Combat Extended Collection
Combat extended and compatible stuff
Load order
393 mods- medical
[OLD VERSION] A Dog Said... Animal Prosthetics
NEW VERSION NEW VERSION NEW VERSION NEW VERSION A Dog Said.
- management
AI Upscaled Textures - Core
Upscaled textures through AI for all Core, Royalty, Ideology, Biotech and Anomaly assets.
- management
Advanced Parka
21.10.2022 - Updated to 1.4 12.02.2021 - Description update - Rebalanced armor multplier of all parkas No known issues. Code work by me, Kikohi Graphics by BajtMe Japanese translation made by @SET_SET German translation made by @Trunken (CC BY-NC-SA 4.0) Compatible with: Combat E
- management
Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
- management
Altered Carbon 2: ReSleeved
A detailed record of all changes can be found in the “Changelog” tab.
- weapons
Ammo Variety - Grenade Launchers
Adds many new auxillary ammo types for grenade launchers of Combat Extended.
- weapons
Ammo Variety - Shotguns
This mod adds 6 new ammo types (and 3 old ones) for shotguns of Combat Extended.
- management
Ancient Charged Arms
A companion mod for my other mod , adds 8 mech flavored charge weapons, with CE and Muzzle Flash support Includes Additional ammo for CE, if you don't like the op ammo you can adjust the spawn chance of the op ammo.
- management
Android Tiers Reforged [LEGACY]
Android Tiers Reforged - Standalone LEGACY VERSION (Will Not be Updated to 1.
- management
Animal Equipment
This is a fork and continuation of the mod Animal Armor: Vanilla, and uses Animal Gear framework to allow you to research, craft, and outfit animals with warm clothes and protective battle armor.
- management
Area Unlocker
Removes the (arbitrary) limit to the number of areas you can create, change area colours.
- management
Arsenal of Ideology
Description After Ideology made it possible for me to make full use of the Arsenal of Revolution and the Arsenal of Reaction, I created a series of matching icons.
- management
Athena Framework
Athena is an advanced framework that contains multiple tools and features for both XML and C# modders.
- management
Awesome Inventory Forked
AI Fork This is an unofficial update to NotooShabby's great mod Awesome Inventory.
- management
Bed Rest For Food Poisoning
If you're constantly vomitting and can barely move, would you go hunting?
- management
Begone, Message!
You know those messages on food rotting and relations decaying and so forth that annoyingly block some of the colonist bar at the top?
- management
Better Linkable Colors
A RimWorld mod to make the lines drawn between linkable buildings easier to see.
- management
Better Pyromania
This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit.
- management
BetterInfoCard
Expand the information card interface of the vanilla game, and make some QOL changes.
- management
Big and Small - Medieval Factions [Obsolete as of 1.5]
This is a light-weight mod which adds 3 factions for your Medieval or Viking-themed games.
- management
Big and Small - Genes & More
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.
- management
Bill Doors' Blue Archive Ideoligion Icons
Blue Archive icons for your ideoligion, self explanatory Some of the colored icons are supposed to be used with white ideoligion color.
- management
Bill Doors' Framework
A collection of code that I uses so I don't have to copy them all around.
- weapons
Bill Doors' Plasma Weapons
1.5 compat for this mod is out, though there're something unexpected turned out broken when I was updating. so be wary of further unnoticed problems This mod added a series of plasma weapons, with emphasis on unique, automated ammo system, available in both vanilla and CE. Trivia
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Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
- management
Biomes! Core
This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.
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Biomes! Islands
This mod adds several types of islands for your enjoyment, from tropical to arctic!
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Biotech - VFE: Mechanoid Patch
I LOVE both the new Biotech buildable mechanoid system AND the Vanilla Factions Expanded - Mechanoids system.
- weapons
Bonible's VEW:Laser Retexture
Alters the textures from Vanilla Weapons Expanded: Laser with questionable quality.
- management
Build From Inventory
Construction will use things in your colonist or pack animal's inventory.
- management
CE: Armors - Extended Cut
MORE STUFF!!! As title suggests, this is an addon for Combat Extended: Armors module (not required but highly recommended), bunch of items that didn't make the cut and I was missing them. Also goes very well with my Tastier Vanilla Clothes retexture mod (same art style, outlines
- management
Caravan Item Selection Enhanced
Description: Personally I think one of the most user-unfriendly parts of the game is managing caravans.
- management
Caravan Lag Eliminator
Hello There! This mod will help you with caravan lags :) There is a problem with foraging bonus calculation with high Plant skill and custom races that don't need much food. RimWorld tries to calculate new remaining caravan food every time you add or remove an item from caravan,
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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Character Editor Retextured
Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.
- management
Discontinued - Chill the Fork Out
1.6 Version Link: Thanks to Maxhd4321! Description Does your pawn need to take a break, but they just keep on working instead? If you don't enjoy having to juggle work assignments and schedules just to get a pawn to chill out for five g**damn minutes, then this mod is for you. Th
- management
Choose Your Recipe
Ever felt like your bills tab is full of useless junk you will never use?
- combat
Civilization Beyond Earth Armor Sets (OLD VERSION)
New version of this mod below This mod adds Civilization Beyond Earth armor From the Soldier Tree Commissioned by "ParaNautic(chrissmooth25)#7464" from "Rimworld Mod Market" Discord.
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Clean Pathfinding 2
What's the point of building roads and paths around the map if your pawns are just going to dirty their feet by not using them?
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Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
- management
Colony Manager
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.
- combat
Combat Extended Armory
CE Armory addon mod for Rimworld containing weapons, apparel, and various other equipment.
- management
Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
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Consistent Map Stone
For Users This mod is compatible with literally anything, do not concern yourself with what it does, it's a framework type mod.
- management
Convert Then Recruit
Adds a prisoner-interaction to first convert prisoner and then recruit them.
- weapons
Cybernetic Warfare and Special Weapons (Continued)
Update of Trunken and Luizis mod - CE-patch moved into the main CE-mod instead Regarding the weapons not recognized as hunting-weapons: To count as a hunting-weapon a weapon has to have a ranged attack, the projectile must cause damage and it must not be of an exploding type.
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DDI - Deep Drill Indicator
Tired of hovering above every deep drill resource till you find right one?
- management
DOOM - Factions (Continued)
Update of Chicken Pluckers mod - Added CE-support Patches now included in the main CE-mod instead - For a more vanilla artstyle, try TasteOfVanilla-ish Doom Faction Retexture by IcyCheeseCake - Updated doom-slayer faction with more of a Doom-feel.
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Destroy Item
#StandWithUkraine Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons?
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Discontinued - Do Your F****** Research
1.6 Version Link: Thanks to Maxhd4321! Description Allows the player to prioritize researching. IMPORTANT: It's an updated version of an existing mod, i claim no ownership of the mod. Will take it down if requested by the original author. Original mod (1.3 and earlier): Steam Wor
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
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Dubs Rimatomics
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.
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Dynamic Diplomacy
This mod allows NPC faction to interact with each other without any player input.
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Eccentric Tech - Foxy's Armory 2.0
The enigmatic figure known only as The Eccentric has a veritable army of highly-trained security staff at his disposal, but perhaps more important than their numbers or training is their arsenal of high-tech military-grade charge weaponry.
- medical
Elite Bionics Framework
A common framework to change body part max HP, along with a bit of something else.
- weapons
Enable Oversized Weapons
We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.
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Enemy Self Preservation
BE AWARE THAT THIS MOD WILL DECREASE COMBAT DIFFICULTY SIGNIFICANTLY.
- combat
Enhanced Combat Sounds
Enhanced Combat Sounds Replaces a few sounds to make combat more (considerably over) dramatic, akin to a Michael Bay movie.
- management
Expanded Materials - Metals (old version)
IMPORTANT!!! This mod has been reworked, and thus, this version is fully unsupported. I give my full consent to anyone willing to update/fork it as long as they credit me as the original author and link to the newest version here : v2.0 (See update notes for full changelog) If yo
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Facial Animations Xenotype Compatibility
THIS WILL NO LONGER BE UPDATED As I stopped using the Facial Animations mod myself in 1.
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Faction Control (1.4-1.6)
If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.
- management
Food Poisoning Stack Fix (Continued)
Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.
- combat
Fortification Industrial -Nuclear Dawn
Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.
- combat
Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- management
From Ashes to Ashes, Dust to Dust
From Ashes to Ashes, Dust to Dust We therefore commit this body to the ground, earth to earth, ashes to ashes, dust to dust.
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
- management
Giddy-Up 2
This is a continuation and overhaul of Giddy-Up, permitted by Roolo, its original author.
- management
Glass+Lights
Description This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors.
- weapons
Glitter Weaponry
This mod expands upon the mysterious lore of the rich and utopian Glitterworlds, adding a set of new deadly laser weapons which cause a new unique hediff and that can only be bought or discovered through quests and rewards.
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Discontinued - Go the Fork to Sleep
1.6 Version Link: Thanks to Maxhd4321! Go the Fork to Sleep Do your pawns have a big fight or caravan trip to rest up for? Want them to rest up without having to change the schedule and make it happen indirectly? Wouldn't it be easier if you could just tell them to GO THE F*** TO
- weapons
Grenade Variety for Combat Extended
This mod adds 7 new types of grenades to take advantage of CE mechanics.
- management
Ground Targeter
Description: For all weapons, items, or abilities that can target the ground, this mod allows you to preferentially target the ground over other targets by holding down Left Shift.
- management
Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
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Infestations Spawn in Darkness
Infestations will no longer pop up on tiles that are considered Lit (30% light).
- management
Injured Carry
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.
- combat
Iron Harvest Pkp 17 "Eisenhans" Powerarmor
Pkp 17 "Eisenhans" Power Armor from Iron Harvest The Pkp 17 "Eisenhans" are Saxony heavy infantry equipped with mechanized armor and long-range mortars.
- management
Just Ignore Me Passing
Just Ignore Me Passing fixes one small but annoying RimWorld behavior.
- management
LBE's A Dog Said Easy Patcher
Normal users need only load this mod after A Dog Said (Regular, Lite, Or No Crafting) - N.
- storage
LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
- management
Majestic Foliage - Djeeshka's CMT Retexture
MAJESTIC FOLIAGE - DJEESHKA'S CMT RETEXTURE is an for and contains Djeeshka's CMT retextures and tree sizes from for .
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Majestic Foliage Framework[HH]
MAJESTIC FOLIAGEa framework is a pseudo framework built around systems introduced in Comigo's and using XML Extensions aiming to spruce up your Rimworld experience.
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Map Reroll
This mod allows you to quickly randomize your starting map and steam vents locations.
- combat
Mech: Search and Destroy
Add new work mode. Mechanoids will actively search & destroy any hostiles on the map. Safe to Add mid-game?: Yes Safe to Remove mid-game?: NO
- management
MedPod
MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.
- management
Megafauna
New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni
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Mighty Persona Bond Forge Patch Mod
Mighty Persona Bond Forge Patch Mod Persona Bond Forge mod is no longer required But it is still required to craft persona weapons.
- management
Mines
Description The Mines, a place for your pawns to excavate the treasures of the earth.
- combat
Misc Combat Extended Patches
This mod contains various CE patches I found on the CE discord that weren't packaged with the latest version of CE, and a Grimworld Autoguns patch I made myself.
- weapons
[DEPRECATED] More Caliber Textures for Combat Extended Ammo
Included into base CE builds since 13.
- management
More Descriptive Words and Names
Adds a plethora of new words to add variety to the generated names of traders, settlements, map features, conversational topics, art descriptions, etc.
- management
More Faction Interaction (Continued)
Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.
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More Ideological Words
A work-in-progress mod to add more word choices for various ideological things since I couldn't find a mod that did this already and was tired of all of my rituals being called "_____ fiesta".
- management
More Persona Traits
A mod that adds more than 100 new persona weapon traits for persona weapons with custom code effects, adds a handful of other additions & QoL features relating to persona weapons and provides documentation for modders to create their own traits.
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More Utility Packs
About Underwhelmed by the absurdly overspecialized utility items in RimWorld?
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More Vanilla Textures
More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.
- combat
More Vanilla Turrets 1.1+
Version: 1.95 A little mod that adds eight carefully balanced turret variations, each unique in its own way while matching the vanilla art style. Original by Marn, updated to 1.1 and 1.2 by legodude17. I only made a couple very small changes to make it function in 1.1, all credit
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Morphs Assorted: No Crushed Bodies
What is this? Bodies will no longer be crushed into nothingness by falling rocks but can be recovered by mining the chunk. Nothing more to say about it. My other Mods: Morphs Assorted: Unique & Rare Items Morphs Assorted: Advanced Doors Morphs Assorted: HD Faces (NonVanilla) Morp
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Music Manager
manage your music. Like a boss. Adds a music player widget to the game, with the usual audio control buttons; pause, play, next song, etc. The widget defaults to the top right of the screen, but can be unlocked in the mod settings, and then moved around at will. Also included is
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No More Lethal Damage Threshold
Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason?
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No Random Apparel on Ideology Edit
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an
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No Refuelling (Infinite Torches, Braziers, and Workstations)
Patches objects that need fuel to require 0 fuel per tick, effectively stopping them from consuming fuel.
- management
No Version Warning
I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.
- weapons
Not a Weapon
Removes all those "ineffective" weapons that seem to find their way into your pawns arsenal.
- management
Oracle + Erin's HD Tattoos
Contains both custom tattoos as well as a full set of redesigned vanilla tattoos, now in HD.
- combat
Out of Combat Move Speed Boost
Tired of your colonists taking a whole in game hour to walk down the hall but don't want to mess with the combat balance?
- management
P-Music
Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.
- management
Packs Are Not Belts
Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts.
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Passive Research
GITHUB: Support and discussion forum is now available: EN/RU Adds passive research so your colony won't stagnate.
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Permeable Terrain
One sentence summary This mod makes it so that liquidy filths, such as blood and vomit, do not last very long if they fall upon permeable terrains such as soil and sand.
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Persona Bond Forge
This mod adds a new workbench equipped with advanced tools for bonding and fusing weapons with persona cores in order to create your own Persona Weapons.
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Personabond Ritual
Details Persona Bonding Ritual is an unoffical addon to Vanilla Persona Weapons Expanded to create a ceremonial ritual to accompany the fantastic customisation from that mod.
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Perspective: Buildings
This mod adds a gizmo to most buildings which allows the player to adjust its position.
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Perspective: Doors
This is a lightweight mod which simply retextures the east-west doors in such a way that their perspective makes more sense.
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Perspective: Ores
This is a tiny graphical mod that makes the color shader of ores dynamic.
- management
Perspective: Trees
A micro-mod which simply alters the tree draw layer so items/chunks/pawns are not drawn in front of it.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- medical
Prosthetic No Missing Body Parts (Continued)
Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.
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Quest Reward Rebalance
About Ever wonder why your heavily-modded 16-year colony never sees any of those rare archotech rewards?
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ReGrowth: Expanded World Generation (Continued)
Update of Helixien, Taranchuks mod with permission - Added a "Hide preview" button.
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Reasonable Components
This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.
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ReinforcedStructures
!!! thanks to a great suggestion all reinforced structures are now researched !!! This is my structure mod that adds 4 new building types. a cheaper embrasure to match the base wall, slightly weaker and slightly more expensive, able to shoot through, can hold a roof, but cannot b
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Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
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Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
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Replace Stuff Mod Compatibility
A patch for Replace Stuff to introduce compatibility for various mods.
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Rescuee Joiner Plus
Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission.
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Research Whatever
When research subject is not selected, pawns just choose the cheapest one on their own.
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ResearchPowl (discontinued)
Statement of discontinuation I have to concede defeat with me trying to understand this mod that I forked some 5 months ago (at the time of this writing).
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Rim-Robots_
Do you want a robot race that is centered around being balanced, lightweight, & based on vanilla aesthetics?
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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RimNauts 2
This mod adds Near-Earth Objects like moons, asteroids, space debris, and artificial-satellites.
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RimNauts 2 - EM Metals Asteroids Patch
Adds additional RimNauts 2 metallic asteroids for the following Expanded Materials Metals materials: Copper Germanium Removed in 1.
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RimThunder - Mobile Infantry
add mobile infantry and related weapon from war thunder event.
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RimTraits - General Traits
Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi
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Rimsenal: Murder diversified
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!
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Rimsenal Faction Pack - Federation
Rimsenal: Federation Faction Pack Adds a new hostile faction: the Federation Peacekeeper Corps.
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Rimsenal Faction Pack - Feral
Rimsenal: Feral Faction Pack You have to give up a lot when you're pushed to the limit.
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Rimsenal - Hair pack
"Well, well, even we were in distress in this rimworld, that's not mean we can't spruce ourselves up.
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Rimsenal - Security Pack
Rimsenal: Security Pack is designed to offer players a wider range of tactical defense options.
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Rimsenal - Storytellers Pack
This mod adds three new storytellers, Accipiter Accidental, Sereniz Sadistic, and Hildegarde Heroic.
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Rimsenal Hair Retextured
Just a simple retexture of Rimsenal - Rimhair, making them higher resolution for a cleaner result and closer to the vanilla style in places.
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Rimsenal Style Pack - Urbworld
Dear citizen. You have been selected as a member of a glorious rimworld expedition. Congratulations. You've become the lucky one to enjoy idyllic colonization in a peaceful rimworld. Accordingly, all your petty possessions will be attributed to our glorious administration. In acc
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Rimsential - Spaceports
Spaceports - a Rimsential mod "For I dipped into the future, far as human eye could see, Saw the Vision of the world, and all the wonder that would be.
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RocketMan - Performance Mod
Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!
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Roo's HD Accessory Hairstyles
"That new recruit...he's got some secrets to hide. He doesn't take off that balaclava, even when he's lovin'...' This mod adds 40+ new hairstyles that include some kind of head accessory, such as a headband, a face mask or an eyepatch. Now your pawns can have unique appearances t
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Roo's HD Dreadlock Hairstyles
This a HD update of the original Roo’s Dreadlock Hairstyles Mod, with each hairstyle having been redesigned and scaled to a higher resolution (512 x 512).
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Roo's HD Glasses Hairstyles
This is a HD update of my original Roo’s Glasses Hairs Mod- all hairs have been redrawn at a higher resolution and to match better with the vanilla art style.
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Roo's HD Hairstyles
This hair mod adds a whopping 50+ hairstyles to spice up your Rimworld colonies!
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Roo's HD Royalty Hairstyles
I have risen once again out of the crust of the earth to put even more fancy hair onto your pawns heads.
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Roo's Minotaur Xenotype Expanded
Welcome the minotaur to the Rim with open arms with this expanded module of Roo's Minotaur Xenotype.
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Run and Hide (Continued)
Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!
- combat
S.T.A.L.K.E.R. - Combat Medicine
WELCOME TO S.T.A.L.K.E.R. - Combat Medicine! This mod adds 2 medical items from the STALKER universe that act as combat drugs similar to Go Juice or YAYO. This mod was funded by Paranautic on my Modding discord. Medkits - Medkits deliver medical compounds directly into the user's
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SRTS Expanded (continued)
New update! Odyssey and SRTS Features: SRTS was globaly reworked Odyssey compatibility. Each shuttle has been rebalanced to fit vanilla balance - go and try it yourself! Now you can specify bomb run trajectory on arrival. Also you can initiate your attack with bomb run Choose loc
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SRTS Submod - Warhammer 40k
SRTS Submod - Warhammer 40k In the grim darkness of the far future, there is only, war.
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Saddle-up 2!
A updated Owlchemist's Giddy-up 2 add-on that adds command to mount/dismount selected group of drafted pawns (instead of one-by-one) to nearby mountable animals (remove any animals yourself in giddy-up mod options if you don't want pawns to start mounting cows or pigs).
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Satisfactory Royal Tiers
In vanilla Royalty, most title required clothing only works for one tier.
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Search and Destroy
Tired of pawns lounging about during the heat of the battle after their first kill?
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Share The Load [Obsolete 1.5]
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1.5 doesn't do, but Share
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Shavius's Vanilla Expanded Patches
Some patches for the VE series mods aiming at improving subjective game experience.
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Show Fertility on Health Tab
For whatever reason, Biotech does not display the fertility stat of a pawn on their health menu.
- management
Simple FX: Smoke
Overview This mod makes buildings throughout the game emit smoke or vapor particles when they are in use.
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Simple FX: Smoke Patches
A collection of patches to add Simple FX: Smoke support for mods not already supported.
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Smart Farming
This is a quality of life mod which provides a number of extra tools and information for your grow zones.
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Smart Medicine
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Smarter Deconstruction and Mining
Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Soil Relocation Framework
This mod adds a "Dig" order that when carried out gives you resource items.
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SpeakUp
SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.
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Stargate Retexture / Retheme
A mod that retextures and replaces some of Stargate’s textures, labels and descriptions in order to make it slightly more vanilla-friendly.
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Stonecutting Extended
Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.
- weapons
Strain Tactics - Weapons
/// THIS MOD WAS ORIGINALLY MADE FOR COMBAT EXTENDED /// Adds Weapons from the game Strain Tactics.
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TasteOfVanilla-ish Doom Retexture
A total retexture of the "DOOM - Factions" Mod by Chicken Pluckers and now being continued by Mlie, Bringing the graphic more closer in look with the vanilla art style.
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Toggleable Overlays
Instead of items always showing their overlays, this mod allows those overlays to only show when you mouseover things.
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Trade UI Revised
Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.
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Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
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UI Not Included: Customizable UI Overhaul
Interface Overhaul slightly inspired by Oxygen Not Included UI on the begining, but ended up more focuses on the tabs bar, and its customization.
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Underground Power Conduits
A small mod which simply lets you build power conduits underground.
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[1.5] Glitterworld Uprising
Glitterworld Uprising adds 8 new machines, 1 resource, and 7 items, each with unique abilities.
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VFE - Ancients : Lost Vaults
LOST VAULTS I wanted more vaults for the "Sealed Vault" Scenario from VFE-Ancients.
- furniture
VFEArchitect Addon and Patches
Description This mod consists of XML patches to tie my most used floor mods together using the amazing Vanilla Furniture Expanded - Architect by Oskar Potocki as inspiration.
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VFME - Caravan Packs!
Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. Enjoy pack support for 23 animals* from the base game and 50+ more** from the mods below!
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Van's Retexture : Mechanitor
I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!
- combat
Van's Retexture : More Vanilla Turrets
That one was sitting on the shelf for a while and decided to finish and publish it, now you can have fresh new textures for MVT with some small offset fixes for the Vulcan cannon and with a new rocket projectile for the Rocket Complex.
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Vanilla Androids Textures
This mod replaces textures for Android Reforge with more detailed ones.
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[1.4] Vanilla Base Generation Expanded
See change notes Vanilla Base Generation Expanded is a mod many have been waiting for.
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Vanilla Beards Retextured
Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
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Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
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Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Vanilla Expanded - Royalty Patches
See Change Notes. Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This patch collection will be constantly updated as time goes on with new Vanilla Expanded mod
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Factions Expanded - Ancients
The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s
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Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
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[1.4] Vanilla Factions Expanded - Medieval
See the Change Notes This mod won't be updated to 1.
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Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
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Vanilla Factions Expanded - Settlers
1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo
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[1.4] Vanilla Factions Expanded - Vikings
1.3.2 (25/11/2020): fixed mead not applying correct buffs 1.3.1 (28/10/2020): Lothurr now drop lothurr antler when butchered, removed training dummy sound. 1.3 (15/10/2020): Fixed the issue with hordes of pillagers. This mod won't be updated to 1.5. We are re-releasing this mod,
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Fishing Expanded - Fishing Treasures AddOn
Vanilla Fishing Expanded - Fishing Treasures Add-On is a simple add-on to Vanilla Fishing Expanded that adds a lot of base game and modded items to the "treasure pool" of the fishing tables.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
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Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
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Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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Vanilla Helixien Gas Expanded
Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o
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Vanilla Ideology Expanded - Anima Theme
1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex
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Vanilla Ideology Expanded - Dryads
1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC
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Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Vanilla Pawns Retextured
This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.
- weapons
Vanilla Persona Weapons Expanded
Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
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Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Textures Expanded - [NL] Facial Animation
Check Change notes for changelog information.
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
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Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded - Coilguns
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Vaults of Vagar
Introduction This is my first mod in the Vaults of Vagar series, which aims to introduce weapons, armor and other equipment heavily inspired by Warhammer 40k and, to some extent, Warhammer Fantasy.
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Veinminer R1.1
Toasteh's Veinminer mod, updated by Ogliss Github B19 Version HERE original mod HERE This mod lets you designate all connected minerals to be mined, even if you can't see them.
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Wander Joiner Plus
Inspired by JamieWx's TI - Joins+ and made for Rabbitt Wanderers shouldn't just join your colony, they should need permission.
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WarCasket Expanded
Add 3 additional WarCasket variant for Vanilla Factions Expanded - Pirates Sentinel(cheap recon) The 5th generation warcasket of Interstellar Industries Complex of Nara, designed and mass-produced as a technical verification platform and a cheap backup solution for the humanoid a
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Warcasket Persona Weapons
This mod adds a few massive persona weapons that can only be used by warcaskets.
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Warcaskets can haul!
This is a small patch to make warcaskets from Vanilla Factions Expanded - Pirates (VFE - Pirates) be able to do dumb labor (Clean and Haul).
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Warcaskets: Adeptus Astartes
~~Not updated to 1.5, likely delayed for a while~~ This mod adds a variety of Warhammer 40,000 Space Marine armors via the Vanilla Factions Expanded - Pirates functionality as well as a number of weapons. Warhammer 40k mod! Incompatibilities, Patches, and Known Issues: No issues
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Water Freezes
Features Lakes, marshes, and rivers can now freeze when it is sufficiently cold out!
- weapons
Weapon Racks
Show off your colony's weapons arsenal with these presentation-oriented storage racks!
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What's Missing? [1.1 - 1.4]
Please use Neanderthal's updated version: ------------------------ Highlighted requirements and tooltips for recipe descriptions.
- weapons
Where is my weapon?[1.0-1.4]
Human re-equip the weapon that equiped before downed when recovering from downed (or fully healing).
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World Map Beautification Project
Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills.
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[1.6] Tables+
Mod version 1.12.1 Looking for more shapes and sizes for your tables? This mod is for you! This is a simple mod that adds two new furniture items to Rimworld: • Linkable table • Linkable stool Localization • English (English) • Russian (русский) • Chinese (Simplified) (简化字) Compa
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[CAT] Show Hair With Hats or Hide All Hats
All hats are hidden by default, please check the mod settings!
- medical
[FSF] Vanilla Bionics Expansion
Description This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game.
- storage
[JDS] Simple Storage
Hate how your stockpile is overflowing of useless thing or just the fact it just a sore eye.
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[JDS] The Forge - Exiled Dawn Armory
A Standalone Mod for Exiled Dawn just weapon and armor no more faction, unlockable, or the need of the Royalty DLC Tips: For colored armor.
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[LFS] Night Shade Mercenaries
This simple faction mod adds 10 weapons, 1 armour set, an extra helmet, 1 Faction, 1 Xeno, and a creature with 6 new genes XML, Creatures, Genes, Items done by me, Lazy Friday Studio Weapons and Armour by IcingWithCheeseCake Plasma Forge by SirVan Plasma Cannon by DetVisor Rimwor
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[LTO] Colony Groups
-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th
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[LTS]Furnishing - Arches/Doorways Patch (Continued)
Update of Bumped the version number to the latest version of RimWorld.
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[RF] Etched Stone Walls (Continued)
Update of Rainbeau Flambes - Added meditation stats, similar to normal walls Since beta 19, vanilla RimWorld has allowed you to smooth natural stone walls.
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[RH2] Faction: Bounty Hunters
Bounty Hunters, glorified mercenaries out for fortune in a cruel Outer RimWorld where the defenseless may have nowhere to run and nowhere to hide.
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[RH2] Faction: Utilitarian
Utilitarian. Titan Corp's Private Military and Security Company. Closely tied with Union Aerospace Corporation, Utilitarian is part of the Armed Response Coalition (ARC) initiative. They patrol the Outer Rim to help develop local communities who seek their services in order to he
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[SYR] Doormats
Doormats - with a twist Doormats adds leather and cloth doormats to prevent colonists to carry filth into buildings.
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[SYR] Harvest Yield
Reworks plant harvest yield and animal gather yield Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield.
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[SYR] Processor Framework
A framework for processors to transform items and more, read player features!
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[SYR] Prosthetic Table
Adds a seperate workbench for prosthetics and transfers all prosthetic recipes from machining and fabrication to it Removes prosthetic recipes from the machining table and fabrication bench and puts them into a new workbench.
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[XND] Tiny Tweaks (Continued)
Update of XeoNovaDans mod - Fixed the AutoOwl setting - Should no longer clash with LWM Deep Storage - Russian translation added, via Reiquard Translations 日本語 - Proxyer 简体中文 - HawnHan Overview This is my shot at a 4M Mehni Misc Modifications / TD Enhancement Pack-type mod - a co
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pphhyy Sanguinary Animals
some recommended mods, and mods that change the utility of the animals like make them nocturnal Giddy Up for nice riding looks For awesome vampire gear and a cool blood vials For the nice medieval look, also all creatures spawn in the dark forest VEF needed for the animals to be
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ↁ Dryad Retexture
I never liked Rimworld dryads so I made them prettier and decided to share with you.
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Animal Gear Third-Party Patches
Do you have the Animal Equipment mod but find yourself scratching your head as to why your Raptor Shrimps don't get the benefits of the armor you've made for them?
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Map Reroll (1.4/1.5)
UPDATED VERSION: This mod allows you to quickly randomize your starting map and steam vents locations.
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Eccentric Tech - Core
This is the core mod for Eccentric Tech and contains shared research, buildings, and materials used by several other mods in this series.
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Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
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Animal Gear
Version 1.6.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is newer and has more content)
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[Deprecated][LTS]Systems
My 1.6 mods does not need this mod anymore. It's deprecated. Systems is a framework that contains code that are used by many of my mods, other modders can also utilize this framework if they wish. Feel free to contact me directly or join my discord if you have any questions or ne
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Aerocraft Framework
This Mod provides an aerocraft and its framework that primarily performs flight operations within a map (the majority of its functions can be achieved through Comp in Xml) Regarding the use of the framework: I have a rar compressed file called "Example" in the Defs folder, which
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Aerocraft Framework - Retextured
This mod replaces, 空曜 Aerocraft Framework's textures with alternate textures for Aircraft's and weapons!