Grey Knight Trials
(2 mods not in local dataset)
Load order
251 mods- management
活铁网 Living Wire
Added an advanced entity inspired by Pax Britannica(a mod of Hearts of Iron IV).
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Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
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Alliance Assault(Release)
About: This mod allows you to raid hostile settlement without using your own colonists.
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Alpha Prefabs
Features Adds more than 200 Prefab structures that can be bought by the player to create awesome looking colonies.
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Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
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Ambiguous Anomaly
What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any refer
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Amplified Mobility Platform
the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wi
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Ancient amorphous threat
DETAIL This mod introduces a unique humanoid boss, an ancient amorphous threat, accompanied by a series of events linked to its equipment,and two original music tracks.
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[Deprecated] (See comments) Ancient dangers on encounters
Allows ancient dangers to spawn on encounter maps chances are the same as vanilla colony map generation ancient dangers will still be pretty rare only works with encounters using the default encouter map preset
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Ancient mining industry
Description The ancient mining industry added a set of mining production lines, including from mining to screening.
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Arthur GC's Random Vegetables at Game Start
⠀⠀⠀⠀🌽 Arthur GC's Random Vegetables at Game Start 🥕 Random Vegetables at Game Start adds a configurable number of random farm-grown, edible vegetables during the scenario creation screen, so they spawn alongside your colonists when a new game begins.
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Before the Crash: Backstories
You know what I used to love the most about RimWorld back when I still had traces of childhood fascination?
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Beliar Xenotype
This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.
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Better Children Skill Learning
By default this mod increases the learning speed of children without passion in the given skill to 1.
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Better ModMismatch Window
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style.
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Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
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Biological Warfare
Biological Warfare aims to introduce a whole new type of deadly arsenal: biological weapons.
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
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Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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Cinders of the Embergarden
Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs
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Clean Pathfinding 2 Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Clear Death Pall
Removes the fog from the Death Pall weather anomaly and increases its overall brightness.
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CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
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Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
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Compact Work Tab (Continued)
Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.
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Consciousness Affects Learning Speed
Ever wondered why Billy just took a charge lance to the brain and despite his survival already being a miracle, he decides that getting to Level 20 construction in a year is doable?
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Deep And Deeper
Out of steel? Neighbours not selling components? Your last plasteel chunk insect occupied? Empire take your last piece of Gold you needed to build a Multi-Analyzer? No problems! Go low and dig deeper! Join the Deep Divers! Don't let the promise of riches cloud your vision, and wh
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Directly Abandon Settlement
Have you found yourself with tons of “abandoned settlement” tiles?
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Doormats
Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.
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DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
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Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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Dynamic Carrying Capacity (Continued)
Update of YemGs mod Changes Mass Capacity of pawns in both map and caravan.
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Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
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Eccentric Extras - Flares
Adds a number of illumination devices to help light up areas when it gets dark!
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Eccentric Extras - Flares : Bioferrite
This mod aims to add several new equipment base on the Anomaly DLC to Eccentric Extras - Flares.
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EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
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Epitaph
Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departed’s name
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Erin's Body Retexture
Just a simple body retexture since I didn't like any of the other ones around.
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Erin's Corvyia
Get ready to get a-murderin' as a whole murder of Corvyia have flocked to the Rim!
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Exosuit Framework
An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.
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Faction Customizer
-- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.
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Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
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Forest Gods
The old stories say that something powerful lurks in the darkest depths of the forest.
- combat
Fortification Industrial - Citadel
from spark of the ignited gunpowder, to the horizon of nuclear dawn.
- combat
Fortifications - Citadel Deconstructible
A small patch to make everything from Fortifications Industrial - Citadel deconstructible.
- combat
Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
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FPS Stabilizer
About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.
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From Ashes to Ashes, Dust to Dust
From Ashes to Ashes, Dust to Dust We therefore commit this body to the ground, earth to earth, ashes to ashes, dust to dust.
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Fuck Psytrainers [1.5]
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Graphic Chair Overhaul 2
Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.
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Green(screen) Floor
This mod adds a new, green floor with the intention of creating an editable background for everyone who want´s to do some unusual stuff by using video/photo editing software.
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GrimWorld 40,000 - Aspectus Imperialis
“LET THE STRENGTH OF YOUR WILL MATCH THE STONE OF YOUR WALLS.
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GrimWorld 40,000 - Core Imperialis
“IN THE GRIM DARKNESS OF THE FAR FUTURE THERE IS ONLY WAR.
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GrimWorld 40,000 - Sabbat's Blight
“THEY HIDE THEIR FACES IN SNARLING IRON, BUT THE CRUELTY IN THEIR HEARTS IS MANIFESTED IN THEIR BRUTAL DEEDS.
- combat
Grimworld 40,000 - Traitor Marine Armor Addon
Some scattered pieces of armor for the traitor legions.
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Ground Targeter
Description: For all weapons, items, or abilities that can target the ground, this mod allows you to preferentially target the ground over other targets by holding down Left Shift.
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Growth Moments Make Sense Now
Ever wondered why Billy turned out to be such a drooling moron compared to his cannibalistic parents?
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Harvest Organs Post Mortem Continued
Harvest Organs Post Mortem (HOPM) is now available in 1.
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Helixien Gas Production
CONTENTS Adds two large workbenches from Vanilla Furniture Expanded - Production that are powered by Vanilla Helixien Gas Expanded.
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I Aint Building That
I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of door that you simply can
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I Miss My Limbs
About Ever feel that your colonists don't quite react appropriately to losing limbs or getting them replaced with prosthetics?
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Cybranian - Ideology Virtues
About This mod is an attempt to refine the theme of traits in ideology.
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Integrated Implants
Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.
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Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
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Kidnapped Pawns Die Less
Info Ever wonder why you almost never see your kidnapped colonists ever again?
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Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
- furniture
Lighting Category (DEVELOPMENT CEASED)
What does this do? Adds a brand new category specifically for lighting and moves all lights there. That's it? Yeah. Mod Support - Vanilla Furniture Expanded - Vanilla Furniture Expanded Spacer Module - Vanilla Factions Expanded - Settlers - Save Our Ship 2 - Rebuild: Doors and Co
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Mashed's Ashlands
A completely remade version of the original MorrowRim mod, made to a much higher standard, and with significantly more experience under my belt.
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Mid-Save-Saver Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Mod Options Sort
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.
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More Vanilla Textures
More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.
- furniture
More Prop Categories
What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories
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Morphs Assorted Biotech Retex
What is this? New, high res (512x512) textures for Biotech. These things take artistic talent, time and money. And i only have money, but not a lot sadly. Currently Planned and/or included Gene stuff, Items, kids apparel, Headgear (no armor sets) etc. There will be NO building te
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Morphs Assorted: No Crushed Bodies
What is this? Bodies will no longer be crushed into nothingness by falling rocks but can be recovered by mining the chunk. Nothing more to say about it. My other Mods: Morphs Assorted: Unique & Rare Items Morphs Assorted: Advanced Doors Morphs Assorted: HD Faces (NonVanilla) Morp
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Move Your Monolith
What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the
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Necrotic Shamblers (Zombies Aren't Archotech)
NECROTIC SHAMBLERS A very simple little add-on for Anomaly that tries to re-mystify Shamblers by removing all (or at least most of) the technobabble nonsense that surrounds them.
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Nightmare Core
What is this? This is a framework mod created by NightmareCorporation to contain functionality that will be shared across mods. It contains various past lessons-learnt and features that I deem necessary for all future mods of my own and helps to off-load potentially shared code b
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No Anima Trees
Removes anima trees from map gen and stops them from respawning when chopped, preventing them from appearing naturally.
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No Disabled Factions In Quests
Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.
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No Random Apparel on Ideology Edit
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an
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NoCaravanAbandon
Mod disables map (caravan, ambush, etc) abandoning when all colonists are down.
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Oracle + Erin's HD Tattoos
Contains both custom tattoos as well as a full set of redesigned vanilla tattoos, now in HD.
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Pawn Target Fix
Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett
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Pawn Name Variety
Did you know that a large portion of the pawns in your game have predefined names and backstories?
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- medical
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns.
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Progression: Agriculture
Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O
- storage
Progression: Storage
Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from
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Red's Performance Fixes (aka. Comp EggLayer Fix)
TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah! I bet you're seeing the title image and
- storage
Reel's Expanded Storage
Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!
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Reel's Facial Animation Textures
Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation My own Vanilla-Style textures for Facial Animations, built to work alongside Vanilla Expanded's retexture as well as EyeGenes2 to add custom eye coloring.
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ReGrowth: Expanded World Generation (Continued)
Update of Helixien, Taranchuks mod with permission - Added a "Hide preview" button.
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Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
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RenameColony
Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub:
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ReplaceLib
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a
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Research Tree (Continued)
Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res
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RimDark 40k - Framework
This mod is purely a framework, it contains resources that are shared between our mods (mostly Warhammer 40k), and features that other modders can user for their mods should they so wish.
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RimDark 40k - Mankinds Finest
TL;DR This mod adds new xenotypes, including Thunder Warriors, Custodes, Firstborn Space Marines, Primaris, Primarchs, Living Saints from the Warhammer 40K universe.
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RimHammer40k - GreyKnights
Added War hammer 40k Grey Knights related weapon and apparel Powerful for sure as an Ultra tech, but expensive if you have any issue using the mod please report in
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Rimsential - Total Control: Continued
Enables the deep customization of faction pawns This is the continued version of the Rimsential - Homebound mod handed over to the community by Orpheusly and continued with their permission.
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RocketMan - Performance Mod
Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!
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Roo's HD Accessory Hairstyles
"That new recruit...he's got some secrets to hide. He doesn't take off that balaclava, even when he's lovin'...' This mod adds 40+ new hairstyles that include some kind of head accessory, such as a headband, a face mask or an eyepatch. Now your pawns can have unique appearances t
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Roo's HD Hairstyles
This hair mod adds a whopping 50+ hairstyles to spice up your Rimworld colonies!
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Roo's HD Royalty Hairstyles
I have risen once again out of the crust of the earth to put even more fancy hair onto your pawns heads.
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Scattered Flames Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Settlement quests
Have you ever thought about how quests just appear out of the blue in Rimworld?
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Shamblers expanded:We are zombies now!
Machine translate Red text and bugs have been fixed, and performance has been further improved.
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Simple Apparel Recycling
Content A simple mod that adds: - "Recycle Apparel" research project.
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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Simply Equipment for Anomaly
add some equipments for anomaly, all need anomaly research to unlock weapons Noctis Hand Scythe: high attack speed, void terror, BioferriteIgnition to unlock Suffering Staff: unnatural healing, higher DPS, psychic buff, BioferriteIgnition to unlock Returnee rifle: advanced gun, r
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Smart Farming Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Tacticowl Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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The Dead Man's Switch
Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.
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The Dead Man's Switch - AncientCorps
A main combat corps belonging to an former-visited colonial fleet left on this planet for hundreds of years.
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The Dead Man's Switch - MobileDragoon
The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.
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Toggleable Overlays Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Toggleable Readouts Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
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Undraft After Tucking
Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
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Vanilla Chemfuel Expanded Retexture and Restyle
Yes! Yes! , same reason "Since I wanted my base to look harmonious and stylish, I created this mod." ***** This mod only changes certain buildings. ****** What has changed?
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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Vanilla Helixien Gas Expanded
Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o
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Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Vanilla Ideology Expanded - Sophian Style
Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu
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Vanilla Nutrient Paste Expanded
Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Vanilla Quests Expanded - Deadlife
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
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Vanilla Storytellers Expanded - Perry Persistent
1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta
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Vanilla Temperature Expanded
Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Textures Expanded - [NL] Facial Animation
Check Change notes for changelog information.
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
- management
VPE Self-Cast This!
Ever wondered why you can't cast stabilize on yourself in Vanilla Psycasts Expanded?
- management
VSIE - Rational Trait Development
15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of your pawns downed/ any of
- management
VTE - Proxy Heat Patch
Patch allowing proxy heat to affect furniture surrounding heat sources.
- management
Wall Light
As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh
- medical
Warhammer 40.000 - Cybernetics + Yet another prosthetic expansion mod Rebalance
You think that Warhammer cybernetics efficiency couldn't be between bionic tier and advanced bionic tier?
- management
Warhammer 40.000 - Cybernetics [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This mod contains various cybernetics themed around 40k, some found in my dusty rulesbooks, others made up to complement them.
- management
Warhammer 40.000 - Ideology [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k Structures A total of 6 new structures are added: Imperium of Mankind, Undivided, Khorne, Slaanesh, Nurgle and Tzeentch.
- management
Warhammer 40.000 - Psycasts [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This mod introduces 5 psycaster paths, centered around sanctioned psycasts and psycasts for the chaos gods that employ psykers.
- weapons
WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
- management
What's Missing?
Original link: Highlighted requirements and tooltips for recipe descriptions.
- management
Windows Use ReBuild Glass
A patch for Window to use "Glass" from Rebuild: Doors and Corners mod instead of "Glass Pane"
- management
Yayo's Caravan (Continued)
Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.
- combat
Yayo's Combat 3 - Addon
Description A mod aiming to improve ammo handling of Yayo's Combat 3 through quality of life features.
- medical
Yet another prosthetic expansion mod - Core
Because patching someone else’s mod somehow takes longer than making your own.
- management
[1.5 Fork] Xenotype And Ideology Buttons TitleScreen
This mod adds 2 buttons to the main menu, 1 to go to the xenotype editor and 1 to go to the ideology editor.
- management
[1.5-1.6] Custom Xenotype Exporter Tool
I decompiled the original mod's code, opened it in Visual Studio, and right-clicked errors until it compiled.
- management
[1001] Unofficial Vanilla Outposts Expanded Expanded: Trading (Continued)
Lets the trading outpost actually trade out things that are there every quadrum Link to original: If Clown Cat updates, I will delete this, as I really didn't do much of anything.
- management
[CAT] Show Hair With Hats or Hide All Hats
All hats are hidden by default, please check the mod settings!
- management
[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- management
[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- storage
[lmgginspace] Storage decals
(You may want to check/test my new mod: Dynamic decals, as it may render this one obsolete) What is this mod about?
- furniture
[MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture
增加了哥特吸血鬼风格的家具装饰以及墙体结构等 Gothic vampire style furniture decoration and wall structure were added 这个家具包含有40个吸血鬼古堡风格的物件,适合您制造你的城堡走廊,大厅,或者墓穴。 This furniture contains 40 vampire castle style objects, suitable for you to create your castle corridor, hall, or tomb.
- management
[NL] Custom Portraits
Overview This MOD allows you to customize face sizes within colonist bars.
- management
[RH2] CPERS: Arrest Here!
Save precious time and arrest a downed prisoner without the need of a room!
- management
[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
- management
Anomaly Events Extended
If you're familiar with my other mods, you have probably realized I only make two kinds: ones that allow me to be lazy or ones that will destroy my colony.
- management
Anomaly Portal
The Anomaly dlc has been out for a while now, and it's time to add more new entities to this crazy rimworld!
- management
Dark Ages : Crypts and Tombs
Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.
- combat
UnLimitedArmor
Mod Introduce This mod remove Armor rating limit( vanilla's limit is 200%p ) from Apparel.