// Steam Workshop · by celltower

Celltowers Rimworld Collection

A huge 300~ mods count modpack with QOL, Performance, Content, Overhauls, and more. Including some things like Combat extended, VPE, VOE, and vehicles. This modpack has mods with requirements for EVERY DLC so you may have to skip out on some content, but BIOTECH and ODYYSEY have most of said mods.

Load order

286 mods
  1. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  2. Additional Hero Backgrounds
    management

    Additional Hero Backgrounds

    What does this do? This is a collaboration between me and other talented modders to bring a curated selection of additional modded hero characters as background wallpapers. Do I need the associated mods for the respective background to appear? You need the Charmweaver, Gnoblin, a

  3. All Silent Raids Patch
    Stale
    management

    All Silent Raids Patch

    A patch to convert standard vanilla enemy raids and manhunter packs to silent enemy raids and manhunter packs.

  4. Allies are Helpful
    Stale
    management

    Allies are Helpful

    This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.

  5. Alpha Mechs
    management

    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  6. Alpha Random
    management

    Alpha Random

    Features Alpha Random adds a sense of "pride and accomplishment" to your RimWorld playthroughs by adding some loot randomization: - Adds themed loot boxes.

  7. Ammunition Manufactory
    Stale
    management

    Ammunition Manufactory

    This mod adds a workbench called the "Ammunition Manufactory" which allows you to craft any ammunition at 5x the normal speed.

  8. Ancient urban ruins
    Stale
    management

    Ancient urban ruins

    DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

  9. Angled Hull Expansion
    Stale
    management

    Angled Hull Expansion

    Angled Hull Expansion Angled Hull Expansion provides the ability for any ThingDef (walls, hulls, etc.

  10. Anomaly Events Extended
    Stale
    management

    Anomaly Events Extended

    If you're familiar with my other mods, you have probably realized I only make two kinds: ones that allow me to be lazy or ones that will destroy my colony.

  11. Anomaly for Gravship
    Stale
    management

    Anomaly for Gravship

    Anomaly for Gravship This mod adds a small holding platform, improved inhibitor and new security door that allow to conveniently keep the entities on the gravship.

  12. Anomaly Research Asteroid
    Stale
    management

    Anomaly Research Asteroid

    Have the chance to find an overtaken anomaly research asteroid after scanning to provide extra Anomaly/Odyssey Integration.

  13. Archotech Expanded
    Stale
    management

    Archotech Expanded

    This is a mod I worked on when Archotech items were first added into the game.

  14. Archotech Genetics
    management

    Archotech Genetics

    Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.

  15. Astraltech Bionic Implants
    Stale
    medical

    Astraltech Bionic Implants

    Astraltech Bionic Implants introduces a new tier of advanced bionics, offering unprecedented human enhancements for only the elite.

  16. Bean's Hard Drugs
    Stale
    management

    Bean's Hard Drugs

    Adds 3 new craftable drugs to the game: Bliss (Morphine), Blue Sky (Meth) and Apache (Fentanyl) Should be compatible with everything and can be added mid save.

  17. Better Children Growth Moments
    Stale
    management

    Better Children Growth Moments

    Mod that gives more traits/passions to improve child growth moments :) 🤷‍♂️ Why I made this When playing with a lot of modded traits, it feels off when children only gain one per tier and there are hundreds of traits out there I am yet to see.

  18. Better Mod Menu
    Stale
    management

    Better Mod Menu

    Add additional features to the Mod Menu Features Show dlcs and mods counts Allow scrolling modlist while dragging Separate search bars for enabled and disabled mods Choose mod background color Make mod description more readable Known Issues Drag and dropping multiple mods to acti

  19. Better Traders Guild
    management

    Better Traders Guild

    About The Traders Guild are the faction behind orbital trader events in RimWorld's Odyssey DLC.

  20. BF5 Kill Feedback
    management

    BF5 Kill Feedback

    Adds Battlefield 5 style kill feedback to RimWorld.

  21. Bionic modularity
    Stale
    medical

    Bionic modularity

    Introduction Ever felt that it’s a bit lame that you can’t have a drill arm with the efficiency of a bionic or even an archotech one?

  22. Biotech Cloning (Continued)
    management

    Biotech Cloning (Continued)

    Original mod by DarkFlame7 MIT License; all the same, if the original author requests it, I will remove this update.

  23. Biotech Expansion - Core
    Stale
    management

    Biotech Expansion - Core

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  24. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  25. Bunk Beds
    Stale
    management

    Bunk Beds

    Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!

  26. Butter++ (Smooth FPS)
    Stale
    management

    Butter++ (Smooth FPS)

    No more lag. Keeps your FPS high while panning, building, and interacting - even with hundreds of pawns. No tradeoffs. Same game speed, simply more frames. A new and improved version of Butter+. Panning with 1000+ colonists Features Separate settings for Camera, UI, and Idle Work

  27. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  28. Clean Command Bar
    management

    Clean Command Bar

    This is a lightweight UI overhaul designed for players who manage squads, psycasters, and large colonies without the visual headache.

  29. CM Color Coded Mood Bar [1.1+]
    ↑ Updated
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  30. Combination Raids
    management

    Combination Raids

    Features Adds a chance for raids to use multiple strategies.

  31. Corpse Description Fix
    Stale
    management

    Corpse Description Fix

    What is this? This is a user experience/fix mod that puts the description of the animal in the corpse info panel, instead of just saying that its dead. That's it? Yes! Compatibility - Works with literally everything. Best paired with Corpse Info, for colonists. Credits - Taranchu

  32. Configurable Bionic Distribution
    Stale
    medical

    Configurable Bionic Distribution

    Description I always wanted to see more bionics appear on world pawns, especially when playing with mods that add large amounts of super interesting prosthetics and implants.

  33. Coventech Mechsuit Framework
    management

    Coventech Mechsuit Framework

    The Mechsuit framework which has taken quite some time to get running, This contains the core components to making modular mechsuits and other varieties of interesting designs Coventech's Discord server come here for talk of related mods, and other news.

  34. Cyberware 2077
    management

    Cyberware 2077

    Adds a variety of different cyberware implants from Cyberpunk 2077 (2.

  35. Cybranian - Diseases+
    Stale
    management

    Cybranian - Diseases+

    About This mod will significantly expand the list of diseases and add unique mechanics.

  36. DeepRim (Continued)
    Stale
    management

    DeepRim (Continued)

    Update of meowmeows mod - Added smoke to the drill when drilling - Added Send up-button to the underground drill - Added Russian translation, thanks WolF8RocK - Added mod-settings for changing the size of the generated map-layers - Added mod-setting for low-tech mode where the dr

  37. Desolate Moon
    management

    Desolate Moon

    Now works with old saves adding itself onto existing saves to let you explore them in older colonies!

  38. Dev QOL
    Stale
    management

    Dev QOL

    🛠️ QOL Dev Features ✅ Adds a convenient window to spawn any item How to use?

  39. Dire Raids (Continued)
    Stale
    management

    Dire Raids (Continued)

    Update of Pyrces mod - Removed the HugsLib dependency - Added option to ignore mechanoid raids Dire Raids Creates a mid-to-late game event called a Dire Raid.

  40. Diseases Overhauled [Adopted]
    No 1.6
    management

    Diseases Overhauled [Adopted]

    Reupload of Mythos' Diseases Overhauled General information This is an unofficial update of PhileasFogg's mod which can be found on the Ludeon Forums New drugs Detoxamin, a drug that reduces toxic sensitivity by isolating and incorporating toxins.

  41. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  42. Dubs Rimatomics
    Stale
    management

    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  43. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  44. Eccentric Tech - Core
    Stale
    management

    Eccentric Tech - Core

    This is the core mod for Eccentric Tech and contains shared research, buildings, and materials used by several other mods in this series.

  45. Eccentric Tech - Defense Grid
    Stale
    management

    Eccentric Tech - Defense Grid

    Built around the hull of a crashed, ancient warship, the colony of Angel's Rest is famed for its maid staff, high quality food, and eccentric aesthetics.

  46. Echoes of the Rim
    Stale
    management

    Echoes of the Rim

    Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.

  47. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  48. EndlessGrowth
    Stale
    management

    EndlessGrowth

    This mod removes the skill cap of 20, making it possible to scale way higher.

  49. Eternal Pawns
    management

    Eternal Pawns

    Eternal Pawns The main goal of the "Eternal Pawns" mod is to transform the endless stream of randomly generated NPCs into a logical, living population.

  50. Exosuit Framework
    management

    Exosuit Framework

    An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

  51. Faction - Orbiters
    management

    Faction - Orbiters

    This mod adds two factions to the game: an orbital settler faction that can provide military aid (only on the surface), and a new dangerous enemy mechanoid faction.

  52. Faction Customizer
    Stale
    management

    Faction Customizer

    -- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.

  53. Fleshbeast Colony
    management

    Fleshbeast Colony

    Immerse yourself in an organic nightmare that settles right inside your colony.

  54. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  55. FPS Stabilizer
    Stale
    management

    FPS Stabilizer

    About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.

  56. Gain Skill Passions
    Stale
    management

    Gain Skill Passions

    Colonists have chance (configurable in settings) to gain/lose skill passion upon level up/down.

  57. Gene Ripper
    Stale
    management

    Gene Ripper

    Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an

  58. Giant imperial turret
    Stale
    combat

    Giant imperial turret

    Content: Two giant Imperial turrets have been added, inspired by VFE deserters' Imperial turrets, which are larger and more powerful versions.

  59. Giddy-Up 2 - Continued
    ↑ Updated
    management

    Giddy-Up 2 - Continued

    This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.

  60. Goodwill Preview
    management

    Goodwill Preview

    Features & How to Use Displays faction goodwill changes in the transport pod launch dialog.

  61. Grateful Refugees
    Stale
    management

    Grateful Refugees

    Tired of refugees from "Refugees / travelers seek shelter" having constant mental breaks?

  62. Gravship Crashes
    Stale
    management

    Gravship Crashes

    GravshipCrashes This mod takes Gravships found in my other mod Gravship Exporter and randomly adds POIs to the map where a crashing ship may be found.

  63. Gravship Exporter
    Stale
    management

    Gravship Exporter

    Update/Rewrite of my previous Gravship export mod, much easier now and instead of building a lot of hard to understand XML just click a few buttons and have the game generate it for you !

  64. GTG Trader Core
    management

    GTG Trader Core

    GTG Trader Core is a centralized dependency framework designed to provide shared code, performance optimization, and enhanced stability features for all my trader-related mods.

  65. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  66. Health Display
    Stale
    management

    Health Display

    About Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids.

  67. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  68. Hospitality (Continued)
    management

    Hospitality (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  69. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  70. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  71. I'm Proud of it!
    Stale
    management

    I'm Proud of it!

    Ever wished your pawns had a deeper emotional response after pouring their sweat into crafting a masterpiece?

  72. Immigrants
    Stale
    management

    Immigrants

    Inspired by Dwarf Fortress and "A Colonist A Day" by WalkingProblem Preview image: Ellis Island (~1910) - Library of Congress (CN 91482188) Integrates with: (but not required) Royalty Ideology Biotech Simple Ogre Race (Continued) Safe to add to a save.

  73. Impactful Skills
    Stale
    management

    Impactful Skills

    Impactful Skills Skill-to-stat scaling, configurable and lightweight Every skill level matters.

  74. Increased Stack
    Stale
    management

    Increased Stack

    Описание: Вместимость стеков увеличена в 10 раз.

  75. Infinite Turret Ammo
    weapons

    Infinite Turret Ammo

    Turrets never consume ammo, and stops barrel durability from decreasing on mortars (you still need shells.

  76. Inject Genes
    Stale
    management

    Inject Genes

    Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys

  77. Integrated Genes
    management

    Integrated Genes

    This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.

  78. Integrated Implants
    management

    Integrated Implants

    Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.

  79. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  80. Inventory Management
    management

    Inventory Management

    I’ll admit, item management in the vanilla game never quite sat right with me.

  81. Kingfisher
    management

    Kingfisher

    Kingfisher By tracing and measuring the vanilla source code and identifying performance bottlenecks, Kingfisher replaces them with more efficient implementations.

  82. Layered Wall Destruction
    Stale
    management

    Layered Wall Destruction

    Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.

  83. Linkable Groups
    ↑ Updated
    management

    Linkable Groups

    Linkable Groups is a universal framework for managing linkable buildings in large modlists.

  84. Living Bonds
    management

    Living Bonds

    This mod adds various interactions between pawns who are in family relationships.

  85. Load in Background
    management

    Load in Background

    What is this? This mod lets the game load while the game is running in the background. So you can alt tab while your map is generating or whatnot, and do something else and your game will be ready to play when you click back on the game. Isn't there a 'Run in Background' option i

  86. Luciferium Expansion
    Stale
    management

    Luciferium Expansion

    This mod aims to add a balanced way of making money, producing Luciferium and Luciferium like drugs in late game.

  87. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  88. Manipulator Beam Emitter
    management

    Manipulator Beam Emitter

    Tractor Beam Hauler Introduction Adds a tractor beam manipulator inspired by Cosmoteer, along with an automatic version.

  89. Map Mode Framework
    Stale
    management

    Map Mode Framework

    Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con

  90. Mechanitor Orbital Platform
    Stale
    management

    Mechanitor Orbital Platform

    Have the chance a lost mechanitor platform after scanning to provide extra Biotech/Odyssey Integration.

  91. Melee Animation
    ↑ Updated
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  92. More Archotech Implants
    Stale
    management

    More Archotech Implants

    Adds a new archotech implant and three additional archotech versions of existing implants.

  93. More Injuries (Continued)
    Stale
    management

    More Injuries (Continued)

    Overhaul RimWorld's medical system with deeper injury simulation, cascading complications, and challenging emergency care that can make or break your colony's survival stories.

  94. More Trait Slots
    Stale
    management

    More Trait Slots

    Mod that lets pawns have more traits :) 🤷‍♂️ Why I made this I love playing with a bunch of trait mods (Vanilla Traits Expanded, General Traits, Sims Traits), so it's really satisfying when my pawns actually have more of them to show off that variety.

  95. MultipleRaids (Continued)
    Stale
    management

    MultipleRaids (Continued)

    Update of MemeTurtles mod - Migrated from old HugsLib settings, opened the settings for translations If you feel that fighting one raid at a time is too easy and want some real challenge then this mod is for you.

  96. New Ritual Rewards
    management

    New Ritual Rewards

    What does it do? This mod adds a large number of possible rewards to your rituals (9 for vanilla and DLC games, 2 for mods). Your raider ideology rituals can finally detect innocent miners and lumberjacks. More of a mercenary or hero type? Your rituals will guide you toward enemy

  97. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  98. Nice Health Tab
    Stale
    management

    Nice Health Tab

    I present to you a completely redesigned health tab for your colonists!

  99. Nice Plants Menu
    management

    Nice Plants Menu

    Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate

  100. Odyssey Transport Shuttle
    Stale
    management

    Odyssey Transport Shuttle

    Odyssey Transport Shuttle This mod is an ideological continuation of the Transport Shuttle Standalone mod, but based on flight mechanics from the Odyssey DLC.

  101. Oktober's Scrap-Tek
    Stale
    management

    Oktober's Scrap-Tek

    Scrap-Tek intends to provide an available, generally useless item in the game into a useful resource that can be used to fashion all sorts of makeshift weapons and furniture at different tech levels.

  102. OnlineCity 1.6
    Stale
    management

    OnlineCity 1.6

    Current version 0.5.0.0 (2025.09.14) Many thanks to FunkyShit for working on this update This is a continuation of the original OnlineCity mod. You can read the description of its features on the original mod's page. Due to Steam Workshop problems with updating some RimWorld mods

  103. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  104. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  105. Prepatcher
    Stale
    management

    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  106. Prisoners Need Recruiting
    Stale
    management

    Prisoners Need Recruiting

    "Hey Dave" "Yes Bob?" "How long are we going to keep poor Cindy? She's going crazy there all alone." "Who?" "Cindy, you know, that miner chick we captured 3 seasons ago?" Is this you? Do you wonder why you aren't getting new recruits only to suddenly remember that you do have a p

  107. Progression: Storytellers
    Stale
    management

    Progression: Storytellers

    - Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Va

  108. Psychic ♛ Implants
    Stale
    management

    Psychic ♛ Implants

    Psychic Implants Feeling pity that there's so less psychic-relevant psychic implants?

  109. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  110. Quasimorph - Realware™ armoury
    management

    Quasimorph - Realware™ armoury

    Hey hey people. SGG1 here. Industry, we all love industry. And what is the best industry of all? Military industrial complex. Oh who are these heavily armored people in red? They are just friends of mine, very good friends of mine. And I assure you that I am not being held agains

  111. Raids For Me
    Stale
    management

    Raids For Me

    What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust

  112. Realistic Rooms
    Stale
    management

    Realistic Rooms

    Lowers the required room sizes to better match realistic sizes of a house.

  113. Recruit Slaves
    Stale
    management

    Recruit Slaves

    This mod lets you recruit slaves in a balanced way without having to imprison them first.

  114. Red's Performance Fixes (aka. Comp EggLayer Fix)
    No 1.6
    management

    Red's Performance Fixes (aka. Comp EggLayer Fix)

    TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah! I bet you're seeing the title image and

  115. Reel's Expanded Storage
    Stale
    storage

    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  116. ReplaceLib
    management

    ReplaceLib

    What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

  117. Research: Auto
    management

    Research: Auto

    Whenever your research queue is empty, it automatically selects the next logical project, prioritizing the lowest historical tech level and the cheapest remaining cost.

  118. Rim War
    management

    Rim War

    **Rim War is still it BETA and it's likely to encounter bugs or incompatibilities; if you're looking for a well balance and polished playthrough then it's recommended to wait for the 1.

  119. Rim-Hivers! - Biotech
    Stale
    management

    Rim-Hivers! - Biotech

    Adds a new xenotype, the hivers - a race from the game Kenshi by Lowfi Studios.

  120. RimCities
    management

    RimCities

    Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.

  121. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  122. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  123. RimMercenaries
    Stale
    management

    RimMercenaries

    Do your colonists die too often during the battle, or do you just need an army capable of destroying your enemies?

  124. RimRecruit
    Stale
    management

    RimRecruit

    —————— Thanks for reminding me the language problem .

  125. Rimsenal Faction Pack - Spacer
    Stale
    management

    Rimsenal Faction Pack - Spacer

    The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.

  126. Rimsenal Xenotype Pack - Harana
    Stale
    management

    Rimsenal Xenotype Pack - Harana

    "So, Ms. Su-Ah, please tell me, what does your xenotype say?" "Ha-Lan-Ah, but you can call it Harana." "Then would you please tell me about your strengths and weaknesses? I want to make sure you're the kind of person we need in our settlement." "Hmm. As you can see, I have wings

  127. RimServers
    Stale
    management

    RimServers

    Description With RimServers research and commercial servers, Turn power into progress!

  128. Roads of the Rim (Continued)
    Stale
    management

    Roads of the Rim (Continued)

    Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!

  129. Silent Raids
    ↑ Updated
    management

    Silent Raids

    For those players who want a challenge try this mod.

  130. Shuttle Dock
    ↑ Updated
    management

    Shuttle Dock

    Adds buildable shuttle docks with reinforced, retractable roofs.

  131. Simple Leadership
    management

    Simple Leadership

    With Simple Leadership, you are given the ability to track Faction Leadership and generate Base Leadership.

  132. SimpleBabyCarry
    management

    SimpleBabyCarry

    SIMPLE BABY CARRY As previewed in the Biotech DLC menu now your colonists (adults and children) with childcare work can carry babies in a cloth sling, industrial carrier or tribal sling while they work, fight and go about their day (without vanilla autodropping it) - and both hav

  133. Squad Management
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    Squad Management

    This mod adds a simple squad management system, only squad leaders will be on the bar but when hovering on the leader you see the pawns in their squad this will also allow you to build an army with out your screen packed with pawns Simply just right click a pawn on your bar and y

  134. Technical map Vehicles
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    Technical map Vehicles

    introduction Four vehicles with built-in maps on the rear cargo box have been added, allowing you to place any size suitable building or construct a house on their cargo box, as long as you want.

  135. The Dead Man's Switch
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    The Dead Man's Switch

    Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.

  136. The Dead Man's Switch - Expedition
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    The Dead Man's Switch - Expedition

    Introduction Odyssey is good, but living in orbit isn't good enough since your moving range limited by Gravship flight range and your food are mostly limited by hydroponics.

  137. Trystan Traveller's Shuttle Schematics
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    Trystan Traveller's Shuttle Schematics

    You find an old weathered pamphlet at the entrance to your shuttle dated 9th Jugust ██56 that reads: Come down to Trystan’s Travelling Essentials to get yourself our bestselling shuttle design yet, the Cargo Shuttle Mk 4!

  138. Un-Limited Reborn
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    Un-Limited Reborn

    Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations?

  139. Unlimited Engines
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    Unlimited Engines

    “Is there any reason we can't bolt another engine onto our gravship?

  140. Vanilla Backgrounds Expanded
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    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  141. Vanilla Events Expanded
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    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  142. Vanilla Expanded Framework
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    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  143. Vanilla Factions Expanded - Ancients
    No 1.6
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    Vanilla Factions Expanded - Ancients

    The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s

  144. Vanilla Factions Expanded - Deserters
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    Vanilla Factions Expanded - Deserters

    See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact

  145. Vanilla Factions Expanded - Empire
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    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  146. Vanilla Factions Expanded - Settlers
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    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  147. Vanilla Fishing Expanded
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    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  148. Vanilla Furniture Expanded
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    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  149. Vanilla Furniture Expanded - Farming
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    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  150. Vanilla Furniture Expanded - Factory
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    Vanilla Furniture Expanded - Factory

    Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production

  151. Vanilla Furniture Expanded - Medical Module
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    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  152. Vanilla Furniture Expanded - Production
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    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  153. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  154. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  155. Vanilla Furniture Expanded - Spacer Module
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    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  156. Vanilla Genetics Expanded
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    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  157. Vanilla Gravship Expanded - Chapter 1
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    Vanilla Gravship Expanded - Chapter 1

    Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.

  158. Vanilla Outposts Expanded
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    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  159. Vanilla Psycasts Expanded
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    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  160. Vanilla Quests Expanded - Ancients
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    Vanilla Quests Expanded - Ancients

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  161. Vanilla Races Expanded - Android
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    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  162. Vanilla Races Expanded - Custom Icons
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    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  163. Vanilla Races Expanded - Insector
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    Vanilla Races Expanded - Insector

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  164. Vanilla Social Interactions Expanded
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    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  165. Vanilla Temperature Expanded
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    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  166. Vanilla Textures Expanded
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    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  167. Vanilla Trading Expanded
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    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  168. Vanilla Vehicles Expanded - Upgrades
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    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  169. Vanilla Weapons Expanded
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    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  170. Vehicle Map Framework
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    Vehicle Map Framework

    Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.

  171. Visible Cybernetics
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    Visible Cybernetics

    Visually enhance your pawns with Visual Cybernetics, featuring a recon eye and three new shoulder-mounted appendages.

  172. Visual Brutality
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    Visual Brutality

    Caution: This mod is still under development, bugs are expected and it's not suggested to add it mid-save.

  173. VPE - Fleshshaper
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    VPE - Fleshshaper

    Github and license here, click on the green code button and download zip: Manipulate the flesh to form a hive and enhance yourself.

  174. VPE - Neurophage
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    VPE - Neurophage

    Github and license here, click on the green code button and download zip: Neurophages draw power from other creatures, mainly by mimicking the abilities of enemy Psycasters and by absorbing the mind of those unable to use psychic abilities.

  175. VPE - Veincaster
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    VPE - Veincaster

    Github and license here, click on the green code button and download zip: Psycasts: T1 Blood-Link Links the caster to another creature capable of bleeding.

  176. VVE - Deconstructable Vehicles Junk
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    VVE - Deconstructable Vehicles Junk

    Description Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall?

  177. Warband Warfare
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    Warband Warfare

    ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ About ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ This mod puts mercenary squads under your control.

  178. Worksites Expanded
    ↑ Updated
    management

    Worksites Expanded

    You’ve built your great weapons and now you need some innocent workers to test them on, maybe you need the materials to build them, or perhaps you have an appetite for destruction that needs to be satiated.

  179. World Domination
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    World Domination

    Use the World Domination Experimental Branch for the latest features.

  180. XVI-MECHFRAME (Continued)
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    XVI-MECHFRAME (Continued)

    Update of andery233xjs mod This mod adds a new kind of manned mechanical combat armor that dominates battlefield with their unique weapon and skillset and protects your colony.

  181. [FSF] Better Exploration Loot
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    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  182. [Og] Repair Your Gear
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    [Og] Repair Your Gear

    Introduction This mod allows your colonists to automatically repair their worn-out gear.

  183. [OWL] Mercenary Outposts Expanded
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    [OWL] Mercenary Outposts Expanded

    Overhauls the Mercenary Camp from Vanilla Outposts Expanded: Additional Outposts, turning it into a meaningful something, not just a place to gather silver with unimportant pawns.

  184. [QoL] OpenDatDoor
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    [QoL] OpenDatDoor

    OpenDatDoor Description This simple yet handy mod allows you to force doors open or closed directly with a selected colonist.

  185. [RH2] V.O.I.D. Storyteller
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    [RH2] V.O.I.D. Storyteller

    This is a warning. this is a welcome. This is home. Adds a new storyteller. A representative of V.O.I.D., he has an unmatched record of hospitality, giving all around him a warm and unforgettable stay in the outer Rimworld. Storyteller features: - ??? allows population to be doub

  186. [sbz] Gravship Storage
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    [sbz] Gravship Storage

    Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.

  187. [YH]Misc - Training Outpost
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    [YH]Misc - Training Outpost

    This is a Vanilla Outposts Expanded's accessory mod, adds a outpost for training pawns' skills.