings 6am and 6pm Classic alarm clock - rings 6am With Electricity: Modern grand

  28. Corpse info
    Stale
    management

    Corpse info

    Add a link to deceased pawn in order to access their info card even after death.

  29. Cut plants before building (Continued)
    management

    Cut plants before building (Continued)

    Update of ๆฐ‘็ซs mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned

  30. CPERS: Arrest Here! - 1.6 [OBSOLETE]
    Stale
    management

    CPERS: Arrest Here! - 1.6 [OBSOLETE]

    ORIGINAL MOD UPDATED Will unlisting this tomorrow :) ___________________________________________________ Original Mod: Original Description: Save precious time and arrest a downed prisoner without the need of a room!

  31. Deep And Deeper
    Stale
    management

    Deep And Deeper

    Out of steel? Neighbours not selling components? Your last plasteel chunk insect occupied? Empire take your last piece of Gold you needed to build a Multi-Analyzer? No problems! Go low and dig deeper! Join the Deep Divers! Don't let the promise of riches cloud your vision, and wh

  32. Defensive Positions 1.6
    Stale
    management

    Defensive Positions 1.6

    Unofficial 1.6 version of Defensive Positions. Original mod link here: I will take this down when the official Defensive Positions 1.6 update is released, or if the original author requests me to do so. Original mod has been updated, but they did not include the bugfix I did for

  33. Door Mat
    Stale
    management

    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  34. Drop FX
    Stale
    management

    Drop FX

    1.6 Now supported Check changelog for more info! What? A simple mod adding a bullet arc to all Vanilla & DLC mortar shells, giving them more sense of depth as they fly over the landscape. This is similar to that effect already found on Grenades. The 1.6 update also includes this

  35. Dryads & Gauranlen Trees Reworked
    management

    Dryads & Gauranlen Trees Reworked

    Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature.

  36. Dubs Apparel Tweaks
    Stale
    management

    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  37. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  38. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  39. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  40. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  41. Dubs Skylights
    Stale
    management

    Dubs Skylights

    Simple skylight you can install into roofs to let in sunlight.

  42. Dynamic Trade Interface
    management

    Dynamic Trade Interface

    A high-performance and customizable trade interface originally inspired by Trade UI Revised.

  43. Epitaph
    Stale
    management

    Epitaph

    Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, youโ€™re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departedโ€™s name

  44. Erin's Hairstyles - Redux
    Stale
    management

    Erin's Hairstyles - Redux

    A collection of hairstyles to add a bit more variety on the Rim.

  45. Erin's Cottage Collection
    Stale
    management

    Erin's Cottage Collection

    Erin's Cottage Collection is a selection of furniture and more all designed lovingly to make the coziest Rim World Possible!

  46. Erin's Hairstyles 2
    Stale
    management

    Erin's Hairstyles 2

    A collection of even more hairstyles for your lovely colonists to use.

  47. Expanded Floors
    Stale
    management

    Expanded Floors

    Description: Expanded Floors is a big cosmetic mod with some new little features.

  48. Extra Explosion Effects
    Stale
    management

    Extra Explosion Effects

    I'm here to ask you one question, and one question only: EXPLOSIONS?

  49. Faction Control (1.4-1.6)
    Stale
    management

    Faction Control (1.4-1.6)

    If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.

  50. Face Down
    Stale
    management

    Face Down

    Face Down is a simple mod that allows pawns to present the north views with a certain chance(or say face-down) when they are downed or dead.

  51. Cybranian - Faction Interface
    Stale
    management

    Cybranian - Faction Interface

    About This mod adds a new button to the factions menu, by clicking on which you will switch to the extended view mode.

  52. Fast Author Confirm (Continued)
    management

    Fast Author Confirm (Continued)

    This is a continuation of Dazz Aephiex's mod I long stopped playing rimworld myself and probably won't update any of these.

  53. Flickable Storage
    storage

    Flickable Storage

    Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y

  54. Food Alert (Continued)
    management

    Food Alert (Continued)

    Update of Mehnis mod Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,MealLavish Examples for each category shows in the config-dialog Changed the calculations for food, instead using the exac

  55. Floordrawings
    Stale
    management

    Floordrawings

    Adds 19 more Floordrawings for your children to draw.

  56. Food Poisoning Stack Fix (Continued)
    Stale
    management

    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  57. Food Texture Variety Core
    management

    Food Texture Variety Core

    Are your colonists tired of eating the same unidentifiable round blob day in and day out?

  58. FPS Stabilizer
    Stale
    management

    FPS Stabilizer

    About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.

  59. FSharp.Core
    Stale
    management

    FSharp.Core

    FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub

  60. Get Out Of My Chair!
    Stale
    management

    Get Out Of My Chair!

    Stop colonists from using chairs that don't belong to them!

  61. Ghouls Prefer Twisted Meat
    Stale
    management

    Ghouls Prefer Twisted Meat

    Github link is Ghouls prefer Twisted Meat, then human meat, then insect meat, then humanlike corpses, then insect corpses, then animal meat, then animal corpses.

  62. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  63. GonDragon's Tech Tree
    Stale
    management

    GonDragon's Tech Tree

    This mod reorganizes the tech tree to make it easier to navigate by grouping technologies by theme instead of by mod.

  64. Graphic Chair Overhaul 2
    management

    Graphic Chair Overhaul 2

    Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.

  65. Graying Hair
    Stale
    management

    Graying Hair

    Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.

  66. Gunplay
    Stale
    management

    Gunplay

    ABOUT Adds more cinematic effects to weapons: A.

  67. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  68. High Life Drug Cooking Speed
    Stale
    management

    High Life Drug Cooking Speed

    Simple patch that makes the High Life precept now also increase drug cooking speed, not just drug synthesis speed.

  69. Hospitality (Continued)
    management

    Hospitality (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  70. Hospitality: Casino
    management

    Hospitality: Casino

    Want to squeeze some more silver out of the pockets of your guests?

  71. Hospitality: Vending machines
    Stale
    management

    Hospitality: Vending machines

    Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.

  72. I will be back
    Stale
    management

    I will be back

    โ€”โ€”โ€”โ€”โ€”โ€”Descriptionโ€”โ€”โ€”โ€”โ€”โ€” โ€œI will be backโ€ is a small mod to enrich the kidnapped system in Rimworld.

  73. I'm Off (Continued)
    Stale
    management

    I'm Off (Continued)

    Original mod by CrunchyDuck If the original author requests it, I will remove this update.

  74. Ignore Idle Guests
    Stale
    management

    Ignore Idle Guests

    Makes the warning for idle colonists ignore guests (or any pawn) that cannot do any work.

  75. Incident Person Stat (Continued)
    Stale
    management

    Incident Person Stat (Continued)

    Update of Vaniats mod Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.

  76. Initial Motivation
    Stale
    management

    Initial Motivation

    This is our first day in the wild, move on boys, we should build a shelter before nightโ€”Hey you!

  77. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  78. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  79. Inspired Conversion
    Stale
    management

    Inspired Conversion

    Adds an additional inspiration to the game that functions like Inspired Recruitment but for ideological conversion.

  80. Intimacy - Friends n' Lovers
    โ†‘ Updated
    management

    Intimacy - Friends n' Lovers

    Intimacy is the core of a series of mods aiming to expand human behavior in Rimworld.

  81. ItemListSelector (Continued)
    Stale
    management

    ItemListSelector (Continued)

    Original mod by InsertKey If the original author requests it, I will remove this update.

  82. Just Put It Over There
    Stale
    management

    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  83. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  84. KlopKots Target Priority
    Stale
    management

    KlopKots Target Priority

    The mod adds optional designators for hostile pawns and turrets to set them as priority or ignored targets, and optional designator for player's pawns to set them follow or ignore Target Priority rules.

  85. Lactation Expansion
    โ†‘ Updated
    management

    Lactation Expansion

    This mod is a vanilla-friendly expansion of the lactation feature from Biotech.

  86. Map Preview
    management

    Map Preview

    Adds a map preview to the world map.

  87. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  88. Minimal Light Control
    Stale
    management

    Minimal Light Control

    You have eyes to see, your viewer have the right to know what the heck is in this black mess on screen.

  89. MinifyEverything
    Stale
    management

    MinifyEverything

    You want to minify every building ?

  90. Mod Options Sort
    management

    Mod Options Sort

    Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.

  91. Mortar Accuracy
    management

    Mortar Accuracy

    Q: How is this different from vanilla Rimworld mortar accuracy?

  92. Move Your Monolith
    management

    Move Your Monolith

    What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the

  93. Multi-Reinstall
    Stale
    management

    Multi-Reinstall

    Overview This mod allows you to reinstall multiple pieces of furniture at once.

  94. Name Your Entities
    Stale
    management

    Name Your Entities

    What is this? This adds a little button to name your captured entities. That's it? Yeah. Compatibility Works with Rimhud Probably everything else too FAQ Q: Do entities keep their name when they escape/are released? A: Yup! And when they are recaptured as well Q: Mid-save A: Yup!

  95. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  96. No Burn Metal
    management

    No Burn Metal

    Tired of Steel Walls Burning Like Tinder?

  97. Nice Health Tab
    Stale
    management

    Nice Health Tab

    I present to you a completely redesigned health tab for your colonists!

  98. No Hemogen Farm Medical Alert
    Stale
    medical

    No Hemogen Farm Medical Alert

    Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes.

  99. No Ingredient List Limit
    Stale
    management

    No Ingredient List Limit

    Made this for those (slightly insane) users that has added so many mods that the ingredient-list is not able to show all items in the list.

  100. Not Overhead Meal
    Stale
    management

    Not Overhead Meal

    Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?

  101. No Version Warning
    โ†‘ Updated
    management

    No Version Warning

    I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.

  102. OgreStack
    Stale
    management

    OgreStack

    Mod for customizing stack sizes.

  103. Parka Retexture
    Stale
    management

    Parka Retexture

    A simple retexture I made for the Parka outfit, as I hated how plain it looked and I couldn't find any good vanilla styled retextures.

  104. Pawn Editor
    Stale
    management

    Pawn Editor

    Steer the story in the direction you want it to go.

  105. Perspective: Buildings (Continued)
    Stale
    management

    Perspective: Buildings (Continued)

    Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.

  106. Perspective: Paths Continued
    Stale
    management

    Perspective: Paths Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  107. Pipette Tool
    Stale
    management

    Pipette Tool

    Add a new "Q" quick-select shortcut (inspired by Factorio) to grab the right command with a single tapโ€”no more hunting through the command menu.

  108. Pointed Elf Ears Refined
    Stale
    management

    Pointed Elf Ears Refined

    The pointed ears from biotech looked kind of like horns, so I retextured them to be a bit smaller and more elf-like.

  109. Ponpeco Accessories
    management

    Ponpeco Accessories

    This is an accessory mod to dress up your colonists with individuality.

  110. Ponpeco Hair
    management

    Ponpeco Hair

    Anime-style hairstyles for both male and female pawns.

  111. Ponpeco Pajamas
    Stale
    management

    Ponpeco Pajamas

    This mod adds pajamas that promote healing and better rest.

  112. Power Indicators
    Stale
    management

    Power Indicators

    Enables a little indicator on build designators if power is needed or if it's refuelable.

  113. Prison Commons (Continued)
    management

    Prison Commons (Continued)

    Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.

  114. Quick Stockpile Creation
    Stale
    storage

    Quick Stockpile Creation

    Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.

  115. Raids For Me
    Stale
    management

    Raids For Me

    What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust

  116. Real Faction Guest (Continued)
    Stale
    management

    Real Faction Guest (Continued)

    Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.

  117. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  118. Reel's Facial Animation Textures
    Stale
    management

    Reel's Facial Animation Textures

    Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation My own Vanilla-Style textures for Facial Animations, built to work alongside Vanilla Expanded's retexture as well as EyeGenes2 to add custom eye coloring.

  119. Reel's Expanded Storage
    Stale
    storage

    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  120. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  121. RimSaves
    Stale
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    RimSaves

    Save menu improvements and quicksaves system.

  122. RimTraits - Vanilla Trait Colors
    Stale
    management

    RimTraits - Vanilla Trait Colors

    Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi

  123. Run and Hide (Continued)
    management

    Run and Hide (Continued)

    Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!

  124. Say That Again
    Stale
    management

    Say That Again

    Adds a global hotkey (Backspace by default) to open the last viewed/dismissed letter.

  125. Show Known Techprints
    Stale
    management

    Show Known Techprints

    Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.

  126. Show Weapon Tallies
    Stale
    weapons

    Show Weapon Tallies

    When selecting multiple enemy pawns, shows the number of each weapon on the button for it.

  127. Smart Speed
    Stale
    management

    Smart Speed

    Updated 12/06/25: Updated to 1.

  128. Smarter Visitors
    Stale
    management

    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  129. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  130. Cybranian - Social Interface
    Stale
    management

    Cybranian - Social Interface

    About This mod adds a new button to the social menu, by clicking on which you will switch to the extended view mode.

  131. Soil Contrast
    Stale
    management

    Soil Contrast

    Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatibility: Installation: no

  132. Spawn Mod Content
    management

    Spawn Mod Content

    I made this mostly for my own use but perhaps it can be of use for someone else as well.

  133. SpeakUp
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    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  134. SubcoreInfo
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    SubcoreInfo

    Track which unfortunate pawn your subcores came from!

  135. Time As a Slave
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    Time As a Slave

    This simple mod provides 'Time as a slave' and 'Time as a visitor' records for each pawn.

  136. Thunderstorm
    โ†‘ Updated
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    Thunderstorm

    Overview This mod brings thunder to life with powerful strikes and immersive weather sounds โ€“ wind, rain, storms, and even space ambience.

  137. Tradable Meals
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    Tradable Meals

    Allows bulk goods trade ships to buy and sell meals again.

  138. Ugly Together
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    Ugly Together

    Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.

  139. Ugh You Got Me
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    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  140. Un-Limited Reborn
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    Un-Limited Reborn

    Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations?

  141. UNAGI Animal MOD ใƒ“ใƒƒใ‚ฐใƒใƒก
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    UNAGI Animal MOD ใƒ“ใƒƒใ‚ฐใƒใƒก

    ้บไผๅญ็ต„ใฟๆ›ใˆใ—ใฆไฝœใ‚‰ใ‚ŒใŸใ€ใงใ‹ใ„ใƒใƒกใƒฉใƒ‹ใ‚ขใƒณใฎใ‚ˆใ†ใชๅ‹•็‰ฉใ‚’่ฟฝๅŠ ใ—ใพใ™ใ€‚ โ—ใƒ“ใƒƒใ‚ฐใƒใƒกใฎๆฆ‚่ฆ ้บไผๅญ็ต„ใฟๆ›ใˆใงไฝœใ‚‰ใ‚ŒใŸใงใ‹ใ„ใƒใƒกใƒฉใƒ‹ใ‚ขใƒณใฎใ‚ˆใ†ใช็Šฌโ€ฆใ€€็Šฌ๏ผŸ็Šฌใ‹ใ‚‚ใ—ใ‚Œใชใ„ใ€‚ ๅฎšๆœŸ็š„ใซๆฏ›ใŒๅ–ใ‚Œใฆใ€ไบบๆ‡ใฃใ“ใ้ซ˜ๅบฆใช่ชฟๆ•™ใซๅฐ‘ใ—ใฎ่ท็‰ฉใฎ้ง„่ผ‰ใ‚‚ๅฏ่ƒฝใ€‚ ้Ž้…ทใชๆธฉๅบฆ็’ฐๅขƒใซ่€ใˆใ‚‹ใŒๅคงไบบใซใชใ‚‹้€ŸๅบฆใŒ้…ใใ€ๅฆŠๅจ ๆœŸ้–“ใ‚‚้•ทใ‚ใ€‚ ใ‚ฆใƒฏใ‚ตใซใ‚ˆใ‚‹ใจใƒใƒณใƒใƒฉใฎๆดพ็”Ÿๅ‹•็‰ฉใจๅŒใ˜็ ”็ฉถใงไฝœใ‚‰ใ‚ŒใŸใจใ‹โ€ฆใ€‚ ้‡Ž็”Ÿใงใฏๅ‡บ็พใ›ใšใ€ใƒˆใƒฌใƒผใƒ€ใƒผใจใฎๅ–ๅผ•ใฎใฟใงๅ…ฅๆ‰‹ใŒๅฏ่ƒฝใงใ™ใ€‚ โ—ใƒ“ใƒƒใ‚ฐใƒใƒกใฎๆฏ› ใ‚ชใƒฌใƒณใ‚ธใฎๆธฉใ‹ใ•ใซใƒœใƒผใƒŠใ‚นใŒใ‚ใ‚‹ๆฏ›ใ€‚ ใงใ‹ใ„ใƒใƒกใƒฉใƒ‹ใ‚ขใƒณใŒใ‚ณใƒญใƒ‹ใƒผใ‚’็ทดใ‚Šๆญฉใ„ใฆใ‚‹ใจใ“ใ‚ใ‚’่ฆ‹ใŸใ‹ใฃใŸใฎใงไฝœใ‚Šใพใ—ใŸใ€‚

  142. UNAGI Apparel MOD Winter clothing
    Stale
    management

    UNAGI Apparel MOD Winter clothing

    ๆœ€่ฟ‘ใƒ„ใƒณใƒ‰ใƒฉใง้Šใ‚“ใงใ„ใ‚‹ใฎใงใ€ๅฏ’ๅ†ทๅœฐใฎๆœ่ฃ…ใฎ้ธๆŠž่‚ขใ‚’ๅข—ใ‚„ใ™ใŸใ‚ใซ ใ‚‚ใ“ใ‚‚ใ“ใ‚ใฃใŸใ‹ๆœ+ๅธฝๅญใ‚’๏ผ’็จฎใšใคไฝœใ‚Šใพใ—ใŸใ€‚ ๆฅๅฎขใฎไบบใŒ็€ใฆใ‚‹ใจใ‚ณใƒญใ‚ณใƒญใ—ใฆใชใ‹ใชใ‹้ข็™ฝใ„ใงใ™ใ€‚ Caution Redistribution of this MOD data is prohibited.

  143. UNAGI CAFE
    Stale
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    UNAGI CAFE

    Welcome to UNAGI CAFE!

  144. UNAGI Facial Animation.biotech
    Stale
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    UNAGI Facial Animation.biotech

    ใ†ใชใŽใƒ•ใ‚งใ‚คใ‚นใฎใƒใ‚คใ‚ชใƒ†ใƒƒใ‚ฏ็”จใ‚ขใƒ‰ใ‚ชใƒณใงใ™ใ€‚ ใƒใ‚คใ‚ชใƒ†ใƒƒใ‚ฏใŒ็„กใ‘ใ‚ŒใฐๆฉŸ่ƒฝใ—ใพใ›ใ‚“ใ€‚ Facial Animation - WIPใจ Facial Animation - Experimentalsใ€ ใ†ใชใŽใƒ•ใ‚งใ‚คใ‚นใฎๅพŒใซใƒญใƒผใƒ‰ใ—ใฆใใ ใ•ใ„ใ€‚ ่ฑš้ผปใ‚„ใจใŒใ‚Š่€ณใฎใƒ†ใ‚ฏใ‚นใƒใƒฃใ‚’ๅๆ˜ ใ•ใ›ใŸใ„ๅ ดๅˆใฏ ไป–ใฎใƒชใƒ†ใ‚ฏใ‚นใƒใƒฃ๏ผญ๏ผฏ๏ผคใฎไธ‹ใซ้…็ฝฎใ—ใฆใใ ใ•ใ„ใ€‚ This is an add-on for Biotech for UNAGI Face.

  145. UNAGI Facial Animation
    Stale
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    UNAGI Facial Animation

    ่‡ชๅˆ†็”จใซไฝœๆˆใ—ใŸ๏ผฆ๏ผกๅฏพๅฟœใฎ้ก”ใ‚ปใƒƒใƒˆใงใ™ใ€‚ ๏ผˆๅ…ƒใฎใƒ†ใ‚ฏใ‚นใƒใƒฃใ‚’ๅค‰ๆ›ดใ€่ฟฝๅŠ ใ—ใพใ™ใ€‚๏ผ‰ ใƒใƒ‹ใƒฉใฎไธธใฃใ“ใ„้›ฐๅ›ฒๆฐ—ใ‚’ๆฎ‹ใ—ใคใคใ€ ใ‚ขใƒ‹ใƒกใฃใฝใ„้ก”ใง้ŠใณใŸใใฆไฝœใ‚Šใพใ—ใŸใ€‚ ๅ…ƒใฎFAใจๆฏ”ในใ‚‹ใจใ‚ทใƒณใƒ—ใƒซใช็ตตใ ใจๆ€ใ„ใพใ™ใ€‚ ่‡ช็„ถ็”Ÿๆˆใงใ‚‚ๅฏๆ„›ใใชใ‚‹ใ‚ˆใ†ใซ็›ธไบ’ใงใชใ‚‹ในใ้•ๅ’Œๆ„Ÿใฎ็„กใ„ใ‚ˆใ†ใซ่ชฟๆ•ดใ—ใฆใ„ใพใ™ใ€‚ ็”ทๆ€ง็”จใซSETใƒ‘ใƒผใƒ„ใ‚‚ๆœ€่ฟ‘ไฝœใ‚Šใพใ—ใŸใ€‚ โ€ป็”ทๅฅณๅˆฅใฎใƒ‘ใƒผใƒ„ใ‚‚ใ‚ใ‚Š ้ก”ใฎๅฝขใ€€5๏ฝž7็จฎ ็žผใฎๅฝขใ€€33๏ฝž34็จฎ ็žณใฎๅฝขใ€€22๏ฝž28็จฎ ๅฃใฎๅฝขใ€€27๏ฝž28็จฎ ็œ‰ใฎๅฝขใ€€16็จฎ ่‚Œใ€€13็จฎ ๅ‰ๅพŒใฎใฏใšใงใ™ใ€‚ This is a face set compatible with FA that

  146. UNAGI Royalty Apparel
    Stale
    management

    UNAGI Royalty Apparel

    ไธปใซใ€ŒRoyaltyใ€ใฎ่ฒดๆ—ๅ‘ใ‘ใฎใƒ‰ใƒฌใ‚นใ‚„ๆœใชใฉใ‚’่ฟฝๅŠ ใ—ใพใ™ใ€‚ Add dresses and clothes mainly for โ€œRoyaltyโ€ aristocrats.

  147. UNAGI Set of Hats
    Stale
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    UNAGI Set of Hats

    ๅธฝๅญใ‚’6็จฎ้กž่ฟฝๅŠ ใ—ใพใ™ใ€‚ ใƒใƒ‹ใƒฉใฎๅธฝๅญใฎๆ€ง่ƒฝใจๅˆใ‚ใ›ใฆใ„ใพใ™ใ€‚ ๏ผœๅธฝๅญใฎ่ชฌๆ˜Ž๏ผž ใƒป๏ผต๏ผฎ๏ผกใ€€ๆ™ฎ้€šใฎใ‚ญใƒฃใƒƒใƒ— ใ‚ซใ‚ฆใƒœใƒผใ‚คใƒใƒƒใƒˆใจๅŒใ˜ๆ€ง่ƒฝใซใ—ใพใ—ใŸใ€‚ ใƒป๏ผต๏ผฎ๏ผกใ€€ใƒœใƒณใƒใƒƒใƒˆ ๅฑฑ้ซ˜ๅธฝใจๅŒใ˜ๆ€ง่ƒฝใซใ—ใพใ—ใŸใ€‚ ใƒป๏ผต๏ผฎ๏ผกใ€€ใฝใ‚“ใฝใ‚“ใƒ‹ใƒƒใƒˆๅธฝ ใƒ‹ใƒƒใƒˆๅธฝใงใ™ใ€‚ ใƒป๏ผต๏ผฎ๏ผกใ€€ใƒ“ใƒผใƒ‹ใƒผๅธฝ ๅฐ‘ใ—ๅค‰ใ‚ใฃใŸใƒ‹ใƒƒใƒˆๅธฝใงใ™ใ€‚ ใƒป๏ผต๏ผฎ๏ผกใ€€่€ณๅฝ“ใฆใคใๅธฝๅญ ใ‚คใƒ‡ใ‚ชใƒญใ‚ฎใƒผใฎใƒ†ใƒผใƒซใ‚ญใƒฃใƒƒใƒ—ใจๅŒใ˜ๆ€ง่ƒฝใซใ—ใพใ—ใŸใ€‚ ใƒปUNAใ€€ๅคใฎๅธฝๅญ ใ‚ซใ‚ฆใƒœใƒผใ‚คใƒใƒƒใƒˆใจๅŒใ˜ๆ€ง่ƒฝใงใ™ใ€‚ <Description of the hat> ใƒปUNA ordinary cap It has the same performan

  148. UNAGI_Hair1
    Stale
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    UNAGI_Hair1

    ไธปใซๅฅณๆ€ง็”จใฎใ‹ใ‚ใ„ใ„้ซชๅž‹ใ‚’21็จฎ่ฟฝๅŠ ใ—ใพใ™ใ€‚ ใฉใ‚“ใช้ ญใงใ‚‚ใ‚ใพใ‚Š้•ๅ’Œๆ„ŸใŒ็„กใ„ใ‚ˆใ†ใซใ€ๆจช้ก”ใฎ่€ณใ‚’ใใ‚Šใฌใ‹ใšใซ่ฆ†ใฃใฆใ„ใพใ™ใ€‚ ใ“ใฎMODใฏ้…ไฟกใ‚„ๅ‹•็”ป็ญ‰ใง่‡ช็”ฑใซใ”ไฝฟ็”จใใ ใ•ใ„ใ€‚ ๅ ฑๅ‘Šใ‚„็ดนไป‹ใ‚‚ไธ่ฆใงใ™ใ€‚๏ผˆๆŠ•ใ’้Šญ็ญ‰ใ‚ใ‚‹้…ไฟกใงใ‚‚ใ”่‡ช็”ฑใซ๏ผ‰ ๅ€‹ไบบใ€ๅ‹•็”ปใ‚„้…ไฟก็ญ‰ใงไฝฟใ†ๅˆ†ใซใฏ่‡ช็”ฑใซ่ชฟๆ•ดใ—ใฆใใ ใ•ใ„ใ€‚ ๏ผˆไฝฟใฃใฆใ„ใ‚‹้ ญใฎๅฝขใซใ‚ˆใฃใฆ่€ณใฎ็ฉดใ‚’้–‹ใ‘ใŸใ‚Šใ€ๅฐ‘ใ—่ชฟๆ•ดใ—ใŸใ‚Šใ—ใŸใ„ใจๆ€ใ†ใฎใง๏ผ‰ MODๅ†้…ๅธƒใฎใฟ็ฆๆญขใงใ™ใ€‚ ๅˆฅใฎMODใซ็ต„ใฟ่พผใฟใŸใ„ใชใฉ็‰นๆฎŠใชไฝฟ็”จใ‚’ใ™ใ‚‹ใจใใฎใฟใ”้€ฃ็ตกใใ ใ•ใ„ใ€‚ Caution Redistribution of this MOD data is prohibi

  149. UNAGI_Hair2
    Stale
    management

    UNAGI_Hair2

    ไธปใซ็”ทๆ€ง็”จใฎใ‚ทใƒงใƒผใƒˆใƒ˜ใ‚ขใ‚’21็จฎ่ฟฝๅŠ ใ—ใพใ™ใ€‚ ใฉใ‚“ใช้ ญใงใ‚‚ใ‚ใพใ‚Š้•ๅ’Œๆ„ŸใŒ็„กใ„ใ‚ˆใ†ใซใ€ใชใ‚‹ในใๆจช้ก”ใฎ่€ณใ‚’ใใ‚Šใฌใ‹ใšใซ่ฆ†ใฃใฆใ„ใพใ™ใ€‚ ใ“ใฎMODใฏ้…ไฟกใ‚„ๅ‹•็”ป็ญ‰ใง่‡ช็”ฑใซใ”ไฝฟ็”จใใ ใ•ใ„ใ€‚ ๅ ฑๅ‘Šใ‚„็ดนไป‹ใ‚‚ไธ่ฆใงใ™ใ€‚๏ผˆๆŠ•ใ’้Šญ็ญ‰ใ‚ใ‚‹้…ไฟกใงใ‚‚ใ”่‡ช็”ฑใซ๏ผ‰ ๅ€‹ไบบใ€ๅ‹•็”ปใ‚„้…ไฟก็ญ‰ใงไฝฟใ†ๅˆ†ใซใฏ่‡ช็”ฑใซ่ชฟๆ•ดใ—ใฆใใ ใ•ใ„ใ€‚ ๏ผˆไฝฟใฃใฆใ„ใ‚‹้ ญใฎๅฝขใซใ‚ˆใฃใฆ่€ณใฎ็ฉดใ‚’้–‹ใ‘ใŸใ‚Šใ€ๅฐ‘ใ—่ชฟๆ•ดใ—ใŸใ‚Šใ—ใŸใ„ใจๆ€ใ†ใฎใง๏ผ‰ MODๅ†้…ๅธƒใฎใฟ็ฆๆญขใงใ™ใ€‚ ๅˆฅใฎMODใซ็ต„ใฟ่พผใฟใŸใ„ใชใฉ็‰นๆฎŠใชไฝฟ็”จใ‚’ใ™ใ‚‹ใจใใฎใฟใ”้€ฃ็ตกใใ ใ•ใ„ใ€‚ Caution Redistribution of this MOD data is pro

  150. Useful Marks
    management

    Useful Marks

    I present to you mod for marking pawns!

  151. Vanilla Backgrounds Expanded
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    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  152. Vanilla Beards Retextured
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    Vanilla Beards Retextured

    Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.

  153. Vanilla Brewing Expanded
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    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in โ€œVanilla Cuisine Expandedโ€ from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  154. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  155. Vanilla Cooking Expanded - Haute
    โ†‘ Updated
    management

    Vanilla Cooking Expanded - Haute

    Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expanded mod.

  156. Vanilla Cooking Expanded - Stews
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    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  157. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and Iโ€™m honestly shocked itโ€™s holding up so well - itโ€™s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didnโ€™t know much about modding. I just wanted

  158. Vanilla Expanded Framework
    โ†‘ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  159. Vanilla Factions Expanded - Deserters
    โ†‘ Updated
    management

    Vanilla Factions Expanded - Deserters

    See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact

  160. Vanilla Factions Expanded - Empire
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    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  161. Vanilla Factions Expanded - Tribals
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    Vanilla Factions Expanded - Tribals

    See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial

  162. Vanilla Furniture Expanded
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    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  163. Vanilla Furniture Expanded - Props and Decor
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    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  164. Vanilla Furniture Expanded - Farming
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    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  165. Vanilla Genetics Expanded
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    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  166. Vanilla Hair Expanded
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    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  167. Vanilla Hair Retextured
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    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  168. Vanilla Ideology Expanded - Dryads
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    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  169. Vanilla Ideology Expanded - Hats and Rags
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    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  170. Vanilla Ideology Expanded - Icons and Symbols
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    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  171. Vanilla Nutrient Paste Expanded
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    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  172. Vanilla Outposts Expanded
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    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakraโ€™s Empire.

  173. Vanilla Persona Weapons Expanded
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    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  174. Vanilla Plants Expanded
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    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series โ€œVanilla Cuisine Expandedโ€ from the Vanilla Expanded team.

  175. Vanilla Plants Expanded - Succulents
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    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  176. Vanilla Psycasts Expanded
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    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  177. Vanilla Psycasts Expanded - Hemosage
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    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  178. Vanilla Races Expanded - Android
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    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  179. Vanilla Races Expanded - Custom Icons
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    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  180. Vanilla Races Expanded - Highmate
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    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  181. Vanilla Races Expanded - Hussar
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    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  182. Vanilla Races Expanded - Pigskin
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    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  183. Vanilla Races Expanded - Sanguophage
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    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  184. Vanilla Races Expanded - Waster
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    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  185. Vanilla Social Interactions Expanded
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    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  186. Vanilla Textures Expanded
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    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  187. Vanilla Textures Expanded - Variations
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    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  188. Vanilla Traits Expanded
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    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  189. We Are United
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    We Are United

    Unite with others, together We Are United!

  190. We Had a Trader? (Continued)
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    We Had a Trader? (Continued)

    Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: โ„•๐–Ž๐™ฐ๐–“๐•ช๐Ÿ…ธ ฮŒลฟโ… - Spanish language by: Ferchu Creates an alert when

  191. What's for sale?
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    What's for sale?

    I restarted actually playing the game, and noticed world trading was hard to achieve.

  192. What's That Mod
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    What's That Mod

    Do you have too many mods installed?

  193. Who shot my leg off?
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    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  194. Wider Marriage Spot
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    Wider Marriage Spot

    Enables support for fully-functional marriage spots in larger sizes than the standard 2x1 format.

  195. XML Extensions
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    XML Extensions

    Read the wiki at the GitHub page to learn more.

  196. [1.6] Tables+
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    [1.6] Tables+

    Mod version 1.12.1 Looking for more shapes and sizes for your tables? This mod is for you! This is a simple mod that adds two new furniture items to Rimworld: โ€ข Linkable table โ€ข Linkable stool Localization โ€ข English (English) โ€ข Russian (ั€ัƒััะบะธะน) โ€ข Chinese (Simplified) (็ฎ€ๅŒ–ๅญ—) Compa

  197. Zone To Schedule
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    Zone To Schedule

    If there is an area that matches a pawns current schedule-type they will automatically be confined to that area.

  198. [CF] Anomaly Upscaled 4x
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    [CF] Anomaly Upscaled 4x

    Upscaled crispy textures for just about every Anomaly Texture Here is the 2x version : If you like this mod check out my retextured plant mod:

  199. [FSF] Better Pawn Lending Quest
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    [FSF] Better Pawn Lending Quest

    Description The Pawn Lending Quest in Royalty is a nice quest however for whatever reason the game places very little value on your colonists and their time.

  200. [FSF] Complex Jobs
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    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  201. [NL] Facial Animation - Experimentals
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    [NL] Facial Animation - Experimentals

    Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".

  202. [Og] Automatic Power Switch
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    [Og] Automatic Power Switch

    Are you tired of reconnecting turrets over and over again just to save some power and, more importantly, increase your tps?

  203. [XND] Profitable Weapons (Continued)
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    [XND] Profitable Weapons (Continued)

    Update of XeoNovaDans mod - Added the fix for bottles and logs wrongly being tagged Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials.

  204. Common Sense
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    Common Sense

    Allows your pawns to act smarter.

  205. Allies are Helpful
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    Allies are Helpful

    This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.