Rimconquista V3 - Medieval Fantasy Modpack
A collection of 350+ medieval & fantasy content/QOL mods. In correct load order, subscribe and go or use Mod Manager XML. No technology past medieval. Guns still exist, but mostly in the form of slow firing muskets. Features animals from myths and folklore, monsters, demons, ratmen, historically based factions & more. Research tree is stretched out in a few areas, ie, iron ore can be casted into steel.
This mod list is configured to be a hardcore experience. Prepare carefully when you plan caravan trips and be prepared to run from some encounters. Every new map will have a fog of war and require scouting/exploration.
- "Balance"
- Eastern & Western Medieval Period Weapons
- Catapults, Ballista & many kinds of traps
- Magic
- Infused Gear
- Witcher Trials
- Fantasy Races
- Werewolves (Vampires too buggy as is)
- Shields
- Fog of War
- Religions & Cults
- Fire Breathing Dragons (enhanced by Yayo's Combat. You'll see.)
- Natural Disasters
- UI and usability improvements.
- Fairly well tested, stable and should perform fine.
UPDATES:
7/28/19: Added Facial Stuff patches, Faster Smoothing, Jurassic Rimworld: Dinosaurs Only, Mercers Backpacks. Reordered some mods for compatibiltiy. XML updated.
7/27/19: Added Vanilla Weapons/Armor/Apparel Expanded. Removed RT's Weapon Pack & Gasch's Guns. Updated XML, save friendly.
7/24/19: Big Update: Factions have been removed so it won't be compatible with the previous list. Big performance and load time improvements. Also fixed some incongruencies between the main list and the XML. This should be a much better version of this modpack.
!!!Enable New Research Menu under "Mint Menu's" mod options!!!
Added: Apothecary, AnimalCollabProj + Patch, Rimcraft Factions, Rimcraft pirates patch, Rimcraft Animals, Rimcities, Suppression, Non uno Pinata, Jernfalks Skeletal Legion, Vanilla Fences, Alternative Sapper AI, Common Ailments, Rimmassemble, Medieval: Picts & Norse Armor, Ushanka!
Removed: Elder Things, Drow Race, Apparello 2(meant to do this last time), less arbitrary surgery, Yokai Village, hand n footwear, fantasticworlds, ResearchPal, Enhanced Raiders, zwanimals, medical supplements, outdoor lighting, Rimworld: Medieval Edition (performance reasons), Medieval Vanilla, architect icons, td enhancment pack, Combat Shields
6/27/19: Added Smart Speed, Quest Tab, Deafness & Blindness, Grazing lands, Infectious creatures, Combat Shields, No shields(removes shield belts from game)
Removed: Apparello 2(has a lot of futuristic items tech), Flommel(fun but they fill up the spawn table), Concrete(already have concrete structures), EC:Shields(every faction basically has their own shield version, these basically just end up being a 2nd shield in everyone's inventory)
XML Updated, shouldn't break old saves.
Recommendations:
- 100% world with Half size planet or smaller at world creation.
- Everything in Combat Readiness Check mod options set to 100 for a challenge.
- Lengthen Caravan Camp Stays to max in Mehni's Misc Modifications.
- Supply and Demand - Default Scale is set to 1% for some reason. Raise it to 100%.
- Enable Mint Menu's Research Menu
Tips:
- Smokeleaf only buffs, no debuffs :). Keep it around for a productivity boost.
- Angry Dragons are potentially colony ending, especially a Red Dragon. If one appears, make sure it stays well fed until it leaves, or tame it. Unlikely that you can kill it without traps, magic and the best ranged weapons.
Issues:
- There will be red errors for references to items removed by the Medieval technology mods. There are a lot of these, apparently over 9000. These errors are harmless and only pop if you have dev mode enabled.
- Prepare Carefully failed for me once, and the game froze on world gen once out of dozens of times while testing. Shouldn't be a major issue, but if you get a fail or freeze, try again.
- Had to choose between Dual Wield or Shields. Chose shields, add Dual Wield if you don't mind your colonists wielding 2 weapons and a shield at the same time.
XML Mod List: http://s000.tinyupload.com/?file_id=09185577083907909548
XML Instructions:
1. Subscribe All
2. Download XML and save to C:\Users\Username\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\ModLists
3. Boot Rimworld
4. Click Mods, Enable "Mod Manager" by Fluffy
5. Restart Rimworld.
6. Click Mods, Load XML Mod List using Fluffy's Mod Manager.
7. Restart Again
8. Wait **** seconds for game to load.
Enjoy! Feel free to comment or ask questions.
Load order
333 mods- management
RIMMSAssemble
This mod allows other assembly mods to load referenced assemblies even if their version has changed.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
- management
Thrumbo Extension
Languages Interface Provider English 简体中文 繁體中文 You may also like this: : Alpha Thrumbo Extension Summary 1.
- management
Children, school and learning
Version 1.7.8.0 Description: Requires HugsLib for 1.5 and below Load order // HugsLib // Children, school and learning // Birds&Bees (if used - has more fertility related stuff etc.) There is now a version of the mod with only the school and learning parts: Children are born 0 ye
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Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
- management
Alien Children Compatibility
Version 1.1.0a With the 1.2 update of the main mod and the old scaling option and the "new scaling mode" enabled (the new mode should be on by default) it should now show the AlienRaces children with their tails etc. in the right place (there are still some minor issues , but thi
- management
Baby and Children
Version 0.63 Adds Baby and children In game. This is Children & pregnancy fork version. (Original author Thirite) feature) - removed pregnancy from original (use another pregnancy mod (ex. Children, school and learning or Rimjobworld ) (This mod was created with the compatibility
- furniture
DeCore 1.6
DeCore brings in a lot of changes in game mechanics, so the player have to think differently and use new colony development strtegy.
- management
Evil Tactician's RimWorld Tweaks
A set of toggable tweaks which enhance the vanilla experience.
- management
Ancient Rim - core
Ancient Rim is a mod series which expands the cultural and technological timeline beyond the vanilla neolithic, industrial and space stages.
- management
Ancient Rim - SPQRim
Ancient Rim is a mod series that expands the cultural and technological timeline beyond the vanilla neolithic, industrial and spacer stages.
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Ancient Rim - Mediterran Factions
Ancient Rim is a mod series that expands the cultural and technoligial timeline beyond the vanilla neolithic, industrial and spacer stages.
- management
Medieval Times
Version 1.0.2059 -- Please (Rate Up) if you like this mod -- Medieval Times operates as a game expansion, filling out early game / Tribal era content as Medieval era items, weapons, armour and buildings. This mod also adds 2 new types of Medieval factions to the game. In addition
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Medieval Times Balance Patch
The purpose of this mod is to make a few small updates to Medieval Times content for 1.
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Numbers
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.
- management
Map Reroll
This mod allows you to quickly randomize your starting map and steam vents locations.
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RimCities
Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.
- management
Religions of Rimworld
Original thread on Ludeon Studious forum Making your own religions tutorial This mod requires a HugsLib Discord: Description: Mod adds a religion system in the game.
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Facial Stuff 1.1
FS 1.3 version status Aftrer initially updating the core components to 1.3, I've noticed that many good mods came out (while I was busy with other things), which make most functionality of FS obsolete. Thus I'm not working on FS any longer. Current status I've asked Mlie to use h
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RS Patch for RimFace (Facial Stuff Version)
ABANDONED If anyone wants to update this mod you have my permission --- Adds a white back to all RimFace eyes.
- management
Cyber Fauna 1.6
Cyber Fauna - adds a lot of prostheses, improvements and operations for animals.
- management
ResourcePackCore
Mod version:0.5 (Currently it is being tested. 現在試験運用中。) The main MODs that need this are as follows : このMODを前提としている主なMOD: WA series Zipangu series Lost Forest The sharable resource MOD for all modders. This mod itself does not make any changes to the game. ----------------------
- storage
LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
- management
Misc. MapGen FactionBase
Blueprint MapGenerator for Faction Bases This will sometimes create faction bases from the available blueprints.
- management
[SYR] Blueberries
Adds blueberries, blueberry wine and bluciferum Blueberry bushes are slow growing, sensitive to fertility and have a ramp up period.
- management
Ushanka! 1.0.0
It's cold winter. You are standing in a middle of a snow desert. You can hear something in the wind... Rush B, bIyat!... Then you realize... It's the Ushanka speaking to you. Currently contains: - Ushanka - Tagelmust - Military winter coat - Peaked Cap - Gas Mask - Great Helm If
- combat
Balanced Leather Armor Patch
Rebalances and modifies stuff from the Leather Armor mod to vanilla-like levels using Xpath patches.
- management
Animal Gear
Version 1.6.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is newer and has more content)
- combat
Animal Armor [DEPRECATED - see mod page for links to new version]
This mod is dead Long live the new mod!
- management
Animal Gear Horse
Version 0.9.2 Description: Requires at least HugsLib 5.0.0 Load order // HugsLib // Animal Gear ... // Horses or/and AnimalCollabProj // Animal Gear Horse A small mod that adds armor and a saddle for the mod "Horses" and "AnimalCollabProj". Horses AnimalCollabProj You might need
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[KV] More Trait Slots
1.4: "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to configure the minimum and maximum number of traits that pawns will start with. It also adjusts the character display tab so that up
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[KV] Consolidated Traits
1.4 - When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of them had all the traits I wanted; they
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Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
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Additional Traits (Heroes + Gods Optional)
v1.0 update of Gewen/Swenzi's Additional Traits (w/ Heroes + Gods) ________________________________________________________________________________ Description: Have you ever felt that there aren't enough traits to immersify your game-play? Well, I've got just the mod for you wit
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Giddy-up! Ride and Roll
Giddy-up! Let colonists Ride to their destination and Roll. "Hey Stein, can you go mine some steel? We're running out." "But Banastra, the only deposit is on the other side of the map! Why don't you do it?" "Well, I'm incapable of mining, you know that. Why don't you just take Do
- management
Simple Slavery[1.0]
Status update: First off I'm really sorry for the long delay, been having a bad 2 years that seem to find something worse than the last.
- management
[Outdated] Call of Cthulhu - Cosmic Horrors [Deprecated]
***This mod is no longer being updated.
- management
Jurassic Rimworld - Dinosaurs Only 1.1
Life finds a way. This is an alternate version of Jurassic Rimworld which has had the following removed: - Amber and the ability to create dinosaurs. - Decorations, walls, floors and other buildings. - Research topics. - Music. This leaves this mod as-is currently a dinosaur only
- management
Megafauna
New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni
- management
Spidercamp's Horses
1.1 - Amazing news! As of 1.1 horses are part of the vanilla game! The vanilla update doesn't have horses with varying stats, so I've updated this mod so that you can keep some diversity in your equine pals. This mod doesn't replace the in-game horses, but instead treats the vani
- management
[Obsolete] AnimalCollabProj
Adds over fifty animals into the game for every biome and environment!
- management
Infectious Creatures
If you have any ideas on how to balance the mod please leave a comment and let me know Tl;dr This mod adds venom to snakes and giant insects as well as adding in 2 more snakes.
- management
Ni'Hal 1.0-1.2 (Drakes Only)
When a Ni'Hal mod isn't a Ni'Hal mod, is it still a Ni'Hal mod?
- management
Giddy-up! Battle Mounts
Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to relea
- management
Giddy-up! Caravan
Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!
- management
Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
- management
[1.0 | JAM] Brad's Plaid! (v1.0.2)
Updated to 1.4 by Zaljerem Plaid. A timeless fashion piece adored by punks, hipsters, and now your pawns! Brad's Plaid adds--uh--plaid shirts. Pretty much it. You make 'em with any fabric, so yes thrumbo fur flannel is possible. You're welcome. Should be compatible with everythin
- management
Plague Doctor's Suit - (1.0)
Brings the iconic plague doctor's suit into Rimworld The Suit: Gives a tiny bit of armour and adds better tending quality, tending speed, improves surgerory chance, improves surgerory speed, and makes the wearer gain immunity quicker.
- management
Medieval Edition - Norse Hauberk (1.0)
As per request, the Norse Hauberk updated from the Rimworld: Medieval Edition mod.
- management
Mercer's Backpacks (1.0) (No longer supported)
A tiny mod made while one of BaRKy's streams.
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- management
Arrow Please
This mod adds several ranged weapons to Rimworld, including 4 neolithic weapons, 4 medieval weapons(all crossbows), and 4 siege engines, or , manned turrets.
- management
[1.0] Plasteel Great Bow
Add Great Bows. Steel, Plasteel, Uranium, Silver and another. Makeable at smithy ,machining table and fabrication bench. Need research Greatbow, Precision rifling and Pulse-charged munitions. Japanese translation. 日本語で使用できます。
- weapons
Grenades Expanded
Version 1.0: Release Version 1.1: Added 3 more Grenades Version 1.2: Added No Camera Shake on Explosions Version 1.3: Added 5 more Grenades with unique effects & sounds Version 1.4: Added Nuclear Bomb & Grenade Launcher Version 1.5: Added 5 more Grenades, Eyecandy, Secret Inciden
- management
Simple Shelter (from CP Srv Add)
Do you like pieces of CuproPanda's wonderful but abandoned Survivalist's Additions, but dislike how heavy it is?
- furniture
Simple Furniture (from CP Srv Add)
Do you like pieces of CuproPanda's wonderful but abandoned Survivalist's Additions, but dislike how heavy it is?
- management
RimWriter - Books, Scrolls, Tablets, and Libraries [Deprecated]
***This mod is no longer being updated.
- management
Fueled Smelter [1.0]
This is simply an update of my first and only Rimworld mod, bringing it to 1.
- management
Misc. Bees'n'Honey
This mod adds the option to build beehives where you can harvest your very own honey.
- management
Vanilla Fences (Read Desc.)
Overhaul is out! Subscribe to this instead: Architect Expanded - Fences LAST EDIT: I'm taking an indefinite hiatus as I'm getting more busier with life, especially college. You are free to modify and post the mod. Thank you for the support! I've always wanted a fence mod ever sin
- management
[FSF] Simply Soil (Legacy Version)
This version is discontinued please use the new version of Simply Soil available here.
- management
Fast regen 1.6
In A16 health regeneration speed was lowered, resulting in colonists that end up spending more than 2-3 days in beds to fully heal.
- management
Simply More Bridges
New bridges types for heavy structure support and building in deep water!
- management
SimplyMoreFloors
Adds 20 new floorings that matches the original textures in Rimworld for all you perfectionists out there that can't stand mismatching.
- management
Vanilla Taxidermy
Version 1.1 Mount your animals! Or rather mount them on a wall after killing, butchering and performing taxidermy on them at the new Taxidermist Table. Increases beauty like art and in the same category. Adds obtaining an animal head when butchering to all mountable animals, thou
- management
Pawns Paint! Restored
I currently cannot continue working on this mod for health reasons, but luckily Mlie has an updated version here!
- management
Loot Boxes
No joke/meme mod! Add loot boxes and Pandoras box to the game and gamble for the ultimate treasure and challenges! Buy loot boxes from traders or build a mysterious red chest and exchange gold and silver to buy different kinds of loot boxes with different items in them. Recent up
- management
Expanded Patchleather v0.14
Create increasingly stronger refined leathers from patchleather.
- management
Playable Feral Orkz
V1.5 WAAAAAAAAAAAAAAAAAAAAGH! Requires new start or something akin to Orians Faction Disovery. Adds Warhammer Fantasy themed playable Feral Orks, neolithic/medieval weapons only. Inbuilt Combat Extended Compatibility Requires Humanoid Alien Races 2.0 Contents Races: Humanlikes -
- management
Warhammer: Gor
For Rimworld 1.3 1.2, 1.1 and 1.0 For more complexity and a more unique game here's the Rimhammer Beastmen: Adds the Gors, Ungors and the Bullgors of the Beastmen. This mod require Alien Framework. Load Humanoid Alien Races before this mod. The beastmen herd arrives at Rimworld.
- management
Warhammer: Skaven
For Rimworld 1.3 1.2, 1.1 and 1.0 Add the skaven. This mod require Alien Framework. Load Humanoid Alien Races before this mod. 1.3b: -Warpmusket -Improved Ratling The ratkins of the under-empire comes to Rimworld. The vile and diabolical skaven will stage attacks against your col
- management
Warhammer: Deathjacks
For Rimworld 1.3, 1.2, 1.1 and 1.0 Adds the Deathjacks of the Empire. This mod require Alien Framework. Load Humanoid Alien Races before this mod. The Deathjacks of the Stirland army has arrived at the Rimworld. Serving the Stirland army as renowned scouts and archers. Ambushing
- management
Warhammer"ish":Dryad
For Rimworld 1.3 1.2, 1.1 and 1.0 Adds dryads of the ancients with spite-revenants (fantasy x sigmar) This mod require Alien Framework. Load Humanoid Alien Races before this mod. 1.1 -added another dryad pawn -seed implants now spawn revenants or dryads upon death -implanted trib
- weapons
Oni of the Rim More Weapons
This mod adds 3 new weapons and 2 new variant weapons all built around the culture of the Oni Race.
- management
[Ry]Rimcraft
This mod is very much a work in progress, with the intent to add more custom races, armor, weapons, and everything fitting within the Warcraft universe.
- management
[Ry]Rimcraft Factions
Feature Overview - Custom factions for various different WoW-Lore friendly groups.
- management
[Ry]Rimcraft Pirate Patch
This patch allows for all Rimcraft races to spawn in the pirate faction for Rimcraft by Ryflamer.
- management
[Ry]Rimcraft Animals
Rimcraft Animals, a fantasy mod based upon the creatures of World of Warcraft This mod is a sub-mod for Rimcraft, and adds lore specific animals to Rimworld.
- management
Westerado
Westerado is designed around vanilla-extension, specifically adding more mid-game weapons, apparel, items and functionality.
- management
[Syulipia]SlimeMOD
内容の簡易まとめページ作りました(PC推奨) → _______________________________________________ 【Information】 2022/2/28 ・新MOD公開に伴う調整を行いました ・MODの読み込み順による不具合を解消しました ・食事制限タブで飲食の設定ができるようになりました _______________________________________________ SlimeMOD " I'm not a bad slime, you know!
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[Syulipia]OrientalDragonMOD
内容の簡易まとめページ作りました(PC推奨) → _______________________________________________ 【Information】 2022/2/28 ・新MOD公開に伴う調整を行いました ・MODの読み込み順による不具合を解消しました ・服装タブで装備品の着脱が設定できるようになりました _______________________________________________ Description Add a new creature Oriental Dragon "agate dragon" and
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
1.4 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds) - NO LONGER UPDATED
As I have moved on to game development, I will no longer be supporting this mod for version 1.
- management
4M Mehni's Misc Modifications [1.2-1.3]
Adds various settings to customise your RimWorld experience.
- management
99 Percent
Typically, deconstructing a building or facility refunds roughly 75% of the raw materials that went into building it.
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- management
Alternative Sapper AI (Deprecated)
This experimental mod modifies Sapper AI and removes some of their original limitations to make them behave differently.
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[XND] AutoOwl
1.1 Onwards As of RimWorld version 1.1, AutoOwl has now been made part of a new mod, Tiny Tweaks: 1.0 Note: This is an updated version of AutoOwl by Dazz Aephiex, additionally no longer needing HugsLib (now solely uses the Harmony Patch Library by Brrainz, included with this). Gi
- management
Balanced Eclipse and Solar Flare
Solar flares and Eclipses happen way too much in Rimworld, to the point where they become normalized.
- management
Beautiful Water
What does it do? Makes water tiles have a beauty value, as it should. Changes water tiles from their default 0 beauty value, to: * Shallow Water: 1 * Shallow Moving Water: 1 * Chest-Deep Moving Water: 5 or 15 †† * Shallow Ocean Water: 5 * Deep Ocean Water: 25† * Deep Water: 15† W
- management
Beer is Alright
Version 1.1 I was playing a game with tons of beer and set my colonists to have three a day to see the effect. In two months half my people had cirrosis. Kinda overkill I think. I decided to turn it down so three a day won't kill you by adjusting down dosage severity, and toleran
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Better Infestations 1.4
***UNSUPPORTED*** This mod changes almost everything about infestations, the way they produce and insect behavior.
- management
Better Records Tab
Applies color to the list of records on the Records tab: - Green text = selected colonist has the max in this record - Yellow text = selected colonist does not have the max in this record - White text = no colonist has achieved this record yet This helps quickly see what your col
- management
[FSF] Better Spike Traps
Description Spike traps have become less viable due to their high resource cost and their inability to be placed near each other.
- management
Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
- management
Big Bakas No Research
Two new player factions with not a single research, one with industrial speed research and the second one with tribal speed.
- management
Blueprint Totals Tooltip
A UI mod that lets you seamlessly check how much your blueprints cost, even as you lay down more.
- management
LOTR and Bones
This mod is addon of 'Lord of the Rims - The Third Age' and 'Rim of Madness - Bones'.
- management
Build From Inventory
Construction will use things in your colonist or pack animal's inventory.
- management
CaravanOptions
1.1 Ever felt like it takes too long to walk across the road to a neighbor village to ask for a cup of sugar? This mod is for you! Caravan Options adds mod settings that adjust caravan rates applied on the world map: -Global movement speed multiplier -Separate movement reductions
- management
Crafting Quality Rebalanced
Rebalances item crafting and building quality, for example a skill 20 crafter/builder will not have the chance to make an awful item anymore.
- management
DeadMansClothing
If you think its stupid that pawns in a rimworld cares about if they are wear cloths from dead persons and are tired of knocking out instead of killing your prey to gain wearable apparel, THIS is the mod for you!
- management
Death Rattle
This mod makes it so that people will no longer instantly die when their vital capacities reach zero.
- management
Dirt Paths [1.0]
Adds dirt path to floors, used for making pathways inbetween your structures, nothing that special.
- management
Disasters: Tornado
Disasters: Tornado Crop-ripping, geothermal-lifting, loot-destroying winds can soon visit your quaint fishing village.
- management
Dismiss Trader
Trader dismissal. Get rid of loitering traders that have overstayed their welcome with the click of a button. Send away traders to make them leave. Traders lagging your game? With this mod you can: - Dismiss traders - Send away traders - Make traders leave - Get rid of traders ea
- management
Don't Block Door
Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.
- management
Double Population
If you want to focus on the management side of RimWorld, then this mod will help.
- management
[FSF] Encounter Map Resources
Description This mod changes the encounter map spawning settings to enable resources to spawn again.
- management
Everybody Gets One
Set a bill to craft things until there's one for each member of the colony.
- management
Faster Smoothing
Adds a settings menu so you can set how quickly pawns can smooth floors and walls.
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Fertile Planet
Increases map fertility (vegetation and trees) moderately, and increases vegetation graphical size.
- management
Fixable Mood Debuffs Alert
Fixable Mood Debuffs Alert Description: This mod alerts you whenever your colonists are getting easily fixable mood debuffs such as wanting to sleep together or wanting to master their bonded pets.
- management
Greenworld
Getting rid of the dull brown dirt and replacing it with something nicer to look at.
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Hardworking animals 1.6
As you may have noticed, animals trained to haul things are quite lazy and doing they work from time to time.
- management
Harvest Organs Post Mortem Continued
Harvest Organs Post Mortem (HOPM) is now available in 1.
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[SYR] Harvest Yield
Reworks plant harvest yield and animal gather yield Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield.
- management
Herd Migration Revival
Herd Migration Revival Returns Herd Migrations back to all base game biomes!
- management
Incident Person Stat
Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.
- management
Infused
A unique way to make unique items for your special colonists: Randomly enchants equipment.
- management
Inspiration
Inspiration aims to make colonists skills level up a bit faster by giving the moments of inspiration.
- management
Just Ignore Me Passing
Just Ignore Me Passing fixes one small but annoying RimWorld behavior.
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Large Prison Camp
Another world quest similar to prisoner camps: slaver forts are larger, with more prisoners, and you'll be rewarded for destroying them by friendly factions.
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Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
- management
[SYR] Light Radius
Adds dynamic light radii to light sources When selecting lights or when placing lights Light Radius shows an indicator which area will be considered "Lit".
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Locks
Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or a
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Locks (DoorsExpanded)
Version 2.3.0 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Locks mod This is copy of Locks mod for doors included in DoorsExpanded mod. For more information about this mod follow this link. IMPORTANT This mod need to be loaded AFTER original Locks mod (i
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Lost Rhino
This mod adds an event that will spawn a single rhino calf that will be easier to tame than normal, and won't attack pawns on failed tame attempts.
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Meals On Wheels
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.
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[XND] Memorable Auroras
Translations Deutsch - Energistics русский - Ninja Kitten Overview Ever thought that it was strange that the +14 moodlet from seeing a beautiful aurora just instantly vanishes as soon as a colonist steps indoors; that the spectacular image of this phenomenon just leaves their min
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Meteors
Adding: - meteor shower incident - short and intensive - meteor storm - longer and less intensive Meteors properties configurable in settings : - days between incidents - meteors size - meteors amount Settings based on refactored code from Progress Rendered from Lanilor:
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More Harvest Designators!
Adds 3 new designators regarding plant-management: Chop mature trees only.
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Nature is Beautiful [1.0]
TL;DR: Makes most things in nature have either positive or neutral beauty.
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UnLimitedArmor
Mod Introduce This mod remove Armor rating limit( vanilla's limit is 200%p ) from Apparel.
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NutritiousKibble
v1.6 NutritiousKibble Increases the nutritial value of Kibble, keeping those critters from munching through all your stock instantly changelog: v1.0 first version v1.1 changed to work with version 0.19.2009 v1.2 changed targetversion to 1.0.0 v1.2.1 ammended tags to use supported
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Overcapped Accuracy
Allows ranged weapons to have more than 100% accuracy, albeit with diminishing returns after 100%.
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[RF] Pawns are Capable! [1.0]
Tired of pawns who refuse to do certain types of work, even when their own lives and the survival of the colony depend on it?
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Pharmacist
Not all injuries are equal; pharmacist prescribes the right medicine for the job.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Predator Hunt Alert[1.0-1.4]
Alert when the colonists or pets are targeted by carnivorous beasts.
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PrisonerRansom
This mod allows you to demand ransom for imprisoned pawns for silver at the comms console.
- weapons
[XND] Profitable Weapons
Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials.
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Psychology Imprisonment Patch
Makes it so that newly-recruited pawns don't get the "faction imprisoned me" -40 penalty to everyone in the colony, which made it nearly impossible for new recruits to form positive relationships.
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QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
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Quality Cooldown
Mod originally by XeoNovaDan, "updated" (read: version number changed and shoddy/superior curve points removed) by dninemfive.
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Quest Tab
This mod is for 1.0 only! Version 1.1 added this feature--and did a much better job! A tab for quests. Idea by Hunor. Can be added or removed anytime. Compatible with More Faction Interaction Compatible with RimCities (thanks to Cabbage!) Please let me know if there are events th
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[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
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Realistic Darkness (Light)
Description: This is a lighter version of Realistic Darkness mod.
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Realistic Smokeleaf
Lowers Smokeleaf consciousness penalty to 10%, makes physical addiction effectively impossible, and raises mood buff from 13 to 20.
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Release Animals into Wild
v1.1 Mod is now updated to support 1.1 Requires Allow Tool Got too many animals? Can't stand to slaughter an innocent friendly squirrel for such a lousy quantity of meat? Release them back to the wild! This mod adds a new designator under Orders, that allows you to have your Anim
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Reliable Armors
Changes damage calculations to make armor reduce damage a bit more reliably.
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Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
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Respect the Scars
b19: Inspired by the now deleted "Scars Deserve Respect" mod by Speed Demon.
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RPG Style Inventory
READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy'
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[RF] Rumor Has It.... [1.0]
Have you ever wondered why your pawns don't talk about each other?
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Search and Destroy
Tired of pawns lounging about during the heat of the battle after their first kill?
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SF Grim Reality
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh
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SF [v1.0] Priority Treatment
All DoctorTend operations are set to Emergency so that Pawns will prioritise tending to wounds first (including infections/diseases) It is reccomended that you set your best doctor to priority one (1) for this to function correctly ------------------------------------------------
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Simple Recycling
A simple mod that adds recycling of apparel in the same way weapons are smeltable in the core version.
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Smart Medicine
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Stronger Quality Scaling (1.6)
Because that masterwork helmet should be a bit more protective.
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[KV] Supply and Demand
Capitalism? On my Rimworld? It's more likely than you think! If you are like me, you have played colonies to their bitter end, and had a few amazing successes where your pawns have amassed riches to the envy of the Rim. But what do you do with all of that money? Traders, when the
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[XND] Targeting Modes
1.1 Version I am no longer maintaining this mod, though Odyssey Scorpio has kindly uploaded a maintained version of this mod, so be sure to check it out: Overview Targeting Modes sort of brings V.A.T.S from the Fallout universe to RimWorld, so you can now have your colonists and
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Tech Advancing
This mod advances the Tech-level of the colony once certain conditions are met.
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[KV] Trading Spot
1.5 Version: A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod, delete the Trading Spot, save, remove the mod, then load the save. This is compatible wi
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[1.0] Balanced Tribal Apparel Patch
"Rebalances and modifies stuff from the ETRT: Tribal Apparel mod to vanilla-like levels using Xpath patches.
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Transport Downed Pawns
IMPORTANT... This mod has been updated and maintained by another awesome Rim World player, it can be found on their workshop page... Allows unconscious and otherwise downed colonists and prisoners to be transported in a transport pod. I didn't create this mod, I only updated it t
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Trap Disable
入植者とペット、トレーダー、囚人に対して罠が作動しなくなります。 The trap will not work for your colonist and pets and trader and prisoner.
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Un-Limited (Discontinued)
I don't really have the time or interest to continue developing this for now, as of right now I would suggest this continuation to replace this.
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Use Bedrolls
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up after sleeping.
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Veinminer R1.1
Toasteh's Veinminer mod, updated by Ogliss Github B19 Version HERE original mod HERE This mod lets you designate all connected minerals to be mined, even if you can't see them.
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We Had a Trader? (Continued)
Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when
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[1.3] Wild Animal Sex + Behaviors V6.2
LET THERE BE SEX!!! A mini-mod for those players who (like me), prefer the wild animals to behave normally - and actually mate in the wild. Have fun! 【 WARNING 】 IF YOU DONT WANT BOOMRATS TO OVERLOAD YOUR MAP YOU NEED ONE OF THESE MODS: If you want boomers to not be spawned at al
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Alien Faces Expanded - Update
I have neither the time nor the interest updating this for 1.
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Lord of the Rims - Facial Stuff Patch
ABANDONED If anyone wants to update this mod you have my permission --- Introduction This patch adds Facial Stuff support for Dwarves, Hobbits, Elves and Half Elves from the Lord of the Rims mods.
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Kill For Me
Teach your animals to kill enemies in packs Unlike vanilla release animal training, you do not risk life of colonists, get full controls over your packs movements (and therefore the ability to create attack strategies) and choosing targets to kill plus many other advantages and c
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[KV] Faction Control
1.6 - "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "Mod Settings" from the game's "Options" menu. Options: Disable Faction Limits Enabling thi
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More Faction Interaction
Adds more interaction with and between factions, bringing the world to life.
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Raids For Me
What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust
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MulitiRaid 联合袭击
This mod add a new incident:MulitiRaid It consisted of many(8-13) small raid(ImmediateAttack/Sappers/ImmediateAttackSmart/CenterDrop/RandomDrop/Siege) 添加了一种新的事件:联合袭击(总袭击强度2-3倍) 可能同时出现直接攻击、工兵、围攻、空投 若有两个与你敌对且互相不敌对的派系会出现多派系联合袭击(总袭击强度2-3倍) 该事件最早会在游戏开始一年后出现,出现几率大约为普通袭击的1/3 联合袭击会给4.
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Powerful Faction Bases
Proof-of-concept mod I made for fun, using the fact that attacking faction bases are not mandatory content of the game.
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Wandering Caravans [v2.4.2]
Wandering Caravans Overview Wandering Caravans adds the possibility for pack animals, that have been separated from the trade caravans of factions, to appear near a colony or be spotted by one of your trade caravans.
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Graphic Chair Overhaul
Mod that makes your colonists look like they're actually sitting on the chairs!
- weapons
Vanilla Weapons Retextured
Improves all vanilla weapons by giving them a more defined aesthetic.
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Blood_n_Science patches
Small collection of various patches for blood_n_science modpack (because some authors are too busy to patch their own mods) +-PhiClient |-- patch "Config error in server: description has trilling whitespace" | +-Tranquilizer guns |-- patch "Could not resolve cross-reference: No V
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DocWorld
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government.
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No Shields [Discontinued]
<!> Unsubscribe <!> Those Shields are purely sci-fi and I don't like them. So I removed every shield from the Rim! "This concept has become a staple of many science-fiction works, so much that authors frequently do not even bother to explain or justify them to their readers treat