Rimworld 1.6 Only QoL
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222 mods- management
[ARY] Automatic Stump Chopping [1.5 - 1.6]
Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?
- management
[CNEIO] Decoy Dummies
Brilliant Decoy Tactics — At least they work in RimWorld Supported Languages: 简体中文, 繁體中文, English, Japanese (日本語), Russian (Русский) This mod adds 6 types of decoy dummies that provide highly effective assistance during combat.
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[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- storage
[FSF] No Default Shelf Storage
Description By default the settings on the storage shelf is set to priority Important and to accept weapons.
- management
[LTO] Colony Groups
-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th
- furniture
[MUS]太空基地家具Space Base Furniture
一款太空科幻风格的家具组合,包含50+的家具和墙体模块等。 A collection of furniture in a space sci-fi style, consisting of over 50 pieces of furniture and wall modules, etc.
- storage
[sbz] Fridge
Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.
- storage
[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
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[SSR]Beautiful Body 身形美化
模组介绍 Module introduction 本模组替换了原版的四种身形,为其重置了所有的衣服并将身形与性别强关联,现在游戏内生成的女性角色只能使用女、瘦、胖身形,男性角色则只能使用男、壮两种身形,与其他衣服模组的兼容性较差,若有想使用但不兼容的衣物,请将相关模组在评论中留言。 This mod replaces the original four body types, resetting all clothing and strongly associating body types with gender.
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[WD] Reinforced Doors
A small content mod which adds stronger versions of Vanilla doors and autodoors.
- weapons
2035 Armories - Arma 3 Weapons
After about 2 years of development, I present the entire roster of weapons from Arma 3, with additional color variants exclusive to raiders/traders.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
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Adaptive TPS
Stop the Lag!! Get the Best of Both Worlds: Game Tick (TPS) + Smoothness (FPS)! Controlling things at high game speeds often causes your FPS to plummet, severely impacting your player mood. This can eventually lead to terminal eye strain... perhaps even requiring the installation
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All Production Gives XP
Behold! An amalgamation of these three mods, made by me! I did this because people wanted it. As with the standalone versions of these mods, you can adjust the amount of crafting XP gained. You can also disable XP gains for a work type. For example, you can disable XP gains for s
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Allies are Helpful
This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.
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Archotech Expanded
This is a mod I worked on when Archotech items were first added into the game.
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Auto Ability
Free your hands! Enjoy thrilling combat! Automatic management! This mod provides an automatic ability-casting function. You can configure the following settings individually for **each skill**! Mode Selection: Cast on cooldown, timed cast, or no auto-cast (right-click to switch)
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Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
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Auto Strip on Haul
Your colonists will automatically strip corpses of their weapons, equipment, inventory, and apparel upon (or after) hauling them.
- management
Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
- furniture
Better Architect Menu
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.
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Better Scroll Bars
The default Unity scrollbars were very distracting, so this mod makes them match the look of the vanilla interface.
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Better Traders
Better Traders A mod that improves how much stock and silver traders have without breaking balance or the vanilla game design decisions.
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Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
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BetterInfoCard
Expand the information card interface of the vanilla game, and make some QOL changes.
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
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Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
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Common Sense - opportunistic cleaning patch
Since the 1.1.47 update of Common Sense, The great avil allow us to "define which actions should always or never use opportunistic cleaning through xml patching". Here is my Patch. The opportunistic cleaning are disabled for the following jobs: _Attempt to Recruit, Convert, Ensla
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Consistent Gene Inheritance (1.6 VERSION)
NOTE: You only need this mod, you don't need to have a 1.
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Consistent Text
What is this? This mod is a long-term project aiming to be a sweeping rewrite of many pieces of text in modded Rimworld. The goal is to have consistent standards and naming structures to avoid player confusion. This mod currently patches over 400 lines of text, with many more to
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Cooler
A cooler designed for indoor use that can lower room temperature without requiring external connections.
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Custom Prisoner Interactions
Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.
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Davai's Sorted Categories
Description Downloaded too many content mods and now stockpile settings is a total mess?
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Defensive Positions - Forked
Original Mod: Defensive Positions WARNING This mod is not a hop-in replacement for the other one, there were mayor changes in how things are handled by code.
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Disable Automatically Select Travel Supplies
Makes "Automatically Select Travel Supplies" option off by default.
- medical
Disease Immunity Progress Tracker
Visualizes disease/infection progression vs immunity gain with predictive timeline graphs.
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Do The Rituals Yourselves
Do The Rituals Yourselves Colonists prepare and start rituals on their own.
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Door Clearance Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
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Dress for the Weather (Continued)
Update of Daniels mod - Pawns will now also have vacsuits if needed Have you ever lived on an ice sheet?
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
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Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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Durable Clothes (Continued)
Update of mpwoz mod - Affects all items of type Apparel - Added setting for taking damage based on percent of the original - Removed HugsLib dependency - Added setting to exclude apparel categories - Added setting to exclude apparel based on quality - Added setting to include all
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Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
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EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
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Everybody Gets One - Continued
Set a bill to craft things until there's one for each member of the colony.
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Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
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Food Alert (Continued)
Update of Mehnis mod Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,MealLavish Examples for each category shows in the config-dialog Changed the calculations for food, instead using the exac
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Food Poisoning Stack Fix (Continued)
Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.
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Footsteps
What is this? This is near direct port of Presence Footsteps, from the Minecraft modding community, built to work inside of Rimworld. Footstep profiling Different materials have different types of sounds. This is based mostly off stuffables, though other detection is used. Terrai
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Functional Room [Continued]
Original Description: This mod prevents the room Space rating from being lowered by furniture occupancy.
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Gene Bank Indicators
Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Graphic Chair Overhaul 2
Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.
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Gravship Biofuel Refinery Retexture
Replaces the Refinery texture with one that might look better on your gravship.
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Growth Moments Make Sense Now
Ever wondered why Billy turned out to be such a drooling moron compared to his cannibalistic parents?
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I Clearly Have Enough! (Continued)
Update of ChippedChaps mod - Added japanese translation, thanks Ɖjur!
- management
Improved Need Indicator
What Adds tooltip text to inform the player how long a pawn has until mood debuffs.
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Injured Carry
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.
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Just Ignore Me Passing (Continued)
Update of Andreas Pardeikes mod MOD RETIRED It was a great time and now it’s over.
- management
Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
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Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
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Keyz' Allow Utilities
Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.
- management
Kidnapped Pawns Die Less
Info Ever wonder why you almost never see your kidnapped colonists ever again?
- furniture
Knick Knacks - Let your colonists decorate!
Knick Knacks adds various decorative items that your colonists can autonomously decorate their rooms with!
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Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
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Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
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Livestock Traders
Do you have a bunch of animal mods in your mod list but you rarely see most of them because your colony is in a biome that does not support every animal out there?
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Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
- management
Meals On Wheels - Continued
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.
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Mining Priority (Continued)
Be sure to remove previous versions of this mod or you will get errors.
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Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
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Missile Girl - Performance Mod
MissileGirl MissileGirl, an updated fork of RocketMan, is a mod that is designed to improve RimWorld Performance.
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More Trait Slots
Mod that lets pawns have more traits :) 🤷♂️ Why I made this I love playing with a bunch of trait mods (Vanilla Traits Expanded, General Traits, Sims Traits), so it's really satisfying when my pawns actually have more of them to show off that variety.
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Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
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Nice Hands Retexture
A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.
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Nice Plants Menu
Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate
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No Default Gather Spot
This mod changes the default value of the "Gather spot" setting for all relevant buildings to disabled.
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No Slave Mental Breaks (and More)
Disables mental breaks for slaves and introduces three new options to further customize and enhance slavery: Features Mood-Based Suppression (Highly Recommended): Mood directly impacts how fast suppression falls.
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Pawn Name Variety (Continued)
Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?
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Pawn Target Fix
Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett
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Performance - Slower Pawn Tick Rate
🕒 Pawn Tick Rate Adjustment Improve performance in colonies with many pawns RimWorld 1.
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Performance Esmolas
"Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
- management
Personal Doors (Continued)
Original mod by biowreck Continued at his request -- Original mod notes: This is a very simple mod that lets you assign any number of pawns to doors and gates, similar to how beds are assigned.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- medical
Plasteel Surgery (Continued)
Update of Neon1028s - Added support for modifying BB-bodys, thanks HR-SP!
- combat
Power armor has vacsuit vacuum resistance
Makes the vanilla power armors give 32% vac resistance, and power armor helmets 69% vac resistance - just like the vacsuit's stats.
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Power Tab 2 - 1.6 Bug Fixed Version
Power Tab 2 - 1.6 Bug Fixed Version This is a decompile, fix and re-compile of Owlchemist's PowerTab 2 mod. It will be taken down if the original author requests it. Original Power Tab 2 by Owlchemist This mod is only tested for RimWorld 1.6, in theory it supports 1.5 and 1.4, bu
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Prioritize Meals over Preserved Foods
Overview "Prioritize Meals over Preserved Foods" is a managed mod that allows you to manage meal restrictions on preserved foods with just a few actions.
- medical
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns.
- management
PriorityMaster
Just a simple priority modifying mod All features can be configured ingame using the settings menu of the mod Features: - Customizable colors -> Supports gradients between two colors (gradients can also be reversed) -> Supports to change the color for each priority individually -
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QualityBuilder Unofficial 1.6
I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With
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Realistic Darkness (Light)
Description: This is a lighter version of Realistic Darkness mod.
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Reinforced Walls Renewed
Renewed version of 'Reinforced Walls' mod by Neceros Now compatible with 1.
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Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
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Remove All Bodyparts (Continued)
Update of LingLuos mod Updating-work was partially done by user: Markus Does not cause errors with the following mods: EPOE Harvest Organs Post Mortem Questionable Ethics Expanded Harvest Everything Extended Human Body Simulation This mod lets you remove all bodyparts including t
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removeable psychics
- bing bong 1.5 - Makes psychics recoverable again, so you can raid and steal them, remove them if they're unwanted, or extract and transfer naturally gained ones, lore wise this mod isnt exactly friendly, just think of it as your doctor extracting psylink braincells and injectin
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Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
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Research Tree (Continued)
Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Room Quality Colors
This mod changes the color of the room characteristics depending on the quality.
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Run and Hide (Continued)
Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!
- weapons
RunAndGun - Continued
As I already have continued Search and Destroy, and this mod has not received an official 1.
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Seamless Doors
Seamless Doors Ever notice the hard visual cut where your carefully-laid floor meets a doorway?
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Sense Of Depth For Tall Buildings
Description This mod visually adds a sense of depth to tall buildings.
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Settlement Inventory
Features Adds an extra window that will show you what a settlement will sell to you.
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Show Known Techprints
Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.
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Simple Blinking Animation
This mod adds a simple blinking animation to humanlike pawns in vanilla-looking style.
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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Slave Rebellions Improved (Continued)
Update of busted_bunnys mod Brand new rebellion experience awaits.
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Slaves Are Worthless
LETSSS GOOO!!! ODYSSEY SPACE VAMPIRES' SLAVE EMPIRE COLLECTING HORRORS AND TRADING ORGANS!!! I’m not an artist and didn’t want to use AI for the cover, so deal with my glorious shit-ass hand-drawn cover art. You're welcome. About The Mod This mod started as an unofficial update t
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Smaller Planet
Hi. This mod decreases the size of the planet, so that it would generate faster. I am playing on a old laptop and it takes a while to generate a 100% globe coverage planet. This mod makes the planet smaller and as a result faster to generate. Before 1.6 I used "My Little Planet"
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Smarter Deconstruction and Mining (Continued)
Update of legodude17s mod Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
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Social Experience from Trade
Overview In RimWorld, every skill gains experience when it is practiced.
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Soil Contrast
Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatibility: Installation: no
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Stabilize Bleeding
Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.
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Stonecutting Extended
Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.
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Talking Isn't Everything
Why is mumbling to oneself about the relationship between love and piracy an essential component of the process of taming a muffalo?
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TDS Bug Fixes - Continued
These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods.
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Tilled Soil
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.
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Trading Options Continue
所有的功劳都归于José Ángel Soler Ortiz先生,我只是在此基础上稍作修改,让它能够在新版本上正常运行, All credit goes to José Ángel Soler Ortiz, I just made some modifications to make it work with the new version.
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Treat Dying First
Prioritizes treating pawns by medical urgency instead of proximity, ensuring dying colonists get help first.
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Ugly Together
Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.
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Useful Terror
Building a horror base filled with skullspikes and gibbets was one of the more interesting possibilities in Ideology, but it turned out terror was never needed and redundant with the collar and body strap.
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Van's Retexture : Mechanitor
I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!
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Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
- management
Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
- weapons
Vanilla Persona Weapons Expanded
Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Vanilla Temperature Expanded
Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded - Coilguns
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Visible Raid Points
Description Ever wondered just how many points the game used to generate a raid?
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Visible Wealth
Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?
- weapons
WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
- management
Weather is kinda cozy
Falling into a deep slumber while its raining outside is a delightful experience, and now your pawns can feel the same way!
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Who shot my leg off?
Quick description Displays what caused injuries and when they happened in the health tab forever.
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Work History
Adds a History tab to the colonist inspect pane showing where their time has gone.