// Steam Workshop · by Auxhu

Rimworld 1.6 Only QoL

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222 mods
  1. [ARY] Automatic Stump Chopping [1.5 - 1.6]
    Stale
    management

    [ARY] Automatic Stump Chopping [1.5 - 1.6]

    Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?

  2. [CNEIO] Decoy Dummies
    management

    [CNEIO] Decoy Dummies

    Brilliant Decoy Tactics — At least they work in RimWorld Supported Languages: 简体中文, 繁體中文, English, Japanese (日本語), Russian (Русский) This mod adds 6 types of decoy dummies that provide highly effective assistance during combat.

  3. [LTO] Colony Groups
    Stale
    management

    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  4. [MUS]太空基地家具Space Base Furniture
    Stale
    furniture

    [MUS]太空基地家具Space Base Furniture

    一款太空科幻风格的家具组合,包含50+的家具和墙体模块等。 A collection of furniture in a space sci-fi style, consisting of over 50 pieces of furniture and wall modules, etc.

  5. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  6. [sbz] Neat Storage
    storage

    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  7. [SSR]Beautiful Body 身形美化
    ↑ Updated
    management

    [SSR]Beautiful Body 身形美化

    模组介绍 Module introduction 本模组替换了原版的四种身形,为其重置了所有的衣服并将身形与性别强关联,现在游戏内生成的女性角色只能使用女、瘦、胖身形,男性角色则只能使用男、壮两种身形,与其他衣服模组的兼容性较差,若有想使用但不兼容的衣物,请将相关模组在评论中留言。 This mod replaces the original four body types, resetting all clothing and strongly associating body types with gender.

  8. 2035 Armories - Arma 3 Weapons
    Stale
    weapons

    2035 Armories - Arma 3 Weapons

    After about 2 years of development, I present the entire roster of weapons from Arma 3, with additional color variants exclusive to raiders/traders.

  9. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  10. Adaptive TPS
    Stale
    management

    Adaptive TPS

    Stop the Lag!! Get the Best of Both Worlds: Game Tick (TPS) + Smoothness (FPS)! Controlling things at high game speeds often causes your FPS to plummet, severely impacting your player mood. This can eventually lead to terminal eye strain... perhaps even requiring the installation

  11. All Production Gives XP
    management

    All Production Gives XP

    Behold! An amalgamation of these three mods, made by me! I did this because people wanted it. As with the standalone versions of these mods, you can adjust the amount of crafting XP gained. You can also disable XP gains for a work type. For example, you can disable XP gains for s

  12. Allies are Helpful
    Stale
    management

    Allies are Helpful

    This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.

  13. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  14. Archotech Expanded
    Stale
    management

    Archotech Expanded

    This is a mod I worked on when Archotech items were first added into the game.

  15. Auto Ability
    management

    Auto Ability

    Free your hands! Enjoy thrilling combat! Automatic management! This mod provides an automatic ability-casting function. You can configure the following settings individually for **each skill**! Mode Selection: Cast on cooldown, timed cast, or no auto-cast (right-click to switch)

  16. Auto links
    Stale
    management

    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  17. Auto Strip on Haul
    Stale
    management

    Auto Strip on Haul

    Your colonists will automatically strip corpses of their weapons, equipment, inventory, and apparel upon (or after) hauling them.

  18. Autocleaner
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    Autocleaner

    ABOUT Adds Autocleaner, an autonomous robotic vacuum cleaner to the game.

  19. Automatic Night Owl
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    management

    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  20. Better Architect Menu
    ↑ Updated
    furniture

    Better Architect Menu

    Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.

  21. Better Scroll Bars
    Stale
    management

    Better Scroll Bars

    The default Unity scrollbars were very distracting, so this mod makes them match the look of the vanilla interface.

  22. Better Traders
    Stale
    management

    Better Traders

    Better Traders A mod that improves how much stock and silver traders have without breaking balance or the vanilla game design decisions.

  23. BetterInfoCard
    management

    BetterInfoCard

    Expand the information card interface of the vanilla game, and make some QOL changes.

  24. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  25. Childrens Drawings
    Stale
    management

    Childrens Drawings

    Adds over 70 new graphics for children's floordrawings.

  26. Clean Textures
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    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  27. Common Sense
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    Common Sense

    Allows your pawns to act smarter.

  28. Common Sense - opportunistic cleaning patch
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    Common Sense - opportunistic cleaning patch

    Since the 1.1.47 update of Common Sense, The great avil allow us to "define which actions should always or never use opportunistic cleaning through xml patching". Here is my Patch. The opportunistic cleaning are disabled for the following jobs: _Attempt to Recruit, Convert, Ensla

  29. Consistent Text
    ↑ Updated
    management

    Consistent Text

    What is this? This mod is a long-term project aiming to be a sweeping rewrite of many pieces of text in modded Rimworld. The goal is to have consistent standards and naming structures to avoid player confusion. This mod currently patches over 400 lines of text, with many more to

  30. Cooler
    Stale
    management

    Cooler

    A cooler designed for indoor use that can lower room temperature without requiring external connections.

  31. Craft with Color
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    management

    Craft with Color

    Allows setting the color of any dyeable item in the workbench order.

  32. Custom Prisoner Interactions
    management

    Custom Prisoner Interactions

    Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

  33. Davai's Sorted Categories
    ↑ Updated
    management

    Davai's Sorted Categories

    Description Downloaded too many content mods and now stockpile settings is a total mess?

  34. Defensive Positions - Forked
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    management

    Defensive Positions - Forked

    Original Mod: Defensive Positions WARNING This mod is not a hop-in replacement for the other one, there were mayor changes in how things are handled by code.

  35. Door Clearance Continued
    Stale
    management

    Door Clearance Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  36. DragSelect
    Stale
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    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  37. Dubs Apparel Tweaks
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    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  38. Dubs Mint Menus
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    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  39. Dubs Mint Minimap
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    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  40. Dubs Performance Analyzer
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    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  41. Durable Clothes (Continued)
    management

    Durable Clothes (Continued)

    Update of mpwoz mod - Affects all items of type Apparel - Added setting for taking damage based on percent of the original - Removed HugsLib dependency - Added setting to exclude apparel categories - Added setting to exclude apparel based on quality - Added setting to include all

  42. EdB Prepare Carefully
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    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  43. Float Sub-Menus
    Stale
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    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  44. Floors Are (Absolutely) Worthless
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    Floors Are (Absolutely) Worthless

    - Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s

  45. Food Alert (Continued)
    management

    Food Alert (Continued)

    Update of Mehnis mod Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,MealLavish Examples for each category shows in the config-dialog Changed the calculations for food, instead using the exac

  46. Food Poisoning Stack Fix (Continued)
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    management

    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  47. Footsteps
    management

    Footsteps

    What is this? This is near direct port of Presence Footsteps, from the Minecraft modding community, built to work inside of Rimworld. Footstep profiling Different materials have different types of sounds. This is based mostly off stuffables, though other detection is used. Terrai

  48. Functional Room [Continued]
    Stale
    management

    Functional Room [Continued]

    Original Description: This mod prevents the room Space rating from being lowered by furniture occupancy.

  49. Gene Bank Indicators
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    Gene Bank Indicators

    Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.

  50. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  51. Go the Fork to Sleep
    Stale
    management

    Go the Fork to Sleep

    Do your pawns have a big fight or caravan trip to rest up for?

  52. Graphic Chair Overhaul 2
    management

    Graphic Chair Overhaul 2

    Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.

  53. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  54. Holsters
    Stale
    management

    Holsters

    Ever wondered what happens to all equipment pawns use?

  55. Increased Stack
    Stale
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    Increased Stack

    Описание: Вместимость стеков увеличена в 10 раз.

  56. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  57. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  58. Just Put It Over There
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    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  59. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  60. Keyz' Allow Utilities
    ↑ Updated
    management

    Keyz' Allow Utilities

    Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.

  61. Kidnapped Pawns Die Less
    Stale
    management

    Kidnapped Pawns Die Less

    Info Ever wonder why you almost never see your kidnapped colonists ever again?

  62. Letter Permanent Injury
    Stale
    management

    Letter Permanent Injury

    Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.

  63. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  64. Livestock Traders
    Stale
    management

    Livestock Traders

    Do you have a bunch of animal mods in your mod list but you rarely see most of them because your colony is in a biome that does not support every animal out there?

  65. Loading Progress
    ↑ Updated
    management

    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  66. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  67. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  68. More Trait Slots
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    More Trait Slots

    Mod that lets pawns have more traits :) 🤷‍♂️ Why I made this I love playing with a bunch of trait mods (Vanilla Traits Expanded, General Traits, Sims Traits), so it's really satisfying when my pawns actually have more of them to show off that variety.

  69. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  70. Nice Hands Retexture
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    Nice Hands Retexture

    A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.

  71. Nice Plants Menu
    management

    Nice Plants Menu

    Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate

  72. No Burn Metal
    management

    No Burn Metal

    Tired of Steel Walls Burning Like Tinder?

  73. No Default Gather Spot
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    management

    No Default Gather Spot

    This mod changes the default value of the "Gather spot" setting for all relevant buildings to disabled.

  74. No Slave Mental Breaks (and More)
    management

    No Slave Mental Breaks (and More)

    Disables mental breaks for slaves and introduces three new options to further customize and enhance slavery: Features Mood-Based Suppression (Highly Recommended): Mood directly impacts how fast suppression falls.

  75. Not My Fault
    Stale
    management

    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  76. Pawn Editor
    Stale
    management

    Pawn Editor

    Steer the story in the direction you want it to go.

  77. Pawn Name Variety (Continued)
    Stale
    management

    Pawn Name Variety (Continued)

    Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?

  78. Pawn Target Fix
    Stale
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    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  79. Performance Esmolas
    management

    Performance Esmolas

    "Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is

  80. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  81. Personal Doors (Continued)
    ↑ Updated
    management

    Personal Doors (Continued)

    Original mod by biowreck Continued at his request -- Original mod notes: This is a very simple mod that lets you assign any number of pawns to doors and gates, similar to how beds are assigned.

  82. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  83. Planning Extended
    management

    Planning Extended

    Description This mod adds a more advanced planning menu.

  84. Power Tab 2 - 1.6 Bug Fixed Version
    management

    Power Tab 2 - 1.6 Bug Fixed Version

    Power Tab 2 - 1.6 Bug Fixed Version This is a decompile, fix and re-compile of Owlchemist's PowerTab 2 mod. It will be taken down if the original author requests it. Original Power Tab 2 by Owlchemist This mod is only tested for RimWorld 1.6, in theory it supports 1.5 and 1.4, bu

  85. Prioritize Meals over Preserved Foods
    management

    Prioritize Meals over Preserved Foods

    Overview "Prioritize Meals over Preserved Foods" is a managed mod that allows you to manage meal restrictions on preserved foods with just a few actions.

  86. PriorityMaster
    Stale
    management

    PriorityMaster

    Just a simple priority modifying mod All features can be configured ingame using the settings menu of the mod Features: - Customizable colors -> Supports gradients between two colors (gradients can also be reversed) -> Supports to change the color for each priority individually -

  87. Quality Of Building
    Stale
    management

    Quality Of Building

    Different texture for different Quality to buildings (rimworld 1.

  88. QualityBuilder Unofficial 1.6
    ↑ Updated
    management

    QualityBuilder Unofficial 1.6

    I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With

  89. Reinforced Walls Renewed
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    management

    Reinforced Walls Renewed

    Renewed version of 'Reinforced Walls' mod by Neceros Now compatible with 1.

  90. Relevant Stats In Description
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    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  91. Remove All Bodyparts (Continued)
    management

    Remove All Bodyparts (Continued)

    Update of LingLuos mod Updating-work was partially done by user: Markus Does not cause errors with the following mods: EPOE Harvest Organs Post Mortem Questionable Ethics Expanded Harvest Everything Extended Human Body Simulation This mod lets you remove all bodyparts including t

  92. removeable psychics
    No 1.6
    management

    removeable psychics

    - bing bong 1.5 - Makes psychics recoverable again, so you can raid and steal them, remove them if they're unwanted, or extract and transfer naturally gained ones, lore wise this mod isnt exactly friendly, just think of it as your doctor extracting psylink braincells and injectin

  93. Research Tree (Continued)
    management

    Research Tree (Continued)

    Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res

  94. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  95. RimSaves
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    RimSaves

    Save menu improvements and quicksaves system.

  96. Room Quality Colors
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    Room Quality Colors

    This mod changes the color of the room characteristics depending on the quality.

  97. Run and Hide (Continued)
    management

    Run and Hide (Continued)

    Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!

  98. RunAndGun - Continued
    ↑ Updated
    weapons

    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  99. Seamless Doors
    management

    Seamless Doors

    Seamless Doors Ever notice the hard visual cut where your carefully-laid floor meets a doorway?

  100. Self Dyeing
    Stale
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    Self Dyeing

    Allow pawns to paint their clothes on their own.

  101. Show Known Techprints
    Stale
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    Show Known Techprints

    Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.

  102. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  103. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  104. SimpleCameraSetting
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    management

    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  105. Slaves Are Worthless
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    Slaves Are Worthless

    LETSSS GOOO!!! ODYSSEY SPACE VAMPIRES' SLAVE EMPIRE COLLECTING HORRORS AND TRADING ORGANS!!! I’m not an artist and didn’t want to use AI for the cover, so deal with my glorious shit-ass hand-drawn cover art. You're welcome. About The Mod This mod started as an unofficial update t

  106. Smaller Planet
    Stale
    management

    Smaller Planet

    Hi. This mod decreases the size of the planet, so that it would generate faster. I am playing on a old laptop and it takes a while to generate a 100% globe coverage planet. This mod makes the planet smaller and as a result faster to generate. Before 1.6 I used "My Little Planet"

  107. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  108. Soil Contrast
    Stale
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    Soil Contrast

    Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatibility: Installation: no

  109. Stabilize Bleeding
    Stale
    management

    Stabilize Bleeding

    Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.

  110. Stonecutting Extended
    management

    Stonecutting Extended

    Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.

  111. Talking Isn't Everything
    Stale
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    Talking Isn't Everything

    Why is mumbling to oneself about the relationship between love and piracy an essential component of the process of taming a muffalo?

  112. Tilled Soil
    Stale
    management

    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  113. Trading Options Continue
    Stale
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    Trading Options Continue

    所有的功劳都归于José Ángel Soler Ortiz先生,我只是在此基础上稍作修改,让它能够在新版本上正常运行, All credit goes to José Ángel Soler Ortiz, I just made some modifications to make it work with the new version.

  114. Treat Dying First
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    Treat Dying First

    Prioritizes treating pawns by medical urgency instead of proximity, ensuring dying colonists get help first.

  115. Ugh You Got Me
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    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  116. Ugly Together
    Stale
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    Ugly Together

    Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.

  117. Useful Terror
    Stale
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    Useful Terror

    Building a horror base filled with skullspikes and gibbets was one of the more interesting possibilities in Ideology, but it turned out terror was never needed and redundant with the collar and body strap.

  118. Van's Retexture : Mechanitor
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    Van's Retexture : Mechanitor

    I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!

  119. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  120. Vanilla Apparel Expanded
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    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  121. Vanilla Cooking Expanded
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    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  122. Vanilla Events Expanded
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    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  123. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  124. Vanilla Fishing Expanded
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    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  125. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  126. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  127. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  128. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  129. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  130. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  131. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  132. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  133. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  134. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  135. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  136. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  137. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  138. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  139. Visible Raid Points
    Stale
    management

    Visible Raid Points

    Description Ever wondered just how many points the game used to generate a raid?

  140. Visible Wealth
    Stale
    management

    Visible Wealth

    Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?

  141. We Are United
    Stale
    management

    We Are United

    Unite with others, together We Are United!

  142. WeaponStats
    Stale
    weapons

    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  143. Who shot my leg off?
    Stale
    management

    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  144. Work History
    management

    Work History

    Adds a History tab to the colonist inspect pane showing where their time has gone.