// Steam Workshop · by Krekeros

Insect HardWave40k

Insect HardWave40k - сборка RimWorld про выживание против усиленных ИИ-жуков и всё более жёстких волн атак.
Warhammer 40k моды добавляют броню, оружие и космодесов, превращая оборону колонии в настоящую войну с жучиным/тиранидским апокалипсисом.

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🛠️ Цель сборки:
Пройти как можно больше волн УСИЛЕННЫХ ЖУКОВ!

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🔍 FAQ (Часто задаваемые вопросы)
- ВАЖНО установите в настройках волн Winston Waves настройку, чтобы к вам приходила ТОЛЬКО фракция ЖУКОВ
- В моде ReGrowth рекомендую отключить перспективу Руд, чтобы они выглядели как раньше
- Я бы временно убрал моды линейки GrimWorld т.к они кушали много памяти, так что если захотите добавить, вам понадобится сильный комп
- Настоятельно рекомендую прогнать оптимизацию текстур через Rimsort, чтобы римка не грузил по 20 минут!

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❗ Как установить/скачать сборку?
Чтобы сборка работала корректно, нужен правильный порядок модов. Его можно найти здесь:
🔸 Boosty: https://boosty.to/krekeross

Чтобы выставить мой порядок модов, поменяйте свой ModsConfig.xml на тот, который есть в прикреплённом файле.
Найти его можно тут:
%AppData%\..\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config
❗ Важно: переименуйте конфиг в ModsConfig.xml

Настоятельно рекомендую почитать ГАЙД ПО ОПТИМИЗАЦИИ Rimworld:
https://boosty.to/krekeross/posts/b96adb6d-29e7-4eac-ae4b-514c2aa65756

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🔗 Полезные ссылки:
Сервер в Discord Krek4at — https://discord.gg/Vrbux5k
Telegram подвал Krek4at'a — https://t.me/Krek4at
Boosty для поддержки контента — https://boosty.to/krekeross

📺 YouTube — https://www.youtube.com/channel/UC1bAC9hbVc-hnDwIAuHsDRg
🎬 Twitch — https://www.twitch.tv/krekeross

Load order

275 mods
  1. [ARY] Automatic Stump Chopping [1.5 - 1.6]
    Stale
    management

    [ARY] Automatic Stump Chopping [1.5 - 1.6]

    Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?

  2. [FSF] Better Exploration Loot
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    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  3. [FSF] More Quests
    Stale
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    [FSF] More Quests

    Description This is a simple mod that increases the amount of quests the storytellers give you.

  4. [LTO] Colony Groups
    Stale
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    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  5. 1trickPwnyta's Anomaly Patch
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    1trickPwnyta's Anomaly Patch

    This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  6. 1trickPwnyta's Biotech Patch
    management

    1trickPwnyta's Biotech Patch

    This mod makes a handful of small tweaks to the Biotech DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  7. 1trickPwnyta's Defaults
    management

    1trickPwnyta's Defaults

    Description Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises, and more?

  8. 1trickPwnyta's Ideology Patch
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    1trickPwnyta's Ideology Patch

    This mod makes a handful of small tweaks to the Ideology DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  9. 1trickPwnyta's Odyssey Patch
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    1trickPwnyta's Odyssey Patch

    This mod makes a handful of small tweaks to the Odyssey DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  10. Auto-repair On
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    Auto-repair On

    This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".

  11. No ZzZ
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    No ZzZ

    A tiny mod that removes the ZzZ from sleeping pawns.

  12. Beer Rain
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    Beer Rain

    Beer rain! Sometime beer rain will occur in your world, making everyone outside drunk. This mod is created mostly as a joke, and doesn't affect gameplay much.

  13. Achtung!
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    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  14. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  15. Adjustable Genes Regrowing Time
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    Adjustable Genes Regrowing Time

    Ever been annoyed that if you implant your xenohuman colonists with a gene, no matter how small, you become unable to extract genes from them for literal ages (2 years)?

  16. Allow Tool
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    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  17. Alpha Armoury
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    Alpha Armoury

    Features Alpha Armoury expands upon the Unique Weapons system that was introduced in Odyssey: - Adds around 100 new weapon traits, from the normal to the absolutely bizarre - Adds the possibility of weapon traits modifying the graphic of the unique weapon.

  18. Alpha Armoury ru
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    Alpha Armoury ru

    Особенности Альфа Арсенал расширяет систему уникального оружия, впервые представленного в Odyssey: Добавляет около 100 новых оружейных черт — от обычных до совершенно безумных.

  19. Alpha Biomes
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    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  20. Alpha Mechs
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    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  21. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  22. Ancot Library
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    Ancot Library

    Framework of Ancot's Races.

  23. Anomaly Portal
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    Anomaly Portal

    The Anomaly dlc has been out for a while now, and it's time to add more new entities to this crazy rimworld!

  24. Anomaly Portal Russian Language
    No 1.6
    management

    Anomaly Portal Russian Language

    Если хотите помочь с переводами, дабы осуществить мою цель по глобальной русификации модов, обращайтесь в дискорд - ashulyk.

  25. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  26. Arrest and Release
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    Arrest and Release

    Arresting your colonists during mental breaks only to immediately release them for the chance at a different mental break has become a bit more micro since the 1.

  27. Auto-Cast Specialist Commands
    ↑ Updated
    management

    Auto-Cast Specialist Commands

    Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?

  28. Automatic Night Owl
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    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  29. Bionic icons
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    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  30. Biotech Mechanoid Retexture
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    management

    Biotech Mechanoid Retexture

    A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.

  31. Blood Animations
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    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  32. Blueprints Forked - 1.6
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    Blueprints Forked - 1.6

    1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:

  33. Caravan Ghouls
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    Caravan Ghouls

    This mod allows Ghouls to carry items when forming a caravan, allowing you to use your friendly ghouls as pack animals.

  34. Character Editor
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    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  35. Cherry Picker
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    Cherry Picker

    If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.

  36. ChezhouLib
    ↑ Updated
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    ChezhouLib

    此框架为自用开发的组件库,包含一些常用的功能和工具,unity资源导入包,自定义pawn和一些外星人框架扩展功能

  37. Chill the Fork Out
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    Chill the Fork Out

    Does your pawn need to take a break, but they just keep on working instead?

  38. Choose Your Medicine
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    Choose Your Medicine

    First things first: This mod is (heavily) inspired by Pharmacist by Fluffy and Smart Medicine by Uuugggg.

  39. Clean Command Bar
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    Clean Command Bar

    This is a lightweight UI overhaul designed for players who manage squads, psycasters, and large colonies without the visual headache.

  40. Clean Textures
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    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  41. Compact Hediffs
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    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  42. Crash Landing
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    Crash Landing

    This is a reupload of the mod by Katavrik with some additions and fixes Changes and fixes compared to the original version: Added: Rimworld 1.

  43. Cut plants before building (Continued)
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    Cut plants before building (Continued)

    Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned

  44. Door Clearance Continued
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    Door Clearance Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  45. DragSelect
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    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  46. Drugs in Inventory
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    Drugs in Inventory

    Have you ever noticed that when you schedule your colonists to consume drugs every number of days and also to keep one or more of that drug in their inventory, they don't keep any in their inventory?

  47. Dubs Mint Menus
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    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  48. Dubs Performance Analyzer
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    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  49. Dynamic Effects Forge
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    Dynamic Effects Forge

    A high-performance particle engine featuring custom physics, volumetric light effects, dynamic shadows, and much more.

  50. Enable Oversized Weapons
    Stale
    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  51. EndlessGrowth
    Stale
    management

    EndlessGrowth

    This mod removes the skill cap of 20, making it possible to scale way higher.

  52. EndlessGrowth rus
    management

    EndlessGrowth rus

    Перевод EndlessGrowth Перевод включен в мой перевод кучи мелких QOL модов: QOL rus patch Если поставите сборку переводов, то этот мод можно не ставить (зайдите посмотрите, там много вкусного)

  53. Expanded Roofing (Continued)
    management

    Expanded Roofing (Continued)

    Update of Why_is_thats mod Uploaded to Steam by CrunchyDuck from the GitHub-repository Later updated to 1.

  54. Explicit Timings
    Stale
    management

    Explicit Timings

    Description This mod exposes internal event timers to allow the player to make more educated decisions about taking risks.

  55. Faster Caravan Speed
    Stale
    management

    Faster Caravan Speed

    Tired of waiting for your caravan to reach the neighboring settlement and it's still far away from your shuttle?

  56. Fix Styled Blueprints
    Stale
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    Fix Styled Blueprints

    Fixes blueprints for some buildings (notably walls) looking as if already built.

  57. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  58. Food Alert (Continued)
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    Food Alert (Continued)

    Update of Mehnis mod Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,MealLavish Examples for each category shows in the config-dialog Changed the calculations for food, instead using the exac

  59. FPS Stabilizer
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    FPS Stabilizer

    About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.

  60. FSharp.Core
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    FSharp.Core

    FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub

  61. Gene Extractor Tiers
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    Gene Extractor Tiers

    Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.

  62. Gene Extractor Tiers [RU]
    No 1.6
    management

    Gene Extractor Tiers [RU]

    Этот мод добавляет улучшенные версии экстрактора генов, который будет извлекать гены, пока вы не извлечете все доступные гены.

  63. Gene Trader
    Stale
    management

    Gene Trader

    Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from

  64. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  65. Geological Landforms [RUS]
    No 1.6
    management

    Geological Landforms [RUS]

    Основной мод добавляет в игру 32 формы рельефа, которые генерируются независимо от биома.

  66. Go the Fork to Sleep
    Stale
    management

    Go the Fork to Sleep

    Do your pawns have a big fight or caravan trip to rest up for?

  67. GrimWorld 40,000 - Dead Men
    Stale
    management

    GrimWorld 40,000 - Dead Men

    “IN LIFE, WAR. IN DEATH, PEACE. IN LIFE, SHAME. IN DEATH, ATONEMENT.” Hello all Warhammer 40,000 fans. This is our dedicated Death Korps of Krieg module for the "GrimWorld 40,000" mod series, part of our "Regiments of Renown" subseries. This subseries focus on each regiment on an

  68. Hard Times: Hair and Beards
    Stale
    management

    Hard Times: Hair and Beards

    Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.

  69. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  70. Healer Mech Serum Choice
    Stale
    combat

    Healer Mech Serum Choice

    Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.

  71. Hold the Grenades
    Stale
    weapons

    Hold the Grenades

    "Fire at will" defaults to disabled when pawns are drafted if they are equipped with grenades or launchers.

  72. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  73. Humanlike Ghoul
    Stale
    management

    Humanlike Ghoul

    This mod add ghoul setting which allow ghoul to wear gear,use weapon,do work and etc.

  74. Industrial concrete
    Stale
    management

    Industrial concrete

    a standalone version of Fortification Industrial Concrete with a new concrete mixer.

  75. Initial Motivation
    Stale
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    Initial Motivation

    This is our first day in the wild, move on boys, we should build a shelter before night—Hey you!

  76. Inject Genes
    Stale
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    Inject Genes

    Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys

  77. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  78. Insectoids 2 - Isopoda geneline
    Stale
    management

    Insectoids 2 - Isopoda geneline

    Added a new geneline for Vanilla Factions Expanded - Insectoids 2 <Genes> If you have used Vanilla Races Expanded - Insector,You can use IsopodaPherocore to obtain them <Buildings> isopoda glow pod spire : A large bioluminescent pod produced by isopoda insects.

  79. Integrated Implants
    management

    Integrated Implants

    Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.

  80. Job In Bar
    Stale
    management

    Job In Bar

    Puts a colonist's Job title (and more) In the colonist Bar below their name.

  81. Launch Sites Expire
    Stale
    management

    Launch Sites Expire

    Description A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever.

  82. Lethal Darkness
    Stale
    management

    Lethal Darkness

    What does this do this is a better(imo) version of Unnatural Darkness.

  83. Mad Skills
    Stale
    management

    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  84. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  85. Mid-Save-Saver Continued
    Stale
    management

    Mid-Save-Saver Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  86. More grouped buildings
    Stale
    management

    More grouped buildings

    This is a simple mod that groups some similar buildings into a drop down menu instead of clogging their respective tabs.

  87. Need Bar Overflow
    management

    Need Bar Overflow

    Description Pawn's Need Bars are no longer clamped to 100%.

  88. Need Bar Overflow rus
    Stale
    management

    Need Bar Overflow rus

    Перевод Need Bar Overflow Этот перевод включен в сборку: QOL rus patch Если поставите сборку, то от этого мода можно отписаться.

  89. Nice Inventory Tab
    management

    Nice Inventory Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.

  90. Nice Plants Menu
    management

    Nice Plants Menu

    Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate

  91. No Healing Emotes
    Stale
    management

    No Healing Emotes

    Removes the healing cross emotes from pawns that are in recovery, such as those in hospital beds.

  92. No Random Apparel on Ideology Edit
    Stale
    management

    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  93. Not Only GeneBank in Orbit Trade
    Stale
    management

    Not Only GeneBank in Orbit Trade

    Not Only GeneBank in Orbital Trade Remove the GeneBank def check to read GenePackContainer comp, so that other mods that add more gene bank can have their genepack traded.

  94. Numbers
    Stale
    management

    Numbers

    Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.

  95. NyanDark 40k - Space Maids
    management

    NyanDark 40k - Space Maids

    NyanDark 40k - Space Maids: A content submod featuring a custom chapter for RimDark 40k - Mankind's Finest.

  96. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  97. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  98. Projectile Bullet Retexture
    Stale
    management

    Projectile Bullet Retexture

    ****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.

  99. Prosthetic No Missing Body Parts (Continued)
    Stale
    medical

    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  100. Quality Bionics Remastered
    medical

    Quality Bionics Remastered

    Quality Bionics Remastered Stronger bionics for smarter people Ever wondered why your intellectual colonists—those who’ve unlocked the secrets of the universe—or your master crafters—whose artifacts spread their fame across the land—can’t forge bionics better than “standard”?

  101. QualityBuilder Unofficial 1.6
    ↑ Updated
    management

    QualityBuilder Unofficial 1.6

    I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With

  102. Quick Area
    Stale
    management

    Quick Area

    Double click to fill room, triple click to fill room includes walls and door.

  103. Quick Stockpile Creation
    Stale
    storage

    Quick Stockpile Creation

    Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.

  104. RandomPlus
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    management

    RandomPlus

    Allow users to set a minimum specifications for pawn generation when using the randomize button.

  105. Range Finder
    Stale
    management

    Range Finder

    Range Finder makes weapon range easy to see.

  106. Reel's Expanded Storage
    Stale
    storage

    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  107. Reel's Facial Animation Textures
    Stale
    management

    Reel's Facial Animation Textures

    Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation My own Vanilla-Style textures for Facial Animations, built to work alongside Vanilla Expanded's retexture as well as EyeGenes2 to add custom eye coloring.

  108. Reel's Insector Faction
    Stale
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    Reel's Insector Faction

    Requires Vanilla Races Expanded - Insector Requires Vanilla Factions Expanded - Insectoids 2 Welcome to Reel's Insector Faction!

  109. Reel's Insector Faction - Russian Translation
    Stale
    management

    Reel's Insector Faction - Russian Translation

    Russian Translation for Reel's Insector Faction mod Русский перевод для мода Reel's Insector Faction С этим модом ваша колония столкнется с набегами как инсекторов, так и насекомых.

  110. ReGrowth 2
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    ReGrowth 2

    You can see all changes in the changelog tab!

  111. ReplaceLib
    management

    ReplaceLib

    What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

  112. RimDark 40k - Black Templars
    management

    RimDark 40k - Black Templars

    This mod is an Addon to RimDark 40k - Mankind's Finest and serves as a template of sorts for other modders, demonstrating how you could add other/your own custom chapters to the RimDark 40k - Mankind's Finest chapter repertoire.

  113. RimDark 40k - Framework
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    RimDark 40k - Framework

    This mod is purely a framework, it contains resources that are shared between our mods (mostly Warhammer 40k), and features that other modders can user for their mods should they so wish.

  114. RimDark 40k - Mankinds Finest
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    RimDark 40k - Mankinds Finest

    TL;DR This mod adds new xenotypes, including Thunder Warriors, Custodes, Firstborn Space Marines, Primaris, Primarchs, Living Saints from the Warhammer 40K universe.

  115. RimDark 40k - Mankinds Finest (Rus)
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    RimDark 40k - Mankinds Finest (Rus)

    Описание Эта модификация переводит "RimDark 40k - Mankinds Finest" на русский язык Совместимость Не совместим с другими переводами на RimDark 40k - Mankinds Finest Модификация использует только строки для перевода и не имеет компонентов оригинальной модификации Если нашли неточно

  116. RimHUD
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    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  117. RimHUD rus
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    RimHUD rus

    Перевод RimHUD Ссылка на мой пресет который на последнем скрине.

  118. RimSaves
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    RimSaves

    Save menu improvements and quicksaves system.

  119. Room Quality Colors
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    management

    Room Quality Colors

    This mod changes the color of the room characteristics depending on the quality.

  120. management

    RuntimeGC [1.6] fork2

    Runtime GC 1.6 fork 2 This mod decompiles and recompile the binary from Louize's RuntimeGC fork It will be immediately taken down if any of the authors request it, or update a 1.6 version. Some more changes in 1.6 This mod changes the behaviour when clear the world pawn. Now the

  121. Savegame Shrinker
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    Savegame Shrinker

    Version 1.2: 2025-07-11 This mod cleans up unnecessary data from Savegames, leading to much faster play on games after 10+ years. It removes things from the Savegame that causes bloat. Should be savegame-compatible. Everything that is removed is toggleable in the Mod Settings. It

  122. Show Known Techprints
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    Show Known Techprints

    Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.

  123. Show Me Your Hands
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    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  124. Simple sidearms
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    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  125. SimpleCameraSetting
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    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  126. Smart Work Mode
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    Smart Work Mode

    Mechs in Work mode waste a lot of energy wandering around idly when there is no work for them to do.

  127. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  128. Snap Out!
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    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  129. Stack gap
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    Stack gap

    Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?

  130. Sun Lamp Auto-Basins
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    furniture

    Sun Lamp Auto-Basins

    This mod adds a button to auto-place hydroponic blueprints around a sun lamp that maximizes the benefit of the lit area.

  131. Tech Advancing
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    Tech Advancing

    This mod advances the Tech-level of the colony once certain conditions are met.

  132. Trade UI Revised
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    Trade UI Revised

    Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.

  133. Tweaks Galore
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    Tweaks Galore

    Various tweaks, fixing, adjusting, whatever.

  134. Tweaks Galore RUS
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    Tweaks Galore RUS

    Перевод мода Tweaks Galore Различные настройки, исправления, настройки и т.

  135. Unarmed Alert
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    Unarmed Alert

    Adds an alert to the game (right side of the screen) when you have one or more colonists who are unarmed.

  136. Van's Retexture : Mechanitor
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    Van's Retexture : Mechanitor

    I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!

  137. Vanilla Apparel Expanded
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    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  138. Vanilla Backgrounds Expanded
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    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  139. Vanilla Events Expanded
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    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  140. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  141. Vanilla Factions Expanded - Insectoids 2 Russian Language Pack
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    Vanilla Factions Expanded - Insectoids 2 Russian Language Pack

    VFE-Insectoids 2 - это продолжение очень популярного мода Vanilla Factions Expanded - Insectoids, в котором развиты и улучшены механики, которые делали оригинальный мод интересным.

  142. Vanilla Furniture Expanded
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    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  143. Vanilla Furniture Expanded - Farming
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    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  144. Vanilla Furniture Expanded - Medical Module
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    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  145. Vanilla Furniture Expanded - Production
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    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  146. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  147. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  148. Vanilla Furniture Expanded - Spacer Module
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    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  149. Vanilla Hair Expanded
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    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  150. Vanilla Landmarks Expanded
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    Vanilla Landmarks Expanded

    See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.

  151. Vanilla Races Expanded - Insector
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    Vanilla Races Expanded - Insector

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  152. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  153. Vanilla Research Panel - Queue
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    Vanilla Research Panel - Queue

    WIP!!! Adds a queue to the research panel. Hold Left Shift and Left-click on the desired research to add/remove research to the queue. Create a research queue (Shift+Left click) Adding a research to the beginning of the queue (Ctrl+Left click) Notification that the required objec

  154. Vanilla Storytellers Expanded Russian Language Pack
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    Vanilla Storytellers Expanded Russian Language Pack

    Русский язык для серии модов Vanilla Storytellers Expanded: Perry Persistent, Empress Evil, Freya Fierce, Igor Invader, Neron Neolithic,Maynard Medieval, Diego Industrial, Winston Waves и Noobert Nebulous - Vidtuber А также шуточных Oskar Obnoxious и RimWorld Rick, | Russian lang

  155. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  156. Vanilla Textures Expanded
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    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  157. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  158. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  159. Vanilla Weapons Expanded - Bioferrite
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    weapons

    Vanilla Weapons Expanded - Bioferrite

    It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m

  160. VFEI2 Isopoda geneline Nerf Patch
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    VFEI2 Isopoda geneline Nerf Patch

    All Isopoda Insectoid: frameEmpCut -> EmpCut Emperorisopod: baseHealthScale- damage- armorPenetration-- meleeCooldownTime+ abilityCooldownTime++ Electricfish/Electricgryllotalpa/Grenadierworm/Juggernautbeetles: HungerRate+ damage- meleeCooldownTime+ armorPenetration- Juggernautbe

  161. Visible Raid Points
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    Visible Raid Points

    Description Ever wondered just how many points the game used to generate a raid?

  162. WeaponStats
    Stale
    weapons

    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  163. Yayo's Caravan (Continued)
    management

    Yayo's Caravan (Continued)

    Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.

  164. 新スランボ! (New Thrumbos!)
    management

    新スランボ! (New Thrumbos!)

    特定のバイオームに超低確率で出現する、8種のスランボを追加します。 ■ 出現率について ・バニラのスランボのように専用イベントでは出現しません。通常の「野生動物」としてのみ出現します(トイスランボはトレーダーから購入可能)。 ・非常に出現確率が低いため、どうしても確実に出会いたい方は、他の方が作成されている「動物の出現率を変更するMOD」などを併用してください。 ■ 特徴とバランス ・それぞれ固有のステータスや耐性、戦闘スタイルを持っています。 ・強すぎず弱すぎないバランスを心がけていますが、おかしな部分があれば今後も調整していく予定です。 ・彼らのデザ