Rimworld: Archoseed (1.2 - Not Supported)
This is a 1.2 mod pack and is no longer supported. Load orders and save games have been removed to avoid confusion and complaints from people loading into the wrong game version. I would only recommend using this pack if you're experienced and capable of changing outdated mods and content.
DUE TO STEAM COLLECTION CHARACTER LIMITS: All information you will need is available on this google doc - all of the mod settings, install instructions, etc are right here: https://docs.google.com/document/d/1698o1AMwcilZ7IQx5wRhKHyuTop16Is8_LI9XmKbV1g/edit?usp=sharing
0: Contents
1. Modpack Concept 1.1. Scenario Concept 2. Installation Guide 3. Essential Mod Settings 3.1. Important Things You Might Want to Adjust 4. FAQ1: Modpack Concept
Rimworld has an incredible amount of overpowered mods, all of which tend to add their fair share of unique items, unrivaled explosions, and ridiculous spectacles. The question is how do you use so these incredible showpiece mods without wrapping up the campaign in a short few hours? My first idea was limiting your starting technology - having absolutely nothing and earning your overpowered assured-victory makes it all the sweeter anyway, right? The only problem with that is with overpowered mods come overpowered factions, and with some of the more basic balance-destroying mods, such as medieval-era quarries, inflating colony wealth to astronomic proportions, the countdown to total and utter player colony destruction at the hands of a giant monster is far too short for comfort. So why not put a hard limit on tech progression across the board? With TechAdvancing, the player can only research what technologies are available to their current era, and then progress into the next era by completing all of their current accessible techs. Coupled with Ignorance is Bliss, which restricts possible raiding factions to those with a similar tech level to your own, and Arcane Technology, which prevents you from simply buying a charge rifle and gunning down medieval archers en masse, you've got yourself a balanced experience, era by era. Well, at least for the start of the era. The next problem is that even exceptionally powerful modded factions have specific gear, and unless you have a faction that also has access to the full breadth of an eras technology, they can never match the player - not to mention optimise loadouts and bionics as the player would. Even the Archotech factions would pale in comparison to some of the equipment these mods can put out, and without a way to keep buffing raiders continuously (with the expection of PC-dredging 500-man raids) they wouldn't ever be able to match the sadistic tendencies of the player and their cyber-army. And that not even mentioning the absurd room-size, map-spanning railguns the player can build as defences. No longer do I have to wonder what a spaghettified VOID monster would look like with the magic of Antimatter Annihilation! So there was a solution - obvious, and challenging, and unique. Melee only. That, more or less, balances the playing field at the higher levels. Sure, the player can build swords with ten billion hitpoints, but now you have to get close enough to use the thing. The modpack has a few extras to help make a purely melee build more viable, including Supreme Melee, Swords!, and many other fancy weapons and bionics mods to boot.1.1: Scenario Concept
Ohm, an Archoseed, with the innate knowledge of all technologies and skills, bestowed at birth by the great archo-sentience, has landed on a distant Rimworld to begin the planets ascension process. And then a stay lancer shot Ohm in the head and that knowledge was gone. Wiped from existence by one angry toaster. Now Ohm has to rebuild from scratch, slowly uncovering everything there is to learn, with the aim of once again attaining the mighty archosentience. Ohm also really hates guns, as you probably would if you were blindsided by a mechanoid.2: Installation Guide
Imgur Picture guide for Steps 6 onward as this can be a bit more confusing for first-time users: https://imgur.com/gallery/0ktDs6N 1. Subscribe to the collection, and allow the download time to complete, might take a while to copy over! 2. Download the load order file from the above "Load Order" google drive link. 3. Open Rimworld and enable Harmony and Mod Manager ONLY, making sure harmony is at the top, while Mod Manager is at the bottom, like so: - Harmony - Core - Royalty DLC (Optional) - Mod Manager 4. Restart Rimworld and go back into mods, if it looks different and has new options, mod manager is working correctly. 5. Close Rimworld 6. Type "%appdata%" (without quotes) into Windows. This WILL NOT take you to the correct folder, but is a shortcut to get to a folder near it. 7. Go BACK to the AppData folder from the new folder windows has just opened from the previous step. 8. Open the "LocalLow" folder. 9. Open the "Ludeon Studios" folder. Then "Rimworld by Ludeon Studios" folder, then ModLists (this folder WILL NOT appear until you have enabled Mod Manager and Harmony in Rimworld, go back to step 3 and restart Rimworld.) 10. Paste the file from Google Drive into this folder (LocalLow/Ludeon Studios/Rimworld by Ludeon Studios/ModLists) 11. Restart Rimworld ONCE the file has been copied 12. Go back into "Mods" 13. Click on the button called "Create, apply and manage mod lists" on the further right of the other button in the BOTTOM CENTRE of the screen. 14. Click "Load mod list" 15. Click "Archoseed" or the NAME of the downloaded file, if this does not appear then either restart Rimworld OR you haven't placed the file in the correct place. Redo steps 6 onward. 16. Restart Rimworld and you're done!3: Essential Mod Settings
Go to the google doc instead.4: FAQ
Q: How do I do... A: Go to the google doc.Load order
295 mods- management
1-2-3 Personalities M1
1-2-3 Personalities is the first entry in a series of social mods based around idea of modularity and letting players choose how much in-depth impact they want: 1-2-3 Personalities makes each colonist a unique being: thinking, talking and behaving differently, depending on who th
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4M Mehni's Misc Modifications [1.2-1.4]
Adds various settings to customise your RimWorld experience.
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Recipe icons
1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bionic icons. 1.0 ABOUT Ad
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Sparkling Worlds - Full Mod
Sparkling Worlds - Glittertech on the Rim The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to much from the vanilla v
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Un-Limited (Discontinued)
I don't really have the time or interest to continue developing this for now, as of right now I would suggest this continuation to replace this.
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De-generalize Work
Because tailoring and smithing are totally different skills Description: 1.
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Ancient Eastern Armory
This mod bring various Armor sets from ancient kindoms and empires of eastern Aisa.
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Vanilla Cooking Expanded - Sushi
Vanilla Cooking Expanded - Sushi is another sub-module to the new Vanilla Cuisine Expanded mod series.
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Vanilla Brewing Expanded - Coffees and Teas
Thanks to Trahspanda for letting me add his lemonade mod to this.
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Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
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[LTO] Colony Groups
-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th
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Inspiration Installation
Overview Adds new surgeries which allow you to trigger inspirations for your pawns.
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[1.3] Vanilla Animals Expanded — Temperate Forest
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded After all the other animal mods have been finished, it is time to introduce the one final animal mod to Vanilla Expanded mod series. Vanilla Animals Expanded - Temperate Forest mod adds
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FrameRateControl
Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC.
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Vanilla Animals Expanded — Endangered
1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big
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[RH2] V.O.I.D. Storyteller
This is a warning. this is a welcome. This is home. Adds a new storyteller. A representative of V.O.I.D., he has an unmatched record of hospitality, giving all around him a warm and unforgettable stay in the outer Rimworld. Storyteller features: - ??? allows population to be doub
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Altered Carbon 2: ReSleeved
A detailed record of all changes can be found in the “Changelog” tab.
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DocWorld
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government.
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[NEW LINK IN DESC] Hunters Use Melee!
Please use Mlie's updated version here: Hunters Use Melee!
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Rimefeller
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.
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Dubs Rimatomics
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
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Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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Swords (Continued)
Update of Trunkens mod - CE-patch moved to the main CE-mod instead Version 1.
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Area Unlocker
Removes the (arbitrary) limit to the number of areas you can create, change area colours.
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Supreme Melee (Continued)
Update of ChJees mod - Added support for Trait Value For a CE friendly alternative, try Rebound This mod is there to relieve of the feeling that melee oriented bionic monstrosities are too squishy.
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Pharmacist
Not all injuries are equal; pharmacist prescribes the right medicine for the job.
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[FSF] No Default Shelf Storage
Description By default the settings on the storage shelf is set to priority Important and to accept weapons.
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[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
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Tech Advancing
This mod advances the Tech-level of the colony once certain conditions are met.
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SpeakUp
SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.
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World Map Beautification Project - for More Vanilla Biomes
More Vanilla Biomes Addon This is a DLC for the mod "World Map Beautification Project" by Odeum.
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Miscellaneous 'CORE'
*** This mod contains various core functions for other Miscellaneous parts.
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Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
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World Map Beautification Project - for Misc. MapGen Xtension 'Urban Biome'
Misc. MapGen Xtension 'Urban Biome' Addon This is a DLC for the mod "World Map Beautification Project" by Odeum. The DLC adds support for the "Misc. MapGen Xtension 'Urban Biome'" mod Features Urban ruins in boreal forest - Forests of coniferous trees surround the ruins of an anc
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Misc. Robots
This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin
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Spacertech Raiders for Outlanders and Pirates
Adds additional raider types for pirates and outlanders, who are consistently armored in power armor, have bionics, and are well armed.
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Misc. MapGenerator
- Blueprint MapGenerator This will create some more detailed ruins on map creation.
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Misc. MapGen Xtension 'Urban Biome'
*** You must load Miscellaneous MapGenerator BEFORE this to work!
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Smarter Deconstruction and Mining
Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
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QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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CleaningArea
In vanilla, the whole homearea will get cleaned up except if you restrict your pawn to a specific area.
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World Map Beautification Project - for Alpha Biomes
RimPy issues with dependancy Basically it's the Rimpy Mod Manager Database being out of date so to fix it you go to C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1847679158\db, open db.
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World Map Beautification Project - for Advanced Biomes (Continued)
Advanced Biomes (Continued) Addon This is a DLC for the mod "World Map Beautification Project" by Odeum.
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ItemListSelector
Simple UI mod. Allows you to select things in storage by clicking item list in the upper left. Can be added to existing saves. Requires HugsLib for Harmony. New Update You can now select which resources will visible in item list via right-clicking category icon in right bottom ui
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Simple Industrial Factions
Adds in two extra factions with new pawnkind defs, the Civil and Warlike Industrials.
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Subtle variations for RimThemes
A pack of 3 Themes for the great RimThemes by aRandomKiwi & ❄Sylvanor - Lush green -Olive -Orange bronze Keeps vanilla lisibility with a small touch of color.
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[KV] More Trait Slots
1.4: "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to configure the minimum and maximum number of traits that pawns will start with. It also adjusts the character display tab so that up
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Semi Random Research
Semi Random Research gives the player three random research options to choose from.
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Green(screen) Floor
This mod adds a new, green floor with the intention of creating an editable background for everyone who want´s to do some unusual stuff by using video/photo editing software.
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Sealed Power Armour
Makes the game's assorted suits of powered armour provide increasing degrees of protection from toxins.
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RuntimeGC Unofficial 1.2 Fork
========================================================================= YOU DONT NEED THIS ANYMORE!
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Better ModMismatch Window
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style.
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Medieval Madness: Tools of the Trade
My first full-fledged mod for Rimworld - Medieval Madness: Tools of the Trade is a part of planned Medieval Madness modpack that adds over 50 melee and ranged weapons to Rimworld.
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RocketMan - Performance Mod
Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!
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[PS] Reconditioning Pod (Continued)
Update of Neon1028s mod - Added option to set if conditioned should count as bad - Should no longer overwrite vanilla, thanks pinguin!
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Vanilla Weapons Expanded - Coilguns
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Single Plant Texture Patch (Continued)
Update of Lanilors mod based on the update by okradonkeys A small patch that changes the textures of rice and haygrass to single plants.
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Silent Doors (Continued)
Update of Mittsies mod - Replaced old code with a patch-based code instead.
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[Legacy] Realistic Human Sounds (Continued)
Update of LimitedS mod The release of RimWorld 1.
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RimForge
RimForge adds new materials, weapons, defences, mechanics themed around metal alloys This is a content mod, adding many new materials, weapons, and mechanics to spice up the Rim.
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
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Plasteel Surgery (Continued)
Update of Neon1028s - Added support for modifying BB-bodys, thanks HR-SP!
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Various Space Ship Chunk (Continued)
Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!
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ResearchPal - Forked
Features ResearchPal Dynamically generated research tree based on graph layout algorithm.
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Bulk Smelting
Adds a recipe to your smelter which allows you to smelt 3 slag chunks at once in order to save you time.
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Metal Don't Burn
Metals don't burn. So, stop it! Bad Rimworld. Steel, plasteel, and power conduits don't burn. Silver, gold, and power switches can only burn a little bit. Also, steel is more durable because... it's steel. Github: Get help, Ask questions, Give suggestions: My mods: Like these mod
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[1.6] JobsLimitsTweak
NOT A BUG FIX Intended for use with mods that make pawns work super fast and stutter.
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Vanilla Storytellers Expanded - Perry Persistent
1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta
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Powerful Psycast AI
Empire has attained interplanetary power through their access of advanced technology and psycast, but ironically only players are capable of casting psycasts in the vanilla game.
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Dynamic Diplomacy
This mod allows NPC faction to interact with each other without any player input.
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[1.4] Vanilla Storytellers Expanded - Oskar Obnoxious
1.0 (04/01/2021): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Oskar Obnoxious holds no regard for ongoing stories. Things will turn on their heads countless times before a colony g
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Medieval Prosthetics
A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.
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Medieval Medicines
New medicines intended to create tiered alternatives to herbal medicine.
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Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
- furniture
Medieval Lighting and Heat
A collection of various lighting and heating implements to help diversify a medieval playthrough.
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Vanilla Plants Expanded - Succulents
15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.
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Vanilla Hair Expanded - Beards
1.0.0 (04/08/2020): Release WARNING: This mod is now obsolete and has been included in the main game. After playing the game for long enough, I have noticed that despite beards being such a great addition, they lacked in variety. When the game has over 200 hairstyles and only 15
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Vanilla Cooking Expanded - Stews
21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for
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Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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Psychic Harmonizer Lag Fix
Fixes the reason why psychic harmonizer slows down the game when looking at a mood tab.
- weapons
Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Proximity (Continued)
Update of peladors mod - For detailed description, download the PDF - Performance optimizations by Taranchuk Important News Ashnal, another mod developer has taken it upon himself to adopt the functionality from Proximity.
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Vanilla Fishing Expanded - Fishing Treasures AddOn
Vanilla Fishing Expanded - Fishing Treasures Add-On is a simple add-on to Vanilla Fishing Expanded that adds a lot of base game and modded items to the "treasure pool" of the fishing tables.
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Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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[1.4] Vanilla Factions Expanded - Vikings
1.3.2 (25/11/2020): fixed mead not applying correct buffs 1.3.1 (28/10/2020): Lothurr now drop lothurr antler when butchered, removed training dummy sound. 1.3 (15/10/2020): Fixed the issue with hordes of pillagers. This mod won't be updated to 1.5. We are re-releasing this mod,
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Expanded - Royalty Patches
See Change Notes. Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This patch collection will be constantly updated as time goes on with new Vanilla Expanded mod
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
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Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
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Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
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Artifacts Expanded
It's rare to come across an artifact or powerful item in RimWorld, and even then, there's not much variety, severely limiting strategies and situations when they could be used.
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
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Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
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Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
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Better Linkable Colors
A RimWorld mod to make the lines drawn between linkable buildings easier to see.
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Vanilla Factions Expanded - Settlers
1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo
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Better Transhumanists
Increases the number of body modder & transhumanist trait levels from 6 to 14.
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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[1.4] Vanilla Factions Expanded - Medieval
See the Change Notes This mod won't be updated to 1.
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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[Obsolete] Simple Recycling
IMPORTANT Kind Arvkus, created Simple Recycling corresponding to the 1.
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Optimization: Meats (1.2)
- medical
Rah's Bionics and Surgery Expansion
Rah's Bionics and Surgery Expansion Main forum thread: Hello fellow rimworlders !
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Mad Skills
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.
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What's Missing? [1.1 - 1.4]
Please use Neanderthal's updated version: ------------------------ Highlighted requirements and tooltips for recipe descriptions.
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Obsidia Expansion
For more information and detailed content overview, visit the Obsidia Expansion Wiki.
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[Ry]Draw a bead
Scales aiming time with shooting skill, consciousness, sight, and manipulation.
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[1.3] No One Left Behind
Versions 1.4 and 1.5 You can download here. Version 1.6 Which is continued version of the continued version from above - here If Captain ever comes back and I am still around we will update this item. Until then - thanks to everyone sacrificing their time to upload updated versio
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Caravan Lag Eliminator
Hello There! This mod will help you with caravan lags :) There is a problem with foraging bonus calculation with high Plant skill and custom races that don't need much food. RimWorld tries to calculate new remaining caravan food every time you add or remove an item from caravan,
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Glitter Tech Classic
About The original Glitter Tech mod, now with new art and features bringing it up to 1.
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Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
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New Limbs Needs Training
When a pawn gets a new limb transplanted they will need some time until they get used to it.
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Music Manager
manage your music. Like a boss. Adds a music player widget to the game, with the usual audio control buttons; pause, play, next song, etc. The widget defaults to the top right of the screen, but can be unlocked in the mod settings, and then moved around at will. Also included is
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Realistic Planets - Fan Update
This is a fan update for the original mod, Realistic Planets by Rainbeau Flambe, that supports RimWorld version 1.
- weapons
Cybernetic Warfare and Special Weapons (Continued)
Update of Trunken and Luizis mod - CE-patch moved into the main CE-mod instead Regarding the weapons not recognized as hunting-weapons: To count as a hunting-weapon a weapon has to have a ranged attack, the projectile must cause damage and it must not be of an exploding type.
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Pawn Badge Fan Fork
The fan fork of the mod "Pawn Badge" by Rangel Real which allows adding up to 2 informative badges to the colonist bar.
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SF Grim Reality
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh
- medical
Xenobionic Patcher
About This patcher mod looks through most of the surgery operations, and matches your modded surgeries (like new bionics) with your modded races and animals.
- management
Faction Blender
About Are you annoyed that you downloaded all of these different races and animal mods, but they come with some boring homogeneous faction to show them off?
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[SYR] Doormats
Doormats - with a twist Doormats adds leather and cloth doormats to prevent colonists to carry filth into buildings.
- management
More Archotech Garbage [Discontinued, maybe still functional, wouldn't bet on that tho]
This mod is not being worked on anymore, but feel free to share any feedback as it might be useful in the sequel/remake/whatever.
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Reasonable Components
This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.
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Destroy Item
#StandWithUkraine Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons?
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Doors Expanded (Dev)
IMPORTANT You MUST UNSUBSCRIBE from the official version of Doors Expanded - unfortunately, their subscriptions are mutually exclusive.
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Smart Medicine
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi
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Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
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Build From Inventory
Construction will use things in your colonist or pack animal's inventory.
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Everybody Gets One
Set a bill to craft things until there's one for each member of the colony.
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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Midworld Expanded: Flak Armor
First of my Midworld Expanded series, this mod adds a bunch of midworld themed armor!
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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RenameColony
Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub:
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Yayo's Meteor 1.2
1.3 version Update: In the options you can adjust the delay time before the Meteor drops. Giant Meteor drops within 7-10 seconds after the alarm goes off. Escape to the shelter or cave. Sometimes Meteor leaves a generator. May occur at least 45 days after the game starts After th
- combat
Yayo's Combat 3 (1.1-1.2)
* 1.3 * Completely changes the combat animation and system * Gorgeous melee combat Animation Slash, sting, head attack, down attack * And ranged combat Animation Aiming, reloading, rotating reloading * Powerful armor algorithm Penetration becomes very important. High-tech armor i
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Mercenary Melee - Obsolete in 1.3
Mercenaries lent to you for quests will no longer have their melee skill disabled.
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More Vanilla Biomes
More Vanilla Biomes adds more variety to your environment without overhauling the game.
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MeditateAsWorkType
The mod allows you to configure Meditation in the Work tab instead of the Schedule tab.
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Ducks' Insane Skills
This mod is not being supported anymore You can check out Endless Growth for later Rimworld versions here: Have you ever thought that the standard 20 level cap limit on skills was too limiting?
- weapons
WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
- combat
Mechanized Armor Set
This mod adds Mechanized Armor Set Features: - Mechanized Helm - Mechanized Plate Armor - Mechanized_Musket ResearchPrerequisite: - SteamPrototypes: Mechanized Helm,Plate Armor, Musket collaboration project with "/]rchon" and "JangoDsoul" from "Rimworld Mod Market" Discord.
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VGP Garden Resources
Garden Resources (Does not require Vegetable Garden) Research Resource Plants: -Steel Shrooms -Plasteel Bulb Chunks -Gold Fern Leaves -Silver Flower Petals -Uranium Root Bulbs -Adds new recipes added to the Electric Smelter to smelt plants.
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Quality Cooldown
Mod originally by XeoNovaDan, "updated" (read: version number changed and shoddy/superior curve points removed) by dninemfive.
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ZARS Tribalism
ZARS Tribalism: Tribal Essentials Pack ORIGINAL AUTHORS: RimRue , Rainbeau Flambe STATUS: Highly Unstable This is an official 1.
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EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
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EvolvedOrgansRedux
Adds a whole lot of organs, limbs and other body parts for your pawns to reach beyond their limits.
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Cybernetic Storm
Cybernetic Storm: Cybernetic Storm is a mod that adds late game depth and adaptability to your colony.
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Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
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Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
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Linkables Patch
Adds linkability between Rim-Effect different stations and their respective linkables - so you can have more research in your research and more cooking in your cooking!
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Misc. Craftable Robots Retexture
Retexture for Misc. Craftable Robots. Also works for just Misc. Robots, actually. And if you use Misc. Robots Addon, it will change that too. What this mod change Misc. Robots HaulingBot CleanerBot Misc. Craftable Robots ConstructionBot CraftingBot GardenerBot MiningBot Misc. Cra
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Fallen Stars
"Fallen Stars" adds two hostile factions that raid the lightly defended worlds of the rim.
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Begone, Message!
You know those messages on food rotting and relations decaying and so forth that annoyingly block some of the colonist bar at the top?
- combat
Fortifications - Medieval - Material
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
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Fortifications - Medieval
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
- combat
Fortifications - Medieval - Miscellaneous
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
- combat
Fortifications - Neolithic
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- storage
LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
- medical
Prosthetic No Missing Body Parts
This mod allow your pawns with bionic arms and legs continue wearing any gear for feet and hands.
- medical
KEP:Toolbox Bionics
Version 1.2: Massive bug fixes, hopefully there is no "nocategory" problems happening, not uploaded to steam yet, find it here. Due to some problems, some bionics have been removed. . Version 1.1: Bug fixes, thumbnail changed. A couple of balanced bionics for Rimworld, this mod a
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Search and Destroy
Tired of pawns lounging about during the heat of the battle after their first kill?
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Hotseat - Dynamic Storyteller Switcher
A mod which dynamically changes your storyteller from time to time.
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Zoological Orbital Traders
This mod adds a new orbital trader to the game, who will buy your animals, no matter how unusual they are.
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Humanoid Project (Continued)
Update of EvaineQs mod - Removed the settlement-generation as it needs a rewrite to use the new Quest-system - A lot of rebalancing done by Tarojun added - Added support for Trait Value - Should not spawn as permanent enemy towards Empire This is a big mod so I may have missed so
- furniture
More Furniture [1.1 + 1.2]
More Furniture is a small mod that adds about a dozen new items into Rimworld.
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Project RimFactory Revived
INFO I (zymex) are currently taking a break from RW, i will propably be back at some poins as always, but until then Sn1p3rr3c0n are main bug fixer and maintainer of this mod.
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Project RimFactory - Insanity
This is a Initial build for future updates, it will get a overhaul, but for now i have made initial changes to it to allow further work to be done.
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Project RimFactory - Drones
Project RimFactory - Drones This is a addon for Project RimFactoy it expands upon drone system in prf - core.
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AI Upscaled Textures - Plants (Unlisted)
Bug Solved in 1.4 this mod's textures are now included in AI Upsclaled Textures - Core Upscaled textures through AI for the plants in core Rimworld and Royalty DLC. Please note that AI has its limitations, mainly on the textures that are not very detailed. This will NOT replace t
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Age Matters 2.0 [1.2+]
Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description. Please put any 1.3 race patch requests in the Pinned Discussion with a link to the mod in question Descripti
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Children, school and learning
Version 1.7.8.0 Description: Requires HugsLib for 1.5 and below Load order // HugsLib // Children, school and learning // Birds&Bees (if used - has more fertility related stuff etc.) There is now a version of the mod with only the school and learning parts: Children are born 0 ye
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Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
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One Big Family
Have you been waiting years and years for your brother-in-law to show up and he just walks past, just to be never seen again?
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Prisoners Need Recruiting
"Hey Dave" "Yes Bob?" "How long are we going to keep poor Cindy? She's going crazy there all alone." "Who?" "Cindy, you know, that miner chick we captured 3 seasons ago?" Is this you? Do you wonder why you aren't getting new recruits only to suddenly remember that you do have a p
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Pawns Just Don't Die
Mod Version: 1.0 "JUST KILL ME ALREADY!" LINK: My Discord server This server is my main hub for all my mods. You are likely to be the first to get notified of updates and will have opportunities for sneak-peaks and voting on future content. There is a more up-to-date mod that fun
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Rational Romance 2
The original page can be found here: Since Rainbeau Flambe has stopped developing mods for Rimworld, I have decided to update and maintain this project.
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SS Researchable Stat Upgrades (Reupload)
Steam-upload of firefoxpdms mod This mod will not be further updated as the original author is no longer active and neither is firefoxpdm.
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TVForPrison (Continued)
Update of peladors mod - Added support for radios in Vanilla Furniture Expanded - Added support for tv in Vanilla Furniture Expanded - Spacer Module - Added support for tvs and hifi in WallStuff Overview V1.
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[JDS] Castle Walls
This mod adds Castle walls and Defence Towers Q: Why are the Castle walls all separated building?
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[Ry]HD Pawn Textures(HAR Edition)
HD Pawn Textures(HAR Edition) Feature Overview 512x512 resolution pawn head and body textures(default being 128x128).
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Eltex Bodysuit
Have you ever wanted a badass psycaster but realised they'd have to wear BORING ORDINARY pants?
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Stuff Off, GlitterTech
Sets the commonality of Gear stuffed with Alpha and Betapoly to zero and reduces the commonality of Titanium.
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Clockwork And Steam
ABOUT: Clockwork and Steam is a mod designed to add some "steampunk-ish" style to Rimworld.
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Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
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Lesser mood debuffs
B19 Version: Are you tired of colonists complaining so much about being inside for too long, or because they ate without a table?
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Time Kills
Adds "Old Age", a condition organic pawns and animals can receive on a birthday event after reaching their life expectancy (80 for humans).