TOTAL MEDIEVAL OVERHAUL | No console errors <3
Sort the load order using Rimsort and have fun! No errors at all. <3
Load order
267 mods- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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Adaptive Primitive Storage
This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
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All Animals Nuzzle | Fork by [ETF]
======> DISCLAIMER <====== I am not the original author of this mod.
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All Production Gives XP
Behold! An amalgamation of these three mods, made by me! I did this because people wanted it. As with the standalone versions of these mods, you can adjust the amount of crafting XP gained. You can also disable XP gains for a work type. For example, you can disable XP gains for s
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Ambient Rim
The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:
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Allies are Helpful
This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.
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Ancient Armory for Ancients
A mini mod that changes the Ancients faction (the guys that pop out of the cryptosleep pods/sarcophagi if you have Medieval Fantasy Themed Relic Quests) to medieval tech level and gives them the weapons and armour from Ancient Armory.
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Anima Grass Makes Sense Now
Ever wondered why your Anima Grass kept vanishing despite it being immune to being eaten, burned, exposed to toxic fallout, and so on?
- combat
Animal Apparel: Basic Armor
Features This mod introduces plate, flak and cataphract armor (and suitable helmets) for a selection of animals, while also serving as a template for intrepid modders who want to use Animal Apparel: Framework for their own mods!
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Animal Apparel: Framework
Animal Apparel: Framework This mod serves as a framework to allow animals to wear all kinds of apparel.
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Animal Traits System
Animal Traits System - Core Framework Lore and Vanilla-friendly, 63 custom-made animal traits and a framework for adding more, for you to explore and discover :] I think every animal has something unique about it if you pay enough attention.
- furniture
Architecture of the Rim (incl. corners)
With permission from AOBA, the original creator of Architecture of the Rim, this mod now also includes the regular eaves.
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Better Children Growth Moments
Mod that gives more traits/passions to improve child growth moments :) 🤷♂️ Why I made this When playing with a lot of modded traits, it feels off when children only gain one per tier and there are hundreds of traits out there I am yet to see.
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Better Stacktraces
Better Stacktraces After looking at too many stacktraces to count, I decided to make this to make developers' lives just a bit easier.
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
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Bradson's Main Button Icons (Forked + Expanded)
Disclaimer/History This is a mod originally built by Bradson and Harkon, maintained for the 1.
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Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
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Castle Walls Reborn
This is the rebuild of JangoD'Soul's Castle Walls mod Original mod can be found here This is a good expansion pack: Q: Why are the Castle walls all separated building?
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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Colored deep resources
No more hovering above every deep drill resource to find the right one!
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Corpse info
Add a link to deceased pawn in order to access their info card even after death.
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Crowns and Regalia
Adds 3 Crowns to the game, fit for an Emperor of your Colony great for your medieval or Royalty playthrough They are able to be spawned as Relics, they also require the the Royal Clothing Research if you have Royalty and Smithing if you don't Come check out my Titular Royalty mod
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Dark Ages : Crypts and Tombs
Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.
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Dark Ages : Medieval Tools
Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.
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DBH for Medieval
--------------------------------- About --------------------------------- Sorry for my bad English.
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Det's Xenotypes - Stoneborn
Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.
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Det's Xenotypes - Stoneborn (Medieval Faction Patch)
Overview This mod is a simple XML patch to change the Stoneborn Clan faction techlevel from Ultra to Medieval.
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Divine Order
Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.
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Dress for the Weather (Continued)
Update of Daniels mod - Pawns will now also have vacsuits if needed Have you ever lived on an ice sheet?
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
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Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
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Erin's Japanese Cuisine
This mod adds a selection of common Japanese dishes to spice up the variety of your pawns' lives.
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Erin's Fluffy Fauna
A collection of fluffy, adorable animals to fill out some gaps in the biomes of the Rim, providing cuddles and protection!
- furniture
Erin's Japanese Furniture
A selection of Japanese themed furniture providing beautiful alternatives to some vanilla structures such as tables, torches and standing lamps, and an additional art piece in the form of an artificial bonsai sculpture.
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Faction Control (1.4-1.6)
If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.
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Erin's Kpop Demon Hunters Hairs
After sealing the honmoon for good, the girls from Huntrix and somehow all of the Saja Boys have made it to Rimworld!
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Facial Animation - Retexture
A full retexture meant to be used with Nals facial animation All eyes, faces etc.
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Faction Display Fix
Details Vanilla RimWorld does not account for setups with many modded factions.
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Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
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Gerrymon's Medieval DBH Retexture
Summary Medieval retextures for Dubs Bad Hygiene Lite, and changed the research of hot tub to medieval and it now requires wood fuel instead of electricity.
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Giddy-Up 2 - Continued
This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.
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Growth Moments Make Sense Now
Ever wondered why Billy turned out to be such a drooling moron compared to his cannibalistic parents?
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Hard Times: Hair and Beards
Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.
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Hooded Helms addon for Medieval Overhaul
DESCRIPTION Hooded Helms Add-On for Medieval Overhaul - Adds hooded variations for most of Medieval Overhaul's helms.
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Hospitality (Continued)
Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.
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I Clearly Have Enough! (Continued)
Update of ChippedChaps mod - Added japanese translation, thanks Ɖjur!
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I will be back
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.
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Improved Need Indicator
What Adds tooltip text to inform the player how long a pawn has until mood debuffs.
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Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
- furniture
Knick Knacks - Let your colonists decorate!
Knick Knacks adds various decorative items that your colonists can autonomously decorate their rooms with!
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Live With The Pain
Injuries that gets permanent and causes permanent pain will now get less painful over time.
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Livestock Traders
Do you have a bunch of animal mods in your mod list but you rarely see most of them because your colony is in a biome that does not support every animal out there?
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Living Bonds
This mod adds various interactions between pawns who are in family relationships.
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Malang Eye Wounds
More Eye Surgery! It's a simple mod that just replaces the texture. It doesn't change the game's system. Because the wound texture of the default vanilla texture doesn't go well with the face changed with the 'Malang Face' mod, so I made this mod. But I don't want to this only wo
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Meals On Wheels - Continued
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.
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Medieval Backstories No HAR
Medieval Backstories by Shenanigans without HAR requirement This is an unofficial port of Shenanigans' Medieval Backstories mod for Rimworld v1.
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Medieval Backstories Patch
A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly.
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Medieval Coastal Outfits
Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.
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Medieval Extras (Continued)
Continued version of Medieval Extras by HankBot Original mod here: Original Mod Description: Minor cosmetic additions for Medieval Overhaul mod.
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Medieval Medicines Medieval Overhaul Edition
BACKGROUND: Non-Medieval Overhaul versions can be found here.
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Medieval Medicines
New medicines intended to create tiered alternatives to herbal medicine.
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Medieval Melee Sounds
None shall pass. Replaces vanilla's melee sounds with Monty Python-esque clashing sounds, from free audio sources on youtube. Only affects metallic blunt and sharp weapons.. for now. Now has sounds for wooden and stone weapons! Of course, the effects vary; it best fits for mediev
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Medieval Overhaul - Component Replacement Patch - (Continued)
This mod simply changes all recipes that contain industrial (base game) components with Medieval Overhaul's basic components.
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Medieval Overhaul - Sawing wood sound
This mod was originally developed when older versions of MO lacked proper wood-sawing sound effects.
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Medieval Overhaul : Hornetkeeping
A small Medieval Overhaul module introducing a new research to build apiaries for the deathstingers in order to produce hornet honey.
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Medieval Overhaul ReGrowth 2 Patch
DESCRIPTION A simple patch fixing some incompatibilities between MO and RG2!
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Medieval Overhaul Extra Signs
If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.
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Medieval Overhaul Tweaks
Small tweaks to Medieval Overhaul and related mods Released under MIT license A set of opinionated patches powered by Vanilla Expanded Framework tailored for a medieval playthrough.
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Medieval Overhaul
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.
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Medieval Overhaul: Increase Storage
使中世纪大修储藏建筑的储藏容量x5,建造成本x5,建造时间x5。 隐藏部分储藏建筑的物品图像,优化部分储存建筑的堆栈图像。 Multiplies the storage capacity, construction cost and construction time of Medieval Overhaul Storage Buildings by 5.
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Medieval Overhaul: Toggleable Stuff
Description This mod reworkes some mechanics of Medieval Overhaul and adds some new ones.
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Medieval Overhaul: Royalty
This mod lends a medieval look to the pawns of the Empire faction included in the Royalty DLC.
- medical
Medieval Prosthetics
A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.
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Medieval Repair
Replace the audio-visual effects of the “Repair buildings and construct buildings” with the medieval style.
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Medieval Signs
Description This mod adds 14 decorative medieval styled signboards that can be used to mark different types of buildings so your colony looks more organized and lived-in.
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Medieval Things: Geysers
In a medieval colony, the limited steam geysers aren't as valuable as they are in a typical playthrough.
- medical
Medieval Things: Medical
This mod expands medieval medical gameplay with new tools, furnishings, and infrastructure to support immersive, low-tech healing.
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Medieval Trader Airships (Legacy)
This is a legacy version of Medieval Trader Airships that I am leaving as-is so as to preserve existing saves.
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Medieval Visible Pants Addon
Description This is an mod that adds pants textures for all the below waist apparels found in Medieval Overhaul and Medieval Tailor.
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Medieval Walls
A simple medieval wall mod with inspiration from AOBD's Fortifications - Medieval mod.
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Meditation scales with Psychic Sensitivity
Makes it so that MeditationFocusGain scales with psychic sensitivity.
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Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
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Missile Girl - Performance Mod
MissileGirl MissileGirl, an updated fork of RocketMan, is a mod that is designed to improve RimWorld Performance.
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Mrd Bedless Lovin
Love without "bed" borders This mod allows your colonists to make love without needing double beds; you just need to place the romantic meeting point.
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More Trait Slots
Mod that lets pawns have more traits :) 🤷♂️ Why I made this I love playing with a bunch of trait mods (Vanilla Traits Expanded, General Traits, Sims Traits), so it's really satisfying when my pawns actually have more of them to show off that variety.
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No Barrack Penalty (Continued)
Original mod by Mitz If the original author requests it, I will remove this update.
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No Default Gather Spot
This mod changes the default value of the "Gather spot" setting for all relevant buildings to disabled.
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No More Lethal Damage Threshold
Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason?
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No Random Relations
Description This mod disables the creation of random relations during the game.
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Numbers
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.
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Perspective: Buildings (Continued)
Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.
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Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Prioritize Meals over Preserved Foods
Overview "Prioritize Meals over Preserved Foods" is a managed mod that allows you to manage meal restrictions on preserved foods with just a few actions.
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Prisoner Harvesting 1.5
Updated to 1.5 I am not the author of the mod, at the request of the author, the mod will be removed Your colonist no longer will feel bad for harvesting the organs of some tribal guy who was trying to murder you. After all, you could save someone life with that stuff. You can vo
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Prisoners Dont Have Keys
I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.
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Quartermaster
Quartermaster adds a UI that works out the best gear your colony can make right now.
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Raider Swarm Compression
Features Large raids are fun, but quickly reach a point where the game crawls to a halt.
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Realistic Darkness 1.6
This is an update of the original mod "Realistic Darkness" to make it compatible with the 1.
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Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
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Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
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Removed radius for Anima Trees
Tired of having to build your base at the other side of the map from an anima tree?
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Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
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ReplaceLib
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a
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Replant Trees
Simply replant trees like you reinstall buildings, without having to extract them first.
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Replantable Special Trees
Another Super simple mod that just lets you replant (minify) Anima, Gauranlen, Polux, Harbinger, and Archean Trees all in one mod.
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Research Tree (Continued)
Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res
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Resource Dictionary
Have you suffered any of the following problems while playing a modded Rimworld game?
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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RimQuest (Continued)
Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.
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RimTraits - General Traits
Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi
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RimTraits - Vanilla Trait Colors
Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi
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Roads of the Rim (Continued)
Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!
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Romance On The Rim
Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.
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Searchable Menus
Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).
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Sense of belonging
Bad English,Sorry.I did my best to do the English translation Introduction & Inspiration A romantic relationship can give colonists a huge mood boost, but the other brothers-in-arms who live with you day and night, fight and bleed alongside you, often provide nothing—not even a m
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Sense Of Depth For Tall Buildings
Description This mod visually adds a sense of depth to tall buildings.
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Sensible Factions
VERSION 3: Added Biome weighting for factions I know on the list some of those biomes dont occur in normal gameplay please do not put weight settings for them as it wont do anything.
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Settlement Inventory
Features Adds an extra window that will show you what a settlement will sell to you.
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Simple Apparel Recycling
Content A simple mod that adds: - "Recycle Apparel" research project.
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Simple Cape and Hood Retexture
Description Simple retexture of the vanilla hood and cape to fit my liking.
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SimpleBabyCarry
SIMPLE BABY CARRY As previewed in the Biotech DLC menu now your colonists (adults and children) with childcare work can carry babies in a cloth sling, industrial carrier or tribal sling while they work, fight and go about their day (without vanilla autodropping it) - and both hav
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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Slaves Are Worthless
LETSSS GOOO!!! ODYSSEY SPACE VAMPIRES' SLAVE EMPIRE COLLECTING HORRORS AND TRADING ORGANS!!! I’m not an artist and didn’t want to use AI for the cover, so deal with my glorious shit-ass hand-drawn cover art. You're welcome. About The Mod This mod started as an unofficial update t
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Small Furniture
Note: This mod is a work in progress, and can be considered a trial run for the mod options.
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Smart Farming Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Smarter Deconstruction and Mining (Continued)
Update of legodude17s mod Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
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Social Experience from Trade
Overview In RimWorld, every skill gains experience when it is practiced.
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Stabilize Bleeding
Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.
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SpeakUp
SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.
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Strong Pawns
Increases default pawn carrying capacity to 750 (still affected by things like wounds/bionics/etc.
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Tilled Soil
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.
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Toddlers
New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can be confined to their crib
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Time Kills
Adds "Old Age", a condition organic pawns and animals can receive on a birthday event after reaching their life expectancy (80 for humans).
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Toggleable Readouts Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Toggleable Shields Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Trade Price Improvement Makes Sense Now
Ever wondered why in uncapped trading mods, 100% trade price improvement doubles the selling price of your items, but buying price goes down to $0?
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Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
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Traits Plus
Trats Plus What this mod does:- Adds about 15 new backstories and some 50 traits to the pool.
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Treat Dying First
Prioritizes treating pawns by medical urgency instead of proximity, ensuring dying colonists get help first.
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UNAGI Facial Animation
自分用に作成したFA対応の顔セットです。 (元のテクスチャを変更、追加します。) バニラの丸っこい雰囲気を残しつつ、 アニメっぽい顔で遊びたくて作りました。 元のFAと比べるとシンプルな絵だと思います。 自然生成でも可愛くなるように相互でなるべく違和感の無いように調整しています。 男性用にSETパーツも最近作りました。 ※男女別のパーツもあり 顔の形 5~7種 瞼の形 33~34種 瞳の形 22~28種 口の形 27~28種 眉の形 16種 肌 13種 前後のはずです。 This is a face set compatible with FA that
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Undraft After Tucking
Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.
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Use This Instead
TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.
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Van's Retexture : Hemogen Vials
A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.
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Useful Marks Add-on – Settings Save
“Hey Aeeda, what were those muscle and exclamation mark icons again?
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Van's Retexture : Organ jars
I realized that there wasn't really a mod to change the boring boxes used for organs and natural parts into something more 'fitting'.
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Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
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Vanilla Cooking Expanded - Bakery
Vanilla Cooking Expanded – Decorative Baking Module introduces the world of creative baking to RimWorld, expanding your colony’s culinary artistry beyond savory meals and into the realm of sweet, hand-crafted confections.
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Factions Expanded - Classical
See change notes Unite the broken Republics against the common enemy.
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
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Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
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Vanilla Textures Expanded - [NL] Facial Animation
Check Change notes for changelog information.
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Visible Raid Points
Description Ever wondered just how many points the game used to generate a raid?
- management
Visible Wealth
Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?
- weapons
WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
- management
Who shot my leg off?
Quick description Displays what caused injuries and when they happened in the health tab forever.
- management
[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- management
[1.6] Hunting Traps
Adds a small hunting trap to catch animals passively over time, must be baited with kibble.
- management
[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- furniture
[JF] Royal Carpets
Updated to 1.6 Introduction This mod is intended to add a variety of royal carpets that flavour your aesthetic experience in RimWorld. These carpets are with gilded edges, most suitable for your noble pawns. Features 5 types of royal carpets with gilded edges. Version Compatibili
- management
[MF]Turn off the lights
Sleep With Lights Off Have you ever wondered why colonists keep the lights on while sleeping?
- furniture
[MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture
增加了哥特吸血鬼风格的家具装饰以及墙体结构等 Gothic vampire style furniture decoration and wall structure were added 这个家具包含有40个吸血鬼古堡风格的物件,适合您制造你的城堡走廊,大厅,或者墓穴。 This furniture contains 40 vampire castle style objects, suitable for you to create your castle corridor, hall, or tomb.
- management
[NL] Facial Animation - Experimentals
Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".
- management
[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.