A lil bit of that, A lil bit of this...
(3 mods not in local dataset)
Load order
548 mods- management
UNAGI Royalty Apparel
主に「Royalty」の貴族向けのドレスや服などを追加します。 Add dresses and clothes mainly for “Royalty” aristocrats.
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[BT] SpawnThoseGenes!
This framework is designed so you can easily add custom germline genes to the default or your own custom races in the game, originally it was supposed to be an EyeGenes2 exclusive mod but we decided to make it a framework any mod can tie into.
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[BT] EyeGenes2 | Base - [NL] Facial Animation |
Want just the color patches & slight UI changes?
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Land On Anything
Compatibility with Vanilla Gravship expanded To get rid of damage from obstruction when using VGE install No Landing Damage for Vanilla Gravship Expanded.
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Pawn Name Variety (Continued)
Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?
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Cleaning Area Relaunched
Cleaning Area Relaunched Choose where your colonists clean and never have to watch them sweep the dirt again.
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Vanilla Vehicles Expanded - Upgrades
Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.
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Vehicle Map Framework
Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.
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Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
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Technical map Vehicles
introduction Four vehicles with built-in maps on the rear cargo box have been added, allowing you to place any size suitable building or construct a house on their cargo box, as long as you want.
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Edge of Descension - Stuncaster 3.0
Descend into madness, crave violence and avenge yourself from your past mistakes.
- furniture
Eccentric Tech - Spacer Furniture
Adds a variety of miscellaneous Eccentric-themed furniture and devices to your colony!
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ResearchPowl
This is an 1.5/1.6 update of a ResearchPowl by Owlchemist. Since original fork is discontinued and Owlchemist is MIA, I've made it as a teporary update with some minor bug and compatibility fixes. Changes: * Partial Anomaly support * Merged compatibility with VE, VVE and Rimediev
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Medieval Overhaul Tweaks
Small tweaks to Medieval Overhaul and related mods Released under MIT license A set of opinionated patches powered by Vanilla Expanded Framework tailored for a medieval playthrough.
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Resource Generator
A spiritual successor of Atysoona's mod Resource Generators Adds a Resource Generator that can generate many resources in the game.
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Archotech Expanded
This is a mod I worked on when Archotech items were first added into the game.
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More Archotech Implants
Adds a new archotech implant and three additional archotech versions of existing implants.
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More Archotech Garbage (Continued)
Original mod by MrKociak If the original author requests it, I will remove this update.
- weapons
Archotech Weaponry (Continued)
Original mod by Edern, Sir Van, Ythern, Scorpio If the original author requests it, I will remove this update.
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Better Scroll Bars
The default Unity scrollbars were very distracting, so this mod makes them match the look of the vanilla interface.
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Steve's Doors
Discord: steveo.o steam: Scurvyez This mod adds some (9 currently) new doors to the game. Neon, semi-transparent, and glowing, mostly. One step closer to the full cyberpunk city vibe. This mod was made to pair with my other infrastructure mod, Steve's Walls. I heavily disliked ho
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MultiFloors
Multi-floors. My "spiritual successor" to the old Z-Level mod. From the author: This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure
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Ferny's Mod Configs
What is this? This mod, if you subscribe to it alongside its dependency, will set your mod configs to my recommended ones. Ferny flavored Rimworld If you want my vision for what modded Rimworld should be, get this. It will continue to update whenever I change my configs. What kin
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CorpseTab
Overview Do you have any experience with that scavenge corpses killed by carnivorous when starting game?
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Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
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Settlement Descriptions
I started a heavily-modded playthrough and was annoyed at how tedious it was to check which faction controlled a specific base, given that the base game only shows a randomly-generated name (which often conflicts, given modders reuse base game name generators) and not the actual
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Opulent Gold
This mod adds two types of flooring to fill your vaults and properly display the honestly unhealthy amounts of wealth you have been hoarding.
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Roo's HD Royalty Hairstyles
I have risen once again out of the crust of the earth to put even more fancy hair onto your pawns heads.
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[SYR] Terrain
Changes texture of gravel, soil and rich soil to include patches of green and be more distinctive.
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Retextured Apparel 1.5 (Apparel Textures only)
This is an alternative to Retextured Apparel by Tenthwit.
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Big and Small - Genes & More
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.
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Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
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Dlc collaboration - Void universe
Content Update #2025/1/4 We've expanded the rewards for assisting the Mechanoid Hive Mind!
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UI Not Included: Customizable UI Overhaul
Interface Overhaul slightly inspired by Oxygen Not Included UI on the begining, but ended up more focuses on the tabs bar, and its customization.
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- weapons
RunAndGun - Continued
As I already have continued Search and Destroy, and this mod has not received an official 1.
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Help me build
This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.
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[Royalty] Unlock Working Emperor (Continued)
Update of YAYOs mod with permission - Replaced the vanilla overwrites with patches instead - Added support for Vanilla Factions Expanded - Empire Allow royalty to do all the work without any class restrictions.
- furniture
[MUS]太空基地家具Space Base Furniture
一款太空科幻风格的家具组合,包含50+的家具和墙体模块等。 A collection of furniture in a space sci-fi style, consisting of over 50 pieces of furniture and wall modules, etc.
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[1.6] No Forced Slowdown
Tweaks the forced x1 speed multiplier which triggers on some events.
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[CAT] Show Hair With Hats or Hide All Hats
All hats are hidden by default, please check the mod settings!
- weapons
WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
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Visible Wealth
Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?
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Universal Trade Hub (continued)
Adds a special trade console allowing ordering any item from any place.
- combat
UnLimitedArmor
Mod Introduce This mod remove Armor rating limit( vanilla's limit is 200%p ) from Apparel.
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Transmog (Fork)
Transmog (1.6 Update) This is a update of the original "Transmog" mod for RimWorld, updated to support version 1.6. 📜 Credits Original mod by zeus (Workshop page) 1.6 update by Bounty 🔧 Compatibility Incompatible with the original mod (disable one or the other) 💬 Feedback Issu
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TMaterials - Glass
Adds transparent glass that you can make everything out of and it will be transparent.
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Smart Odyssey
Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.
- medical
Prosthetic No Missing Body Parts (Continued)
Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.
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Map Wide Orbital Trade Beacon
Map Wide Trade Beacon Created by request, this mod makes a small change to trade ships, so that you can trade without the need to have trade beacons covering your entire base (possibly considered a cheat).
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MedPod
MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.
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MakaiTech - Psycast
Psycast path themed around essence in MakaiTech mod include 9 new class.
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Keyz' Allow Utilities
Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.
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Harvest Every Body Parts
A simple mod for harvesting almost any human body parts for replacement or trade use.
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Expanded Biotech Style Genes - All in One
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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Expanded Archite Genes
Due to a vanilla bug, this should be loaded after any mods that add darvision genes.
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EndlessGrowth
This mod removes the skill cap of 20, making it possible to scale way higher.
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Display Cases (Continued)
Update of Calis mod Adds display cases for showcasing legendary items.
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Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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CeleTech Arsenal MKIII
Adds a large number of advanced weapons, apparel, and utility buildings for the mid-to-late game, featuring a complete tech tree.
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Block Unwanted Minutiae (Continued)
Update of mr_chimicks mod - Added possibility to add custom filters Changelog 30/10/2022 - Added some missing letters 27/10/2022 - Fixed 1.
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Bigger Gravships (and other Odyssey spaceship related settings)
Configurable Gravship Size.
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Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
- furniture
[MUS]捕鱼装饰 FishingDecorative
增加了7件和捕鱼有关的渔业文化展品。为玩家的海边生活增添更多色彩 Added 7 fishery cultural exhibits related to fishing.
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Alpha Mechs
Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.
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Alpha Prefabs
Features Adds more than 200 Prefab structures that can be bought by the player to create awesome looking colonies.
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Megafauna
New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni
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[MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture
增加了哥特吸血鬼风格的家具装饰以及墙体结构等 Gothic vampire style furniture decoration and wall structure were added 这个家具包含有40个吸血鬼古堡风格的物件,适合您制造你的城堡走廊,大厅,或者墓穴。 This furniture contains 40 vampire castle style objects, suitable for you to create your castle corridor, hall, or tomb.
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
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Power Poles Extended
Retexture the power pole mod and add some extra variants Features Retexture the wooden power pole Add wooden power pole with lamp Add a steel/modern variant New!
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Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
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Panels, Frames & Stairs
Its a simple mod that adds floor panels, door frames and stairs to divide floor types between doors.
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Lanterns (Continued)
Original mod by Erok If the original author requests it, I will remove this update.
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Laser Weapons: Re-Examined
Laser weapons! Who doesn’t love them? Me! I just like them. But I felt I had the potential to love them, so I made a bunch of changes and additions to make lasers more appealing. First, I modified and added research projects—making salvaged laser weapons cost 1500 RP less, and I
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Hospitality: Vending machines
Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.
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Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
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Diner Supplies
****Diner-Themed Props mod**** - Drinks: Soda, Soda Can, Empty Soda Cups - Meals: Burger, Pancakes and Coffee, Burger Combo - Sides: Side A (Taco and Dogs), Side B (Salad and Pies) - Misc: Burger Box, Menu Papers, Trays (A, B, C) .
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Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Alpha Books
Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.
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Various Space Ship Chunk (Continued)
Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!
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Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Mechanoid Upgrades - Archotech
This mod adds archotech upgrades for mechanoids that cannot be crafted, but can be obtained via quests or as loot from ancient shrines.
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
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Amnabi's Flags (Continued)
Update of Amnabis mod - Made the pole-icons fit the gui - Russian translation added, thanks Dmitry6!
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FirefliesTwo
Discord: steveo.o steam: Scurvyez EDIT: Reading is hard so here it is for everyone...... these fireflies are not pawns. They are just visual effects. EDIT: Fine to add to existing saves! :) A simple, yet... heart-warming revamp of my original mod which adds fireflies to the Rim (
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Integrated Implants
Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.
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Statue of Animal (Continued)
Original mod by 民火 (TammyBee) Sadly the original author was killed in a car accident; in their honor I present this continuation to the community.
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More Ritual Seats
Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.
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Hospitality: Storefront
Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.
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Vanilla Factions Expanded - Settlers
1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo
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Non-Lethal: Re-Examined
Sometimes, less lethal violence is the answer, however I wish we had some more options.
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Alpha Props - Parks and Gardens
Features Adds more than 150 new props for Vanilla Furniture Expanded - Props and Decorations, with the "Parks and Gardens" theme.
- furniture
Alpha Props - Ship Parts
Features Adds 66 new space ship props for Vanilla Furniture Expanded - Props and Decorations.
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Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
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Vanilla Genetics Expanded
See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.
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Vanilla Genetics Expanded - More Lab Stuff
See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.
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Vanilla Ideology Expanded - Hats and Rags
1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you
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Hospitality (Continued)
Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.
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Cash Register (Continued)
Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.
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Gastronomy (Continued)
Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.
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Therapy (Continued)
Original mod by Orion Creative Commons Share-Alike License All the same; if the original author requests it, I will remove this update.
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War Crimes Expanded 2 Core (Updated)
This is a version of Crustypeanut's War Crimes Expanded 2 Core, and credit for the mod goes to him.
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Dark Ages : Crypts and Tombs
Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.
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Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
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Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Psycasts Expanded - Puppeteer
Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle
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Vanilla Helixien Gas Expanded
Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o
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Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
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Vanilla Quests Expanded - Cryptoforge
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Races Expanded - Insector
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Vanilla Factions Expanded - Insectoids 2
See change notes or GitHub for detailed change lists.
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Vanilla Quests Expanded - The Generator
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
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The Vanity Project - Beards
Adds 10 beards. Q: Safe to add mid-game? A: Yes. Q: Help, X is not working! A: Report bugs in the comments with an error log. If an error log is not available, try to detail the bug as much as possible. Art by catdoghorse XML by Generic Anime Girl All original content (e.g., art,
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Vanilla Psycasts Expanded - Runesmith
Overview Adds a brand new Vanilla Psycasts Expanded psycast tree to Rimworld, the Runesmith.
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Outland - More Floors
While this is marked as part of the Outland series, this is functionally standalone, it does not require any other Outland modules to be active.
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Museums
Intro Have you ever wanted to show off some of the cool stuff your colonists have found or made?
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[sbz] Cryogenic Tank
Cryogenic Tank · Safe to add to a save game Adds three types of cryogenic tanks for displaying and preserving pawns I've always wanted to preserve enemy leaders, powerful mechanoids, and rare creatures as trophies.
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[sbz] Human Power Generator retexture
Human Power Generator retexture · This mod only changes textures · Safe to add or remove from a save game Retextures building This is an alternative version with enhanced texture sharpness.
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Vanilla Vehicles Expanded - Tier 3
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
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Office Supplies
****Vintage Office-Themed Props mod**** - 2 Briefcases - Magnifier - 2 Coffee Mugs - Coffee Can - Clipboard - 2 Envelops - 3 Pens and Papers - Scale Balance - Desk Bell - Desk Telephone - Phonograph - Radio - 2 Typewriters - A Pack of Typewriter Ribbon - 2 Lunch Boxes All in Furn
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Stationhouse Supplies
****Law Enforcement / Police Station-Themed Props mod**** - Ashtray - Liquor and Glass Cup - Recorder - Monitor (3 Types) - Disk Drive - Keyboard - Floppy Disk - Id Card - 2 Passports - Magnifier - Handcuffs - 2 Wanted Posters - 2 Open Files - 2 Closed Files - 3 Books .
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Victorian Era Apparels!
【 ! CAUTION ! 】 Some of the clothing (dresses, etc.) in this mod will have a debuff to the mood when worn by male pawns. The mod will add 23 additional apparels modeled after those of the Victorian era. ・adventure dress ・elegant dress ・maid dress ・walking dress ・riding habit dres
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Reverse Engineered Region Adjusters
Content: Reverse Engineered Region Adjusters grants the player access to many of the world affecting buildings that are normally used against them.
- weapons
Warcasket weaponry hyperlinks
adds description hyperlinks to actual weapons for all warcasket weapon boxes.
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T's Conversion Staff
A Simple staff that boosts conversion power and chance to spread Ideology.
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Altered Carbon 2: ReSleeved
A detailed record of all changes can be found in the “Changelog” tab.
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Progression: Genetics
Disclaimer As a fair warning, this moves the genetic portion of the game later down the line.
- furniture
Architecture of the Rim (incl. corners)
With permission from AOBA, the original creator of Architecture of the Rim, this mod now also includes the regular eaves.
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Vanilla Outposts Expanded: Additional Outposts
If you ever felt that you need more outpost types, then this mod may be what you need.
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Vanilla Outposts Expanded: Delivery Logistics
If you needed to transfer finished products from one Outpost to another Outpost instead of Colony, then this mod will allow you to do it without sending caravans.
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Spacer Arsenal
Welcome to a new spacer-based weapon mod, this time with a bit of a different name.
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Gravship Captain Set
Adds a nice helmet and coat for your gravship captain to wear and not die from vacuum exposure.
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Mechanoid Invaders
Adds new combat mechanoids inspired by many of the aliens from the XCOM game series.
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HALO: Rimworld Psychic Pulse Armory (Continued)
Reupload of Helixien and Kikohis mod that has been scrapped and integrated into a new mod.
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SimpleStairs (Fork)
SimpleStairs (Fork) This is a fork of the original "SimpleStairs" mod for RimWorld, updated to support version 1.
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Before the Crash: Backstories
You know what I used to love the most about RimWorld back when I still had traces of childhood fascination?
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Real Flamethrowers
Make flamethrowers from other mods look more realistic, similar to one in Vanilla Factions Expanded - Pirates.
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Gene Ripper
Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an
- weapons
Ion Weaponry (Continued)
Original mod by Elseud Credits: Design, XML, Textures: Elseud C# - SmArtKar Athena Framework code - MIT License This mod is distributed under Creative Commons Attribution 4.
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Simple Warrants
We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.
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Signs and Comments Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Disco!
Adds a disco floor and a disco event to the game Research Electricity to unlock dance floors and the DJ Stand: you will need both to run a disco.
- weapons
Eltex Weaponry (Continued)
Original mod by Sir Van, Elseud Nexus edition - changes to damage code, infinite scaling, etc.
- weapons
Pulse Weaponry
Welcome to the another installment of the Weaponry series, this time around, we are going even further beyond.
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Mythic Ages: Megafauna Bestiary
Mythic Ages: Megafauna Bestiary expands RimWorld's wild and Animal pack ecosystems with ancient megafauna, dangerous predators, rare herd beasts, and creatures designed around risk, reward, and survival.
- weapons
Impact Weaponry - Reloaded
Welcome to the new and improved Impact Weaponry, featuring all new textures, balance tweaks, and a bunch of new features and items!
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Holograms And Projectors
New Version A new version of this mod has been made called "EGI Holograms and Projectors", which includes many new features and orders of magnitude more art.
- furniture
Whaleys Props
A whole lot of decorative objects - Several are grouped together, IE - Electronics, Plushes, etc.
- furniture
Decorations and dishes at Gorgeous banquet
The luxurious food and decorations at the gorgeous banquet, as well as the evening dress 【Food has an architectural version with plastic models for easy display】 Acknowledgement:tangwan,celestial pole
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Invisible Display Case Continued
Decorate your base! Adds an invisible display case using NightmareCore that can be placed over top of anything. Pawns cannot use items stored inside, so it's only for a cosmetic appeal. In NightmareCore settings enable the "Allow all items to be displayed" option to put all kinds
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More Birds - Doves (now with working messenger pigeons)
FROM THE 'MORE BIRDS' SERIES OF MODS Want more birds?
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Helixien Gas Brazier
CONTENTS Adds a gas powered brazier for the Royalty DLC that is powered by Vanilla Helixien Gas Expanded.
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Helixien Gas Production
CONTENTS Adds two large workbenches from Vanilla Furniture Expanded - Production that are powered by Vanilla Helixien Gas Expanded.
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Ancient urban ruins
DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.
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Dark Ages : Beasts and Monsters
A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.
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Erin's Fluffy Fauna
A collection of fluffy, adorable animals to fill out some gaps in the biomes of the Rim, providing cuddles and protection!
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BioReactor (Continued)
Update of NukaFrogs mod - Added support for Vanilla Nutrient Paste Expanded, based on the patch by KahirDragoon - Added mod-settings for selecting what is dropped when a pawn enters a reactor Add Living Battery - BioReactor Feature - Produces electricity from Living Thing.
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Transparent Substructure
Craft transparent variants of gravship substructure and heavy bridges!
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[JF] Royal Carpets
Updated to 1.6 Introduction This mod is intended to add a variety of royal carpets that flavour your aesthetic experience in RimWorld. These carpets are with gilded edges, most suitable for your noble pawns. Features 5 types of royal carpets with gilded edges. Version Compatibili
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Glittertech Expansion
A massive content expansion focused on enhancing the late-game experience.
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ReGrowth 2 World Map Beautification for Alpha Biomes
This is a compatibiliuty patch for Regrow 2 World Map Beautification module and Alpha Biomes Based on "World Map Beautification Project - for Alpha Biomes" by Sacrificial Goat All credits go to the original authors.
- storage
[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
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[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
- weapons
[XND] Profitable Weapons (Continued)
Update of XeoNovaDans mod - Added the fix for bottles and logs wrongly being tagged Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials.
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Actually Vanilla Music Expansion
UPDATE: Songs have been remastered a little bit and some thumbnail stuff was slightly changed.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
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Alpha Implants
Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.
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Auto-Cast Specialist Commands
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?
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Bad Can Be Good (Continued)
Update of Neceross mod Those bad traits that everyone skips are now not as bad.
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Batch Install
make you able to batch install and reinstall while selecting multiple buildings.
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Bed Rest For Food Poisoning
If you're constantly vomitting and can barely move, would you go hunting?
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Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
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BetterInfoCard
Expand the information card interface of the vanilla game, and make some QOL changes.
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
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Biotech Mechanoid Retexture
A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.
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Bonded Animals RNG
Discord: steveo.o steam: Scurvyez This mod adds a little variety to the animals of your colony. When an animal becomes bonded to a colonist (or simply has a master), said animal will gain a random skill/capacity buff. These buffs remain on the animal unless the animal loses its b
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Bramble Blast - Raid Music
Heads up THIS MOD IS NOW INCLUDED IN PROGRESSION: SOUNDTRACK What does this do?
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Bulk Stonecutting (Forked)
This is a fork/remake of Bulk Stonecutting, by NECEROS and Fuglypump.
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Basic Dropdowns
What does this do? This is a lite mod that patches many (but not too many) buildings into little dropdown packages. Most of these patches involve sizing, identical variations, or extremely niche buildings. Nothing crazy, like this is NOT grouping production benches or IEDs. Just
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Colored deep resources
No more hovering above every deep drill resource to find the right one!
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Corpse info
Add a link to deceased pawn in order to access their info card even after death.
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Cut plants before building (Continued)
Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned
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Cuter Biotech Cat/Dog Ear Replacer
Replaces the Biotech Cat and Dog Ears with cuter ones and matches them to the hair color.
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DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
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Drop FX
1.6 Now supported Check changelog for more info! What? A simple mod adding a bullet arc to all Vanilla & DLC mortar shells, giving them more sense of depth as they fly over the landscape. This is similar to that effect already found on Grenades. The 1.6 update also includes this
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Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Dubs Mint Menus Recipe Right Click Open InfoCard
2024-04-09 新增右键植物图标打开植物信息页功能。 Add a right click action to the plant icon in the plant dialog to open the info card.
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Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
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Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
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Epitaph
Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departed’s name
- weapons
Explosive Radius (Continued)
Update of colinfangs mod This is a little QoL mod that displays explosion radius on all explosives on selection and placing.
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Extra Explosion Effects
I'm here to ask you one question, and one question only: EXPLOSIONS?
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Flickable Storage
Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y
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Food Poisoning Stack Fix (Continued)
Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.
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Gerrymon's Upscaled Vanilla Textures
Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.
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Giddy-Up 2 Forked - OUTDATED
Giddy-Up 2 Forked OUTDATED, use Giddy-Up 2 - Continued instead.
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Give up your building (Continued)
Update of LingLuos mod Give up your buildings so that enemies won't attack them.
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Graphic Chair Overhaul 2
Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.
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Graying Hair
Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.
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I Clearly Have Enough! (Continued)
Update of ChippedChaps mod - Added japanese translation, thanks Ɖjur!
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Incident Person Stat (Continued)
Update of Vaniats mod Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.
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Injured Carry
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.
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ItemListSelector (Continued)
Original mod by InsertKey If the original author requests it, I will remove this update.
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Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
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Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
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Minimal Light Control
You have eyes to see, your viewer have the right to know what the heck is in this black mess on screen.
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Mod Options Sort
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.
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More Orders
What does this do? This adds some more designators to the Orders menu. This lets you be able to designate things on a large area without having to select them individually. Extract tree (Core) Open (Core) Strip (Core) Extract skull (Ideology) For the future Did I miss anything? P
- furniture
More Prop Categories
What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories
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Multi-Reinstall
Overview This mod allows you to reinstall multiple pieces of furniture at once.
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Music Manager (Continued)
Original mod by Fluffy MIT and Share-Alike licenses Even so, if the original author requests it, or I see the original mod updates, I will remove this update.
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Nightmare Core
What is this? This is a framework mod created by NightmareCorporation to contain functionality that will be shared across mods. It contains various past lessons-learnt and features that I deem necessary for all future mods of my own and helps to off-load potentially shared code b
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No Version Warning
I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.
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Not Overhead Meal
Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?
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Nurse Job
Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill.
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Offspring Inherit Xenogenes (Continued)
Update of Seas mod In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.
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P-Music
Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.
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Paintable Spots & Objects
Its my take on a mod that allows you to change transparency on spots between 100%, 50% and invisible.
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Persistent Precepts
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.
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Perspective: Buildings (Continued)
Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.
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Perspective: Paths Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Pipette Tool
Add a new "Q" quick-select shortcut (inspired by Factorio) to grab the right command with a single tap—no more hunting through the command menu.
- medical
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns.
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Prison Commons (Continued)
Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.
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Progression: Agriculture
Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O
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Progression: Kitchen
Medieval Overhaul + Vanilla Cooking Expanded (and more) Cheese press overlap, Medieval Overhaul takes priority (I have ported all of the VE ecosystem cheeses to MO's processor framework so they can be used in the cheese press) Medieval Overhaul + Vanilla Factions Expanded - Medie
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Progression: Production
Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex
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Progression: Storage
Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from
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Progression: Temperature
Dubs Bad Hygiene OR Vanilla Temperature Expanded New research project "Ceiling fans" Dubs Bad Hygiene New research project "Solar water heater" Vanilla Temperature Expanded New research project "Industrial cooler" Vanilla Factions Expanded - Classical 'Temperature control' projec
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Real Faction Guest (Continued)
Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.
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Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
- storage
Reel's Expanded Storage
Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!
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Reel's Facial Animation Textures
Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation My own Vanilla-Style textures for Facial Animations, built to work alongside Vanilla Expanded's retexture as well as EyeGenes2 to add custom eye coloring.
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ReplaceLib
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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RimTraits - Vanilla Trait Colors
Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi
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Save Thing As Image
I was creating a preview image for a mod and got frustrated that even with the games texture sources downloaded I could not really capture the specific texture I wanted.
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Say That Again
Adds a global hotkey (Backspace by default) to open the last viewed/dismissed letter.
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Selective Bioregeneration
Github repository link Overview Are you tired of putting your mangled pawns over and over through the lengthy and expencive bioregeneration cycle in hopes of finally fixing that one consciousness reducing neck scar?
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Semi Random Research: Progression Fork
THIS MOD HAS CEASED DEVELOPMENT, IT FUNCTIONS AS EXPECTED AND CAN BE ADOPTED AT ANY POINT BY ANY OTHER AUTHOR.
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Show Known Techprints
Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.
- weapons
Show Weapon Tallies
When selecting multiple enemy pawns, shows the number of each weapon on the button for it.
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Slave Rebellions Improved (Continued)
Update of busted_bunnys mod Brand new rebellion experience awaits.
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Smaller radius for Anima Trees, Shrines and Animus Stones
Smaller radius for Anima Trees, Shrines and Animus Stones for those compact bases.
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Smarter Visitors
Since visitors decide when they want to leave, it may not always happen at the best time.
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Temporary Patches
What is this? I have lots of big projects coming up that I don't know where to put some of these smaller tweaks. In my earlier workshop days, I would have made a billion tiny patch mods for them but i've shifted my philosophy a bit to these more themed larger progression mods. To
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Thunderstorm
Overview This mod brings thunder to life with powerful strikes and immersive weather sounds – wind, rain, storms, and even space ambience.
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Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
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Un-Limited Reborn
Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations?
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Van's Retexture : Mechanitor
I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!
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Vanilla + Wall Vitals Monitors Retexture
Retexture of the vanilla, wall and VE Variations' Vitals Monitors to make it fit alongside my other console mods with more variants.
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Vanilla Anomaly Expanded - Insanity
See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m
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Vanilla Backgrounds Expanded
1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Vanilla Beards Retextured
Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.
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Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
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Vanilla Factions Expanded - Classical
See change notes Unite the broken Republics against the common enemy.
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Vanilla Factions Expanded - Deserters
See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact
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Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
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Vanilla Factions Expanded - Tribals
See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
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Vanilla Genes Rebalanced
This is a ridiculously light-weight mod that rebalances Vanilla Genes.
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Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Vanilla Nutrient Paste Expanded
Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
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Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
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Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Waster
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Temperature Expanded
Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Textures Expanded - [NL] Facial Animation
Check Change notes for changelog information.
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Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
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Vanilla Trading Expanded
Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a
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We Had a Trader? (Continued)
Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when
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What's for sale?
I restarted actually playing the game, and noticed world trading was hard to achieve.
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Who shot my leg off?
Quick description Displays what caused injuries and when they happened in the health tab forever.
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WVC - Work Modes
More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.
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Apparel Ownership
Intro I created this mod to give apparel an ownership property since I was too frustrated by pawns stealing each others' stuff.
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Consistent Gene Inheritance (1.6 VERSION)
NOTE: You only need this mod, you don't need to have a 1.
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Vanilla Factions Expanded - Medieval 2
See change notes or GitHub for detailed change lists.
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WASDed Pawn
UPD: Mod is discontinued While having a WASDed was a lovely experience for me, my skills and time were very limited for such a big project.
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Turrets Shoot Hunting Predators
Something that I feel should always have been vanilla behavior.
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Social Experience from Trade
Overview In RimWorld, every skill gains experience when it is practiced.
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Rimworld: Soundscape Enhanced
Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player.
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Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
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Visored Headgear
Visored Headgear (HD) This is a continuation of the Recon & Marine Helmet Visor mod by Necrova, now in HD!
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More Milkable and Shearable Animals
Milk and Wool Description A series of patches to ensure that all animals that could feasibly be milked or sheared can be, increasing the options for milk and wool!
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Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
- weapons
Dynamic Weapon Cooldown
The cooldown of any weapon now depends on the manipulation capacity of the pawn holding it.
- combat
Healer Mech Serum Choice
Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.
- management
Smooth Walls First, then Smooth Floor
updated to 1.6 Inside the construction Worktab, when it comes down to the smoothing operations, the Pawns will smooth Walls First, then proceed to smooth floors. The other worktab priorities were not changed! This Mod was a request / Check out my other mods : "deconstruct first"
- management
Caravan Mood Buff
Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?
- management
Toddlers
New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can be confined to their crib
- management
Medieval Overhaul
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.
- management
Better autocasting for Vanilla Psycasts Expanded
Some changes to Vanilla Psycasts Expanded to reduce Micro Management and add functional autocasts.
- management
Chill the Fork Out
Does your pawn need to take a break, but they just keep on working instead?
- management
Davai's Sorted Categories
Description Downloaded too many content mods and now stockpile settings is a total mess?
- management
Improved Need Indicator
What Adds tooltip text to inform the player how long a pawn has until mood debuffs.
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- management
[1.6] JobsLimitsTweak
NOT A BUG FIX Intended for use with mods that make pawns work super fast and stutter.
- management
Limit Quest Pawns
Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.
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[lmgginspace] Force Do Job
WARNING: Important disclaimer This mod's original author is: not me.
- management
Better money
This mod increase silver and gold stack Make money lighter Stack 5000 Weight 1 g Credit: Oskar Potocki for textures on preview
- management
Inject Genes
Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys
- management
Vanilla Fix: Haul After Slaughter
Colonist will now haul the corpse after slaughtering an tamed animal.
- management
Linkables Info Expanded
Provides full information of the stats linkable facilities provide in the information window.
- management
[LTO] Colony Groups
-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th
- management
Perspective: Eaves (Continued)
Update of Owlchemists mod A small mod to fix roof shadowing.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- management
RimQuest (Continued)
Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.
- management
Blueprints Forked - 1.6
1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:
- management
Quick Accuracy Overlay
When hovering over or selecting a ranged weapon's attack gizmo, you can see accuracy data for all hostile targets.
- management
[RH2] CPERS: Arrest Here!
Save precious time and arrest a downed prisoner without the need of a room!
- management
Trade UI Revised
Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.
- management
Everybody Gets One - Continued
Set a bill to craft things until there's one for each member of the colony.
- management
You Drive, I Sleep
Description This mod allows passengers and gunners of a vehicle caravan to sleep while the driver makes their way to the destination.
- management
[SR]Factional War (fork)
This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.
- management
Simple FX: Smoke Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Rescuee Joiner Plus
Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission.
- combat
Mech Recharger Standby Mode
In Vanilla, mech rechargers always draw full power - even when not in use.
- management
Medieval Overhaul Sleep Accelerator Patch
Patches Medieval Overhaul's beds to link with sleep accelerators :D By default, Medieval Overhaul's beds only connect with its own modded furniture.
- management
Just Ignore Me Passing (Continued)
Update of Andreas Pardeikes mod MOD RETIRED It was a great time and now it’s over.
- management
Show work site faction relations
Shows relations with a faction controlling a work site, because for some reason it doesn't show it by default, and due to this I by mistake made a few enemies.
- management
Simple FX: Vapor...Revaporized
Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.
- management
No More Lethal Damage Threshold
Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason?
- management
Vanilla Races Expanded - Starjack
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
- combat
Mech Colors
Set individual colors for each mech, for each mech group and/or for each mechanitor.
- management
Death-Sentence
This is a simple Finish off analogue that is lightweight and uses vanilla drivers to kill downed pawns mechanoids ,animals and anomalies.
- management
Blueprint Material Debt (Continued)
Update of Ben Lubars mod Subtracts materials needed for blueprints from your stockpiled material count.
- management
Do The Rituals Yourselves
Do The Rituals Yourselves Colonists prepare and start rituals on their own.
- management
Bradson's Main Button Icons (Forked + Expanded)
Disclaimer/History This is a mod originally built by Bradson and Harkon, maintained for the 1.
- management
More and Retextured Head Shapes for VTE for Facial Animation
Adds a pointy head option for males and a square head option for females using the same head shapes in the vanilla game, slightly modified to fit facial animation.
- management
Adjustments for Reel's Facial Animation Textures
Just scooting female eyes back and some mouths up.
- management
Adjustments for Vanilla Textures Expanded - [NL] Facial Animation
Adjustments for some items in Vanilla Textures Expanded - Facial Animation.
- management
Appliances Expanded
What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.
- management
Better Transhumanists
Increases the number of body modder & transhumanist trait levels from 6 to 14.
- management
Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
- management
Allies are Helpful
This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.
- management
[CF] Anomaly Upscaled 2x
Upscaled crispy textures for just about every Anomaly Texture 4x version here:
- management
Morphs Assorted: No Crushed Bodies
What is this? Bodies will no longer be crushed into nothingness by falling rocks but can be recovered by mining the chunk. Nothing more to say about it. My other Mods: Morphs Assorted: Unique & Rare Items Morphs Assorted: Advanced Doors Morphs Assorted: HD Faces (NonVanilla) Morp
- management
Yayo's Caravan (Continued)
Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.
- management
Power Tab 2 - 1.6 Bug Fixed Version
Power Tab 2 - 1.6 Bug Fixed Version This is a decompile, fix and re-compile of Owlchemist's PowerTab 2 mod. It will be taken down if the original author requests it. Original Power Tab 2 by Owlchemist This mod is only tested for RimWorld 1.6, in theory it supports 1.5 and 1.4, bu
- management
Melee Animation Vanilla
Removes the extra features like lassos and duels in Melee Animation.
- management
Power Alerts
Adds alerts for when your power grid needs attention, including: * Disconnected generators * Batteries close to being empty * Buildings at risk of short circuit * Fueled generators almost out of fuel * Fueled generators producing excess energy and wasting fuel * Generators produc
- management
Improved Map Search
Groups similar items in the map search view (the magnifying glass icon).
- management
Follow Target
Simple mod to order a pawn to follow another pawn, through the right-click context menu.
- management
Draw From Center
Adds an optional keybind (default: Alt) that lets you drag draw styles from the center point instead of the corner.
- management
ANDH - Animals Nuzzling Detects Horrors
ANDH - Animals Nuzzling Detects Horrors Give your cats and yorkies a chance!
- management
Room Quality Colors
This mod changes the color of the room characteristics depending on the quality.
- management
Wander Joiner Plus
Inspired by JamieWx's TI - Joins+ and made for Rabbitt Wanderers shouldn't just join your colony, they should need permission.
- management
Progression: Verticality
FAQ Architect icon? | Yup. Save game compatible? | Yeah. Some stuff isn't in the category! | Use Drag-Sorting to move anything I didn't include. Credits Drilled_Head - Letting me modify his fantastic retexture. Thank you! Compatibility - Anything in my modpack - Should work well
- furniture
Better Architect Menu
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.
- management
Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
- management
Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
- management
Things Explorer
Things Explorer adds a bottom-bar button that opens a window to browse all Things from your loaded mods.
- management
Hard Vacuum
10 seconds of useful conciousness, 30 seconds until severe long term damage, 90 seconds until death.
- management
Loading Screen Repository
While you wait... This mod is a long term community project for adding loading screen tips to Rimworld. The hope is to include mod support for as many mods as possible, and for the core game and its DLCs. I did most of the work for this mod a year ago and haven't touched it since
- management
FPS Stabilizer
About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.
- management
Consistent Text
What is this? This mod is a long-term project aiming to be a sweeping rewrite of many pieces of text in modded Rimworld. The goal is to have consistent standards and naming structures to avoid player confusion. This mod currently patches over 400 lines of text, with many more to
- management
1trickPwnyta's Odyssey Patch
This mod makes a handful of small tweaks to the Odyssey DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
- management
Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.