// Steam Workshop · by trmplays

trmplays' mods (Updated 8/13/2022)

UPDATED August 13 2022

CURRENT SETTINGS IM USING (Under Mod Settings):
RimWorld of Magic -> Click Default -> Active Aggressive AI Casting and AI Hard Mode

To use my exact modlist and load order load my save file which you can download here: https://drive.google.com/drive/folders/1RPaWGpdeH-AhGN6wUcLHE33wfmtcc8r1?usp=sharing

From your desktop go to searchbar type in Run ->appdata -> LocalLow -> Ludeon Studios -> RimWorld by Ludeon Studios -> Saves

Move my savefile into that folder and load mod list from save

Load order

296 mods
  1. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  2. Alpha Biomes
    management

    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  3. CM Color Coded Mood Bar [1.1+]
    ↑ Updated
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  4. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  5. Change map edge limit
    Stale
    management

    Change map edge limit

    Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.

  6. De-generalize Work
    Stale
    management

    De-generalize Work

    Because tailoring and smithing are totally different skills Description: 1.

  7. Don't Block Door
    No 1.6
    management

    Don't Block Door

    Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.

  8. Better Linkable Colors
    No 1.6
    management

    Better Linkable Colors

    A RimWorld mod to make the lines drawn between linkable buildings easier to see.

  9. Better Message Placement (Continued)
    Stale
    management

    Better Message Placement (Continued)

    Update of Dyrewulfes mod Dynamically adjusts the location messages are written at, to avoid blocking the colonist bar.

  10. Better Transhumanists
    Stale
    management

    Better Transhumanists

    Increases the number of body modder & transhumanist trait levels from 6 to 14.

  11. FSharp.Core
    Stale
    management

    FSharp.Core

    FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub

  12. Artifacts Expanded
    No 1.6
    management

    Artifacts Expanded

    It's rare to come across an artifact or powerful item in RimWorld, and even then, there's not much variety, severely limiting strategies and situations when they could be used.

  13. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  14. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  15. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  16. Infusion 2
    No 1.6
    management

    Infusion 2

    Random equipment enhancements and enchantments - the infusions.

  17. Craftable Psylink Neuroformers
    Stale
    management

    Craftable Psylink Neuroformers

    Brief Overview Have you ever wanted some sweet Psionic powers while simultaneously telling the Empire to shove it and not wait around for quests to pop up?

  18. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  19. Demi-human Slavery
    No 1.6
    management

    Demi-human Slavery

    mod about making alien race outfit for ideology slavery support.

  20. Megafauna
    Stale
    management

    Megafauna

    New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni

  21. Mod Manager
    No 1.6
    management

    Mod Manager

    Juggle your mods like a pro!

  22. More Vanilla Biomes
    ↑ Updated
    management

    More Vanilla Biomes

    More Vanilla Biomes adds more variety to your environment without overhauling the game.

  23. Mortar Accuracy
    management

    Mortar Accuracy

    Q: How is this different from vanilla Rimworld mortar accuracy?

  24. Erin's Japanese Furniture
    Stale
    furniture

    Erin's Japanese Furniture

    A selection of Japanese themed furniture providing beautiful alternatives to some vanilla structures such as tables, torches and standing lamps, and an additional art piece in the form of an artificial bonsai sculpture.

  25. OgreStack
    Stale
    management

    OgreStack

    Mod for customizing stack sizes.

  26. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  27. QualityBuilder
    No 1.6
    management

    QualityBuilder

    With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.

  28. Range Finder
    Stale
    management

    Range Finder

    Range Finder makes weapon range easy to see.

  29. Functional Room(Abandoned)
    No 1.6
    management

    Functional Room(Abandoned)

    Functional Room 1.4(Abandoned) This mod has been abandoned. We sincerely thank you for your past patronage. This mod will not be updated by me in the future. Also, anyone is free to duplicate, modify, and upload this mod. Thank you very much. 2023-01-21 ryouta One day you came to

  30. Roo's Royalty Hairstyles
    No 1.6
    management

    Roo's Royalty Hairstyles

    This hair mod adds 60 new royal hairstyles (30 masculine, 30 feminine), each with a fancy flair for your most distinguished pawns.

  31. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  32. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  33. Un-Limited (Discontinued)
    No 1.6
    management

    Un-Limited (Discontinued)

    I don't really have the time or interest to continue developing this for now, as of right now I would suggest this continuation to replace this.

  34. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  35. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  36. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  37. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  38. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  39. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  40. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  41. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  42. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  43. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  44. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  45. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  46. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  47. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  48. Xenobionic Patcher
    No 1.6
    medical

    Xenobionic Patcher

    About This patcher mod looks through most of the surgery operations, and matches your modded surgeries (like new bionics) with your modded races and animals.

  49. [FSF] Advanced Bionics Expansion
    medical

    [FSF] Advanced Bionics Expansion

    Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required.

  50. More Psycasts
    No 1.6
    management

    More Psycasts

    This mod adds additional psycasts.

  51. [FSF] More Quests
    Stale
    management

    [FSF] More Quests

    Description This is a simple mod that increases the amount of quests the storytellers give you.

  52. [KV] Consolidated Traits
    No 1.6
    management

    [KV] Consolidated Traits

    1.4 - When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of them had all the traits I wanted; they

  53. [KV] Faction Control
    No 1.6
    management

    [KV] Faction Control

    1.6 - "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "Mod Settings" from the game's "Options" menu. Options: Disable Faction Limits Enabling thi

  54. [KV] More Trait Slots
    No 1.6
    management

    [KV] More Trait Slots

    1.4: "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to configure the minimum and maximum number of traits that pawns will start with. It also adjusts the character display tab so that up

  55. No Lazy Doctors
    No 1.6
    management

    No Lazy Doctors

    Stops doctor pawns from faffing about while their patients die.

  56. Pawn Name Variety
    No 1.6
    management

    Pawn Name Variety

    Did you know that a large portion of the pawns in your game have predefined names and backstories?

  57. Pawn Render Patch for HD
    No 1.6
    management

    Pawn Render Patch for HD

    RimWorld 1.4 Doesn't need this mod. But... 1.4 already has this function However, that is work with fixed zoom distance. this mod can adjust the value which does switching pawn's graphic flatten layers or keep hd graphics. This Mod Doesn't Contain HD Textures! This is only a rend

  58. Persona Coilguns
    Stale
    weapons

    Persona Coilguns

    Adds persona versions of coilguns from Vanilla Weapons Expanded - Coilguns If you have Persona bond forge, also adds crafting recepies for them.

  59. Persona Cryptech
    Stale
    management

    Persona Cryptech

    Formerly known as Persona Bond Forge - Vanilla Vikings Expanded Patch Adds persona versions of crypto weapons from Vanilla faction expanded - Vikings.

  60. Pocket Sand
    Stale
    management

    Pocket Sand

    Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck

  61. Proximity (Continued)
    Stale
    management

    Proximity (Continued)

    Update of peladors mod - For detailed description, download the PDF - Performance optimizations by Taranchuk Important News Ashnal, another mod developer has taken it upon himself to adopt the functionality from Proximity.

  62. Bad Can Be Good
    No 1.6
    management

    Bad Can Be Good

    Those bad traits that everyone skips are now not as bad.

  63. Quality Colors
    No 1.6
    management

    Quality Colors

    Super simple mod, just colors items based on quality.

  64. Real Faction Guest (1.3)
    No 1.6
    management

    Real Faction Guest (1.3)

    1.4 Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions. * This mod solves event / quest pawn issues for all of mod human/non-human factions, vanilla expended faction, races a

  65. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  66. RimForge
    Stale
    management

    RimForge

    RimForge adds new materials, weapons, defences, mechanics themed around metal alloys This is a content mod, adding many new materials, weapons, and mechanics to spice up the Rim.

  67. Roo's HD Hairstyles
    No 1.6
    management

    Roo's HD Hairstyles

    This hair mod adds a whopping 50+ hairstyles to spice up your Rimworld colonies!

  68. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  69. [1.4] Vanilla Factions Expanded - Vikings
    No 1.6
    management

    [1.4] Vanilla Factions Expanded - Vikings

    1.3.2 (25/11/2020): fixed mead not applying correct buffs 1.3.1 (28/10/2020): Lothurr now drop lothurr antler when butchered, removed training dummy sound. 1.3 (15/10/2020): Fixed the issue with hordes of pillagers. This mod won't be updated to 1.5. We are re-releasing this mod,

  70. Vanilla Storytellers Expanded - Perry Persistent
    Stale
    management

    Vanilla Storytellers Expanded - Perry Persistent

    1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta

  71. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  72. VFE-M: Add-On
    No 1.6
    management

    VFE-M: Add-On

    Current version: 1.10 VFE - Mechanoids : Unoffical Add-On adds several new items that add on to the VFE - Mechanoids mod! Currently it adds the following; - 2 new droids, one that does constructing and one that does medical jobs - 2 mechanoid buildings that makes your life a lot

  73. [KV] Call Trade Ships
    No 1.6
    management

    [KV] Call Trade Ships

    1.5: Call for orbital trade ships for a price from a Comms Console. The price can be adjusted in the mod's settings. Can be added to and removed from games in progress without issue. Direct Download: Ludeon Post: GitHub Thanks translators: - HawnHan - Simplified Chinese - isty2e

  74. [SR]Factional War
    No 1.6
    management

    [SR]Factional War

    VERISON 1.5 VERSION 1.5 IS HERE Factional War ID:2534328163 Author:Shadowrabbit Support Version: 1.2, 1.3, 1.4 Github: Support Languages: Chinese(简体中文), English, French (Français), Japanese (日本語), Polish (Polski), German (Deutsch), SpanishLatin (Español(Latinoamérica)), Portugues

  75. More Utility Packs
    No 1.6
    management

    More Utility Packs

    About Underwhelmed by the absurdly overspecialized utility items in RimWorld?

  76. Enable Oversized Weapons
    Stale
    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  77. Fortifications - Medieval
    Stale
    combat

    Fortifications - Medieval

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  78. Quest Reward Rebalance
    No 1.6
    management

    Quest Reward Rebalance

    About Ever wonder why your heavily-modded 16-year colony never sees any of those rare archotech rewards?

  79. Vanilla Expanded - Royalty Patches
    No 1.6
    management

    Vanilla Expanded - Royalty Patches

    See Change Notes. Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This patch collection will be constantly updated as time goes on with new Vanilla Expanded mod

  80. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  81. Visible Raid Points
    Stale
    management

    Visible Raid Points

    Description Ever wondered just how many points the game used to generate a raid?

  82. VFE - Mechanoids : Drones
    No 1.6
    management

    VFE - Mechanoids : Drones

    VFE - Mechanoids : Drones adds several new drones that add on to the Vanilla Factions Expanded - Mechanoids At the moment adds the following: - Grower - Foodmaker The original mod Vanilla Factions Expanded - Mechanoids adds the following drones: - Autoclener - Autohauler - Automi

  83. Vanilla Ideology Expanded - Hats and Rags
    Stale
    management

    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  84. MeditateAsWorkType
    No 1.6
    management

    MeditateAsWorkType

    The mod allows you to configure Meditation in the Work tab instead of the Schedule tab.

  85. Carry Capacity Fixed
    No 1.6
    management

    Carry Capacity Fixed

    Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government.

  86. Yayo's Animation (1.3)
    No 1.6
    management

    Yayo's Animation (1.3)

    * 1.4 * Add Animation for Pawns Animations can be individually turned off in the options menu. Use only the animations you want. * Marriage Ceremony * Burning & Roll * Joy * Funeral * Lovin * Work * Walk * Sleep * Eat * Weapon * And Others About 90 actions are animated. (almost e

  87. Perspective: Trees
    No 1.6
    management

    Perspective: Trees

    A micro-mod which simply alters the tree draw layer so items/chunks/pawns are not drawn in front of it.

  88. Quartzian Race
    No 1.6
    management

    Quartzian Race

    hi i kinda stopped playing rimworld lol and probably wont ever update these!

  89. Rim-Shek
    No 1.6
    management

    Rim-Shek

    Do you want a melee pawn without having to install 4 different prosthetic body parts as a minimum just to make them viable?

  90. HAR Fix for Yayo Animation (1.3)
    No 1.6
    management

    HAR Fix for Yayo Animation (1.3)

    Fixed a bug in the Humanoid Alien Races Mod where body parts would separate when a character is leaning to the left so that there are no issues when animating.

  91. Half dragons
    No 1.6
    management

    Half dragons

    Sorry everyone but im not going to update this anytime soon.

  92. Precepts and Memes
    No 1.6
    management

    Precepts and Memes

    ATTENTION: All rituals now belong to their own separate mod, as they have their own dependencies.

  93. [FSF] Better Pawn Lending Quest
    Stale
    management

    [FSF] Better Pawn Lending Quest

    Description The Pawn Lending Quest in Royalty is a nice quest however for whatever reason the game places very little value on your colonists and their time.

  94. Warhammer"ish":Dryad
    No 1.6
    management

    Warhammer"ish":Dryad

    For Rimworld 1.3 1.2, 1.1 and 1.0 Adds dryads of the ancients with spite-revenants (fantasy x sigmar) This mod require Alien Framework. Load Humanoid Alien Races before this mod. 1.1 -added another dryad pawn -seed implants now spawn revenants or dryads upon death -implanted trib

  95. Warhammer: Gor
    No 1.6
    management

    Warhammer: Gor

    For Rimworld 1.3 1.2, 1.1 and 1.0 For more complexity and a more unique game here's the Rimhammer Beastmen: Adds the Gors, Ungors and the Bullgors of the Beastmen. This mod require Alien Framework. Load Humanoid Alien Races before this mod. The beastmen herd arrives at Rimworld.

  96. Warhammer: Skaven
    No 1.6
    management

    Warhammer: Skaven

    For Rimworld 1.3 1.2, 1.1 and 1.0 Add the skaven. This mod require Alien Framework. Load Humanoid Alien Races before this mod. 1.3b: -Warpmusket -Improved Ratling The ratkins of the under-empire comes to Rimworld. The vile and diabolical skaven will stage attacks against your col

  97. Warhammer: Zhthy'hl
    No 1.6
    management

    Warhammer: Zhthy'hl

    Adds Zhthy'hl from Warhammer This mod require Alien Framework.

  98. [RH2] V.O.I.D. Storyteller
    Stale
    management

    [RH2] V.O.I.D. Storyteller

    This is a warning. this is a welcome. This is home. Adds a new storyteller. A representative of V.O.I.D., he has an unmatched record of hospitality, giving all around him a warm and unforgettable stay in the outer Rimworld. Storyteller features: - ??? allows population to be doub

  99. Work Tab
    No 1.6
    management

    Work Tab

    Provides a vastly more customizable work tab.

  100. Additional Traits (Heroes + Gods Optional)
    Stale
    management

    Additional Traits (Heroes + Gods Optional)

    v1.0 update of Gewen/Swenzi's Additional Traits (w/ Heroes + Gods) ________________________________________________________________________________ Description: Have you ever felt that there aren't enough traits to immersify your game-play? Well, I've got just the mod for you wit

  101. trmplays' Rebalance Patch
    No 1.6
    management

    trmplays' Rebalance Patch

    trmplays' difficulty adjustment patch mainly for changing god traits from the Hero and Gods mod, but also various adjustments to this modpack: Additional Traits: "Rebalances" many of the traits, doubles market value for any gods

  102. RimTraits - Vanilla Trait Colors
    Stale
    management

    RimTraits - Vanilla Trait Colors

    Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi

  103. Worthless Junk
    No 1.6
    management

    Worthless Junk

    This mod has been continued by Zaljerem - Link Below!

  104. Prisoners Dont Have Keys
    management

    Prisoners Dont Have Keys

    I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.

  105. Death Acidifier Removal Continued [1.1+]
    No 1.6
    management

    Death Acidifier Removal Continued [1.1+]

    Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description. Fixed and Updated. Original mod can be found here: Non-Steam Version Description Adds an operation to remove

  106. Interests (Continued)
    No 1.6
    management

    Interests (Continued)

    Update of Dametris mod Never got the prerequirement to work fully and the code is too complex for my skill.

  107. MorrowRim - Bloodmoon
    No 1.6
    management

    MorrowRim - Bloodmoon

    Also available on GitHub New event and world condition: The main addition of this mod lies in the bloodmoon rising event, which causes a bloodmoon world condition.

  108. Reinforced Walls
    No 1.6
    management

    Reinforced Walls

    Adds expensive heavy reinforced walls with exceptional hit points that resist explosive damage (unlike typical walls.

  109. EvolvedOrgansRedux
    No 1.6
    management

    EvolvedOrgansRedux

    Adds a whole lot of organs, limbs and other body parts for your pawns to reach beyond their limits.

  110. CaveBiome (Continued)
    Stale
    management

    CaveBiome (Continued)

    Update of Rikikis mod - Added the map-gens to DeepRim and Z-Levels so some of the features should be visible there.

  111. CaveworldFlora (Continued)
    Stale
    management

    CaveworldFlora (Continued)

    Update of Rikikis mod Works well with the CaveBiome (continued) There is also an updated version by Flyffysminion with new graphics here: Into the Wild: Caveworld Flora Unleashed This mod adds some caveworld flora.

  112. MorrowRim - Trolls [1.3]
    No 1.6
    management

    MorrowRim - Trolls [1.3]

    New version for 1.4 is found here: New Animals: This mod adds in ten types of troll spread throughout the vanilla, and some modded, biomes, including the grahl and udefrykte from Bloodmoon, and the gehenoth from Dawnstar. Trolls are a hardy foe when angered, and should not be und

  113. Biomes! Core
    management

    Biomes! Core

    This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.

  114. Steve's Walls
    Stale
    management

    Steve's Walls

    Discord: steveo.o steam: Scurvyez This mod adds several new glowing walls to the game. ~ Must be unlocked via research ~ Two types, rounded and squared ~ (Alert) variants for each, a glowing pulse emits while enemies are around ~ Walls let light through ~ Walls require power to g

  115. Vanilla Achievements Expanded
    management

    Vanilla Achievements Expanded

    Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.

  116. Rah's Vanilla Turrets Expansion
    Stale
    combat

    Rah's Vanilla Turrets Expansion

    Rah's Vanilla Turrets Expansion A small vanilla friendly mod that adds 9 unique turret variations, ready to defend your colony from merciless raids and attacks.

  117. Choose Your Recipe
    No 1.6
    management

    Choose Your Recipe

    Ever felt like your bills tab is full of useless junk you will never use?

  118. Disable Sappers
    No 1.6
    management

    Disable Sappers

    Simply replaces raids that would employ sappers to bypass your defenses with raiders that attack immediately.

  119. Oddities: Weapons Module
    No 1.6
    weapons

    Oddities: Weapons Module

    Overview The first mod in the Oddities collection, a series of mods that adds a variety of rare items to your Rimworld playthrough.

  120. Vanilla Factions Expanded - Ancients
    No 1.6
    management

    Vanilla Factions Expanded - Ancients

    The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s

  121. Dress Patients
    No 1.6
    management

    Dress Patients

    Creates a new job to dress patients and corpses in clothing of your choice.

  122. No Penned Animals
    No 1.6
    management

    No Penned Animals

    THIS MOD IS 1.3 LEGACY. Go here for the 1.4 version. Makes all animals use the Chad area designations, rather than the Virgin pen system. Memes aside, this is the sledgehammer solution to the pen system's conflict with the Locks mod, where your handler tries to put an animal in a

  123. Wheelchairs (OLD go use a better version!!!!)
    No 1.6
    management

    Wheelchairs (OLD go use a better version!!!!)

    idk go use this or something: Wheelchairs - A chair fitted with wheels for use as a means of transport by a person who is unable to walk as a result of illness, injury, or disability.

  124. Android tiers
    No 1.6
    management

    Android tiers

    DEPRECATED 1.3+ Discontinued beyond 1.3: See Killathon's Reintroduction for 1.3+ : HERE Or search: "Mechanical Humanlikes" REQUIRES HUMANOID ALIEN RACES & HARMONY Order: Harmony - Core - Humanoid alien races - Android Tiers This mod does work with old saves but will not spawn the

  125. Rimsential - Spaceports
    No 1.6
    management

    Rimsential - Spaceports

    Spaceports - a Rimsential mod "For I dipped into the future, far as human eye could see, Saw the Vision of the world, and all the wonder that would be.

  126. Vanilla Ideology Expanded - Anima Theme
    Stale
    management

    Vanilla Ideology Expanded - Anima Theme

    1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex

  127. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  128. Ground Targeter
    No 1.6
    management

    Ground Targeter

    Description: For all weapons, items, or abilities that can target the ground, this mod allows you to preferentially target the ground over other targets by holding down Left Shift.

  129. Useful Terror
    Stale
    management

    Useful Terror

    Building a horror base filled with skullspikes and gibbets was one of the more interesting possibilities in Ideology, but it turned out terror was never needed and redundant with the collar and body strap.

  130. TasteOfVanilla-ish Zhthy'hl Retexture
    No 1.6
    management

    TasteOfVanilla-ish Zhthy'hl Retexture

    A total retexture of Kompadt Zhthy'l Race mod, Bring it to be more closely in line with the vanilla art style while trying to stay fateful to Kompadt original texture works.

  131. trmplays' Battle Royale
    No 1.6
    management

    trmplays' Battle Royale

    Daily raids, Orbital Traders, and Supply drops (settings im using for Default faction is Drell, but can change race to whatever you want.

  132. Demigods
    No 1.6
    management

    Demigods

    Adds a new faction with many unique sets of armor, each with their own perks and requirements.

  133. Anima Bionics
    No 1.6
    medical

    Anima Bionics

    Thanks to @Magenta_Ivy for their AMAZING textures!

  134. Better Map Sizes
    Stale
    management

    Better Map Sizes

    Enables custom map sizes through the Advanced menu on the world map during map generation.

  135. Camera Quicksave
    Stale
    management

    Camera Quicksave

    Save and load the current camera position, easily creating seamless cuts in your videos.

  136. Combat Psycasts
    Stale
    combat

    Combat Psycasts

    Commissioned mod for Rimworld that aims to provide more combat-oriented psycasts options.

  137. Save Our Ship 2
    management

    Save Our Ship 2

    Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.

  138. Share The Load [Obsolete 1.5]
    No 1.6
    management

    Share The Load [Obsolete 1.5]

    Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1.5 doesn't do, but Share

  139. Terran's Security Buildings
    No 1.6
    management

    Terran's Security Buildings

    TERRAN’S SECURITY BUILDINGS A simple mod added three types of security buildings from StarCraft II into Rimworld.

  140. Trade UI Revised
    Stale
    management

    Trade UI Revised

    Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.

  141. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  142. Stop Insulting Us!
    Stale
    management

    Stop Insulting Us!

    Hate it when your colonists go on insulting sprees all the time?

  143. CleaningArea
    No 1.6
    management

    CleaningArea

    In vanilla, the whole homearea will get cleaned up except if you restrict your pawn to a specific area.

  144. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  145. Bill Doors' Useful Junks
    No 1.6
    management

    Bill Doors' Useful Junks

    Have you ever imagined you can put things inside the ancient racks, lockers and crates instead of dismantling them for nothing?

  146. Fallout Traits
    No 1.6
    management

    Fallout Traits

    Adds 71 new perks to Rimworld based on the theme from fallout games Also available on GitHub Traits Strong Back: +50 carry capacity Very Strong Back: +75 carry capacity Charismatic: +2 social, +10% social impact/negotiation and +5% trade+drug prices Very Charismatic: +4 social, +

  147. More Than Capable
    No 1.6
    management

    More Than Capable

    Pawns are... More Than Capable! Colonists will do work even if they hate it... with consequences. This is a fork from Pawns are Capable by Rainbeau Flambe. ===== Tired of pawns who refuse to do certain types of work, even when their own lives and the survival of the colony depend

  148. More Vanilla Textures
    Stale
    management

    More Vanilla Textures

    More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.

  149. Trap Disable
    Stale
    management

    Trap Disable

    入植者とペット、トレーダー、囚人に対して罠が作動しなくなります。 The trap will not work for your colonist and pets and trader and prisoner.

  150. World Map Beautification Project
    No 1.6
    management

    World Map Beautification Project

    Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills.

  151. Eccentric Tech - Angel Apparel
    Stale
    management

    Eccentric Tech - Angel Apparel

    Never forget the memory of the hardships of your previous lives nor the feeling of humble, honest labor, for though we have been blessed with His gifts, we cannot truly appreciate them without the context of what we rise above.

  152. Eccentric Tech - Core
    Stale
    management

    Eccentric Tech - Core

    This is the core mod for Eccentric Tech and contains shared research, buildings, and materials used by several other mods in this series.

  153. Eccentric Tech - Foxy's Armory 2.0
    Stale
    management

    Eccentric Tech - Foxy's Armory 2.0

    The enigmatic figure known only as The Eccentric has a veritable army of highly-trained security staff at his disposal, but perhaps more important than their numbers or training is their arsenal of high-tech military-grade charge weaponry.

  154. MorrowRim - Bonewalkers
    No 1.6
    management

    MorrowRim - Bonewalkers

    Also available on GitHub Bonewalkers & Bonelords: Four new combat orientated servants, totally not necromantic abominations.

  155. RicoFox's Combat Tweak
    No 1.6
    combat

    RicoFox's Combat Tweak

    Add 2 stats for people to adjust the cooldown time in melee and ranged combat.

  156. DOOM - Factions (Continued)
    Stale
    management

    DOOM - Factions (Continued)

    Update of Chicken Pluckers mod - Added CE-support Patches now included in the main CE-mod instead - For a more vanilla artstyle, try TasteOfVanilla-ish Doom Faction Retexture by IcyCheeseCake - Updated doom-slayer faction with more of a Doom-feel.

  157. TasteOfVanilla-ish Doom Retexture
    No 1.6
    management

    TasteOfVanilla-ish Doom Retexture

    A total retexture of the "DOOM - Factions" Mod by Chicken Pluckers and now being continued by Mlie, Bringing the graphic more closer in look with the vanilla art style.

  158. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  159. VFME - Caravan Packs!
    No 1.6
    management

    VFME - Caravan Packs!

    Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. Enjoy pack support for 23 animals* from the base game and 50+ more** from the mods below!

  160. Visual Exceptions
    Stale
    management

    Visual Exceptions

    Visual Exceptions makes RimWorld errors easier to understand.

  161. WarCasket Expanded
    Stale
    management

    WarCasket Expanded

    Add 3 additional WarCasket variant for Vanilla Factions Expanded - Pirates Sentinel(cheap recon) The 5th generation warcasket of Interstellar Industries Complex of Nara, designed and mass-produced as a technical verification platform and a cheap backup solution for the humanoid a

  162. [RH2] Rimdeed® - Pawn Recruitment
    Stale
    management

    [RH2] Rimdeed® - Pawn Recruitment

    What is Rimdeed®? Rimdeed is an online comms console service that allows businesses to seek new recruits. Our online CVs offer just enough information about the jobseeker so our clients can hire a new beloved member of their team! In summary: A mod where you can hire pawns How do

  163. RimHammer40k -Dreadnought
    Stale
    management

    RimHammer40k -Dreadnought

    added dreadnought as a type of warcasket,it is expensive but with a colossus body and armour.

  164. Stonecutting Extended
    management

    Stonecutting Extended

    Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.

  165. No Starting Research
    Stale
    management

    No Starting Research

    Allows you to start without research || This mod allows you to choose whether to start with starting research (vanilla start) by leaving everything as is, without playing with any options or without anything already researched by choosing one of the basic scenarios or by going in

  166. Relevant Stats In Description
    Stale
    management

    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  167. Ugh You Got Me
    Stale
    management

    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  168. Vanilla Backgrounds Expanded
    Stale
    management

    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  169. Vanilla Trading Expanded
    Stale
    management

    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  170. [SYR] Harvest Yield
    No 1.6
    management

    [SYR] Harvest Yield

    Reworks plant harvest yield and animal gather yield Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield.

  171. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  172. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  173. Beautiful Bodies
    Stale
    management

    Beautiful Bodies

    Replaces the body textures with highly detailed body shapes.

  174. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  175. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  176. Immortal Serum
    No 1.6
    management

    Immortal Serum

    Adds a serum which magically grants immortality on the user.

  177. Immortals
    Stale
    management

    Immortals

    Just as a heads up, I have two kid who I am taking care of full time, modding time and energy is very low They are immortal, they have inside them blood of kings.

  178. No Laggy Bed
    No 1.6
    management

    No Laggy Bed

    (1.3) Fix the fps drop when you select a bed or workbench. (1.3 Experimental) Fix the fps drop when you open the Needs Tab of a pawn. (1.4-1.5) Optimize Thoughts listing in the Needs Tab of a pawn. Details: In 1.4, the devs fixed the bug for beds and workbenchs. All my fix is no

  179. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  180. Vanilla Ideology Expanded - Dryads
    Stale
    management

    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  181. [FCP] Stupid Sexy Deathclaws
    No 1.6
    management

    [FCP] Stupid Sexy Deathclaws

    Have you ever been playing Rimworld and thought to yourself, "Gee, I sure do wish I could run a colony full of genetically engineered chameleons with massive claws who are unforgivably hot.

  182. [KV] Show Hair With Hats or Hide All Hats
    No 1.6
    management

    [KV] Show Hair With Hats or Hide All Hats

    1.5 version: Show hair for all hats. Select which hats do hide hair from Mod Settings. Hide All Hats from Mod Settings Will work with mods that add new hats Supports current saves and can be removed without breaking saves How the mod works This mod only tells the game when hat/ha