// Steam Workshop · by ev0n

rimjobworld

(17 mods not in local dataset)

Load order

422 mods
  1. 1-2-3 Personalities M1
    Stale
    management

    1-2-3 Personalities M1

    1-2-3 Personalities is the first entry in a series of social mods based around idea of modularity and letting players choose how much in-depth impact they want: 1-2-3 Personalities makes each colonist a unique being: thinking, talking and behaving differently, depending on who th

  2. Guns: Luger 45
    No 1.6
    weapons

    Guns: Luger 45

    it's Abso-Lutely legendary pistol right there Any suggestions are highly appreciated.

  3. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  4. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  5. Age Matters 2.0 [1.2+]
    No 1.6
    management

    Age Matters 2.0 [1.2+]

    Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description. Please put any 1.3 race patch requests in the Pinned Discussion with a link to the mod in question Descripti

  6. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  7. Amnabi's Flags
    Stale
    management

    Amnabi's Flags

    Introduces in-game editable flags to RimWorld!

  8. Android tiers
    No 1.6
    management

    Android tiers

    DEPRECATED 1.3+ Discontinued beyond 1.3: See Killathon's Reintroduction for 1.3+ : HERE Or search: "Mechanical Humanlikes" REQUIRES HUMANOID ALIEN RACES & HARMONY Order: Harmony - Core - Humanoid alien races - Android Tiers This mod does work with old saves but will not spawn the

  9. Android tiers - TX Series
    No 1.6
    management

    Android tiers - TX Series

    WORKS WITH SAVES - REQUIRES Android Tiers mod Add a new serie of androids designed for infiltration missions, their slightly modified exoskeleton are covered with rubber skin / living tissues which prevent them to rust, have a better social impact and to be EMP/solar flare proof,

  10. Animal Genetics
    No 1.6
    management

    Animal Genetics

    About Animal Genetics adds 7 genetics traits to animals that can be passed down to their children.

  11. Stale
    management

    Apparel BodyType Resolver

    This mod is for resolving some texture error if apparel doesn't support some bodytype.

  12. Aquarium
    Stale
    management

    Aquarium

    Overview V1.1 Aquarium is a mod that allows your pawns to be “aquarists” (fish keepers) and provides items and AI mechanisms to keep pet tropical fish. The benefits for this investment into aquatic pets are as follows: • Additional beauty. • Meditation items. • Mood boosts from r

  13. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  14. Ancient Species
    No 1.6
    management

    Ancient Species

    Information Ancient Speciesをversion2.

  15. Cybranian - Backstories+
    Stale
    management

    Cybranian - Backstories+

    About The mod will add over 400 backstories of your characters and special names to the game.

  16. Bad People
    Stale
    management

    Bad People

    Version 1.2.1 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Description This addon will allow pawns becoming depraved or cannibals. This will happen when pawn will participate in some actions like executing prisoners, or eating lot of human flesh. Deprave

  17. Arsenal of Ideology
    No 1.6
    management

    Arsenal of Ideology

    Description After Ideology made it possible for me to make full use of the Arsenal of Revolution and the Arsenal of Reaction, I created a series of matching icons.

  18. Better Jump pack 1.2
    Stale
    management

    Better Jump pack 1.2

    1.3 version (mlie) - Allows jump packs to cross walls, break roof and fall. - Jumping under the roof destroys the roof and takes damage. - You cannot jump to the mountain roof. - You cannot jump under the mountain roof. Please take my mod and modify it. I'd love to see variations

  19. Better Pawn Control
    Stale
    management

    Better Pawn Control

    A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.

  20. Better Pyromania
    management

    Better Pyromania

    This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit.

  21. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  22. Bad Can Be Good
    No 1.6
    management

    Bad Can Be Good

    Those bad traits that everyone skips are now not as bad.

  23. Blood and Bones
    No 1.6
    management

    Blood and Bones

    The mod aims to improve the tribal experience, especially going into the mid-late game by providing better progression paths that don't involve industrial (or better) technology.

  24. Blueprints
    No 1.6
    management

    Blueprints

    Blueprints allow the quick construction of repetitive rooms/areas.

  25. BondageBedTorture Furniture Addon 1.4
    No 1.6
    furniture

    BondageBedTorture Furniture Addon 1.4

    04.11.2022 - Updated to 1.4 29.08.2022 - Updated to 1.3 and rooted dependency to the continued version from mlie I'am getting an error in RIMPY myself, propably they got a database or something that slowly updates. About me is OK <3 If I'am missing something please hit me up, no

  26. Brrr and Phew
    Stale
    management

    Brrr and Phew

    Overview V1.1 Colony AI to help avoid negative effects of hypothermia, heatstroke, toxic buildup and cabin fever. Details The vanilla game reacts to hypothermia and heatstroke only when a colonist reaches the initial injury stage or severe aspect of those conditions. This occurs

  27. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  28. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  29. Caravan Adventures
    Stale
    management

    Caravan Adventures

    Caravan Adventures aims to transform traveling around the world into a real adventure by providing new features to replace the annoying micromanagement, make traveling more fun and give you a sense of purpose doing so.

  30. Caravan Lag Eliminator
    Stale
    management

    Caravan Lag Eliminator

    Hello There! This mod will help you with caravan lags :) There is a problem with foraging bonus calculation with high Plant skill and custom races that don't need much food. RimWorld tries to calculate new remaining caravan food every time you add or remove an item from caravan,

  31. Cash Register
    Stale
    management

    Cash Register

    No longer maintained Note that this mod is no longer maintained by Orion.

  32. Carousel
    No 1.6
    management

    Carousel

    Adds camera rotation.

  33. CCP's Mental Break Tweaks
    Stale
    management

    CCP's Mental Break Tweaks

    Only psychopaths can get the "slaughterer" mental break, and only pawns with the bloodlust trait will go into a "murderous rage.

  34. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  35. Chatting on Comms
    No 1.6
    management

    Chatting on Comms

    A simple mod that does what the title says, lets your colonists use the Comms Console as a joy object and chat on it with other people, works as social rec type.

  36. Children, school and learning
    Stale
    management

    Children, school and learning

    Version 1.7.8.0 Description: Requires HugsLib for 1.5 and below Load order // HugsLib // Children, school and learning // Birds&Bees (if used - has more fertility related stuff etc.) There is now a version of the mod with only the school and learning parts: Children are born 0 ye

  37. Clown Mod
    No 1.6
    management

    Clown Mod

    News I won't be keeping this mod updated.

  38. CM Color Coded Mood Bar [1.1+]
    ↑ Updated
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  39. Combat Effects for Combat Extended (Continued)
    ↑ Updated
    combat

    Combat Effects for Combat Extended (Continued)

    Update of CalaveraLocas mod - Added option to disable the extra blood-spatter - Fixed the issues with the added mortar-ammo in later CE-versions - The update for the 5.

  40. Common Ailments
    Stale
    management

    Common Ailments

    Overview V1.1 Adds various common illnesses and conditions. Details Further details about this mod are provided in the following PDF: Common Ailments Notes Compatibility *** Subject to conversion *** The following mods in addition to vanilla have had their drugs patched to allow

  41. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  42. Communism Ideology
    No 1.6
    management

    Communism Ideology

    Add Communism Ideology Structure - Communism logo - Communism role names - Unique Ritual sound (Randomly play out of 2) Red Alert - Hell March : Red Alert - Soviet March : This doesn't really change much of the game.

  43. Corruption Core
    Stale
    management

    Corruption Core

    Overview A Warhammer 40k conversion mod.

  44. Corruption Psykers
    Stale
    management

    Corruption Psykers

    Overview A Warhammer 40k conversion mod.

  45. Crash Landing
    Stale
    management

    Crash Landing

    This is a reupload of the mod by Katavrik with some additions and fixes Changes and fixes compared to the original version: Added: Rimworld 1.

  46. Cryogenic Generator
    Stale
    management

    Cryogenic Generator

    Adds a powerful ultra-tech cryogenic power generator meant specifically for end-game mountain bases, but still useful for everybody.

  47. [Old Version] [World edit] The Earth
    No 1.6
    management

    [Old Version] [World edit] The Earth

    !!!!! READ THIS !!!!! This mod is outdated for the newer version go to -----> If you are encountering a bug, a problem with loading, UI issues, it is a mod incompatibility with world edit or an issue with world edit itself. This mod simply contains the data for the world map. Tha

  48. Custom Ritual Framework
    Stale
    management

    Custom Ritual Framework

    A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.

  49. CustomDeathRandomness
    No 1.6
    management

    CustomDeathRandomness

    1.0-1.5 In vanilla RimWorld, human-like pawns that are not part of your colony have a chance to instantly die when downed. Animals have a 50% chance to die when downed. This chance changes depending on the storyteller, current colony population, and difficulty. This mod gives you

  50. Darknet+ [1.3]
    No 1.6
    management

    Darknet+ [1.3]

    This mod will add two new factions to your game - Cybercriminals and the Order.

  51. De-generalize Work
    Stale
    management

    De-generalize Work

    Because tailoring and smithing are totally different skills Description: 1.

  52. Diseases Overhauled [Adopted]
    No 1.6
    management

    Diseases Overhauled [Adopted]

    Reupload of Mythos' Diseases Overhauled General information This is an unofficial update of PhileasFogg's mod which can be found on the Ludeon Forums New drugs Detoxamin, a drug that reduces toxic sensitivity by isolating and incorporating toxins.

  53. Cybranian - Diseases+
    Stale
    management

    Cybranian - Diseases+

    About This mod will significantly expand the list of diseases and add unique mechanics.

  54. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  55. DocPawnOverhaul
    No 1.6
    management

    DocPawnOverhaul

    Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government.

  56. Doctor Floorpills
    Stale
    management

    Doctor Floorpills

    This mod adds various drugs and medicine from Space Station 13.

  57. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  58. Drug Policy Fix
    Stale
    management

    Drug Policy Fix

    Overview V1.1 Automatically fixes drug policies for new drug additions after the initial start values. Also sorts drug policies into drug name order. Mod details No more fiddling around having to update drug policies when you add new drugs or remove them from your game part way t

  59. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  60. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  61. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  62. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  63. Dubs Performance Analyzer
    Stale
    management

    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  64. Dubs Rimatomics
    Stale
    management

    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  65. Ducks' Insane Skills
    No 1.6
    management

    Ducks' Insane Skills

    This mod is not being supported anymore You can check out Endless Growth for later Rimworld versions here: Have you ever thought that the standard 20 level cap limit on skills was too limiting?

  66. Dynamic Diplomacy
    No 1.6
    management

    Dynamic Diplomacy

    This mod allows NPC faction to interact with each other without any player input.

  67. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  68. Empire [Deprecated]
    No 1.6
    management

    Empire [Deprecated]

    Attention! This version of the mod is deprecated, and no longer is supported! Please find the new version here

  69. Enable Oversized Weapons
    Stale
    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  70. Enhanced Combat Sounds
    No 1.6
    combat

    Enhanced Combat Sounds

    Enhanced Combat Sounds Replaces a few sounds to make combat more (considerably over) dramatic, akin to a Michael Bay movie.

  71. Enhanced Vanilla Gun Sounds
    Stale
    weapons

    Enhanced Vanilla Gun Sounds

    Enhanced Vanilla Gun Sounds Replaces the vanilla gunshot soundeffects with edited, enhanced versions.

  72. EvolvedOrgansRedux (PASSED TO SOMEONE ELSE)
    Stale
    management

    EvolvedOrgansRedux (PASSED TO SOMEONE ELSE)

    I HAVE PASSED ON UPDATES / NEW FEATURES TO STATISTNO1: Adds a large amount of enhanced organs to add new functionality to your colonists, turning them to either the most efficient organism on the Rim, or the living equivalence of main battle tank column.

  73. Expanded Materials - Metals (old version)
    No 1.6
    management

    Expanded Materials - Metals (old version)

    IMPORTANT!!! This mod has been reworked, and thus, this version is fully unsupported. I give my full consent to anyone willing to update/fork it as long as they credit me as the original author and link to the newest version here : v2.0 (See update notes for full changelog) If yo

  74. Execution Mod
    Stale
    management

    Execution Mod

    This mod changes how executing prisoners is handled.

  75. Expanded Materials - Plastics
    No 1.6
    management

    Expanded Materials - Plastics

    : A new mod that'll allow you to explore the dark oil-based industry by adding a lot of new materials, options and chemicals.

  76. Facial Stuff 1.1
    Stale
    management

    Facial Stuff 1.1

    FS 1.3 version status Aftrer initially updating the core components to 1.3, I've noticed that many good mods came out (while I was busy with other things), which make most functionality of FS obsolete. Thus I'm not working on FS any longer. Current status I've asked Mlie to use h

  77. Faces of the Rim - Facial Animation
    No 1.6
    management

    Faces of the Rim - Facial Animation

    Update to support 1.5 version, (mod was compatible before, but now it won't appear as outdated anymore). Added tons of new textures (eyes, mouths and skin textures). About 50 new textures, including eyes, eyebrows, heads, skin imperfections... (Severe scars and wrinkles do not ap

  78. Faster Aging
    No 1.6
    management

    Faster Aging

    This mod gives you fine control over the rate at which pawns age.

  79. Forced March [1.3] [OOO]
    No 1.6
    management

    Forced March [1.3] [OOO]

    Description Allows you to select "Forced March" on a caravan to force them to ignore sleep - Useful for getting colonists around at night in emergencies, or when they are a night owl (night owls sleep at night on caravan).

  80. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  81. Forgelings race
    No 1.6
    management

    Forgelings race

    Forgelings "Long ago, a tribe of industrial zealots dabbled in an experimental technology that fused man and machine, giving rise to the Forgelings.

  82. Gas Traps And Shells
    Stale
    management

    Gas Traps And Shells

    ***Please note YOU PEOPLE KEEP ME MOTIVATED, keep commenting and telling me what you like or dislike so I can adjust or help*** By popular demand I am adding a button for this: Support me on Ko-fi This is an update to a great mod from Distman, he has given me permission to take o

  83. Gastronomy
    No 1.6
    management

    Gastronomy

    No longer maintained Note that this mod is no longer maintained by Orion.

  84. Gloomy Hair mk2
    No 1.6
    management

    Gloomy Hair mk2

    add new hair This mod is optimized for Gloomy face mk2 -update 2019-09-25 : fix texture 2019-09-27 : add male hair 2020-02-25 : update for rimworld 1.

  85. gloomy_hair
    Stale
    management

    gloomy_hair

    add new hair 신규 헤어추가 face mod

  86. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  87. Guards For Me
    Stale
    management

    Guards For Me

    WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).

  88. Gunplay
    Stale
    management

    Gunplay

    ABOUT Adds more cinematic effects to weapons: A.

  89. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  90. Hats Display Selection
    Stale
    management

    Hats Display Selection

    室内表示オプションを追加しました。室内で隠すオプションが有効でも、オプションが有効な帽子は室内で表示されます。 ゲーム途中でMODがアップデートされた場合は、一度MODのオプション画面を開くと、設定ファイルが自動で更新されます。 Added indoor display options.

  91. HD Pawn Rendering
    No 1.6
    management

    HD Pawn Rendering

    The new 1.3 update of Rimworld limited the render resolution for pawns to 128x128. This mod aims to remove that limit, increasing it to either 512x512 or any user defined choice, enabling high res apparel and race mods to work correctly again. Comes with settings for resolution,

  92. Hololive Hair
    No 1.6
    management

    Hololive Hair

    ホロライブ所属Vtuberの髪型を追加するMODです。 現在対応しているホロライブメンバーは下記のとおりです。 ・白上フブキ ・大神ミオ ・百鬼あやめ ・大空スバル ・猫又おかゆ ・戌神ころね 01/18追加 ・紫咲シオン ・湊あくあ ・さくらみこ ・兎田ぺこら ※重要※ このMODを使用するためにはEdB Prepare Carefullyを導入して ゲーム開始前にキャラエディットをする必要があります。 髪色が崩れる場合はヘアカラー用のRGBのバーを3つとも全部右(白色)に することで正しく読みこめます。 注意 ・当MODの再配布を禁じます。 ・当MO

  93. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  94. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  95. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  96. Ideology Revolution
    No 1.6
    management

    Ideology Revolution

    # Add Event - Revolution : A colonist has a low chance of causing a revolution.

  97. Immortals
    Stale
    management

    Immortals

    Just as a heads up, I have two kid who I am taking care of full time, modding time and energy is very low They are immortal, they have inside them blood of kings.

  98. Increased Stack
    Stale
    management

    Increased Stack

    Описание: Вместимость стеков увеличена в 10 раз.

  99. Infinite Turrets
    No 1.6
    combat

    Infinite Turrets

    ======================================================================= Now SUPPORTS Combat Extended!

  100. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  101. Insectoids Evolved
    No 1.6
    management

    Insectoids Evolved

    WARNING: This is a difficulty mod that makes game harder with no benefit.

  102. Job In Bar
    Stale
    management

    Job In Bar

    Puts a colonist's Job title (and more) In the colonist Bar below their name.

  103. kemomimihouse
    Stale
    management

    kemomimihouse

    It is a mod that adds nine animal-ear girls dispatched from a certain self-made game (under construction).

  104. LightsOut
    Stale
    management

    LightsOut

    LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?

  105. Locks
    Stale
    management

    Locks

    Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or a

  106. Locks 2: Lock Them Out!
    No 1.6
    management

    Locks 2: Lock Them Out!

    INTRODUCING MY NEW COMBAT AI MOD WITH KILLBOX KILLER CHECK IT OUT Are you tired of pawns wandering into the reactor room without protective gear?

  107. Long Distance
    Stale
    management

    Long Distance

    This mod allows colonists that have relationships (both romantic and famillial) with pawns from other factions to invite them to join the colony.

  108. Mad Skills
    Stale
    management

    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  109. Map Reroll
    No 1.6
    management

    Map Reroll

    This mod allows you to quickly randomize your starting map and steam vents locations.

  110. Marilyn the Mincho Worshipper Witch
    Stale
    management

    Marilyn the Mincho Worshipper Witch

    Mod Version: 1.0.0-201114 ========== Minchowitch and psychic ========== The Minchowitch was a tribal girl, but she was sold to the empire as a slave, and was put to the experiment of controlling the Mincho by the Empire, but exploded and ran away. And now she worships and rules t

  111. Medical IVs
    No 1.6
    medical

    Medical IVs

    Description Medical IV's aims to further improve your healthcare quality by adding IV drips (Intraveneous Therapy).

  112. Medical Supplements (Continued)
    medical

    Medical Supplements (Continued)

    Update of peladors mod - Updated the research-tree to be more readable - Updated the German translation, via Erdnussbrot - Added override for Hot Meals-mod sorting, thanks Lurmey - For a nicer look, take a look at Medical Supplements Retexture by Tec - For detailed description, d

  113. Medical Supplements
    Stale
    medical

    Medical Supplements

    Overview V1.1 Adds pharmaceuticals and new food items. Drug Chemical Mixer Autonomously produce precursor chemicals. The mixer has "input" and "output" hoppers to control resources and product. There is a selector for the chemical to produce, control production and set stock limi

  114. Medical Tab
    No 1.6
    medical

    Medical Tab

    Adds a comprehensive medical overview tab, showing your colonists' health at a glance.

  115. Medicine Expanded
    No 1.6
    management

    Medicine Expanded

    Expand your medicine cabinet with pain reduction drugs.

  116. Medicines+ (Forked) [1.3]
    No 1.6
    management

    Medicines+ (Forked) [1.3]

    From the original 1.2 post (all credits to Atlas): Do YOU want more medicines in the game? Do YOU feel the game lacks in pharmaceuticals? Do YOU want to build a huge drug empire? Medicines+ allows you to do such things at any tech level in game with over: -5 New Medicines For Tri

  117. Metal Doesn't Burn
    Stale
    management

    Metal Doesn't Burn

    No really metal really shouldn't beable to just spontaneously catch fire, at worse it might melt a little and even that shouldn't be possible with the heat produced by fire in this game.

  118. Mincho, The Mint Choco Slime
    Stale
    management

    Mincho, The Mint Choco Slime

    Mod Version: 4.0.0 - 201114 This mod add a mincho race. It is a organism called "Mincho" which consists of mintchoco. Mincho was originally a slime-type promotional toy made by ICEcRIMe food company, by combining mutated mechanites and mintchoco. However, made slime with experime

  119. Metal Don't Burn
    Stale
    management

    Metal Don't Burn

    Metals don't burn. So, stop it! Bad Rimworld. Steel, plasteel, and power conduits don't burn. Silver, gold, and power switches can only burn a little bit. Also, steel is more durable because... it's steel. Github: Get help, Ask questions, Give suggestions: My mods: Like these mod

  120. Mind control
    No 1.6
    management

    Mind control

    A mind control bench meant to enslave, drive crazy, confuse sentient beings.

  121. Mo'Events (Continued)
    ↑ Updated
    management

    Mo'Events (Continued)

    Update of ilawz mod - Almost all of the update-work done by Taranchuk - Strings opened for translation - Added settings where you can change the trigger-chance of the events - Chinese translation added, thanks gast!

  122. Mod Manager
    No 1.6
    management

    Mod Manager

    Juggle your mods like a pro!

  123. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  124. More Ideological Words
    No 1.6
    management

    More Ideological Words

    A work-in-progress mod to add more word choices for various ideological things since I couldn't find a mod that did this already and was tired of all of my rituals being called "_____ fiesta".

  125. More Vanilla Biomes
    ↑ Updated
    management

    More Vanilla Biomes

    More Vanilla Biomes adds more variety to your environment without overhauling the game.

  126. Moloy Traits
    Stale
    management

    Moloy Traits

    This mod's development is on pause, however, you can still get an updated version here: Have you ever thought that most traits seem a bit boring?

  127. Mortar Accuracy
    management

    Mortar Accuracy

    Q: How is this different from vanilla Rimworld mortar accuracy?

  128. Nature's Pretty Sweet
    Stale
    management

    Nature's Pretty Sweet

    Full description! (I'm out of space here) My patreon (upcoming updates are mentioned here, publically)! Buy me a coffee! Dec 1 - Bug fix update and a few new things, see git, notes on update, or full description for deets TKKNTKKN's Nature's Pretty Sweet makes the environment in

  129. No Burn Metal
    management

    No Burn Metal

    Tired of Steel Walls Burning Like Tinder?

  130. No More Lethal Damage Threshold
    Stale
    management

    No More Lethal Damage Threshold

    Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason?

  131. [SUPERCEDED] No Sympathy for Prisoners
    No 1.6
    management

    [SUPERCEDED] No Sympathy for Prisoners

    THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED Instead of this mod, please use the new version of No Sympathy for Prisoners by @Sk.

  132. Numbers
    Stale
    management

    Numbers

    Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.

  133. Nyaron race
    management

    Nyaron race

    Catgirl, Nyaron These humanoid cats were originally made as "luxury" companions on Glitterworlds; however, whereas some Glitter inhabitants like to bring Charge rifles to the Rim, it seems others would rather the company of their Nyaron.

  134. OgreStack
    Stale
    management

    OgreStack

    Mod for customizing stack sizes.

  135. Organic Ideology
    No 1.6
    management

    Organic Ideology

    Buy me a Coffee As featured on Mr Samuel Streamer's video This mod will soon be made partly obsolete by RimWorlds vanilla Fluid Ideologies feature that's being prepared in the unstable branch of the game This mod is work in progress.

  136. Party Your F****** Ass Off
    No 1.6
    management

    Party Your F****** Ass Off

    It's time to party! But wait, your colonists didn't get the memo... This mod fixes that. Instructions 1. Select a colonist 2. Right-click a party spot 3. ??? 4. Party your f****** ass off! The forced party can ignore certain conditions that would normally prevent a party from sta

  137. Pawnmorpher
    Stale
    management

    Pawnmorpher

    Updated for 1.6. Ever wanted to be a mad scientist with a stocked shelf of various mutagens to unleash upon the world? Or perhaps a cheery farmer with a large herd of barnyard livestock...wait, did that sheep just talk? With Pawnmorpher, you can bring an array of mutagenic items

  138. Pawnmorpher: Insectoids
    No 1.6
    management

    Pawnmorpher: Insectoids

    Now updated for 1.4 MOD WILL NOT NE UPDATED TO 1.5 - The basis for the mod no longer exists in its previous format, so we would not be able to get this to work without significant effort. An addon for Pawnmorpher and Vanilla Faction Expanded - Insectoids, that adds graphics to VF

  139. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  140. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  141. Perspective: Trees
    No 1.6
    management

    Perspective: Trees

    A micro-mod which simply alters the tree draw layer so items/chunks/pawns are not drawn in front of it.

  142. Perfect Pathfinding
    No 1.6
    management

    Perfect Pathfinding

    ~ Features ~ Heuristic Patch: When a pawn paths to a target a great enough distance away, the vanilla game utilizes an alternate heuristic to calculate the cost of a path that shortens the calculation time, but results in worse paths.

  143. Pharmacist
    No 1.6
    management

    Pharmacist

    Not all injuries are equal; pharmacist prescribes the right medicine for the job.

  144. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  145. Precepts and Memes
    No 1.6
    management

    Precepts and Memes

    ATTENTION: All rituals now belong to their own separate mod, as they have their own dependencies.

  146. Powerful Psycast AI
    No 1.6
    management

    Powerful Psycast AI

    Empire has attained interplanetary power through their access of advanced technology and psycast, but ironically only players are capable of casting psycasts in the vanilla game.

  147. Prison Labor
    Stale
    management

    Prison Labor

    Description This mod force prisoners to work.

  148. Prisoner Arena (Continued)
    management

    Prisoner Arena (Continued)

    Update of Gl0b on Steams mod - Fights can now go on until death - A scoreboard saves the names of all winners - Slaves and prisoners that win can now be released as reward as well as getting glory - Spectators stand outside of the gray area to enable construction of fences around

  149. Prisoners Dont Have Keys
    management

    Prisoners Dont Have Keys

    I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.

  150. Prostheses+ [1.2]
    Stale
    management

    Prostheses+ [1.2]

    Content - About 200 new prostheses, new research tree, organ and limb replacement, advanced cybernetic technologies.

  151. ProxyHeat [1.2-1.4 Only]
    No 1.6
    management

    ProxyHeat [1.2-1.4 Only]

    !!! 1.5? ProxyHeat will not update to 1.5, but will be there in the form of Vanilla Temperature Expanded. ProxyHeat shall stay up as-is for those on previous versions! You do not have permission to update this. !!! What's this do? This will allow temperature sources to warm you u

  152. PsychoCasts
    Stale
    management

    PsychoCasts

    V1.1 Requires Royalty. Can be safely added and removed from saved games. For best results, after removing this mod from a game where colonists have learned these abilities, use dev mode to "Unload Unused Assets". This mod expands psycast abilities by adding a variety of new psyca

  153. Quality Colors
    No 1.6
    management

    Quality Colors

    Super simple mod, just colors items based on quality.

  154. Radiology
    No 1.6
    management

    Radiology

    ABOUT Adds the ability to bombard your colonists and prisoners with harmful radiation, obtaining either amazing mutations, or burns and cancer.

  155. Rakkle the rattle snake Race mod
    Stale
    management

    Rakkle the rattle snake Race mod

    ==Rakkle the rattle snake== Rakkle was a slightly human-like wild reptile that lived on a remote planet in rimworld.

  156. Real Drug Names
    No 1.6
    management

    Real Drug Names

    This mod has been now made obsolete by my new, far superior mod Real Names Infinite.

  157. Recipe icons
    No 1.6
    management

    Recipe icons

    1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bionic icons. 1.0 ABOUT Ad

  158. RadWorld
    Stale
    management

    RadWorld

    In the aftermath of a nuclear holocaust, the remaining survivors found shelter in a complex cave network connecting most of the planet.

  159. Real Faction Guest (1.3)
    No 1.6
    management

    Real Faction Guest (1.3)

    1.4 Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions. * This mod solves event / quest pawn issues for all of mod human/non-human factions, vanilla expended faction, races a

  160. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  161. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  162. Remedies
    No 1.6
    management

    Remedies

    Vanilla drugs not enough for you?

  163. Relations Tab
    No 1.6
    management

    Relations Tab

    Replaces the faction tab with a relations tab.

  164. RenameColony
    No 1.6
    management

    RenameColony

    Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub:

  165. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  166. ResearchPal
    Stale
    management

    ResearchPal

    1.3 UPDATE PLEASE USE THE FORK Smooth painless research This is a fork of ResearchTree by Fluffy. Main difference is when the tree is generated and the tree layout. The tree is generated when RimWorld is loading, you won't get interrupted by the tab. The denser layout helps with

  167. ResearchPal - Forked
    No 1.6
    management

    ResearchPal - Forked

    Features ResearchPal Dynamically generated research tree based on graph layout algorithm.

  168. Reunion
    management

    Reunion

    + Have you ever used Prepare Carefully/Character Editor to add pawns to be left behind in the world, hoping that you will have them organically join you one day?

  169. Rim of Madness - Arachnophobia (Continued)
    Stale
    management

    Rim of Madness - Arachnophobia (Continued)

    Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Fixed a few errors connected to spwning webs and cocoons - Added support for Combat Extended - Spiders can now be selected as venerated animals in Ideology - Updated russian tr

  170. Rim of Madness - Vampires
    Stale
    management

    Rim of Madness - Vampires

    1.22.0.0 (09-25-2020) This is a rehost of Jecrells orginal Vampires mod. I have not touched much outside of updating this to 1.2 and fixing the most obvious bugs. In keeping in spirit with the original, I have added this as a new version, however. Because of the way package IDs w

  171. Rim War
    management

    Rim War

    **Rim War is still it BETA and it's likely to encounter bugs or incompatibilities; if you're looking for a well balance and polished playthrough then it's recommended to wait for the 1.

  172. RimCore [1.2]
    Stale
    management

    RimCore [1.2]

    This mod is deprecated and will be removed after my mods fully migrate to 1.

  173. RimCities
    management

    RimCities

    Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.

  174. RimForge
    Stale
    management

    RimForge

    RimForge adds new materials, weapons, defences, mechanics themed around metal alloys This is a content mod, adding many new materials, weapons, and mechanics to spice up the Rim.

  175. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  176. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  177. RIMMSqol
    management

    RIMMSqol

    -- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes -- Adds over 1000 editable properties for game objects.

  178. RimNauts
    No 1.6
    management

    RimNauts

    RimNauts 2 is out 🚀 This mod adds Near-Earth Objects like moons, asteroids and space debris.

  179. Rimoai
    No 1.6
    management

    Rimoai

    This mod adds a buildable structure of the famous Moai statues.

  180. Rimpedia
    Stale
    management

    Rimpedia

    Note : Since we have not played with Rimworld for a while, it is very likely that we will not be able to respond to any anomalies.

  181. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  182. RimPropaganda
    Stale
    furniture

    RimPropaganda

    This mod allows converting pawns to an ideoligion via a new method, propaganda!

  183. RimThreaded
    No 1.6
    management

    RimThreaded

    RimThreaded greatly increases performance by multi threading the game.

  184. RimUniverse - Biomes
    Stale
    management

    RimUniverse - Biomes

    TEMPORALY NOT MAINTAINED As I'm working on another project, I don't have time to dedicate to this mod, also there are other mods outside doing what I wanted to do with this mod.

  185. RimTraits - General Traits
    Stale
    management

    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  186. RocketMan - Performance Mod
    No 1.6
    management

    RocketMan - Performance Mod

    Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!

  187. Roo's Accessory Hairstyles
    No 1.6
    management

    Roo's Accessory Hairstyles

    "That new recruit...he's got some secrets to hide. He doesn't take off that balaclava, even when he's lovin'...' This mod adds 30+ new hairstyles that include some kind of accessory. These accessories might be worn or seen underneath a hat, such as a headband, a face mask or even

  188. Roo's HD Hairstyles
    No 1.6
    management

    Roo's HD Hairstyles

    This hair mod adds a whopping 50+ hairstyles to spice up your Rimworld colonies!

  189. Roo's Royalty Hairstyles
    No 1.6
    management

    Roo's Royalty Hairstyles

    This hair mod adds 60 new royal hairstyles (30 masculine, 30 feminine), each with a fancy flair for your most distinguished pawns.

  190. Royalty Textures Expanded - Items
    No 1.6
    management

    Royalty Textures Expanded - Items

    This is a my Royalty retexture project, designed to work well with the Vanilla Textures Expanded and other texture mods.

  191. RPG Style Inventory
    management

    RPG Style Inventory

    READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy'

  192. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  193. Scattered Flames
    No 1.6
    management

    Scattered Flames

    Following in the footsteps of Scattered Stones, this graphical mod attempts to make fire look more organic.

  194. Share The Load [Obsolete 1.5]
    No 1.6
    management

    Share The Load [Obsolete 1.5]

    Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1.5 doesn't do, but Share

  195. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  196. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  197. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  198. Sparkling Worlds - Full Mod
    Stale
    management

    Sparkling Worlds - Full Mod

    Sparkling Worlds - Glittertech on the Rim The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to much from the vanilla v

  199. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  200. Pen's StunWeapons
    No 1.6
    management

    Pen's StunWeapons

    Introduction Tired of having to deal with dozens of enemy corpses?

  201. Statue of Colonist
    No 1.6
    management

    Statue of Colonist

    Add statue of colonist that can be created on sculptor's table.

  202. Simple FX: Smoke
    No 1.6
    management

    Simple FX: Smoke

    Overview This mod makes buildings throughout the game emit smoke or vapor particles when they are in use.

  203. Tabletop Trove - Additional Joy Objects and Decor
    No 1.6
    furniture

    Tabletop Trove - Additional Joy Objects and Decor

    Updated for 1.4! Please report any bugs, I still don't know what I'm doing! Tabletop Trove adds tabletop games for your colonists to enjoy. Simply research ‘Tabletop Games’ at a research bench or buy them from travelling traders. Some are only available through trading. Every obj

  204. ToolBox
    Stale
    management

    ToolBox

    ToolBox is an XML based framework, designed for making mod settings that allow changes to ThingDef properties.

  205. Total Control
    No 1.6
    management

    Total Control

    If you're enjoying the mod, please remember to rate it!

  206. Ugh You Got Me
    Stale
    management

    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  207. Vanilla Achievements Expanded
    management

    Vanilla Achievements Expanded

    Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.

  208. Utility Columns
    Stale
    management

    Utility Columns

    To improve your halls and rooms!

  209. [1.3] Vanilla Animals Expanded — Arid Shrubland
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Arid Shrubland

    1.0.1 (30/10/2019): Altered Hippo and Giraffe to give 15% less meat and leather. 1.0.0 (17/08/2019): Release A giraffe is probably the most recognizable african animal. For some reason, it’s not in the vanilla base game, and your african tribe immersion is forever ruined. Crocodi

  210. [1.3] Vanilla Animals Expanded — Boreal Forest
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Boreal Forest

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Boreal forest is a biome drastically needing some new, unique animals. With this module, you can see famous american black bears - smaller cousins of the grizzly bears, as well as arctic

  211. [1.3] Vanilla Animals Expanded — Cats and Dogs
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Cats and Dogs

    1.0.1 (09/10/2019): Adjusted German Shepherd to be omnivorous - can now eat kibble. Hunger rate doubled. 1.0.0 (03/08/2019): Release This mod has been rolled into Vanilla Animals Expanded. Vanilla Animals Expanded: It always baffled me, and probably most of you, that some domesti

  212. [1.3] Vanilla Animals Expanded — Desert
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Desert

    1.0.0 (30/08/2019): Release No animal mod, or in this instance, mod series, can be complete without Lions. This mod, albeit being smaller to not overpopulate the desolate deserts of the planet, contains some of the most popular and requested - and dangerous - animals that can mos

  213. Vanilla Animals Expanded — Endangered
    Stale
    management

    Vanilla Animals Expanded — Endangered

    1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big

  214. [1.3] Vanilla Animals Expanded — Extreme Desert
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Extreme Desert

    1.0.0 (30/08/2019): Release Creating an animal pack for the extreme desert was tricky - I didn’t want to take away from the challenge this biome provides - the animals that reside here are supposed to be tough, scarce and difficult to kill. This mod adds 2 new venomous animals, b

  215. [1.3] Vanilla Animals Expanded — Ice Sheet
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Ice Sheet

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded What this mod series was certainly lacking is some Ice Sheet animals. Adding them was quite difficult as the biome itself hardly supports any plant life - and whilst I can feel free to a

  216. [1.3] Vanilla Animals Expanded — Temperate Forest
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Temperate Forest

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded After all the other animal mods have been finished, it is time to introduce the one final animal mod to Vanilla Expanded mod series. Vanilla Animals Expanded - Temperate Forest mod adds

  217. [1.3] Vanilla Animals Expanded — Tropical Rainforest
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Tropical Rainforest

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded After having my first Spaceship launch in the tropical rainforest biome, I have noticed it actually didn’t feel as tropical as I would like it to feel. Monkeys, tortoises, an elephant he

  218. [1.3] Vanilla Animals Expanded — Tropical Swamp
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Tropical Swamp

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Tropical swamp never really had this “oh, this zone is dangerous” feel. It felt just like any other swamp. This very module, albeit only adding 3 new animals, is our way to remedy this.

  219. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  220. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  221. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  222. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  223. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  224. Vanilla Cooking Expanded - Stews
    Stale
    management

    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  225. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  226. Vanilla Expanded - Royalty Patches
    No 1.6
    management

    Vanilla Expanded - Royalty Patches

    See Change Notes. Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This patch collection will be constantly updated as time goes on with new Vanilla Expanded mod

  227. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  228. [1.4] Vanilla Factions Expanded - Vikings
    No 1.6
    management

    [1.4] Vanilla Factions Expanded - Vikings

    1.3.2 (25/11/2020): fixed mead not applying correct buffs 1.3.1 (28/10/2020): Lothurr now drop lothurr antler when butchered, removed training dummy sound. 1.3 (15/10/2020): Fixed the issue with hordes of pillagers. This mod won't be updated to 1.5. We are re-releasing this mod,

  229. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  230. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  231. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  232. Vanilla Factions Expanded - Ancients
    No 1.6
    management

    Vanilla Factions Expanded - Ancients

    The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s

  233. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  234. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  235. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  236. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  237. Vanilla Ideology Expanded - Hats and Rags
    Stale
    management

    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  238. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  239. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  240. Vanilla Ideology Expanded - Splits and Schisms
    Stale
    management

    Vanilla Ideology Expanded - Splits and Schisms

    1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,

  241. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  242. Vanilla Social Interactions Expanded
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    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  243. Vanilla Plants Expanded - Succulents
    Stale
    management

    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  244. Vanilla Storytellers Expanded - Perry Persistent
    Stale
    management

    Vanilla Storytellers Expanded - Perry Persistent

    1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta

  245. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  246. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  247. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  248. VFE-M: Add-On
    No 1.6
    management

    VFE-M: Add-On

    Current version: 1.10 VFE - Mechanoids : Unoffical Add-On adds several new items that add on to the VFE - Mechanoids mod! Currently it adds the following; - 2 new droids, one that does constructing and one that does medical jobs - 2 mechanoid buildings that makes your life a lot

  249. What the hack?!
    No 1.6
    management

    What the hack?!

    What better way is there to take revenge on mechanoids than to hack them, and use them as your own combat slaves?

  250. Wheelchairs (OLD go use a better version!!!!)
    No 1.6
    management

    Wheelchairs (OLD go use a better version!!!!)

    idk go use this or something: Wheelchairs - A chair fitted with wheels for use as a means of transport by a person who is unable to walk as a result of illness, injury, or disability.

  251. Windows
    No 1.6
    management

    Windows

    This is a fork and continuation of jptrrs's Open the Windows.

  252. Won hair_men
    Stale
    management

    Won hair_men

    37 male hairstyles 2024.

  253. Won hair_women
    Stale
    management

    Won hair_women

    add 40 female hairs 2024.

  254. World Map Beautification Project
    No 1.6
    management

    World Map Beautification Project

    Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills.

  255. [sbz] What the hack?! retexture
    Stale
    management

    [sbz] What the hack?! retexture

    What the hack?! retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings, items and icons WTH is a mod that has been loved by many people for a long time. I created this mod to give it a consistent graphical tone. Place it under Wha

  256. Yayo's Animation (1.3)
    No 1.6
    management

    Yayo's Animation (1.3)

    * 1.4 * Add Animation for Pawns Animations can be individually turned off in the options menu. Use only the animations you want. * Marriage Ceremony * Burning & Roll * Joy * Funeral * Lovin * Work * Walk * Sleep * Eat * Weapon * And Others About 90 actions are animated. (almost e

  257. Yayo's Caravan (1.3)
    No 1.6
    management

    Yayo's Caravan (1.3)

    1.4 * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting. Zoom out mode - None - Big Leader - Vanilla Animation On/Off Show / hide animal Max pawn count Pawn scale Spacing between pawns * Incompleted Idea Sleepi

  258. Yayo's Combat 3 [Abandoned]
    No 1.6
    combat

    Yayo's Combat 3 [Abandoned]

    Please note i am Not the original Author of this mod, the description can be found on the Original Mods page.

  259. [1.0, 1.1] RimCuisine 2 Core
    Stale
    management

    [1.0, 1.1] RimCuisine 2 Core

    Updated for 1.1! Does not include eventual balance pass or functionality with the new Royalty DLC.. yet. RimCuisine 2 for 1.0 Welcome to RimCuisine 2! This mod is focused on adding new crops and food types for your pawns to enjoy while they suffer horribly here on the Rim! The mo

  260. [1.3] Wild Animal Sex + Behaviors V6.2
    No 1.6
    management

    [1.3] Wild Animal Sex + Behaviors V6.2

    LET THERE BE SEX!!! A mini-mod for those players who (like me), prefer the wild animals to behave normally - and actually mate in the wild. Have fun! 【 WARNING 】 IF YOU DONT WANT BOOMRATS TO OVERLOAD YOUR MAP YOU NEED ONE OF THESE MODS: If you want boomers to not be spawned at al

  261. [Aya]Nearmare Race
    management

    [Aya]Nearmare Race

    This mod is a mod that adds new races, special livestock and special equipment.

  262. [Aya]Neclose Race
    management

    [Aya]Neclose Race

    このMODは新しい種族と専用家畜・専用装備を追加するMODです。 【===============================更新===============================】 2021/12/28 イベント加入に選ばれる確率を上方修正 2021/11/29 化粧台関連改善 2021/7/20 1.

  263. [Aya]Silkiera Race
    management

    [Aya]Silkiera Race

    このMODは新しい種族と専用装備を追加するMODです。 【===============================更新===============================】 2025/7/16 製油機追加 【==================================================================】 【追加される種族】 ・シルキーラ(Silkiera) 【仲間にする方法】 ・亡命・ポッドからの救出 ・闇商・奴隷商から購入(出現率は中確率) 【追加される派閥】 ・亜人工業 友好的な派閥であり敵対時は

  264. Simple Warrants
    Stale
    management

    Simple Warrants

    We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.

  265. [CP] Retro Joy
    No 1.6
    management

    [CP] Retro Joy

    "Guys, you understand you don't have to burn this village down right?

  266. Uncompromising Fires
    Stale
    management

    Uncompromising Fires

    Primary Changes The goal of this mod is to make fires more interesting and dynamic!

  267. [JAIL] Prison Walls
    No 1.6
    management

    [JAIL] Prison Walls

    Prison Walls and Doors to complete your Prison Industrial Complex Normal Door as well as an Automatic Door Walls allow light as well as do not block wind - You can shoot "through" prison walls Yeah you can see between the bars Works great with Prison Beds Check out my workshop if

  268. [K4G] RimWorld War 2
    Stale
    management

    [K4G] RimWorld War 2

    Krazy's Community on Fluxer Krazy's Community on Discord This mod was not created with the intent to endorse any ideology or political body, or the actions taken thereof, including before, during, or after WWII.

  269. [KV] Consolidated Traits
    No 1.6
    management

    [KV] Consolidated Traits

    1.4 - When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of them had all the traits I wanted; they

  270. [KV] Faction Control
    No 1.6
    management

    [KV] Faction Control

    1.6 - "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "Mod Settings" from the game's "Options" menu. Options: Disable Faction Limits Enabling thi

  271. [KV] More Trait Slots
    No 1.6
    management

    [KV] More Trait Slots

    1.4: "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to configure the minimum and maximum number of traits that pawns will start with. It also adjusts the character display tab so that up

  272. [KV] Show Hair With Hats or Hide All Hats
    No 1.6
    management

    [KV] Show Hair With Hats or Hide All Hats

    1.5 version: Show hair for all hats. Select which hats do hide hair from Mod Settings. Hide All Hats from Mod Settings Will work with mods that add new hats Supports current saves and can be removed without breaking saves How the mod works This mod only tells the game when hat/ha

  273. [KV] Supply and Demand
    No 1.6
    management

    [KV] Supply and Demand

    Capitalism? On my Rimworld? It's more likely than you think! If you are like me, you have played colonies to their bitter end, and had a few amazing successes where your pawns have amassed riches to the envy of the Rim. But what do you do with all of that money? Traders, when the

  274. [LB] SectorVII
    Stale
    management

    [LB] SectorVII

    SectorVII is a "player only faction" that adds a selection of futuristic Apparels/Armours/Weapons and more!

  275. [LTO] Colony Groups
    Stale
    management

    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  276. [NL] Dynamic Portraits
    Stale
    management

    [NL] Dynamic Portraits

    Features This mod displays the following status in the portrait.

  277. [RH2] Rimdeed® - Pawn Recruitment
    Stale
    management

    [RH2] Rimdeed® - Pawn Recruitment

    What is Rimdeed®? Rimdeed is an online comms console service that allows businesses to seek new recruits. Our online CVs offer just enough information about the jobseeker so our clients can hire a new beloved member of their team! In summary: A mod where you can hire pawns How do

  278. [RH] Faction: Allegiance
    Stale
    management

    [RH] Faction: Allegiance

    1.5 version update/spiritual successor: The Allegiance, made up of remnants of the Russian Forces and formerly aided by foreign mercenaries and rogue soldiers. Allegiance spent years at war with Coalition forces until the mechanoids invaded. They were left with no choice but to w

  279. [Ry]HD Pawn Textures
    No 1.6
    management

    [Ry]HD Pawn Textures

    HD Pawn Textures Feature Overview 512x512 resolution pawn head and body textures(default being 128x128) Note If Humanoid Alien Races is not installed beards on Narrow Head-Types will appear misplaced.

  280. [SF] Priority treatment 1.1
    Stale
    medical

    [SF] Priority treatment 1.1

    All DoctorTend operations are set to Emergency so that Pawns will prioritise tending to wounds first (including infections/diseases), before prioritising things like eating and sleeping, kind of like real life doctors.

  281. [SR]Factional War
    No 1.6
    management

    [SR]Factional War

    VERISON 1.5 VERSION 1.5 IS HERE Factional War ID:2534328163 Author:Shadowrabbit Support Version: 1.2, 1.3, 1.4 Github: Support Languages: Chinese(简体中文), English, French (Français), Japanese (日本語), Polish (Polski), German (Deutsch), SpanishLatin (Español(Latinoamérica)), Portugues

  282. [SYR] More Slaves
    No 1.6
    management

    [SYR] More Slaves

    Adds additional slaves to all slave-carrying traders and bases Increases the base amount of slaves from 0-2 to 2-4 for all vanilla traders, respecting the population limit.

  283. [TH]TouhouCharacters - Ablities Expansions
    Stale
    management

    [TH]TouhouCharacters - Ablities Expansions

    以东方Project——東方紅魔郷的角色能力为原型参考,并以DLC作为基础制作的心灵能力。 使用这些能力时会增耗角色的心灵熵(废话) - 蕾米莉娅的能力:断续的噩梦 - 芙兰朵露的能力:莱瓦汀 - 帕丘莉的能力:皇家圣焰、燃素之雨 - 十六夜咲夜的能力:幻世、月神之钟 ———————————————————————————————— added additional psychic abilities,requires DLC for normal operation.

  284. Expanded Floors
    Stale
    management

    Expanded Floors

    Description: Expanded Floors is a big cosmetic mod with some new little features.

  285. [XND] Adrenaline! (Continued)
    management

    [XND] Adrenaline! (Continued)

    Update of XeoNovaDans mod - Added support for Trait Value This simple mod aims to make combat more interesting and more immersive by making biological pawns produce adrenaline whenever they are put into fight-or-flight situations.

  286. Slavery Utilities
    No 1.6
    management

    Slavery Utilities

    Adding various types of slavery apparel to manage your slaves.