// Steam Workshop · by Bellingsbury

Bellingsbury 1.6

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375 mods
  1. 1trickPwnyta's Anomaly Patch
    management

    1trickPwnyta's Anomaly Patch

    This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  2. Adaptive Ideology Storage
    Stale
    storage

    Adaptive Ideology Storage

    This mod patches re-implements objects in Ideology to use the Adaptive Storage Framework so you can use them as build able storage objects and includes spiffied up versions of their textures made by me in case dilapidated aint your vibe!

  3. All Ideoligions Are Fluid
    management

    All Ideoligions Are Fluid

    Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.

  4. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  5. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  6. Allow Tool
    Stale
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    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  7. Alpha Books
    management

    Alpha Books

    Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.

  8. Ambient Rim
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    Ambient Rim

    The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:

  9. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  10. Animals Category (DEVELOPMENT CEASED)
    Stale
    management

    Animals Category (DEVELOPMENT CEASED)

    What does this do? Adds a brand new "Animals" category. Now you have one spot to manage animals in your architect menu. With VE Genetics, it removes the Genetics category and moves all of its stuff there. With Large Animal Beds, it removes its category and moves its stuff there.

  11. Animals Logic
    Stale
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    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  12. ApplyPressure
    Stale
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    ApplyPressure

    Add a feature that allows pawns to hold on to their wound to reduce bleeding instead of crawling.

  13. Auto links
    Stale
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    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  14. Auto-repair On
    Stale
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    Auto-repair On

    This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".

  15. Bad Can Be Good (Continued)
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    Bad Can Be Good (Continued)

    Update of Neceross mod Those bad traits that everyone skips are now not as bad.

  16. Automatic Night Owl
    Stale
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    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  17. Basic Double Doors
    Stale
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    Basic Double Doors

    About A lightweight mod that adds double door versions of the vanilla doors using the new 1.

  18. Better Message Placement (Continued)
    Stale
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    Better Message Placement (Continued)

    Update of Dyrewulfes mod Dynamically adjusts the location messages are written at, to avoid blocking the colonist bar.

  19. BetterWeight
    Stale
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    BetterWeight

    Requires MinifyEverything, Miniaturization or similar to be most useful What does BetterWeight do?

  20. BetterInfoCard
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    BetterInfoCard

    Expand the information card interface of the vanilla game, and make some QOL changes.

  21. Biotech Mechanoid Retexture
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    Biotech Mechanoid Retexture

    A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.

  22. Bunk Beds
    Stale
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    Bunk Beds

    Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!

  23. Cash Register
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    Cash Register

    No longer maintained Note that this mod is no longer maintained by Orion.

  24. Bonded Animals RNG
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    Bonded Animals RNG

    Discord: steveo.o steam: Scurvyez This mod adds a little variety to the animals of your colony. When an animal becomes bonded to a colonist (or simply has a master), said animal will gain a random skill/capacity buff. These buffs remain on the animal unless the animal loses its b

  25. Change map edge limit
    Stale
    management

    Change map edge limit

    Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.

  26. Cheap Mortar Shell
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    Cheap Mortar Shell

    Cheap Mortar Shell Description: This Mod will reduce the manufacturing cost of various mortar shell to 60%.

  27. Childrens Drawings
    Stale
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    Childrens Drawings

    Adds over 70 new graphics for children's floordrawings.

  28. Choose Your Outfit
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    Choose Your Outfit

    Overview This is a mod to expand the apparel policy management dialog to make it easier to create filters.

  29. Clean Categories: Spots (DEVELOPMENT CEASED)
    Stale
    management

    Clean Categories: Spots (DEVELOPMENT CEASED)

    What does this do? This is a comprehensive reorganization of spots throughout all categories. It moves all colony-based spots to the zone menu, it moves all spots to the ends of their respective menus, and does a few other little tweaks. I highly reccomend you use this mod alongs

  30. Clocks
    Stale
    management

    Clocks

    Adds clocks! Clocks will chime at specific hours, waking up any nearby pawns in the same room. Safe to add mid-game. With Complex Furniture: Grandfather clock - rings noon and midnight Cuckoo clock - rings 6am and 6pm Classic alarm clock - rings 6am With Electricity: Modern grand

  31. Clothing Sorter
    Stale
    management

    Clothing Sorter

    A mod that sorts apparel based on various properties Option to sort by layer Option to sort by tech-level Option to sort by mod-name Option to sort by apparel tag Option to combine layer-categories with the same name Option to generate layer-categories for apparel that only occup

  32. CM Color Coded Mood Bar [1.1+]
    ↑ Updated
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  33. Common Sense
    Stale
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    Common Sense

    Allows your pawns to act smarter.

  34. Compact Hediffs
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    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  35. Corpse info
    Stale
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    Corpse info

    Add a link to deceased pawn in order to access their info card even after death.

  36. Culture Category (DEVELOPMENT CEASED)
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    Culture Category (DEVELOPMENT CEASED)

    What does this do? Renames Ideology category to "Culture" and moves a bunch of relevant stuff in there. Mod Support - Everything in my modpack - Dark Ages : Crypts and Tombs (Moves everything) - Animal Sarcophagus (Moves everything) - Alpha Memes (Moves practically everything) -

  37. Davai's Sorted Categories
    ↑ Updated
    management

    Davai's Sorted Categories

    Description Downloaded too many content mods and now stockpile settings is a total mess?

  38. DragSelect
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    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  39. Dubs Mint Menus
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    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  40. Drop FX
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    Drop FX

    1.6 Now supported Check changelog for more info! What? A simple mod adding a bullet arc to all Vanilla & DLC mortar shells, giving them more sense of depth as they fly over the landscape. This is similar to that effect already found on Grenades. The 1.6 update also includes this

  41. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  42. Dubs Mint Minimap
    Stale
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    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  43. Environment Category (DEVELOPMENT CEASED)
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    Environment Category (DEVELOPMENT CEASED)

    What does this do? Adds a brand new category specifically for managing the environment and moves all associated buildings there. That's it? Yeah. Mod Support - Vanilla Recycling Expanded - Vanilla Races Expanded - Waster - Quarry - Medieval Overhaul - Vanilla Christmas Expanded -

  44. Epitaph
    Stale
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    Epitaph

    Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departed’s name

  45. Dubs Performance Analyzer
    Stale
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    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  46. Explosive Radius (Continued)
    Stale
    weapons

    Explosive Radius (Continued)

    Update of colinfangs mod This is a little QoL mod that displays explosion radius on all explosives on selection and placing.

  47. Faster Biosculpter Pod
    Stale
    management

    Faster Biosculpter Pod

    Current Version: 3.1.0 Complete changelog is available in the Change Notes You can see what version of this mod you have installed by looking at the lower left corner of the mod settings window. Make biosculpter pods great again! The biosculpting pod offers some interesting benef

  48. Flickable Storage
    storage

    Flickable Storage

    Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y

  49. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  50. Floordrawings
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    Floordrawings

    Adds 19 more Floordrawings for your children to draw.

  51. Floors Are (Absolutely) Worthless
    Stale
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    Floors Are (Absolutely) Worthless

    - Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s

  52. Food Poisoning Stack Fix (Continued)
    Stale
    management

    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  53. FPS Stabilizer
    Stale
    management

    FPS Stabilizer

    About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.

  54. Gene Trader
    Stale
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    Gene Trader

    Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from

  55. Gene Bank Indicators
    Stale
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    Gene Bank Indicators

    Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.

  56. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  57. Gerrymon's Upscaled Vanilla Textures
    management

    Gerrymon's Upscaled Vanilla Textures

    Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.

  58. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  59. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  60. Hospital
    ↑ Updated
    management

    Hospital

    Description: This mod adds a new event type "Patient arrived".

  61. Hive Category (DEVELOPMENT CEASED)
    Stale
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    Hive Category (DEVELOPMENT CEASED)

    What does this do? - Renames "Insectoids" to "Hive" - Moves the category underneath Animals - Adds an architect icon to the category That's it? Yeah. Really not much right now. Mod Support - Vanilla Factions Expanded - Insectoids 2 - Use Drag-Sorting to move anything else I didn'

  62. Hospitality
    Stale
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    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  63. Hospitality: Casino
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    Hospitality: Casino

    Want to squeeze some more silver out of the pockets of your guests?

  64. Hospitality: Spa
    Stale
    management

    Hospitality: Spa

    Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene.

  65. Hospitality: Storefront
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    Hospitality: Storefront

    Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.

  66. Hospitality: Vending machines
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    Hospitality: Vending machines

    Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.

  67. I Know Where You Sleep
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    I Know Where You Sleep

    A small mod that allows a pawn to attempt to execute any unconscious or sleeping target.

  68. Impressionable Children
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    Impressionable Children

    Makes children and teenagers easier to convert to a different ideology, and makes classroom teaching gradually convert the pupil to the teacher's ideology.

  69. Initial Motivation
    Stale
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    Initial Motivation

    This is our first day in the wild, move on boys, we should build a shelter before night—Hey you!

  70. Injured Carry
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    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  71. Inspired Conversion
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    Inspired Conversion

    Adds an additional inspiration to the game that functions like Inspired Recruitment but for ideological conversion.

  72. Integrated Genes
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    Integrated Genes

    This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.

  73. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  74. Just Put It Over There
    Stale
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    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  75. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  76. Keep Mortars Ready
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    Keep Mortars Ready

    Description Colonists will keep mortars ready to fire at a moment's notice so you don't have to micro-manage them.

  77. Kitchen Sink Fix for Vanilla Cooking Expanded
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    Kitchen Sink Fix for Vanilla Cooking Expanded

    This mod changes several kitchen props from the Vanilla Expanded series to be linkable to the Kitchen Sink Cabinet (from VFEP) instead of to the Tool Cabinet, because to me it makes no sense that you should have a Tool Cabinet in your kitchen, when the Kitchen Sink Cabinet was li

  78. Letter Permanent Injury
    Stale
    management

    Letter Permanent Injury

    Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.

  79. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  80. Lighting Category (DEVELOPMENT CEASED)
    Stale
    furniture

    Lighting Category (DEVELOPMENT CEASED)

    What does this do? Adds a brand new category specifically for lighting and moves all lights there. That's it? Yeah. Mod Support - Vanilla Furniture Expanded - Vanilla Furniture Expanded Spacer Module - Vanilla Factions Expanded - Settlers - Save Our Ship 2 - Rebuild: Doors and Co

  81. Limit Quest Pawns
    Stale
    management

    Limit Quest Pawns

    Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.

  82. Long Range Mineral Scanner Retexture
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    management

    Long Range Mineral Scanner Retexture

    Retexture of the vanilla long range mineral scanner to make it fit alongside my other console mods as well as give players a high resolution texture previously not available via VE Textures.

  83. Memorial Stele
    Stale
    management

    Memorial Stele

    Description This mod adds a Memorial Obelisk building that lists all deceased colonists, their biological age at the time of death and which day they died on.

  84. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  85. Mod Options Sort
    management

    Mod Options Sort

    Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.

  86. Mod Error Checker
    Stale
    management

    Mod Error Checker

    The mod will check other mods for various errors and show them on startup with mod names.

  87. More Prop Categories
    Stale
    furniture

    More Prop Categories

    What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories

  88. More Pause Events
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    management

    More Pause Events

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  89. More Ritual Seats
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    More Ritual Seats

    Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.

  90. Mortar Accuracy
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    Mortar Accuracy

    Q: How is this different from vanilla Rimworld mortar accuracy?

  91. More Vanilla Textures
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    More Vanilla Textures

    More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.

  92. Multi Analyzer Retexture
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    Multi Analyzer Retexture

    I was so glad to hear that Oskar had finally updated the VE Textures mod to now retexture all the missing textures like the newer DLCs and the multi analyzer.

  93. Move Your Monolith
    management

    Move Your Monolith

    What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the

  94. Nerfed Fecal Sludge
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    management

    Nerfed Fecal Sludge

    Nerfs the refinery output of Dub's Bad Hygiene's fecal sludge from 35 chemfuel to 8 for a more balanced experience.

  95. Need Bar Overflow
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    Need Bar Overflow

    Description Pawn's Need Bars are no longer clamped to 100%.

  96. Network Category (DEVELOPMENT CEASED)
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    Network Category (DEVELOPMENT CEASED)

    What does this do? - Renames "Pipe Networks" to "Network" - Moves all chemfuel appliances from Appliances Expanded into there - Removes Appliances Expanded's infinite chemfuel pump that was functionally useless after updates - Removes Appliances Expanded's deepchem pumpjack for i

  97. Nice Short Female Hairs
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    Nice Short Female Hairs

    About I didn't have enough female hairstyles in vanilla and third-party mods, so I present to you 11 short and medium female hairstyles The number of hairstyles may increase over time, but male hairstyles will be released in a separate mod.

  98. No Debris
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    No Debris

    - This is a re-upload of an existing mod, updated to a new version.

  99. No Disabled Factions In Quests
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    No Disabled Factions In Quests

    Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.

  100. Not Overhead Meal
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    Not Overhead Meal

    Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?

  101. Offspring Inherit Xenogenes (Continued)
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    Offspring Inherit Xenogenes (Continued)

    Update of Seas mod In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.

  102. OgreStack
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    OgreStack

    Mod for customizing stack sizes.

  103. Orbital Book Merchants
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    Orbital Book Merchants

    This mod adds an orbital book merchant who travel all over in search of knowledge to store and sell.

  104. Ore Yields (Continued)
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    Ore Yields (Continued)

    Update of Neceros mod with their approval - Rewrote the mod to use Harmony postfixes instead, hopefully it will not cause any errors with other mods - Now works with all minable things, vanilla and modded Set how much material drops when you mine it from the world (in the mod set

  105. Outreach Category (DEVELOPMENT CEASED)
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    Outreach Category (DEVELOPMENT CEASED)

    What does this do? Adds a fully new category for outreach. No more clogged misc. tab! Has stuff like comms console, trading terminal, mech boss calling devices, and everything of the like. That's it? Yeah. Mod Support - Vanilla Trading Expanded - Vanilla Factions Expanded - Deser

  106. Outland - More Floors
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    Outland - More Floors

    While this is marked as part of the Outland series, this is functionally standalone, it does not require any other Outland modules to be active.

  107. P-Music
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    P-Music

    Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.

  108. Pawn Target Fix
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    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  109. Perspective: Paths Continued
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    management

    Perspective: Paths Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  110. Persistent Precepts
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    Persistent Precepts

    Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.

  111. Perspective: Buildings (Continued)
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    management

    Perspective: Buildings (Continued)

    Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.

  112. Pick Up And Haul
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    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  113. Pilot Console Retexture
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    Pilot Console Retexture

    Retexture of the Odyssey's gravship Pilot Console to make it fit alongside my other console mods with more variants.

  114. Power Poles
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    Power Poles

    Adds the Power Poles and nothing else.

  115. Power Poles Extended
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    Power Poles Extended

    Retexture the power pole mod and add some extra variants Features Retexture the wooden power pole Add wooden power pole with lamp Add a steel/modern variant New!

  116. Prison Commons (Continued)
    management

    Prison Commons (Continued)

    Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.

  117. Progression: Gravship
    ↑ Updated
    management

    Progression: Gravship

    Additional mods patched - Debt-Bound Gravship - Orbital Station Start Best paired with - Progression: Core , for tech traversal/advancing entirely within your control.

  118. Progression: Agriculture
    ↑ Updated
    management

    Progression: Agriculture

    Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O

  119. Progression: Scenarios
    ↑ Updated
    management

    Progression: Scenarios

    Core Advanced crashlanded - A spacer version of Crashlanded.

  120. Progression: Kitchen
    management

    Progression: Kitchen

    Medieval Overhaul + Vanilla Cooking Expanded (and more) Cheese press overlap, Medieval Overhaul takes priority (I have ported all of the VE ecosystem cheeses to MO's processor framework so they can be used in the cheese press) Medieval Overhaul + Vanilla Factions Expanded - Medie

  121. Progression: Storage
    storage

    Progression: Storage

    Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from

  122. Progression: Production
    management

    Progression: Production

    Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex

  123. Progression: Storytellers
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    management

    Progression: Storytellers

    - Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Va

  124. Progression: Temperature
    management

    Progression: Temperature

    Dubs Bad Hygiene OR Vanilla Temperature Expanded New research project "Ceiling fans" Dubs Bad Hygiene New research project "Solar water heater" Vanilla Temperature Expanded New research project "Industrial cooler" Vanilla Factions Expanded - Classical 'Temperature control' projec

  125. Prosthetic No Missing Body Parts (Continued)
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    medical

    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  126. Quick Stockpile Creation
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    storage

    Quick Stockpile Creation

    Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.

  127. Raids For Me
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    Raids For Me

    What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust

  128. RandomPlus
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    RandomPlus

    Allow users to set a minimum specifications for pawn generation when using the randomize button.

  129. Range Finder
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    Range Finder

    Range Finder makes weapon range easy to see.

  130. Reel's Expanded Storage
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    storage

    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  131. Realistic Rooms Rewritten
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    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  132. Relevant Stats In Description
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    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  133. Rename Pawns
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    Rename Pawns

    Overview This is a simple mod that will let you change or randomize your pawn's first and last name.

  134. RimHUD
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    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  135. Reverse Commands
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    management

    Reverse Commands

    Reverse Commands changes the order of right-click commands.

  136. ReplaceLib
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    ReplaceLib

    What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

  137. RimQuest (Continued)
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    RimQuest (Continued)

    Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.

  138. RimSaves
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    RimSaves

    Save menu improvements and quicksaves system.

  139. RimTraits - General Traits
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    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  140. Royal Thrumbos (Continued)
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    Royal Thrumbos (Continued)

    Update of Androsss mod - Will no longer eat Gauranlen Trees - Thrumbos will now drop the horns when butchering.

  141. Romance On The Rim
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    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  142. Scattered Flames Continued
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    Scattered Flames Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  143. Selective Bioregeneration
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    Selective Bioregeneration

    Github repository link Overview Are you tired of putting your mangled pawns over and over through the lengthy and expencive bioregeneration cycle in hopes of finally fixing that one consciousness reducing neck scar?

  144. Show Mod Updates
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    Show Mod Updates

    This mod adds info about what mods have updated since you last saved your game.

  145. Show Known Techprints
    Stale
    management

    Show Known Techprints

    Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.

  146. SimpleCameraSetting
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    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  147. Simple sidearms
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    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  148. Smart Medicine - Continued
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    Smart Medicine - Continued

    Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  149. Smarter Visitors
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    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  150. Smarter Construction
    ↑ Updated
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    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  151. Some more jobs
    Stale
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    Some more jobs

    Description Some more jobs is a way to improve the work tab by splitting and reorganizing jobs and tasks to your liking, with extended settings.

  152. Soil Contrast
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    Soil Contrast

    Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatibility: Installation: no

  153. Stonecutting Extended
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    Stonecutting Extended

    Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.

  154. Talking Isn't Everything
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    Talking Isn't Everything

    Why is mumbling to oneself about the relationship between love and piracy an essential component of the process of taming a muffalo?

  155. Tech Advancing
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    Tech Advancing

    This mod advances the Tech-level of the colony once certain conditions are met.

  156. Toggleable Readouts Continued
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    Toggleable Readouts Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  157. Toggleable Overlays Continued
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    Toggleable Overlays Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  158. Transport Category (DEVELOPMENT CEASED)
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    Transport Category (DEVELOPMENT CEASED)

    What does this do? Renames the Vehicles category to "Transport" and moves transport pods, the pod launcher, and ship landing beacons to it. Mod Support Rimnauts 2 Any vehicle mods using the Vehicle Framework. Architect Icons (adds its own icon) Use Drag-Sorting to move anything e

  159. Trading Control
    management

    Trading Control

    What it does. Trading Control has expanded since it's first inception, being a simple place to direct traders, and stop them trampling over your colony! Trading Control now allows you to manage your local Visitors and Traders more effectively. - Designate a Trading area around a

  160. Ugh You Got Me
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    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  161. Ugly Together
    Stale
    management

    Ugly Together

    Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.

  162. User Media Props
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    furniture

    User Media Props

    I am very excited to see what people do with this mod.

  163. Uncapped Besties!
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    Uncapped Besties!

    So, I'm really surprised this mod doesn't already exist?

  164. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  165. Vanilla Anomaly Expanded - Insanity
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    Vanilla Anomaly Expanded - Insanity

    See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m

  166. Vanilla Apparel Expanded
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    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  167. Vanilla Backgrounds Expanded
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    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  168. Vanilla Books Expanded
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    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  169. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  170. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  171. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  172. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  173. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  174. Vanilla Factions Expanded - Deserters
    ↑ Updated
    management

    Vanilla Factions Expanded - Deserters

    See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact

  175. Vanilla Expanded: Hero Backgrounds
    management

    Vanilla Expanded: Hero Backgrounds

    What does this do? This adds a curated selection of the highest quality Vanilla Expanded hero characters as additional backgrounds in the pool. Does this replace existing backgrounds? Yes. This replaces the existing character-less versions of the existing wallpapers. Why not all

  176. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  177. Vanilla Factions Expanded - Settlers
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    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  178. Vanilla Factions Expanded - Tribals
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    Vanilla Factions Expanded - Tribals

    See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial

  179. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  180. Vanilla Furniture Expanded
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    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  181. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  182. Vanilla Furniture Expanded - Farming
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    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  183. Vanilla Furniture Expanded - Medical Module
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    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  184. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  185. Vanilla Furniture Expanded - Production
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    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  186. Vanilla Furniture Expanded - Spacer Module
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    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  187. Vanilla Hair Expanded
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    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  188. Vanilla Hair Retextured
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    management

    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  189. Vanilla Helixien Gas Expanded
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    management

    Vanilla Helixien Gas Expanded

    Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o

  190. Vanilla Ideology Expanded - Dryads
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    management

    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  191. Vanilla Ideology Expanded - Hats and Rags
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    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  192. Vanilla Ideology Expanded - Icons and Symbols
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    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  193. Vanilla Ideology Expanded - Relics and Artifacts
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    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  194. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  195. Vanilla Ideology Expanded - Sophian Style
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    management

    Vanilla Ideology Expanded - Sophian Style

    Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu

  196. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  197. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  198. Vanilla Plants Expanded
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    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  199. Vanilla Quests Expanded - Deadlife
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    management

    Vanilla Quests Expanded - Deadlife

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  200. Vanilla Quests Expanded - Cryptoforge
    management

    Vanilla Quests Expanded - Cryptoforge

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  201. Vanilla Quests Expanded - The Generator
    management

    Vanilla Quests Expanded - The Generator

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  202. Vanilla Races Expanded - Android
    Stale
    management

    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  203. Vanilla Races Expanded - Custom Icons
    Stale
    management

    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  204. Vanilla Races Expanded - Fungoid
    Stale
    management

    Vanilla Races Expanded - Fungoid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  205. Vanilla Races Expanded - Highmate
    Stale
    management

    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  206. Vanilla Races Expanded - Hussar
    Stale
    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  207. Vanilla Races Expanded - Insector
    management

    Vanilla Races Expanded - Insector

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  208. Vanilla Races Expanded - Lycanthrope
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    management

    Vanilla Races Expanded - Lycanthrope

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  209. Vanilla Races Expanded - Phytokin
    ↑ Updated
    management

    Vanilla Races Expanded - Phytokin

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  210. Vanilla Races Expanded - Pigskin
    Stale
    management

    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  211. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  212. Vanilla Races Expanded - Waster
    Stale
    management

    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  213. Vanilla Races Expanded - Saurid
    Stale
    management

    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  214. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  215. Vanilla Storytellers Expanded - Perry Persistent
    Stale
    management

    Vanilla Storytellers Expanded - Perry Persistent

    1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta

  216. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  217. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  218. Vanilla Textures Expanded
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    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  219. Vanilla Trading Expanded
    Stale
    management

    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  220. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  221. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  222. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  223. Vanilla Weapons Expanded - Bioferrite
    Stale
    weapons

    Vanilla Weapons Expanded - Bioferrite

    It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m

  224. Various Space Ship Chunk (Continued)
    management

    Various Space Ship Chunk (Continued)

    Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!

  225. Vehicles Wrecks Expanded
    Stale
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    Vehicles Wrecks Expanded

    This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).

  226. Warcaskets can haul!
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    Warcaskets can haul!

    This is a small patch to make warcaskets from Vanilla Factions Expanded - Pirates (VFE - Pirates) be able to do dumb labor (Clean and Haul).

  227. Who shot my leg off?
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    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  228. We Are United
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    We Are United

    Unite with others, together We Are United!

  229. Warehouse Storage
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    Warehouse Storage

    This mod fully implements bulk storage solutions for all of your uorganized needs.

  230. Won hair_men
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    Won hair_men

    37 male hairstyles 2024.

  231. WeaponStats
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    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  232. World Tech Level
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    World Tech Level

    Control the level of technology available in the world.

  233. Won hair_women
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    Won hair_women

    add 40 female hairs 2024.

  234. [CF] Anomaly Upscaled 4x
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    [CF] Anomaly Upscaled 4x

    Upscaled crispy textures for just about every Anomaly Texture Here is the 2x version : If you like this mod check out my retextured plant mod:

  235. [1.6] Lovely Hair Style
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    [1.6] Lovely Hair Style

    DISCLAIMER: This mod was not originally created by me and I have simply updated it to work for 1.

  236. [FSF] Better Exploration Loot
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    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  237. [FSF] Complex Jobs
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    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  238. [FSF] More Quests
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    [FSF] More Quests

    Description This is a simple mod that increases the amount of quests the storytellers give you.

  239. [LC] Consolidated Traits
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    [LC] Consolidated Traits

    Update of this mod: Original description: When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of the

  240. [NL] Custom Portraits
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    [NL] Custom Portraits

    Overview This MOD allows you to customize face sizes within colonist bars.

  241. [Og] Automatic Power Switch
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    [Og] Automatic Power Switch

    Are you tired of reconnecting turrets over and over again just to save some power and, more importantly, increase your tps?

  242. [sbz] Cryogenic Tank
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    [sbz] Cryogenic Tank

    Cryogenic Tank · Safe to add to a save game Adds three types of cryogenic tanks for displaying and preserving pawns I've always wanted to preserve enemy leaders, powerful mechanoids, and rare creatures as trophies.

  243. [QoL] OpenDatDoor
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    [QoL] OpenDatDoor

    OpenDatDoor Description This simple yet handy mod allows you to force doors open or closed directly with a selected colonist.