Halfmans CE Compatible
My (hopefully) working modlist. Use Rimsort to sort them, and be mindful of CE loadouts (only weapons) vs compositable loadouts (only apparel).
Load order
286 mods- management
[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
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ilyvion's Laboratory
ilyvion's Laboratory is a library/framework mod for use by my other mods to avoid code duplication across my mods.
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New Game Plus
Description This mod is meant to cut off some of the setup for every new colony you start.
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Custom Playstyle Presets [1.2-1.6]
Updated to 1.6 (should still work on older versions) Added dependency on Harmony (was always required) --Description-- Finally a way to re-create your favorite set of storyteller settings without having to adjust sliders and remember preferred values every single time! This mod a
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Flush Biosculpter Tuning
Content: Adds an option to the biosculpter pod to clear the biotuning so that it can tune to someone else.
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Starting Tech Level
Beta release With this mod, you can start your game at any tech level, from protohuman Animal to mysterious Archotech.
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Linkables Extra Range Patch
Gives the linkable buildings from the base game, biotech, and various mods more link range, setting the link radius to 16 tiles.
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Linkables Info Expanded
Provides full information of the stats linkable facilities provide in the information window.
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Even More Linkables Reupload
DO NOT ADD MID-SAVE IF YOU HAVE UNDERGROUND ORE DEPOSITS ON YOUR MAP (if you have discovered any using the scanner.
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More Linkables
This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!
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Biosculpter Pod and Neural Supercharger Variations
Description Adds differently sized variations of the Biosculpter Pod and the Neural Supercharger to the game.
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Vanilla Nutrient Paste Expanded: Reimagined Progression
If you've ever thought that Vanilla Nutrient Paste Expanded could use rebalancing, deeper integration with Vanilla game, variety of paste meals or new features, then this mod might be exactly what you need.
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Pawn Name Variety (Continued)
Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?
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Enemy Self Preservation (Continued)
Update of Murmurs mod BE AWARE THAT THIS MOD WILL DECREASE COMBAT DIFFICULTY SIGNIFICANTLY.
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Replantable Anima Trees (Continued)
1.6 Continued Version of "Dark Passerida"'s mod. Origional Mod:
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Dubs Bad Hygiene - Hot Spring Water Patch
Enables Hot Springs and Healing Springs as clean water sources for Dubs Bad Hygiene.
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Odyssey Transport Shuttle
Odyssey Transport Shuttle This mod is an ideological continuation of the Transport Shuttle Standalone mod, but based on flight mechanics from the Odyssey DLC.
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[AV] Space Solar Panels
This minimod adds 1x2 and 1x3 solar panels, which gather 30% more power in orbit.
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Floor-Mounted Aquarium
(Use either Vanilla Fishing Expanded or Odyssey DLC, but both for optimal results.
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Orca Shuttle
Ops~ We find a locally-used shuttles on a mining world filled with green crystals.
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Turn It On and Off - RePowered
Why not both? This mod is based on two other mods: Turn It On and Off and RePower Ive always used RePower since it made it possible to have more realistic power-consumption. The electric stove for example uses 350W but a real such stove uses between 2000-5000W. This is of course
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Don't Put Yourself in Danger!
Don’t Put Yourself in Danger helps your colony stay inside when it matters by creating and using two safe areas, then assigning colonists to them at the right moments.
- furniture
Better Architect Menu
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.
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Sane Skills - Realistic Skill Rarity
Sane Skills aims to provide a more challenging and thoughtful gameplay experience, where skill development and expertise truly matter.
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Impactful Skills
Impactful Skills Skill-to-stat scaling, configurable and lightweight Every skill level matters.
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Expectations Modifier
Replace Default Expectation Levels with Player Defined Ones using the Mod Menu.
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Compositable Loadouts
A mod designed to make pawn inventory & apparel management modular and extensible.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Tools O' Plenty ( Continued )
Description: This is a forked version (with some minor changes) of my favorite tool mod: Original Mod: Tools O' Plenty By: TheSimpleDude42 Overview: While there are a number of tool mods out there, I always felt that most didn’t provide enough variety or weren’t immersive enough,
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Biosculpter Pod and Neural Supercharger Resize
Description A mod to resize the Biosculpter Pod and Neural Supercharger to more reasonable sizes, considering how many you need of those to fullfill the needs of a colony.
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De-generalize Work
Because tailoring and smithing are totally different skills Description: 1.
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Persistent Precepts
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.
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Vanilla Genes Rebalanced
This is a ridiculously light-weight mod that rebalances Vanilla Genes.
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EPOE-Forked: Royalty DLC expansion
An optional expansion, that adds several new prosthesis and three new improvement type research for the Royalty DLC.
- weapons
Dynamic Weapon Cooldown
The cooldown of any weapon now depends on the manipulation capacity of the pawn holding it.
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Toggleable Shields Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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1trickPwnyta's Ideology Patch
This mod makes a handful of small tweaks to the Ideology DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
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1trickPwnyta's Biotech Patch
This mod makes a handful of small tweaks to the Biotech DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
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Mod Options Sort
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.
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Better Children Skill Learning
By default this mod increases the learning speed of children without passion in the given skill to 1.
- combat
[sbz] Mini Mech Recharger
Mini Mech Recharger · Safe to add to a save game Miniaturize the Mech Rechargers Mech Recharger has been resized to 1x1 and Large Mech Recharger was resized to 1x2.
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Mod Error Checker
The mod will check other mods for various errors and show them on startup with mod names.
- storage
[FSF] No Default Shelf Storage
Description By default the settings on the storage shelf is set to priority Important and to accept weapons.
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[sbz] Cryogenic Tank
Cryogenic Tank · Safe to add to a save game Adds three types of cryogenic tanks for displaying and preserving pawns I've always wanted to preserve enemy leaders, powerful mechanoids, and rare creatures as trophies.
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Gene Extractor Tiers
Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.
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Rebuild: Embrasures
This mod is an add-on for ReBuild: Doors and Corners and optionally Combat Extended.
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Laser Weapons: Re-Examined
Laser weapons! Who doesn’t love them? Me! I just like them. But I felt I had the potential to love them, so I made a bunch of changes and additions to make lasers more appealing. First, I modified and added research projects—making salvaged laser weapons cost 1500 RP less, and I
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Gravship Biofuel Refinery Retexture
Replaces the Refinery texture with one that might look better on your gravship.
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Non-Destructive Gravlaunch
Non-Destructive Gravlaunch is exactly as it says on the tin, it removes the sections of Rimworlds code that causes auto-abandonment of a tile when a gravship launches from it, no more shall the CrapBuckle v327 obliterate your permanent eleven year colony after flying three tiles
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Actually Vanilla Music Expansion
UPDATE: Songs have been remastered a little bit and some thumbnail stuff was slightly changed.
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Layered Wall Destruction
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.
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Layered Wall Destruction - Additional Patches
Layered Wall Destruction patches for ReBuild: Doors and Corners, Vanilla Expanded Extra Embrasures, Reinforced Walls and many more!
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Enhanced Vat Learning
This is an update of SmArtKar's and Elseuad's original mod: I never noticed any issues using the original on 1.
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Prisoners Dont Have Keys
I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.
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Rimsenal Faction Pack - Spacer
The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.
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Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
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Tech Advancing
This mod advances the Tech-level of the colony once certain conditions are met.
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Chill the Fork Out
Does your pawn need to take a break, but they just keep on working instead?
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Compact Work Tab (Continued)
Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.
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Simple Utilities: Fridge
Simple Utilities: Fridge A continuation of Simple Utilities: Fridge by Owlchemist.
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TD Enhancement Pack - Continued
A whole bunch of UI enhancements or tiny improvements Original Mod Github Original Description Most things can be toggled on/off in settings.
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Launch into empty space
Make gravship destination any desired orbit tile, even if there isn't any world object.
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Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
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What's for sale?
I restarted actually playing the game, and noticed world trading was hard to achieve.
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Transparent Substructure
Craft transparent variants of gravship substructure and heavy bridges!
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Simple Warrants
We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.
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Nice Short Female Hairs
About I didn't have enough female hairstyles in vanilla and third-party mods, so I present to you 11 short and medium female hairstyles The number of hairstyles may increase over time, but male hairstyles will be released in a separate mod.
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Circuit Breaker
📦 Overview 🕹️ Circuit breakers automatically switch off and stop power surges (⌁Zzzt⌁) from reaching batteries.
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[LTS]Maintenance
Maintenance expands upon the game's degradation and breakdown system by providing ways to let pawns repair worn equipment such as weapons and armor through the introduction of Weapon Toolkits and Sewing Toolkits.
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You Drive, I Sleep
Description This mod allows passengers and gunners of a vehicle caravan to sleep while the driver makes their way to the destination.
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Bunk Beds
Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!
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BetterInfoCard
Expand the information card interface of the vanilla game, and make some QOL changes.
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Erin's Body Retexture
Just a simple body retexture since I didn't like any of the other ones around.
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Anomaly for Gravship
Anomaly for Gravship This mod adds a small holding platform, improved inhibitor and new security door that allow to conveniently keep the entities on the gravship.
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GravTech
Gravcores... They were used for a variety of purposes: grav engines, huge terraformers, inexhaustible sources of energy. What other opportunities do they offer and is it possible to create them yourself? The answers are waiting in GravTech. This modification allows you to create
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Better ground-penetrating scanner
This mod allows to tune the ground-penetrating scanner to scan for a specific resource.
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Realistic Orbital Trade
Has it ever bothered you how the orbital traders can just magically teleport items right out of your stockpiles?
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Map Wide Orbital Trade Beacon
Map Wide Trade Beacon Created by request, this mod makes a small change to trade ships, so that you can trade without the need to have trade beacons covering your entire base (possibly considered a cheat).
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Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
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WVC - Work Modes
More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.
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Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
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Vanilla Races Expanded - Archon
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Helixien Gas Expanded
Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o
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Toggleable Readouts Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Davai's Sorted Categories
Description Downloaded too many content mods and now stockpile settings is a total mess?
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No One Left Behind (1.6)
This is an update of Captain Muscles' original mod: Which was then updated by SaberVS7 (1.
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Stonecutting Extended
Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.
- weapons
Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Stack gap
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?
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Colored deep resources
No more hovering above every deep drill resource to find the right one!
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Better Pawn Control
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.
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Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- combat
RT Solar Flare Shield
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.
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Visible Raid Points
Description Ever wondered just how many points the game used to generate a raid?
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Vanilla Psycasts Expanded - Puppeteer
Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle
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Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
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Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
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Toggleable Overlays Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Pawn Target Fix
Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett
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Do The Rituals Yourselves
Do The Rituals Yourselves Colonists prepare and start rituals on their own.
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Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
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Vanilla Races Expanded - Lycanthrope
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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LightsOut
LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?
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CE Manual Patcher
Make CE patches by yourself, or edit properties form Combat Extended This mod allows you to manually create CE patches without coding.
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Do Recreation When Idle
Many people are commenting about the recreation loop issue and/or incompatibility.
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MultiFloors
Multi-floors. My "spiritual successor" to the old Z-Level mod. From the author: This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure
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Progression: Verticality
FAQ Architect icon? | Yup. Save game compatible? | Yeah. Some stuff isn't in the category! | Use Drag-Sorting to move anything I didn't include. Credits Drilled_Head - Letting me modify his fantastic retexture. Thank you! Compatibility - Anything in my modpack - Should work well
- weapons
Vanilla Weapons Expanded - Coilguns
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Cherry Picker
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.
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Help me build
This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.
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Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
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Vanilla Backgrounds Expanded
1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu
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EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
- medical
Medical System Expansion 2
Features Improves how the game handles prosthetics by not discarding the sub-parts of added prostheses.
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No More Lethal Damage Threshold
Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason?
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Elite Bionics Framework
A common framework to change body part max HP, along with a bit of something else.
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Prosthetic No Missing Body Parts (Continued)
Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.
- medical
[sbz] EPOE retexture
EPOE retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings & items EPOE is one of RimWorld's classic mods.
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Altered Carbon 2: ReSleeved
A detailed record of all changes can be found in the “Changelog” tab.
- medical
EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience.
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Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
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Rimefeller
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.
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Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
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Vanilla Races Expanded - Starjack
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Vanilla Animals Expanded — Royal Animals
Check change notes for details After expanding every single biome and animal type in the game, it’s about time we start expanding the DLC concepts.
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[LTO] Colony Groups
-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th
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Vanilla Trading Expanded
Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a
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Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
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Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
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Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
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Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
- weapons
Vanilla Persona Weapons Expanded
Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person
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Cat's Boots and Gloves
It always frustrated me that there were no armor options that could cover hands or feet.
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
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No Random Relations
Description This mod disables the creation of random relations during the game.
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Vanilla Factions Expanded - Deserters
See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact
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Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
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Dubs Rimatomics
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Research Tree (Continued)
Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- storage
Reel's Expanded Storage
Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!
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Astronomy Style Pack
Mod adds a Style pack for the Ideology DLC - The Astronomy style pack adds themed weapons, armor, and buildings to help fit the Space-life experience.
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Smarter Deconstruction and Mining (Continued)
Update of legodude17s mod Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
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Build From Inventory - Continued
Construction will use things in your colonist or pack animal's inventory.
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Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
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QualityBuilder Unofficial 1.6
I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With
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Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
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Integrated Implants
Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.
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Bigger Gravships (and other Odyssey spaceship related settings)
Configurable Gravship Size.
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[sbz] Workbench Shelf
Workbench Shelf · Safe to add to a save game Add three types of workbench shelves for neat storage Adds three shelves that can be placed on top of a workbench.
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Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
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Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
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Vanilla Recycling Expanded
Check Change notes, or if there is nothing there, check our Vanilla Expanded Github.
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Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Vanilla Quests Expanded - Deadlife
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
- management
Vanilla Temperature Expanded
Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con
- management
Vanilla Nutrient Paste Expanded
Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p
- management
Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
- management
Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
- management
Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- management
Vanilla Quests Expanded - Cryptoforge
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
- management
Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Visible Wealth
Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?
- management
Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
- management
Simple Cape and Hood Retexture
Description Simple retexture of the vanilla hood and cape to fit my liking.
- management
Vanilla Vehicles Expanded - Tier 3
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
- storage
Warehouse Storage
This mod fully implements bulk storage solutions for all of your uorganized needs.
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- management
Smart Medicine - Continued
Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.
- management
Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
- management
Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- management
Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- management
Smart Odyssey
Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.
- management
Romance On The Rim
Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.
- management
Choose Where To Land
Note If you didn't click "Choose landing spot and land", any shuttle bugs you run into are not from this mod — quest shuttles, Royalty shuttles, whatever.
- management
Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- management
Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
- management
Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
- management
Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
- management
Social Experience from Trade
Overview In RimWorld, every skill gains experience when it is practiced.
- management
Vanilla Vehicles Expanded - Upgrades
Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.
- management
Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
- management
DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
- management
Deep And Deeper
Out of steel? Neighbours not selling components? Your last plasteel chunk insect occupied? Empire take your last piece of Gold you needed to build a Multi-Analyzer? No problems! Go low and dig deeper! Join the Deep Divers! Don't let the promise of riches cloud your vision, and wh
- management
Performance - Slower Pawn Tick Rate
🕒 Pawn Tick Rate Adjustment Improve performance in colonies with many pawns RimWorld 1.
- storage
[sbz] Gravship Storage
Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
- management
Who shot my leg off?
Quick description Displays what caused injuries and when they happened in the health tab forever.
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- management
Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
- storage
[sbz] Fridge
Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.
- management
Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- management
Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- storage
[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
- combat
Combat Extended - Dev Snapshot
This is a mirror of the Combat Extended development branch, updated whenever Dev is reasonably stable (no faster than once a week).