// Steam Workshop · by Mr Samuel Streamer

Rimworld: Archoseed (1.2 - Not Supported)

This is a 1.2 mod pack and is no longer supported. Load orders and save games have been removed to avoid confusion and complaints from people loading into the wrong game version. I would only recommend using this pack if you're experienced and capable of changing outdated mods and content.


DUE TO STEAM COLLECTION CHARACTER LIMITS: All information you will need is available on this google doc - all of the mod settings, install instructions, etc are right here: https://docs.google.com/document/d/1698o1AMwcilZ7IQx5wRhKHyuTop16Is8_LI9XmKbV1g/edit?usp=sharing

0: Contents

1. Modpack Concept 1.1. Scenario Concept 2. Installation Guide 3. Essential Mod Settings 3.1. Important Things You Might Want to Adjust 4. FAQ

1: Modpack Concept

Rimworld has an incredible amount of overpowered mods, all of which tend to add their fair share of unique items, unrivaled explosions, and ridiculous spectacles. The question is how do you use so these incredible showpiece mods without wrapping up the campaign in a short few hours? My first idea was limiting your starting technology - having absolutely nothing and earning your overpowered assured-victory makes it all the sweeter anyway, right? The only problem with that is with overpowered mods come overpowered factions, and with some of the more basic balance-destroying mods, such as medieval-era quarries, inflating colony wealth to astronomic proportions, the countdown to total and utter player colony destruction at the hands of a giant monster is far too short for comfort. So why not put a hard limit on tech progression across the board? With TechAdvancing, the player can only research what technologies are available to their current era, and then progress into the next era by completing all of their current accessible techs. Coupled with Ignorance is Bliss, which restricts possible raiding factions to those with a similar tech level to your own, and Arcane Technology, which prevents you from simply buying a charge rifle and gunning down medieval archers en masse, you've got yourself a balanced experience, era by era. Well, at least for the start of the era. The next problem is that even exceptionally powerful modded factions have specific gear, and unless you have a faction that also has access to the full breadth of an eras technology, they can never match the player - not to mention optimise loadouts and bionics as the player would. Even the Archotech factions would pale in comparison to some of the equipment these mods can put out, and without a way to keep buffing raiders continuously (with the expection of PC-dredging 500-man raids) they wouldn't ever be able to match the sadistic tendencies of the player and their cyber-army. And that not even mentioning the absurd room-size, map-spanning railguns the player can build as defences. No longer do I have to wonder what a spaghettified VOID monster would look like with the magic of Antimatter Annihilation! So there was a solution - obvious, and challenging, and unique. Melee only. That, more or less, balances the playing field at the higher levels. Sure, the player can build swords with ten billion hitpoints, but now you have to get close enough to use the thing. The modpack has a few extras to help make a purely melee build more viable, including Supreme Melee, Swords!, and many other fancy weapons and bionics mods to boot.

1.1: Scenario Concept

Ohm, an Archoseed, with the innate knowledge of all technologies and skills, bestowed at birth by the great archo-sentience, has landed on a distant Rimworld to begin the planets ascension process. And then a stay lancer shot Ohm in the head and that knowledge was gone. Wiped from existence by one angry toaster. Now Ohm has to rebuild from scratch, slowly uncovering everything there is to learn, with the aim of once again attaining the mighty archosentience. Ohm also really hates guns, as you probably would if you were blindsided by a mechanoid.

2: Installation Guide

Imgur Picture guide for Steps 6 onward as this can be a bit more confusing for first-time users: https://imgur.com/gallery/0ktDs6N 1. Subscribe to the collection, and allow the download time to complete, might take a while to copy over! 2. Download the load order file from the above "Load Order" google drive link. 3. Open Rimworld and enable Harmony and Mod Manager ONLY, making sure harmony is at the top, while Mod Manager is at the bottom, like so: - Harmony - Core - Royalty DLC (Optional) - Mod Manager 4. Restart Rimworld and go back into mods, if it looks different and has new options, mod manager is working correctly. 5. Close Rimworld 6. Type "%appdata%" (without quotes) into Windows. This WILL NOT take you to the correct folder, but is a shortcut to get to a folder near it. 7. Go BACK to the AppData folder from the new folder windows has just opened from the previous step. 8. Open the "LocalLow" folder. 9. Open the "Ludeon Studios" folder. Then "Rimworld by Ludeon Studios" folder, then ModLists (this folder WILL NOT appear until you have enabled Mod Manager and Harmony in Rimworld, go back to step 3 and restart Rimworld.) 10. Paste the file from Google Drive into this folder (LocalLow/Ludeon Studios/Rimworld by Ludeon Studios/ModLists) 11. Restart Rimworld ONCE the file has been copied 12. Go back into "Mods" 13. Click on the button called "Create, apply and manage mod lists" on the further right of the other button in the BOTTOM CENTRE of the screen. 14. Click "Load mod list" 15. Click "Archoseed" or the NAME of the downloaded file, if this does not appear then either restart Rimworld OR you haven't placed the file in the correct place. Redo steps 6 onward. 16. Restart Rimworld and you're done!

3: Essential Mod Settings

Go to the google doc instead.

4: FAQ

Q: How do I do... A: Go to the google doc.

Load order

295 mods
  1. 1-2-3 Personalities M1
    Stale
    management

    1-2-3 Personalities M1

    1-2-3 Personalities is the first entry in a series of social mods based around idea of modularity and letting players choose how much in-depth impact they want: 1-2-3 Personalities makes each colonist a unique being: thinking, talking and behaving differently, depending on who th

  2. Startup impact
    No 1.6
    management

    Startup impact

    ABOUT Measures how long it takes for mods to load.

  3. Recipe icons
    No 1.6
    management

    Recipe icons

    1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bionic icons. 1.0 ABOUT Ad

  4. Sparkling Worlds - Full Mod
    Stale
    management

    Sparkling Worlds - Full Mod

    Sparkling Worlds - Glittertech on the Rim The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to much from the vanilla v

  5. Archotech+
    No 1.6
    management

    Archotech+

    Update 2021/12/1 Renamed to to reflect a balanced version of the original mod.

  6. Un-Limited (Discontinued)
    No 1.6
    management

    Un-Limited (Discontinued)

    I don't really have the time or interest to continue developing this for now, as of right now I would suggest this continuation to replace this.

  7. De-generalize Work
    Stale
    management

    De-generalize Work

    Because tailoring and smithing are totally different skills Description: 1.

  8. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  9. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  10. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  11. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  12. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  13. [LTO] Colony Groups
    Stale
    management

    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  14. Inspiration Installation
    Stale
    management

    Inspiration Installation

    Overview Adds new surgeries which allow you to trigger inspirations for your pawns.

  15. [1.3] Vanilla Animals Expanded — Temperate Forest
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Temperate Forest

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded After all the other animal mods have been finished, it is time to introduce the one final animal mod to Vanilla Expanded mod series. Vanilla Animals Expanded - Temperate Forest mod adds

  16. FrameRateControl
    Stale
    management

    FrameRateControl

    Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC.

  17. Vanilla Animals Expanded — Endangered
    Stale
    management

    Vanilla Animals Expanded — Endangered

    1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big

  18. [RH2] V.O.I.D. Storyteller
    Stale
    management

    [RH2] V.O.I.D. Storyteller

    This is a warning. this is a welcome. This is home. Adds a new storyteller. A representative of V.O.I.D., he has an unmatched record of hospitality, giving all around him a warm and unforgettable stay in the outer Rimworld. Storyteller features: - ??? allows population to be doub

  19. DocWorld
    Stale
    management

    DocWorld

    Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government.

  20. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  21. Dubs Rimatomics
    Stale
    management

    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  22. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  23. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  24. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  25. Dubs Performance Analyzer
    Stale
    management

    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  26. Swords (Continued)
    Stale
    management

    Swords (Continued)

    Update of Trunkens mod - CE-patch moved to the main CE-mod instead Version 1.

  27. Area Unlocker
    No 1.6
    management

    Area Unlocker

    Removes the (arbitrary) limit to the number of areas you can create, change area colours.

  28. Supreme Melee (Continued)
    Stale
    management

    Supreme Melee (Continued)

    Update of ChJees mod - Added support for Trait Value For a CE friendly alternative, try Rebound This mod is there to relieve of the feeling that melee oriented bionic monstrosities are too squishy.

  29. Pharmacist
    No 1.6
    management

    Pharmacist

    Not all injuries are equal; pharmacist prescribes the right medicine for the job.

  30. Blueprints
    No 1.6
    management

    Blueprints

    Blueprints allow the quick construction of repetitive rooms/areas.

  31. [FSF] Complex Jobs
    management

    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  32. Tech Advancing
    Stale
    management

    Tech Advancing

    This mod advances the Tech-level of the colony once certain conditions are met.

  33. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  34. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  35. Misc. Robots
    management

    Misc. Robots

    This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin

  36. Misc. MapGenerator
    No 1.6
    management

    Misc. MapGenerator

    - Blueprint MapGenerator This will create some more detailed ruins on map creation.

  37. QualityBuilder
    No 1.6
    management

    QualityBuilder

    With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.

  38. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  39. CleaningArea
    No 1.6
    management

    CleaningArea

    In vanilla, the whole homearea will get cleaned up except if you restrict your pawn to a specific area.

  40. ItemListSelector
    No 1.6
    management

    ItemListSelector

    Simple UI mod. Allows you to select things in storage by clicking item list in the upper left. Can be added to existing saves. Requires HugsLib for Harmony. New Update You can now select which resources will visible in item list via right-clicking category icon in right bottom ui

  41. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  42. Subtle variations for RimThemes
    Stale
    management

    Subtle variations for RimThemes

    A pack of 3 Themes for the great RimThemes by aRandomKiwi & ❄Sylvanor - Lush green -Olive -Orange bronze Keeps vanilla lisibility with a small touch of color.

  43. [KV] More Trait Slots
    No 1.6
    management

    [KV] More Trait Slots

    1.4: "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to configure the minimum and maximum number of traits that pawns will start with. It also adjusts the character display tab so that up

  44. Green(screen) Floor
    Stale
    management

    Green(screen) Floor

    This mod adds a new, green floor with the intention of creating an editable background for everyone who want´s to do some unusual stuff by using video/photo editing software.

  45. Sealed Power Armour
    No 1.6
    combat

    Sealed Power Armour

    Makes the game's assorted suits of powered armour provide increasing degrees of protection from toxins.

  46. Medieval Madness: Tools of the Trade
    Stale
    management

    Medieval Madness: Tools of the Trade

    My first full-fledged mod for Rimworld - Medieval Madness: Tools of the Trade is a part of planned Medieval Madness modpack that adds over 50 melee and ranged weapons to Rimworld.

  47. Ugh You Got Me
    Stale
    management

    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  48. RocketMan - Performance Mod
    No 1.6
    management

    RocketMan - Performance Mod

    Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!

  49. [PS] Reconditioning Pod (Continued)
    Stale
    management

    [PS] Reconditioning Pod (Continued)

    Update of Neon1028s mod - Added option to set if conditioned should count as bad - Should no longer overwrite vanilla, thanks pinguin!

  50. RimForge
    Stale
    management

    RimForge

    RimForge adds new materials, weapons, defences, mechanics themed around metal alloys This is a content mod, adding many new materials, weapons, and mechanics to spice up the Rim.

  51. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  52. Various Space Ship Chunk (Continued)
    management

    Various Space Ship Chunk (Continued)

    Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!

  53. ResearchPal - Forked
    No 1.6
    management

    ResearchPal - Forked

    Features ResearchPal Dynamically generated research tree based on graph layout algorithm.

  54. Bulk Smelting
    No 1.6
    management

    Bulk Smelting

    Adds a recipe to your smelter which allows you to smelt 3 slag chunks at once in order to save you time.

  55. Bulk Stonecutting
    Stale
    management

    Bulk Stonecutting

    Adds new bills to the Stonecutter's table which cuts 3 chunks at a time.

  56. Metal Don't Burn
    Stale
    management

    Metal Don't Burn

    Metals don't burn. So, stop it! Bad Rimworld. Steel, plasteel, and power conduits don't burn. Silver, gold, and power switches can only burn a little bit. Also, steel is more durable because... it's steel. Github: Get help, Ask questions, Give suggestions: My mods: Like these mod

  57. Vanilla Storytellers Expanded - Perry Persistent
    Stale
    management

    Vanilla Storytellers Expanded - Perry Persistent

    1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta

  58. Powerful Psycast AI
    No 1.6
    management

    Powerful Psycast AI

    Empire has attained interplanetary power through their access of advanced technology and psycast, but ironically only players are capable of casting psycasts in the vanilla game.

  59. Dynamic Diplomacy
    No 1.6
    management

    Dynamic Diplomacy

    This mod allows NPC faction to interact with each other without any player input.

  60. [1.4] Vanilla Storytellers Expanded - Oskar Obnoxious
    No 1.6
    management

    [1.4] Vanilla Storytellers Expanded - Oskar Obnoxious

    1.0 (04/01/2021): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Oskar Obnoxious holds no regard for ongoing stories. Things will turn on their heads countless times before a colony g

  61. Medieval Prosthetics
    Stale
    medical

    Medieval Prosthetics

    A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.

  62. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  63. Vanilla Plants Expanded - Succulents
    Stale
    management

    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  64. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  65. Vanilla Hair Expanded - Beards
    Stale
    management

    Vanilla Hair Expanded - Beards

    1.0.0 (04/08/2020): Release WARNING: This mod is now obsolete and has been included in the main game. After playing the game for long enough, I have noticed that despite beards being such a great addition, they lacked in variety. When the game has over 200 hairstyles and only 15

  66. OgreStack
    Stale
    management

    OgreStack

    Mod for customizing stack sizes.

  67. Vanilla Cooking Expanded - Stews
    Stale
    management

    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  68. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  69. Quality Colors
    No 1.6
    management

    Quality Colors

    Super simple mod, just colors items based on quality.

  70. Psychic Harmonizer Lag Fix
    No 1.6
    management

    Psychic Harmonizer Lag Fix

    Fixes the reason why psychic harmonizer slows down the game when looking at a mood tab.

  71. Proximity (Continued)
    Stale
    management

    Proximity (Continued)

    Update of peladors mod - For detailed description, download the PDF - Performance optimizations by Taranchuk Important News Ashnal, another mod developer has taken it upon himself to adopt the functionality from Proximity.

  72. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  73. [1.4] Vanilla Factions Expanded - Vikings
    No 1.6
    management

    [1.4] Vanilla Factions Expanded - Vikings

    1.3.2 (25/11/2020): fixed mead not applying correct buffs 1.3.1 (28/10/2020): Lothurr now drop lothurr antler when butchered, removed training dummy sound. 1.3 (15/10/2020): Fixed the issue with hordes of pillagers. This mod won't be updated to 1.5. We are re-releasing this mod,

  74. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  75. Vanilla Expanded - Royalty Patches
    No 1.6
    management

    Vanilla Expanded - Royalty Patches

    See Change Notes. Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This patch collection will be constantly updated as time goes on with new Vanilla Expanded mod

  76. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  77. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  78. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  79. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  80. Artifacts Expanded
    No 1.6
    management

    Artifacts Expanded

    It's rare to come across an artifact or powerful item in RimWorld, and even then, there's not much variety, severely limiting strategies and situations when they could be used.

  81. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  82. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  83. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  84. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  85. Better Linkable Colors
    No 1.6
    management

    Better Linkable Colors

    A RimWorld mod to make the lines drawn between linkable buildings easier to see.

  86. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  87. Better Transhumanists
    Stale
    management

    Better Transhumanists

    Increases the number of body modder & transhumanist trait levels from 6 to 14.

  88. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  89. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  90. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  91. Mad Skills
    Stale
    management

    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  92. What's Missing? [1.1 - 1.4]
    No 1.6
    management

    What's Missing? [1.1 - 1.4]

    Please use Neanderthal's updated version: ------------------------ Highlighted requirements and tooltips for recipe descriptions.

  93. Obsidia Expansion
    management

    Obsidia Expansion

    For more information and detailed content overview, visit the Obsidia Expansion Wiki.

  94. [Ry]Draw a bead
    No 1.6
    management

    [Ry]Draw a bead

    Scales aiming time with shooting skill, consciousness, sight, and manipulation.

  95. [1.3] No One Left Behind
    No 1.6
    management

    [1.3] No One Left Behind

    Versions 1.4 and 1.5 You can download here. Version 1.6 Which is continued version of the continued version from above - here If Captain ever comes back and I am still around we will update this item. Until then - thanks to everyone sacrificing their time to upload updated versio

  96. No Lazy Doctors
    No 1.6
    management

    No Lazy Doctors

    Stops doctor pawns from faffing about while their patients die.

  97. Caravan Lag Eliminator
    Stale
    management

    Caravan Lag Eliminator

    Hello There! This mod will help you with caravan lags :) There is a problem with foraging bonus calculation with high Plant skill and custom races that don't need much food. RimWorld tries to calculate new remaining caravan food every time you add or remove an item from caravan,

  98. Glitter Tech Classic
    Stale
    management

    Glitter Tech Classic

    About The original Glitter Tech mod, now with new art and features bringing it up to 1.

  99. Alpha Biomes
    management

    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  100. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  101. Music Manager
    No 1.6
    management

    Music Manager

    manage your music. Like a boss. Adds a music player widget to the game, with the usual audio control buttons; pause, play, next song, etc. The widget defaults to the top right of the screen, but can be unlocked in the mod settings, and then moved around at will. Also included is

  102. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  103. Cybernetic Warfare and Special Weapons (Continued)
    Stale
    weapons

    Cybernetic Warfare and Special Weapons (Continued)

    Update of Trunken and Luizis mod - CE-patch moved into the main CE-mod instead Regarding the weapons not recognized as hunting-weapons: To count as a hunting-weapon a weapon has to have a ranged attack, the projectile must cause damage and it must not be of an exploding type.

  104. Pawn Badge Fan Fork
    Stale
    management

    Pawn Badge Fan Fork

    The fan fork of the mod "Pawn Badge" by Rangel Real which allows adding up to 2 informative badges to the colonist bar.

  105. More Psycasts
    No 1.6
    management

    More Psycasts

    This mod adds additional psycasts.

  106. SF Grim Reality
    No 1.6
    management

    SF Grim Reality

    ★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh

  107. Xenobionic Patcher
    No 1.6
    medical

    Xenobionic Patcher

    About This patcher mod looks through most of the surgery operations, and matches your modded surgeries (like new bionics) with your modded races and animals.

  108. Faction Blender
    No 1.6
    management

    Faction Blender

    About Are you annoyed that you downloaded all of these different races and animal mods, but they come with some boring homogeneous faction to show them off?

  109. [SYR] Doormats
    No 1.6
    management

    [SYR] Doormats

    Doormats - with a twist Doormats adds leather and cloth doormats to prevent colonists to carry filth into buildings.

  110. Reasonable Components
    Stale
    management

    Reasonable Components

    This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.

  111. Destroy Item
    Stale
    management

    Destroy Item

    #StandWithUkraine Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons?

  112. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  113. Remote Tech
    No 1.6
    management

    Remote Tech

    Remote Tech is a rich content mod focused on remotely detonated explosives.

  114. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  115. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  116. Doors Expanded (Dev)
    No 1.6
    management

    Doors Expanded (Dev)

    IMPORTANT You MUST UNSUBSCRIBE from the official version of Doors Expanded - unfortunately, their subscriptions are mutually exclusive.

  117. Smart Medicine
    No 1.6
    management

    Smart Medicine

    Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi

  118. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  119. Build From Inventory
    No 1.6
    management

    Build From Inventory

    Construction will use things in your colonist or pack animal's inventory.

  120. Everybody Gets One
    No 1.6
    management

    Everybody Gets One

    Set a bill to craft things until there's one for each member of the colony.

  121. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  122. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  123. RenameColony
    No 1.6
    management

    RenameColony

    Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub:

  124. Yayo's Meteor 1.2
    Stale
    management

    Yayo's Meteor 1.2

    1.3 version Update: In the options you can adjust the delay time before the Meteor drops. Giant Meteor drops within 7-10 seconds after the alarm goes off. Escape to the shelter or cave. Sometimes Meteor leaves a generator. May occur at least 45 days after the game starts After th

  125. Yayo's Combat 3 (1.1-1.2)
    Stale
    combat

    Yayo's Combat 3 (1.1-1.2)

    * 1.3 * Completely changes the combat animation and system * Gorgeous melee combat Animation Slash, sting, head attack, down attack * And ranged combat Animation Aiming, reloading, rotating reloading * Powerful armor algorithm Penetration becomes very important. High-tech armor i

  126. More Vanilla Biomes
    ↑ Updated
    management

    More Vanilla Biomes

    More Vanilla Biomes adds more variety to your environment without overhauling the game.

  127. MeditateAsWorkType
    No 1.6
    management

    MeditateAsWorkType

    The mod allows you to configure Meditation in the Work tab instead of the Schedule tab.

  128. Map Designer
    Stale
    management

    Map Designer

    More options for unique, customized maps!

  129. Ducks' Insane Skills
    No 1.6
    management

    Ducks' Insane Skills

    This mod is not being supported anymore You can check out Endless Growth for later Rimworld versions here: Have you ever thought that the standard 20 level cap limit on skills was too limiting?

  130. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  131. WeaponStats
    Stale
    weapons

    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  132. Mechanized Armor Set
    No 1.6
    combat

    Mechanized Armor Set

    This mod adds Mechanized Armor Set Features: - Mechanized Helm - Mechanized Plate Armor - Mechanized_Musket ResearchPrerequisite: - SteamPrototypes: Mechanized Helm,Plate Armor, Musket collaboration project with "/]rchon" and "JangoDsoul" from "Rimworld Mod Market" Discord.

  133. VGP Garden Resources
    management

    VGP Garden Resources

    Garden Resources (Does not require Vegetable Garden) Research Resource Plants: -Steel Shrooms -Plasteel Bulb Chunks -Gold Fern Leaves -Silver Flower Petals -Uranium Root Bulbs -Adds new recipes added to the Electric Smelter to smelt plants.

  134. Quality Cooldown
    No 1.6
    management

    Quality Cooldown

    Mod originally by XeoNovaDan, "updated" (read: version number changed and shoddy/superior curve points removed) by dninemfive.

  135. D9 Framework
    Stale
    management

    D9 Framework

    Use Community Framework to get these features on RimWorld versions 1.

  136. ZARS Tribalism
    Stale
    management

    ZARS Tribalism

    ZARS Tribalism: Tribal Essentials Pack ORIGINAL AUTHORS: RimRue , Rainbeau Flambe STATUS: Highly Unstable This is an official 1.

  137. Door Mat
    Stale
    management

    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  138. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  139. EvolvedOrgansRedux
    No 1.6
    management

    EvolvedOrgansRedux

    Adds a whole lot of organs, limbs and other body parts for your pawns to reach beyond their limits.

  140. Cybernetic Storm
    Stale
    management

    Cybernetic Storm

    Cybernetic Storm: Cybernetic Storm is a mod that adds late game depth and adaptability to your colony.

  141. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  142. Linkables Patch
    No 1.6
    management

    Linkables Patch

    Adds linkability between Rim-Effect different stations and their respective linkables - so you can have more research in your research and more cooking in your cooking!

  143. Misc. Craftable Robots Retexture
    Stale
    management

    Misc. Craftable Robots Retexture

    Retexture for Misc. Craftable Robots. Also works for just Misc. Robots, actually. And if you use Misc. Robots Addon, it will change that too. What this mod change Misc. Robots HaulingBot CleanerBot Misc. Craftable Robots ConstructionBot CraftingBot GardenerBot MiningBot Misc. Cra

  144. Fallen Stars
    No 1.6
    management

    Fallen Stars

    "Fallen Stars" adds two hostile factions that raid the lightly defended worlds of the rim.

  145. Begone, Message!
    No 1.6
    management

    Begone, Message!

    You know those messages on food rotting and relations decaying and so forth that annoyingly block some of the colonist bar at the top?

  146. Fortifications - Medieval - Material
    Stale
    combat

    Fortifications - Medieval - Material

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  147. Fortifications - Medieval
    Stale
    combat

    Fortifications - Medieval

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  148. Fortifications - Medieval - Miscellaneous
    Stale
    combat

    Fortifications - Medieval - Miscellaneous

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  149. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  150. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  151. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  152. Kit's VFE Weapons
    No 1.6
    weapons

    Kit's VFE Weapons

    The mod aims to add some VFE weapons :) Q: CE Compatible?

  153. Mass Graves
    No 1.6
    management

    Mass Graves

    Mass Graves DESCRIPTION Cannibalism mood penalties got you down?

  154. KEP:Toolbox Bionics
    Stale
    medical

    KEP:Toolbox Bionics

    Version 1.2: Massive bug fixes, hopefully there is no "nocategory" problems happening, not uploaded to steam yet, find it here. Due to some problems, some bionics have been removed. . Version 1.1: Bug fixes, thumbnail changed. A couple of balanced bionics for Rimworld, this mod a

  155. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  156. Kenshi Armory
    No 1.6
    management

    Kenshi Armory

    Bring various weapon and armor from world of Kenshi.

  157. Zoological Orbital Traders
    Stale
    management

    Zoological Orbital Traders

    This mod adds a new orbital trader to the game, who will buy your animals, no matter how unusual they are.

  158. Statue of Colonist
    No 1.6
    management

    Statue of Colonist

    Add statue of colonist that can be created on sculptor's table.

  159. Humanoid Project (Continued)
    No 1.6
    management

    Humanoid Project (Continued)

    Update of EvaineQs mod - Removed the settlement-generation as it needs a rewrite to use the new Quest-system - A lot of rebalancing done by Tarojun added - Added support for Trait Value - Should not spawn as permanent enemy towards Empire This is a big mod so I may have missed so

  160. More Furniture [1.1 + 1.2]
    Stale
    furniture

    More Furniture [1.1 + 1.2]

    More Furniture is a small mod that adds about a dozen new items into Rimworld.

  161. Project RimFactory Revived
    management

    Project RimFactory Revived

    INFO I (zymex) are currently taking a break from RW, i will propably be back at some poins as always, but until then Sn1p3rr3c0n are main bug fixer and maintainer of this mod.

  162. Project RimFactory - Insanity
    Stale
    management

    Project RimFactory - Insanity

    This is a Initial build for future updates, it will get a overhaul, but for now i have made initial changes to it to allow further work to be done.

  163. Project RimFactory - Drones
    Stale
    management

    Project RimFactory - Drones

    Project RimFactory - Drones This is a addon for Project RimFactoy it expands upon drone system in prf - core.

  164. AI Upscaled Textures - Plants (Unlisted)
    No 1.6
    management

    AI Upscaled Textures - Plants (Unlisted)

    Bug Solved in 1.4 this mod's textures are now included in AI Upsclaled Textures - Core Upscaled textures through AI for the plants in core Rimworld and Royalty DLC. Please note that AI has its limitations, mainly on the textures that are not very detailed. This will NOT replace t

  165. Age Matters 2.0 [1.2+]
    No 1.6
    management

    Age Matters 2.0 [1.2+]

    Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description. Please put any 1.3 race patch requests in the Pinned Discussion with a link to the mod in question Descripti

  166. Children, school and learning
    Stale
    management

    Children, school and learning

    Version 1.7.8.0 Description: Requires HugsLib for 1.5 and below Load order // HugsLib // Children, school and learning // Birds&Bees (if used - has more fertility related stuff etc.) There is now a version of the mod with only the school and learning parts: Children are born 0 ye

  167. Desire Paths
    No 1.6
    management

    Desire Paths

    Creates packed dirt paths when colonists frequently take the same path.

  168. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  169. Faster Aging
    No 1.6
    management

    Faster Aging

    This mod gives you fine control over the rate at which pawns age.

  170. One Big Family
    No 1.6
    management

    One Big Family

    Have you been waiting years and years for your brother-in-law to show up and he just walks past, just to be never seen again?

  171. Prisoners Need Recruiting
    Stale
    management

    Prisoners Need Recruiting

    "Hey Dave" "Yes Bob?" "How long are we going to keep poor Cindy? She's going crazy there all alone." "Who?" "Cindy, you know, that miner chick we captured 3 seasons ago?" Is this you? Do you wonder why you aren't getting new recruits only to suddenly remember that you do have a p

  172. Pawns Just Don't Die
    Stale
    management

    Pawns Just Don't Die

    Mod Version: 1.0 "JUST KILL ME ALREADY!" LINK: My Discord server This server is my main hub for all my mods. You are likely to be the first to get notified of updates and will have opportunities for sneak-peaks and voting on future content. There is a more up-to-date mod that fun

  173. Rational Romance 2
    Stale
    management

    Rational Romance 2

    The original page can be found here: Since Rainbeau Flambe has stopped developing mods for Rimworld, I have decided to update and maintain this project.

  174. Relations Tab
    No 1.6
    management

    Relations Tab

    Replaces the faction tab with a relations tab.

  175. SS Researchable Stat Upgrades (Reupload)
    Stale
    management

    SS Researchable Stat Upgrades (Reupload)

    Steam-upload of firefoxpdms mod This mod will not be further updated as the original author is no longer active and neither is firefoxpdm.

  176. TVForPrison (Continued)
    Stale
    management

    TVForPrison (Continued)

    Update of peladors mod - Added support for radios in Vanilla Furniture Expanded - Added support for tv in Vanilla Furniture Expanded - Spacer Module - Added support for tvs and hifi in WallStuff Overview V1.

  177. [JDS] Castle Walls
    No 1.6
    management

    [JDS] Castle Walls

    This mod adds Castle walls and Defence Towers Q: Why are the Castle walls all separated building?

  178. Eltex Bodysuit
    No 1.6
    management

    Eltex Bodysuit

    Have you ever wanted a badass psycaster but realised they'd have to wear BORING ORDINARY pants?

  179. Stuff Off, GlitterTech
    No 1.6
    management

    Stuff Off, GlitterTech

    Sets the commonality of Gear stuffed with Alpha and Betapoly to zero and reduces the commonality of Titanium.

  180. Armor Racks
    Stale
    combat

    Armor Racks

    NOTE: There will be no further updates to this mod.

  181. Clockwork And Steam
    No 1.6
    management

    Clockwork And Steam

    ABOUT: Clockwork and Steam is a mod designed to add some "steampunk-ish" style to Rimworld.

  182. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  183. Lesser mood debuffs
    Stale
    management

    Lesser mood debuffs

    B19 Version: Are you tired of colonists complaining so much about being inside for too long, or because they ate without a table?

  184. Romance Tweaks
    Stale
    management

    Romance Tweaks

    Allows tweaking romance interaction chances.

  185. Time Kills
    Stale
    management

    Time Kills

    Adds "Old Age", a condition organic pawns and animals can receive on a birthday event after reaching their life expectancy (80 for humans).