// Steam Workshop · by 𝓚𝓾𝓻𝓸𝓼𝓬𝓱𝓲

RimNice

(7 mods not in local dataset)

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727 mods
  1. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  2. Vanilla Ideology Expanded - Dryads
    Stale
    management

    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  3. [NL] Dynamic Portraits
    Stale
    management

    [NL] Dynamic Portraits

    Features This mod displays the following status in the portrait.

  4. Work On This
    Stale
    management

    Work On This

    Work On This Instantly start a job using the right-clicked things.

  5. Apothecary Expansion
    management

    Apothecary Expansion

    👋 Hello! This mod is a complete overhaul of Apothecary (Continued). It introduces a new, logical progression system, adds in-depth gameplay mechanics, and provides seamless integration with the vanilla game and Medieval Overhaul. If you enjoy my work, you can support me on Boost

  6. Handy Lantern Retexture - Rustic
    management

    Handy Lantern Retexture - Rustic

    - ABOUT - This mod changes the handy lantern texture from seeki's great mod "Handy Lantern" to a rustic texture that is more suited to medieval play, and changes the lantern's TechLevel from Industrial to Medieval.

  7. Handy Lantern
    management

    Handy Lantern

    Overview A lightweight handy lantern that illuminates the surroundings that can be equipped in the utility slot, and a rare eternal lantern as a quest reward frame will be added to the game.

  8. Thrumbo Horn Weapons (Continued)
    Stale
    weapons

    Thrumbo Horn Weapons (Continued)

    Original mod "Thrumbo Horn Melee Weapons" by Lunard Original mod "Thrumbo Horn Weapons" by Si-Cafe If the original author(s) requests it, I will remove this update.

  9. Medieval Tool Cabinet (Continued)
    Stale
    management

    Medieval Tool Cabinet (Continued)

    Original mod A New (Old) Tool Cabinet A simple replacement for the linkable Tool Cabinet that changes it from the green steel look, helps it fit in with low-tech and medieval settings, and allows it to be built from a variety of stuff.

  10. Vanilla Vehicles Expanded - Deutsch
    No 1.6
    management

    Vanilla Vehicles Expanded - Deutsch

    Adds a German translation to the mod "Vanilla Vehicles Expanded" from Oskar Potocki, xrushha, Smash Phil, Taranchuk and Reann Shepard.

  11. Dubs Rimatomics [DE]
    No 1.6
    management

    Dubs Rimatomics [DE]

    This mod contains the German translation for the mod Rimatomics.

  12. Dubs Bad Hygiene [DE]
    No 1.6
    medical

    Dubs Bad Hygiene [DE]

    This mod contains the (completed) German translation for the Dubs Bad Hygiene mod.

  13. Vanilla Factions Expanded - Tribals - Deutsch (German Language Pack)
    Stale
    management

    Vanilla Factions Expanded - Tribals - Deutsch (German Language Pack)

    Original mod / Originalmod: Vanilla Factions Expanded - Tribals Original mod author / Autor der Originalmod: Oskar Potocki, xrushha, Taranchuk, Sarg Bjornson Translation mod author / Autor der Übersetzungsmod: Daedalus Falls ihr vorhabt, ein "Wild Men"-Szenario aus der Originalmo

  14. Vanilla Factions Expanded - Tribals
    Stale
    management

    Vanilla Factions Expanded - Tribals

    See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial

  15. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  16. Chicken nests Continued
    Stale
    management

    Chicken nests Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  17. Det's Xenotypes - Stoneborn - Deutsch (German Language Pack)
    Stale
    management

    Det's Xenotypes - Stoneborn - Deutsch (German Language Pack)

    Original mod / Originalmod: Det's Xenotypes - Stoneborn Original mod author / Autor der Originalmod: DetVisor, Feldoh Translation mod author / Autor der Übersetzungsmod: Daedalus Ergänzt sich super mit Stoneborn - Delights (Übersetzung).

  18. Det's Xenotypes - Stoneborn
    management

    Det's Xenotypes - Stoneborn

    Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.

  19. Medieval Overhaul Extra Signs
    Stale
    management

    Medieval Overhaul Extra Signs

    If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.

  20. Medieval Repair
    Stale
    management

    Medieval Repair

    Replace the audio-visual effects of the “Repair buildings and construct buildings” with the medieval style.

  21. Medieval Overhaul : Hornetkeeping
    Stale
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    Medieval Overhaul : Hornetkeeping

    A small Medieval Overhaul module introducing a new research to build apiaries for the deathstingers in order to produce hornet honey.

  22. Rimpedia
    Stale
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    Rimpedia

    Note : Since we have not played with Rimworld for a while, it is very likely that we will not be able to respond to any anomalies.

  23. Alpha Memes - Deutsch
    No 1.6
    management

    Alpha Memes - Deutsch

    Adds a German translation to the mod "Alpha Memes" from Sarg Bjornson, Helixien, Cassie and Luizi.

  24. Vanilla Plants Expanded - More Plants - Deutsch
    No 1.6
    management

    Vanilla Plants Expanded - More Plants - Deutsch

    Adds a German translation to the mod "Vanilla Plants Expanded - More Plants" from Sarg Bjornson and Oskar Potocki Fügt der Mod "Vanilla Plants Expanded - More Plants" von Sarg Bjornson und Oskar Potocki eine deutsche Übersetzung hinzu.

  25. Vanilla Expanded Framework - Deutsch
    No 1.6
    management

    Vanilla Expanded Framework - Deutsch

    Adds a German translation to the mod "Vanilla Framwork Expanded" Oskar Potocki, XeoNovaDan, Orion, Kikohi, Taranchuk, Sarg Bjornson and Erdelf.

  26. BIRD UP!+
    Stale
    management

    BIRD UP!+

    Revamps the graphics of kestrel and Mlie's BIRD UP!

  27. BIRD UP! Continued
    Stale
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    BIRD UP! Continued

    I am NOT the original author and will remove this update if requested to by the original author.

  28. RocketMan - Performance Mod
    No 1.6
    management

    RocketMan - Performance Mod

    Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!

  29. Vanilla Ideology Expanded - Anima Theme
    Stale
    management

    Vanilla Ideology Expanded - Anima Theme

    1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex

  30. Vanilla Ideology Expanded - Sophian Style
    Stale
    management

    Vanilla Ideology Expanded - Sophian Style

    Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu

  31. TribalInstruments Retexture
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    management

    TribalInstruments Retexture

    Figured I'd contribute to the slew of retexture mods the community has been releasing with this retexture of Tribal Instruments, an old mod but one of my favorites.

  32. Dragons of the Rim
    Stale
    management

    Dragons of the Rim

    Adds 2 new xenotypes, 2 new factions and several new genes.

  33. Bean's Rock and Stone
    Stale
    management

    Bean's Rock and Stone

    Adds several new recipes for creating aggregate, flint, and concrete.

  34. Gnolls of the Rim
    Stale
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    Gnolls of the Rim

    Adds a new xenotype, a new faction and several new genes.

  35. Cats of the Rim
    Stale
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    Cats of the Rim

    Adds a new xenotype, 2 new factions, and several new xenogenes.

  36. Vanilla Cooking Expanded - Bakery
    Stale
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    Vanilla Cooking Expanded - Bakery

    Vanilla Cooking Expanded – Decorative Baking Module introduces the world of creative baking to RimWorld, expanding your colony’s culinary artistry beyond savory meals and into the realm of sweet, hand-crafted confections.

  37. Vanilla Cooking Expanded - Haute
    ↑ Updated
    management

    Vanilla Cooking Expanded - Haute

    Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expanded mod.

  38. Vanilla Cooking Expanded - Stews
    Stale
    management

    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  39. Dubs Skylights
    Stale
    management

    Dubs Skylights

    Simple skylight you can install into roofs to let in sunlight.

  40. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  41. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  42. Numbers
    Stale
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    Numbers

    Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.

  43. Planning Extended
    management

    Planning Extended

    Description This mod adds a more advanced planning menu.

  44. Fish Traps
    Stale
    management

    Fish Traps

    Add-on for Vanilla Fishing Expanded to catch - guess what - fish over time.

  45. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  46. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  47. DefLoadCache
    management

    DefLoadCache

    DefLoadCache DefLoadCache caches the result of RimWorld's XML def loading and patch application, so repeat launches with the same mod list skip the two slowest stages of startup.

  48. Load in Background
    management

    Load in Background

    What is this? This mod lets the game load while the game is running in the background. So you can alt tab while your map is generating or whatnot, and do something else and your game will be ready to play when you click back on the game. Isn't there a 'Run in Background' option i

  49. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  50. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  51. Go the Fork to Sleep
    Stale
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    Go the Fork to Sleep

    Do your pawns have a big fight or caravan trip to rest up for?

  52. Door Mat
    Stale
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    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  53. Packs Are Not Belts
    management

    Packs Are Not Belts

    Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts.

  54. Multi-Doctor Surgery
    Stale
    medical

    Multi-Doctor Surgery

    🏥 Multi-Doctor Surgery Mod Enhance your medical operations with a coordinated team of doctors!

  55. MultiHunter
    Stale
    management

    MultiHunter

    Are you also tired of drafting and micro managing two or more of your pawns to hunt a bigger animal or predator?

  56. MultiTending
    Stale
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    MultiTending

    Are you also tired of watching a single doctor struggle while your colonist bleeds out?

  57. MultiConstruction
    Stale
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    MultiConstruction

    Are you also tired of watching one pawn slowly hammer away at a project while the rest of your builders stand idle?

  58. Eat Spoiling Food First (Continued)
    Stale
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    Eat Spoiling Food First (Continued)

    Update of nath_devs mod Raging at your pawn eating the freshly cooked meal instead of the stack of spoiling in 1 hour meals ?

  59. Butcher Spoiling First
    Stale
    management

    Butcher Spoiling First

    Butcher Spoiling First This mod ensures your colonists always butcher the corpse that's closest to spoiling, minimizing waste of meat and leather.

  60. Cook Spoiling First
    Stale
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    Cook Spoiling First

    Prioritizes cooking ingredients that will spoil soonest, ensuring minimal waste of food.

  61. CORPSEPIT
    Stale
    management

    CORPSEPIT

    Corpse Pit It puts the corpses in the pit or else it gets the deadlife dust again.

  62. Quality Workbenches
    Stale
    management

    Quality Workbenches

    Quality Workbenches & Research Benches Craft work & research benches with real, vanilla-style quality — from Awful to Legendary — and feel the difference.

  63. [sbz] QualityBuilder retexture
    Stale
    management

    [sbz] QualityBuilder retexture

    QualityBuilder retexture · This mod only changes textures · Safe to add or remove from a save game Retextures Icons When using Camera+, low-resolution images feel like sand in your shoes.

  64. Better Mod Menu
    Stale
    management

    Better Mod Menu

    Add additional features to the Mod Menu Features Show dlcs and mods counts Allow scrolling modlist while dragging Separate search bars for enabled and disabled mods Choose mod background color Make mod description more readable Known Issues Drag and dropping multiple mods to acti

  65. Fissionsalt Generator
    management

    Fissionsalt Generator

    Greetings, Frens! Previously invented long ago by mental shizophreniacs, this mod sends an simple new generator into your rimworlds, the 'Fissionsalt Cell'! Very simply, this piece of accessible technology grants the player energy out of uranium! I admit to find it questionable t

  66. Argonic Core
    management

    Argonic Core

    : v1.6.1 - Extended ThingDefExtension_InheritsQuality to also work with RecipeDefs. - Extended IngestionOutcomeDoer_HediffsPerQuality with an option to allow the distinct quality hediffs to stack with each other or not. : v1.6.0 - Updated material exchangability feature to also t

  67. No Infestation On Buildings
    Stale
    management

    No Infestation On Buildings

    This feature has been integrated into my QoL Toolbox mod and is still available in the current version, but this branch will no longer be maintained in future versions.

  68. Tribal Siege Raids
    management

    Tribal Siege Raids

    Features Adds sieges for Neolithic / Medieval factions Up to 4 catapults per siege Dynamic cover that scales with raid points Harder to provoke than normal sieges Options to use only wooden barricades and simple meals to help the "low tech" vibe New turrets - Catapults and Double

  69. Tribal Furniture
    ↑ Updated
    furniture

    Tribal Furniture

    A mod that adds tribal furniture variants as an alternative to modern looking furniture, similar to hoopstone rings and game-of-ur.

  70. Aquariums!
    management

    Aquariums!

    Aquariums! allows you to build fish tanks and build large networks to display and show off your aquatic catches! This mod works with Odyssey, Vanilla Fishing Expanded and Fishing Reworked. You will need one (or all if you want) of these DLC/mods, otherwise where would you get you

  71. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  72. Glass+Lights
    Stale
    management

    Glass+Lights

    Description This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors.

  73. Jewelry
    Stale
    management

    Jewelry

    I've always thought gold didn't have enough uses in-game.

  74. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  75. Ancot Library
    Stale
    management

    Ancot Library

    Framework of Ancot's Races.

  76. Medieval Fridge
    Stale
    storage

    Medieval Fridge

    Since Medieval Overhaul added it's own ice mechanic I've been meaning to ditch Rimedieval's Ice addon but I could never part with it despite the duplicate functions.

  77. RimTraits - Medieval Talents
    Stale
    management

    RimTraits - Medieval Talents

    Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope

  78. Medieval Overhaul Tweaks
    Stale
    management

    Medieval Overhaul Tweaks

    Small tweaks to Medieval Overhaul and related mods Released under MIT license A set of opinionated patches powered by Vanilla Expanded Framework tailored for a medieval playthrough.

  79. Dark Ages : Medieval Tools
    Stale
    management

    Dark Ages : Medieval Tools

    Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.

  80. Medieval Adventures: Hunts
    Stale
    management

    Medieval Adventures: Hunts

    Hunting! tired of waiting for animals to go to you so you can kill them? Now you can go find them! happy hunting! This mod adds a new set of buttons on the caravan screen, that allow you to find animals. Each hunting quest has a cooldown corresponding to its threat. Be wary, thes

  81. Custom Quest Framework
    ↑ Updated
    management

    Custom Quest Framework

    (WIP) Have you ever thought about editing a quest yourself?

  82. Medieval Signs
    Stale
    management

    Medieval Signs

    Description This mod adds 14 decorative medieval styled signboards that can be used to mark different types of buildings so your colony looks more organized and lived-in.

  83. Medieval Overhaul
    management

    Medieval Overhaul

    Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.

  84. Keep Building
    management

    Keep Building

    About Keep Building makes your pawns more self-sufficient.

  85. Smart Farming Continued
    Stale
    management

    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  86. Fishing Nets (Continued)
    Stale
    management

    Fishing Nets (Continued)

    Update of Sams mod - If Odyssey is installed, traps will spawn valid fish from the water they are in.

  87. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  88. Fast regen 1.6
    Stale
    management

    Fast regen 1.6

    In A16 health regeneration speed was lowered, resulting in colonists that end up spending more than 2-3 days in beds to fully heal.

  89. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  90. Herd Migration Revival(revived)
    Stale
    management

    Herd Migration Revival(revived)

    1.1 update: Returns the Herd Migration event back to all biomes. Original Author: CrunchyDuck Original Description:If you too find it strange that only the worst possible living spots can have migrations, then you've found the solution - a super high tech mod that I've spent most

  91. ISEKAI RPG LEVELING
    management

    ISEKAI RPG LEVELING

    New Update !! Version 1.1.6 - 36 New Auras See change notes for details Isekai RPG Leveling System The world is now ruled by livings who are ranked according to their statistics, strength, and level... Level up your pawns, recruit high ranked heros for your colony or fight absolu

  92. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  93. RimWest
    Stale
    management

    RimWest

    Saddle up, partner! RimWest brings the spirit of the Wild West to RimWorld. With the lasso you can capture your bounties alive without spilling blood and secure your fortune with the new bank safe, which earns you 20% interest every quadrum. Set up camp in the wilderness, cook up

  94. RimPlas (Continued)
    Stale
    management

    RimPlas (Continued)

    Update of peladors mod - CE patch added, thank you Rovalen!

  95. Mushroom Beer
    Stale
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    Mushroom Beer

    A simple mod that allows you to finally brew "Mushroom Beer" which upon suggestion we decided to call Mushmost.

  96. Smooth Walls and Floors
    management

    Smooth Walls and Floors

    __________________________________________________ IMPORTANT It's an updated version of an existing mod, i claim no ownership of the mod.

  97. Nice-o-sphere
    Stale
    management

    Nice-o-sphere

    For when you love your happy little murder-ball and want to keep it around for longer.

  98. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  99. Undraft After Tending
    Stale
    management

    Undraft After Tending

    Details GitHub Automatically undrafts pawns after they are finished tending and/or being tended to.

  100. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  101. Power Poles Extended
    Stale
    management

    Power Poles Extended

    Retexture the power pole mod and add some extra variants Features Retexture the wooden power pole Add wooden power pole with lamp Add a steel/modern variant New!

  102. Power Poles
    Stale
    management

    Power Poles

    Adds the Power Poles and nothing else.

  103. Industrial Hardleather and Concrete
    management

    Industrial Hardleather and Concrete

    The mod adds electrical versions of Concrete Press from Vanilla Factions Expanded - Classical, Leather Boilpot from Vanilla Factions Expanded - Medieval 2 and Cheese Press from Vanilla Cooking Expanded.

  104. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  105. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  106. Strong Pawns
    Stale
    management

    Strong Pawns

    Increases default pawn carrying capacity to 750 (still affected by things like wounds/bionics/etc.

  107. Stray Dogs (rescued)
    Stale
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    Stray Dogs (rescued)

    A continuation of the following mods: - Berner from @Hyou, Berner's texture from @Erin - Japanese dogs from @PoetikDragon - Spidercamp's Dog Pack from @SpiderCamp - Spidercamp's Dog Pack Retextured from @Halituis Amaricanous - Swedish Vallhunds from @The Scrungler If any of the a

  108. Engine Industries
    Stale
    management

    Engine Industries

    With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.

  109. Alpha Random
    management

    Alpha Random

    Features Alpha Random adds a sense of "pride and accomplishment" to your RimWorld playthroughs by adding some loot randomization: - Adds themed loot boxes.

  110. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  111. ReplaceLib
    management

    ReplaceLib

    What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

  112. All Production Gives XP
    management

    All Production Gives XP

    Behold! An amalgamation of these three mods, made by me! I did this because people wanted it. As with the standalone versions of these mods, you can adjust the amount of crafting XP gained. You can also disable XP gains for a work type. For example, you can disable XP gains for s

  113. Vanilla Gourmet Parade - Deutsch (German Language Pack)
    Stale
    management

    Vanilla Gourmet Parade - Deutsch (German Language Pack)

    Original mod / Originalmod: Vanilla Gourmet Parade Original mod author / Autor der Originalmod: daylight Translation mod author / Autor der Übersetzungsmod: Daedalus Die Originalmod wurde vom Verfasser in japanischer Sprache verfasst, die englische Übersetzung nur mit Maschinenüb

  114. Vanilla Gourmet Parade
    Stale
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    Vanilla Gourmet Parade

    2025/11/24 大半の料理のテクスチャを変更しました(リムワールドの雰囲気に近づける為) Changed the texture of most dishes (to better match the RimWorld atmosphere).

  115. Gloomy Hair mk2 FORKED
    Stale
    management

    Gloomy Hair mk2 FORKED

    Forked version of Gloomy hair mk2 for Biotech Gene system Version 1.

  116. Hard Times: Hair and Beards
    Stale
    management

    Hard Times: Hair and Beards

    Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.

  117. ABC Body 2
    management

    ABC Body 2

    Ver. 1.6.9 Recommended mods for use "Apparel Retexture" Changes the appearance of the face, body and clothing. Disables prosthetic eyes and genetic eye appearance changes. Changes the appearance of the genes "Furskin", "Pig nose", "Pointed ears" and "Heavy brow". Adds several clo

  118. RimTwins (Continued)
    management

    RimTwins (Continued)

    Update of spijkermennos mod Changes Changed to a recursive calculation instead of set values Added mod-option for setting the chance of multiple births Added a gene that increases the chance of multiple births The mod will no longer override the birth code, it will just call it a

  119. Z.O.N.E.R. style pack
    Stale
    management

    Z.O.N.E.R. style pack

    A S.T.A.L.K.E.R. inspired style pack, making changes to firearms and armors. Applied via the ideology style system under "Zoner" This stalker-themed style pack should be appropriate for any sort of adventuring colony with an interest in old-world firearms and prototype armors. We

  120. Over-Wall Nutrient Paste Dispenser (Continued)
    Stale
    management

    Over-Wall Nutrient Paste Dispenser (Continued)

    Update of Primus the Conquerers mod - Now shows the hopper as gizmo when Hopper Gizmo for Nutrient Dispenser is loaded I unfortunately don't have the time anymore to play and update my mods.

  121. Wall mounted solar panels
    Stale
    management

    Wall mounted solar panels

    A simple mod I made for myself because I couldn't imagine powering my gravship with wooden furnaces and fuel generators.

  122. VBookE write novel patch
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    VBookE write novel patch

    1. add novel Recipe(Writer Table,10 Cloth,167000t/2783s WorkToMake) 2. remove book RewardStandardMidFreq tag. Now books are no longer given as quest rewards. 3. novel MarketValue : 160 -> 600 4. TextBook marketValue: 160 -> 600, Recipe : 100 Cloth -> 10 Cloth, WorkToMake : 334000

  123. Shields
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    Shields

    A mod that adds medieval shields and one modern shield.

  124. Project RimFactory - Drones
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    Project RimFactory - Drones

    Project RimFactory - Drones This is a addon for Project RimFactoy it expands upon drone system in prf - core.

  125. Project RimFactory Revived
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    Project RimFactory Revived

    INFO I (zymex) are currently taking a break from RW, i will propably be back at some poins as always, but until then Sn1p3rr3c0n are main bug fixer and maintainer of this mod.

  126. Industrial concrete
    Stale
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    Industrial concrete

    a standalone version of Fortification Industrial Concrete with a new concrete mixer.

  127. Giddy-Up 2 - Continued
    ↑ Updated
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    Giddy-Up 2 - Continued

    This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.

  128. Vanilla Outposts Expanded
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    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  129. Storage Crates (Continued)
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    Storage Crates (Continued)

    Update of 1.0+: l2evys mod Change Log: 8/4/19 1.18.2 1.9.9B *NOTE: This update has potential to break prior saves containing removed items listed below, however if you load the save, save and reload it should fix itself (but you lose the removed crates though), but no guarantee*

  130. Jelly Farm 1.6
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    Jelly Farm 1.6

    The infestation event is, by now, one of the most dangerous events, but in reward of winning player gets only a pile of dead bugs and dirty rooms.

  131. Bows Expanded
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    Bows Expanded

    Adds new bows craftable at the crafting spot.

  132. Coal Expanded (Continued)
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    Coal Expanded (Continued)

    Update of Neceross mod - Replaced the specific fuel patches with a generic, thanks Kayedon!

  133. Vanilla Chemfuel Expanded
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    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  134. Vanilla Traits Expanded
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    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  135. Colonist Do not Avoid Trap
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    Colonist Do not Avoid Trap

    Overview There are mods that keep allies out of the trap, but settlers don't like to pass over the trap even if the trap is safe.

  136. Foundations (Continued)
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    Foundations (Continued)

    Original mod by Lurmey and iforgotmysocks Continued by ArtisticFumbles If the original author requests it, I will remove this update.

  137. AlcoholIntoxication
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    AlcoholIntoxication

    What this mod does: adds a new mental state – alcohol intoxication makes parties more realistic – pawns no longer wander aimlessly back and forth changes pawn vomiting behavior – they no longer puke right where they eat And that's not all.

  138. Onimods - Plant Fiber
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    Onimods - Plant Fiber

    Description Onimods - Plant Fiber adds a new resource in the form of ‘Plant Fiber’, acquired by default from cutting wild or immature plants, or from drying Hay at campfires or stoves.

  139. Roots of Rimworld
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    Roots of Rimworld

    July 2nd 2025: - Added new woven mats, pelt rug, clay pot, simple brazier and a shorter torch.

  140. Mud's Tribal Apparel
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    Mud's Tribal Apparel

    1.6 compatible with minutes to spare for the official Odyssey update! Kidswear and Russian localisation have been added thanks to the amazing work of Kelord Artego! I have slightly tweaked a couple of values, tweaking down the armour values on the apparel, increasing the cost and

  141. Famine Food
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    Famine Food

    Lacking on food, feeling hungry, or simply being on that naked brutality 40% yield ?

  142. Vanilla Nutrient Paste Expanded
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    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  143. Vanilla Brewing Expanded
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    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  144. Campfire Stews
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    Campfire Stews

    Stewing is one of the oldest, simplest ways of cooking raw ingredients into something edible.

  145. Smart Medicine - Continued
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    Smart Medicine - Continued

    Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  146. Help me build
    Stale
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    Help me build

    This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.

  147. Keyz' Allow Utilities
    ↑ Updated
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    Keyz' Allow Utilities

    Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.

  148. Use This Instead
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    Use This Instead

    TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.

  149. Bionix Automator
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    Bionix Automator

    Bionix Automator in-game description: "In the advanced Glitterworlds where human technology is at its highest, the Bionix Automator stands as a pinnacle of medical innovation.

  150. Mechs can brew
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    Mechs can brew

    For some reason, Tynan felt the need to specifically disallow mechanoids from operating the brewery or interact with fermenting barrels.

  151. Faster Tree Growth
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    Faster Tree Growth

    Does anyone else get a little tired when a toxic fallout/unnatural darkness/boomalope mishap wipes out all the trees on the map?

  152. Reel's Expanded Storage
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    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  153. Birds Beyond (Continued)
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    Birds Beyond (Continued)

    Update of Zeitloser, Erins mod combined with the tropical mod A combined version of Temperate Forest and Tropical Rainforest in the series.

  154. Berry Picker
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    Berry Picker

    Adds designators to allow your colonists to pick up and haul harvested plants and wood, with support for Seeds Please: Lite and Combat Extended.

  155. Vanilla Furniture Expanded - Medical Module
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    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  156. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  157. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  158. Vanilla Furniture Expanded - Farming
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    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  159. Wild Plants Give Hay
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    Wild Plants Give Hay

    Have you ever cleared a field of grass, ready for planting, and thought "man, what a waste!

  160. Spooky Scary Skeletons (Continued)
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    Spooky Scary Skeletons (Continued)

    Update of KasmexForevers mod This mod replaces the vanilla boring two skeletons and one skull with a skeleton for each bodytype + two skull shapes instead of one.

  161. Skyrim Daedric Weapons Pack
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    Skyrim Daedric Weapons Pack

    All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

  162. Loading Progress
    ↑ Updated
    management

    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  163. Hospitality (Continued)
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    Hospitality (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  164. Resource Pipes
    management

    Resource Pipes

    This mod add resource pipe and storage system for some materials resources and some other things this mean if your building use these resource as fuel ammo or whatever they supported and can get directly supplied with pipe network list of resource an other things covered by this

  165. Van's Retexture : Organ jars
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    Van's Retexture : Organ jars

    I realized that there wasn't really a mod to change the boring boxes used for organs and natural parts into something more 'fitting'.

  166. Synthmeat Plant
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    Synthmeat Plant

    Summary: Adds a growable plant that produces synthetic meat.

  167. You Can Harvest! (Continued)
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    You Can Harvest! (Continued)

    Update of 民火s mod - Fixed up the mod-settings with icons and list-sorting - Added option to ignore plants that have already been designated for harvest Notify alert when plants(*1) are ready for harvest.

  168. VFEArchitect Addon and Patches
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    furniture

    VFEArchitect Addon and Patches

    Description This mod consists of XML patches to tie my most used floor mods together using the amazing Vanilla Furniture Expanded - Architect by Oskar Potocki as inspiration.

  169. Primitive Floors (Continued)
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    Primitive Floors (Continued)

    Original mod by Fluffe9911 - Hydromancerx, update by ✬Rustic Fox✬ Version with cheaper costs: ShareAlike license info: Even so: If the original author(s) requests it, I will remove this update.

  170. Plant Human
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    Plant Human

    Start a human farm to trade with passing cannibals or pirates, feed your cannibal colony, feed your carnivores, harvest organs, create an army of expendable soldiers, or just increase the size of your colony quickly.

  171. Happy Butcher
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    Happy Butcher

    Updated for 1.6 Tested as fully working in 1.6 - REQUIRES IDEOLOGY DLC Very, very basic mod. All it does is remove the negative mood effect from butchering humanlike. I have tested this as working with all ideology cannibalism precepts too. Handy for mod packs where you need huma

  172. Van's Retexture : Hemogen Vials
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    Van's Retexture : Hemogen Vials

    A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.

  173. Alpha Muffalo (Continued)
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    Alpha Muffalo (Continued)

    Update of BaconBits mod that was based on a Muffalo overhaul by Skullywag that in turn took inspiration from the original Alpha Muffalo by Kirid Overrides the core textures and gives a more masculine look to the male muffalo.

  174. Pipette Tool
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    Pipette Tool

    Add a new "Q" quick-select shortcut (inspired by Factorio) to grab the right command with a single tap—no more hunting through the command menu.

  175. Harvest Bush Wood
    management

    Harvest Bush Wood

    This is a simple patch that allows vanilla bushes to be harvested.

  176. Fix A RimWorld of Magic With Ideology
    Stale
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    Fix A RimWorld of Magic With Ideology

    Description : This mod fixes an issue where when a pawn tries to dye apparel at the Idology DLC styling station while equipped with an artifact item from A RimWorld of Magic, a deficit error spam is recorded and the apparel cannot be dyed.

  177. [WYD] Higher Power ReTextured
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    [WYD] Higher Power ReTextured

    Add new textures for Higher Power - see original mod for details on the mod All I have done is update the textures for this mod.

  178. Higher Power
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    Higher Power

    Adds leveled up power sources for power hog bases.

  179. AutoDye
    Stale
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    AutoDye

    Description This mod let pawns automatically dye their outfit to a configurable color.

  180. Erin's Hairstyles 2
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    Erin's Hairstyles 2

    A collection of even more hairstyles for your lovely colonists to use.

  181. [FSF] Better Spike Traps
    Stale
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    [FSF] Better Spike Traps

    Description Spike traps have become less viable due to their high resource cost and their inability to be placed near each other.

  182. High Tech Laboratory Facilities (Continued)
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    High Tech Laboratory Facilities (Continued)

    Update of Pravus mod - Added an option to hide the apparel added by the mod - Fixed the coloring of the benches added by the mod - For those who want the old color of the benches they will now have the old color when made of Plasteel - Russian translation added, thanks Dmitry6!

  183. The Witcher Trials (Continued)
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    The Witcher Trials (Continued)

    Update of Imojas mod: - Added support for CE - Added a certain medallion Patch by Darkstar for Medival playthrough using the Apotechary mod: Original artwork by: ib2grh8 New artwork by: Delta New sword-textures by: Schwarzneg Arnolder Image created by 'alexnegrea' of DeviantArt.

  184. Fences And Floors (Continued)
    management

    Fences And Floors (Continued)

    Update of Captain Stakys mod - Chinese translation: 神殇丶听聆 - Updated Chinese translation: 地上的苦难是吾等的食粮丶 - Fixed the Sensor Panels not giving speedup.

  185. Mercer's Backpacks + Nano Suit (Continued)
    management

    Mercer's Backpacks + Nano Suit (Continued)

    Update of Mercer a.k.a. jaeger972 mod Mods for fixing carry capacity: - Added a more colorful variant of the backpacks that show the color of the stuff they are made from better A tiny mod made while one of BaRKy's streams. It adds backpacks for increased carrying capacity and Na

  186. [RF] Etched Stone Walls (Continued)
    management

    [RF] Etched Stone Walls (Continued)

    Update of Rainbeau Flambes - Added meditation stats, similar to normal walls Since beta 19, vanilla RimWorld has allowed you to smooth natural stone walls.

  187. Cleaning Priority (Continued)
    management

    Cleaning Priority (Continued)

    Update of ChippedChaps mod - Added Russian Translation, by Vladimir Saenko - Added correct reservation of filth so pawns dont clean the same filth - Pawns that is not allowed in a higher priority cleaning zone should now clean filth in lower priority zones instead of not cleaning

  188. Knot Root (Continued)
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    Knot Root (Continued)

    Update of Arbees mod Adds a crop that only grows in darkness, which can be harvested for wood.

  189. Grub Farm (Continued)
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    Grub Farm (Continued)

    Update of Arbees mod Eggnog has made a Retexture mod as well Removed Build the perfect home for grubs to thrive.

  190. [sd] Luciferium Production (Continued)
    management

    [sd] Luciferium Production (Continued)

    Update of sulusdacors mod not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.

  191. [sd] Chicken Nest (Continued)
    management

    [sd] Chicken Nest (Continued)

    Update of sulusdacors mod not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.

  192. Run and Hide (Continued)
    management

    Run and Hide (Continued)

    Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!

  193. Spartan Foundry Warcraft (Continued)
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    Spartan Foundry Warcraft (Continued)

    Update of Trunkens mod Makes all marine armors by Spartan Foundry craftable: List of Warcraft - Powered Assault Armor + Powered Assault Armor Helmet *present - Engineer Power Armor + Engineer Power Armor Helmet - Explorer Power Armor + Explorer Power Armor Helmet - Grenadier Powe

  194. Dragonfruit (Continued)
    management

    Dragonfruit (Continued)

    Update of Aaron Drummonds mod A simple addition of a new fruit plant, Dragonfruit.

  195. Combat Shields (Continued)
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    combat

    Combat Shields (Continued)

    Update of N7Huntsmans mod with permission - Added mod-settings what ranged weapons can be used with shields - Also check ot the reworked version of this mod made by Dizzy loeuy.

  196. NPDTiers - The Nutrient Paste Expansion Mod (Continued)
    management

    NPDTiers - The Nutrient Paste Expansion Mod (Continued)

    Update of Mistor Love n Smash Phils mod - Should now work with all hoppers that use the isHopper-property, or mods that add such a property like Fridges Are Hoppers NPDTiers is a base mod that adds the framework for creating your own Nutrient Paste Dispenser (NPD).

  197. Seasonal Weather (Continued)
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    Seasonal Weather (Continued)

    Update of AaronCRobinsons mod SeasonalWeather Extends weather to change based on season.

  198. Animal Husbandry Raids (Continued)
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    Animal Husbandry Raids (Continued)

    Update of O Negatives mod Rewrote the entire thing, now it adds animals from an internal list randomly and also you can add exceptions, one animal def per line in a config-file.

  199. Ivory and Jade Carving (Continued)
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    Ivory and Jade Carving (Continued)

    Update of Sunlaces mod - Added unfinished-thing and increased the sculpting time slightly - Added thrumbo-horn - Added wood-cost for the stands - Added chandeliers - Carvings can now be placed on tables/shelves Adds carvings for horn/antler/tusk-animals and placeable skulls and c

  200. Blowguns (Continued)
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    weapons

    Blowguns (Continued)

    Update of O Negatives mod B18 - maintained by pgoslinga Original - made by O Negative Added venom milking for the following snakes Rattlesnake - VAE - Extreme Desert Rattlesnake - Westerado Adders, Black Desert Cobras - Infectious Creatures Copperhead, Coral Snake, Cottonmouth, T

  201. [XND] Watermill Tweaks (Continued)
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    [XND] Watermill Tweaks (Continued)

    Update of XeoNovaDans mod - Fixed the letter-text for turbulent river - Added info in Watermill description when turbulent river is active - Added support for Vanilla Furniture Expanded - Power Compatibility Should be safely addable to existing savegames.

  202. Mechanoids Drop Guns! (Continued)
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    weapons

    Mechanoids Drop Guns! (Continued)

    Update of HammerheadCows mod - Added support for Vanilla Factions Expanded - Mechanoids - Added support for Biotech mechs Do you want the weapons of the mechanoids that try to kill you?

  203. Better Survival Meals (Continued)
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    Better Survival Meals (Continued)

    Update of Agracores mod - Added 4x recipies for fine and lavish survival meal - Replaced the old xml-defs with patching to avoid overwrite vanilla definitions for meal and stoves - Added stack-version of the meal-icon, the same as vanilla behaviour - Removed the extra thought-def

  204. Local Growing First (Continued)
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    Local Growing First (Continued)

    Update of FuriouslyEloquents mod Ensures pawns will harvest/sow within their current growing zone before heading to others!

  205. Dummy! (Continued)
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    Dummy! (Continued)

    Update of ianchen31s mod The mod adds three types of different dummies.

  206. Animal Feed Trough (Continued)
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    Animal Feed Trough (Continued)

    Update of BaconBits mod - Included patch for VGP Vegetable Garden Silage - Included patch for Fertile Fields Plant scraps - Included patch for Medieval Overhaul Straw - Included patch for Rim Cuisine 2 Various crops - Included patch for Animal Foods Extended - Added Portuguese tr

  207. Pirates! (Continued)
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    Pirates! (Continued)

    Update of Shinzys mod - Adds nautical-inspired medieval pirate faction.

  208. Norbal Viking Program (Continued)
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    Norbal Viking Program (Continued)

    Update of Shinzys mod - Adds a Viking faction with Medival weapons, plus some more advanced that they stole Behold the Norbals of the Rim, Fearless and hairy!

  209. Pre Transcended (Continued)
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    Pre Transcended (Continued)

    Update of Shinzys mod - Adds a spacer faction, always enemy Not once has a faction been so skimpy about dropping their armor!

  210. Refactored Work Priorities (Continued)
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    Refactored Work Priorities (Continued)

    Update of Dingos mod Original mod by Dingo Ludeon Unofficial update for B18 ________________________________________________________________________________ Forums thread with source code and direct downloads Grants you additional control over colonists, including some tweaks to

  211. Tab-sorting
    management

    Tab-sorting

    Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t

  212. RimGacha (Continued)
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    RimGacha (Continued)

    Update of Lanilors mod Bring gacha games to the Rim!

  213. [SS] Mass Storage (Continued)
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    [SS] Mass Storage (Continued)

    Update of Spdskatrs mod SS Mass Storage is an endgame storage solution for storing up to 2 147 483 647 items of the same kind which couldn't possibly fit in any stockpile.

  214. Nandonalt's Visual Addons (Continued)
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    Nandonalt's Visual Addons (Continued)

    Update of Nandonalts mod continued to B18 by Jastro - Migrated from old HugsLib settings, opened the settings for translations - A bit more optimized There is a better, more optimized mod for the visual effect of cold temperatures.

  215. Simple Stockpile Presets (Continued)
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    storage

    Simple Stockpile Presets (Continued)

    Update of Lanilors mod - If you want a version where the presets can be edited try the forked version: - Added french translation, thanks Imprécation.

  216. Tobe's Dining Room (Continued)
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    Tobe's Dining Room (Continued)

    Update of totobrothers mod - Should no longer conflict with the fountain from Dubs Bad Hygiene.

  217. RimWriter - Books, Scrolls, Tablets, and Libraries (Continued)
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    RimWriter - Books, Scrolls, Tablets, and Libraries (Continued)

    Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Added chinese translation based on the mod by leafzxg - Also checkout the RimWriter Addon by greensniperhat Add tablets, books, scrolls, libraries, and more to your RimWorld pl

  218. CaveworldFlora (Continued)
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    CaveworldFlora (Continued)

    Update of Rikikis mod Works well with the CaveBiome (continued) There is also an updated version by Flyffysminion with new graphics here: Into the Wild: Caveworld Flora Unleashed This mod adds some caveworld flora.

  219. Ore Yields (Continued)
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    Ore Yields (Continued)

    Update of Neceros mod with their approval - Rewrote the mod to use Harmony postfixes instead, hopefully it will not cause any errors with other mods - Now works with all minable things, vanilla and modded Set how much material drops when you mine it from the world (in the mod set

  220. Natural Wells (Continued)
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    Natural Wells (Continued)

    Update of Tremeloes mod Add simple and hard ways to produce vanilla resources in late game.

  221. Pebbles (Continued)
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    Pebbles (Continued)

    Update of TigerClawz13s mod - Added Pebble Flagstone floor - Added bulk recipe Pebbles!

  222. MyRoom - I want that (Continued)
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    MyRoom - I want that (Continued)

    Update of alicetries mod - Added setting for level of impressiveness wanted - Added setting for minimum space wanted - Pawns will not place larger items where they block the doorway - Pawns will try to place items along the wall if possible - Rotatable objects placed along a wall

  223. SF Simple Oil Lantern (Continued)
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    SF Simple Oil Lantern (Continued)

    Update of Shotgunfrenzys mod - Added support for Simple FX: Smoke Adds a simple oil lantern that runs on chemfuel, helps during blackouts Basically an alternative to the vanilla torch, except uses chemfuel instead of wood and you can also place this anywhere, such as a table, dre

  224. Tiny Workbenchs (Continued)
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    Tiny Workbenchs (Continued)

    Update of Alaestors mod - Reworked all graphics based on the vanilla benches and multi-textures - Some textures made by Chunnyluny - Added a tiny brewery - Added a tiny simple research bench - Added a tiny nutrient paste dispenser - Added support for Simple FX: Smoke - Replaced t

  225. Vanya Shield (Continued)
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    combat

    Vanya Shield (Continued)

    Update of Vaniat, BOXrsxx, duduluu, RicoFox233, lolidrops mod - Fixed an error in the translation-files - The two belts with Royalty specific stats will now only add these stats if Royalty is active Note!

  226. RTGs (Continued)
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    RTGs (Continued)

    Update of ItchyFleas mod This mod adds a new power generator to the game.

  227. Super Animals (Continued)
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    Super Animals (Continued)

    Update of Daniledmans mod Recenty one of my mods called "Hardworking animals" have reached the 20k subscribers point.

  228. Reclaim, Reuse, Recycle (Continued)
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    Reclaim, Reuse, Recycle (Continued)

    Update of DoctorVanGoghs mod Harvest implants and bionics from corpses and prepare them for reuse by your colonists This mods adds a new "Harvesting bench" with a new job: Harvesting corpses for artificial parts.

  229. RimCards (Continued)
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    RimCards (Continued)

    Update of Stokovskis mod Mechanoid Expansion here : RIMCARDS TO COLLECT !

  230. RimApps (Continued)
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    RimApps (Continued)

    Update of Stokovskis mod Farm ressources with RimApps !

  231. [sd] round tables (Continued)
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    [sd] round tables (Continued)

    Update of sulusdacors mod - Now inherits vanilla baseDefs instead of creating its own, should make it more compatible not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.

  232. NaturalFloors (Continued)
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    NaturalFloors (Continued)

    Update of Skullywags mod Based on the update by dariooo512 - Fixed the water gfx Adds buildable natural floors.

  233. Useless Filter
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    Useless Filter

    Setting up filters for what items to destroy by smelting, burning, deconstructing, recycling etc.

  234. Stuff Mass Matters
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    Stuff Mass Matters

    Always found it strange that different "stuff" has different mass but things made with it always has the same mass.

  235. Combat Training (Continued)
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    Combat Training (Continued)

    Update of Kriils mod - Added the QOL features from the unupdated Combat Training - Forked by Eltech - For a version without the training-weapon mechanic, please use Combat Training - Forked (Lite) by jastro - Fixed pawns trying to train ranged combat with shield-belt equipped Thi

  236. Heat statistics (Continued)
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    Heat statistics (Continued)

    Update of Helldraggers mod This mod is currently unmaintained (I don't have time for modding anymore).

  237. Plant Growth Sync (Continued)
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    Plant Growth Sync (Continued)

    Update of Neceros mod - Fixed the Invisible plants issue Synchronize your crop fields over time, so as to eventually force them to mature at the same time.

  238. [XND] TE Turret Expansion (Continued)
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    [XND] TE Turret Expansion (Continued)

    Update of XeoNovaDans mod Translations 日本語 - Proxyer Overview TE Turret Expansion is a vanilla-friendly turret mod that uses the extended turret framework from Turret Extensions, which gives each added turret various unique characteristics compared to other turret mods (e.

  239. [XND] Turret Extensions (Continued)
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    [XND] Turret Extensions (Continued)

    Update of XeoNovaDans mod based on Netrve updated version Overview Turret Extensions is a multi-purpose mod that does the following: Fixes several vanilla bugs such as inaccurate cooldown/warmup stat readouts, pawns always facing south when manning turrets, and siegers potentiall

  240. Thermal Power:Reactor (Continued)
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    Thermal Power:Reactor (Continued)

    Update of nuclears mod How to use Put one of the heaters in an enclosed room that is fireproof Place thermoelectric generators on the wall, similar to AC units with the heat-side outwards Load the reactor with fuel, hydrogen can be crafted of chemfuel Add initial power - Russian

  241. Food Poisoning Stack Fix (Continued)
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    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  242. Better Projectile Origin
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    Better Projectile Origin

    Okay, so this mod may be a bit unnecessary but the idea got stuck in my head so I made it mostly to see if it was possible.

  243. Royal Thrumbos (Continued)
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    Royal Thrumbos (Continued)

    Update of Androsss mod - Will no longer eat Gauranlen Trees - Thrumbos will now drop the horns when butchering.

  244. Real Faction Guest (Continued)
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    Real Faction Guest (Continued)

    Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.

  245. Harvest When Butchering
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    Harvest When Butchering

    Triggers harvesting of resources when butchering Any resource that can be harvested from an animal will be harvested when butchering a dead animal.

  246. MiningCo. Spaceship (Continued)
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    MiningCo. Spaceship (Continued)

    Update of Rikikis mod - Opened all strings for translation - If Vanilla Expanded Framework is active this mod can be added to an existing save.

  247. Nice Lamps (Continued)
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    Nice Lamps (Continued)

    Update of Hansenbansens mod - Added darklight gizmo and color picker Tired of the old standing lamp?

  248. Sun Lamp+ (Continued)
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    furniture

    Sun Lamp+ (Continued)

    Update of ToyWalruss mod Added support for sunlamps from: Simple Utilities: Ceiling Utility Columns Project Rimfactory Wallight Note: this mod is no longer under active development.

  249. Crop Rotation
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    Crop Rotation

    Planting the same crop over and over is fine in Rimworld but in real life this causes issues.

  250. Smarter Visitors
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    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  251. Fixed Ideo Style (Continued)
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    Fixed Ideo Style (Continued)

    Update of Ben Lubars mod Prevents pawns from constructing a different style of building than what you placed.

  252. Consistent Map Stone (Continued)
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    Consistent Map Stone (Continued)

    Update of Evelyns mod For Users This mod is compatible with literally anything, do not concern yourself with what it does, it's a framework type mod.

  253. [SYR] Harvest Yield (Continued)
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    [SYR] Harvest Yield (Continued)

    Update of Syrchaliss mod Reworks plant harvest yield and animal gather yield Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield.

  254. Compact Work Tab (Continued)
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    Compact Work Tab (Continued)

    Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.

  255. [SYR] Individuality (Continued)
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    [SYR] Individuality (Continued)

    Update of Syrchaliss mod - Romance option should now respect the replacement sexuality methods of the mod Adds new traits, rebalances vanilla traits and shifts boring traits.

  256. Recycle This (Continued)
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    Recycle This (Continued)

    Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles

  257. Turret Hunt (Continued)
    combat

    Turret Hunt (Continued)

    Update of BaalEvans mod NOTE: The turret needs to be powered to show the extra gizmos - Removed HugsLib dependency, added russian translation, thanks An-on-im Version: 1.

  258. Capture Them (Continued)
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    Capture Them (Continued)

    Update of busted_bunnys mod Not feeling like looking for free pawns to capture enemies before they bleed out?

  259. MiningCo. DrillTurret (Continued)
    ↑ Updated
    combat

    MiningCo. DrillTurret (Continued)

    Update of Rikikis mod - Added mod setting to reduce power draw to 25W while idle (no target in range), ramping up to full power while actively drilling - Added gizmo to control power draw and efficiency MiningCo.

  260. Too Many Areas (Continued)
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    Too Many Areas (Continued)

    Update of mr_chimicks mod - Added dropdown-indicator - The ALT key can now be pressed to temporarily show the vanilla interface This mod adds an alternate layout for the areas on the schedule and animal tabs, so that when you have too many areas it looks much better.

  261. Cut plants before building (Continued)
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    Cut plants before building (Continued)

    Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned

  262. Comigo's Nutrition (Continued)
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    Comigo's Nutrition (Continued)

    Update of Comigo Gamess mod - Included the Chinese Translation by MZM_GOW Smaller, more efficient cooking sites and paste dispensers: ideal for spaceships and small bases.

  263. [sd] medicaddons (Continued)
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    [sd] medicaddons (Continued)

    Update of sulusdacors mod based on the update by zyMex - Removed the custom patch-assembly - Removed the extra research-tab - Updated the included patches Addition by zyMex - Include dr zhivago's VFE patch not doing anymore updates for any rimworld mods, please feel free to updat

  264. [SYR] More Slaves (Continued)
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    [SYR] More Slaves (Continued)

    Update of Syrchalis mod Adds additional slaves to all slave-carrying traders and bases Increases the base amount of slaves from 0-2 to 2-4 for all vanilla traders, respecting the population limit.

  265. JecsTools Unofficial 1.6
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    JecsTools Unofficial 1.6

    Ported to 1.6 by me for my other jecrell mod ports. Will be further updated for optimization later. Note for Mod Devs: HumanlikeOrdersUtility is replaced and uses this now, anything that used it needs to be updated. JecsTools.FloatMenuOptionProvider_HumanlikeOrders.Register( myCo

  266. Transport Downed Pawns (Continued)
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    Transport Downed Pawns (Continued)

    Update of Targhetti original by CornyTraces mod Allows unconscious and otherwise downed colonists and prisoners to be transported in a transport pod.

  267. FashionRIMsta (Continued)
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    FashionRIMsta (Continued)

    Update of spoonshortageftNackblads mod AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.

  268. Perspective: Buildings (Continued)
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    Perspective: Buildings (Continued)

    Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.

  269. Vanilla Plants Expanded - Succulents
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    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  270. Prepatcher
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    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  271. Shuttle Dock
    ↑ Updated
    management

    Shuttle Dock

    Adds buildable shuttle docks with reinforced, retractable roofs.

  272. Inventory Management
    management

    Inventory Management

    I’ll admit, item management in the vanilla game never quite sat right with me.

  273. [ARY] Automatic Stump Chopping [1.5 - 1.6]
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    management

    [ARY] Automatic Stump Chopping [1.5 - 1.6]

    Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?

  274. Auto Tool Equip
    management

    Auto Tool Equip

    特定の作業を開始した際、入植者が対応するツール(武器形態)を所持していれば自動的に装備します。 作業終了後は元の装備に戻します。 どの作業にどのツールを使うかはXMLで自由に設定できます。 When a pawn starts a specific job, if they carry the corresponding tool (as a weapon), it will be automatically equipped.

  275. Auto Strip on Haul
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    management

    Auto Strip on Haul

    Your colonists will automatically strip corpses of their weapons, equipment, inventory, and apparel upon (or after) hauling them.

  276. Nice Inventory Tab
    management

    Nice Inventory Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.

  277. Nice Inventory Tab – Deutsch
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    Nice Inventory Tab – Deutsch

    Deutsche Übersetzung für die Mod „Nice Inventory Tab“ Diese Mod fügt eine vollständig deutsche Benutzeroberfläche für die beliebte RimWorld-Mod Nice Inventory Tab hinzu.

  278. AutoPriorities
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    AutoPriorities

    Adds a window that allows you to automatically set work priorities for a specified number of pawns.

  279. Gems (Continued)
    management

    Gems (Continued)

    Update of Agracores mod - Check out the Retexture by son1C - Russian language added, provided by: Паулк - German translation added, thank you son1C!

  280. Trading Control
    management

    Trading Control

    What it does. Trading Control has expanded since it's first inception, being a simple place to direct traders, and stop them trampling over your colony! Trading Control now allows you to manage your local Visitors and Traders more effectively. - Designate a Trading area around a

  281. Adaptive Primitive Storage
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    storage

    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  282. RimWeed
    management

    RimWeed

    RimWeed - Smokeleaf Expanded Transforms vanilla smokeleaf into a deep production chain with 12 new items, 5 research projects, and 8 unique drug effects.

  283. Vanilla Furniture Expanded - Spacer Module
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    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  284. Simple Improve [1.6]
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    management

    Simple Improve [1.6]

    Simple Improve Transform your colony's infrastructure over time!

  285. Chill Selector
    Stale
    management

    Chill Selector

    English Adds two buttons for storage zones and shelves to quickly allow or disallow all perishable items (food, medicine, etc.

  286. Better Architect Menu
    ↑ Updated
    furniture

    Better Architect Menu

    Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.

  287. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  288. Van's Retexture : Camping tents
    Stale
    management

    Van's Retexture : Camping tents

    A commissioned retexture for camping tent by AOBA, to make them smoother and more inline with my other mods/Medieval Overhaul.

  289. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  290. Decorative trees (Continued)
    Stale
    furniture

    Decorative trees (Continued)

    Update of cattleyas mod - The user pashka have made a HD-texture pack for this mod: Decorative trees HD In this mod was added two unusial trees, which can be grown only in special pod.

  291. Better Trees
    Stale
    management

    Better Trees

    A better framework for improving the look of trees with retextures, resizes, and other visual enhancements.

  292. QualityBuilder Unofficial 1.6
    ↑ Updated
    management

    QualityBuilder Unofficial 1.6

    I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With

  293. Move Interaction Cell
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    management

    Move Interaction Cell

    Having trouble fitting all workbenches in that crowded kitchen and wished you could just move that spot one step?

  294. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  295. Worksites Expanded
    ↑ Updated
    management

    Worksites Expanded

    You’ve built your great weapons and now you need some innocent workers to test them on, maybe you need the materials to build them, or perhaps you have an appetite for destruction that needs to be satiated.

  296. Seamless Doors
    management

    Seamless Doors

    Seamless Doors Ever notice the hard visual cut where your carefully-laid floor meets a doorway?

  297. Gerrymon's Greekcore Style
    management

    Gerrymon's Greekcore Style

    Ancient Greek! This add half-fantasy half-historical Hellenic-themed Greekcore style. The main purpose of this stylepack is for providing more civilian apparel variety for classical era and continuous roleplay throughout industrial and spacer colonies, hence the name being "Greek

  298. Vanilla Furniture Expanded - Factory
    ↑ Updated
    furniture

    Vanilla Furniture Expanded - Factory

    Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production

  299. Smart Firefight
    Stale
    management

    Smart Firefight

    Firefighting imrovements: - Extinguish fire around home area automatically when needed.

  300. Resource Delivery Helper
    management

    Resource Delivery Helper

    In simple terms: This just makes it so when you hover over a blueprint it shows what it needs.

  301. Rim of Evil: Northern Frontier
    management

    Rim of Evil: Northern Frontier

    The sleepy town of the north whos mistake would lead to the downfall of empires, Nordbergian culture has arrived to the rim due to my immense and deep nostalgia for a dead game series, Overlord Rim of Evil acts as my love letter to the Overlord series, starting with the second ga

  302. Natural Lakes
    Stale
    management

    Natural Lakes

    A simple mod that adds buildable lakes to the game.

  303. Natural Paths
    Stale
    management

    Natural Paths

    A simple mod that adds paths for all biomes in vanilla + more!

  304. Roads of the Rim (Continued)
    Stale
    management

    Roads of the Rim (Continued)

    Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!

  305. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  306. Flora reskin HD
    Stale
    management

    Flora reskin HD

    En(google translate): Original mod: here Many thanks to the creator of the main mod, you're good!

  307. FloraReskinPatchOnly
    Stale
    management

    FloraReskinPatchOnly

    This is just the xml patch for the original cattleya Flora Reskin mod.

  308. Medicine Texture Restoration
    Stale
    management

    Medicine Texture Restoration

    This is a simple patch mod ensuring that the medicine textures appearing in the game are using the latest version of the textures (i.

  309. Clean Textures
    Stale
    management

    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  310. Better Mountains
    Stale
    management

    Better Mountains

    A better framework for improving the look of mountains with retextures, recolors, and other visual enhancements.

  311. Research Tab Colors
    Stale
    management

    Research Tab Colors

    This mini-mod adds color coding based on tech level to the vanilla research window!

  312. Room Quality Colors
    Stale
    management

    Room Quality Colors

    This mod changes the color of the room characteristics depending on the quality.

  313. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  314. [sbz] Gravship Storage
    Stale
    storage

    [sbz] Gravship Storage

    Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.

  315. [sbz] Neat Storage
    storage

    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  316. Warehouse Storage
    Stale
    storage

    Warehouse Storage

    This mod fully implements bulk storage solutions for all of your uorganized needs.

  317. BetterInfoCard
    management

    BetterInfoCard

    Expand the information card interface of the vanilla game, and make some QOL changes.

  318. Trains of the Rim
    Stale
    management

    Trains of the Rim

    Trains of the Rim Overview Trains of the Rim revolutionizes your colony's bulk transportation options by introducing a railway vehicle system.

  319. ShuttleAutoRefuelFromCargo
    management

    ShuttleAutoRefuelFromCargo

    The shuttle will automatically retrieve fuel from the cargo hold and fill the fuel tank upon landing.

  320. Auto Rebuild Fence
    Stale
    management

    Auto Rebuild Fence

    **追記** RimWorld本体の機能、画面右下のボタンから「破壊された建物を自動的に再復興するか切り替えます」をオンにすることでも解決します。本Modはその設定を知らずに作成したもので、フェンスなど特定の建築物だけを再建したい場合の補助としてご利用ください。 **概要** 戦闘や火災で破壊されたフェンス・ゲート・家畜用出入口を自動的に再建築します。 同じ種類・素材のブループリントを自動で設置し、再建を行います。 襲撃の後、木の陰などに隠れたフェンスを直しそびれ、家畜が脱走することが頻発したため作成しました。 自動再建築の対象はフェンス・ゲート・家畜用

  321. Auto Work Priority
    Stale
    management

    Auto Work Priority

    This simple mod adds a mod settings page that can be customised to auto-assign work priorities based on your pawns passions, work types and skill levels.

  322. Better Auto Slaughter
    Stale
    management

    Better Auto Slaughter

    This is my first mod, made to add more options to the auto-slaughter menu.

  323. Sun Lamp Auto-Basins
    Stale
    furniture

    Sun Lamp Auto-Basins

    This mod adds a button to auto-place hydroponic blueprints around a sun lamp that maximizes the benefit of the lit area.

  324. Work Priority Auto-Optimiser (WPO)
    Stale
    management

    Work Priority Auto-Optimiser (WPO)

    Automatically assigns the best work priorities for every colonist based on their skills, traits, passions, and limitations.

  325. Mythic Ages: Megafauna Bestiary
    management

    Mythic Ages: Megafauna Bestiary

    Mythic Ages: Megafauna Bestiary expands RimWorld's wild and Animal pack ecosystems with ancient megafauna, dangerous predators, rare herd beasts, and creatures designed around risk, reward, and survival.

  326. Pawn Badge Fan Fork [Adopted]
    Stale
    management

    Pawn Badge Fan Fork [Adopted]

    An update to Saucy_Pigeon's fan fork of the mod "Pawn Badge" originally by Rangel Reale which allows adding up to two informative badges to the colonist bar.

  327. Custom Badges RPG Edition
    Stale
    management

    Custom Badges RPG Edition

    This version has 124 Badges for Rimworld RPG experience gameplay like medieval weapons and classes.

  328. Milking Machine
    Stale
    management

    Milking Machine

    Rimworld Milking Machine Automate dairy chores with a self-service extractor pad.

  329. Auto Tamer (Continued)
    Stale
    management

    Auto Tamer (Continued)

    Update of Halituis Amaricanouss mod Adds a machine that keeps animals tame and trains them automatically.

  330. AutoDrillRemastered
    Stale
    management

    AutoDrillRemastered

    I am not the original developer of the mod, The credit goes to, Honshitsu, RedFrog and Pagan.

  331. Improved Auto Slaughter
    Stale
    management

    Improved Auto Slaughter

    This mod improves how the auto slaughter feature selects animals to slaughter.

  332. History Auto Cleaner
    Stale
    management

    History Auto Cleaner

    Automatically deletes battle logs, archived messages and letters, historical quests, and tales at set intervals.

  333. Auto-Name Animals (Continued)
    management

    Auto-Name Animals (Continued)

    Update of Skys mod Automatically names newborn, hatched, and newly tamed animals with a proper name.

  334. AutoVents
    Stale
    management

    AutoVents

    Description This mod adds an automatic vent that opens and closes to try to make a room reach your desired temperature.

  335. Drafted Auto-Combat
    Stale
    combat

    Drafted Auto-Combat

    Adds drafted auto-combat feature for any draftable player-controlled pawn.

  336. Auto-Cast Specialist Commands
    ↑ Updated
    management

    Auto-Cast Specialist Commands

    Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?

  337. Auto-repair On
    Stale
    management

    Auto-repair On

    This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".

  338. Auto Arm
    management

    Auto Arm

    Automatic weapon equipping designed to feel like vanilla.

  339. Auto Cutter
    Stale
    management

    Auto Cutter

    Language: Simplified Chinese, English(from DeepSeek) The content of this module is released based on CC BY-NC-SA 4.

  340. Auto Dissector
    Stale
    management

    Auto Dissector

    Language: Simplified Chinese, English(from DeepSeek) An automated surgical device has been added, which can help you precisely remove diseased organs or detach any bionic implants you deem unnecessary.

  341. Auto Ability
    management

    Auto Ability

    Free your hands! Enjoy thrilling combat! Automatic management! This mod provides an automatic ability-casting function. You can configure the following settings individually for **each skill**! Mode Selection: Cast on cooldown, timed cast, or no auto-cast (right-click to switch)

  342. Stack XXL
    Stale
    management

    Stack XXL

    Stack XXL Increase the stack sizes however you wish!

  343. Vanilla Backgrounds Expanded
    Stale
    management

    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  344. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  345. Weapon Racks
    Stale
    weapons

    Weapon Racks

    Show off your colony's weapons arsenal with these presentation-oriented storage racks!

  346. Weapon Racks German
    Stale
    weapons

    Weapon Racks German

    Eine Übersetzung von „Weapon Racks” ins Deutsche.

  347. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  348. Alpha Animals - DE
    ↑ Updated
    management

    Alpha Animals - DE

    Deutsche Übersetzung zu Alpha Animals - Originalmod wird benötigt!

  349. Legacy Ark (Continued)
    management

    Legacy Ark (Continued)

    Update of lindseyries mod The animals saved from that version is - Merino Sheep - Highland Cow The rest is found in the AnimalCollabProj-mod For a full description see the Wiki Deep in rimspace, a science vessel was recently discovered.

  350. Vanilla Animals Expanded — Endangered
    Stale
    management

    Vanilla Animals Expanded — Endangered

    1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big

  351. Nice Health Tab
    Stale
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    Nice Health Tab

    I present to you a completely redesigned health tab for your colonists!

  352. Nice Health Tab – Deutsch
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    Nice Health Tab – Deutsch

    Deutsche Übersetzung für die Mod „Nice Health Tab“ Diese Mod fügt eine vollständig deutsche Benutzeroberfläche für die beliebte RimWorld-Mod Nice Health Tab hinzu.

  353. CleanTechExpanded
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    CleanTechExpanded

    CleanTechExpanded: Nanotech Cleaning Technology CleanTechExpanded is a lightweight and practical mod that introduces a series of “Nano Cleaners”—automated cleaning devices for your colony.

  354. Vanilla Achievements Expanded
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    Vanilla Achievements Expanded

    Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.

  355. Vanilla Books Expanded
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    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  356. Vanilla Hair Expanded
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    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  357. Vanilla Cooking Expanded
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    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  358. Vanilla Plants Expanded
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    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  359. Vanilla Furniture Expanded - Production
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    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  360. Lava Lamps
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    Lava Lamps

    8/1/2021 update adds purple lava lamp and darklight lava lamp Moreso the result of teaching myself how to mod than me really wanting lava lamps in Rimworld.

  361. Memorial Stele
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    Memorial Stele

    Description This mod adds a Memorial Obelisk building that lists all deceased colonists, their biological age at the time of death and which day they died on.

  362. Dubs Rimatomics
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    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  363. Trading Spot
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    Trading Spot

    Adds a Trading Spot to the game, which allows you to set the location where traders will arrive.

  364. Carpets++ 1.6
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    Carpets++ 1.6

    Have you ever wanted to choose the size of the carpet for your premises, and not make the premises to fit the size of the carpets?

  365. Realistic Darkness 1.6
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    Realistic Darkness 1.6

    This is an update of the original mod "Realistic Darkness" to make it compatible with the 1.

  366. [1.6] Tables+
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    [1.6] Tables+

    Mod version 1.12.1 Looking for more shapes and sizes for your tables? This mod is for you! This is a simple mod that adds two new furniture items to Rimworld: • Linkable table • Linkable stool Localization • English (English) • Russian (русский) • Chinese (Simplified) (简化字) Compa

  367. Mass Graves 1.6
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    Mass Graves 1.6

    Adds two mass graves 3x3 and 2x5 to allow easier disposing of corpses.

  368. RIM Enchantment Craft
    ↑ Updated
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    RIM Enchantment Craft

    RIM Enchantment Craft is a mod centered on equipment and weapon enhancement enchantments, adding a relatively complete enchantment system to the game, allowing your colonists to possess more powerful weapons and armor, as well as buildings or turrets.

  369. SimpleBabyCarry
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    SimpleBabyCarry

    SIMPLE BABY CARRY As previewed in the Biotech DLC menu now your colonists (adults and children) with childcare work can carry babies in a cloth sling, industrial carrier or tribal sling while they work, fight and go about their day (without vanilla autodropping it) - and both hav

  370. Nice Plants Menu
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    Nice Plants Menu

    Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate

  371. Nice Short Female Hairs
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    Nice Short Female Hairs

    About I didn't have enough female hairstyles in vanilla and third-party mods, so I present to you 11 short and medium female hairstyles The number of hairstyles may increase over time, but male hairstyles will be released in a separate mod.

  372. Van's Retexture : DeepRim
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    Van's Retexture : DeepRim

    This is a commissioned retexture for the DeepRim mod, gives it a more medieval feel.

  373. DeepRim (Continued)
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    DeepRim (Continued)

    Update of meowmeows mod - Added smoke to the drill when drilling - Added Send up-button to the underground drill - Added Russian translation, thanks WolF8RocK - Added mod-settings for changing the size of the generated map-layers - Added mod-setting for low-tech mode where the dr

  374. Show Me Your Hands
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    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  375. RimHUD
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    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  376. Vanilla Temperature Expanded
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    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  377. Tribal Medicine
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    Tribal Medicine

    : v1.2.2a - Removed broot poisoning contamination mechanic. Broot poisoning can now only happen when consuming raw broots or with a small chance when consuming purifying tea. - Tweaked market value of different tribal medicine qualities. : v1.2.2 - Cleaned and organized ThingCate

  378. Treasures
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    Treasures

    The chance and the color of the treasures are configurable in the mod settings.

  379. Toddlers
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    Toddlers

    New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can be confined to their crib

  380. Save Our Ship 2
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    Save Our Ship 2

    Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.

  381. ReSplice: Core
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    ReSplice: Core

    You can see all changes in the changelog tab!

  382. Nightmare Core
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    Nightmare Core

    What is this? This is a framework mod created by NightmareCorporation to contain functionality that will be shared across mods. It contains various past lessons-learnt and features that I deem necessary for all future mods of my own and helps to off-load potentially shared code b

  383. Museums
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    Museums

    Intro Have you ever wanted to show off some of the cool stuff your colonists have found or made?

  384. Megafauna
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    Megafauna

    New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni

  385. Vanilla Psycasts Expanded
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    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  386. Kura's Extra Gems
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    Kura's Extra Gems

    33 new gems! Now with separate stats! IMPORTANT: If all your gem-related things are deleted in an old save, you must instead use THIS version from github. Stats. Now in images. Please comment if you think anything should be different. Credit to Vanilla Textures Expanded for the g

  387. Erin's Cottage Collection
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    Erin's Cottage Collection

    Erin's Cottage Collection is a selection of furniture and more all designed lovingly to make the coziest Rim World Possible!

  388. El's Archeology
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    El's Archeology

    Uncover ancient artifacts with El's Archeology!

  389. Animal Genetics (Continued)
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    Animal Genetics (Continued)

    Update of gregorycurries mod - Resource yield should now affect egglaying speed as well as the amount of eggs layed - Wildness should now also be affected About Animal Genetics adds 7 genetics traits to animals that can be passed down to their children.

  390. Biomes! Fossils
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    Biomes! Fossils

    Changelog: Please check the change notes tab Build your own museum with Biomes!

  391. ToolBox (Continued)
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    ToolBox (Continued)

    Update of Nifs mod ToolBox is an XML based framework, designed for making mod settings that allow changes to ThingDef properties.

  392. Alpha Biomes
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    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  393. Adaptive Storage Framework
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    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  394. Biomes! Core
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    Biomes! Core

    This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.

  395. Geological Landforms
    ↑ Updated
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    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  396. Architect Expanded - Fences (Continued)
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    Architect Expanded - Fences (Continued)

    Update of Nifs mod - Did not add the isFence attribute as it causes issues with fences that are impassable - There is a reworked version of this mod here that uses the vanilla fence code but does not have the option of tweaking the values using the Toolbox.

  397. ReSplice: Core - Deutsch (German Language Pack)
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    ReSplice: Core - Deutsch (German Language Pack)

    Original mod / Originalmod: ReSplice: Core Original mod author / Autor der Originalmod: Helixien Translation mod author / Autor der Übersetzungsmod: Daedalus Es wurde alles übersetzt, bis auf einige Mod-Optionen.

  398. Phaneron's Basic Storage - Deutsch (German Language Pack)
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    storage

    Phaneron's Basic Storage - Deutsch (German Language Pack)

    Original mod / Originalmod: Phaneron's Basic Storage Original mod author / Autor der Originalmod: Phaneron Translation mod author / Autor der Übersetzungsmod: Daedalus Eine Übersetzung des benötigten Adaptive Storage Framework ist ebenfalls enthalten.

  399. Alpha Biomes - Deutsch (German Language Pack)
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    Alpha Biomes - Deutsch (German Language Pack)

    Original mod / Originalmod: Alpha Biomes Original mod author / Autor der Originalmod: Sarg Translation mod author / Autor der Übersetzungsmod: Daedalus Ich möchte euch noch Alpha Animals ans Herz legen; diese Mod ergänzt sich super mit Alpha Biomes.

  400. ReGrowth - Deutsch (German Language Pack)
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    ReGrowth - Deutsch (German Language Pack)

    Original mod / Originalmod: ReGrowth: Core ReGrowth: Arid ReGrowth: Aspen ReGrowth: Boiling ReGrowth: Boreal ReGrowth: Extinct Animals ReGrowth: Swamp ReGrowth: Temperate ReGrowth: Tropical ReGrowth: Tundra ReGrowth: Wastelands Original mod author / Autor der Originalmod: Helixie

  401. Treasures German
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    Treasures German

    Translation German:Mirakel139 The original mod Treasures is required.

  402. Megafauna - Deutsch (German Language Pack)
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    Megafauna - Deutsch (German Language Pack)

    Original mod / Originalmod: Megafauna Original mod author / Autor der Originalmod: Spino, Sarg Translation mod author / Autor der Übersetzungsmod: Daedalus

  403. Save Our Ship 2 - Deutsch (German Language Pack)
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    Save Our Ship 2 - Deutsch (German Language Pack)

    Original mod / Originalmod: Save Our Ship 2 Original mod author / Autor der Originalmod: Kentington, Thain, SonicTHI Translation mod author / Autor der Übersetzungsmod: Daedalus YESS, endlich!

  404. Auto links
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    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  405. Level Up!
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    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  406. Vanilla Textures Expanded
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    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  407. Blood Animations
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    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  408. Allow Tool
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    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  409. Basic Double Doors
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    Basic Double Doors

    About A lightweight mod that adds double door versions of the vanilla doors using the new 1.

  410. Ambient Rim
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    Ambient Rim

    The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:

  411. [T] MoreFloors 1.6
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    [T] MoreFloors 1.6

    Updated to 1.6 by Rain. Removed fine carpet, updated other carpets to the new carpet system. Due to the new carpet system, they are hard coded to be in Floors and not More Floors. All floors that could be converted to paintable are now paintable. Added pollution overlay for biote

  412. Vanilla Expanded Framework
    ↑ Updated
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    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  413. EdB Prepare Carefully
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    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  414. Autocleaner
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    Autocleaner

    ABOUT Adds Autocleaner, an autonomous robotic vacuum cleaner to the game.

  415. Smarter Construction
    ↑ Updated
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    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  416. Dubs Mint Minimap
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    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  417. CM Color Coded Mood Bar [1.1+]
    ↑ Updated
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    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  418. Tilled Soil
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    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.