Medieval Empires [Rimworld 1.6]
Medieval Empires
A complete medieval overhaul collection for RimWorld 1.6, built around Medieval Overhaul and expanded into a full faction-driven, kingdom-building playthrough. Tech should be capped at the medieval era, so the whole run stays consistent — no spacers, no futuristic weapons, no industrial+ stuff. The collection was made only with the use of Royalty, Biotech and Ideology DLCs in mind.What this collection is about
- Medieval-only gameplay — a consistent pre-industrial run from start to finish.
- A living world — rival kingdoms, fantasy races, and factions that attack, expand and claim their own territory.
- Belief-driven colonies — Ideology woven into the medieval setting, from religions to relics.
- Meaningful progression — research and production tiers that actually feel medieval.
- Cohesive visuals — architecture, decor and textures all aligned with the theme.
- Playability — quality-of-life and optimisation choices to keep big colonies smooth.
Highlights
⚔️ Core Medieval Content
- Medieval Overhaul + add-ons and compatibility patches
- Expanded medieval crafting, workbenches, medicine and material chains
- Era-appropriate clothing, armour, tools and settlement gear
👑 Kingdoms, Factions & Races
- Human realms, dwarves, elves, samurai, a fractured empire, and a greater evil aka Mordor
- Factions cluster into territories and form coherent kingdoms across the map (depends on your settings choice, you can scatter everyone if you want)
- Vassalize and conquer rivals to expand your own holdings
- Biotech genes reworked to fit a pre-industrial setting
⛩️ Religion & Ideology
- Built for Ideology — medieval-themed memes, precepts and structures to shape your colony's faith
- Religious origins, relics and rituals that fit a pre-industrial world
- Convert, preach and spread your belief — or have it forced upon you (skill issue)
- Faction ideoligions and roles that give each kingdom its own identity
- Quality-of-life fixes so beliefs and precepts stay consistent across a long campaign
🐎 Combat & Travel
- Reworked melee with proper animations, better combat AI and more blood
- Mounted warfare and jousting
- Sailing ships and pack animals for trade and long caravans
🏰 Castle & Settlement Building
- Castle walls, gates and thematic structures
- Medieval decor and “life in the keep” flavour — furniture, carpets, banners, signs
- Storage and workshop tweaks that suit medieval logistics
🌿 World & Biomes
- ReGrowth-style plant and world variety for richer, less repetitive maps
- Outposts, base-generation and world-map detail that make exploration matter
- Crops that spawn randomly, so you can harvest them and make seed bundles to unlock plants
🧰 QoL + Performance
- UI improvements, planning tools, better menus/tabs and small usability fixes
- Performance and optimisation mods chosen to support long medieval campaigns
Recommended Playstyle
- Perfect for a Tribal → Medieval progression or a straight Medieval start
- Built for long-form colony stories: fortify, expand, trade, raid, vassalize, rebuild. BUT, this is Rimworld, so you can do whatever you want!
Load Order
My Load Order: It's recommended you use my load order, even if you have RimSort. I use self-made rules to improve it and avoid some errors.Installation Guide
My Guide: This collection installation guide has the use of RimSort in mind, since it's probably the easiest and most reliable way. It was made for my previous collection, but can be used for this one aswell.Other Collections
Want a lighter setup without Ideology? Try my Royalty + Biotech version: Medieval KingdomsNotes
- Made for RimWorld 1.6 with Royalty + Ideology + Biotech.
- Load order matters — use RimSort to sort, optimize textures and keep everything updated. You should use my load order anyway, because I have different rules.
- Starting errors — ignore them if they aren't breaking your game.
- Grouped or scattered kingdoms: in Faction Control settings, enable faction Base Density and set the Tile Distance Between Faction Groups. Only applies when generating a new world.
- Enjoying the collection? Consider leaving a positive review so others can find it :D
Load order
372 mods- management
Intimacy - Socio Butterfly
It's odd, how colonists always seem to be doing their own thing, when we're all social beings, isn't it?
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Intimacy - Friends n' Lovers
Intimacy is the core of a series of mods aiming to expand human behavior in Rimworld.
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Empire Refactored
This mod has nothing to do with the Empire faction added by the Royalty DLC.
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Giddy-Up 2 - Continued
This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.
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Gerrymon's Greekcore Style - Standalone Hi-Tech Armors
Add standalone medieval armor versions for the hi-tech styles that are otherwise unavailable in medieval-locked run.
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Vanilla Plants Expanded - Flowers
See change notes Vanilla Plants Expanded - Flowers adds a variety of new, decorative flora to your colony, enriching your gardens with a dynamic, season-based blooming system.
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Progression: Kitchen
Medieval Overhaul + Vanilla Cooking Expanded (and more) Cheese press overlap, Medieval Overhaul takes priority (I have ported all of the VE ecosystem cheeses to MO's processor framework so they can be used in the cheese press) Medieval Overhaul + Vanilla Factions Expanded - Medie
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Progression: Education
This marks workbenches from mods as valid benches for training specific skills in skill classes.
- storage
Progression: Storage
Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from
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Hospitality (Continued)
Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.
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Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
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Romance & Intimacy On The Rim
Introduction 📜 Romance & Intimacy On The Rim is a RimWorld mod that adds compatibility between two well known liked mods: Romance On The Rim & Intimacy - A Lovin' Expansion.
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Relations Tab - Separate Button
Relations Tab - Separate Button keeps RimWorld's vanilla Factions screen and adds Relations as its own separate main-tab button.
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Progression: Agriculture
Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O
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More Prop Categories
What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories
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ATH's style Gothic and Bloody Gothic
The mod consists of two variants of most of following: - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Small altar - Medium altar - Large altar - Grand altar - Ideogram x4 - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Slab Medium and
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Fix Styled Blueprints
Fixes blueprints for some buildings (notably walls) looking as if already built.
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ATH's Styleable Framework
Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - Animal Flap - Bedroll - Double Bedroll Royalty: - Brazier - Drape - Throne - Grand Throne - Harp Ideology: - Darklight Brazier - Darktorch - Drum -
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ATH's styles Norse
The mod consists of: - Small sculpture x4 - Large sculpture x3 - Grand sculpture x3 - Small altar - Medium altar - Large altar - Grand altar - Ideogram x7 - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Slab Medium and Broad x4 - Floors Stony x10 - Floo
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Vanilla Ideology Expanded - Anima Theme
1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
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Vanilla Ideology Expanded - Hats and Rags
1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you
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Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
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Vanilla Factions Expanded - Tribals
See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
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Clean Textures - Less Grass
Patch for the Clean Textures mod, reducing the amount of grass.
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Yayo's Caravan (Continued)
Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.
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Vanilla Psycasts Expanded - Hemosage
Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
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UNAGI Royalty Apparel
主に「Royalty」の貴族向けのドレスや服などを追加します。 Add dresses and clothes mainly for “Royalty” aristocrats.
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T's Conversion Staff
A Simple staff that boosts conversion power and chance to spread Ideology.
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Stylized Slave Collars and Headgears
- DESCRIPTION - 1.5 Note: Bridles are now drawn like regular hats, meaning they will make the pawn bald. Please use other mod that can show hairs with hats. -- Add more styles for slave collar and a new bridle item (for now), which based on medieval scold's bridle, but have more
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Stoneborn - Dwarven Style Pack
Welcome to a small module of the Stoneborn series, but an important one nonetheless, the Stoneborn Dwarven Style pack.
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Persistent Precepts
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.
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Panels, Frames & Stairs
Its a simple mod that adds floor panels, door frames and stairs to divide floor types between doors.
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No Random Apparel on Ideology Edit
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an
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More Vanilla Textures
More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.
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More Ritual Seats
Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.
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T's Samurai Faction More Religious Origins Patch
This is a patch for More Religious Origins and either my T's Samurai Faction or T's Samurai Faction Styles Standalone to merge the Shinto items and ideograms.
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More Religious Origins
This mod adds more structures based on real world religions, and some styles associated with them.
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Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
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Kidnapped Pawns Die Less
Info Ever wonder why you almost never see your kidnapped colonists ever again?
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Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
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Graying Hair
Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.
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Gerrymon's Medieval DBH Retexture
Summary Medieval retextures for Dubs Bad Hygiene Lite, and changed the research of hot tub to medieval and it now requires wood fuel instead of electricity.
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Empiricism and Faith - Mort's Ideologies: Memes and Precepts
Dedicate your society towards finding truth, through either science or religion!
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CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
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Callouts (Continued)
Update of Captain Muscles (Nathan Harbour)s mod Based on Profligates continued version - Added setting for using non-offensive language in callouts Profilgates addition I tried contacting CaptainMuscles and even pushing the 1.
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Bed Rest For Food Poisoning
If you're constantly vomitting and can barely move, would you go hunting?
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Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
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RimJoust
Info. Jousting tournaments. Two knights on horseback line up in the lists, charge, and try to throw each other off with a lance. Armor and a shield help you stay in the saddle. Last one still mounted wins the pass. I made it for my own medieval ASOIAF run and figured I might as w
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Faction - Elves
This mod adds four Xenotypes, four Factions, gears and a bunch of names from manga and anime that you might recognize.
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Stoneborn - Cuisine
My bearded friends, and non bearded friends, I present you another mod of the Stoneborn expansion series: Stoneborn Cuisine!
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Tribal Siege Raids
Features Adds sieges for Neolithic / Medieval factions Up to 4 catapults per siege Dynamic cover that scales with raid points Harder to provoke than normal sieges Options to use only wooden barricades and simple meals to help the "low tech" vibe New turrets - Catapults and Double
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Realistic Darkness (Light)
Description: This is a lighter version of Realistic Darkness mod.
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Gerrymon's Greekcore Style
Ancient Greek! This add half-fantasy half-historical Hellenic-themed Greekcore style. The main purpose of this stylepack is for providing more civilian apparel variety for classical era and continuous roleplay throughout industrial and spacer colonies, hence the name being "Greek
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Van's Retexture : Camping tents
A commissioned retexture for camping tent by AOBA, to make them smoother and more inline with my other mods/Medieval Overhaul.
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Rim of Evil: Northern Frontier
The sleepy town of the north whos mistake would lead to the downfall of empires, Nordbergian culture has arrived to the rim due to my immense and deep nostalgia for a dead game series, Overlord Rim of Evil acts as my love letter to the Overlord series, starting with the second ga
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Legacy of The Rim - Men of the West
Adds a faction of Men inspired by Gondor from Tolkien's Lord of the Rings universe.
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Legacy of The Rim - Shadow of the East
This mod adds the Snaga orc xenotype, Mordor faction, equipment, and buildings inspired by the universe of Lord of the Rings.
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Dwarven armory
Dwaven Armory – New Update Major Changes Removed dependency on Medieval Overhaul → The mod is now fully standalone from MO.
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Dark Ages : Beasts and Monsters
A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.
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Recruit Slaves
This mod lets you recruit slaves in a balanced way without having to imprison them first.
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Rustic Meal Retexture
After playing Medieval Overhaul for a few playthroughs and then returning to VE mods, one of the things that hit me the most was the vanilla meal trays.
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Stack gap
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?
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Cash Register (Continued)
Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.
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Hospitality: Storefront
Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.
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Medieval Music
8 hours and 44 minutes of selected Medieval music (153 Songs) Several songs are edited, so you will not find them elsewhere than here.
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Vanilla Beards Retextured
Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.
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Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
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DBH & VFEC/Hot Spring Compatibility
Various mods add hot springs / thermal baths but do not integrate into DBH.
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DBH for Medieval
--------------------------------- About --------------------------------- Sorry for my bad English.
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Nice Plants Menu
Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate
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Useful Marks Add-on – Settings Save
“Hey Aeeda, what were those muscle and exclamation mark icons again?
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Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
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Medieval Overhaul
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.
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Smarter Deconstruction and Mining (Continued)
Update of legodude17s mod Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
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Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
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Guarding Pawns
Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Research Tree (Continued)
Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res
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Meals On Wheels - Continued
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.
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All Animals Nuzzle | Fork by [ETF]
======> DISCLAIMER <====== I am not the original author of this mod.
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Faction Territories and Vassalage
Commissioned by HeyoTeo Adds a mode that draws territory regions around settlements for each faction.
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Sensible Factions
VERSION 3: Added Biome weighting for factions I know on the list some of those biomes dont occur in normal gameplay please do not put weight settings for them as it wont do anything.
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Medieval Overhaul: Toggleable Stuff
Description This mod reworkes some mechanics of Medieval Overhaul and adds some new ones.
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Prisoners Dont Have Keys
I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.
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Medieval Overhaul: Royalty
This mod lends a medieval look to the pawns of the Empire faction included in the Royalty DLC.
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Resource Delivery Helper
In simple terms: This just makes it so when you hover over a blueprint it shows what it needs.
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RimQuest (Continued)
Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.
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Simple Apparel Recycling
Content A simple mod that adds: - "Recycle Apparel" research project.
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Medieval Backstories Patch
A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly.
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Growth Moments Make Sense Now
Ever wondered why Billy turned out to be such a drooling moron compared to his cannibalistic parents?
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FrameRateControl
Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC.
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Divine Order
Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.
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Ancient Armory for Ancients
A mini mod that changes the Ancients faction (the guys that pop out of the cryptosleep pods/sarcophagi if you have Medieval Fantasy Themed Relic Quests) to medieval tech level and gives them the weapons and armour from Ancient Armory.
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
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Vanilla Factions Expanded - Classical
See change notes Unite the broken Republics against the common enemy.
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Progression: Production
Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex
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ReplaceLib
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a
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Medieval Overhaul - Component Replacement Patch - (Continued)
This mod simply changes all recipes that contain industrial (base game) components with Medieval Overhaul's basic components.
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Medieval Walls
A simple medieval wall mod with inspiration from AOBD's Fortifications - Medieval mod.
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Roads of the Rim (Continued)
Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!
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Use This Instead
TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.
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Medieval Melee Sounds
None shall pass. Replaces vanilla's melee sounds with Monty Python-esque clashing sounds, from free audio sources on youtube. Only affects metallic blunt and sharp weapons.. for now. Now has sounds for wooden and stone weapons! Of course, the effects vary; it best fits for mediev
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Better Stacktraces
Better Stacktraces After looking at too many stacktraces to count, I decided to make this to make developers' lives just a bit easier.
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Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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Strong Pawns
Increases default pawn carrying capacity to 750 (still affected by things like wounds/bionics/etc.
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Medieval Overhaul Tweaks
Small tweaks to Medieval Overhaul and related mods Released under MIT license A set of opinionated patches powered by Vanilla Expanded Framework tailored for a medieval playthrough.
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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Van's Retexture : Hemogen Vials
A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.
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Time Kills
Adds "Old Age", a condition organic pawns and animals can receive on a birthday event after reaching their life expectancy (80 for humans).
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Medieval Medicines Medieval Overhaul Edition
BACKGROUND: Non-Medieval Overhaul versions can be found here.
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Meditation scales with Psychic Sensitivity
Makes it so that MeditationFocusGain scales with psychic sensitivity.
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Searchable Menus
Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).
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Det's Xenotypes - Stoneborn (Medieval Faction Patch)
Overview This mod is a simple XML patch to change the Stoneborn Clan faction techlevel from Ultra to Medieval.
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Bradson's Main Button Icons (Forked + Expanded)
Disclaimer/History This is a mod originally built by Bradson and Harkon, maintained for the 1.
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
- combat
Animal Apparel: Basic Armor
Features This mod introduces plate, flak and cataphract armor (and suitable helmets) for a selection of animals, while also serving as a template for intrepid modders who want to use Animal Apparel: Framework for their own mods!
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Animal Apparel: Framework
Animal Apparel: Framework This mod serves as a framework to allow animals to wear all kinds of apparel.
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Who shot my leg off?
Quick description Displays what caused injuries and when they happened in the health tab forever.
- weapons
WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
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Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
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Undraft After Tucking
Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.
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Ugly Together
Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.
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Treat Dying First
Prioritizes treating pawns by medical urgency instead of proximity, ensuring dying colonists get help first.
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Traits Plus
Trats Plus What this mod does:- Adds about 15 new backstories and some 50 traits to the pool.
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Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
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Trade Price Improvement Makes Sense Now
Ever wondered why in uncapped trading mods, 100% trade price improvement doubles the selling price of your items, but buying price goes down to $0?
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Toddlers
New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can be confined to their crib
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Stabilize Bleeding
Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.
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SpeakUp
SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.
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Slaves Are Worthless
LETSSS GOOO!!! ODYSSEY SPACE VAMPIRES' SLAVE EMPIRE COLLECTING HORRORS AND TRADING ORGANS!!! I’m not an artist and didn’t want to use AI for the cover, so deal with my glorious shit-ass hand-drawn cover art. You're welcome. About The Mod This mod started as an unofficial update t
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Settlement Inventory
Features Adds an extra window that will show you what a settlement will sell to you.
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Sense of belonging
Bad English,Sorry.I did my best to do the English translation Introduction & Inspiration A romantic relationship can give colonists a huge mood boost, but the other brothers-in-arms who live with you day and night, fight and bleed alongside you, often provide nothing—not even a m
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RimTraits - Vanilla Trait Colors
Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi
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RimTraits - Medieval Talents
Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope
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RimTraits - General Traits
Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi
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Removed radius for Anima Trees
Tired of having to build your base at the other side of the map from an anima tree?
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Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
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Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
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Real Faction Guest (Continued)
Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.
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Raider Swarm Compression
Features Large raids are fun, but quickly reach a point where the game crawls to a halt.
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Performance - Slower Pawn Tick Rate
🕒 Pawn Tick Rate Adjustment Improve performance in colonies with many pawns RimWorld 1.
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No Random Relations
Description This mod disables the creation of random relations during the game.
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No Default Gather Spot
This mod changes the default value of the "Gather spot" setting for all relevant buildings to disabled.
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No Barrack Penalty (Continued)
Original mod by Mitz If the original author requests it, I will remove this update.
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Mrd Bedless Lovin
Love without "bed" borders This mod allows your colonists to make love without needing double beds; you just need to place the romantic meeting point.
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More Trait Slots
Mod that lets pawns have more traits :) 🤷♂️ Why I made this I love playing with a bunch of trait mods (Vanilla Traits Expanded, General Traits, Sims Traits), so it's really satisfying when my pawns actually have more of them to show off that variety.
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Medieval Repair
Replace the audio-visual effects of the “Repair buildings and construct buildings” with the medieval style.
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Resource Dictionary
Have you suffered any of the following problems while playing a modded Rimworld game?
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Medieval Backstories No HAR
Medieval Backstories by Shenanigans without HAR requirement This is an unofficial port of Shenanigans' Medieval Backstories mod for Rimworld v1.
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Malang Eye Wounds
More Eye Surgery! It's a simple mod that just replaces the texture. It doesn't change the game's system. Because the wound texture of the default vanilla texture doesn't go well with the face changed with the 'Malang Face' mod, so I made this mod. But I don't want to this only wo
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Malang Bodies
Replace bodies. They are compatible with vanilla clothes as they have been designed over the original vanilla body shapes. Here is a list of mods that are good to use together. Malang Face: Malang Eye Wound: Notice 11.09.22) The biotech child's body has been updated. You can chec
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Livestock Traders
Do you have a bunch of animal mods in your mod list but you rarely see most of them because your colony is in a biome that does not support every animal out there?
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Live With The Pain
Injuries that gets permanent and causes permanent pain will now get less painful over time.
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Improved Need Indicator
What Adds tooltip text to inform the player how long a pawn has until mood debuffs.
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I Clearly Have Enough! (Continued)
Update of ChippedChaps mod - Added japanese translation, thanks Ɖjur!
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[1.6] Hunting Traps
Adds a small hunting trap to catch animals passively over time, must be baited with kibble.
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History Auto Cleaner
Automatically deletes battle logs, archived messages and letters, historical quests, and tales at set intervals.
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Hard Times: Hair and Beards
Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.
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Fuck Learning Helper
What is this? This just deletes the learning helper from the game. The entire system, gone. Nowhere will it be referenced, all buttons activating/modifying it will be removed. Why was this created? When using a large modlist, the learning helper gets incredibly disorganized and c
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Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
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Faction Display Fix
Details Vanilla RimWorld does not account for setups with many modded factions.
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Erin's Fluffy Fauna
A collection of fluffy, adorable animals to fill out some gaps in the biomes of the Rim, providing cuddles and protection!
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Det's Xenotypes - Stoneborn
Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.
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Crowns and Regalia
Adds 3 Crowns to the game, fit for an Emperor of your Colony great for your medieval or Royalty playthrough They are able to be spawned as Relics, they also require the the Royal Clothing Research if you have Royalty and Smithing if you don't Come check out my Titular Royalty mod
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Corpse info
Add a link to deceased pawn in order to access their info card even after death.
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Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
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Better Children Growth Moments
Mod that gives more traits/passions to improve child growth moments :) 🤷♂️ Why I made this When playing with a lot of modded traits, it feels off when children only gain one per tier and there are hundreds of traits out there I am yet to see.
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Architecture of the Rim (incl. corners)
With permission from AOBA, the original creator of Architecture of the Rim, this mod now also includes the regular eaves.
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Animal Traits System
Animal Traits System - Core Framework Lore and Vanilla-friendly, 63 custom-made animal traits and a framework for adding more, for you to explore and discover :] I think every animal has something unique about it if you pay enough attention.
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Anima Grass Makes Sense Now
Ever wondered why your Anima Grass kept vanishing despite it being immune to being eaten, burned, exposed to toxic fallout, and so on?
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Allies are Helpful
This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.
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All Production Gives XP
Behold! An amalgamation of these three mods, made by me! I did this because people wanted it. As with the standalone versions of these mods, you can adjust the amount of crafting XP gained. You can also disable XP gains for a work type. For example, you can disable XP gains for s
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[MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture
增加了哥特吸血鬼风格的家具装饰以及墙体结构等 Gothic vampire style furniture decoration and wall structure were added 这个家具包含有40个吸血鬼古堡风格的物件,适合您制造你的城堡走廊,大厅,或者墓穴。 This furniture contains 40 vampire castle style objects, suitable for you to create your castle corridor, hall, or tomb.
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[LTO] Colony Groups
-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th
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[JF] Royal Carpets
Updated to 1.6 Introduction This mod is intended to add a variety of royal carpets that flavour your aesthetic experience in RimWorld. These carpets are with gilded edges, most suitable for your noble pawns. Features 5 types of royal carpets with gilded edges. Version Compatibili
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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Medieval Extras (Continued)
Continued version of Medieval Extras by HankBot Original mod here: Original Mod Description: Minor cosmetic additions for Medieval Overhaul mod.
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Medieval Signs
Description This mod adds 14 decorative medieval styled signboards that can be used to mark different types of buildings so your colony looks more organized and lived-in.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Erin's Japanese Furniture
A selection of Japanese themed furniture providing beautiful alternatives to some vanilla structures such as tables, torches and standing lamps, and an additional art piece in the form of an artificial bonsai sculpture.
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Erin's Kpop Demon Hunters Hairs
After sealing the honmoon for good, the girls from Huntrix and somehow all of the Saja Boys have made it to Rimworld!
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Perspective: Buildings (Continued)
Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.
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Prisoner Harvesting 1.5
Updated to 1.5 I am not the author of the mod, at the request of the author, the mod will be removed Your colonist no longer will feel bad for harvesting the organs of some tribal guy who was trying to murder you. After all, you could save someone life with that stuff. You can vo
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Visible Raid Points
Description Ever wondered just how many points the game used to generate a raid?
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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Faction Control (1.4-1.6)
If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.
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Hooded Helms addon for Medieval Overhaul
DESCRIPTION Hooded Helms Add-On for Medieval Overhaul - Adds hooded variations for most of Medieval Overhaul's helms.
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[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
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Numbers
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.
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Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
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Visible Wealth
Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?
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Replantable Special Trees
Another Super simple mod that just lets you replant (minify) Anima, Gauranlen, Polux, Harbinger, and Archean Trees all in one mod.
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Tilled Soil
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.
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Dark Ages : Crypts and Tombs
Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.
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Medieval Overhaul : Hornetkeeping
A small Medieval Overhaul module introducing a new research to build apiaries for the deathstingers in order to produce hornet honey.
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Medieval Overhaul Extra Signs
If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.
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Toggleable Shields Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
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Knick Knacks - Let your colonists decorate!
Knick Knacks adds various decorative items that your colonists can autonomously decorate their rooms with!
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Toggleable Readouts Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Medieval Overhaul: Increase Storage
使中世纪大修储藏建筑的储藏容量x5,建造成本x5,建造时间x5。 隐藏部分储藏建筑的物品图像,优化部分储存建筑的堆栈图像。 Multiplies the storage capacity, construction cost and construction time of Medieval Overhaul Storage Buildings by 5.
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Medieval Overhaul - Sawing wood sound
This mod was originally developed when older versions of MO lacked proper wood-sawing sound effects.
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Medieval Things: Geysers
In a medieval colony, the limited steam geysers aren't as valuable as they are in a typical playthrough.
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Replant Trees
Simply replant trees like you reinstall buildings, without having to extract them first.
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[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
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Medieval Things: Medical
This mod expands medieval medical gameplay with new tools, furnishings, and infrastructure to support immersive, low-tech healing.
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Van's Retexture : Organ jars
I realized that there wasn't really a mod to change the boring boxes used for organs and natural parts into something more 'fitting'.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Adaptive Primitive Storage
This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.
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Sense Of Depth For Tall Buildings
Description This mod visually adds a sense of depth to tall buildings.
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Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Map Mode Framework
Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
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Dark Ages : Medieval Tools
Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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I will be back
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.
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Medieval Coastal Outfits
Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.
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Prioritize Meals over Preserved Foods
Overview "Prioritize Meals over Preserved Foods" is a managed mod that allows you to manage meal restrictions on preserved foods with just a few actions.
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Romance On The Rim
Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.
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Castle Walls Reborn
This is the rebuild of JangoD'Soul's Castle Walls mod Original mod can be found here This is a good expansion pack: Q: Why are the Castle walls all separated building?
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Social Experience from Trade
Overview In RimWorld, every skill gains experience when it is practiced.
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Medieval Overhaul ReGrowth 2 Patch
DESCRIPTION A simple patch fixing some incompatibilities between MO and RG2!
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
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Erin's Japanese Cuisine
This mod adds a selection of common Japanese dishes to spice up the variety of your pawns' lives.
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Colored deep resources
No more hovering above every deep drill resource to find the right one!
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Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Simple Cape and Hood Retexture
Description Simple retexture of the vanilla hood and cape to fit my liking.
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Medieval Trader Airships
This is an updated version of Medieval Trader Airships with a modernized assembly that does not play well with existing saves.
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Keyz' Allow Utilities
Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.
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Medieval Overhaul: Barbarians (Continued)
Original mod by pphhyy MIT License; all the same - If the original author requests it, I will remove this update.
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Better Trees
A better framework for improving the look of trees with retextures, resizes, and other visual enhancements.
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MO Mending Bench - Repair Equipped
Adds a right-click option on the Medieval Overhaul mending bench to repair equipped items.
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Joe's Tweaks
Joe's Tweaks These are my personal tweaks to several mods (if they are loaded) I use for my playthroughs, which I'm sure will get added to over time.
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Mithril/Orichalcum Consistency Patch (MO + Joes Tweaks)
Medieval Overhaul adds a plasteel ore labeled "Mithril Ore" that is supposed to refine into a mithril ingot but the plasteel resource itself was never renamed.
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Better Trees: More Djeeshka Like Textures
This mod contains recolors and variants for several Trees originally drawn Djeeshka and Comigo, some of which were edited by tzverg's for Majestic Foliage, and then further edited by me.
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Mount Ownership
Have you ever taken a ride to the colony's far-off rice farm, only to have some animal-handler come and take it away before you are done?
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Animal Genetics (Continued)
Update of gregorycurries mod - Resource yield should now affect egglaying speed as well as the amount of eggs layed - Wildness should now also be affected About Animal Genetics adds 7 genetics traits to animals that can be passed down to their children.
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Dryads & Gauranlen Trees Rework + Vanilla Ideology Expanded - Dryads: Anima Theme Compatibility Patch
Compatibility patch with VIE - Anima Theme.
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Dryads & Gauranlen Trees Rework + Vanilla Ideology Expanded - Dryads: Compatibility - Greater Dryads
Mod may or may not contain actual knuckles.
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Dryads & Gauranlen Trees Reworked
Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature.
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Vanilla Ideology Expanded - Dryads
1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC