// Steam Workshop · by murukmanjur

Randwelt Kolonie Mods für gut

(1 mods not in local dataset)

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239 mods
  1. Alpha Books
    management

    Alpha Books

    Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.

  2. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  3. Visual Exceptions
    Stale
    management

    Visual Exceptions

    Visual Exceptions makes RimWorld errors easier to understand.

  4. Vehicle Map Framework
    management

    Vehicle Map Framework

    Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.

  5. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  6. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  7. [FSF] Advanced Bionics Expansion
    medical

    [FSF] Advanced Bionics Expansion

    Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required.

  8. [FSF] Better Spike Traps
    Stale
    management

    [FSF] Better Spike Traps

    Description Spike traps have become less viable due to their high resource cost and their inability to be placed near each other.

  9. [FSF] Complex Jobs
    management

    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  10. [FSF] More Quests
    Stale
    management

    [FSF] More Quests

    Description This is a simple mod that increases the amount of quests the storytellers give you.

  11. [FSF] Simply Soil
    management

    [FSF] Simply Soil

    Description With this mod you can collect and layer soil over terrain (Heavy Affordance) such as sand or mountain rock allowing you to build greenhouses in your mountain base.

  12. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  13. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  14. Alpha Mechs
    management

    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  15. Keep Mortars Ready
    Stale
    management

    Keep Mortars Ready

    Description Colonists will keep mortars ready to fire at a moment's notice so you don't have to micro-manage them.

  16. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  17. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  18. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  19. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  20. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  21. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  22. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  23. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  24. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  25. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  26. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  27. Echoes of the Rim
    Stale
    management

    Echoes of the Rim

    Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.

  28. [RH2] Faction: Gruppa Krovi
    Stale
    management

    [RH2] Faction: Gruppa Krovi

    Backed and funded by The FSSR (Federation of Soviet Socialist Republics), Gruppa Krovi is a notorious Soviet based PMC (Private Military Company) sent to do the dirty work that the Federation's Red Army can't be officially tied to.

  29. [RH2] Rimdeed® - Pawn Recruitment
    Stale
    management

    [RH2] Rimdeed® - Pawn Recruitment

    What is Rimdeed®? Rimdeed is an online comms console service that allows businesses to seek new recruits. Our online CVs offer just enough information about the jobseeker so our clients can hire a new beloved member of their team! In summary: A mod where you can hire pawns How do

  30. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  31. Shields
    Stale
    management

    Shields

    A mod that adds medieval shields and one modern shield.

  32. 10x Carrying Capacity (Continued)
    Stale
    management

    10x Carrying Capacity (Continued)

    Update of mpwozs mod This mod has been replaced by Strong Pawns by нїppо Increases default pawn carrying capacity to 750 (still affected by things like wounds/bionics/etc.

  33. Adaptive Primitive Storage
    Stale
    storage

    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  34. Advanced Battle Cloak
    Stale
    management

    Advanced Battle Cloak

    --2025.11.13--Adjusted cloak weight/stats, added Psionic Combat Cloak; crafting now requires Combat Cloak Technology research and moves to Tailor's Workbench. --2025.11.6--Added support for traditional Chinese --2025.11.5--CE Compliance (Done) Three new battle cloaks for differen

  35. Allies are Helpful
    Stale
    management

    Allies are Helpful

    This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.

  36. Ancient Relics
    management

    Ancient Relics

    Ground Turret Mod (Continued): Ancient mini-turret can be burrowed.

  37. Ancot Library
    Stale
    management

    Ancot Library

    Framework of Ancot's Races.

  38. Bunk Beds
    Stale
    management

    Bunk Beds

    Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!

  39. Animal Commander
    Stale
    management

    Animal Commander

    Inspired by Animal Simple Command and Draftable Animals, this mod aims to add immersive mechanism to control and order animals, improving the experience of being a beastmaster.

  40. Antigrain
    No 1.6
    management

    Antigrain

    Craft antigrain warheads at a Machining table.

  41. Armor Racks
    Stale
    combat

    Armor Racks

    NOTE: There will be no further updates to this mod.

  42. Auto-Mortars(Unofficial)
    Stale
    management

    Auto-Mortars(Unofficial)

    Unofficial 1.1 update about I only cleaned up the data that I thought was unnecessary and modified it to work in 1.1. I will not be further involved in such things as maintenance in the future or content addition. Original author: blake =====================Original description==

  43. Heavy Autocannon Turret
    Stale
    combat

    Heavy Autocannon Turret

    -Look at this! -What? -A shield core! Maybe we can stuff this thing in the turret. -I guess you're right. Add a Heavy Autocannon with a 3x3 footprint Vanilla: Damage: 80 Direct hit damage +30 Bullet fragmentation damage (split evenly across body parts) +30 Explosion damage Armor

  44. Basic Double Doors
    Stale
    management

    Basic Double Doors

    About A lightweight mod that adds double door versions of the vanilla doors using the new 1.

  45. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  46. Lesser mood debuffs
    Stale
    management

    Lesser mood debuffs

    B19 Version: Are you tired of colonists complaining so much about being inside for too long, or because they ate without a table?

  47. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  48. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  49. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  50. Chill the Fork Out
    Stale
    management

    Chill the Fork Out

    Does your pawn need to take a break, but they just keep on working instead?

  51. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  52. Cyberware 2077
    management

    Cyberware 2077

    Adds a variety of different cyberware implants from Cyberpunk 2077 (2.

  53. Dark Ages : Beasts and Monsters
    management

    Dark Ages : Beasts and Monsters

    A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.

  54. Deep And Deeper
    Stale
    management

    Deep And Deeper

    Out of steel? Neighbours not selling components? Your last plasteel chunk insect occupied? Empire take your last piece of Gold you needed to build a Multi-Analyzer? No problems! Go low and dig deeper! Join the Deep Divers! Don't let the promise of riches cloud your vision, and wh

  55. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  56. Door Mat
    Stale
    management

    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  57. Drop FX
    Stale
    management

    Drop FX

    1.6 Now supported Check changelog for more info! What? A simple mod adding a bullet arc to all Vanilla & DLC mortar shells, giving them more sense of depth as they fly over the landscape. This is similar to that effect already found on Grenades. The 1.6 update also includes this

  58. Durable Clothes (Continued)
    management

    Durable Clothes (Continued)

    Update of mpwoz mod - Affects all items of type Apparel - Added setting for taking damage based on percent of the original - Removed HugsLib dependency - Added setting to exclude apparel categories - Added setting to exclude apparel based on quality - Added setting to include all

  59. Durable Spike Traps
    Stale
    management

    Durable Spike Traps

    Instead of instantly breaking, spike traps lose some hitpoints when springing, which is decided by the damage dealt by the trap.

  60. Integrated Implants
    management

    Integrated Implants

    Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.

  61. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  62. Faction to Empires (Continued)
    Stale
    management

    Faction to Empires (Continued)

    Update of YAYOs mod Incompatible with - hospitality - ferian faction - lapelli faction You can make any faction or race to empire.

  63. Fences And Floors (Continued)
    management

    Fences And Floors (Continued)

    Update of Captain Stakys mod - Chinese translation: 神殇丶听聆 - Updated Chinese translation: 地上的苦难是吾等的食粮丶 - Fixed the Sensor Panels not giving speedup.

  64. Follow Target
    management

    Follow Target

    Simple mod to order a pawn to follow another pawn, through the right-click context menu.

  65. Guarding Pawns
    Stale
    management

    Guarding Pawns

    Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.

  66. Guards For Me
    Stale
    management

    Guards For Me

    WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).

  67. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  68. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  69. Just Equip It
    Stale
    management

    Just Equip It

    Does your pawn have 5 different psycasts to instantly kill someone, but refuses to hold an eltex staff because they "refuse to do violence"?

  70. [CNEIO] Just Help For Me
    management

    [CNEIO] Just Help For Me

    "I need some backup!" you scream into the comms console. Your ally receives the request, takes one look at the several hundred mechanical centipedes surrounding your base, and decides to send their five best warriors armed with five of their finest autopistols. And your relations

  71. Machines of War
    Stale
    management

    Machines of War

    The mod is fully compatible with Biotech DLC.

  72. Map Vehicles
    management

    Map Vehicles

    Overview Add four vehicles with map using the Vehicle Map Framework.

  73. Mass Graves (Continued)
    No 1.6
    management

    Mass Graves (Continued)

    Mass Graves by NoImageAvailable (Continued) Adds mass graves to allow easier disposing of raider corpses.

  74. Tasty Armory - High Medieval
    management

    Tasty Armory - High Medieval

    Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

  75. Tasty Armory - In Shining Armor
    combat

    Tasty Armory - In Shining Armor

    Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

  76. Tasty Armory - Steppe Warriors
    Stale
    management

    Tasty Armory - Steppe Warriors

    rerelease of previous mod to use shared resources form core mod, defnames changed so not quite save-swappable with previous version Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

  77. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  78. Vanilla Animals Expanded — Endangered
    Stale
    management

    Vanilla Animals Expanded — Endangered

    1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big

  79. Melee Animation
    ↑ Updated
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  80. Medieval Kingdoms: Core
    Stale
    management

    Medieval Kingdoms: Core

    Medieval Kingdoms series aims to blend Medieval 2: Total War factions into the RimWorld.

  81. Medieval Kingdoms: France
    Stale
    management

    Medieval Kingdoms: France

    Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?

  82. Medieval Kingdoms: Iberia
    Stale
    management

    Medieval Kingdoms: Iberia

    Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?

  83. Medieval Kingdoms: Poland
    Stale
    management

    Medieval Kingdoms: Poland

    Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?

  84. Mines 2.0
    ↑ Updated
    management

    Mines 2.0

    Description This version of Mines mod makes it possible to mine resources added with mods The Mines, a place for your pawns to excavate the treasures of the earth.

  85. Mo'Events (Continued)
    ↑ Updated
    management

    Mo'Events (Continued)

    Update of ilawz mod - Almost all of the update-work done by Taranchuk - Strings opened for translation - Added settings where you can change the trigger-chance of the events - Chinese translation added, thanks gast!

  86. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  87. More Linkables
    Stale
    management

    More Linkables

    This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!

  88. More Melee Weapons!
    Stale
    weapons

    More Melee Weapons!

    ---------------------------------------------------------------------------------------------------- 6/21/2020 Flame Edge added.

  89. More Vanilla Biomes
    ↑ Updated
    management

    More Vanilla Biomes

    More Vanilla Biomes adds more variety to your environment without overhauling the game.

  90. Rah's Vanilla Turrets Expansion
    Stale
    combat

    Rah's Vanilla Turrets Expansion

    Rah's Vanilla Turrets Expansion A small vanilla friendly mod that adds 9 unique turret variations, ready to defend your colony from merciless raids and attacks.

  91. Mortar Accuracy
    management

    Mortar Accuracy

    Q: How is this different from vanilla Rimworld mortar accuracy?

  92. MortarManiac (Continued)
    Stale
    management

    MortarManiac (Continued)

    Original mod by Prism If the original author requests it, I will remove this update.

  93. MultipleRaids (Continued)
    Stale
    management

    MultipleRaids (Continued)

    Update of MemeTurtles mod - Migrated from old HugsLib settings, opened the settings for translations If you feel that fighting one raid at a time is too easy and want some real challenge then this mod is for you.

  94. RimWorld Together (MULTIPLAYER)
    ↑ Updated
    management

    RimWorld Together (MULTIPLAYER)

    RimWorld Together is an open sourced and community driven mod that allows you to play MULTIPLAYER, with other people, in the same planet, at the same time, while keeping separate colonies and pace!

  95. Pathfinding Avoidance
    Stale
    management

    Pathfinding Avoidance

    Make pawns try to avoid certain areas, such as filth-generating terrain or configured doors.

  96. Pawn HealthBar
    Stale
    management

    Pawn HealthBar

    Version: 1.5.0 Pawn HealthBar Forget the poor little red bar on your Pawn's NameLabel, now there is a more intuitive and powerful health bar feature! Recommend use with Camera+ Or SimpleCameraSetting ,Better camera zoom Ratio Default HealthBar size Based on Camera+ Adjusted ,If u

  97. Poured Concrete
    Stale
    management

    Poured Concrete

    Adds concrete mixes for building walls that must dry and cure over time for maximum strength!

  98. Projectile Bullet Retexture
    Stale
    management

    Projectile Bullet Retexture

    ****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.

  99. Proper Polearms
    Stale
    furniture

    Proper Polearms

    This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc.

  100. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  101. Recon And Discovery (Continued)
    Stale
    management

    Recon And Discovery (Continued)

    Update of SeveralPuffins mod - Almost all of the update-work done by Taranchuk - The deflector was thrown out of mod due to performance issues RT Solar Flare Shield can do the same thing - Mote for the negotiator has been replaced by a permanent question mark - Workgivers have be

  102. Reel's Expanded Storage
    Stale
    storage

    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  103. Rename Settlements
    Stale
    management

    Rename Settlements

    Adds the ability to rename settlements from the world map.

  104. Reunion
    management

    Reunion

    + Have you ever used Prepare Carefully/Character Editor to add pawns to be left behind in the world, hoping that you will have them organically join you one day?

  105. RimFront Armorworks
    Stale
    management

    RimFront Armorworks

    Rimfront Armorworks Upgrade your colony’s defenses with Rimfront Armorworks!

  106. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  107. RimOfTheFallen
    Stale
    management

    RimOfTheFallen

    Rim of the Fallen mod adds content from the game Lords of the Fallen.

  108. RimThunder - Warhorse of Reich
    No 1.6
    management

    RimThunder - Warhorse of Reich

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  109. RimThunder - Ardennes Assault
    No 1.6
    management

    RimThunder - Ardennes Assault

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  110. RimTraits - General Traits
    Stale
    management

    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  111. River Energy
    Stale
    management

    River Energy

    Adds a solid hydroelectric power station and a transportable water wheel.

  112. RunAndGun - Continued
    ↑ Updated
    weapons

    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  113. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  114. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  115. Stack XXL
    Stale
    management

    Stack XXL

    Stack XXL Increase the stack sizes however you wish!

  116. Technical map Vehicles
    Stale
    management

    Technical map Vehicles

    introduction Four vehicles with built-in maps on the rear cargo box have been added, allowing you to place any size suitable building or construct a house on their cargo box, as long as you want.

  117. Titan Vehicles Continued
    Stale
    management

    Titan Vehicles Continued

    This is a continuation of Titan Vehicles by Halituis Amaricanous, starting with an update to Rimworld 1.

  118. 飞行器框架 Aerocraft Framework[Unofficial]
    management

    飞行器框架 Aerocraft Framework[Unofficial]

    仅作了1.6的升级修补,以前的错误并未修复 在此感谢曾经空曜,mo,3HST有限公司,Ancot、灵能罐头的贡献 并同时感谢Azzy为我提供harmony方面的帮助 I was unable to successfully contact 空曜, so I am temporarily releasing this interim patch. It will be taken down immediately if requested. Only the upgrade and fix for version 1.6 have been made,an

  119. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  120. Vanilla Arsenal
    management

    Vanilla Arsenal

    Welcome to yet another industrial-based weapon mod which continues the Arsenal series by introducing a vanilla-like set of weapons to enhance and expand the existing tech tree.

  121. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  122. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  123. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  124. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  125. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  126. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  127. Vanilla Trading Expanded
    Stale
    management

    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  128. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  129. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  130. Vehicles Wrecks Expanded
    Stale
    management

    Vehicles Wrecks Expanded

    This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).

  131. VVE - Deconstructable Vehicles Junk
    Stale
    management

    VVE - Deconstructable Vehicles Junk

    Description Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall?

  132. VVE - Secondary Weapons
    Stale
    weapons

    VVE - Secondary Weapons

    Vanilla Vehicles Expanded - Secondary Weapons addon Adds secondary weapons into VVE combat vehicles, and then some.

  133. WarCasket Expanded
    Stale
    management

    WarCasket Expanded

    Add 3 additional WarCasket variant for Vanilla Factions Expanded - Pirates Sentinel(cheap recon) The 5th generation warcasket of Interstellar Industries Complex of Nara, designed and mass-produced as a technical verification platform and a cheap backup solution for the humanoid a

  134. WWII German Uniforms - V's Edit
    Stale
    management

    WWII German Uniforms - V's Edit

    > Updated for v1.2. (reportedly 1.3 compatible) - Belt-layer items are now of a new Webbing* layer, fixing the pink bug. *as per Combat Extended's layers - Removed GraphicsApparelDetour.dll > Tweaks - Everything is now craftable. - SS content has been disabled. > Credits Texts an

  135. [1.5] Great War - German Uniforms
    No 1.6
    management

    [1.5] Great War - German Uniforms

    You need to research the apparel to be able to craft it Contents 3 uniforms 1 coat 3 webbing 1 armor 15 headwear tons of variation via mix-matching what you like 172 textures total Aquiles for updating this to 1.

  136. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  137. Industrial concrete
    Stale
    management

    Industrial concrete

    a standalone version of Fortification Industrial Concrete with a new concrete mixer.

  138. Gulden Biome (Continued)
    Stale
    management

    Gulden Biome (Continued)

    This is a 1.6 version of the Gulden Forest/Gulden Biome mod. Originally uploaded by pphhyy, then continued by Sovereign, additional contributors listed below. Republished under MIT license, same as it's previous versions. But if requested by either, I will take this down. They ca

  139. Grimstone : Beasts
    No 1.6
    management

    Grimstone : Beasts

    Bring a touch of the fantastical to your RimWorld with a handful of new, mythical creatures.

  140. Fortification Industrial -Nuclear Dawn
    Stale
    combat

    Fortification Industrial -Nuclear Dawn

    Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.

  141. Exosuit Framework
    management

    Exosuit Framework

    An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

  142. Allow Adjacent Settlements
    No 1.6
    management

    Allow Adjacent Settlements

    Removes the restriction forbidding the placement of settlements adjacent to each other, and now also comes with the option to disable the relationship penalty from settling close to another faction's settlement.