Rimworld mods 2026 1.6 only
(2 mods not in local dataset)
Load order
190 mods- furniture
Better Architect Menu
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.
- management
[AV] Space Solar Panels
This minimod adds 1x2 and 1x3 solar panels, which gather 30% more power in orbit.
- management
Growth Moments Make Sense Now (1.6)
Ever wondered why Billy turned out to be such a drooling moron compared to his cannibalistic parents?
- management
Timelapse 2023
Compatibility This mod only works on 64bit Windows Timelapse 2023 Using the progress renderer mod you can make colony renders.
- management
[AV] Toxic Waste Disposer
This mod is adding a new event which allows the player to dispose toxic waste for a fee.
- management
Children Can Learn Fast
Simple mod that makes it so children learning rate is affected by the slow study and quick study genes.
- management
Global Learning Affects Learning Rate
Makes Biotech's "Learning Rate Factor" stat be affected by the "Global Learning Factor" stat if it isn't already.
- management
Technology Helps Children Learn Fast
This mod adds learning rate increases to the learning assistant (if you have Royalty), and the neural supercharge (if you have Ideology).
- management
Deathrest Pauses Biological Age
In base Rimworld, children do not gain growth score during deathrest; this avoids an exploit in which a player could bring a child up to a maximum learning need and then suspend it, gaining high growth for no effort.
- management
I Aint Building That
I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of door that you simply can
- storage
[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Enhanced Vat Learning
This is an update of SmArtKar's and Elseuad's original mod: I never noticed any issues using the original on 1.
- management
Basic Dropdowns
What does this do? This is a lite mod that patches many (but not too many) buildings into little dropdown packages. Most of these patches involve sizing, identical variations, or extremely niche buildings. Nothing crazy, like this is NOT grouping production benches or IEDs. Just
- management
Necrogene (Continued)
Original mod by DimonSever000 If the original author requests it, I will remove this update.
- management
Repeatable Research
Keep your researchers busy forever — no more idle research pawns in the late game!
- management
Better Gene Processor UI
Sick of constantly closing the Gene processor UI to check what genes your colonist currently has?
- management
Slurmpy's Auto-Deathrest (1.5, 1.6)
This mod forces pawns to auto-deathrest when it hits a defined threshold.
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Undraft After Tucking Enhanced
Undraft After Tucking Enhanced This mod expands upon the original Undraft After Tucking by adding new features.
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Worldbuilder
Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?
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Faction Customizer
-- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.
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Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
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Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
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Random Research
A scenario option for random research, with optional blind research: You don't even know what is being researched (until a certain amount of progress is made) Note that you do need to Turn it on as a scenario option.
- management
Visible Raid Points
Description Ever wondered just how many points the game used to generate a raid?
- management
[DHM]Hybrid-Powered Gravships
2025.07.24- Now, you can choose electric or chemfuel, and also can select which use first. 📦 Hybrid-Powered Gravships Gravships no longer rely solely on chemfuel. Now, they can draw power directly from fuel tanks or batteries. 🔹 Overview This mod upgrades the functionality of t
- management
Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
Launch Sites Expire
Description A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever.
- management
[1.6 Fork] Xenotype And Ideology Buttons TitleScreen
This mod adds 2 buttons to the main menu, 1 to go to the xenotype editor and 1 to go to the ideology editor.
- management
Heat Map (Continued)
INFO: Due to how Steam's workshop functions I cannot update the original mod without being the original author, so I decided to revive my Continued version for pushing updates.
- management
Gene Ripper
Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an
- management
Blueprints Forked - 1.6
1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:
- medical
A Dog Said... Animal Prosthetics 2
Github repository link Overview This is a continuation/full rework of the iconic A Dog Said.
- management
[1.5 Fork] Xenotype And Ideology Buttons TitleScreen
This mod adds 2 buttons to the main menu, 1 to go to the xenotype editor and 1 to go to the ideology editor.
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[1.5-1.6] Custom Xenotype Exporter Tool
I decompiled the original mod's code, opened it in Visual Studio, and right-clicked errors until it compiled.
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Cherry Picker
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.
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Ecto's Star Trek Genetics
Trek Genetics At its core, this mod aims to add the many races from Star Trek into the game using Biotech's genetics systems.
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Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
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Big and Small - Genes & More
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.
- management
Fantasy Factions
A simple mod that incorporates Fantasy races Xenotypes and factions using those Xenotypes.
- combat
Sparkling Worlds Addon - Mech Serum Crafting - Standalone Addon
This is intended as an optional add-on for the Sparkling Worlds Core Mod but also works on it's own as a stand-alone.
- management
Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
- management
Stack gap
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?
- storage
Adaptive Primitive Storage
This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.
- management
Rebuild: Embrasures
This mod is an add-on for ReBuild: Doors and Corners and optionally Combat Extended.
- storage
LWM's Adaptive Deep Storage
An independent port and update of LWM's Deep Storage to the performance friendly Adaptive Storage Framework.
- storage
Adaptive Simple Storage
This mod is an independent port of Simple Storage by JangoDsoul from the LWM's Deep Storage to the Adaptive Storage Framework using the Simple Storage Retexture and restyle made by Phaneron.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- management
Faster Biosculpter Pod
Current Version: 3.1.0 Complete changelog is available in the Change Notes You can see what version of this mod you have installed by looking at the lower left corner of the mod settings window. Make biosculpter pods great again! The biosculpting pod offers some interesting benef
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ilyvion's Laboratory
ilyvion's Laboratory is a library/framework mod for use by my other mods to avoid code duplication across my mods.
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Colony Manager Redux
Colony Manager Redux is ilyvion's new and improved take on Fluffy's Colony Manager.
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Scenario Amender [1.5 - 1.6]
Scenario Amender 1.5, 1.6 NO LONGER MAINTAINED Other modders may take over this mod. PASSED DOWN THE ARMSTRONG LINE FOR GENERATIONS Prior incarnations: krafs: (workshop page removed?) mlie: (1.1 - 1.3) AngryHornet: (1.4) Source code available @ github: Notes Believed incompatible
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Ideology: More Precepts
This mod provides additional precepts, memes and rituals for ideoligions in the Ideology DLC.
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Flush Biosculpter Tuning
Content: Adds an option to the biosculpter pod to clear the biotuning so that it can tune to someone else.
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Expanded Floors
Description: Expanded Floors is a big cosmetic mod with some new little features.
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Sanguophage Feed Relationship
Felt weird that everyone absolutely hated being bitten regardless of their relationship with the sanguophage, it bothered me so much that I learnt how to mod just to make this.
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Random's Gene Assistant
While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed.
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Gene Trader
Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from
- medical
Realistic Prosthetics Expansion
Updated April 2024 A lightweight prosthetics expansion designed to mimic vanilla content.
- management
Minify More
Minify More In Rimworld, some of the structures are minifiable and some aren't.
- management
Caravan Mood Buff
Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?
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Keyz' Outpost Funerals
Keyz' Outpost Funerals When a pawn dies in an outpost (from VFE) the pawn is delivered back to the colony for a proper funeral.
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Vanilla Outposts Expanded: Delivery Logistics
If you needed to transfer finished products from one Outpost to another Outpost instead of Colony, then this mod will allow you to do it without sending caravans.
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Write Fictional Books
This mod adds two recipes to Vanilla Books Expanded's writer and type writer table.
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Cybranian - Name Bank
About This mod provides the ability to add new names to the game and assign them to certain categories.
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[LTO] Colony Groups
-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
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Adjacent Light
Pawns now consider adjacent tiles before applying the "Darkness" mood debuff.
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Auto-Cast Specialist Commands
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?
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Rails and Roads of the Rim (Continued)
Update of Vampiresbanes mod - Added scrollbar for road-types - Added back the ISR2Gs Rails and Roads of the Rim RRotR - A Rimworld mod allowing rail and road construction on the world map.
- management
[Og] Simple Gate
Description: The 1.5 version adds a cool ornate door, however it cost 75 material and 50 gold to build, which is really expensive in early days. This mod adds a 1x2 gate that use the same mechanism as ornate door, but does not need gold and build faster. Notice: Require 1.5 (or n
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Fertile Fields 1.6
Fertile Fields (Continued) Unofficial continuation of the Fertile Fields mod.
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No Edge Fade - Lite (Continued)
Man-made tiles no longer fade out when bordering other terrain types - instead, they will have distinct, crisp edges.
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WVC - Work Modes
More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.
- management
[CAT] Show Hair With Hats or Hide All Hats
All hats are hidden by default, please check the mod settings!
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Work Tab 1.5 and 1.6 Temp
A 1.5 (and 1.6 beta) version of Work Tab mod. My original intro to rimworld modding, and .NET coding in general, once again updated because I couldn't play without it. All code minus a couple simple tweaks done by Fluffy and all the other contributors credited on his page and git
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Hex's Simple Precepts
Adds new and simple precepts, similar to the Research precept, so you can control many more stats.
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Wood Is Natural (For Trees)
Support me on Ko-Fi: This mod makes Anima/Gauranlan/Polux trees, as well as nature shrines, see anything that's made out of wood as being a natural building.
- management
Pointed Elf Ears Refined
The pointed ears from biotech looked kind of like horns, so I retextured them to be a bit smaller and more elf-like.
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- management
Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
- combat
Child Sized Armor
There are two types of people on the rim; those who feel it's unethical to create equipment that promotes use of child soldiers, and those who feel it's unethical to send your child soldiers into battle without proper equipment.
- management
Alternate Vents and Coolers
This purely graphical mod will do the following: If In-wall coolers and vents or Simple Utilities: Wall is active, this changes the graphic of the vanilla vent and cooler.
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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[sbz] Human Power Generator retexture
Human Power Generator retexture · This mod only changes textures · Safe to add or remove from a save game Retextures building This is an alternative version with enhanced texture sharpness.
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Numbers
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.
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The Locked Tomb
A set of necromancy gear, facepaints, and ideology symbols based on the books "Gideon the Ninth" and "Harrow the Ninth" by Tamsyn Muir.
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More Ideological Words
A work-in-progress mod to add more word choices for various ideological things since I couldn't find a mod that did this already and was tired of all of my rituals being called "_____ fiesta".
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Roo's HD Hairstyles
This hair mod adds a whopping 50+ hairstyles to spice up your Rimworld colonies!
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Mad Skills
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.
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[KV] Adjustable Trade Ships
1.4: This mod allows you to adjust the frequency of trade ships on the fly! Safe for game already in progress. The 'ships per day' setting is currently not working quite right. Set this value higher than 1 for better chances of seeing more trade ships. For Randy, he's purely rand
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QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
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Assign Animal Food
This mod adds food policies for animals, animal taming, and animals in caravan.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- management
Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- management
Vanilla Animals Expanded — Endangered
1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
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Chatting on Comms
A simple mod that does what the title says, lets your colonists use the Comms Console as a joy object and chat on it with other people, works as social rec type.
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Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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P-Music
Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.
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Heat Map
Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base.
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Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
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Wooden vents
A wooden vent for equalizing the temperature between two rooms without allowing people to walk between them.
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Pathfinding Avoidance
Make pawns try to avoid certain areas, such as filth-generating terrain or configured doors.
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Tribals Always Sell Slaves
This mod makes tribal settlements always sell slaves, unless their ideology prohibits it.
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Clean Stone Slabs (retexture)
A simple texture replacement for the stone slab added by Vanilla Furniture Expanded – Architect.
- management
No Modlist on Loading
What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol
- management
Power++
WORKS WITH SAVES A wireless power mod : Trade power (buy and sell) with factions, share wirelessly power between your colonies and all other maps (caravan, quest, deeprim.
- weapons
Better Grenade Handling
This mod is for people who want their colonists to behave professionally while wielding explosives.
- management
What's for sale?
I restarted actually playing the game, and noticed world trading was hard to achieve.
- management
Finish it!
Adds a gizmo on unfinished crafting products to force pawn to finish that specific item regardless of its position in the bill list.
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Allies are Helpful
This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.
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Auto-Extract Genes
Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown.
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Reclaim, Reuse, Recycle (Continued)
Update of DoctorVanGoghs mod Harvest implants and bionics from corpses and prepare them for reuse by your colonists This mods adds a new "Harvesting bench" with a new job: Harvesting corpses for artificial parts.
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Wastepack Management
Are you tired of lacking methods outside silly trees and endgame mechanitor nonsense?
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Advanced Mechanoids
Adds advanced versions of vanilla mechanoids that have increased stats as well as 2 new sublinks.
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Simple Mending
This mod adds a simple apparel and weapon mending system with a dynamic cost!
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Prisoners Can Betray
Vanilla recruiting has always felt a bit strange to me, so I made this to make it a bit more risky to recruit pawns instead of just guaranteeing a colonist.
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Craftable Mechlinks
Adds in a craftable mech link recipe unlocked with High Mechtech to help give more mechanitors without needing to rely on baseless RNG.
- weapons
Non-Lethal: Re-Factored
About This mod has a focus on game balance and verisimilitude which was missing from other mods on this theme.
- management
Mrd Bedless Lovin
Love without "bed" borders This mod allows your colonists to make love without needing double beds; you just need to place the romantic meeting point.