// Steam Workshop · by Chase Winfall

Medieval Vampire

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223 mods
  1. [Odyssey] Necrotic Ship
    Stale
    management

    [Odyssey] Necrotic Ship

    💀The Necrotic Ship💀 As your necromancer's empire expands its influence, the need to transport its armies becomes increasingly urgent.

  2. Dusk Wood Biome
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    Dusk Wood Biome

    💀Welcome to the Dusk Wood💀 This unsettling biome has been designed to offer a dark and macabre experience.

  3. The Profaned
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    The Profaned

    Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.

  4. Big and Small - Framework
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    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  5. Big and Small - Genes & More
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    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  6. Medieval Undead Hordes
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    Medieval Undead Hordes

    Patches the Undead Horde Factions from the Vampires, Demons, and the Undead mod to use only medieval technology and pawn-types.

  7. Sanguophage Faction
    ↑ Updated
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    Sanguophage Faction

    "You could play as a colony of vampire loving thralls and their master, or vampire hunters correspondingly.

  8. Sanguophage Feed Relationship
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    Sanguophage Feed Relationship

    Felt weird that everyone absolutely hated being bitten regardless of their relationship with the sanguophage, it bothered me so much that I learnt how to mod just to make this.

  9. Tabula Rasa
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    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  10. Outland - Core
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    Outland - Core

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game (doesn't lock/limit tech!

  11. Medieval Coastal Outfits
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    Medieval Coastal Outfits

    Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.

  12. El's Ilk of the Old Gods
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    El's Ilk of the Old Gods

    This mods adds a new faction: the old ones, a tribal analogue of the empire.

  13. Cut It Off
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    Cut It Off

    Allows a colonist in the most dire of circumstances to attempt his or her own surgery.

  14. Bunny Framework
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    Bunny Framework

    This is a framework with code that I made mostly for myself to not keep copying the said code to other mods.

  15. Writhing Tree
    ↑ Updated
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    Writhing Tree

    There are two types of sacrifices: a sacrifice with just a knife via an ability and a sacrifice on a sacrificial table.

  16. [LTS] Raiments
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    [LTS] Raiments

    Raiments adds a broad collection of new apparel to RimWorld, ranging from simple tribal garments and everyday workwear to noble clothing, harsh-weather outfits, themed armor, and light spacer gear.

  17. Anomaly+
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    Anomaly+

    In the shadowed depths where civilization's memory fadeth, ancient arts—best left untouched—have stirred once more.

  18. Anomaly Landmark
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    Anomaly Landmark

    Former Name: Monolith Landmark Features Makes Monolith, Obelisk, and Harbinger tree from Anomaly DLC become landmarks for Odssey DLC, generating in the world.

  19. Intimacy - Socio Butterfly
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    Intimacy - Socio Butterfly

    It's odd, how colonists always seem to be doing their own thing, when we're all social beings, isn't it?

  20. Dubs Apparel Tweaks
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    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  21. Medieval Genepacks
    No 1.6
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    Medieval Genepacks

    My good friend sarah donated the commissioned code and I thought of releasing this mod early for her and other people to use early while I plan on making a full medieval version of the biotech dlc SirLalaPyon - yo boi SarahLamber - commissioner LimeTreeSnake - coder for the consu

  22. Giddy-Up 2 - Continued
    ↑ Updated
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    Giddy-Up 2 - Continued

    This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.

  23. ISEKAI Retexture
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    ISEKAI Retexture

    ISEKAI RPG LEVELING• Medieval-Style Retexture DescriptionA simple medieval overhaul-style retexture.

  24. Fleshbeast Colony
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    Fleshbeast Colony

    Immerse yourself in an organic nightmare that settles right inside your colony.

  25. ISEKAI RPG LEVELING
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    ISEKAI RPG LEVELING

    New Update !! Version 1.1.6 - 36 New Auras See change notes for details Isekai RPG Leveling System The world is now ruled by livings who are ranked according to their statistics, strength, and level... Level up your pawns, recruit high ranked heros for your colony or fight absolu

  26. Achtung!
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    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  27. Fix Styled Blueprints
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    Fix Styled Blueprints

    Fixes blueprints for some buildings (notably walls) looking as if already built.

  28. ATH's Styleable Framework
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    ATH's Styleable Framework

    Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - Animal Flap - Bedroll - Double Bedroll Royalty: - Brazier - Drape - Throne - Grand Throne - Harp Ideology: - Darklight Brazier - Darktorch - Drum -

  29. ATH's style Gothic and Bloody Gothic
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    ATH's style Gothic and Bloody Gothic

    The mod consists of two variants of most of following: - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Small altar - Medium altar - Large altar - Grand altar - Ideogram x4 - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Slab Medium and

  30. Allies are Helpful
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    Allies are Helpful

    This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.

  31. Who shot my leg off?
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    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  32. Deathless Means Deathless
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    Deathless Means Deathless

    Makes the brain/skull/head/neck of Deathless pawns indestructible by normal damage, effectively rendering them completely immortal.

  33. DragonBond
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    DragonBond

    Hey there! My name's Crow, and welcome to my first mod! I was surprised to find there weren't any faction mods inspired by the Targaryens, so I decided to dive in and get my hands dirty. What started as a simple faction mod has grown into something much bigger: a full expansion f

  34. Adaptive Primitive Storage
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    storage

    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  35. Medieval Tool Cabinet (Continued)
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    Medieval Tool Cabinet (Continued)

    Original mod A New (Old) Tool Cabinet A simple replacement for the linkable Tool Cabinet that changes it from the green steel look, helps it fit in with low-tech and medieval settings, and allows it to be built from a variety of stuff.

  36. Vanilla Races Expanded - Lycanthrope
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    Vanilla Races Expanded - Lycanthrope

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  37. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  38. Vanilla Apparel Expanded
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    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  39. Sensible Factions
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    Sensible Factions

    VERSION 3: Added Biome weighting for factions I know on the list some of those biomes dont occur in normal gameplay please do not put weight settings for them as it wont do anything.

  40. [MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture
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    furniture

    [MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture

    增加了哥特吸血鬼风格的家具装饰以及墙体结构等 Gothic vampire style furniture decoration and wall structure were added 这个家具包含有40个吸血鬼古堡风格的物件,适合您制造你的城堡走廊,大厅,或者墓穴。 This furniture contains 40 vampire castle style objects, suitable for you to create your castle corridor, hall, or tomb.

  41. Leo - Events
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    Leo - Events

    This mod prioritizes gameplay over pure immersion, adding over 60 new events to keep your playthroughs unpredictable.

  42. SMYT Retexture
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    SMYT Retexture

    Soon this mod will become part of Show Me Your Tools, for better animation quality and texture matching.

  43. Show Me Your Hands
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    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  44. Parka Retexture
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    Parka Retexture

    A simple retexture I made for the Parka outfit, as I hated how plain it looked and I couldn't find any good vanilla styled retextures.

  45. Just Equip It
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    Just Equip It

    Does your pawn have 5 different psycasts to instantly kill someone, but refuses to hold an eltex staff because they "refuse to do violence"?

  46. Det's Xenotypes - Stoneborn
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    Det's Xenotypes - Stoneborn

    Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.

  47. Faction - Elves
    ↑ Updated
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    Faction - Elves

    This mod adds four Xenotypes, four Factions, gears and a bunch of names from manga and anime that you might recognize.

  48. ApplyPressure
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    ApplyPressure

    Add a feature that allows pawns to hold on to their wound to reduce bleeding instead of crawling.

  49. [ETF] Butchering Now Yields Hemogen!
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    [ETF] Butchering Now Yields Hemogen!

    ======> 🩸 ABOUT | READ ME FIRST 🩸 <====== This mod lets you pull out or produce Hemogen when butchering corpses, a practical way to make the most of every resource at hand.

  50. Tilled Soil
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    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  51. Prosthetic No Missing Body Parts (Continued)
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    medical

    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  52. Undraft After Tucking
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    Undraft After Tucking

    Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.

  53. Prison Commons (Continued)
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    Prison Commons (Continued)

    Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.

  54. Go Scout
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    Go Scout

    In Rimworld sending a pawn to fetch some resources from nearby tiles is almost everytime a option.

  55. New Ritual Rewards
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    New Ritual Rewards

    What does it do? This mod adds a large number of possible rewards to your rituals (9 for vanilla and DLC games, 2 for mods). Your raider ideology rituals can finally detect innocent miners and lumberjacks. More of a mercenary or hero type? Your rituals will guide you toward enemy

  56. Automatic Night Owl
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    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  57. Auto-Cast Specialist Commands
    ↑ Updated
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    Auto-Cast Specialist Commands

    Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?

  58. Guarding Pawns
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    Guarding Pawns

    Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.

  59. Loading Progress
    ↑ Updated
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    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  60. Nice Inventory Tab
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    Nice Inventory Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.

  61. Nice Bill Tab
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    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  62. Performance Esmolas
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    Performance Esmolas

    "Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is

  63. Perspective: Buildings (Continued)
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    Perspective: Buildings (Continued)

    Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.

  64. Nice Plants Menu
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    Nice Plants Menu

    Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate

  65. Animal Traits System
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    Animal Traits System

    Animal Traits System - Core Framework Lore and Vanilla-friendly, 63 custom-made animal traits and a framework for adding more, for you to explore and discover :] I think every animal has something unique about it if you pay enough attention.

  66. Medieval Extras (Continued)
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    Medieval Extras (Continued)

    Continued version of Medieval Extras by HankBot Original mod here: Original Mod Description: Minor cosmetic additions for Medieval Overhaul mod.

  67. Vanilla Landmarks Expanded
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    Vanilla Landmarks Expanded

    See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.

  68. Heat Map (Continued)
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    Heat Map (Continued)

    INFO: Due to how Steam's workshop functions I cannot update the original mod without being the original author, so I decided to revive my Continued version for pushing updates.

  69. Camera+
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    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  70. Inject Genes
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    Inject Genes

    Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys

  71. Ugh You Got Me
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    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  72. Van's Retexture : Hemogen Vials
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    Van's Retexture : Hemogen Vials

    A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.

  73. Health Display
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    Health Display

    About Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids.

  74. Smart Medicine - Continued
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    Smart Medicine - Continued

    Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  75. Mythic Ages: Megafauna Bestiary
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    Mythic Ages: Megafauna Bestiary

    Mythic Ages: Megafauna Bestiary expands RimWorld's wild and Animal pack ecosystems with ancient megafauna, dangerous predators, rare herd beasts, and creatures designed around risk, reward, and survival.

  76. Van's Retexture : Organ jars
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    medical

    Van's Retexture : Organ jars

    I realized that there wasn't really a mod to change the boring boxes used for organs and natural parts into something more 'fitting'.

  77. Smart Odyssey
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    Smart Odyssey

    Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.

  78. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  79. [sbz] Neat Storage
    storage

    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  80. Stonecutting Extended
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    Stonecutting Extended

    Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.

  81. More Ritual Seats
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    More Ritual Seats

    Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.

  82. Humble Xenotypes
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    Humble Xenotypes

    My personal edit of Biotech's original xenotypes because they are too sci-fi for my medieval runs.

  83. [FSF] Better Exploration Loot
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    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  84. Snap Out!
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    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  85. [SR]Factional War (fork)
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    [SR]Factional War (fork)

    This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.

  86. ReplaceLib
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    ReplaceLib

    What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

  87. Melee Animation
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    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  88. Character Editor
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    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  89. Dark Ages : Crypts and Tombs
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    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  90. Alpha Vehicles - Neolithic
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    Alpha Vehicles - Neolithic

    Features - 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure - 2 new traction modes

  91. Dark Ages : Beasts and Monsters
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    Dark Ages : Beasts and Monsters

    A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.

  92. I will be back
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    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  93. Outland - More Floors
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    Outland - More Floors

    While this is marked as part of the Outland series, this is functionally standalone, it does not require any other Outland modules to be active.

  94. World Tech Level
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    World Tech Level

    Control the level of technology available in the world.

  95. Vanilla Events Expanded
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    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  96. Progression: Scenarios
    ↑ Updated
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    Progression: Scenarios

    Core Advanced crashlanded - A spacer version of Crashlanded.

  97. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  98. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  99. Misc. Training
    ↑ Updated
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    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  100. Medieval Repair
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    Medieval Repair

    Replace the audio-visual effects of the “Repair buildings and construct buildings” with the medieval style.

  101. Not My Fault
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    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  102. [ARY] Automatic Stump Chopping [1.5 - 1.6]
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    [ARY] Automatic Stump Chopping [1.5 - 1.6]

    Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?

  103. Capture Them (Continued)
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    Capture Them (Continued)

    Update of busted_bunnys mod Not feeling like looking for free pawns to capture enemies before they bleed out?

  104. Harvest When Butchering
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    Harvest When Butchering

    Triggers harvesting of resources when butchering Any resource that can be harvested from an animal will be harvested when butchering a dead animal.

  105. Medieval Overhaul Tweaks
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    Medieval Overhaul Tweaks

    Small tweaks to Medieval Overhaul and related mods Released under MIT license A set of opinionated patches powered by Vanilla Expanded Framework tailored for a medieval playthrough.

  106. Smart Farming Continued
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    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  107. RimFantasy - Medieval Overhaul Edition
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    RimFantasy - Medieval Overhaul Edition

    Mod Version: v1.4.2 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib

  108. Possessed Weapons
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    weapons

    Possessed Weapons

    In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.

  109. Vanilla Anomaly Expanded - Insanity
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    Vanilla Anomaly Expanded - Insanity

    See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m

  110. Integrated Creep Joiners
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    Integrated Creep Joiners

    This mod adds creeps that actually use content from the Ideology, Royalty, and Biotech expansions.

  111. Performance Optimizer
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    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  112. Letter Permanent Injury
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    Letter Permanent Injury

    Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.

  113. Compact Work Tab (Continued)
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    Compact Work Tab (Continued)

    Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.

  114. All Ideoligions Are Fluid
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    All Ideoligions Are Fluid

    Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.

  115. Dark Ages : Medieval Tools
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    Dark Ages : Medieval Tools

    Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.

  116. More Faction Interaction (Continued)
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    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  117. Divine Order
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    Divine Order

    Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.

  118. Medieval Fantasy Themed Rare Resources
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    Medieval Fantasy Themed Rare Resources

    This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.

  119. Holsters
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    Holsters

    Ever wondered what happens to all equipment pawns use?

  120. Blood Animations
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    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  121. Ancient Armory
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    Ancient Armory

    Adds a collection of ancient medieval weapons and armour to the game.

  122. Ancient Armory for Ancients
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    Ancient Armory for Ancients

    A mini mod that changes the Ancients faction (the guys that pop out of the cryptosleep pods/sarcophagi if you have Medieval Fantasy Themed Relic Quests) to medieval tech level and gives them the weapons and armour from Ancient Armory.

  123. RimSaves
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    RimSaves

    Save menu improvements and quicksaves system.

  124. ResearchPowl
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    ResearchPowl

    This is an 1.5/1.6 update of a ResearchPowl by Owlchemist. Since original fork is discontinued and Owlchemist is MIA, I've made it as a teporary update with some minor bug and compatibility fixes. Changes: * Partial Anomaly support * Merged compatibility with VE, VVE and Rimediev

  125. Vanilla Ideology Expanded - Icons and Symbols
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    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  126. Biome Transitions
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    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  127. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  128. Vanilla Social Interactions Expanded
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    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  129. Medieval Fantasy Themed Relic Quests
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    management

    Medieval Fantasy Themed Relic Quests

    I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.

  130. DBH for Medieval
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    DBH for Medieval

    --------------------------------- About --------------------------------- Sorry for my bad English.

  131. Medieval Overhaul
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    Medieval Overhaul

    Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.

  132. Vanilla Traits Expanded
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    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  133. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  134. Vanilla Factions Expanded - Empire
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    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  135. CM Color Coded Mood Bar [1.1+]
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    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  136. Alpha Memes
    ↑ Updated
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    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  137. Dubs Bad Hygiene
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    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  138. Interaction Bubbles
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    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  139. Vanilla Psycasts Expanded
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    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  140. Vanilla Psycasts Expanded - Hemosage
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    management

    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  141. OgreStack
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    OgreStack

    Mod for customizing stack sizes.

  142. Smarter Construction
    ↑ Updated
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    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  143. ReGrowth 2
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    ReGrowth 2

    You can see all changes in the changelog tab!

  144. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  145. Vanilla Furniture Expanded
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    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  146. Dubs Mint Menus
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    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  147. [FSF] Complex Jobs
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    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  148. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  149. Common Sense
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    Common Sense

    Allows your pawns to act smarter.

  150. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  151. Allow Tool
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    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  152. RimHUD
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    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  153. Harmony
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    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  154. One with Death
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    One with Death

    Short description: This is a necromancy mod that allows for raising the dead into various tier of undead, becoming a "lich", crafting various undead themed buildings and implants, controlling shamblers etc.