medieval of magic
(1 mods not in local dataset)
Load order
315 mods- management
A RimWorld of Magic - Space-Time Mage Class [Revisited]
Adds the Space-Time Mage Class: Masters of the space-time continuum.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- management
Alpha Mythology
Features Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources.
- management
Area Unlocker
Removes the (arbitrary) limit to the number of areas you can create, change area colours.
- management
Assign Animal Food
This mod adds food policies for animals, animal taming, and animals in caravan.
- management
Better Pyromania
This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit.
- management
Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
- management
Biomes! Core
This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.
- management
Biomes! Caverns
Changelog: Please check the change notes tab Say hello to the new and improved Biomes!
- management
Biomes! Islands
This mod adds several types of islands for your enjoyment, from tropical to arctic!
- management
Bunk Beds
Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!
- combat
Combat Training (Continued)
Update of Kriils mod - Added the QOL features from the unupdated Combat Training - Forked by Eltech - For a version without the training-weapon mechanic, please use Combat Training - Forked (Lite) by jastro - Fixed pawns trying to train ranged combat with shield-belt equipped Thi
- combat
Child Sized Armor
There are two types of people on the rim; those who feel it's unethical to create equipment that promotes use of child soldiers, and those who feel it's unethical to send your child soldiers into battle without proper equipment.
- management
Community Framework
The Community Framework is a framework that gives more power to modders that use XML.
- management
Cupro's Stones[Adopted]
Please note that the original source and mod was cuproPanda's Cupro's Stones for B18 Forked from Symons' Cupro's Stonesfor R1.
- management
Desire Paths (Continued)
Desire Paths by Fluffy (Continued) Creates packed dirt paths when colonists frequently take the same path.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
- weapons
Dynamic Weapon Cooldown
The cooldown of any weapon now depends on the manipulation capacity of the pawn holding it.
- management
Ducks' No Limits - Ideology (Continued)
Update of iwishforduckss mod If you are using Vanilla Ideology Expanded, that mod overrides the limitations so you will have to use their settings to define the limits instead.
- management
EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
- management
Faction Control (1.4-1.6)
If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.
- management
Facial Animations Xenotype Compatibility
THIS WILL NO LONGER BE UPDATED As I stopped using the Facial Animations mod myself in 1.
- management
Fantasy Goblins Updated
Goblins! Xenotype/race, faction, scenario, items, buildings, tech, ... This mod requires either Biotech or Humanoid Alien Races. See this dependency grid for details: -------- RimPy: RimPy seems to indicate this mod still requires HAR at the moment. This is incorrect and seems to
- management
Farmable Neutroamine - Medieval
UPDATED TEXTURE MOD HERE: BACKGROUND The original author of Farmable Neutroamine is nanonator102.
- management
Food Alert (Continued)
Update of Mehnis mod Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,MealLavish Examples for each category shows in the config-dialog Changed the calculations for food, instead using the exac
- combat
Fortifications - Medieval
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
- combat
Fortifications - Medieval - Material
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
- combat
Fortifications - Neolithic
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- management
Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
- management
Greenworld
Getting rid of the dull brown dirt and replacing it with something nicer to look at.
- management
Grimstone : Beasts
Bring a touch of the fantastical to your RimWorld with a handful of new, mythical creatures.
- management
Home Sweet Home
About Ever wish your colonists could feel the same relief and joy you do when friends or family return from a long trip?
- management
Hooded Helms addon for Medieval Overhaul
DESCRIPTION Hooded Helms Add-On for Medieval Overhaul - Adds hooded variations for most of Medieval Overhaul's helms.
- management
Hotseat - Dynamic Storyteller Switcher
A mod which dynamically changes your storyteller from time to time.
- management
Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
- management
I Miss My Limbs
About Ever feel that your colonists don't quite react appropriately to losing limbs or getting them replaced with prosthetics?
- management
Infused
A unique way to make unique items for your special colonists: Randomly enchants equipment.
- management
Job Satisfaction
About Ever felt that sense of accomplishment and relief after finishing a big project or completing a long chore?
- management
Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
- management
Kure's Rimworld of Magic Class Expansion Pack
A class expansion pack for Rimworld of Magic!
- management
LightsOut
LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?
- storage
LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
- medical
Medical Training
Updated for 1.6 Should also work for earlier versions. Adds a new workstation: Dissect human corpses (any state) to train medicine skill. Corpses will be destroyed in the process. The workbench is now movable/minifiable. Balancing Issue As much as I agree the balancing of this mo
- management
Medieval Fantasy Themed Quest Rewards
This mod changes many of the vanilla quest reward items to have a more medieval fantasy theme.
- management
Medieval Fantasy Themed Rare Resources
This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.
- management
Medieval Fantasy Themed Relic Quests
I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.
- management
Medieval Madness: Tools of the Trade
My first full-fledged mod for Rimworld - Medieval Madness: Tools of the Trade is a part of planned Medieval Madness modpack that adds over 50 melee and ranged weapons to Rimworld.
- management
Medieval Medicines
New medicines intended to create tiered alternatives to herbal medicine.
- storage
Medieval Overhaul - Adaptive Storage Graphic Patch
Medieval Overhaul - Adaptive Storage Graphic Patch Changed all empty storage units in the MO so that they can change the texture depending on the items stored in it.
- management
Medieval Overhaul
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.
- management
Medieval Overhaul - Component Replacement Patch - (Continued)
This mod simply changes all recipes that contain industrial (base game) components with Medieval Overhaul's basic components.
- management
Medieval Overhaul: Royalty
This mod lends a medieval look to the pawns of the Empire faction included in the Royalty DLC.
- medical
Medieval Prosthetics
A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.
- management
Mod Manager (Continued)
Update of Fluffys mod Added option to skip countdown when publishing Mods can now be tagged as translations when publishing Mods already tagged as translation will have the translation-checkbox pre-filled Added a dialog to set a custom changenote when publishing an update of a mo
- management
More Faction Interaction (Continued)
Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.
- management
More Linkables
This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!
- management
More Vanilla Textures
More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.
- management
No Laggy Bed
(1.3) Fix the fps drop when you select a bed or workbench. (1.3 Experimental) Fix the fps drop when you open the Needs Tab of a pawn. (1.4-1.5) Optimize Thoughts listing in the Needs Tab of a pawn. Details: In 1.4, the devs fixed the bug for beds and workbenchs. All my fix is no
- management
Pawn quick info
About Unusual QoL mod, allows you to assess a pawn's condition very quickly Just hover on a colonist and find out what he is good at!
- management
Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- management
Peer Pressure
With this mod, converting pawns to another ideology becomes more effective when they have a positive opinion of the proselytizer.
- management
Positive Connections
Positive Connections Are you tired of overseeing colonies where intense animosity prevails among your colonists?
- weapons
Possessed Weapons
In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.
- management
pphhyy Sanguinary Animals
some recommended mods, and mods that change the utility of the animals like make them nocturnal Giddy Up for nice riding looks For awesome vampire gear and a cool blood vials For the nice medieval look, also all creatures spawn in the dark forest VEF needed for the animals to be
- management
Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
- management
Red's Performance Fixes (aka. Comp EggLayer Fix)
TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah! I bet you're seeing the title image and
- weapons
Reequip Weapon Upon Recovery
Keep weapon and/or inventory Keep weapon and/or inventory items when a pawn is downed instead of throwing everything on the ground.
- management
Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
Rimedieval
What is Rimedieval? Rimedieval is an ultimately compatible with all DLC replacement for "Medieval - Vanilla" and "Vanilla Factions Expanded - Medieval". A new way to immerse yourself in a true medieval RPG with all your favorite mods. Mod settings Disable mechanoids - disabling a
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
Rimsential - Total Control: Continued
Enables the deep customization of faction pawns This is the continued version of the Rimsential - Homebound mod handed over to the community by Orpheusly and continued with their permission.
- management
RimQuest (Continued)
Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.
- management
RocketMan - Performance Mod
Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!
- management
Roo's Faun Xenotype
Deep within the greenest groves of the Rim lurk the fauns – delicate and nimble relatives of the deer, often compared to shooting stars — for as quickly as you catch sight of one, they’re just as quick to flee.
- management
Roo's Satyr and Faun Xenotypes Expanded
Out of the mysterious woodland of the Rim rises The Fae Tribe: a mysterious community of native xenotypes that strive to protect their land from the tyranny of invading mechanoids.
- management
Roo's Satyr Xenotype
Within the clutches of the forest live the satyrs; a race of goat-like pranksters with a penchant for causing mischief.
- management
RPG Style Inventory
READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy'
- management
Set Up Camp
Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.
- management
Settlement quests
Have you ever thought about how quests just appear out of the blue in Rimworld?
- management
Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
- management
Smart Medicine
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi
- management
Stack gap
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?
- management
Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
- management
Tilled Soil
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.
- management
The Profaned
Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.
- management
Traders Have Money
Support on Ko-fi The mod has been re-worked so the prices are no more just higher.
- management
Trade UI Revised
Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.
- management
Traits Plus
Trats Plus What this mod does:- Adds about 15 new backstories and some 50 traits to the pool.
- management
Un-Limited Reborn
Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations?
- management
Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
- management
Vanilla Factions Expanded - Classical
See change notes Unite the broken Republics against the common enemy.
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- management
Vanilla Factions Expanded - Tribals
See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial
- management
Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
- management
Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
- management
Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
- management
Vanilla Outposts Expanded: Additional Outposts
If you ever felt that you need more outpost types, then this mod may be what you need.
- management
Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
- management
Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
- management
Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
- management
Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
- management
Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
- management
Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
- management
Vanilla Textures Expanded - [NL] Facial Animation
Check Change notes for changelog information.
- management
Verbose
Rimworld is already quite mouthy when it comes to animal descriptions and specific items, but otherwise, the info-box may as well not exist.
- management
VGP Garden Canning
VGP Garden Canning (Does NOT Require Vegetable Garden) Garden Canning adds two ways of canning food.
- management
VGP Garden Medicine
Garden Medicine (Does not require Vegetable Garden) Adds new Medicines and Drugs.
- management
VGP More Veggies
More Veggies! (Does not require Vegetable Garden) Adds even MORE vegetables into the game for those who just want some new plants, this is a perfect mod for you! Adds Veggies : -Squash -Tomato -Pumpkin -Carrot -Eggplant Special thanks to Hydromancerx for the art for the following
- management
VGP Xtra Trees and Flowers
Xtra Trees and Flowers (Does not require Vegetable Garden) Adds EVEN MORE flowers and trees!
- management
Virtue Framework
Having hope, experiencing setbacks, facing setbacks leads to virtue, and giving up hope leads to break.
- weapons
Weapon Racks
Show off your colony's weapons arsenal with these presentation-oriented storage racks!
- management
Yayo's Caravan (Continued)
Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.
- management
[FSF] More Quests
Description This is a simple mod that increases the amount of quests the storytellers give you.
- storage
[JDS] Simple Storage
Hate how your stockpile is overflowing of useless thing or just the fact it just a sore eye.
- management
[LTS]Maintenance
Maintenance expands upon the game's degradation and breakdown system by providing ways to let pawns repair worn equipment such as weapons and armor through the introduction of Weapon Toolkits and Sewing Toolkits.
- management
[Deprecated][LTS]Systems
My 1.6 mods does not need this mod anymore. It's deprecated. Systems is a framework that contains code that are used by many of my mods, other modders can also utilize this framework if they wish. Feel free to contact me directly or join my discord if you have any questions or ne
- management
[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
- management
[WYD] Primitive Firearms
Allows crafting of 4 primitive firearms, the flintlock pistol, the musket, the blunderbuss ans flintlock rifle.
- management
ReplaceLib
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a
- management
Locks
Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or a
- management
Medieval Overhaul (Deprecated)
Click here for 1.5 version until this can be updated Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and b
- management
Gerrymon's Medieval DBH Retexture
Summary Medieval retextures for Dubs Bad Hygiene Lite, and changed the research of hot tub to medieval and it now requires wood fuel instead of electricity.
- management
Log Publisher from HugsLib
This is a standalone version of the Log Publisher from HugsLib (created by UnlimitedHugs).
- management
Better Pawn Control
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.
- management
Holy Washer [QFE]
Holy Washer adds the ability for pawns to wash off tainted effect from clothes the "pragmatic" way.
- management
RimFantasy - Medieval Overhaul Edition
Mod Version: v1.4.2 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib
- management
RimTraits - Medieval Talents
Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope
- combat
More Medieval Helms and Armor
This mod adds 8 medieval helmets, 5 types of armor and 13 types of apparel to the game.
- management
[NL] Custom Portraits
Overview This MOD allows you to customize face sizes within colonist bars.
- management
Medieval Music
8 hours and 44 minutes of selected Medieval music (153 Songs) Several songs are edited, so you will not find them elsewhere than here.
- management
[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- management
ReGrowth: Expanded World Generation (Continued)
Update of Helixien, Taranchuks mod with permission - Added a "Hide preview" button.
- management
Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
- management
Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
- management
Vanilla Beards Retextured
Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.
- management
Mud's Tribal Apparel
1.6 compatible with minutes to spare for the official Odyssey update! Kidswear and Russian localisation have been added thanks to the amazing work of Kelord Artego! I have slightly tweaked a couple of values, tweaking down the armour values on the apparel, increasing the cost and
- management
Medieval Walls
A simple medieval wall mod with inspiration from AOBD's Fortifications - Medieval mod.
- management
Erin's Body Retexture
Just a simple body retexture since I didn't like any of the other ones around.
- management
Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
- management
Crowns and Regalia
Adds 3 Crowns to the game, fit for an Emperor of your Colony great for your medieval or Royalty playthrough They are able to be spawned as Relics, they also require the the Royal Clothing Research if you have Royalty and Smithing if you don't Come check out my Titular Royalty mod
- management
[sd] Bridges (Continued)
Update of sulusdacors mod Floors and bridges are of the same type in the game, terrainDef.
- medical
Van's Retexture : Organ jars
I realized that there wasn't really a mod to change the boring boxes used for organs and natural parts into something more 'fitting'.
- management
Recruit Slaves
This mod lets you recruit slaves in a balanced way without having to imprison them first.
- management
Auto Translation
This mod automatically machine-translates untranslated strings in RimWorld.
- management
Guarding Pawns
Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.
- management
Medieval Signs
Description This mod adds 14 decorative medieval styled signboards that can be used to mark different types of buildings so your colony looks more organized and lived-in.
- management
Medieval Overhaul: House Zahir
House Zahir adds two new factions of Islamic/Ottoman inspiration, like all Rimworld or Medieval Overhaul factions they are not based on any specific culture, people or land but is instead my take on an Islamic/ottoman inspired culture that should fit right in with Rimworld's worl
- management
RimThemes Medieval
Hello Hello! Welcome to another Theme mod dropping in, Rimthemes; Medieval I saw the popularity of Medieval Rimworld so I decided to give something to Make it feel the part! This Mod Changes most of the In game UI with Medieval Inspired Hand drawn LOOKING Icons, to make it feel l
- management
Rustic Meal Retexture
After playing Medieval Overhaul for a few playthroughs and then returning to VE mods, one of the things that hit me the most was the vanilla meal trays.
- management
Research Tree (Continued)
Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res
- management
Van's Retexture : Hemogen Vials
A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.
- management
Melee Animations - No bloat
Removes the lassos, built-in exotic weapons and the few loading screen tips - all of which are useless if you play with executions off - from the Melee Animation mod.
- management
Giddy-Up 2 Forked - OUTDATED
Giddy-Up 2 Forked OUTDATED, use Giddy-Up 2 - Continued instead.
- management
Tasty Armory - Sengoku
Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
- management
Tasty Armory - Fire and Steel
Huh, this ended up taking a lot more work than i expected, nevertheless, we carried on.
- management
Tasty Armory - Steppe Warriors
rerelease of previous mod to use shared resources form core mod, defnames changed so not quite save-swappable with previous version Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
- management
Tasty Armory - High Medieval
Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
- combat
Tasty Armory - In Shining Armor
Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
- management
Medieval Coastal Outfits
Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.
- management
Dark Ages : Beasts and Monsters
A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.
- management
Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
- management
Vanilla Factions Expanded - Medieval 2
See change notes or GitHub for detailed change lists.
- management
Convert Slaves
Changelog: v2.0 - * Made available a UI to select target ideoligion for conversion when the "convert" option is chosen. * Fixed bug where Warden wouldn't attempt conversion if suppression was at maximum. * Updated for correct dependencies on RimWorld & Steam. * Updated to game ve
- management
Medieval Adventures: Hunts
Hunting! tired of waiting for animals to go to you so you can kill them? Now you can go find them! happy hunting! This mod adds a new set of buttons on the caravan screen, that allow you to find animals. Each hunting quest has a cooldown corresponding to its threat. Be wary, thes
- storage
Adaptive Primitive Storage
This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.
- management
Forgotten Realms - Biotech Edition
Forgotten Realms inspired races, implemented as Biotech Xenotypes.
- management
Vanilla Outpost Expanded Medieval Overhaul Patch
This mod replaces Vanilla Outpost Expanded with medieval ones made from Medieval Overhaul Assets!
- management
Nice Hands Retexture
A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.
- management
Rimworld Exploration Mode
Description: Why is it that your lost and naked pawns know about the locations of every faction bases and landmark on the planet?
- management
OverflowingFlowers
(Use Google Translate) Caution! This is my first MOD so there may be some flaws.
- management
Medieval Melee Sounds
None shall pass. Replaces vanilla's melee sounds with Monty Python-esque clashing sounds, from free audio sources on youtube. Only affects metallic blunt and sharp weapons.. for now. Now has sounds for wooden and stone weapons! Of course, the effects vary; it best fits for mediev
- management
Hard Times: Hair and Beards
Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.
- management
Divine Order
Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.
- management
DBH for Medieval
--------------------------------- About --------------------------------- Sorry for my bad English.
- management
DBH & VFEC/Hot Spring Compatibility
Various mods add hot springs / thermal baths but do not integrate into DBH.
- management
Dark Ages : Crypts and Tombs
Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.
- management
Dark Ages : Medieval Tools
Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.
- management
Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
- management
Ancient Armory for Ancients
A mini mod that changes the Ancients faction (the guys that pop out of the cryptosleep pods/sarcophagi if you have Medieval Fantasy Themed Relic Quests) to medieval tech level and gives them the weapons and armour from Ancient Armory.
- management
Medieval Overhaul Extra Signs
If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.
- management
Rim War
**Rim War is still it BETA and it's likely to encounter bugs or incompatibilities; if you're looking for a well balance and polished playthrough then it's recommended to wait for the 1.
- management
Hospitality: Spa
Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene.
- management
Hospitality: Vending machines
Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.
- management
Nightmare Core
What is this? This is a framework mod created by NightmareCorporation to contain functionality that will be shared across mods. It contains various past lessons-learnt and features that I deem necessary for all future mods of my own and helps to off-load potentially shared code b
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
- management
Travel through water
Allows you to travel through water with your caravan, but it is quite slow (they have no real boat after all).
- management
Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
- management
Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
- management
Simple Warrants
We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.
- management
Hospitality: Storefront
Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.
- management
RandomPlus
Allow users to set a minimum specifications for pawn generation when using the randomize button.
- management
Hospitality (Continued)
Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.
- management
Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.