// Steam Workshop · by Bozvar

RimIsekai: Fantasy Reborn

⚔️ TRUCK-KUN SENT ME TO THE RIM ⚔️

Fantasy • Medieval • Magic • Isekai

You were promised another world filled with magic, adventure and glory. Instead, you woke up naked, hungry and being hunted by something with seventeen legs.

✨ WELCOME TO FMMI ✨

This collection transforms RimWorld into a sprawling medieval fantasy isekai adventure. Modern civilisation is gone. Guns, electricity and glitterworld technology take a back seat to swords, castles, ancient ruins, dangerous creatures and powerful magic. Your colonists are no longer ordinary survivors. They are adventurers, warriors, mages, nobles, monsters, heroes and potentially the villains of someone else’s story.

🏰 BUILD YOUR OWN FANTASY KINGDOM

Begin with little more than basic tools, simple shelter and a handful of frightened survivors. Construct fortified villages, bustling medieval towns, enormous castles, magical academies or dark necromantic strongholds. Farm the land. Master forgotten crafts. Raise armies. Forge legendary equipment. Turn a desperate settlement into a kingdom capable of challenging the entire world.

🔮 MASTER MAGIC AND ANCIENT POWER

Magic is no longer merely a rumour whispered around the campfire. Train powerful spellcasters. Discover supernatural abilities. Heal your allies, destroy your enemies, command the elements or experiment with powers that sensible people would leave buried. Every gifted pawn can grow into a character worthy of their own fantasy adventure.

⚔️ BECOME THE PROTAGONIST

This collection embraces the full isekai fantasy. Begin as an unknown wanderer and grow into a legendary hero. Develop powerful characters. Take dangerous quests. Hunt monsters. Gather rare equipment. Recruit unusual companions. Face enemies who may be far stronger than anything your colony has encountered before. Your greatest warrior may eventually defeat an entire raid alone. Your newest recruit may die fighting a squirrel. This is still RimWorld, after all.

🐉 A WORLD OF FANTASY AND DANGER

The Rim is filled with far more than ordinary humans. Expect fantasy races, medieval kingdoms, hostile factions, legendary animals, terrifying monsters and strange beings that probably should not be allowed near the nursery. Some will become loyal allies. Some will become valuable trading partners. Some will arrive at your gates carrying swords and extremely poor intentions.

🌲 A MORE IMMERSIVE MEDIEVAL WORLD

The collection is designed to make the world feel like a cohesive fantasy setting rather than ordinary RimWorld with a few swords added. Expect an expanded medieval atmosphere featuring:
  • Medieval weapons, armour and clothing
  • Fantasy races and unusual characters
  • Magic, abilities and character progression
  • Kingdoms, factions and dangerous enemies
  • Monsters, mythical creatures and wildlife
  • Castles, villages and fantasy-themed buildings
  • Expanded crafting, farming and survival systems
  • Quests, adventures and valuable treasures
  • Visual improvements and atmospheric details
  • Quality-of-life improvements for smoother gameplay

📖 CREATE YOUR OWN STORY

There is no single correct way to play. Become a noble ruler protecting the innocent. Build a travelling adventurer guild. Create a peaceful elven sanctuary. Raise an army of heavily armoured dwarves. Rule through forbidden magic. Found a monster kingdom. Become an immortal necromancer. Or simply open a tavern and attempt to survive the consequences of serving alcohol to heavily armed adventurers. Every colony becomes its own fantasy saga.

🚧 WORK IN PROGRESS 🚧

This collection is currently being assembled, tested and refined. Mods may be added, removed or replaced as compatibility, balance and performance are tested. The goal is to create a collection that feels:
  • Thematically consistent
  • Packed with meaningful content
  • Fun for long-term colonies
  • Challenging without becoming completely unreasonable
  • Easier to install than building a massive fantasy mod list from scratch
Updates, setup instructions, recommended settings and load-order information will be added as development continues.

⚠️ BEFORE YOU BEGIN ⚠️

This is intended to become a large gameplay overhaul rather than a lightweight collection. Expect longer loading times and significantly more content than standard RimWorld. Check the required items listed by Steam and allow all subscribed mods to finish downloading before launching the game. Starting a new save is strongly recommended after major collection updates.

🌟 YOUR NEW LIFE AWAITS 🌟

You have been transported to another world. There are kingdoms to build. Monsters to hunt. Spells to master. Legends to forge. And an alarming number of things that want to eat you.

Welcome to the Rim, protagonist.

Try not to die before reaching Level Two.

Fantasy • Medieval • Magic • Isekai

FMMI is an unofficial, community-created RimWorld mod collection and is not affiliated with Ludeon Studios or the individual mod authors. All credit belongs to the talented creators responsible for the mods included in this collection.

Load order

293 mods
  1. [SR]Factional War (fork)
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    [SR]Factional War (fork)

    This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.

  2. Tilled Soil
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    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  3. Snap Out!
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    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  4. Custom Quest Framework
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    Custom Quest Framework

    (WIP) Have you ever thought about editing a quest yourself?

  5. Dungeon Core
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    Dungeon Core

    The ancient dungeons have emerged from the rimworld into the peripheral world!

  6. DragonBond
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    DragonBond

    Hey there! My name's Crow, and welcome to my first mod! I was surprised to find there weren't any faction mods inspired by the Targaryens, so I decided to dive in and get my hands dirty. What started as a simple faction mod has grown into something much bigger: a full expansion f

  7. Health Display
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    Health Display

    About Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids.

  8. Realistic Rooms Rewritten
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    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  9. CORPSEPIT
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    CORPSEPIT

    Corpse Pit It puts the corpses in the pit or else it gets the deadlife dust again.

  10. OgreStack
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    OgreStack

    Mod for customizing stack sizes.

  11. Layered Wall Destruction
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    Layered Wall Destruction

    Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.

  12. Prepatcher
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    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  13. MultiFloors
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    MultiFloors

    Multi-floors. My "spiritual successor" to the old Z-Level mod. From the author: This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure

  14. Better Trees
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    Better Trees

    A better framework for improving the look of trees with retextures, resizes, and other visual enhancements.

  15. Echoes of the Rim
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    Echoes of the Rim

    Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.

  16. RimSaves
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    RimSaves

    Save menu improvements and quicksaves system.

  17. Big and Small - Weapons
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    Big and Small - Weapons

    More weapon variety. Can be considered an addon to Big and Small Gene's much smaller/more focused weapon arsenal. The weapons are roughly in line with vanilla balancing, averaging a bit higher for giant weapons (all weapons here as of writing) since they require the pawn to be hu

  18. Big and Small - Framework
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    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  19. Big and Small - Genes & More
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    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  20. Medieval Overhaul Integration Fixes
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    Medieval Overhaul Integration Fixes

    Fixes integration issues with Medieval Overhaul, including: - Ensures Medieval Overhaul research shelves properly connect to Simple Research Bench - Adds tall end table as a linkable facility to all Medieval Overhaul beds (straw beds, wicker beds, etc.

  21. Tasty Armory - High Medieval
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    Tasty Armory - High Medieval

    Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

  22. RunAndGun - Continued
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    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  23. Yet Another Research Tree (YART)
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    Yet Another Research Tree (YART)

    Yet Another Research Tree (YART) Yet Another Research Tree replaces the vanilla research tree with a cleaner, far more readable version.

  24. Harmony
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    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  25. Performance Esmolas
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    Performance Esmolas

    "Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is

  26. Performance Optimizer
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    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  27. Smaller Planet
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    Smaller Planet

    Hi. This mod decreases the size of the planet, so that it would generate faster. I am playing on a old laptop and it takes a while to generate a 100% globe coverage planet. This mod makes the planet smaller and as a result faster to generate. Before 1.6 I used "My Little Planet"

  28. Prioritize Meals over Preserved Foods
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    Prioritize Meals over Preserved Foods

    Overview "Prioritize Meals over Preserved Foods" is a managed mod that allows you to manage meal restrictions on preserved foods with just a few actions.

  29. [ARY] Automatic Stump Chopping [1.5 - 1.6]
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    [ARY] Automatic Stump Chopping [1.5 - 1.6]

    Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?

  30. Treat Dying First
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    Treat Dying First

    Prioritizes treating pawns by medical urgency instead of proximity, ensuring dying colonists get help first.

  31. Smarter Construction
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    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  32. Personal Doors (Continued)
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    Personal Doors (Continued)

    Original mod by biowreck Continued at his request -- Original mod notes: This is a very simple mod that lets you assign any number of pawns to doors and gates, similar to how beds are assigned.

  33. Defensive Positions - Forked
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    Defensive Positions - Forked

    Original Mod: Defensive Positions WARNING This mod is not a hop-in replacement for the other one, there were mayor changes in how things are handled by code.

  34. Stabilize Bleeding
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    Stabilize Bleeding

    Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.

  35. QualityBuilder Unofficial 1.6
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    QualityBuilder Unofficial 1.6

    I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With

  36. Davai's Sorted Categories
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    Davai's Sorted Categories

    Description Downloaded too many content mods and now stockpile settings is a total mess?

  37. Caravan Skill Sort
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    Caravan Skill Sort

    Description This simple Quality of Life mod allows you to show a skill on the “Form Caravan” screen and to filter the pawns by that skill.

  38. BetterSliders (fixed)
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    BetterSliders (fixed)

    This mod adds direct number input fields next to sliders throughout the game interface.

  39. DragSelect
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    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  40. Max Buy, Max Sell
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    Max Buy, Max Sell

    Adds "Sell/Buy as many as possible" button to the trade dialog.

  41. 1trickPwnyta's Defaults
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    1trickPwnyta's Defaults

    Description Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises, and more?

  42. SimpleCameraSetting
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    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  43. Keyz' Allow Utilities
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    Keyz' Allow Utilities

    Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.

  44. Relevant Stats In Description
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    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  45. Room Quality Colors
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    Room Quality Colors

    This mod changes the color of the room characteristics depending on the quality.

  46. Food Alert (Continued)
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    Food Alert (Continued)

    Update of Mehnis mod Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,MealLavish Examples for each category shows in the config-dialog Changed the calculations for food, instead using the exac

  47. Letter Permanent Injury
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    Letter Permanent Injury

    Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.

  48. BetterInfoCard
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    BetterInfoCard

    Expand the information card interface of the vanilla game, and make some QOL changes.

  49. Visible Wealth
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    Visible Wealth

    Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?

  50. Visible Raid Points
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    Visible Raid Points

    Description Ever wondered just how many points the game used to generate a raid?

  51. Loading Progress
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    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  52. Load in Background
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    Load in Background

    What is this? This mod lets the game load while the game is running in the background. So you can alt tab while your map is generating or whatnot, and do something else and your game will be ready to play when you click back on the game. Isn't there a 'Run in Background' option i

  53. No Modlist on Loading
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    No Modlist on Loading

    What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol

  54. Range Finder
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    Range Finder

    Range Finder makes weapon range easy to see.

  55. Who shot my leg off?
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    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  56. Dubs Performance Analyzer
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    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  57. Dubs Mint Menus
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    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  58. Dubs Mint Minimap
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    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  59. RimHUD
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    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  60. [LTO] Colony Groups
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    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  61. Nice Bill Tab
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    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  62. Nice Bill Tab - Expansion
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    Nice Bill Tab - Expansion

    Expands Nice Bill Tab with recipe hiding, quick-add recipe buttons, compact ingredient icons, and an optional side-by-side bill layout, in addition to bug fixes and enhanced mod integrations!

  63. Nice Plants Menu
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    Nice Plants Menu

    Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate

  64. Seamless Doors
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    Seamless Doors

    Seamless Doors Ever notice the hard visual cut where your carefully-laid floor meets a doorway?

  65. Graphic Chair Overhaul 2
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    Graphic Chair Overhaul 2

    Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.

  66. Show Me Your Hands
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    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  67. Better Scroll Bars
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    Better Scroll Bars

    The default Unity scrollbars were very distracting, so this mod makes them match the look of the vanilla interface.

  68. Food Poisoning Stack Fix (Continued)
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    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  69. More Trait Slots
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    More Trait Slots

    Mod that lets pawns have more traits :) 🤷‍♂️ Why I made this I love playing with a bunch of trait mods (Vanilla Traits Expanded, General Traits, Sims Traits), so it's really satisfying when my pawns actually have more of them to show off that variety.

  70. Prosthetic No Missing Body Parts (Continued)
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    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  71. [FSF] Better Exploration Loot
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    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  72. Common Sense
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    Common Sense

    Allows your pawns to act smarter.

  73. Common Sense - opportunistic cleaning patch
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    Common Sense - opportunistic cleaning patch

    Since the 1.1.47 update of Common Sense, The great avil allow us to "define which actions should always or never use opportunistic cleaning through xml patching". Here is my Patch. The opportunistic cleaning are disabled for the following jobs: _Attempt to Recruit, Convert, Ensla

  74. Door Clearance Continued
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    Door Clearance Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  75. Ugly Together
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    Ugly Together

    Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.

  76. Talking Isn't Everything
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    Talking Isn't Everything

    Why is mumbling to oneself about the relationship between love and piracy an essential component of the process of taming a muffalo?

  77. Kidnapped Pawns Die Less
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    Kidnapped Pawns Die Less

    Info Ever wonder why you almost never see your kidnapped colonists ever again?

  78. Stonecutting Extended
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    Stonecutting Extended

    Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.

  79. All Production Gives XP
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    All Production Gives XP

    Behold! An amalgamation of these three mods, made by me! I did this because people wanted it. As with the standalone versions of these mods, you can adjust the amount of crafting XP gained. You can also disable XP gains for a work type. For example, you can disable XP gains for s

  80. Allies are Helpful
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    Allies are Helpful

    This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.

  81. Floors Are (Absolutely) Worthless
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    Floors Are (Absolutely) Worthless

    - Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s

  82. Functional Room [Continued]
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    Functional Room [Continued]

    Original Description: This mod prevents the room Space rating from being lowered by furniture occupancy.

  83. Not My Fault
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    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  84. Just Put It Over There
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    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  85. Craft with Color
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    Craft with Color

    Allows setting the color of any dyeable item in the workbench order.

  86. Float Sub-Menus
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    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  87. Ugh You Got Me
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    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  88. Geological Landforms
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    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  89. Soil Contrast
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    Soil Contrast

    Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatibility: Installation: no

  90. Dubs Apparel Tweaks
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    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  91. WeaponStats
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    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  92. Numbers
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    Numbers

    Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.

  93. Better Architect Menu
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    Better Architect Menu

    Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.

  94. Architect Icons
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    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  95. Architect Menu Optimizer
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    Architect Menu Optimizer

    Optimizes the architect (building) menu performance when many mods add hundreds of buildings.

  96. No Default Gather Spot
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    No Default Gather Spot

    This mod changes the default value of the "Gather spot" setting for all relevant buildings to disabled.

  97. Pawn Name Variety (Continued)
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    Pawn Name Variety (Continued)

    Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?

  98. Consistent Text
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    Consistent Text

    What is this? This mod is a long-term project aiming to be a sweeping rewrite of many pieces of text in modded Rimworld. The goal is to have consistent standards and naming structures to avoid player confusion. This mod currently patches over 400 lines of text, with many more to

  99. Better Stacktraces
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    Better Stacktraces

    Better Stacktraces After looking at too many stacktraces to count, I decided to make this to make developers' lives just a bit easier.

  100. Show Known Techprints
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    Show Known Techprints

    Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.

  101. Keep Converting
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    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  102. Custom Prisoner Interactions
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    Custom Prisoner Interactions

    Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

  103. Useful Terror
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    Useful Terror

    Building a horror base filled with skullspikes and gibbets was one of the more interesting possibilities in Ideology, but it turned out terror was never needed and redundant with the collar and body strap.

  104. Self Dyeing
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    Self Dyeing

    Allow pawns to paint their clothes on their own.

  105. Childrens Drawings
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    Childrens Drawings

    Adds over 70 new graphics for children's floordrawings.

  106. Alpha Vehicles - Neolithic
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    Alpha Vehicles - Neolithic

    Features - 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure - 2 new traction modes

  107. Medieval Things: Geysers
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    Medieval Things: Geysers

    In a medieval colony, the limited steam geysers aren't as valuable as they are in a typical playthrough.

  108. Seek Enemies
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    Seek Enemies

    - Description - Adds a toggle gizmo for player pawns to automatically seek out enemies anywhere on the map while undrafted, providing passive defense.

  109. ISEKAI Retexture
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    ISEKAI Retexture

    ISEKAI RPG LEVELING• Medieval-Style Retexture DescriptionA simple medieval overhaul-style retexture.

  110. 新スランボ! (New Thrumbos!)
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    新スランボ! (New Thrumbos!)

    特定のバイオームに超低確率で出現する、8種のスランボを追加します。 ■ 出現率について ・バニラのスランボのように専用イベントでは出現しません。通常の「野生動物」としてのみ出現します(トイスランボはトレーダーから購入可能)。 ・非常に出現確率が低いため、どうしても確実に出会いたい方は、他の方が作成されている「動物の出現率を変更するMOD」などを併用してください。 ■ 特徴とバランス ・それぞれ固有のステータスや耐性、戦闘スタイルを持っています。 ・強すぎず弱すぎないバランスを心がけていますが、おかしな部分があれば今後も調整していく予定です。 ・彼らのデザ

  111. Adaptive Storage Framework
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    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  112. Allow Tool
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    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  113. Ancient Armory
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    Ancient Armory

    Adds a collection of ancient medieval weapons and armour to the game.

  114. Auto-Cast Specialist Commands
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    Auto-Cast Specialist Commands

    Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?

  115. Ancient Armory for Ancients
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    Ancient Armory for Ancients

    A mini mod that changes the Ancients faction (the guys that pop out of the cryptosleep pods/sarcophagi if you have Medieval Fantasy Themed Relic Quests) to medieval tech level and gives them the weapons and armour from Ancient Armory.

  116. Biome Transitions
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    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  117. Biomes! Core
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    Biomes! Core

    This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.

  118. Biomes! Framework
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    Biomes! Framework

    Biomes! Framework is the new code-only framework mod for the Biomes! mod series (as well as any other series, such as Genetics!). It will be usable by other modders much more easily than Core as it won't contain content, just code! Place this mod BEFORE any other Biomes! mods, in

  119. Blood Animations
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    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  120. Camping Tent
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    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  121. Character Editor
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    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  122. Cherry Picker
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    Cherry Picker

    If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.

  123. Clean Textures
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    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  124. Compact Hediffs
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    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  125. Dark Ages : Beasts and Monsters
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    Dark Ages : Beasts and Monsters

    A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.

  126. Dark Ages : Crypts and Tombs
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    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  127. DeepRim (Continued)
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    DeepRim (Continued)

    Update of meowmeows mod - Added smoke to the drill when drilling - Added Send up-button to the underground drill - Added Russian translation, thanks WolF8RocK - Added mod-settings for changing the size of the generated map-layers - Added mod-setting for low-tech mode where the dr

  128. Dark Ages : Medieval Tools
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    Dark Ages : Medieval Tools

    Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.

  129. Defensive Positions
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    Defensive Positions

    Allows your colonists to remember their position during base defense.

  130. Divine Order
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    Divine Order

    Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.

  131. Dubs Break Mod
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    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  132. Enable Oversized Weapons
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    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  133. Faction - Elves
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    Faction - Elves

    This mod adds four Xenotypes, four Factions, gears and a bunch of names from manga and anime that you might recognize.

  134. Faction Customizer
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    Faction Customizer

    -- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.

  135. Follow Me 1.6 "port"*
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    Follow Me 1.6 "port"*

    *IT'S NOT A PORT... SAYING THIS TO MAKE THE USER TRUE WINGER HAPPY I did not made this mod. I DON'T KNOW HOW IT WORKS. I ONLY MADE IT COMPATIBLE BY ADDING "1.5, 1.6" ON THE "ABOUT" FILE. If you came here to say that i didn't port anything, i uploaded someones work without permiss

  136. Giddy-Up 2 - Continued
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    Giddy-Up 2 - Continued

    This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.

  137. Gunplay
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    Gunplay

    ABOUT Adds more cinematic effects to weapons: A.

  138. Hospital
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    Hospital

    Description: This mod adds a new event type "Patient arrived".

  139. Hospitality (Continued)
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    Hospitality (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  140. HugsLib
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    HugsLib

    This is a library that provides shared functionality for other mods.

  141. Humanoid Alien Races
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    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  142. ISEKAI RPG LEVELING
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    ISEKAI RPG LEVELING

    New Update !! Version 1.1.6 - 36 New Auras See change notes for details Isekai RPG Leveling System The world is now ruled by livings who are ranked according to their statistics, strength, and level... Level up your pawns, recruit high ranked heros for your colony or fight absolu

  143. Interaction Bubbles
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    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  144. Medieval Backstories Patch
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    Medieval Backstories Patch

    A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly.

  145. Medieval Coastal Outfits
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    Medieval Coastal Outfits

    Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.

  146. Medieval Fantasy Themed Rare Resources
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    Medieval Fantasy Themed Rare Resources

    This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.

  147. Medieval Fantasy Themed Relic Quests
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    Medieval Fantasy Themed Relic Quests

    I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.

  148. Medieval Music
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    Medieval Music

    8 hours and 44 minutes of selected Medieval music (153 Songs) Several songs are edited, so you will not find them elsewhere than here.

  149. Medieval Overhaul
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    Medieval Overhaul

    Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.

  150. Medieval Overhaul PTBR
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    Medieval Overhaul PTBR

    This mod aims to add portuguese translation to some mods :) So if you don't speak portuguese, this mod is useless :/ Deu bastante trabalho para traduzir esses mods, qualquer erro de tradução fique à vontade para comentar que eu arrumo.

  151. Medieval Overhaul Tweaks
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    Medieval Overhaul Tweaks

    Small tweaks to Medieval Overhaul and related mods Released under MIT license A set of opinionated patches powered by Vanilla Expanded Framework tailored for a medieval playthrough.

  152. Medieval Prosthetics
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    Medieval Prosthetics

    A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.

  153. Medieval Signs
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    Medieval Signs

    Description This mod adds 14 decorative medieval styled signboards that can be used to mark different types of buildings so your colony looks more organized and lived-in.

  154. Medieval Transport
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    Medieval Transport

    This mod adds researchable medieval-themed drop pods and a wooden airship (based on the Odyssey shuttle).

  155. Melee Animation
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    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  156. Mythic Ages: Megafauna Bestiary
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    Mythic Ages: Megafauna Bestiary

    Mythic Ages: Megafauna Bestiary expands RimWorld's wild and Animal pack ecosystems with ancient megafauna, dangerous predators, rare herd beasts, and creatures designed around risk, reward, and survival.

  157. No Vanilla Music
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    No Vanilla Music

    Removes all vanilla music from the game, including tracks from the Anomaly and Odyssey DLCs.

  158. Pick Up And Haul
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    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  159. Possessed Weapons
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    weapons

    Possessed Weapons

    In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.

  160. RandomPlus
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    RandomPlus

    Allow users to set a minimum specifications for pawn generation when using the randomize button.

  161. ReGrowth 2
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    ReGrowth 2

    You can see all changes in the changelog tab!

  162. ReplaceLib
    management

    ReplaceLib

    What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

  163. Rim War
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    Rim War

    **Rim War is still it BETA and it's likely to encounter bugs or incompatibilities; if you're looking for a well balance and polished playthrough then it's recommended to wait for the 1.

  164. RimFantasy - Medieval Overhaul Edition
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    RimFantasy - Medieval Overhaul Edition

    Mod Version: v1.4.2 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib

  165. Rustic Meal Retexture
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    Rustic Meal Retexture

    After playing Medieval Overhaul for a few playthroughs and then returning to VE mods, one of the things that hit me the most was the vanilla meal trays.

  166. Simple sidearms
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    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  167. SpeakUp
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    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  168. The Profaned
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    The Profaned

    Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.

  169. Van's Retexture : Camping tents
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    Van's Retexture : Camping tents

    A commissioned retexture for camping tent by AOBA, to make them smoother and more inline with my other mods/Medieval Overhaul.

  170. Van's Retexture : DeepRim
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    Van's Retexture : DeepRim

    This is a commissioned retexture for the DeepRim mod, gives it a more medieval feel.

  171. Van's Retexture : Organ jars
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    Van's Retexture : Organ jars

    I realized that there wasn't really a mod to change the boring boxes used for organs and natural parts into something more 'fitting'.

  172. Van's Retexture : Quarry
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    Van's Retexture : Quarry

    That one's been sitting in my folders for a while but hopefully it can be enjoyed by all.

  173. Vanilla Events Expanded
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    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  174. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  175. Vanilla Factions Expanded - Empire
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    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  176. Vanilla Landmarks Expanded
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    Vanilla Landmarks Expanded

    See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.

  177. Vanilla Pawns Retextured
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    Vanilla Pawns Retextured

    This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.

  178. Vanilla Psycasts Expanded
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    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  179. Vanilla Races Expanded - Phytokin
    ↑ Updated
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    Vanilla Races Expanded - Phytokin

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  180. World Tech Level
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    World Tech Level

    Control the level of technology available in the world.

  181. Worldbuilder
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    Worldbuilder

    Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?

  182. [NL] Facial Animation - Experimentals
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    [NL] Facial Animation - Experimentals

    Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".