beeteedubs Star Wars: Sith Empire
The modpack I'm using for my Star Wars: Sith Empire playthrough.
Note there are some mods in this that are just quality of life mods/texture mods I usually include in a playthrough, but aren't necessary to replicate this playthrough, feel free to pick and choose as you desire.
Optional Content:
Starting Save & my config folder:
Star Wars: Sith Empire Google Folder
Save File
- Start on a Starship with 2 Darths, 4 sith aspirants, 4 crewmen, 4 praetorian guards, and some droids
Config Folder
- Includes a handful of settings for Tweaks Galore, Show Hair with Hat, and a couple other mods.
Finally, I put finalized this modpack on April 9th, 2025, once I assemble a pack I save all the mods locally and run them from those copies that wont update; if you encounter issues with the pack you may want to see what mods have recently updated and start with removing them. Also the list is heavy on quality of life mods, use them as you see fit or not at all.
FAQ:
Q: I can't find find the stairs from simple stairs
A: The props mods moves them into the props menu, go to the regular Furniture tab, open up the Build props menu, go to Elevation, simple stairs will show up next to the handrail, wall board and corner fence pieces
Q: None of my headgear is showing
A: This is the Show Hair mod, for some reason it defaults to hiding all helmets, go into the mod settings and you can use the category at the top to set all hats to be shown. You can also customize what headgear should be hidden, what headgear should allow hear and/or beards to show, and what headgear should hide hair and/or beards; and there are settings for different mods, whether a pawn is indoors, or in bed, or draft; customize as you like!
If you don't want to mess around with all those settings you can grab my config folder from the google drive link, or just the config file for the show hair mod and drop it into your config folder.
Q: Do you have Rimpy or something I can use for mod load order?
A: I do not have Rimpy, but there is a ModConfig.xml file in the config folder that you can grab and drop into your config folder to get my load order; OR if you grab the save file from the google drive, you can load that save and RimWorld should prompt you to load the mods according to that save file. You can discard the save file after getting your order set if you're not interested in it after.
Load order
303 mods- management
Absolutely No Roof
This simple mod allows you to remove ALL types of roofs using the vanilla remove roof area tool under Zones.
- management
Adjustable Ability Cooldowns
This mod adds sliders in the mod setting menu to adjust the abilities cooldowns and rituals cooldowns.
- management
All Ideoligions Are Fluid
Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.
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Allow Altars in Throneroom
Simple patch to remove the "no altars" requirement from thronerooms.
- management
Alpha Implants
Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.
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Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
- furniture
Alpha Props - Parks and Gardens
Features Adds more than 150 new props for Vanilla Furniture Expanded - Props and Decorations, with the "Parks and Gardens" theme.
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ATH's Ideo Colors Pallette
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Asimov
After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.
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Auto Dissector
Language: Simplified Chinese, English(from DeepSeek) An automated surgical device has been added, which can help you precisely remove diseased organs or detach any bionic implants you deem unnecessary.
- management
Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
- management
Better ground-penetrating scanner
This mod allows to tune the ground-penetrating scanner to scan for a specific resource.
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Better Traders
Better Traders A mod that improves how much stock and silver traders have without breaking balance or the vanilla game design decisions.
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Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
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Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
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Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
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Bionix Automator
Bionix Automator in-game description: "In the advanced Glitterworlds where human technology is at its highest, the Bionix Automator stands as a pinnacle of medical innovation.
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Better Quest Rewards
Modifies quest rewards to focus heavily on items that cannot be crafted.
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Bulk Components
Compatible with 1.5. Mod for RimWorld that adds recipes for crafting components and advanced components in bulk at a fabrication bench. Crafting 10 at a time has a reduction in crafting time by 75% per component. Crafting 25 at a time has a reduction in crafting time by 60% per c
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Carry Capacity Fixed (Continued)
Update of Dr Zhivago&Smash Phil's mod This mod aims to increase pawn carrying capacity in inventory and through caravans.
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Change map edge limit
Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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Character Editor Retextured
Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.
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Choose Wild Animal Spawns
This mod is a successor to claustros mod Disable Wild Animal Spawns The major difference is that this version allows you to define the spawn-rate per biome per animal instead of the on/off selection.
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Close Cryptos - 1.5 Fork
Change cryptosleep caskets in a few ways, mainly to make them easier to work with.
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Clean Pathfinding 2 Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Colored deep resources
No more hovering above every deep drill resource to find the right one!
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Colonist Merger
Why waste food on two good pawns when you can waste food on one great pawn?
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Configurable Mental Breaks
Features Sick of colonists going crazy and destroying your very expensive research bench or going after your favorite animal?
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Consistent Map Stone (Continued)
Update of Evelyns mod For Users This mod is compatible with literally anything, do not concern yourself with what it does, it's a framework type mod.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- combat
Destiny - Cabal Armor
This mod adds 3 Armor from Destiny Features: - Cabal Legionary Armor - Cabal Colossus Armor - Cabal Centurion Armor - Slug Rifle - Heavy Slug Thrower Commissioned for "d-d-dave#9840" from "Rimworld Mod Market" Discord.
- weapons
Dune: Harkonnen Armour & Weapon Pack
The mod began as a necessity and turned out to be a passion project with dozens of people involved.
- management
EasyIdeoSwitching
Easy Ideo Switching This mod simply adds a big button on the ideology page to set your primary ideology.
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Easy Conversions
Original mod : So you got a new colonist and want to convert them to your Ideology.
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Eltex Bodysuit (Continued)
Original mod by Macca If the original author requests it, I will remove this update.
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Erin's Body Retexture
Just a simple body retexture since I didn't like any of the other ones around.
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Erin's Baldur's Gate 3 Hairs
Inspired by recent mod releases, I've decided to add some hairstyles from Baldur's Gate 3!
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Faction Customizer
-- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.
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Fuel Pipenet for SOS2
Use pipe system of Vanilla Expanded Framework to handle resources from Save Our Ship 2 mod.
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Gene Fabrication
Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?
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Give up your building (Continued)
Update of LingLuos mod Give up your buildings so that enemies won't attack them.
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Guarding Pawns
Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.
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Hair Color Feels Unique Now
Ever find it weird that you can have 20 hair color genes in your xenotype, but only one can be active?
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Hard Times: Hair and Beards
Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.
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Integrated Genes
This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.
- management
Ideoligion Icon as Faction Icon
Tired of the same old boring settlement icons and faction colors every game?
- management
Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
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JobinBar Patch
- stop the log.warning :" failed to check if a pawn's job should be drawn or not. (Was the pawn deleted?)" I know I can just recompile the mod, but I am too lazy to do that. if this is not working to you then I don't know why. I made this for me not for you! but just in case you
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Limit Quest Pawns
Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.
- storage
LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
- management
Majestic Foliage - Comigo's Original (Continued)
Original mod by Comigo Games, hohen If the original author requests it, I will remove this update.
- management
Majestic Foliage - Djeeshka's CMT Retexture (Continued)
Original mod by Djeeshka, hohen If the original author requests it, I will remove this update.
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Make Anything Craftable
Ever wanted to make something craftable but you know 0 of XML , or the mod author put that item behind some kind of event or RNG that only Tynan would think it was a nice idea?
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Majestic Foliage Framework[HH] (Continued)
*** THIS MOD IS END-OF-LIFE; I have no interest in further updating it.
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MendAndRecycle
Unofficial 1.5 and 1.6 Update - MAY HAVE ERRORS. NOT COMPATIBLE WITH SIMPLE RECYCLING. I did my best to update and test it. I am not the original author. This mod will be removed at the request of the original author. Please go support the original author Charlotte/NotFood Repair
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Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
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Missing Fabrication Recipes
New Update - Fix wools for the synthread recipe, now work also with wools from other mods.
- furniture
More Prop Categories
What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories
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Morphs Assorted Biotech Retex
What is this? New, high res (512x512) textures for Biotech. These things take artistic talent, time and money. And i only have money, but not a lot sadly. Currently Planned and/or included Gene stuff, Items, kids apparel, Headgear (no armor sets) etc. There will be NO building te
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Movable Pumps
(This mod has no requirements) Makes moisture pumps reinstallable/uninstallable.
- management
MultiFloors
Multi-floors. My "spiritual successor" to the old Z-Level mod. From the author: This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure
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Move Your Monolith
What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the
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No Disabled Factions In Quests
Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.
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No Missing Gene Icons
Will generate missing icons for ChemicalDefs so they do not get the default "missing icon" when autogenerated into possible genes.
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No Random Apparel on Ideology Edit
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an
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No Random Relations
Description This mod disables the creation of random relations during the game.
- management
Numbers
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.
- management
Oracle + Erin's HD Tattoos
Contains both custom tattoos as well as a full set of redesigned vanilla tattoos, now in HD.
- management
Outer Rim - Droid Depot
This Outer Rim series module adds droids and droid related items, buildings and more.
- furniture
Outer Rim - Furniture & Decor
Outer Rim series module containing all the furniture, decals, joy buildings, statues, and anything else that fits more into furniture and decor than another category.
- management
Outer Rim - Core
Core module for Outer Rim, which is a modular Star Wars based mod series, contains most of the basics needed for the rest of the modules along with things that don't necessarily fit into any specific one.
- management
Outer Rim - Galactic Diversity
Outer Rim standalone module adding a vast array of new races to the game through Biotech's xenotype system.
- management
Outer Rim - Galactic Empire
This module for the Outer Rim series of mods covers anything specific to the Galactic Empire.
- management
Outer Rim - Old Republic
This module for the Outer Rim series of mods covers anything specific to the Old Republic era.
- management
Outer Rim - Rebel Alliance
This module for the Outer Rim series of mods covers anything specific to the Rebel Alliance.
- management
Packs Are Not Belts
Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts.
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Outer Rim - Mandalore
This module for the Outer Rim series of mods covers anything specific to the Mandalorians.
- management
Pawn Target Fix
Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Peer Pressure
With this mod, converting pawns to another ideology becomes more effective when they have a positive opinion of the proselytizer.
- management
Perspective: Paths Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- management
Prisoner Arena (Continued)
Update of Gl0b on Steams mod - Fights can now go on until death - A scoreboard saves the names of all winners - Slaves and prisoners that win can now be released as reward as well as getting glory - Spectators stand outside of the gray area to enable construction of fences around
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Process Neutroamine from Chemfuel
Adds recipes for 4x and 10x neutroamine using 12 and 25 Chemfuel respectively.
- management
Progression: Verticality
FAQ Architect icon? | Yup. Save game compatible? | Yeah. Some stuff isn't in the category! | Use Drag-Sorting to move anything I didn't include. Credits Drilled_Head - Letting me modify his fantastic retexture. Thank you! Compatibility - Anything in my modpack - Should work well
- furniture
Prop Integration for SimpleStairs
What does this do? Integrates "SimpleStairs" into the Vanilla Expanded Props system. Do they still function? All buildables still have their beauty buff and cost to build. Aren't there already stairs in the props mod? I prefer these ones, and there's other interesting buildables
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QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
- management
Raise specialist limit
- Снимает (на самом деле поднимает лимит до 50) ограничение на количество слотов специалистов в редакторе идеологии.
- management
Random's Gene Assistant
While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed.
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Red's Performance Fixes (aka. Comp EggLayer Fix)
TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah! I bet you're seeing the title image and
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Reel's Frieren Hairs
Just another good ol' hair mod, this time adding (hopefully) lore-friendly hairstyles inspired from the show Frieren: Beyond Journey's End!
- management
Recruit Slaves
This mod lets you recruit slaves in a balanced way without having to imprison them first.
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Rename Pawns
Overview This is a simple mod that will let you change or randomize your pawn's first and last name.
- management
Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
Resource Dictionary
Have you suffered any of the following problems while playing a modded Rimworld game?
- management
Rimano: Texture Fix
Resolves artifacting (white edges) on certain textures that the Rimano collection supports.
- management
Rimsenal - Hair pack
"Well, well, even we were in distress in this rimworld, that's not mean we can't spruce ourselves up.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
Rimsenal Hair Retextured
Just a simple retexture of Rimsenal - Rimhair, making them higher resolution for a cleaner result and closer to the vanilla style in places.
- management
RocketMan - Performance Mod
Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!
- management
Roofless hull for SOS2
Original mod by MrGlasses --- The author gave me permission to update the code and publish it on its own page Github: --- Adds a new hull for Save Our Ship 2 called Hangar Plating.
- combat
RT Solar Flare Shield
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.
- weapons
RunAndGun [1.5]
Inital 1.5 Test Original Mod <----LINK Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists to shoot while moving at the cost of an accuracy and movement penalty.These pena
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Rustic Meal Retexture
After playing Medieval Overhaul for a few playthroughs and then returning to VE mods, one of the things that hit me the most was the vanilla meal trays.
- management
Save Our Ship 2
Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.
- management
[Depricated] Scrollable Genelist
When using the xenotype editor, the window showing the selected genes does not have a scroll-bar for some reason.
- management
Scenario Amender [1.5 - 1.6]
Scenario Amender 1.5, 1.6 NO LONGER MAINTAINED Other modders may take over this mod. PASSED DOWN THE ARMSTRONG LINE FOR GENERATIONS Prior incarnations: krafs: (workshop page removed?) mlie: (1.1 - 1.3) AngryHornet: (1.4) Source code available @ github: Notes Believed incompatible
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Save Thing As Image
I was creating a preview image for a mod and got frustrated that even with the games texture sources downloaded I could not really capture the specific texture I wanted.
- management
Seamless Embrasures
When they match it's good, when they do it automatically with any mod retexture too?
- combat
Shield Generators
Buildings not being detected is not a bug, otherwise you wouldn't be able to use SRTS and similar through shields, which was the whole point of the change.
- management
Signs and Comments Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- storage
Simple Utilities: Fridge
Simple Utilities: Fridge A continuation of Simple Utilities: Fridge by Owlchemist.
- management
SimpleStairs
Simple Stairs MOD It is a simple MOD that adds a staircase that looks like there is a difference in height.
- management
Sith Lords of the Rim [1.5]
Hi! There has been a disturbance in the force near the Rims. If you ever wanted to conquer the rim with some of the well known and liked villains of the Star Wars universe now is your chance. This pack will allow you to craft the gear of Darth Revan, Darth Malak, Darth Vader and
- management
SlaveBar
Adds a toggle to the colonist bar allowing you to switch between viewing regular colonists, slaves, prisoners and ghouls with a config to choose your displays.
- management
Sleep Meditation
update to 1.6 !!!warning: the mod may have bugs, use at your own risk original mod here Psyfocus gain while sleeping. You can voluntarily support me here:
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Smooth Walls First, then Smooth Floor
updated to 1.6 Inside the construction Worktab, when it comes down to the smoothing operations, the Pawns will smooth Walls First, then proceed to smooth floors. The other worktab priorities were not changed! This Mod was a request / Check out my other mods : "deconstruct first"
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Smooth Walls and Floors
__________________________________________________ IMPORTANT It's an updated version of an existing mod, i claim no ownership of the mod.
- management
Slave Rebellions Improved: Gutted 1.5
Original Mod: Slave Rebellions Improved Mlie's Updated Version Updated Description: ubergarm gutted the original Slave Rebellions Improved to work with 1.
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Soil Relocation Framework (Continued)
Update of Evelyns mod This mod adds a "Dig" order that when carried out gives you resource items.
- management
Odessey/Sos2 Eva Patcher
Add spacesuit attributes to your third-party mod clothing (mainly for alien races).
- management
SOS2 - Show Hair Compatibility Patch
This patch make Show Hair With Hats or Hide All Hats (Show Hair) always show helmet when a pawn is walking in the vacuum area of SOS2 space map.
- management
SOS2 PA's More hull corners
Added to the game 1x4 1x5 1x6 Hull Corners Optimize Matter is not supported for now, because I don't know how to patch DLL
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SOS2 Pa's VTE Hull Corners retexture
Just let them really become a corner Another one of my mods SOS2_Alpha's Hull Corners retexture
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Spinal Engines for SOS2
This addon mod adds spinal engine functionality to Save Our Ship 2.
- management
Standing Cryptopods
Using revolutionary literalyturnitsideways(tm) technology, we have made Cryptopods HALF the size and therefore TWICE as space efficient.
- management
Star Wars Slave Bikini Outfit
A bikini-style costume consisting of a gold brassiere fastened over the neck and behind the back with string, a gold thong g-string panty and red flowing veils attached to the front and back of the panty.
- management
Star Wars Xenotypes
~~~~~~~~~~~~~~~~~~~~~~~ Pathfinding Framework - Adds an "Amphibian" gene for all aquatic xenotypes that increases water movement speed and nullifies the "soaking wet" thought.
- management
[Legacy] Star Wars Animal Collection (Continued)
Update of Beasstmanns mod based on the continuation by Guy The release of RimWorld 1.
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Star Wars : The Force-Psycast [Discontinued]
This mod has been discontinued in favor of my own custom system.
- management
Stored Research
Description This mod allows colonists to use the research bench with no project selected.
- management
Superorganism CMT
Simply Gelatinous Superorganism Biome Patch (Alpha Biomes) for use with Majestic Foliage Framework .
- management
Stone Conversion Recipes
Adds recipes to cut any stone block from any stone chunk and convert any stone block to any other (mixing ingredients allowed like meals).
- management
Stylized Slave Collars and Headgears
- DESCRIPTION - 1.5 Note: Bridles are now drawn like regular hats, meaning they will make the pawn bald. Please use other mod that can show hairs with hats. -- Add more styles for slave collar and a new bridle item (for now), which based on medieval scold's bridle, but have more
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Therapy
This mod allows you to let skilled colonists perform therapy on others to remove negative memories.
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Titular Royalty
Adds titles to the player faction you can grant to your pawns with the Staff of Royalty or at any throne In order to craft the Staff of Royalty at a smithy you will need the Smithing technology Note: unfortunately the 1.
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Toggleable Overlays Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Toughness Skill
Adds a Toughness skill heavily inspired by Kenshi Starting out, Toughness actually increases the bleed rate and damage taken by your pawns.
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Toggle Harvest
Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button.
- management
Training Console
Now it work in 1.2, 1.3 & 1.4 Now your colonists will be able to quickly develop their skills using a special device. This is an update on created by Broken Valkyrie. The original is at created by Captain Juicy Attention! The difference between my version mod is that it works acc
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Vanilla + Wall Vitals Monitors Retexture
Retexture of the vanilla, wall and VE Variations' Vitals Monitors to make it fit alongside my other console mods with more variants.
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Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
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Vanilla Animals Expanded — Royal Animals
Check change notes for details After expanding every single biome and animal type in the game, it’s about time we start expanding the DLC concepts.
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Beards Retextured
Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.
- management
Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
- management
Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
- management
Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
- management
Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
- management
Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
- management
Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
- management
Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
- management
Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
- management
Vanilla Ideology Expanded - Sophian Style
Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu
- management
Vanilla Nutrient Paste Expanded
Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p
- management
Vanilla Nutrient Paste Expanded: MiniGrinder
Vanilla Nutrient Paste Expanded: MiniGrinder It's minigrinder (2x2) and microgrinder (1x1) now.
- management
Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- management
Vanilla Pawns Retextured
This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.
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Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
- management
Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
- combat
Vanilla Solar Shield Retexture
A Overhauled solar shield re-texture of RT's Solar flare shield Graphics by Sir-Van Harmony Patch by Taranchuk Mod commissioned and put together by Me LOAD AFTER MAIN MOD!
- management
Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
- management
VPE - Horaxian
Github and license here, click on the green code button and download zip: Master the power to manifest the horrors of the void against your foes!
- management
Wall Vitals Monitor (Continued)
Original mod by zzz If the original author requests it, I will remove this update.
- management
Walls are solid
In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.
- weapons
WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
- management
Wider Marriage Spot
Enables support for fully-functional marriage spots in larger sizes than the standard 2x1 format.
- management
Won Hair Men Retextured
Just a simple retexture of Won Hair Men, making them higher resolution for a cleaner result and closer to the vanilla style.
- management
Won Hair Women Retextured
Just a simple retexture of Won Hair Women, making them higher resolution for a cleaner result and closer to the vanilla style.
- management
World Map Beautification Project (Continued)
Original mod by Odeum If the original author requests it, I will remove this update.
- management
Xenotype Spawn Control 1.5 *Obsolete*
- management
World Map Beautification Project - for Alpha Biomes
RimPy issues with dependancy Basically it's the Rimpy Mod Manager Database being out of date so to fix it you go to C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1847679158\db, open db.
- management
Xeva's Rimhair Retextured
Just a simple retexture of Xeva's Rimhair, making them higher resolution for a cleaner result and closer to the vanilla style.
- management
[1.6] No Forced Slowdown
Tweaks the forced x1 speed multiplier which triggers on some events.
- weapons
[BTD] Remix: Outer Rim Weapon-Faction Patches
REMIX: Outer Rim Weapons-Faction Patches A patch mod that adds weapons from the various Outer Rim Mods to Vanilla pawnkinds.
- management
[BTD] Xenotype REMIX: Star Wars
Xenotype REMIX: Star Wars A patch mod that adds custom Star Wars Xenotypes using the Star Wars Xenoptypes (SWX) and Outer Rim - Galactic Diversity (OR) mods, and then deduplicates xenotypes so you don't have 3 different versions of Twi'leks appearing in your game.
- management
[CAT] Show Hair With Hats or Hide All Hats
All hats are hidden by default, please check the mod settings!
- management
[CF] Anomaly Upscaled 4x
Upscaled crispy textures for just about every Anomaly Texture Here is the 2x version : If you like this mod check out my retextured plant mod:
- medical
[CZK] Eye Prosthetics (Continued)
Original mod by CitizenKanye If the original author requests it, I will remove this update.
- management
[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- management
[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- management
[FSF] Meditation Freedom
Description In the Royalty DLC when it comes to meditation people are allowed only specific types of meditation depending on their traits and backgrounds.
- management
[FSF] More Quests
Description This is a simple mod that increases the amount of quests the storytellers give you.
- management
[GMT] TicksPerSecond 1.5
Add actual ticks per second to the information display above the pause/speed controls.
- management
[Deprecated][LTS]Systems
My 1.6 mods does not need this mod anymore. It's deprecated. Systems is a framework that contains code that are used by many of my mods, other modders can also utilize this framework if they wish. Feel free to contact me directly or join my discord if you have any questions or ne
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[NL] Custom Portraits
Overview This MOD allows you to customize face sizes within colonist bars.
- management
[sbz] Doors Expanded retexture
Doors Expanded retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings and icons I think textures for the doors are fine, but I feel that the buttons, levers, and icons could be a bit cleaner.
- management
[SYR] Individuality (Continued)
Update of Syrchaliss mod - Romance option should now respect the replacement sexuality methods of the mod Adds new traits, rebalances vanilla traits and shifts boring traits.
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[WD] Fast Moisture Pumps
Description: A small patch that makes Moisture Pumps faster for 4 times.
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[XND] Visible Pants
A mod that allows you to see everybody's trousers, for that complete feel!
- management
[sbz] SRTS Expanded retexture
SRTS Expanded retexture · This mod only changes textures · Safe to add or remove from a save game Retextures ships SRTS Expanded is one of the coolest mods in RimWorld.