basic rimworld necessities
:3
Load order
263 mods- management
Yayo's Caravan (Continued)
Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.
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Worldbuilder
Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?
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What's Missing?
Original link: Highlighted requirements and tooltips for recipe descriptions.
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WealthCorrector
Allow you to adjust the parameters of wealth calculation at any time in MOD settings, with immediate effect.
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We Had a Trader? (Continued)
Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when
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VSIE - Rational Trait Development
15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of your pawns downed/ any of
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Visible Raid Points
Description Ever wondered just how many points the game used to generate a raid?
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
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Vanilla Textures Expanded - [NL] Facial Animation
Check Change notes for changelog information.
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
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Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
- weapons
Vanilla Persona Weapons Expanded
Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person
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Vanilla Pawns Retextured
This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.
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Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
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Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Vanilla Beards Retextured
Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Vanilla Backgrounds Expanded
1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu
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Van's Retexture : Mechanitor
I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!
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Transport Category (DEVELOPMENT CEASED)
What does this do? Renames the Vehicles category to "Transport" and moves transport pods, the pod launcher, and ship landing beacons to it. Mod Support Rimnauts 2 Any vehicle mods using the Vehicle Framework. Architect Icons (adds its own icon) Use Drag-Sorting to move anything e
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Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
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Tooltips in Dev-mode
Finding things in Dev-mode can sometimes be tricky as the buttons has a fixed text-width.
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Toggleable Overlays Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Tidy Designation
Hide designation window when selected an item, and show back when deselected, so the entire screen is available for placing .
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Temporary Patches
What is this? I have lots of big projects coming up that I don't know where to put some of these smaller tweaks. In my earlier workshop days, I would have made a billion tiny patch mods for them but i've shifted my philosophy a bit to these more themed larger progression mods. To
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Stack gap
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?
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SpeakUp
SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.
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Smarter Visitors
Since visitors decide when they want to leave, it may not always happen at the best time.
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Smart Odyssey
Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.
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SlaveBar
Adds a toggle to the colonist bar allowing you to switch between viewing regular colonists, slaves, prisoners and ghouls with a config to choose your displays.
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Simple Utilities: Fridge
Simple Utilities: Fridge A continuation of Simple Utilities: Fridge by Owlchemist.
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Simple FX: Smoke Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Show Known Techprints
Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.
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Semi Random Research: Progression Fork
THIS MOD HAS CEASED DEVELOPMENT, IT FUNCTIONS AS EXPECTED AND CAN BE ADOPTED AT ANY POINT BY ANY OTHER AUTHOR.
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Searchable Menus
Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Resource Dictionary
Have you suffered any of the following problems while playing a modded Rimworld game?
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Research Tree (Continued)
Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res
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ReplaceLib
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a
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Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
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Remove Tutorial Button
Removes the tutorial button from the main menu so it never gets accidentally clicked on.
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Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
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Reel's Facial Animation Textures
Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation My own Vanilla-Style textures for Facial Animations, built to work alongside Vanilla Expanded's retexture as well as EyeGenes2 to add custom eye coloring.
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Real Faction Guest (Forked)
This is a forked version of Real Faction Guest (Continued) , I rewrite almost all of its code and expand the features.
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Projectile Bullet Retexture
****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.
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Progression: Worlds
Compatibility - Anything in my modpack - Should work well with most other stuff too FAQ Can I travel between planets mid-game?
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Progression: Temperature
Dubs Bad Hygiene OR Vanilla Temperature Expanded New research project "Ceiling fans" Dubs Bad Hygiene New research project "Solar water heater" Vanilla Temperature Expanded New research project "Industrial cooler" Vanilla Factions Expanded - Classical 'Temperature control' projec
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Progression: Storytellers
- Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Va
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Progression: Storage
Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from
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Progression: Production
Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex
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Progression: Gravship
Additional mods patched - Debt-Bound Gravship - Orbital Station Start Best paired with - Progression: Core , for tech traversal/advancing entirely within your control.
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Progression: Genetics
Disclaimer As a fair warning, this moves the genetic portion of the game later down the line.
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Progression: Agriculture
Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O
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Pocket Sand
Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck
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Perspective: Buildings (Continued)
Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.
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Persistent Precepts
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.
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Perishable (and More)
Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Performance - Slower Pawn Tick Rate
🕒 Pawn Tick Rate Adjustment Improve performance in colonies with many pawns RimWorld 1.
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Pawn Target Fix
Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett
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Pause other settlements simulation
Introduction A simple mod that pauses the simulation of settlements you are not currently viewing.
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Passenger Shuttle Have No Cooldown
Why can I travel in space, but I still need to cool down when launching a shuttle!
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Party Hard - Psycast Rituals
Adds a psylink ritual and an attachable ritual outcome so common rituals can grant psylink levels.
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Packs Are Not Belts
Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts.
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Outreach Category (DEVELOPMENT CEASED)
What does this do? Adds a fully new category for outreach. No more clogged misc. tab! Has stuff like comms console, trading terminal, mech boss calling devices, and everything of the like. That's it? Yeah. Mod Support - Vanilla Trading Expanded - Vanilla Factions Expanded - Deser
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Outfit Stands Plus
About this mod This mod aims to make outfit stands more convenient to use by adding a few QoL features: Set owner gizmos are added to outfit stands, allowing them to be assigned to pawns.
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Oracle's Skill Icon Retextures
I've had enough people ask about these in screenshots that I figured I'd finally get around to sharing them properly Replaces the passion icons.
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Oracle + Erin's HD Tattoos
Contains both custom tattoos as well as a full set of redesigned vanilla tattoos, now in HD.
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Odyssey Transport Shuttle
Odyssey Transport Shuttle This mod is an ideological continuation of the Transport Shuttle Standalone mod, but based on flight mechanics from the Odyssey DLC.
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[GTG]Odyssey Orbital Trader
This is a simple mod that adds a single type of orbital trader ship affiliated with the Traders Guild faction,you can buy almost every item from the Odyssey dlc in this trader.
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No Random Apparel on Ideology Edit
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an
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No Odyssey Category (DEVELOPMENT CEASED)
What does this do? Read the top image! That's it? Yup! FAQ - Why? | I think it's dumb for DLC expansions to have their own categories.
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No Limit for Gravship Field Extender/Thrusters
This mod is just a simple XML patch to increase the limit of the following Gravship components, so you can build bigger Gravships: Grav Field Extender (6 -> 128) Large Thruster (6 -> 128) Small Thruster (4 -> 128) Also supports these from other mods: Grav Field Extender Hull (6 -
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No Ingredient List Limit
Made this for those (slightly insane) users that has added so many mods that the ingredient-list is not able to show all items in the list.
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No Disabled Factions In Quests
Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.
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Never Generate Relations
Forces the basechance for randomly generated relationships to be 0.
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Network Category (DEVELOPMENT CEASED)
What does this do? - Renames "Pipe Networks" to "Network" - Moves all chemfuel appliances from Appliances Expanded into there - Removes Appliances Expanded's infinite chemfuel pump that was functionally useless after updates - Removes Appliances Expanded's deepchem pumpjack for i
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Name Your Entities
What is this? This adds a little button to name your captured entities. That's it? Yeah. Compatibility Works with Rimhud Probably everything else too FAQ Q: Do entities keep their name when they escape/are released? A: Yup! And when they are recaptured as well Q: Mid-save A: Yup!
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Move Your Monolith
What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the
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More Vanilla Textures
More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.
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More Prop Categories
What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories
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More Pause Events
Hi everyone, I’m taking a break from active development and community moderation for the project.
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More Graphs (Continued)
Update of natbob1s mod - Added spanish translation, via Ferchu - Added research-graph, points researched per tech-level - Added weather graphs, based on the main player map - Added separate social and hard drugs data - Updated spanish translation, thanks Ferchu Adds more graphs t
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More and Retextured Head Shapes for VTE for Facial Animation
Adds a pointy head option for males and a square head option for females using the same head shapes in the vanilla game, slightly modified to fit facial animation.
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Mod Options Sort
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.
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Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: When you like his mods you can support him on Patreon: and on ko-fi:
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Mechanitor Orbital Platform
Have the chance a lost mechanitor platform after scanning to provide extra Biotech/Odyssey Integration.
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Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
- furniture
Lighting Category (DEVELOPMENT CEASED)
What does this do? Adds a brand new category specifically for lighting and moves all lights there. That's it? Yeah. Mod Support - Vanilla Furniture Expanded - Vanilla Furniture Expanded Spacer Module - Vanilla Factions Expanded - Settlers - Save Our Ship 2 - Rebuild: Doors and Co
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Letter stack cleaner
This mod allows you to clean up the letter stack by pressing one key, 'Delete' (default).
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Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
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Layered Wall Destruction
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.
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Launch into empty space
Make gravship destination any desired orbit tile, even if there isn't any world object.
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Lagless Lamps - C#
Updated 01/25/26: Check Changelog for Details A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey.
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Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
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ItemListSelector (Continued)
Original mod by InsertKey If the original author requests it, I will remove this update.
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Integrated Genes
This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.
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Integrated Creep Joiners
This mod adds creeps that actually use content from the Ideology, Royalty, and Biotech expansions.
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Impassable Containment Structures
What does this do? Makes the Bioferrite Harvester, the Electric Inhibitor, and the Electroharvester all impassable by pawns. That's it? Yeah. Compatibility Should be compatible with pretty much everything.
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Cybranian - Ideology Virtues
About This mod is an attempt to refine the theme of traits in ideology.
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Ideology Development+
#StandWithUkraine Ideology Development+ overhauls reforming of fluid ideoligions.
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Ideoligion Icon as Faction Icon
Tired of the same old boring settlement icons and faction colors every game?
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I'm Trying To Save You! (Pawn Dressing Rework)
Details GitHub Removes faction penalty when forcing a pawn to wear something.
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I Know Where You Sleep
A small mod that allows a pawn to attempt to execute any unconscious or sleeping target.
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Hive Category (DEVELOPMENT CEASED)
What does this do? - Renames "Insectoids" to "Hive" - Moves the category underneath Animals - Adds an architect icon to the category That's it? Yeah. Really not much right now. Mod Support - Vanilla Factions Expanded - Insectoids 2 - Use Drag-Sorting to move anything else I didn'
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Help me build
This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.
- combat
Healer Mech Serum Choice
Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.
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Hard Vacuum
10 seconds of useful conciousness, 30 seconds until severe long term damage, 90 seconds until death.
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Gerrymon's Upscaled Vanilla Textures
Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.
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Genetic Heads Framework for [NL] Facial Animation
Genetic Heads Framework for Facial Animation Expanded gene support for Facial Animation (FA)!
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FPS Stabilizer
About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.
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Food Alert (Continued)
Update of Mehnis mod Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,MealLavish Examples for each category shows in the config-dialog Changed the calculations for food, instead using the exac
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Fill backstories
Makes multiple custom backstories to avoid the "Cant find random backstory" error thats often caused by not having enough to choose from.
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Extra Explosion Effects
I'm here to ask you one question, and one question only: EXPLOSIONS?
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Epitaph
Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departed’s name
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Environment Category (DEVELOPMENT CEASED)
What does this do? Adds a brand new category specifically for managing the environment and moves all associated buildings there. That's it? Yeah. Mod Support - Vanilla Recycling Expanded - Vanilla Races Expanded - Waster - Quarry - Medieval Overhaul - Vanilla Christmas Expanded -
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Enhanced Beliefs (Updated)
This is an updated version of SmArtKar's Enhanced Beliefs mod ready for use with 1.
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EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
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Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
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Ducks' No Limits - Ideology (Continued)
Update of iwishforduckss mod If you are using Vanilla Ideology Expanded, that mod overrides the limitations so you will have to use their settings to define the limits instead.
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Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
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DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
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Don't burn my cpu Shamblers!
Don't cry cheetah Shamblers' enemy search range reduced targetAcquireRadius 20->10 targetKeepRadius 30->12 and Combat points increased
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Do The Rituals Yourselves
Do The Rituals Yourselves Colonists prepare and start rituals on their own.
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Dire Raids (Continued)
Update of Pyrces mod - Removed the HugsLib dependency - Added option to ignore mechanoid raids Dire Raids Creates a mid-to-late game event called a Dire Raid.
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Delmain Tweaks - Role Apparel
A relatively simple mod that enables the player to customize which clothing pieces are available to be assigned to any given Ideology role.
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Deep Scanner Patch
Description : Expand the range size of resources that can be scanned by the ground-penetrating scanner.
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De-generalize Work
Because tailoring and smithing are totally different skills Description: 1.
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Davai's Sorted Categories
Description Downloaded too many content mods and now stockpile settings is a total mess?
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Culture Category (DEVELOPMENT CEASED)
What does this do? Renames Ideology category to "Culture" and moves a bunch of relevant stuff in there. Mod Support - Everything in my modpack - Dark Ages : Crypts and Tombs (Moves everything) - Animal Sarcophagus (Moves everything) - Alpha Memes (Moves practically everything) -
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Cremation smelts apparels
Vanilla cremation has low energy efficiency, and returns no resources, this mod allows cremation of human corpses to smelt all apparels worn by the corpse.
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Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
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Colored deep resources
No more hovering above every deep drill resource to find the right one!
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Clean Categories: Spots (DEVELOPMENT CEASED)
What does this do? This is a comprehensive reorganization of spots throughout all categories. It moves all colony-based spots to the zone menu, it moves all spots to the ends of their respective menus, and does a few other little tweaks. I highly reccomend you use this mod alongs
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Basic Dropdowns
What does this do? This is a lite mod that patches many (but not too many) buildings into little dropdown packages. Most of these patches involve sizing, identical variations, or extremely niche buildings. Nothing crazy, like this is NOT grouping production benches or IEDs. Just
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Choose Your Recipe (Continued)
Original mod by busted_bunny If the original author requests it, I will remove this update.
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Choose Your Outfit
Overview This is a mod to expand the apparel policy management dialog to make it easier to create filters.
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Choose Where To Land
Note If you didn't click "Choose landing spot and land", any shuttle bugs you run into are not from this mod — quest shuttles, Royalty shuttles, whatever.
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Choice Of Psycasts
Description Allows manual selection of psycasts gained when increasing psylink level.
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Childhood Category (DEVELOPMENT CEASED)
What does this do? This adds a childhood category that contains the very few childhood items in Biotech and mods. That's it? Yeah. I'm not gonna lie, I kinda made this one to round out the category list and for the hope that other modders make childhood related mods later on. Mod
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Cherry Picker
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.
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Change map edge limit
Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.
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Bradson's Main Button Icons (Forked + Expanded)
Disclaimer/History This is a mod originally built by Bradson and Harkon, maintained for the 1.
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Sensible Factions
VERSION 3: Added Biome weighting for factions I know on the list some of those biomes dont occur in normal gameplay please do not put weight settings for them as it wont do anything.
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Biotech Mechanoid Retexture
A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.
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Biotech Category Re-examined (DEVELOPMENT CEASED)
Biotech Category Re-Examined While the Biotech tab serves its purpose at categorizing everything from the Biotech DLC into itself, biotechnology is not the purpose of the category itself.
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Bigger Gravships (and other Odyssey spaceship related settings)
Configurable Gravship Size.
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BetterInfoCard
Expand the information card interface of the vanilla game, and make some QOL changes.
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Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
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Better ModMismatch Window
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style.
- management
Bedroom Category (DEVELOPMENT CEASED)
What does this do? This adds a Bedroom category that contains all of the beds, sleeping spots, dressers, end tables, closets, anything that links to a bed or has relevance with stats in a bedroom. That's it? Yeah. Mod Support - Architect Icons, has its own icon - VE Furniture - V
- management
Basic Double Doors
About A lightweight mod that adds double door versions of the vanilla doors using the new 1.
- management
Auxiliaries Category (DEVELOPMENT CEASED)
What does this do? This adds a Auxiliaries category that contains all of the linkables, and any other building that serves only to assist another. Mod Support - Architect Icons, has its own icon - Medieval Overhaul - Roo's Painting Expansion - VE Furniture - VFE Medical - VFE Pro
- management
Automation Category (DEVELOPMENT CEASED)
Automation Category Using Vanilla Factions Expanded - Mechanoids, merges all automation content into one category.
- management
Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
- management
Auto-Cast Specialist Commands
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?
- management
Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
- management
Asteroid Mineral Scanner
This adds a Asteroid Mineral Scanner building that allows you to search for rich asteroids in a specific resource in orbit as an alternative to the vanilla long-range mineral scanner on the surface.
- management
Archean Tree in Gravship
Some small change to let you use the Archean Tree in your Gravship.
- management
Anomaly Research Asteroid
Have the chance to find an overtaken anomaly research asteroid after scanning to provide extra Anomaly/Odyssey Integration.
- management
Anomaly Anywhere
Enables anomaly rituals in space Removes psychic ritual whitelisting for the following - Void Provocation - Summon Animals - Summon Shamblers - Summon Pit Gate - Blood Rain - Player specific Summon Fleshbeasts The patch removes layerWhitelist, so it should work for any layers add
- management
Animals Category (DEVELOPMENT CEASED)
What does this do? Adds a brand new "Animals" category. Now you have one spot to manage animals in your architect menu. With VE Genetics, it removes the Genetics category and moves all of its stuff there. With Large Animal Beds, it removes its category and moves its stuff there.
- management
Ambiguous Anomaly
What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any refer
- management
Ambient Rim
The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:
- management
All Ideoligions Are Fluid
Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.
- management
Adjustments for Reel's Facial Animation Textures
Just scooting female eyes back and some mouths up.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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[RH2] CPERS: Arrest Here!
Save precious time and arrest a downed prisoner without the need of a room!
- management
[RF] Rational Romance (Continued)
Update of Rainbeau Flambe mod - Added patches for Polyamorous-trait, thanks to Meltup!
- management
[FSF] More Quests
Description This is a simple mod that increases the amount of quests the storytellers give you.
- management
[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- management
[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- management
[FSF] Better Pawn Lending Quest
Description The Pawn Lending Quest in Royalty is a nice quest however for whatever reason the game places very little value on your colonists and their time.
- management
[FSF] Better Exploration Loot
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.
- management
[CAT] Show Hair With Hats or Hide All Hats
All hats are hidden by default, please check the mod settings!
- management
(Redundant) Slower World Tick Rate
A slap-dash butchering of Arky's wonderful Slower Pawn Tick Rate.