// Steam Workshop · by Voljarik161

Народная солянка

Неплохая коллекция на данный момент плохо работает из-за каких-то модов.Простая солянка из модов, но сбалансированных на +- индустриальную (нашу) эпоху.

Load order

307 mods
  1. Multiplayer
    management

    Multiplayer

    This mod allows you to play full games of RimWorld together with your friends.

  2. Music Manager
    No 1.6
    management

    Music Manager

    manage your music. Like a boss. Adds a music player widget to the game, with the usual audio control buttons; pause, play, next song, etc. The widget defaults to the top right of the screen, but can be unlocked in the mod settings, and then moved around at will. Also included is

  3. LightsOut
    Stale
    management

    LightsOut

    LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?

  4. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  5. Dubs Apparel Tweaks
    Stale
    management

    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  6. Dubs Performance Analyzer
    Stale
    management

    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  7. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  8. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  9. Dubs Skylights
    Stale
    management

    Dubs Skylights

    Simple skylight you can install into roofs to let in sunlight.

  10. Dubs Central Heating
    Stale
    management

    Dubs Central Heating

    Central heating mod with boilers and radiators for more efficient heating, split piped air conditioning and freezers and ceiling fans with built in lights.

  11. [sbz] Workbench Shelf
    Stale
    storage

    [sbz] Workbench Shelf

    Workbench Shelf · Safe to add to a save game Add three types of workbench shelves for neat storage Adds three shelves that can be placed on top of a workbench.

  12. [sbz] Neat Storage
    storage

    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  13. [sbz] Gravship Storage
    Stale
    storage

    [sbz] Gravship Storage

    Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.

  14. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  15. [Meow] Online Shop
    Stale
    management

    [Meow] Online Shop

    Now, you can use the comms tower to do online shopping, and the items you purchase will be air-dropped directly to your home.

  16. [LTO] Colony Groups
    Stale
    management

    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  17. [ARY] Automatic Stump Chopping [1.5 - 1.6]
    Stale
    management

    [ARY] Automatic Stump Chopping [1.5 - 1.6]

    Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?

  18. You Drive, I Sleep
    Stale
    management

    You Drive, I Sleep

    Description This mod allows passengers and gunners of a vehicle caravan to sleep while the driver makes their way to the destination.

  19. World Tech Level
    Stale
    management

    World Tech Level

    Control the level of technology available in the world.

  20. WASDed Pawn
    Stale
    management

    WASDed Pawn

    UPD: Mod is discontinued While having a WASDed was a lovely experience for me, my skills and time were very limited for such a big project.

  21. VVE - Secondary Weapons
    Stale
    weapons

    VVE - Secondary Weapons

    Vanilla Vehicles Expanded - Secondary Weapons addon Adds secondary weapons into VVE combat vehicles, and then some.

  22. Warehouse Storage
    Stale
    storage

    Warehouse Storage

    This mod fully implements bulk storage solutions for all of your uorganized needs.

  23. Visible Wealth
    Stale
    management

    Visible Wealth

    Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?

  24. Vehicles Wrecks Expanded
    Stale
    management

    Vehicles Wrecks Expanded

    This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).

  25. Vehicle Map Framework
    management

    Vehicle Map Framework

    Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.

  26. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  27. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  28. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  29. Vanilla Trading Expanded
    Stale
    management

    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  30. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  31. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  32. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  33. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  34. Vanilla Races Expanded - Custom Icons
    Stale
    management

    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  35. Vanilla Plants Expanded - Succulents
    Stale
    management

    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  36. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  37. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  38. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  39. Vanilla Ideology Expanded - Splits and Schisms
    Stale
    management

    Vanilla Ideology Expanded - Splits and Schisms

    1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,

  40. Vanilla Ideology Expanded - Sophian Style
    Stale
    management

    Vanilla Ideology Expanded - Sophian Style

    Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu

  41. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  42. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  43. Vanilla Ideology Expanded - Hats and Rags
    Stale
    management

    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  44. Vanilla Ideology Expanded - Dryads
    Stale
    management

    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  45. Vanilla Ideology Expanded - Anima Theme
    Stale
    management

    Vanilla Ideology Expanded - Anima Theme

    1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex

  46. Vanilla Helixien Gas Expanded
    Stale
    management

    Vanilla Helixien Gas Expanded

    Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o

  47. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  48. Vanilla Genetics Expanded
    management

    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  49. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  50. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  51. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  52. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  53. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  54. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  55. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  56. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  57. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  58. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  59. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  60. Vanilla Cooking Expanded - Stews
    Stale
    management

    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  61. Vanilla Cooking Expanded - Haute
    ↑ Updated
    management

    Vanilla Cooking Expanded - Haute

    Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expanded mod.

  62. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  63. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  64. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  65. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  66. Vanilla Backgrounds Expanded
    Stale
    management

    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  67. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  68. Utility Columns
    Stale
    management

    Utility Columns

    To improve your halls and rooms!

  69. Vanilla Animals Expanded — Endangered
    Stale
    management

    Vanilla Animals Expanded — Endangered

    1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big

  70. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  71. Use This Instead
    Stale
    management

    Use This Instead

    TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.

  72. URMC
    Stale
    management

    URMC

    URMC - United Rimworld Marine Corp.

  73. Tweaks Galore
    Stale
    management

    Tweaks Galore

    Various tweaks, fixing, adjusting, whatever.

  74. Tunnelers ARE deep drills
    Stale
    management

    Tunnelers ARE deep drills

    Basically, this mod makes it so that tunnelers will go out and drill at any scanned veins on the map if there are no stones or ores marked for mining on said map.

  75. Underground Vault
    Stale
    management

    Underground Vault

    If you have giant colony and have a lot of items, that not needed at that moment or any time soon, but might be needed later, while normal and deep storage is not enough for you, then this mod will help you by storing things safely deep underground.

  76. Trains of the Rim
    Stale
    management

    Trains of the Rim

    Trains of the Rim Overview Trains of the Rim revolutionizes your colony's bulk transportation options by introducing a railway vehicle system.

  77. Unlimited Engines
    Stale
    management

    Unlimited Engines

    “Is there any reason we can't bolt another engine onto our gravship?

  78. Tilled Soil
    Stale
    management

    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  79. Therapy (Continued)
    Stale
    management

    Therapy (Continued)

    Original mod by Orion Creative Commons Share-Alike License All the same; if the original author requests it, I will remove this update.

  80. The Dead Man's Switch
    ↑ Updated
    management

    The Dead Man's Switch

    Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.

  81. Technical Vehicles
    Stale
    management

    Technical Vehicles

    Colonies in poverty, defectors who evade the empire, or bandits who plunder the wilderness There is an urgent need for some cheap and durable combat vehicles, and innovative people have installed fixed turrets on civilian vehicles.

  82. Technical map Vehicles
    Stale
    management

    Technical map Vehicles

    introduction Four vehicles with built-in maps on the rear cargo box have been added, allowing you to place any size suitable building or construct a house on their cargo box, as long as you want.

  83. Synthread Production
    Stale
    management

    Synthread Production

    You have a big self-sufficient colony or have a lot of high-tech mods, but still need to rely on trade for Synthread?

  84. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  85. Smarter Visitors
    Stale
    management

    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  86. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  87. Smart Pistol
    Stale
    management

    Smart Pistol

    The Smart Pistol scans for hostile targets within a short range, locking onto them automatically.

  88. Smart Medicine - Continued
    management

    Smart Medicine - Continued

    Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  89. Smart Farming Continued
    Stale
    management

    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  90. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  91. RT Solar Flare Shield
    Stale
    combat

    RT Solar Flare Shield

    Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.

  92. Roads of the Rim (Continued)
    Stale
    management

    Roads of the Rim (Continued)

    Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!

  93. RimThunder - Roaring Tiger
    Stale
    management

    RimThunder - Roaring Tiger

    There was once a time when Glitterworld television producers used entire planets as staged battlegrounds to shoot and broadcast "War Drama" for the galactic audience.

  94. RimThunder - Liberty of Delivery
    No 1.6
    management

    RimThunder - Liberty of Delivery

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Earth.

  95. RimThunder - Cold Front
    Stale
    management

    RimThunder - Cold Front

    in the past, there was a trend which television show producer from midWorld and GlitterWorld using the entire planet as a stage to shoot so-called war shows in rimworld.

  96. Rimstro Farming Expansion
    management

    Rimstro Farming Expansion

    The original mod is this, and I have now transferred the upload rights to this mod because I won the Yu-Gi-Oh Mak'gora against the original modder.

  97. Rimsential - Spaceports (Continued)
    management

    Rimsential - Spaceports (Continued)

    Original mod by SomewhereOutInSpace/Orpheusly MIT License All the same - if the original author requests it, I will remove this update.

  98. RimField5042
    No 1.6
    management

    RimField5042

    Added vehicles and aircraft from BATTLEFIELD 2042 thanks:Samael Gray, Anthitel,AOBA,Float,dronecadge CE compatible

  99. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  100. Research Papers
    management

    Research Papers

    Produce research papers from your research projects.

  101. Reel's Expanded Storage
    Stale
    storage

    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  102. Ratkin Vehicles Framework
    No 1.6
    management

    Ratkin Vehicles Framework

    Add-on for Ratkin Vehicles+ for allowing to use Ratkin Aerial Vehicles with just Vehicle Framework without Aerocraft Framework.

  103. R3 Capraia
    Stale
    management

    R3 Capraia

    Now support RTC...crane! PSA : Require either Engine Industry (EI) or RimThunder-Core (RTC) What? who bring those rat in! Right now it only has T106, T20 and an APC, oh new one an ATGM one(just another rocket). Maybe some more in the future? Vanilla/CE stat: Vehicles Damage Armor

  104. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  105. Progression: Verticality
    Stale
    management

    Progression: Verticality

    FAQ Architect icon? | Yup. Save game compatible? | Yeah. Some stuff isn't in the category! | Use Drag-Sorting to move anything I didn't include. Credits Drilled_Head - Letting me modify his fantastic retexture. Thank you! Compatibility - Anything in my modpack - Should work well

  106. Progression: Scenarios
    ↑ Updated
    management

    Progression: Scenarios

    Core Advanced crashlanded - A spacer version of Crashlanded.

  107. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  108. Perspective: Buildings (Continued)
    Stale
    management

    Perspective: Buildings (Continued)

    Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.

  109. Pawn Suppression Implants
    Stale
    management

    Pawn Suppression Implants

    Ever felt that with amount of technology you have, you should be able to suppress colonists with mental break or prisoners more efficiently?

  110. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  111. P-Music
    Stale
    management

    P-Music

    Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.

  112. Nightmare Core
    Stale
    management

    Nightmare Core

    What is this? This is a framework mod created by NightmareCorporation to contain functionality that will be shared across mods. It contains various past lessons-learnt and features that I deem necessary for all future mods of my own and helps to off-load potentially shared code b

  113. Nice Hands Retexture
    Stale
    management

    Nice Hands Retexture

    A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.

  114. Neutroamine Production
    Stale
    management

    Neutroamine Production

    You have a big self-sufficient colony or have a lot of high-tech mods, but still need to rely on trade for neutroamine?

  115. Museums
    Stale
    management

    Museums

    Intro Have you ever wanted to show off some of the cool stuff your colonists have found or made?

  116. MultiFloors
    Stale
    management

    MultiFloors

    Multi-floors. My "spiritual successor" to the old Z-Level mod. From the author: This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure

  117. More Ritual Seats
    management

    More Ritual Seats

    Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.

  118. More Injuries (Continued)
    Stale
    management

    More Injuries (Continued)

    Overhaul RimWorld's medical system with deeper injury simulation, cascading complications, and challenging emergency care that can make or break your colony's survival stories.

  119. ModularWeapons 2
    management

    ModularWeapons 2

    This mod is the successor to ModularWeapons, that compatible with Rimworld version 1.

  120. Mod Manager (Continued)
    management

    Mod Manager (Continued)

    Update of Fluffys mod Added option to skip countdown when publishing Mods can now be tagged as translations when publishing Mods already tagged as translation will have the translation-checkbox pre-filled Added a dialog to set a custom changenote when publishing an update of a mo

  121. Misstall's Armor and Uniforms
    combat

    Misstall's Armor and Uniforms

    ================================================== November 22 Aliaile Race Now fully compatible with the Aliaile body type, allowing characters to wear this mod’s apparel seamlessly.

  122. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  123. Melee Animation
    ↑ Updated
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  124. MedPod
    management

    MedPod

    MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.

  125. Map Vehicles 2x Patch
    No 1.6
    management

    Map Vehicles 2x Patch

    Since the author cannot afford to add new vehicles now, I created a patch to double the size of the vehicles in Map Vehicles.

  126. Mechanization - MobileWorker
    No 1.6
    management

    Mechanization - MobileWorker

    Added Mobile Worker from Iron Blooded Orphans into Rimworld Announce to you Mechanization, a mod series about Mecha and Mecha-liked Vehicles.

  127. Map Vehicles
    management

    Map Vehicles

    Overview Add four vehicles with map using the Vehicle Map Framework.

  128. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  129. LWM's Adaptive Deep Storage
    Stale
    storage

    LWM's Adaptive Deep Storage

    An independent port and update of LWM's Deep Storage to the performance friendly Adaptive Storage Framework.

  130. Layered Wall Destruction
    Stale
    management

    Layered Wall Destruction

    Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.

  131. Launch Sites Expire
    Stale
    management

    Launch Sites Expire

    Description A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever.

  132. Land On Anything
    Stale
    management

    Land On Anything

    Compatibility with Vanilla Gravship expanded To get rid of damage from obstruction when using VGE install No Landing Damage for Vanilla Gravship Expanded.

  133. Just Equip It
    Stale
    management

    Just Equip It

    Does your pawn have 5 different psycasts to instantly kill someone, but refuses to hold an eltex staff because they "refuse to do violence"?

  134. Industrial concrete
    Stale
    management

    Industrial concrete

    a standalone version of Fortification Industrial Concrete with a new concrete mixer.

  135. ilyvion's Laboratory
    ↑ Updated
    management

    ilyvion's Laboratory

    ilyvion's Laboratory is a library/framework mod for use by my other mods to avoid code duplication across my mods.

  136. Hyperweave Production
    Stale
    management

    Hyperweave Production

    You have a big self-sufficient colony or have a lot of high-tech mods, but still need to rely on trade for Hyperweave?

  137. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  138. Hospitality: Vending machines
    Stale
    management

    Hospitality: Vending machines

    Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.

  139. Hospitality: Storefront
    management

    Hospitality: Storefront

    Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.

  140. Hospitality: Spa
    Stale
    management

    Hospitality: Spa

    Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene.

  141. Hospitality: Casino
    management

    Hospitality: Casino

    Want to squeeze some more silver out of the pockets of your guests?

  142. Hospitality (Continued)
    management

    Hospitality (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  143. Help me build
    Stale
    management

    Help me build

    This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.

  144. Health Display
    Stale
    management

    Health Display

    About Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids.

  145. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  146. Gravship Crashes
    Stale
    management

    Gravship Crashes

    GravshipCrashes This mod takes Gravships found in my other mod Gravship Exporter and randomly adds POIs to the map where a crashing ship may be found.

  147. Gravship Exporter
    Stale
    management

    Gravship Exporter

    Update/Rewrite of my previous Gravship export mod, much easier now and instead of building a lot of hard to understand XML just click a few buttons and have the game generate it for you !

  148. Gene Fabrication
    ↑ Updated
    management

    Gene Fabrication

    Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?

  149. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  150. FPS Stabilizer
    Stale
    management

    FPS Stabilizer

    About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.

  151. Gastronomy (Continued)
    Stale
    management

    Gastronomy (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  152. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  153. Fortifications - Medieval - Material
    Stale
    combat

    Fortifications - Medieval - Material

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  154. Fortifications - Medieval
    Stale
    combat

    Fortifications - Medieval

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  155. Fortification Industrial -Nuclear Dawn
    Stale
    combat

    Fortification Industrial -Nuclear Dawn

    Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.

  156. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  157. Floor-Mounted Aquarium
    Stale
    management

    Floor-Mounted Aquarium

    (Use either Vanilla Fishing Expanded or Odyssey DLC, but both for optimal results.

  158. Flooring Floors
    Stale
    furniture

    Flooring Floors

    A wide collection of clean looking flooring.

  159. Fireplace
    Stale
    management

    Fireplace

    A mod that adds a cozy fireplace for heating and cooking food.

  160. Enhanced Vat Learning
    Stale
    management

    Enhanced Vat Learning

    This is an update of SmArtKar's and Elseuad's original mod: I never noticed any issues using the original on 1.

  161. Faction Customizer
    Stale
    management

    Faction Customizer

    -- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.

  162. Exosuit Framework
    management

    Exosuit Framework

    An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

  163. Engine Industries for VVE
    Stale
    management

    Engine Industries for VVE

    A patch to make VVE vehicles (Including T3 and upgrades) use Engine Industries parts, using the EI wheels and whatever engine types I feel fit each vehicle.

  164. Engine Industries
    Stale
    management

    Engine Industries

    With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.

  165. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  166. Echoes of the Rim
    Stale
    management

    Echoes of the Rim

    Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.

  167. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  168. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  169. Draw From Center
    Stale
    management

    Draw From Center

    Adds an optional keybind (default: Alt) that lets you drag draw styles from the center point instead of the corner.

  170. Doormats
    Stale
    management

    Doormats

    Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.

  171. Defensive Machine Gun Turret Pack
    Stale
    weapons

    Defensive Machine Gun Turret Pack

    An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.

  172. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  173. Customize Weapon
    weapons

    Customize Weapon

    Customizable Weapons Maximize your weapon's potential!

  174. Cash Register (Continued)
    Stale
    management

    Cash Register (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  175. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  176. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  177. Bunk Beds
    Stale
    management

    Bunk Beds

    Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!

  178. Blueprints Forked - 1.6
    Stale
    management

    Blueprints Forked - 1.6

    1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:

  179. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  180. Better Architect Menu
    ↑ Updated
    furniture

    Better Architect Menu

    Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.

  181. Bean's Turret Pack
    Stale
    combat

    Bean's Turret Pack

    Adds 3 new turrets and 1 new manable turret that can be researched and built from the security tab.

  182. AutoUpgrade
    Stale
    management

    AutoUpgrade

    I'm so tired of my colonists endlessly crafting tons of socks, dresses, hoodies, hair accessories, jackets, scarves, backpacks, glasses, body armor, and weapons for the kiiro cats.

  183. Auto Dissector
    Stale
    management

    Auto Dissector

    Language: Simplified Chinese, English(from DeepSeek) An automated surgical device has been added, which can help you precisely remove diseased organs or detach any bionic implants you deem unnecessary.

  184. Auto Conduits
    Stale
    management

    Auto Conduits

    Select conduit. Hold Shift. Click on walls. Flood fill. Options: Door Behavior: • Default: Doors are treated as walls and the selected conduits are placed. • Skip Doors: Doors are treated as walls, but no conduits are placed on door cells. • Hidden Conduits Under Doors: Hidden co

  185. Aquariums!
    management

    Aquariums!

    Aquariums! allows you to build fish tanks and build large networks to display and show off your aquatic catches! This mod works with Odyssey, Vanilla Fishing Expanded and Fishing Reworked. You will need one (or all if you want) of these DLC/mods, otherwise where would you get you

  186. Ancient mining industry
    ↑ Updated
    management

    Ancient mining industry

    Description The ancient mining industry added a set of mining production lines, including from mining to screening.

  187. Amplified Mobility Platform
    Stale
    management

    Amplified Mobility Platform

    the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wi

  188. Ambient Rim
    management

    Ambient Rim

    The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:

  189. Alpha Crafts
    Stale
    management

    Alpha Crafts

    Features This mod answers a very simple question: Stardew Valley?

  190. Airships Fleet
    Stale
    management

    Airships Fleet

    If you wanted variety of airship/zeppelin type vehicles, then this mod might give you that.

  191. Alpha Books
    management

    Alpha Books

    Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.

  192. AlcoholIntoxication
    Stale
    management

    AlcoholIntoxication

    What this mod does: adds a new mental state – alcohol intoxication makes parties more realistic – pawns no longer wander aimlessly back and forth changes pawn vomiting behavior – they no longer puke right where they eat And that's not all.

  193. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  194. Adaptive Simple Storage
    Stale
    storage

    Adaptive Simple Storage

    This mod is an independent port of Simple Storage by JangoDsoul from the LWM's Deep Storage to the Adaptive Storage Framework using the Simple Storage Retexture and restyle made by Phaneron.

  195. Adaptive Ideology Storage
    Stale
    storage

    Adaptive Ideology Storage

    This mod patches re-implements objects in Ideology to use the Adaptive Storage Framework so you can use them as build able storage objects and includes spiffied up versions of their textures made by me in case dilapidated aint your vibe!

  196. 2035 Armories - Arma 3 Weapons
    Stale
    weapons

    2035 Armories - Arma 3 Weapons

    After about 2 years of development, I present the entire roster of weapons from Arma 3, with additional color variants exclusive to raiders/traders.